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The Chain Gang of 1974 - Sleepwalking

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Topic Starter
RatedNC17

Rotte wrote:

[Easy]

  1. ~
  • Rhythm
  1. 00:03:278 (3) - Move to 288|188 . alright

  • Sound Effect
  1. ~


[Normal]

  1. ~
  • Rhythm
  1. 00:10:916 (2,4) - I don't hear any beat in this music. removed it
  2. 00:11:199 (3,5) - Stack is not well. i think i'll keep it
  3. 00:14:594 (1,2) - Blanket is not well. fixed
  4. 00:16:857 (5,6) - Blanket it alright

  • Sound Effect
  1. 00:17:988 (7) - d-clap i'll keep the finishes
    00:18:130 - d-clap ^
    00:18:271 - d-clap ^
    00:18:413 - d-clap ^
  2. 00:45:145 (1) - d-clap ^
    00:45:287 - d-clap ^
    00:45:428 - d-clap ^
    00:45:570 - d-clap ^
    00:45:711 - s-finish


[Hard]

  1. None.
  • Rhythm
  1. 00:32:698 (2) - 376|170 alright
    00:31:850 (3,2) - not beautiful
    00:45:428 (3,4,1) - DS. fixed


  • Sound Effect
  1. 00:36:376 (4,5,1) - Try to use d-clap to add note 4 and 5 and 1 use s-finish. i'll keep it the way it is


No Problem
[Insane]

  1. ~
  • Rhythm
  1. That's ok.


  • Sound Effect
  1. ok~


--------------------------------------------------------

Good Luck.
Thanks :)
Xiaolin
Hello~ Here's my mod. c:
Michael: A few weeks ago i was happily sulking by my swimming pool...

Franklin: 401Ks, tax returns and all that?

Trevor: NOBODY TELLS ME WHAT WANT!

Lester: I suppose the group hugs out of the question ;)


AWW YEAH NIGGA. LET'S MOD THIS SHIT!
[Easy]
00:13:462 -Move.
00:28:172 -Clap.
00:30:435 -^
00:32:133 -^
00:33:264 -^
00:34:962 -^
00:37:225 -^
00:39:488 -^

I'm so busy, so I couldn't mod alot, sorry~ >.<''

GL! I <3 your map. c:
Topic Starter
RatedNC17
Every little bit helps. I'll add your mod when I get home
Edit:
AWW YEAH NIGGA. LET'S MOD THIS SHIT!
[Easy]
00:13:462 -Move. okay
00:28:172 -Clap.
00:30:435 -^
00:32:133 -^
00:33:264 -^
00:34:962 -^
00:37:225 -^
00:39:488 -^
sorry bit i didn't add any of these i think they sound fine the way they are :D

I'm so busy, so I couldn't mod alot, sorry~ >.<''

GL! I <3 your map. c:
TAIN
Hi !

[Easy]

00:02:147 (2) - Not parallel.

00:17:423 (4,5) - This batch is recommended.


[Normal]

00:13:745 (6) - Clap remove.

00:15:725 (3) - ^

[Hard]

CS - 1

00:09:926 (1,2,3) - this rhythm.


00:13:887 (5) - 00:14:028 - Go here.

[Insane]

CS - 1 , OD+1

Overall, the beat.

GL ~ :)
Silverboxer
Extra GD
osu file format v12

[General]
AudioFilename: Sleepwalking - The Chain Gang of 1974 for Grand Theft Auto V Trailer.mp3
AudioLeadIn: 0
PreviewTime: 27032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 994,18541,22504,27045,27540,31601,41260,45150,45715,59294
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sleepwalking
TitleUnicode:Sleepwalking
Artist:The Chain Gang of 1974
ArtistUnicode:The Chain Gang of 1974
Creator:RatedNC17
Version:Silverboxer's Extra
Source:Grand Theft Auto V
Tags:gta five 5 rockstar games north grand theft auto alternative Daydream Forever DragonSparta
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gta-5-three-guys-and-a-burning-van.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
484,565.770862800566,4,2,1,30,1,0
18541,-200,4,2,1,30,0,0
27032,-50,4,2,1,30,0,0
27607,-66.6666666666667,4,2,1,40,0,1
41185,-200,4,2,1,30,0,0
45150,-50,4,2,1,30,0,0
45711,-66.6666666666667,4,2,1,40,0,1
59290,-100,4,2,1,30,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 0,128,192
Combo3 : 0,255,0

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505,228,57909,2,0,L|432:244,1,75.0000028610231
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204,116,58758,2,0,P|230:89|242:54,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
180,244,59041,2,0,P|153:217|118:205,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
256,192,59324,5,4,0:0:0:0:

I hope you like my guest diff! Sorry if you aren't looking for any, I just started mapping this for fun and managed to finish. One thing about your map is that the offset is wrong... my gd uses the correct offset. Good luck getting this ranked :)
Lally
hi o3oo here is your m4m

[General]
  1. about your green combo colour... think about to change it in something like:

    Combo3 : 0,176,0
[Easy]
  1. 00:17:423 (4,5) - imo this pattern is to hard for an easy try to use just one slider or a reverse one
  2. 00:27:041 (3) - try something like this for this slider:
  3. 00:31:001 (5) - try something like:
  4. try to change the shape to this sliders for a better flow like in the other 2 examples,i speak about this sliders: 00:33:830 (4) - ; 00:45:145 (7) -
  5. 00:41:751 (1,2,3,4,5,6) - too much circles here add a slider
[Normal]
  1. just one thing: look again all your spacing
[Hard]
  1. Unsnapped inherited (green) sections at:
    00:18:541 - snap to 00:18:554
    00:27:032 - snap to 00:27:041
    00:45:150 - snap to 00:45:145
[Insane]
  1. 00:21:949 (1,1) - no need to nc here
  2. 00:59:290 (6) - cmon so borring slider at the end? whyyyy try to use a curved slider imo would be more funny
Topic Starter
RatedNC17

sksmwkd125 wrote:

Hi !

[Easy]

00:02:147 (2) - Not parallel. fixed

00:17:423 (4,5) - This batch is recommended. alright


[Normal]

00:13:745 (6) - Clap remove. ok

00:15:725 (3) - ^ i'd rather keep it

[Hard]

CS - 1

00:09:926 (1,2,3) - this rhythm. i'd rather keep it


00:13:887 (5) - 00:14:028 - Go here. alright

[Insane]

CS - 1 , OD+1

Overall, the beat.

