I hope this would be implemented. Nothing happened when using the current client.
If you use complete black numbers, then how can there appear to be white parts?Innosense wrote:
sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay
make score-.png into 1x1 thing, and let default-.png as normal sizeInnosense wrote:
sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay
It doesn't work : http://puu.sh/69aUR.jpg[Pikachu] wrote:
If you use complete black numbers, then how can there appear to be white parts?
Maybe try this ones
http://puu.sh/69adL.rar
I don't know if there is a way to do that, but I'm interested too. I don't want to reduce the size of my butterflies just so 2 of them will fit in the circle :[satriobp wrote:
I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?SPOILER
Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
earlier page said that, increase the HitCircleOverlap i think the value will fit as the image widthsatriobp wrote:
I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?SPOILER
Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
Rei Hakurei wrote:
earlier page said that, increase the HitCircleOverlap i think the value will fit as the image width
It seems similar to the problem I have with my numbers. There is nothing around them in photoshop, but then in game there are some white borders...[Pikachu] wrote:
I had something weird when I'm using my last skin the images I made look like they have been cut out something by showing a white border around them and it kinda look like a mess
I didn't had this before and I used the same program to skin now
But I just don't like it anyway
I use photoshop CS6 to make my skins and on there they look fine without border but when i apply them to osu! they have a border around them sometimes
Anyone any tips how I can fix this?
Here are how some of them look in game
http://gyazo.com/953041b16a0681e14e0ffc0066905007
http://gyazo.com/b08e3ad0456f090c1f73408a518aad6b
http://gyazo.com/6749245a91360a52a9e71b810b290e8e
http://gyazo.com/3545497c0db1ac7899432936530d5b4a
I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
It seems similar to the problem I have with my numbers. There is nothing around them in photoshop, but then in game there are some white borders...[/quote]Innosense wrote:
I've never really had this before
And I am a pretty good photoshop user, I retried doing them but it's still the same.
Well for the numbers, I thought I could fix it using some anti-aliasing, as the parts with the borders were the one that had no gray around the black. However, I only managed to make it worse....[Pikachu] wrote:
Have you found anything on it yet? I don't like it if it looks this way it looks like it's been done in 10 minutes while it took me a couple hours to create these things.
Definitely didn't screw with that.Rei Hakurei wrote:
you guys.
(this sample: ScoreNumberOverlay = 30)
this is happens if you ScoreNumberOverlay with such high number = =
I'll see what I could do.[Pikachu] wrote:
kernymi wrote:
How do I make sure the numbers aren't overlapping?
Currently it appears like this.
Maybe you should try make them some smaller
Might help
With New Default Skin behaviour, the spinner elemeents are changed to spinner-top, spinner-bottom, spinner-middle, spinner-middle2, and spinner-glowKohle wrote:
It works! Thanks a lot broo.
But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
it just looks like shorter due to it's "addition blend?" if i remember,[ Zan ] wrote:
Does having a darker coloured cursor trail make it shorter?
If you keep both of them, you can switch spinners by ticking off/on Prefer new default.Inori wrote:
With New Default Skin behaviour, the spinner elemeents are changed to spinner-top, spinner-bottom, spinner-middle, spinner-middle2, and spinner-glowKohle wrote:
It works! Thanks a lot broo.
But now the spinner is default despite I threw there a spinner-metre, spinner-approachcircle, spinner-circle.
It's possible to change it?
erase all of the stuff you dont want in spinner-circle and erase the entire spinner-backgroundMystrian wrote:
I see some skins that have the spinner background transparent. How would I do this?
Mystrian wrote:
I see some skins that have the spinner background transparent. How would I do this?
MLGnom wrote:
SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
Guess I overlooked it. My badMLGnom wrote:
Mystrian wrote:
I see some skins that have the spinner background transparent. How would I do this?MLGnom wrote:
SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
So i can't have it look like that? That means i have to fiddle around till i get the right position huh :/MLGnom wrote:
Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
I can make it for you, just tell me what resolution you are using in osu! and I will send it via PM.Tomoya_kun wrote:
So i can't have it look like that? That means i have to fiddle around till i get the right position huh :/MLGnom wrote:
Yup, Alice's skin is old and after widescreen/new skin update it have changed size and position. I would need to fix that for few resolutions. (16:9, 16:10, 4:3 etc.)
Thanks but i would like to do this on my own. I'm just stuck at this for some time now because i didn't quite get what kind of resolutions i ca use for the ranking panel for example.MLGnom wrote:
I can make it for you, just tell me what resolution you are using in osu! and I will send it via PM.
Thank you very much MLGnom you're a lifesaviour!MLGnom wrote:
Yes, so for 16:9 you need apply ranking panel of 1366x768 size. (or a little less, you will see that while testing)
As for ranking from Alice's skin, what is needed is to change canvas of picture from 1024x768 to 1366x768, crop Alice picture and move it to the right.
Probably you won't get correct position for the first time so I recommend to edit it, save into skin folder, select random replay to see how it's looks. If it's wrong position, correct it a little, save again then press Ctrl+Alt+Shift+S to reload skin anywhere is game and select again random replay to see if it's better.
Same for score, just try to fit it to ranking panel. (Position of total score has changed so in my skin whole ranking panel need to be corrected)