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Skinning tutorial (+ skinning support)

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_Ennea

satriobp wrote:

Vylandia wrote:

Are there any settings one could change that affect the cursor trail? For example, this map has a neat cursor, but when trying to replicate a similar effect in a skin, it doesn't work. The cursor trail on the map seems to fade faster, with more trail images being drawn in general, and with a different draw mode (not additive). Can I change this behavior in the skin.ini or in another way? I couldn't find anything about it so far.
cursor.png + cursortrail.png = Short Cursor Trail/Fade Faster
cursor.png + cursortrail.png + cursormiddle.png = Long Cursor Trail/Fade Slower
Yup, that seems correct. Thanks! :)
rcmero
I'm getting increasingly annoyed at this and I really need help.

I'm trying to make an osu!mania skin and no matter what I do to the images they don't assemble right. Everything else looks OK but the sliders do not.



Here are the files in case you want to take a look. https://dl.dropboxusercontent.com/u/5197909/mania.zip
Inori

rcmero wrote:

I'm getting increasingly annoyed at this and I really need help.

I'm trying to make an osu!mania skin and no matter what I do to the images they don't assemble right. Everything else looks OK but the sliders do not.



Here are the files in case you want to take a look. https://dl.dropboxusercontent.com/u/5197909/mania.zip
1. The dimensions of all note images have to be 82 pixels in width for them to be centered.
2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
rcmero

Inori wrote:

2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Won't that make half the slider black?
Foneza

rcmero wrote:

Inori wrote:

2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Won't that make half the slider black?
Just erase the lower portion instead. For .png img format, transparentcy is allowed.
Inori

rcmero wrote:

Inori wrote:

2. Put a black background on the lower half of the #H images, it'll block the rest of the hold that's showing up at the beginning.
Won't that make half the slider black?
No. This will cover the lower portion of the hold that's showing behind the hold beginning and since the imaged is flipped vertically for the hold end, it won't block the hold. Just hope that there isn't an immediate note after the hold end
Ayesha Altugle
fx'd icon
_Ennea
The default reverse arrow is black when the current combo color is really light (or white only? not sure). Can this be achieved using a custom reverse arrow as well? I haven't gotten it to work yet. Even using the default one from the template in a skin will remove this behavior.
Topic Starter
MLGnom
Nope, this behaviour is reserved only for default skin. Simply don't include any reverse arrows in your skin if you want to use default one.
AskonNox
Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:

Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
Rio-

Tomoya_kun wrote:

Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:

Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
I don't think It will work... but if You tried using hitcircle-0.png, hitcircle-1.png, etc.... Is it working?
AskonNox

satriobp wrote:

Tomoya_kun wrote:

Is it possible to use multiple hitcircles? What i mean is, i want a few different symbols shown on my hitcircle. For example i have 3 different symbols i want to use:

Hitcircle 1 - Symbol 1
Hitcircle 2 - Symbol 2
Hitcircle 3 - Symbol 3
Hitcircle 4 - Symbol 1
...and so on
I don't think It will work... but if You tried using hitcircle-0.png, hitcircle-1.png, etc.... Is it working?

Lol i didn't even thought about that! xD
Sadly its not working :/

Edit: Forgot to say thanks ._. Thank you for the quick reply satriobp
dws123
When I press user options in multiplayer mode, the button returns back to normal, how to fix this?

also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
pixeldesu

dws123 wrote:

When I press user options in multiplayer mode, the button returns back to normal, how to fix this?
The buttons in certain menus will stay unskinned.