GL ~ :)
Topic Starter
RatedNC17

Lally wrote:

hi o3oo here is your m4m

[General]
  1. about your green combo colour... think about to change it in something like: ok

    Combo3 : 0,176,0
[Easy]
  1. 00:17:423 (4,5) - imo this pattern is to hard for an easy try to use just one slider or a reverse one i'd rather keep it
  2. 00:27:041 (3) - try something like this for this slider: alright
  3. 00:31:001 (5) - try something like: alright
  4. try to change the shape to this sliders for a better flow like in the other 2 examples,i speak about this sliders: 00:33:830 (4) - ; 00:45:145 (7) -
  5. 00:41:751 (1,2,3,4,5,6) - too much circles here add a slider i'd rather keep it
[Normal]
  1. just one thing: look again all your spacing
[Hard]
  1. Unsnapped inherited (green) sections at:
    00:18:541 - snap to 00:18:554
    00:27:032 - snap to 00:27:041
    00:45:150 - snap to 00:45:145
    fixed
[Insane]
  1. 00:21:949 (1,1) - no need to nc here
  2. 00:59:290 (6) - cmon so borring slider at the end? whyyyy try to use a curved slider imo would be more funny
Tari
[Easy]

  1. 00:17:457 (4,5) - Why do such complicated rhythm for the easiest diff? I'd prefer if you used a slider here anyways. http://puu.sh/6GNUj.jpg
  2. 00:23:114 (1,2,3,4) - Try to form a square here, at its current status it really doesn't form any nice pattern and overall can be seen as random placement. try something like this : http://puu.sh/6GO0b.jpg rather than your current placement.
  3. 00:25:377 (1) - It would be better if you could place the slider like this : http://puu.sh/6GO4j.jpg as well as the other notes, I feel it flows much better here than what your using right now.
  4. 00:33:864 (4,5) - Erm, can you move both notes down? and make sure this note here : 00:34:996 (5) - is at the same place as 00:32:732 (2) - I want to help you improve your arrangement and placement.
  5. 00:40:087 (5) - Can you make this blanket better the next note? something like this : http://puu.sh/6GOdJ.jpg would work really great for here.
  6. 00:44:048 (5) - You need to move this down more so notes 00:43:482 (4,5,6) - form a perfect straight line here.
  7. 00:50:271 (1) - Just make this a straight slider, there's no need for the curved midpoint here.
  8. 00:51:969 (3) - Why don't you make this blanket the previous note? like this : http://puu.sh/6GOlE.jpg would work great these three notes 00:50:271 (1,2,3) - should look like this : http://puu.sh/6GOpj.jpg
  9. 00:54:798 (1,2,3,4,5) - Okay this whole pattern can be changed to look better : I prefer you do this http://puu.sh/6GOtF.jpg and http://puu.sh/6GOuj.jpg
[Normal]

  1. 00:07:839 (1) - Don't make it curve, it's totally not needed here, the straight slider will still get the flow you wanted here.
  2. 00:14:628 (1) - You can make this blanket better, to something like this : http://puu.sh/6GOE8.jpg works wonders.
  3. 00:37:824 (2,3,1) - I haven't seen these two sliders be used as often lol but okay, looks fine anyway but they are pretty much old-style mapping sliders XD its fine if you want to keep them
  4. 00:48:857 (2,3,4,5) - The rhythm here can be simplified into this rhythm and pattern, you'll probably like it but here : http://puu.sh/6GOQq.jpg should try that instead of this more difficult rhythm.
  5. 00:53:383 (2,3,4,5) - ^ try this : http://puu.sh/6GOUQ.jpg
[Hard]

  1. Really old style mapping XDD let's see what I find
  2. 00:31:318 (2) - This slider would work better if you turned it into 3 circles, it's rather more comfortable to play something difficult after here anyways. like this http://puu.sh/6GQ0y.jpg
  3. 00:47:584 - Add a note here owo? it feels like you do triples alot in kiai and I think a triplet here would be good
  4. 00:54:373 - ^ Same as above, a note here wouldn't hurt
[Insane]

  1. 00:13:921 (8) - Uhhh can you make this note stack with 00:14:062 (9) - ? It feels little unnecessary (meaning to add some spice and so it shouldn't have any movement)
  2. 00:28:206 (3,4,5) - These notes don't look perfectly symmetrical maybe try to make them a little bit more like that? you've done really good at keeping everything nice and symmetrical the whole map anyways so why stop here?
  3. 00:38:107 (5) - Maybe don't make this slider touch the previous slider? it looks rather messy in your part especially in the placement point of view, that being said can you try to do this? http://puu.sh/6GQxJ.jpg that would be better.
[Extra]

  1. You can make the jumps much more big really.
  2. 00:03:312 (1,2,3,4,5) - Try to aim for a more difficult pattern, which can be something like this : http://puu.sh/6GQLs.jpg Which seems to be more matching with this difficulty (bigger spacing) but also better pattern here.
  3. 00:07:839 (1,2) - Move this down more, it feels way too close to the next note >.> Something like this : http://puu.sh/6GQQR.jpg I recommend you do both in order for consistency.
  4. 00:09:677 (1) - More bigger spacing again please, it'll make it feel more like the hardest diff : http://puu.sh/6GQW9.jpg
  5. 00:13:355 (3,4,5) - Try this : http://puu.sh/6GQZp.jpg as said before countless times.
  6. 00:27:075 (1,2,3,4) - The spacing here is really harsh, I can see a better pattern here with still the same jump and coolness but less harsh, probably like this : http://puu.sh/6GR7G.jpg
  7. 00:45:179 (1,2,3,4) - Form a simple square pattern for the same reason as above, it's a little harsh for this diff D: like this : http://puu.sh/6GRcz.jpg
  8. 00:47:442 (1,2,3,4) - More stuff like this orz, anyways try this? http://puu.sh/6GRhQ.jpg
Topic Starter
RatedNC17
SPOILER

Tari wrote:

[Easy]

  1. 00:17:457 (4,5) - Why do such complicated rhythm for the easiest diff? I'd prefer if you used a slider here anyways. http://puu.sh/6GNUj.jpg i don't feel that this slider goes with the music
  2. 00:23:114 (1,2,3,4) - Try to form a square here, at its current status it really doesn't form any nice pattern and overall can be seen as random placement. try something like this : http://puu.sh/6GO0b.jpg rather than your current placement. i moved arrangement
  3. 00:25:377 (1) - It would be better if you could place the slider like this : http://puu.sh/6GO4j.jpg as well as the other notes, I feel it flows much better here than what your using right now. alright
  4. 00:33:864 (4,5) - Erm, can you move both notes down? and make sure this note here : 00:34:996 (5) - is at the same place as 00:32:732 (2) - I want to help you improve your arrangement and placement. i'd rather keep it the way it is
  5. 00:40:087 (5) - Can you make this blanket better the next note? something like this : http://puu.sh/6GOdJ.jpg would work really great for here. fixed
  6. 00:44:048 (5) - You need to move this down more so notes 00:43:482 (4,5,6) - form a perfect straight line here. moved these
  7. 00:50:271 (1) - Just make this a straight slider, there's no need for the curved midpoint here. i'd rather keep it the way it is
  8. 00:51:969 (3) - Why don't you make this blanket the previous note? like this : http://puu.sh/6GOlE.jpg would work great these three notes 00:50:271 (1,2,3) - should look like this : http://puu.sh/6GOpj.jpg ^
  9. 00:54:798 (1,2,3,4,5) - Okay this whole pattern can be changed to look better : I prefer you do this http://puu.sh/6GOtF.jpg and http://puu.sh/6GOuj.jpg looks nice :D
[Normal]

