Make that a transparent 1x1 PNG.jaxter0987 wrote:
How do I stop these from appearing?
First of all... tick on Prefer new default, found in the Skin tab.jaxter0987 wrote:
How do I stop these from appearing?
Also, how can I set the spinner to be the current osu default spinner?
I see image files pertaining to this spinner but I don't know what to do to get this to show instead of the orange spinner.
rcmero wrote:
Make that a transparent 1x1 PNG.jaxter0987 wrote:
How do I stop these from appearing?
OsuMe65 wrote:
And, you can't stop that 30/10 if you're using the new default. It's only possible if you're using a custom skin with a blank sliderpoint10.png and sliderpoint30.pngjaxter0987 wrote:
How do I stop these from appearing?
2. Same question, since I don't see sliderpoint30.png and sliderpoint10.png in the new default template. It probably sounds like a stupid question, but I want to be sure before I fiddle around with things.OsuMe65 wrote:
And, you can't stop that 30/10 if you're using the new default. It's only possible if you're using a custom skin with a blank sliderpoint10.png and sliderpoint30.pngjaxter0987 wrote:
How do I stop these from appearing?
3. Now I guess my gripe is that there's a spinner approach circle that shows up that doesn't show up in the new default even with the option ticked.OsuMe65 wrote:
First of all... tick on Prefer new default, found in the Skin tab.jaxter0987 wrote:
Also, how can I set the spinner to be the current osu default spinner?
I see image files pertaining to this spinner but I don't know what to do to get this to show instead of the orange spinner.
@vahn10: What a butthurt files you gave. Those files doesn't work, a-hole.vahn10 wrote:
disable new behaviour, then add 1x1 transparent sliderscorepoint10 & 30.png
don't tell me it doesn't work because it is really
1. That's weird because I've always been using the new default of peppy and those 10 and 30 point ticks never popped up. It was only when I downloaded and used the new default template in this thread that those 10 and 30 point ticks popped up.OsuMe65 wrote:
1. Actually, if you're using the new default of peppy (the one that is present in the skin selection but doesn't appear in the skins folder), you can't stop them from appearing in the slider.
2. In the template, that isn't found, yes. You have to make it on your own. If you want to get rid of those, make a 1x1 sliderpoint10.png and sliderpoint30.png.
3. If there's spinner-approachcircle.png inside your skin's folder, that will show on the spinner. Make it a blank 1x1 PNG file, if you don't want.
He asked for an easy software to adjust the volume of the hitsound; not an easy software for producing hitsounds.tuddster wrote:
Here's a tip when it comes to sound effect production.
Q: How do I-
A: Audacity.
Solved it. I didn't enable sound change... =.=ACEsushi wrote:
.wav should work as hitsounds right? Why can't I get my sounds to change? Is it restriction of not becoming a an osu!supporter or is it the format?
You can take hitcircle.png from the skin folder you like to your current skin folder.ivantaowns wrote:
What if i jsut want the change the circles? Like i want the circles from one skin and i want to merge it with the other skin i like
What shown in the window when you drag the file?ivantaowns wrote:
It wont let me drag the file into my current skin folder
It also wont show the things i edited lol wtf do i need to run something in order to make my osu restart and read it or what?
Copy the Skin components from Someone's Skin that You like into Your Skin Folder, restart osu! (or alternatively, choose Your Skin again in the Skins Menu)ivantaowns wrote:
The skin that i wanted to edit but it never got edit it still has the same skins and stuff, i tried removing it by deleting it from my skin file but its still there when i open up osu. Any ideas?
cursor.png + cursortrail.png = Short Cursor Trail/Fade FasterVylandia wrote:
Are there any settings one could change that affect the cursor trail? For example, this map has a neat cursor, but when trying to replicate a similar effect in a skin, it doesn't work. The cursor trail on the map seems to fade faster, with more trail images being drawn in general, and with a different draw mode (not additive). Can I change this behavior in the skin.ini or in another way? I couldn't find anything about it so far.
Yup, that seems correct. Thanks!satriobp wrote:
cursor.png + cursortrail.png = Short Cursor Trail/Fade FasterVylandia wrote:
Are there any settings one could change that affect the cursor trail? For example, this map has a neat cursor, but when trying to replicate a similar effect in a skin, it doesn't work. The cursor trail on the map seems to fade faster, with more trail images being drawn in general, and with a different draw mode (not additive). Can I change this behavior in the skin.ini or in another way? I couldn't find anything about it so far.
cursor.png + cursortrail.png + cursormiddle.png = Long Cursor Trail/Fade Slower
1. The dimensions of all note images have to be 82 pixels in width for them to be centered.rcmero wrote:
I'm getting increasingly annoyed at this and I really need help.
