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Skinning tutorial (+ skinning support)

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rcmero

jaxter0987 wrote:

How do I stop these from appearing?
Make that a transparent 1x1 PNG.
OsuMe65

jaxter0987 wrote:

How do I stop these from appearing?

Also, how can I set the spinner to be the current osu default spinner?
I see image files pertaining to this spinner but I don't know what to do to get this to show instead of the orange spinner.
First of all... tick on Prefer new default, found in the Skin tab.

And, you can't stop that 30/10 if you're using the new default. It's only possible if you're using a custom skin with a blank sliderpoint10.png and sliderpoint30.png
jaxter0987

rcmero wrote:

jaxter0987 wrote:

How do I stop these from appearing?
Make that a transparent 1x1 PNG.
Are you referring to sliderscorepoint and sliderscorepoint@2x?

OsuMe65 wrote:

jaxter0987 wrote:

How do I stop these from appearing?
And, you can't stop that 30/10 if you're using the new default. It's only possible if you're using a custom skin with a blank sliderpoint10.png and sliderpoint30.png
Same question, since I don't see sliderpoint30.png and sliderpoint10.png in the new default template. It probably sounds like a stupid question, but I want to be sure before I fiddle around with things.
Nevermind, seems like I needed to add in the files myself. Thanks for the help guys.
Ayesha Altugle
disable new behaviour, then add 1x1 transparent sliderscorepoint10 & 30.png

don't tell me it doesn't work because it is really
OsuMe65
jaxter0987 wrote

OsuMe65 wrote:

jaxter0987 wrote:

How do I stop these from appearing?
And, you can't stop that 30/10 if you're using the new default. It's only possible if you're using a custom skin with a blank sliderpoint10.png and sliderpoint30.png
2. Same question, since I don't see sliderpoint30.png and sliderpoint10.png in the new default template. It probably sounds like a stupid question, but I want to be sure before I fiddle around with things.

OsuMe65 wrote:

jaxter0987 wrote:

Also, how can I set the spinner to be the current osu default spinner?
I see image files pertaining to this spinner but I don't know what to do to get this to show instead of the orange spinner.
First of all... tick on Prefer new default, found in the Skin tab.
3. Now I guess my gripe is that there's a spinner approach circle that shows up that doesn't show up in the new default even with the option ticked.

1. Actually, if you're using the new default of peppy (the one that is present in the skin selection but doesn't appear in the skins folder), you can't stop them from appearing in the slider.

2. In the template, that isn't found, yes. You have to make it on your own. If you want to get rid of those, make a 1x1 sliderpoint10.png and sliderpoint30.png.

3. If there's spinner-approachcircle.png inside your skin's folder, that will show on the spinner. Make it a blank 1x1 PNG file, if you don't want.

-----------------------------------------------------------------

vahn10 wrote:

disable new behaviour, then add 1x1 transparent sliderscorepoint10 & 30.png

don't tell me it doesn't work because it is really
@vahn10: What a butthurt files you gave. Those files doesn't work, a-hole.
Ayesha Altugle
@OsuMe65
Words
That Message made me cry because you are trying to call me a butthead, please learn this:
NEVER insult others. because I am just a newbie too learning how to skin. Don't tell me you are right and I was wrong.because I GIVE ONLY SOME SUGGESTIONS THAT SOMETIMES LEAD TO RIGHT OR SOMETIMES WRONG. next time you do this AGAIN, I will call a moderator to remove that kind of post.

hope you never do this again and let us stop this fight once and for all
jaxter0987

OsuMe65 wrote:

1. Actually, if you're using the new default of peppy (the one that is present in the skin selection but doesn't appear in the skins folder), you can't stop them from appearing in the slider.

2. In the template, that isn't found, yes. You have to make it on your own. If you want to get rid of those, make a 1x1 sliderpoint10.png and sliderpoint30.png.

3. If there's spinner-approachcircle.png inside your skin's folder, that will show on the spinner. Make it a blank 1x1 PNG file, if you don't want.
1. That's weird because I've always been using the new default of peppy and those 10 and 30 point ticks never popped up. It was only when I downloaded and used the new default template in this thread that those 10 and 30 point ticks popped up.

2. We should fix the template then in my opinion. Ideally, I should be able to see an image file for all things that are customizable so everything can be as simple as making an image with the same dimensions and renaming that image accordingly.

I had already solved my problem but thanks for the info regardless.