  1. 00:07:839 (1) - Don't make it curve, it's totally not needed here, the straight slider will still get the flow you wanted here. alright
  2. 00:14:628 (1) - You can make this blanket better, to something like this : http://puu.sh/6GOE8.jpg works wonders. yep
  3. 00:37:824 (2,3,1) - I haven't seen these two sliders be used as often lol but okay, looks fine anyway but they are pretty much old-style mapping sliders XD its fine if you want to keep them :D
  4. 00:48:857 (2,3,4,5) - The rhythm here can be simplified into this rhythm and pattern, you'll probably like it but here : http://puu.sh/6GOQq.jpg should try that instead of this more difficult rhythm. sorry but this pattern sort of bothers me :(
  5. 00:53:383 (2,3,4,5) - ^ try this : http://puu.sh/6GOUQ.jpg ^
[Hard]

  1. Really old style mapping XDD let's see what I find
  2. 00:31:318 (2) - This slider would work better if you turned it into 3 circles, it's rather more comfortable to play something difficult after here anyways. like this http://puu.sh/6GQ0y.jpg alright
  3. 00:47:584 - Add a note here owo? it feels like you do triples alot in kiai and I think a triplet here would be good alright
  4. 00:54:373 - ^ Same as above, a note here wouldn't hurt actually added a note at 00:54:656 instead
[Insane]

  1. 00:13:921 (8) - Uhhh can you make this note stack with 00:14:062 (9) - ? It feels little unnecessary (meaning to add some spice and so it shouldn't have any movement)
  2. 00:28:206 (3,4,5) - These notes don't look perfectly symmetrical maybe try to make them a little bit more like that? you've done really good at keeping everything nice and symmetrical the whole map anyways so why stop here?
  3. 00:38:107 (5) - Maybe don't make this slider touch the previous slider? it looks rather messy in your part especially in the placement point of view, that being said can you try to do this? http://puu.sh/6GQxJ.jpg that would be better.
[Extra]

  1. You can make the jumps much more big really.
  2. 00:03:312 (1,2,3,4,5) - Try to aim for a more difficult pattern, which can be something like this : http://puu.sh/6GQLs.jpg Which seems to be more matching with this difficulty (bigger spacing) but also better pattern here.
  3. 00:07:839 (1,2) - Move this down more, it feels way too close to the next note >.> Something like this : http://puu.sh/6GQQR.jpg I recommend you do both in order for consistency.
  4. 00:09:677 (1) - More bigger spacing again please, it'll make it feel more like the hardest diff : http://puu.sh/6GQW9.jpg
  5. 00:13:355 (3,4,5) - Try this : http://puu.sh/6GQZp.jpg as said before countless times.
  6. 00:27:075 (1,2,3,4) - The spacing here is really harsh, I can see a better pattern here with still the same jump and coolness but less harsh, probably like this : http://puu.sh/6GR7G.jpg
  7. 00:45:179 (1,2,3,4) - Form a simple square pattern for the same reason as above, it's a little harsh for this diff D: like this : http://puu.sh/6GRcz.jpg
  8. 00:47:442 (1,2,3,4) - More stuff like this orz, anyways try this? http://puu.sh/6GRhQ.jpg
Silverboxer

Tari wrote:

[Extra]

  1. You can make the jumps much more big really.
  2. 00:03:312 (1,2,3,4,5) - Try to aim for a more difficult pattern, which can be something like this : http://puu.sh/6GQLs.jpg Which seems to be more matching with this difficulty (bigger spacing) but also better pattern here. This section is so calm, doesn't need bigger jumps.
  3. 00:07:839 (1,2) - Move this down more, it feels way too close to the next note >.> Something like this : http://puu.sh/6GQQR.jpg I recommend you do both in order for consistency. same
  4. 00:09:677 (1) - More bigger spacing again please, it'll make it feel more like the hardest diff : http://puu.sh/6GQW9.jpg same
  5. 00:13:355 (3,4,5) - Try this : http://puu.sh/6GQZp.jpg as said before countless times. same
  6. 00:27:075 (1,2,3,4) - The spacing here is really harsh, I can see a better pattern here with still the same jump and coolness but less harsh, probably like this : http://puu.sh/6GR7G.jpg Even symmetry is ugly and not natural to me, the jumps are fine since it's the craziest part of the song and Extra diff
  7. 00:45:179 (1,2,3,4) - Form a simple square pattern for the same reason as above, it's a little harsh for this diff D: like this : http://puu.sh/6GRcz.jpg Perfect square jump doesn't flow with this map
  8. 00:47:442 (1,2,3,4) - More stuff like this orz, anyways try this? http://puu.sh/6GRhQ.jpg this jump is fine too I think.
Thanks for the mod but I'm not changing anything yet. No jumps in calm section is fine, big jumps in the kiai section is fine to me.

The jumps are not even that hard http://puu.sh/6HWgu.jpg
Tari
I'm just trying to balance the difficulty out owo.

but good luck with your map anyway
jossieP
#Queue

Hello

[Easy]

  1. 00:06:707 (2,3) - Maybe make some softer placement? Just me
  2. 00:11:233 (4) - I highly recomend to not make any kind of overlaps on an [Easy] diff, though new skin doesn't make the overlap so bad looking, it still beign difficult to read for newbies
  3. 00:12:930 (1,2) - Though BPM is low this may be a bit unfitting for newbies, maybe make a long 1/1 bouncing slider will feel softer and still fit to the "vocals"
  4. 00:17:457 (4,5) - Same here, short sliders just look weird on easiest diffs for me, maybe add a repeat on (4) and delete (5)? And it seems to be pointed by previous modder, so please considerate this
  5. 00:25:377 (5) - Drum Finish on tail?
  6. 00:43:482 (4) - Overlaps again
  7. 00:58:192 (5) - Please do never do this, a jump on [Easy] is just wrong, the distance must be the same all the time, place it on regular 0.80x