I'm trying to make an osu!mania skin and no matter what I do to the images they don't assemble right. Everything else looks OK but the sliders do not.
Here are the files in case you want to take a look. https://dl.dropboxusercontent.com/u/5197909/mania.zip
Won't that make half the slider black?Inori wrote:
2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Just erase the lower portion instead. For .png img format, transparentcy is allowed.rcmero wrote:
Won't that make half the slider black?Inori wrote:
2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
No. This will cover the lower portion of the hold that's showing behind the hold beginning and since the imaged is flipped vertically for the hold end, it won't block the hold. Just hope that there isn't an immediate note after the hold endrcmero wrote:
Won't that make half the slider black?Inori wrote:
2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
I don't think It will work... but if You tried using hitcircle-0.png, hitcircle-1.png, etc.... Is it working?Tomoya_kun wrote:
Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:
Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
satriobp wrote:
I don't think It will work... but if You tried using hitcircle-0.png, hitcircle-1.png, etc.... Is it working?Tomoya_kun wrote:
Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:
Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
The buttons in certain menus will stay unskinned.dws123 wrote:
When I press user options in multiplayer mode, the button returns back to normal, how to fix this?
Also, the mode-x images are for the playmodes.dws123 wrote:
also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
I tried deleting the mode-x images and the playmodes are still the same, apparently the playmodes are from mode-x-med, not mode-x (I think)pixeldesu wrote:
Also, the mode-x images are for the playmodes.dws123 wrote:
also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
me toodws123 wrote:
I can't open the psd file for some reason
I tried, it didn't work anyways.dws123 wrote:
try making the size the same as the ones in template skin, and also I can't open the psd file for some reason
Ah, now I remember why this happens. Was helping once with this error.lNiki wrote:
Try this link:
https://www.mediafire.com/?kfo3wqvp68i17jf
Thanks. Fixed it by resizing the border so it's at the corners.MLGnom wrote:
Ah, now I remember why this happens. Was helping once with this error.
It's photoshop saving settings fault. Best you can do is to tweak some setting (are there any? Never had PS so I don't know D:) or just copy all elements over new file and try saving it again.
Make sure there isn't a white background in the actual file.[Pikachu] wrote:
Heyy
I have a problem with making a skin
I made my own ranking letters 'ex. ranking-x'
And converted them to .png and croppped them to 350 x350 pixels
but for some reason everytime i try it out they bg of the ranking letters turns white instead of transpartent
I used photoshop and tried redoing this 5 times now but it keeps doing the same..
Help please :c
Not yet as far as I know about the question.Ryu Sei wrote:
Is there any way to change font (not in-game font) in osu!
kernymi wrote:
How do I make sure the numbers aren't overlapping?
Currently it appears like this.
Make all numbers have the same size, exactly.kernymi wrote:
How do I make sure the numbers aren't overlapping?
Currently it appears like this.
If you use complete black numbers, then how can there appear to be white parts?Innosense wrote:
sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay
make score-.png into 1x1 thing, and let default-.png as normal sizeInnosense wrote:
sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay
It doesn't work : http://puu.sh/69aUR.jpg[Pikachu] wrote:
If you use complete black numbers, then how can there appear to be white parts?
Maybe try this ones
http://puu.sh/69adL.rar
I don't know if there is a way to do that, but I'm interested too. I don't want to reduce the size of my butterflies just so 2 of them will fit in the circle :[satriobp wrote:
I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?SPOILER
Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
earlier page said that, increase the HitCircleOverlap i think the value will fit as the image widthsatriobp wrote:
I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?SPOILER
Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
Rei Hakurei wrote:
earlier page said that, increase the HitCircleOverlap i think the value will fit as the image width
It seems similar to the problem I have with my numbers. There is nothing around them in photoshop, but then in game there are some white borders...[Pikachu] wrote:
I had something weird when I'm using my last skin the images I made look like they have been cut out something by showing a white border around them and it kinda look like a mess
I didn't had this before and I used the same program to skin now
But I just don't like it anyway
I use photoshop CS6 to make my skins and on there they look fine without border but when i apply them to osu! they have a border around them sometimes
Anyone any tips how I can fix this?