Edit: I've been reading through previous pages and its interesting to see just how much I can customize my skin. I haven't read everything yet, but I'm wondering if it's possible to customize the background of the chat.

I'm probably not explaining myself very well but I'm talking about this part.
OsuMe65
simply no

Since the chat background is a part of the osu!UI and can't be customized.
And by the way, that artwork behind the chat? Can't be customized either.
[ Zan ]
Is it possible to change the volume of the hitsounds (asking about what program allows me to edit the hitsounds)? Asking this because 1 of my hitsound file is abnormally quieter than the rest of the hitsounds and I wanted to make it a bit louder.
OsuMe65
Audacity will do.
quaternary
Here's a tip when it comes to sound effect production.
Q: How do I-
A: Audacity.
Jerome
So my skin (for recording by reviz) has been doing this at the scoreboard http://puu.sh/605EQ.jpg

Someone says I need to enable "new style skin behaviour" - this does fix the scoreboard but then disables the custom spinner.
deadbeat
it doesn't disable it, so much as it'll use the other spinner animation :<
but yeah, if you want to fix that scoreboard issue, either use the new style skin animation, or fix the ranking panel element itself
OsuMe65

tuddster wrote:

Here's a tip when it comes to sound effect production.
Q: How do I-
A: Audacity.
He asked for an easy software to adjust the volume of the hitsound; not an easy software for producing hitsounds.

Read the context before posting your so-called "tips", tuddster.
Foneza
.wav should work as hitsounds right? Why can't I get my sounds to change? Is it restriction of not becoming a an osu!supporter or is it the format?
Foneza

ACEsushi wrote:

.wav should work as hitsounds right? Why can't I get my sounds to change? Is it restriction of not becoming a an osu!supporter or is it the format?
Solved it. I didn't enable sound change... =.=
_Ennea
Are there any settings one could change that affect the cursor trail? For example, this map has a neat cursor, but when trying to replicate a similar effect in a skin, it doesn't work. The cursor trail on the map seems to fade faster, with more trail images being drawn in general, and with a different draw mode (not additive). Can I change this behavior in the skin.ini or in another way? I couldn't find anything about it so far.
ivan
x
CsavarNat16

ivantaowns wrote:

What if i jsut want the change the circles? Like i want the circles from one skin and i want to merge it with the other skin i like
You can take hitcircle.png from the skin folder you like to your current skin folder.
ivan
x
CsavarNat16

ivantaowns wrote:

It wont let me drag the file into my current skin folder

It also wont show the things i edited lol wtf do i need to run something in order to make my osu restart and read it or what?
What shown in the window when you drag the file?
ivan
x
Rio-

ivantaowns wrote:

The skin that i wanted to edit but it never got edit it still has the same skins and stuff, i tried removing it by deleting it from my skin file but its still there when i open up osu. Any ideas?
Copy the Skin components from Someone's Skin that You like into Your Skin Folder, restart osu! (or alternatively, choose Your Skin again in the Skins Menu)

Vylandia wrote:

Are there any settings one could change that affect the cursor trail? For example, this map has a neat cursor, but when trying to replicate a similar effect in a skin, it doesn't work. The cursor trail on the map seems to fade faster, with more trail images being drawn in general, and with a different draw mode (not additive). Can I change this behavior in the skin.ini or in another way? I couldn't find anything about it so far.
cursor.png + cursortrail.png = Short Cursor Trail/Fade Faster
cursor.png + cursortrail.png + cursormiddle.png = Long Cursor Trail/Fade Slower
ivan
x
Rei Hakurei
each time you enter skin selection, the osk will be extracted but not deleted iirc
_Ennea

satriobp wrote:

Vylandia wrote:

Are there any settings one could change that affect the cursor trail? For example, this map has a neat cursor, but when trying to replicate a similar effect in a skin, it doesn't work. The cursor trail on the map seems to fade faster, with more trail images being drawn in general, and with a different draw mode (not additive). Can I change this behavior in the skin.ini or in another way? I couldn't find anything about it so far.
cursor.png + cursortrail.png = Short Cursor Trail/Fade Faster
cursor.png + cursortrail.png + cursormiddle.png = Long Cursor Trail/Fade Slower
Yup, that seems correct. Thanks! :)
rcmero
I'm getting increasingly annoyed at this and I really need help.

I'm trying to make an osu!mania skin and no matter what I do to the images they don't assemble right. Everything else looks OK but the sliders do not.