[Normal]

  1. 00:02:181 (2) - Same here, use same distance snap, no jumps on easiest diffs please
  2. 00:03:312 (1,2,3) - Complex rhythm and hard for newbies, I recomend to delete (2,3) and add a repeat to (1)
  3. 00:05:575 (1,2) - since its copy/paste, look first suggest
  4. 00:07:839 (1,2,3) - ^~
  5. 00:12:930 (5) - Complex placement, it gets hidden by 00:11:233 (3) - while hitting 00:12:648 (4) - it is not a hard rhythm, it just looks weird, maybe place 00:12:648 (4) - outside 00:09:536 (1,3) - so it does not overlap with (2) and you have more playfield to place (5,6)
  6. 00:15:476 (2,4) - No overlaps please and btw bad stack
  7. 00:18:022 (7) - The finishes here sounds really loud, remove and you will have a softer sound here
  8. 00:27:075 (1) - ^
  9. 00:45:179 (1) - heh, at least make the last finish sound with normal addition

[Hard]

No big problems here, the extremely squared patterns remember me to old osu maps. I just have a doubt about the slowdowns, specially the one on 00:41:219 (1) - the previous stream make it very unespected

[Dragon]

AR 9 on 106 BPM song? Please make it 8 at least...
Nice kirby style clone :)

[Silver]

Just the same about AR, BPM just does not fit
  1. 00:18:588 (1,2,1,2,1,2) - Try this, make the first pair of sliders near and increase the distance on the next 2 and on last 2 make a ridicously long jump, with slowdown it would feel cool
  2. 00:45:462 (3,4) - maybe ctrl+g this, so the square will be easier to follow, and the distance that you will get with 00:45:745 (1) - will make the speed up of the song even nicer
Cool jumps bro 8-)
Topic Starter
RatedNC17
SPOILER

ikari_kyon wrote:

#Queue

Hello

[Easy]

  1. 00:06:707 (2,3) - Maybe make some softer placement? Just me hmmmm... okay
  2. 00:11:233 (4) - I highly recomend to not make any kind of overlaps on an [Easy] diff, though new skin doesn't make the overlap so bad looking, it still beign difficult to read for newbies i'll consider changing this though i think it's not too hard to read
  3. 00:12:930 (1,2) - Though BPM is low this may be a bit unfitting for newbies, maybe make a long 1/1 bouncing slider will feel softer and still fit to the "vocals" alright
  4. 00:17:457 (4,5) - Same here, short sliders just look weird on easiest diffs for me, maybe add a repeat on (4) and delete (5)? And it seems to be pointed by previous modder, so please considerate this alright
  5. 00:25:377 (5) - Drum Finish on tail? thanks somehow missed that :o
  6. 00:43:482 (4) - Overlaps again
  7. 00:58:192 (5) - Please do never do this, a jump on [Easy] is just wrong, the distance must be the same all the time, place it on regular 0.80x i could have sworn i made it 0.80x must have missed that

[Normal]

  1. 00:02:181 (2) - Same here, use same distance snap, no jumps on easiest diffs please alright

  2. 00:03:312 (1,2,3) - Complex rhythm and hard for newbies, I recomend to delete (2,3) and add a repeat to (1) sorry but this doesn't go with music so no
  3. 00:05:575 (1,2) - since its copy/paste, look first suggest alright
  4. 00:07:839 (1,2,3) - ^~ ^
  5. 00:12:930 (5) - Complex placement, it gets hidden by 00:11:233 (3) - while hitting 00:12:648 (4) - it is not a hard rhythm, it just looks weird, maybe place 00:12:648 (4) - outside 00:09:536 (1,3) - so it does not overlap with (2) and you have more playfield to place (5,6) i'll consider this and maybe add this soon
  6. 00:15:476 (2,4) - No overlaps please and btw bad stack
  7. 00:18:022 (7) - The finishes here sounds really loud, remove and you will have a softer sound here alright
  8. 00:27:075 (1) - ^ ^
  9. 00:45:179 (1) - heh, at least make the last finish sound with normal addition alright

[Hard]

No big problems here, the extremely squared patterns remember me to old osu maps. I just have a doubt about the slowdowns, specially the one on 00:41:219 (1) - the previous stream make it very unespected

[Dragon]

AR 9 on 106 BPM song? Please make it 8 at least...
Nice kirby style clone :)

[Silver]

Just the same about AR, BPM just does not fit
  1. 00:18:588 (1,2,1,2,1,2) - Try this, make the first pair of sliders near and increase the distance on the next 2 and on last 2 make a ridicously long jump, with slowdown it would feel cool
  2. 00:45:462 (3,4) - maybe ctrl+g this, so the square will be easier to follow, and the distance that you will get with 00:45:745 (1) - will make the speed up of the song even nicer
Cool jumps bro 8-)

Thanks :)
Kirin
Mod from my queue

[Easy]
00:01:049 (1) CTRL+SHIFT+R and rotate it by 1
00:06:707 (2) ^
00:07:839 (3) CTRL+SHIFT+R and rotate it by 2

Perfect for FlashLight

[Normal]
Nothing to say here

[Hard]
CS:4
00:28:772 (3) CTRL+SHIFT+R and rotate it by 3

[DragonSparta's Insane]
CS:4
00:31:601 (9) Make it straight

[Silverboxer's Extra]
Nothing to say here

Pretty good song :> i will give you 1 kds
Good luck :D
Topic Starter
RatedNC17
SPOILER

MasterKirin wrote:

Mod from my queue

[Easy]
00:01:049 (1) CTRL+SHIFT+R and rotate it by 1 okay
00:06:707 (2) ^ okay
00:07:839 (3) CTRL+SHIFT+R and rotate it by 2 okay

Perfect for FlashLight

[Normal]
Nothing to say here

[Hard]
CS:4
00:28:772 (3) CTRL+SHIFT+R and rotate it by 3 okay

[DragonSparta's Insane]
CS:4
00:31:601 (9) Make it straight

[Silverboxer's Extra]
Nothing to say here

Pretty good song :> i will give you 1 kds wow thanks! :)
Good luck :D

Thanks for the mod and star! :)
Silverboxer

ikari_kyon wrote:

[Silver]

Just the same about AR, BPM just does not fit plays like a 212 bpm map and it's extra diff, ar9 is fine I think.
  1. 00:18:588 (1,2,1,2,1,2) - Try this, make the first pair of sliders near and increase the distance on the next 2 and on last 2 make a ridicously long jump, with slowdown it would feel cool dont want to move the first sets of sliders for this.
  2. 00:45:462 (3,4) - maybe ctrl+g this, so the square will be easier to follow, and the distance that you will get with 00:45:745 (1) - will make the speed up of the song even nicer ok changed this up a bit
Cool jumps bro 8-)
SPOILER
osu file format v12