Here are how some of them look in game
http://gyazo.com/953041b16a0681e14e0ffc0066905007
http://gyazo.com/b08e3ad0456f090c1f73408a518aad6b
http://gyazo.com/6749245a91360a52a9e71b810b290e8e
http://gyazo.com/3545497c0db1ac7899432936530d5b4a
I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
It seems similar to the problem I have with my numbers. There is nothing around them in photoshop, but then in game there are some white borders...[/quote]Innosense wrote:
I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
Well for the numbers, I thought I could fix it using some anti-aliasing, as the parts with the borders were the one that had no gray around the black. However, I only managed to make it worse....[Pikachu] wrote:
Have you found anything on it yet? I don't like it if it looks this way it looks like it's been done in 10 minutes while it took me a couple hours to create these things.
Definitely didn't screw with that.Rei Hakurei wrote:
you guys.(this sample: ScoreNumberOverlay = 30)
this is happens if you ScoreNumberOverlay with such high number = =
I'll see what I could do.[Pikachu] wrote:
kernymi wrote:
How do I make sure the numbers aren't overlapping?
Currently it appears like this.
Maybe you should try make them some smaller
Might help
With New Default Skin behaviour, the spinner elemeents are changed to spinner-top, spinner-bottom, spinner-middle, spinner-middle2, and spinner-glowKohle wrote:
It works! Thanks a lot broo.
But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
it just looks like shorter due to it's "addition blend?" if i remember,[ Zan ] wrote:
Does having a darker coloured cursor trail make it shorter?
If you keep both of them, you can switch spinners by ticking off/on Prefer new default.Inori wrote:
With New Default Skin behaviour, the spinner elemeents are changed to spinner-top, spinner-bottom, spinner-middle, spinner-middle2, and spinner-glowKohle wrote:
It works! Thanks a lot broo.
But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
erase all of the stuff you dont want in spinner-circle and erase the entire spinner-backgroundMystrian wrote:
I see some skins that have the spinner background transparent. How would I do this?
Mystrian wrote:
I see some skins that have the spinner background transparent. How would I do this?
MLGnom wrote:
SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
Guess I overlooked it. My badMLGnom wrote:
Mystrian wrote:
I see some skins that have the spinner background transparent. How would I do this?MLGnom wrote:
SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
So i can't have it look like that? That means i have to fiddle around till i get the right position huh :/MLGnom wrote:
Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
I can make it for you, just tell me what resolution you are using in osu! and I will send it via PM.Tomoya_kun wrote:
So i can't have it look like that? That means i have to fiddle around till i get the right position huh :/MLGnom wrote:
Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
Thanks but i would like to do this on my own. I'm just stuck at this for some time now because i didn't quite get what kind of resolutions i ca use for the ranking panel for example.MLGnom wrote:
I can make it for you, just tell me what resolution you are using in osu! and I will send it via PM.
Thank you very much MLGnom you're a lifesaviour!MLGnom wrote:
Yes, so for 16:9 you need apply ranking panel of 1366x768 size. (or a little less, you will see that while testing)
As for ranking from Alice's skin, what is needed is to change canvas of picture from 1024x768 to 1366x768, crop Alice picture and move it to the right.
Probably you won't get correct position for the first time so I recommend to edit it, save into skin folder, select random replay to see how it's looks. If it's wrong position, correct it a little, save again then press Ctrl+Alt+Shift+S to reload skin anywhere is game and select again random replay to see if it's better.
Same for score, just try to fit it to ranking panel. (Position of total score has changed so in my skin whole ranking panel need to be corrected)
You have on images right bellow this point answering your question... This is the stup*****t question I've could ever seen... (no ofence)...Myke B wrote:
Could someone please explain to me the sliderstyle in skin.ini? I understand what it does, and mine is set to 2.. I have no idea what changing the number will do, and if that will actually even change my slider. How can I change my slider through the ini file, if I don't actually have any images for it to work with? I don't understand how this part of the file works, and would appreciate some help.
If I remember correctly, you won't see any changes to slider style if you are using OpenGL option. And what changing the number is doing you have in first post.Myke B wrote:
Could someone please explain to me the sliderstyle in skin.ini? I understand what it does, and mine is set to 2.. I have no idea what changing the number will do, and if that will actually even change my slider. How can I change my slider through the ini file, if I don't actually have any images for it to work with? I don't understand how this part of the file works, and would appreciate some help.
Try changing skin style in options.vietnam13231 wrote:
Hi, I have a small problem. That is, the spinner I've add to skin is not display itself. The default one is. Files, size of graphics are ok. I know that, becouse I got spinner entierly form other skin. So, what can be the problem?...