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nao - Blue-Love Chime

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Ikaros_F
Hello ,From Queue

[Insane]
00:40:100 (4) - why dont add Clap hitsounds in white line. Also like 00:41:100 (1) - 00:42:500 (1) -
01:01:700 (1) - I think ctrl+G may better.
01:17:500 (3) - change the BPM*0.6 and extend the slider to red line.
02:03:900 (6,7) - ctrl+G may more funny

[Gamu's Hard]
00:24:300 (2) - add clap in 00:24:700
00:33:500 (1) - why don't do like → http://puu.sh/63inP
00:40:700 (4) - http://puu.sh/63iyR
01:33:700 (1) - i think it can blanket more better.

sorry for that short mod
nice map. shoot a star. :) :) :)
Topic Starter
Umi

Ikaros_F wrote:

Hello ,From Queue

[Insane]
00:40:100 (4) - why dont add Clap hitsounds in white line. Also like 00:41:100 (1) - 00:42:500 (1) - because there is no clap here :o
01:01:700 (1) - I think ctrl+G may better. it was already like that before but i changed it because it give a better flow with the next slider
01:17:500 (3) - change the BPM*0.6 and extend the slider to red line. i don't really like this idea :/
02:03:900 (6,7) - ctrl+G may more funny hard to understand imo

sorry for that short mod
nice map. shoot a star. :) :) :)
sorry i didn't fixed anything >.< but thx for checking and also for star :3
alacat


にゃんぱす~

[General]
  1. Why don't you make first part to Easy and Normal diff ? it is better to enjoy playing this map for beginner. it will be more interesting imo :3
[Easy]
  1. 00:15:985 (1,2,3) - i feel this part is a little boring, so i hope you remove some one of these sliders and remake another pattern.
  2. 00:21:745 (1,1) - hmm... I still think the following notes appear too early in this difficulty. so you should consider making this suggegtion. you will be able to follow the background music and leave a space between spinner and slider. at last, don't forget to add hitsounds to this suggestion.
  3. 00:34:500 (1,2,1) - How about increasing the volume gradually ? It is a minor adjustment to increase the tension leading into the finish sound. like this : 40~ 50~ 60~
  4. 01:01:100 (2) - flow suggestion: how about bending slider to the opposite direction for the flow ? this parts will flow more naturally and beautifully.
  5. 01:40:500 (3) - missing a clap to the head of the slider
  6. 01:46:500 - ,01:46:900 - ,01:47:300 - finish.
  7. 01:48:300 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music.
  8. 02:06:300 (2) - again, missing a clap
[Normal]
  1. 00:15:745 (1) - 始点にclap or Normal soundあってもいいかも
  2. 00:29:300 (5,6) - 前と同じように1つの折り返しスライダーにまとめた方がフォローしている音にあっていると思います。また00:29:700 (6,1) - ここで重ねているので難易度がかなり高い箇所であると感じました。
  3. 00:32:900 (1,2) - こういうデザインはどうでしょうか(小声)
  4. 00:35:300 (1) - 特にまとめるようなところではないので前のパートで音を取っている00:35:700 - ここなどにobject置いてあげましょう~
    or
  5. 00:45:700 (1) - 全体のnew comboのパターンをみるとここには必要ないと思います
  6. 01:03:500 - ~ 01:16:300 - drumの音が目立つので音量を -10%してみてください
  7. 01:35:500 (1) - kiai timeなのでfinishのほうがよりよいと思います
  8. 01:51:500 (1,2,3,4) - (1)で歌詞をフォローしているのに対し、(2,3,4)と後ろの音を取っているので不自然に思えます。Normal diffなので後ろの音で統一するのが無難かなと感じます。
  9. 01:57:500 (4) - 特に今のままで問題はありませんが下に移動した方がより流れが良いと考えます
  10. 02:00:300 - drum clapのほうが合っていると思います、またここと折り返しの音が目立っているので上記同様に音量を調節してください
  11. 02:00:700 (4) - clap
[Hard]
  1. 00:02:305 (4) - whistleが連続しているので少し煩く感じます。削除するか音量を下げると00:02:545 - ここの音が強調できると思います
  2. 00:19:825 (1,2) - スローパートなので大きなジャンプは合っていないと思います。間隔を減らすか、他のパターンを作ってください。
  3. 00:27:100 (2) - 始点whistle
  4. 00:40:700 (4,1) - 見た感じ間隔が狭いので(4)を少し左に移動してください
  5. 00:44:300 (1) - 始点finish
  6. 01:09:100 (3) - ここ以外はドラムの音を取っているので統一したいです。
  7. 01:22:700 (1) - 始点finish
  8. 01:25:500 (4) - 終点のwhistleはfinishにした方がよりkiai timeに向けての盛り上がりに貢献できると思います
  9. 01:35:500 (1) - 始点finish
  10. 01:46:500 (1) - 全diff統一する必要はありませんが、ここはfinishでより強い音を追加した方が合っていると思います
  11. 01:55:300 (2) - 歌詞をフォローするならば、ここのスライダーは不要であると思います。
  12. 02:07:500 (1) - 始点finish
[Insane]
  1. 00:33:900 (6) - add a whistle same as your previous slider 00:27:500 (6) -
  2. 00:36:100 (5) - clap
  3. 01:12:300 (1,2) - i feel that these consecutive drum claps do not match. so how about using soft sound here ? it would fit well with the background music.
  4. 01:15:700 - ^ Same.
  5. 01:25:100 (4) - flow suggestion: As you can see here, since you already have the up and down motion from your previous patterns, the transition from this to the next note almost feels like unnatural jump. so please try to move this slider right like this my suggestion ,it will flow more naturally.
  6. 01:28:700 (8) - i prefer to make 3 hits here , and it is better to use drum sound 01:28:900 -
excellent, that's all from me. If I'm allowed to ask for more, i hope you put more finish sound on kiai time. make sure everyone checked my mod and call me back for a recheck.
Topic Starter
Umi