[General]
AudioFilename: Sleepwalking - The Chain Gang of 1974 for Grand Theft Auto V Trailer.mp3
AudioLeadIn: 0
PreviewTime: 27032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 994,18541,22504,27045,27540,31601,41260,45150,45715,59294
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sleepwalking
TitleUnicode:Sleepwalking
Artist:The Chain Gang of 1974
ArtistUnicode:The Chain Gang of 1974
Creator:RatedNC17
Version:Silverboxer's Extra
Source:Grand Theft Auto V
Tags:gta five 5 rockstar games north grand theft auto alternative Daydream Forever DragonSparta Silverboxer
BeatmapID:363200
BeatmapSetID:124332

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gta-5-three-guys-and-a-burning-van.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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27032,-50,4,2,1,30,0,0
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Combo3 : 0,255,0

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116,140,27358,1,8,0:0:0:0:
396,244,27499,1,8,0:0:0:0:
80,212,27641,6,0,P|64:248|64:284,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
132,344,27923,2,0,P|148:308|148:272,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
168,184,28206,2,0,P|244:164|308:192,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
308,284,28631,1,0,0:0:0:0:
372,348,28772,6,0,L|448:360,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
308,284,29055,2,0,L|232:272,1,75.0000028610231
148,296,29338,1,4,0:0:0:0:
60,276,29479,1,0,0:0:0:0:
32,192,29621,1,0,0:0:0:0:
80,116,29762,1,0,0:0:0:0:
168,96,29904,6,0,P|192:65|202:30,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
236,144,30186,2,0,P|211:174|201:209,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
124,32,30469,2,0,P|88:42|59:66,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
280,208,30752,2,0,P|315:197|344:173,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
352,84,31035,5,2,0:0:0:0:
268,52,31177,1,0,0:0:0:0:
196,108,31318,5,2,0:0:0:0:
280,140,31459,1,0,0:0:0:0:
268,52,31601,5,4,0:0:0:0:
184,20,31742,1,0,0:0:0:0:
208,196,31884,5,2,0:0:0:0:
292,228,32025,1,0,0:0:0:0:
376,196,32167,6,0,P|440:232|456:304,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
388,360,32591,1,0,0:0:0:0:
308,324,32732,2,0,P|272:324|236:340,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
156,296,33015,2,0,P|121:311|84:311,1,75.0000028610231
8,360,33298,6,0,P|52:300|40:228,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
8,144,33723,2,0,P|16:108|40:80,2,75.0000028610231,0|4|0,0:0|0:0|0:0,0:0:0:0:
67,212,34147,2,0,P|91:184|100:148,1,75.0000028610231
40,80,34430,6,0,B|72:116|72:116|176:128,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
252,84,34854,1,0,0:0:0:0:
336,120,34996,2,0,P|411:122|459:173,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
420,256,35420,1,0,0:0:0:0:
416,344,35561,6,0,P|380:336|352:312,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
103,352,35844,2,0,P|111:316|136:288,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
95,39,36127,2,0,P|131:47|160:72,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
408,31,36410,2,0,P|400:67|376:96,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
296,140,36693,6,0,P|264:208|288:276,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
352,212,37117,1,0,0:0:0:0:
296,140,37259,2,0,L|224:160,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
164,92,37541,2,0,L|236:72,1,75.0000028610231
316,28,37824,6,0,P|384:64|400:132,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
320,176,38249,1,0,0:0:0:0:
316,264,38390,2,0,P|279:255|251:231,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
116,248,38673,2,0,P|152:256|180:280,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
108,336,38956,6,0,P|40:296|32:228,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
92,164,39380,1,0,0:0:0:0:
176,196,39522,2,0,B|220:208|220:208|320:176,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
388,116,39946,1,0,0:0:0:0:
304,88,40087,6,0,P|295:51|271:23,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
208,296,40370,2,0,P|216:332|240:360,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
152,144,40653,2,0,P|115:152|87:176,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
360,240,40936,2,0,P|396:231|424:207,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
356,160,41219,5,0,0:0:0:0:
224,92,41785,1,0,0:0:0:0:
156,224,42351,1,0,0:0:0:0:
288,292,42916,1,0,0:0:0:0:
185,269,43482,5,0,0:0:0:0:
224,92,44048,1,0,0:0:0:0:
358,214,44614,1,0,0:0:0:0:
352,324,45179,5,8,0:0:0:0:
124,288,45321,1,8,0:0:0:0:
160,60,45463,1,8,0:0:0:0:
388,96,45604,1,8,0:0:0:0:
268,292,45745,6,0,P|251:258|252:221,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
288,136,46028,2,0,P|288:98|272:65,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
196,16,46311,2,0,B|296:40|296:40|344:32,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
424,76,46735,1,0,0:0:0:0:
348,123,46877,6,0,L|328:197,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
392,304,47160,2,0,L|411:230,1,75.0000028610231
348,124,47442,5,4,0:0:0:0:
392,304,47584,1,0,0:0:0:0:
424,76,47725,1,0,0:0:0:0:
312,348,47867,1,0,0:0:0:0:
248,284,48008,6,0,P|210:284|177:268,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
152,180,48291,2,0,P|118:163|81:164,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
0,204,48574,2,0,P|56:152|52:84,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
92,4,48998,1,0,0:0:0:0:
172,48,49140,6,0,P|244:80|312:68,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
400,44,49564,2,0,P|432:60|452:92,1,75.0000028610231,0|4,0:0|0:0,0:0:0:0:
388,156,49847,1,0,0:0:0:0:
376,244,49988,1,0,0:0:0:0:
436,312,50130,1,0,0:0:0:0:
376,244,50271,6,0,P|342:227|305:228,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
169,276,50554,2,0,P|202:292|240:292,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
444,300,50837,2,0,P|460:266|459:229,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
100,220,51120,2,0,P|83:253|84:290,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
172,276,51403,5,2,0:0:0:0:
252,236,51544,1,0,0:0:0:0:
336,268,51686,1,0,0:0:0:0:
364,352,51827,1,0,0:0:0:0:
340,108,51969,5,4,0:0:0:0:
260,148,52110,1,0,0:0:0:0:
176,116,52252,1,0,0:0:0:0:
148,32,52393,1,0,0:0:0:0:
176,116,52534,6,0,P|176:153|160:186,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
336,268,52817,2,0,P|335:230|351:197,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
104,136,53100,2,0,P|85:168|54:189,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
408,248,53383,2,0,P|426:215|457:194,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
104,136,53666,6,0,P|73:157|54:189,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
408,248,53949,2,0,P|438:226|457:194,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
200,344,54232,2,0,P|221:374|253:393,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
312,40,54515,2,0,P|290:9|258:-9,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
180,36,54798,6,0,L|156:108,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
68,172,55080,1,0,0:0:0:0:
76,284,55222,1,0,0:0:0:0:
176,332,55363,2,0,P|248:304|320:316,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
424,360,55788,1,0,0:0:0:0:
444,248,55929,6,0,P|456:212|482:186,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
450,38,56212,2,0,P|438:73|412:100,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
300,84,56495,5,4,0:0:0:0:
212,152,56636,1,0,0:0:0:0:
400,140,56778,1,0,0:0:0:0:
112,96,56919,1,0,0:0:0:0:
36,180,57061,6,0,P|32:256|84:300,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
188,252,57485,1,0,0:0:0:0:
268,328,57626,2,0,L|344:312,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
505,228,57909,2,0,L|432:244,1,75.0000028610231
308,268,58192,6,0,P|281:294|269:329,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
332,140,58475,2,0,P|358:166|393:178,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
204,116,58758,2,0,P|230:89|242:54,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
180,244,59041,2,0,P|153:217|118:205,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
256,192,59324,5,4,0:0:0:0:
Topic Starter
RatedNC17
Updated
Ozato Fumika
Hi~ mod from modding Q