Here are the files in case you want to take a look. https://dl.dropboxusercontent.com/u/5197909/mania.zip
Inori

rcmero wrote:

I'm getting increasingly annoyed at this and I really need help.

I'm trying to make an osu!mania skin and no matter what I do to the images they don't assemble right. Everything else looks OK but the sliders do not.



Here are the files in case you want to take a look. https://dl.dropboxusercontent.com/u/5197909/mania.zip
1. The dimensions of all note images have to be 82 pixels in width for them to be centered.
2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
rcmero

Inori wrote:

2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Won't that make half the slider black?
Foneza

rcmero wrote:

Inori wrote:

2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Won't that make half the slider black?
Just erase the lower portion instead. For .png img format, transparentcy is allowed.
Inori

rcmero wrote:

Inori wrote:

2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Won't that make half the slider black?
No. This will cover the lower portion of the hold that's showing behind the hold beginning and since the imaged is flipped vertically for the hold end, it won't block the hold. Just hope that there isn't an immediate note after the hold end
Ayesha Altugle
fx'd icon
_Ennea
The default reverse arrow is black when the current combo color is really light (or white only? not sure). Can this be achieved using a custom reverse arrow as well? I haven't gotten it to work yet. Even using the default one from the template in a skin will remove this behavior.
Topic Starter
MLGnom
Nope, this behaviour is reserved only for default skin. Simply don't include any reverse arrows in your skin if you want to use default one.
AskonNox
Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:

Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
Rio-

Tomoya_kun wrote:

Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:

Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
I don't think It will work... but if You tried using hitcircle-0.png, hitcircle-1.png, etc.... Is it working?
AskonNox

satriobp wrote:

Tomoya_kun wrote:

Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:

Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
I don't think It will work... but if You tried using hitcircle-0.png, hitcircle-1.png, etc.... Is it working?

Lol i didn't even thought about that! xD
Sadly its not working :/

Edit: Forgot to say thanks ._. Thank you for the quick reply satriobp
dws123
When I press user options in multiplayer mode, the button returns back to normal, how to fix this?

also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
pixeldesu

dws123 wrote:

When I press user options in multiplayer mode, the button returns back to normal, how to fix this?
The buttons in certain menus will stay unskinned.

dws123 wrote:

also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
Also, the mode-x images are for the playmodes.
dws123

pixeldesu wrote:

dws123 wrote:

also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
Also, the mode-x images are for the playmodes.
I tried deleting the mode-x images and the playmodes are still the same, apparently the playmodes are from mode-x-med, not mode-x (I think)
Topic Starter
MLGnom
Mode-X images are the images of mode that you see in the background of song selection screen.
lNiki_old
How do I fix these white bars pls?
[img]http://puu.sh/67oQw.png
[/img]

here's photoshop file with all mod icons:
puu.sh/67oSH.psd
dws123
try making the size the same as the ones in template skin, and also I can't open the psd file for some reason
Ayesha Altugle

dws123 wrote:

I can't open the psd file for some reason
me too
lNiki_old

dws123 wrote:

try making the size the same as the ones in template skin, and also I can't open the psd file for some reason
I tried, it didn't work anyways.

Try this link:
https://www.mediafire.com/?kfo3wqvp68i17jf
Topic Starter
MLGnom

lNiki wrote:

Try this link:
https://www.mediafire.com/?kfo3wqvp68i17jf
Ah, now I remember why this happens. Was helping once with this error.

It's photoshop saving settings fault. Best you can do is to tweak some setting (are there any? Never had PS so I don't know D:) or just copy all elements over new file and try saving it again.
lNiki_old

MLGnom wrote:

Ah, now I remember why this happens. Was helping once with this error.

It's photoshop saving settings fault. Best you can do is to tweak some setting (are there any? Never had PS so I don't know D:) or just copy all elements over new file and try saving it again.
Thanks. Fixed it by resizing the border so it's at the corners.
[Pikachu]
Heyy

I have a problem with making a skin

I made my own ranking letters 'ex. ranking-x'
And converted them to .png and croppped them to 350 x350 pixels

but for some reason everytime i try it out they bg of the ranking letters turns white instead of transpartent

I used photoshop and tried redoing this 5 times now but it keeps doing the same..