alacat wrote:



にゃんぱす~ Nyanpasu ~

[General]
  1. Why don't you make first part to Easy and Normal diff ? it is better to enjoy playing this map for beginner. it will be more interesting imo :3 i mapped the first part in easy, now up to guy to map it or not :3
[Easy]
  1. 00:15:985 (1,2,3) - i feel this part is a little boring, so i hope you remove some one of these sliders and remake another pattern. i personnaly like this patern >.<
  2. 00:21:745 (1,1) - hmm... I still think the following notes appear too early in this difficulty. so you should consider making this suggegtion. you will be able to follow the background music and leave a space between spinner and slider. at last, don't forget to add hitsounds to this suggestion. fixed :3
  3. 00:34:500 (1,2,1) - How about increasing the volume gradually ? It is a minor adjustment to increase the tension leading into the finish sound. like this : 40~ 50~ 60~ ok
  4. 01:01:100 (2) - flow suggestion: how about bending slider to the opposite direction for the flow ? this parts will flow more naturally and beautifully. yeah right
  5. 01:40:500 (3) - missing a clap to the head of the slider ops
  6. 01:46:500 - ,01:46:900 - ,01:47:300 - finish. added
  7. 01:48:300 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music. k
  8. 02:06:300 (2) - again, missing a clap fixed
[Insane]
  1. 00:33:900 (6) - add a whistle same as your previous slider 00:27:500 (6) - ok
  2. 00:36:100 (5) - clap added
  3. 01:12:300 (1,2) - i feel that these consecutive drum claps do not match. so how about using soft sound here ? it would fit well with the background music. fixed
  4. 01:15:700 - ^ Same. ^
  5. 01:25:100 (4) - flow suggestion: As you can see here, since you already have the up and down motion from your previous patterns, the transition from this to the next note almost feels like unnatural jump. so please try to move this slider right like this my suggestion ,it will flow more naturally. fixed
  6. 01:28:700 (8) - i prefer to make 3 hits here , and it is better to use drum sound 01:28:900 fixed the drum but kept the the slider >.<-
excellent, that's all from me. If I'm allowed to ask for more, i hope you put more finish sound on kiai time. make sure everyone checked my mod and call me back for a recheck also add some hitsounds in kiai time :3.
Thk u Alacat ! >3<b
Kinomi
Hi Umi
omg
if a bit later your map will be bubbled again before my mod..

this hentai game seems to be boring though the CG's painter is still kobuichi & muririn >.<

General
tag:Yuzu-Soft,神代あみ(Angel Note),characters: masaki gaillard ,shiraga airi,amagiri yune ,shirley warwick

easy
00:51:500 (2,3) - decrase 00:51:500 (2) - 's curve a bit,let them have same shape
00:50:300 (4) - don't stack,it is hard to understand for newbie
02:01:900 (2) - add whistle on head and reverse?