[Easy]
HP-1 OD-1

[Normal]
I highly suggest you reduce distance snap and rearrange them. (0.8 seems fine to me)
A normal diff usually looks like this00:11:233 (3,5) - Don't hide notes behind arrows, it's hard to play and looks bad

[Hard]
CS-1
00:08:829 (3,4,5,6,1,2) - Very confusing for hard diff 00:15:759 (1,2,3) - really hard to tell with your spacing 00:23:114 (1,2,3) - this is too hard for hard diff (especially with cs 5, if you aren't going to change)
00:32:450 (1,2,3,4,5) - this seems a bit lame, use sliders!
00:35:278 (2,3) - you can definitely blanket
00:41:219 (1,2,3) - again, very hard jump
00:48:008 (1,2) - blanket?

[DragonSparta's Insane]
Spacing is really high, which leads too bad difficulty spread.
It is really well made, though. You just need to have something easier than 'this' and harder than 'Hard'
00:04:868 (6,1) - really hard jump


Hope my mod helped!
Topic Starter
RatedNC17

No Dap wrote:

Hi~ mod from modding Q

[Easy]
HP-1 OD-1 i think they're low enough

[Normal]
I highly suggest you reduce distance snap and rearrange them. (0.8 seems fine to me)
A normal diff usually looks like this00:11:233 (3,5) - Don't hide notes behind arrows, it's hard to play and looks bad

[Hard]
CS-1 i like the way it is
00:08:829 (3,4,5,6,1,2) - Very confusing for hard diff i'll keep for difficulty reasons00:15:759 (1,2,3) - really hard to tell with your spacing i moved them a bit00:23:114 (1,2,3) - this is too hard for hard diff same as the first suggestion (especially with cs 5, if you aren't going to change)
00:32:450 (1,2,3,4,5) - this seems a bit lame, use sliders! mmmm... probably eon't consider since when i added sliders it made that whole section play awkwardly
00:35:278 (2,3) - you can definitely blanket blanketed
00:41:219 (1,2,3) - again, very hard jump same as first suggestion
00:48:008 (1,2) - blanket? alright

[DragonSparta's Insane]
Spacing is really high, which leads too bad difficulty spread.
It is really well made, though. You just need to have something easier than 'this' and harder than 'Hard'
00:04:868 (6,1) - really hard jump


Hope my mod helped! yep :D
Thanks for the mod. ;)
Bara-
Hello, good map, and good song
A few things, PLEASE lower the CS on Hard/Insane, CS 5 is way too high, I had to use EZ to even get a chance a clearing it.
But, here are the testplays
Hard
Please, CS 3-4
Insane
Please, CS 4
Extra
Good map, but those jumps are so freaking hard/impossible
If you want the .osr files, PM me, Mediafire is acting weird :|

Oh, on a side note, I recently beat your score in This map, NND - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix) ;)
Good map, and Good Lcuk!
Boncho
Hi! M4M from my Queue~
srry for late mod ;w;
[Easy]

00:16:891 (3,4) - blanket it better
00:24:246 (3,4,5,6,7) - you have to use a constant distance snap on easy
00:40:087 (5,1) - blanket it better

[Normal]

00:02:181 (2,1) - they are overlapping, fix this
00:03:312 (1,2,3) - seems to complicated for normal so do something like this :



00:45:179 (1,1) - place 00:46:311 (1) on 112 y176 up and make it more curvy kinda like this:


00:50:271 (1,2) - I would delete those 2 and add a slider that goes from 00:50:271-00:50:554

[Hard]

00:14:062 (6) - why this note? it doesnt follow the song so I would delete this
00:18:588 - time section is not snapped
00:41:219 - ^
00:45:179 - ^
00:45:745 - ^

[DragonSparta's Insane]

00:04:585 (5) - delete this note and place 00:04:868 (6) on 00:04:585 and shorten the slider till 00:04:868
00:28:206 (3) - It would look better if the head and the trail had the same height
00:28:772 (5) - ^
00:57:061 (1) - this V doesnt looks perfectly shaped

[Silverboxer's Extra]

really good diff! :)

Hope this helps!

GOOD LUCK!
:)
Topic Starter
RatedNC17
SPOILER

Bonch0 wrote:

Hi! M4M from my Queue~
srry for late mod ;w;
[Easy]

00:16:891 (3,4) - blanket it better alright
00:24:246 (3,4,5,6,7) - you have to use a constant distance snap on easy i do :?
00:40:087 (5,1) - blanket it better alright

[Normal]

00:02:181 (2,1) - they are overlapping, fix this i don't think it's too much of a problem
00:03:312 (1,2,3) - seems to complicated for normal so do something like this : this doesn't really fit the music



00:45:179 (1,1) - place 00:46:311 (1) on 112 y176 up and make it more curvy kinda like this: alright


00:50:271 (1,2) - I would delete those 2 and add a slider that goes from 00:50:271-00:50:554 i think it's fine the way it is

[Hard]

00:14:062 (6) - why this note? it doesnt follow the song so I would delete this alright
00:18:588 - time section is not snapped
00:41:219 - ^
00:45:179 - ^
00:45:745 - ^
all fixed

[DragonSparta's Insane]

00:04:585 (5) - delete this note and place 00:04:868 (6) on 00:04:585 and shorten the slider till 00:04:868
00:28:206 (3) - It would look better if the head and the trail had the same height
00:28:772 (5) - ^
00:57:061 (1) - this V doesnt looks perfectly shaped

[Silverboxer's Extra]

really good diff! :)

Hope this helps!