Help please :c
Inori

[Pikachu] wrote:

Heyy

I have a problem with making a skin

I made my own ranking letters 'ex. ranking-x'
And converted them to .png and croppped them to 350 x350 pixels

but for some reason everytime i try it out they bg of the ranking letters turns white instead of transpartent

I used photoshop and tried redoing this 5 times now but it keeps doing the same..

Help please :c
Make sure there isn't a white background in the actual file.

And save the file as a png at first. converting the image to a png is causing the white bg.
Ryu Sei
Is there any way to change font (not in-game font) in osu! ?
In taiko, I can change it by placing any font to a skin, and changes it to taiko.ttf
Ayesha Altugle

Ryu Sei wrote:

Is there any way to change font (not in-game font) in osu!
Not yet as far as I know about the question.

don't kill me OsuMe65
[Pikachu]
It already has been fixed for some reason but thanks, I'll keep that in mind C:
kernymi
How do I make sure the numbers aren't overlapping?
Currently it appears like this.
[Pikachu]

kernymi wrote:

How do I make sure the numbers aren't overlapping?
Currently it appears like this.

Maybe you should try make them some smaller
Might help
Rei Hakurei
try to check your ScoreNumberOverlay value :)
Ryu Sei

kernymi wrote:

How do I make sure the numbers aren't overlapping?
Currently it appears like this.
Make all numbers have the same size, exactly.
Rei Hakurei
you guys.

(this sample: ScoreNumberOverlay = 30)
this is happens if you ScoreNumberOverlay with such high number = =
Garygoh884
I hope this would be implemented. Nothing happened when using the current client.
Ellana
sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay :x
[Pikachu]

Innosense wrote:

sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay :x
If you use complete black numbers, then how can there appear to be white parts?
Maybe try this ones

http://puu.sh/69adL.rar
Rei Hakurei

Innosense wrote:

sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay :x
make score-.png into 1x1 thing, and let default-.png as normal size
nah, the score-.png affects the result screen, idk then , sorry
Rio-
I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?

SPOILER


Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
Ellana

[Pikachu] wrote:

If you use complete black numbers, then how can there appear to be white parts?
Maybe try this ones

http://puu.sh/69adL.rar
It doesn't work : http://puu.sh/69aUR.jpg
It seems like osu! add some white stuff around the numbers, I tried adding/deleting gray but it doesn't work, so I guess I'll just put 1x1 points, the result screen isn't important anyway.

satriobp wrote:

I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?

SPOILER


Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
I don't know if there is a way to do that, but I'm interested too. I don't want to reduce the size of my butterflies just so 2 of them will fit in the circle :[
Rei Hakurei

satriobp wrote:

I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?

SPOILER


Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
earlier page said that, increase the HitCircleOverlap i think the value will fit as the image width
Rio-
8-)

Rei Hakurei wrote:

earlier page said that, increase the HitCircleOverlap i think the value will fit as the image width
I don't really understand about that either... What number should I use? I tried using 10 and it results nothing...

Nevermind, already solved It... thanks
[Pikachu]
I had something weird when I'm using my last skin the images I made look like they have been cut out something by showing a white border around them and it kinda look like a mess
I didn't had this before and I used the same program to skin now
But I just don't like it anyway

I use photoshop CS6 to make my skins and on there they look fine without border but when i apply them to osu! they have a border around them sometimes

Anyone any tips how I can fix this?

Here are how some of them look in game
http://gyazo.com/953041b16a0681e14e0ffc0066905007
http://gyazo.com/b08e3ad0456f090c1f73408a518aad6b
http://gyazo.com/6749245a91360a52a9e71b810b290e8e
http://gyazo.com/3545497c0db1ac7899432936530d5b4a

I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
Ellana
Look like someone found before me satriobp.
If you're interested, I changed the value from 3 to 75, and it works perfectly.
Before : http://puu.sh/69d5K.jpg
After : http://puu.sh/69d3y.jpg

PS : I had to go to option>skin and reselect the skin every time so the change would be taken into account, otherwise it would not work.

[Pikachu] wrote:

I had something weird when I'm using my last skin the images I made look like they have been cut out something by showing a white border around them and it kinda look like a mess
I didn't had this before and I used the same program to skin now
But I just don't like it anyway

I use photoshop CS6 to make my skins and on there they look fine without border but when i apply them to osu! they have a border around them sometimes

Anyone any tips how I can fix this?