Guy's Normal
whistle is a bit mess in kiai,so add more to fix it
01:23:300 (2) - whistle on head
01:29:900 (2) - ^
01:34:500 (5) - ^
01:37:700 (6) - ^
01:31:300 (4) - add whistle
01:33:100 (2) - ^
01:44:100 (5) - ^
01:04:700 (2) - add whistle on head and remove the whistle on tail is better

01:30:500 (3) - increase the curve a bit for better blanket with 01:31:700 (5) -
01:32:300 (1) - blanket with 01:33:100 (2) -
01:59:500 (3) - the tail is a bit close to 02:00:700 (4) -

Gamu's Hard
00:54:500 (2) - whistle on tail
00:57:900 (4) - whistle on head
00:59:300 (3,4) -why ignore the drum and vocal on white tick,and whistle on blue tick sounds abrupt

Insane
00:53:100 (5) -flow is no good,make it curved
00:59:300 (4,5) - why ignore the drum and vocal on white tick,and whistle on blue tick sounds abrupt
01:28:700 (8) - change it to a repeat slider to cover the drum
01:40:900 (3,4,5,6,7,8) - to show the differen between 2 kinds of 1/4,you can use pattern like this

long time no mod because of finals. <3
Topic Starter
Umi

Tsukuyomi wrote:

Hi Umi hi hi :3
omg
if a bit later your map will be bubbled again before my mod..

this hentai game seems to be boring though the CG's painter is still kobuichi & muririn >.<

General
tag:Yuzu-Soft,神代あみ(Angel Note),characters: masaki gaillard ,shiraga airi,amagiri yune ,shirley warwick added

easy
00:51:500 (2,3) - decrase 00:51:500 (2) - 's curve a bit,let them have same shape it's intentional :3
00:50:300 (4) - don't stack,it is hard to understand for newbie this stack really fit imo, i would like keep it
02:01:900 (2) - add whistle on head and reverse? fixed


Insane
00:53:100 (5) -flow is no good,make it curved fixed
00:59:300 (4,5) - why ignore the drum and vocal on white tick,and whistle on blue tick sounds abrupt prefer follow the voice
01:28:700 (8) - change it to a repeat slider to cover the drum same here
01:40:900 (3,4,5,6,7,8) - to show the differen between 2 kinds of 1/4,you can use pattern like this prefer my current one >.<

long time no mod because of finals. <3
thx for mod and star :3 !
Gamu

RandomEffect wrote:

[Gamu's Hard]
  1. 00:32:900 (4) - end at 00:33:300 とかどうでしょう?
  2. 00:57:900- whistle?
  3. 01:46:900 (2,3) - この2つにもwhislteあった方が良いと思いました
ごめんね。

Ikaros_F wrote:

[Gamu's Hard]
00:24:300 (2) - add clap in 00:24:700 :arrow: It has already been added
00:33:500 (1) - why don't do like → http://puu.sh/63inP
00:40:700 (4) - http://puu.sh/63iyR
01:33:700 (1) - i think it can blanket more better.

alacat wrote:

[Hard]
  1. 00:02:305 (4) - whistleが連続しているので少し煩く感じます。削除するか音量を下げると00:02:545 - ここの音が強調できると思います
  2. 00:19:825 (1,2) - スローパートなので大きなジャンプは合っていないと思います。間隔を減らすか、他のパターンを作ってください。
  3. 00:27:100 (2) - 始点whistle
  4. 00:40:700 (4,1) - 見た感じ間隔が狭いので(4)を少し左に移動してください
  5. 00:44:300 (1) - 始点finish
  6. 01:09:100 (3) - ここ以外はドラムの音を取っているので統一したいです。
  7. 01:22:700 (1) - 始点finish
  8. 01:25:500 (4) - 終点のwhistleはfinishにした方がよりkiai timeに向けての盛り上がりに貢献できると思います
  9. 01:35:500 (1) - 始点finish
  10. 01:46:500 (1) - 全diff統一する必要はありませんが、ここはfinishでより強い音を追加した方が合っていると思います
  11. 01:55:300 (2) - 歌詞をフォローするならば、ここのスライダーは不要であると思います。  :arrow: 「彩る」という部分ですね。 私はこういう感じを好むので、このままにしときます。
  12. 02:07:500 (1) - 始点finish
proだった。