GOOD LUCK!
:)

Thanks so much :)
Topic Starter
RatedNC17

baraatje123 wrote:

Hello, good map, and good song
A few things, PLEASE lower the CS on Hard/Insane, CS 5 is way too high, I had to use EZ to even get a chance a clearing it. i'll ask a BAT about this before changing since a few have suggested but for now no change
But, here are the testplays
Hard
Please, CS 3-4
Insane
Please, CS 4
Extra
Good map, but those jumps are so freaking hard/impossible
If you want the .osr files, PM me, Mediafire is acting weird :|

Oh, on a side note, I recently beat your score in This map, NND - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix) ;)
Good map, and Good Lcuk!
sammy711
[Easy]
00:07:839 (3) - Distance to the next one diminish to 0.73, You should not make the distance changing too much...Keeping 0.75~0.85 will be better
[Normal]
This diff is tooo hard for beginners on both rhythm and pattern
00:08:829 (3,4) - overlapping like this are extremely hard to read for beginners
You can try changing this way of overlapping to the overlapping of 00:04:302 (3,4)
00:13:779 (6) - distance dimish to 1.12, trying making it between 1.15~1.25
00:41:785 (2) - ^ this time it is 1.04
and some distance problem should be fixed, also
[Hard]
00:31:601 (4) -Add clap
00:33:864 (6) - this one is not so beautiful
try changing another one
00:48:008 (1,2) - making a perfect blanket(nazi
[Dragon]
00:23:114 (1) - Remove NC I don't think NC is needed here 0 0
00:58:616 (3) - Add clap
00:46:311 (3) - This slider is out of screen

this diff may need some work on spacing
some patterns are hard to read
[Silverbox]
00:54:515 (4) - This slider touch the life bar

That's all, pretty good diff i think

hope it helps
Topic Starter
RatedNC17
SPOILER

sammy711 wrote:

[Easy]
00:07:839 (3) - Distance to the next one diminish to 0.73, You should not make the distance changing too much...Keeping 0.75~0.85 will be better alright
[Normal]
This diff is tooo hard for beginners on both rhythm and pattern
00:08:829 (3,4) - overlapping like this are extremely hard to read for beginners
You can try changing this way of overlapping to the overlapping of 00:04:302 (3,4) made them stack if thats what you meant
00:13:779 (6) - distance dimish to 1.12, trying making it between 1.15~1.25
00:41:785 (2) - ^ this time it is 1.04
and some distance problem should be fixed, also distance is the same...
[Hard]
00:31:601 (4) -Add clap i don't use normal hitsound for placement of clap but i know what you meant
00:33:864 (6) - this one is not so beautiful fixing
try changing another one
00:48:008 (1,2) - making a perfect blanket(nazi blanketed
[Dragon]
00:23:114 (1) - Remove NC I don't think NC is needed here 0 0
00:58:616 (3) - Add clap
00:46:311 (3) - This slider is out of screen

this diff may need some work on spacing
some patterns are hard to read
[Silverbox]
00:54:515 (4) - This slider touch the life bar

That's all, pretty good diff i think

hope it helps

Thanks for the help :)
Snaggletooth


First off:

I am very sorry for delay. I've had trouble with an annoying lag problem that seemed to be a bug. I have now resolved this issue and hope that this
mod will still help you.

AI Mod from Hard:
SPOILER

Fix these issues, snap KIAI on all diffs and check your settings.

Extra is perfectly fine ~




General
  1. I am at this point compairing to the difficulty of the Extra, and I know that there wont be a consistency on guest diffs, but insane shouldnt be harder than an extra regardless if it was mapped by two people, or the same person.
Placement
  1. 00:23:114 (1) - Remove NC
  2. 00:30:469 (5,6) - This blanket isn't really as good-looking as it could be. Simply by tweeking a little bit
    it would look much better.
  3. 00:32:732 (2,3) - Just for the cosmetic: copy (2) and hit ctrl+h and ctrl+j and replace (3).
  4. 00:34:996 (1,2,3,4,5,6) - I really love the hitsounds here (:



General
  1. Concider CS 4
Placement


  • Cant help you here buddy, the blankets dont seem to be very creative as they repeat themselfs over and over again. Maybe its just me..
    Rythmwise there is nothing I can throw against this diff.



General
  1. You really got the wrong modder for low-BPM-Songs. I am really not quite sure if you are 'allowed' to place 1/4 beats and sliders
    on such a low BPM. I will ignore these issues as I might not even know what I am talking about but I will suggest you this:
    Try to remap the beginning from 00:01:049 to 00:09:536. The part after that was mapped quite good, why not do the same
    in the beginning?
  2. The Velocity was surprisingly high. I'd love to see it being lowered but I understand that this
    would mean for you to remap a lot of it. Feel free to decide however you like.
Placement
  1. 00:18:022 (7) - You should avoid multiple reverse on Normal BUT as this is a very short slider
    I think there should be no bigger problem here. Just wanted to put this out there.



General
  1. How about OD and HP -1? Would be more reasonable for an Easy IMO
Placement
  1. 00:09:536 (1,4) - I am not quite sure about this overlap. It's an Easy so I would suggest you try to place this diffrently.
  2. 00:42:351 (2,4) - ^

I hope this mod helped you in any way, again, I am very sorry for the delay!
Topic Starter
RatedNC17
Thanks can't apply your mod since i'm on mobile and school bad student well definitely check later :D

edit: alright

Snaggletooth wrote:



First off:

I am very sorry for delay. I've had trouble with an annoying lag problem that seemed to be a bug. I have now resolved this issue and hope that this
mod will still help you.

AI Mod from Hard:
SPOILER

Fix these issues, snap KIAI on all diffs and check your settings.

Extra is perfectly fine ~




General
  1. I am at this point compairing to the difficulty of the Extra, and I know that there wont be a consistency on guest diffs, but insane shouldnt be harder than an extra regardless if it was mapped by two people, or the same person.
Placement
  1. 00:23:114 (1) - Remove NC
  2. 00:30:469 (5,6) - This blanket isn't really as good-looking as it could be. Simply by tweeking a little bit
    it would look much better.
  3. 00:32:732 (2,3) - Just for the cosmetic: copy (2) and hit ctrl+h and ctrl+j and replace (3).
  4. 00:34:996 (1,2,3,4,5,6) - I really love the hitsounds here (:



General
  1. Concider CS 4 still on edge about changing this because it puts notes close to each other which requires me to re-map. and besides i'l/ probably keep (unless a BAT suggests this) for difficulty reasons
Placement


  • Cant help you here buddy, the blankets dont seem to be very creative as they repeat themselfs over and over again. Maybe its just me..
    Rythmwise there is nothing I can throw against this diff.