Here are how some of them look in game
http://gyazo.com/953041b16a0681e14e0ffc0066905007
http://gyazo.com/b08e3ad0456f090c1f73408a518aad6b
http://gyazo.com/6749245a91360a52a9e71b810b290e8e
http://gyazo.com/3545497c0db1ac7899432936530d5b4a

I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
It seems similar to the problem I have with my numbers. There is nothing around them in photoshop, but then in game there are some white borders...
[Pikachu]

Innosense wrote:

I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
It seems similar to the problem I have with my numbers. There is nothing around them in photoshop, but then in game there are some white borders...[/quote]


Have you found anything on it yet? I don't like it if it looks this way it looks like it's been done in 10 minutes while it took me a couple hours to create these things.
Ellana

[Pikachu] wrote:

Have you found anything on it yet? I don't like it if it looks this way it looks like it's been done in 10 minutes while it took me a couple hours to create these things.
Well for the numbers, I thought I could fix it using some anti-aliasing, as the parts with the borders were the one that had no gray around the black. However, I only managed to make it worse....
[Pikachu]
Well for the numbers, I thought I could fix it using some anti-aliasing, as the parts with the borders were the one that had no gray around the black. However, I only managed to make it worse....[/quote]


Hmmmm there must be some way to get that border away I checked them again in PS and went over the whole border of the pictures and applied them again sadly enough it's still the same.
So it's not that it's me who just have facked up eyes I think
Garygoh884
You might have misread it. These white artifacts were camouflaged with the white-grey checkered background. It's best to put a black background behind your working image, then remove that background after you've done. This is the method used to detect white artifacts.

In summary: Add a black background layer behind the layer you're working on, then remove that layer after you've done.
kernymi

Rei Hakurei wrote:

you guys.

(this sample: ScoreNumberOverlay = 30)
this is happens if you ScoreNumberOverlay with such high number = =
Definitely didn't screw with that.

[Pikachu] wrote:

kernymi wrote:

How do I make sure the numbers aren't overlapping?
Currently it appears like this.

Maybe you should try make them some smaller
Might help
I'll see what I could do.
Dreaming
this is great help thank you!
Garygoh884
While oversizing the taiko-bar-left sprite beyond 181px in width, it seemed that it overlaps with the old spinner. I did this while testing with sprites.
Kohle_old
Hello!

Sorry for bothering you but I just can't understand why the result board looks like that:
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1501540_1413526242219387_1848119362_o.jpg
-even if I just create empty new folder in "Skins" so all should be default, position of some elements do not fit. Any ideas why?
OsuMe65
Tick on Prefer new default under Skins tab
Kohle_old
It works! Thanks a lot broo. :)

But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
[ Zan ]
Does having a darker coloured cursor trail make it shorter?
Inori

Kohle wrote:

It works! Thanks a lot broo. :)

But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
With New Default Skin behaviour, the spinner elemeents are changed to spinner-top, spinner-bottom, spinner-middle, spinner-middle2, and spinner-glow
Rei Hakurei

[ Zan ] wrote:

Does having a darker coloured cursor trail make it shorter?
it just looks like shorter due to it's "addition blend?" if i remember,
OsuMe65

Inori wrote:

Kohle wrote:

It works! Thanks a lot broo. :)

But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
With New Default Skin behaviour, the spinner elemeents are changed to spinner-top, spinner-bottom, spinner-middle, spinner-middle2, and spinner-glow
If you keep both of them, you can switch spinners by ticking off/on Prefer new default.

(I haven't tried this yet but I have doubts.)
Kohle_old
The most I wanted is a spinner-metre but in "New default" I don't see anything equivalent. Well, I can live without it at least.
Mystrian_old
I see some skins that have the spinner background transparent. How would I do this?
dws123

Mystrian wrote:

I see some skins that have the spinner background transparent. How would I do this?
erase all of the stuff you dont want in spinner-circle and erase the entire spinner-background
Topic Starter
MLGnom

Mystrian wrote:

I see some skins that have the spinner background transparent. How would I do this?

MLGnom wrote:

SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
Mystrian_old

MLGnom wrote:

Mystrian wrote:

I see some skins that have the spinner background transparent. How would I do this?