Tsukuyomi wrote:

Gamu's Hard
00:54:500 (2) - whistle on tail
00:57:900 (4) - whistle on head
00:59:300 (3,4) -why ignore the drum and vocal on white tick,and whistle on blue tick sounds abrupt
Red color = I fixed it.
Blue color = No. I think so.

thank you for modding~
Topic Starter
Umi
updated gamu's diff, waiting for Guy now :3
CXu
Yeah I forgot it was New Years the other day LOL. You can poke me for that mod after alaneko is done.
Lanturn
Preview Point 0 please <3
Topic Starter
Umi
ahah i would like too this intro is so <3, and thx Cxu >3<b i'll !
Guy

alacat wrote:



にゃんぱす~

[General]
  1. Why don't you make first part to Easy and Normal diff ? it is better to enjoy playing this map for beginner. it will be more interesting imo :3
[Normal]
  1. 00:15:745 (1) - 始点にclap or Normal soundあってもいいかも
  2. 00:29:300 (5,6) - 前と同じように1つの折り返しスライダーにまとめた方がフォローしている音にあっていると思います。また00:29:700 (6,1) - ここで重ねているので難易度がかなり高い箇所であると感じました。
  3. 00:32:900 (1,2) - こういうデザインはどうでしょうか(小声)
  4. 00:35:300 (1) - 特にまとめるようなところではないので前のパートで音を取っている00:35:700 - ここなどにobject置いてあげましょう~
    or
  5. 00:45:700 (1) - 全体のnew comboのパターンをみるとここには必要ないと思います
  6. 01:03:500 - ~ 01:16:300 - drumの音が目立つので音量を -10%してみてください
  7. 01:35:500 (1) - kiai timeなのでfinishのほうがよりよいと思います
  8. 01:51:500 (1,2,3,4) - (1)で歌詞をフォローしているのに対し、(2,3,4)と後ろの音を取っているので不自然に思えます。Normal diffなので後ろの音で統一するのが無難かなと感じます。
  9. 01:57:500 (4) - 特に今のままで問題はありませんが下に移動した方がより流れが良いと考えます
  10. 02:00:300 - drum clapのほうが合っていると思います、またここと折り返しの音が目立っているので上記同様に音量を調節してください - 音量調整のみしました。
  11. 02:00:700 (4) - clap


excellent, that's all from me. If I'm allowed to ask for more, i hope you put more finish sound on kiai time. make sure everyone checked my mod and call me back for a recheck.
all fixed except one~ Thank you alacat-san :)
sorry for late Umi :cry:

http://puu.sh/698Zd.zip
Topic Starter
Umi
np :3 alright updated !
alacat
Rechecked and bubbled :3

Topic Starter
Umi
thk u alanyan =w=b

too cute >///<
Oyatsu
huehue o3o, pro baka umi >< :D
Aurele
C'est c'te map-là que tu me parlais l'autre fois? o:
Topic Starter
Umi
Ah nan gabwe :3 je l'ai pas encore submit celle la >.<
Aurele

-Umi- wrote:

Ah nan gabwe :3 je l'ai pas encore submit celle la >.<
bah vazy baka D:
Topic Starter
Umi
tu me laisse le temps d'avoir un bon mp3 et de finir ? xD
CXu
Add "Short version" to tags.
No kudosu for this post because I'm saying absolutely nothing.
Topic Starter
Umi
okay added :3
CXu
Bop.
Topic Starter
Umi
thk u cxu ! ;3
Guy
\:D/

congrats :)
xChippy
Gratz Umi,Guy and Gamu ;3/!
Lanturn

xChippy wrote:

Gratz Umi,Guy and Gamu ;3/!
:arrow:
Kodora
Gratz! :3
10nya
ooohh grats <3
Kinomi
gratz
Oyatsu

xChippy wrote:

Gratz Umi,Guy and Gamu ;3/!
Bump... @@
Congrtaz!! Pro-san !!
litoluna
congrats Umi !
Koiyuki
gratz~
Gamu

Guy wrote:

\:D/

congrats :)
Topic Starter
Umi
thx everyone :D
Natsu
Gratz Umi
Satellite

Guy wrote:

\:D/

congrats :)
happy623
umi pro
Snowy Dream
Why not sha-ri on the BG? QAQ
Eni
nice <3
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