General
  1. You really got the wrong modder for low-BPM-Songs.sorry :( I am really not quite sure if you are 'allowed' to place 1/4 beats and sliders i believe it completely alright :)
    on such a low BPM. I will ignore these issues as I might not even know what I am talking about but I will suggest you this:
    Try to remap the beginning from 00:01:049 to 00:09:536. The part after that was mapped quite good, why not do the same
    in the beginning?
  2. The Velocity was surprisingly high. I'd love to see it being lowered but I understand that this
    would mean for you to remap a lot of it. Feel free to decide however you like. won't change. i've seen maps with higher velocitys being ranked today
Placement
  1. 00:18:022 (7) - You should avoid multiple reverse on Normal BUT as this is a very short slider
    I think there should be no bigger problem here. Just wanted to put this out there. i think it's fine



General
  1. How about OD and HP -1? Would be more reasonable for an Easy IMO i'll maybe consider this but i'll wait for a BAT
Placement
  1. 00:09:536 (1,4) - I am not quite sure about this overlap. It's an Easy so I would suggest you try to place this diffrently. will also consider but i think 4 appears for a while for even new players to notice it
  2. 00:42:351 (2,4) - ^ ^

I hope this mod helped you in any way, again, I am very sorry for the delay!
Thanks for the help :D
Vhy
aoooo ~
from my queue
sorry for the delay orz

[General]
remove "grand theft auto" from tags since it's already on source

[Easy]
HP and OD -1?
00:18:730 (1) - it's better to move this spinner at 00:19:154. since this is easy, a beginner sure not ready for this spinner. at least make a space for beginner to catch this spinner from start
00:32:167 (1,2) - i see you placed most of every notes allign each other. so y not make 00:32:167 (1) allign to previous note and move 00:32:732 (2) to x:172 y:172? it looks neater imo
00:42:916 (3) - move up by 1 grid to make it symmetrical with 00:41:785 (1)
00:50:271 (1) - make this curve opposite flows better?

[Normal]
00:18:022 (7) - isn't it too hard or normal diff? even the bpm is low but.. too much reverse on it :3
00:27:075 (1) - same here
00:45:179 (1) - ^

i like this normal diff <3

[Hard]
omg the circle size. reduce the CS by 1 pls
00:38:673 (6,1) - nice blanket there

old mapping style awww

[DragonSparta's Insane]
same as hard. reduce the CD by 1
00:05:575 (1) - even it is insane, but the DS is just too high
00:04:939 - at least make it volume to 15% please. 5% is just too low and there is no reason to lower the sound till 5% tho
00:14:133 - same here
00:31:601 (9) - make this slider straight to the left by moving up it's tail 1 grid

[Silverboxer's Extra]
cool diff~
just one thing
00:53:666 (1,2) - why not C&P the sliders from 00:52:534 (1,2) and then ctrl+< it?

hope this helps :)
10nya
from the queue

[Easy]
  1. 00:11:233 (4)- : add nc here
  2. 00:12:930 - : if you do so then remove nc here
  3. 00:14:628 - : also swap nc here
  4. 00:57:626 (5)- : how about re-arrange like this to make better flow?
[Normal]
  1. 00:13:496 (5)- : add clap here
[Hard]
  1. 00:49:564 - : add circle here, it'll follow vocal better
[DragonSparta's Insane]
  1. 00:18:682 (1)- : move this to 00:18:588
  2. 00:59:889 - : remove this green line
[SilverBoxer's Extra]
  1. nice diff
nice mapset. though your diff is good but the flow is a bit weird for me
but good job for catching the rhythm for a newbie mapper

good luck(:
Topic Starter
RatedNC17

Vhy wrote:

aoooo ~
from my queue
sorry for the delay orz

[General]
remove "grand theft auto" from tags since it's already on source alright

[Easy]
HP and OD -1?
00:18:730 (1) - it's better to move this spinner at 00:19:154. since this is easy, a beginner sure not ready for this spinner. at least make a space for beginner to catch this spinner from start i'll keep it the way it is since thats where the vocalist holds the note and there is enough time for beginners to spin
00:32:167 (1,2) - i see you placed most of every notes allign each other. so y not make 00:32:167 (1) allign to previous note and move 00:32:732 (2) to x:172 y:172? it looks neater imo [/color]
00:42:916 (3) - move up by 1 grid to make it symmetrical with 00:41:785 (1) moved it nice catch
00:50:271 (1) - make this curve opposite flows better? alright

[Normal]
00:18:022 (7) - isn't it too hard or normal diff? even the bpm is low but.. too much reverse on it :3 i'm sure it's not too hard. i think they can catch the 3 reverse
00:27:075 (1) - same here ^
00:45:179 (1) - ^ ^

i like this normal diff <3

[Hard]
omg the circle size. reduce the CS by 1 pls i guess i'll do it now and just increase spacing to make it look appealing :/
00:38:673 (6,1) - nice blanket there thanks

old mapping style awww

[DragonSparta's Insane]
same as hard. reduce the CD by 1
00:05:575 (1) - even it is insane, but the DS is just too high
00:04:939 - at least make it volume to 15% please. 5% is just too low and there is no reason to lower the sound till 5% tho
00:14:133 - same here
00:31:601 (9) - make this slider straight to the left by moving up it's tail 1 grid

[Silverboxer's Extra]
cool diff~
just one thing
00:53:666 (1,2) - why not C&P the sliders from 00:52:534 (1,2) and then ctrl+< it?

hope this helps :)
Thanks for the help :D
Topic Starter
RatedNC17

10nya wrote:

from the queue

[Easy]
  1. 00:11:233 (4)- : add nc here actually did the nc's my way to fit with vocals and instrumentals
  2. 00:12:930 - : if you do so then remove nc here
  3. 00:14:628 - : also swap nc here
  4. 00:57:626 (5)- : how about re-arrange like this to make better flow? nice :D
[Normal]
  1. 00:13:496 (5)- : add clap here alright


[Hard]
  1. 00:49:564 - : add circle here, it'll follow vocal better alright
[DragonSparta's Insane]
  1. 00:18:682 (1)- : move this to 00:18:588
  2. 00:59:889 - : remove this green line
[SilverBoxer's Extra]
  1. nice diff
nice mapset. though your diff is good but the flow is a bit weird for me
but good job for catching the rhythm for a newbie mapper

good luck(:
Thanks 10nya :D
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