MLGnom wrote:

SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
Guess I overlooked it. My bad

I also noticed that even when "Ignore beatmap hitsounds? is turned on, some maps still include their hitsounds like this one.
AskonNox
Ok guys its me again
Im stuck at the ranking panel. In the Section for the ranking panel are some examples how it could look like.
I don't get how i can position the scores and everything else. For example MLGnom Skins:
This is show in the ranking section:

http://puu.sh/1UZIE

and this is how it looks on my screen

http://puu.sh/6ghSc.jpg

So is that normal?
Topic Starter
MLGnom
Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
AskonNox

MLGnom wrote:

Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
So i can't have it look like that? That means i have to fiddle around till i get the right position huh :/
RBRat3
Just to shed some light on this change

All taiko note elements can now share a common 256px @2x height resolution to allow for a more sensible and easier skinning process to the end user...

(more changes to come)
Topic Starter
MLGnom

Tomoya_kun wrote:

MLGnom wrote:

Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
So i can't have it look like that? That means i have to fiddle around till i get the right position huh :/
I can make it for you, just tell me what resolution you are using in osu! and I will send it via PM.
Lantine
t/177592

This idea rushed upon my mind

It's all ㅇㅁㅇ
Ayesha Altugle
Fixed Icon again
AskonNox

MLGnom wrote:

I can make it for you, just tell me what resolution you are using in osu! and I will send it via PM.
Thanks but i would like to do this on my own. I'm just stuck at this for some time now because i didn't quite get what kind of resolutions i ca use for the ranking panel for example.

So if i have a resolution of 1920x1080 its 16:9 right? Soo to adjust the position and have it look like in your skin, i need to adjust the scorenumbers right?
Topic Starter
MLGnom
Yes, so for 16:9 you need apply ranking panel of 1366x768 size. (or a little less, you will see that while testing)

As for ranking from Alice's skin, what is needed is to change canvas of picture from 1024x768 to 1366x768, crop Alice picture and move it to the right.
Probably you won't get correct position for the first time so I recommend to edit it, save into skin folder, select random replay to see how it's looks. If it's wrong position, correct it a little, save again then press Ctrl+Alt+Shift+S to reload skin anywhere is game and select again random replay to see if it's better.

Same for score, just try to fit it to ranking panel. (Position of total score has changed so in my skin whole ranking panel need to be corrected)
AskonNox

MLGnom wrote:

Yes, so for 16:9 you need apply ranking panel of 1366x768 size. (or a little less, you will see that while testing)

As for ranking from Alice's skin, what is needed is to change canvas of picture from 1024x768 to 1366x768, crop Alice picture and move it to the right.
Probably you won't get correct position for the first time so I recommend to edit it, save into skin folder, select random replay to see how it's looks. If it's wrong position, correct it a little, save again then press Ctrl+Alt+Shift+S to reload skin anywhere is game and select again random replay to see if it's better.

Same for score, just try to fit it to ranking panel. (Position of total score has changed so in my skin whole ranking panel need to be corrected)
Thank you very much MLGnom you're a lifesaviour! :D
Really appreciate the help
Hakj3r
Hi, I have a small problem. That is, the spinner I've add to skin is not display itself. The default one is. Files, size of graphics are ok. I know that, becouse I got spinner entierly form other skin. So, what can be the problem?...
Myke B
Could someone please explain to me the sliderstyle in skin.ini? I understand what it does, and mine is set to 2.. I have no idea what changing the number will do, and if that will actually even change my slider. How can I change my slider through the ini file, if I don't actually have any images for it to work with? I don't understand how this part of the file works, and would appreciate some help.
Hakj3r

Myke B wrote:

Could someone please explain to me the sliderstyle in skin.ini? I understand what it does, and mine is set to 2.. I have no idea what changing the number will do, and if that will actually even change my slider. How can I change my slider through the ini file, if I don't actually have any images for it to work with? I don't understand how this part of the file works, and would appreciate some help.
You have on images right bellow this point answering your question... This is the stup*****t question I've could ever seen... (no ofence)...
Topic Starter
MLGnom

Myke B wrote:

Could someone please explain to me the sliderstyle in skin.ini? I understand what it does, and mine is set to 2.. I have no idea what changing the number will do, and if that will actually even change my slider. How can I change my slider through the ini file, if I don't actually have any images for it to work with? I don't understand how this part of the file works, and would appreciate some help.
If I remember correctly, you won't see any changes to slider style if you are using OpenGL option. And what changing the number is doing you have in first post. :D

vietnam13231 wrote:

Hi, I have a small problem. That is, the spinner I've add to skin is not display itself. The default one is. Files, size of graphics are ok. I know that, becouse I got spinner entierly form other skin. So, what can be the problem?...
Try changing skin style in options.
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