dws123 wrote:

also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
Also, the mode-x images are for the playmodes.
dws123

pixeldesu wrote:

dws123 wrote:

also, what is mode-fruits, mode-mania, mode-osu and mode-taiko for?
I found it in a skin I downloaded a while back
Also, the mode-x images are for the playmodes.
I tried deleting the mode-x images and the playmodes are still the same, apparently the playmodes are from mode-x-med, not mode-x (I think)
Topic Starter
MLGnom
Mode-X images are the images of mode that you see in the background of song selection screen.
lNiki_old
How do I fix these white bars pls?
[img]http://puu.sh/67oQw.png
[/img]

here's photoshop file with all mod icons:
puu.sh/67oSH.psd
dws123
try making the size the same as the ones in template skin, and also I can't open the psd file for some reason
Ayesha Altugle

dws123 wrote:

I can't open the psd file for some reason
me too
lNiki_old

dws123 wrote:

try making the size the same as the ones in template skin, and also I can't open the psd file for some reason
I tried, it didn't work anyways.

Try this link:
https://www.mediafire.com/?kfo3wqvp68i17jf
Topic Starter
MLGnom

lNiki wrote:

Try this link:
https://www.mediafire.com/?kfo3wqvp68i17jf
Ah, now I remember why this happens. Was helping once with this error.

It's photoshop saving settings fault. Best you can do is to tweak some setting (are there any? Never had PS so I don't know D:) or just copy all elements over new file and try saving it again.
lNiki_old

MLGnom wrote:

Ah, now I remember why this happens. Was helping once with this error.

It's photoshop saving settings fault. Best you can do is to tweak some setting (are there any? Never had PS so I don't know D:) or just copy all elements over new file and try saving it again.
Thanks. Fixed it by resizing the border so it's at the corners.
[Pikachu]
Heyy

I have a problem with making a skin

I made my own ranking letters 'ex. ranking-x'
And converted them to .png and croppped them to 350 x350 pixels

but for some reason everytime i try it out they bg of the ranking letters turns white instead of transpartent

I used photoshop and tried redoing this 5 times now but it keeps doing the same..

Help please :c
Inori

[Pikachu] wrote:

Heyy

I have a problem with making a skin

I made my own ranking letters 'ex. ranking-x'
And converted them to .png and croppped them to 350 x350 pixels

but for some reason everytime i try it out they bg of the ranking letters turns white instead of transpartent

I used photoshop and tried redoing this 5 times now but it keeps doing the same..

Help please :c
Make sure there isn't a white background in the actual file.

And save the file as a png at first. converting the image to a png is causing the white bg.
Ryu Sei
Is there any way to change font (not in-game font) in osu! ?
In taiko, I can change it by placing any font to a skin, and changes it to taiko.ttf
Ayesha Altugle

Ryu Sei wrote:

Is there any way to change font (not in-game font) in osu!
Not yet as far as I know about the question.

don't kill me OsuMe65
[Pikachu]
It already has been fixed for some reason but thanks, I'll keep that in mind C:
kernymi
How do I make sure the numbers aren't overlapping?
Currently it appears like this.
[Pikachu]

kernymi wrote:

How do I make sure the numbers aren't overlapping?
Currently it appears like this.

Maybe you should try make them some smaller
Might help
Rei Hakurei
try to check your ScoreNumberOverlay value :)
Ryu Sei

kernymi wrote:

How do I make sure the numbers aren't overlapping?
Currently it appears like this.
Make all numbers have the same size, exactly.
Rei Hakurei
you guys.

(this sample: ScoreNumberOverlay = 30)
this is happens if you ScoreNumberOverlay with such high number = =
Garygoh884
I hope this would be implemented. Nothing happened when using the current client.
Ellana
sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay :x
[Pikachu]

Innosense wrote:

sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay :x
If you use complete black numbers, then how can there appear to be white parts?
Maybe try this ones

http://puu.sh/69adL.rar
Rei Hakurei

Innosense wrote:

sorry if it has already been asked, but do you know if there is a way to turn off the "lightning" on the numbers?
I tried using black numbers so I wouldn't see them, but because of it, I get some weird white parts :
http://puu.sh/698eb.png
I want to have the score and combo appear on the result panel, but not during gameplay :x
make score-.png into 1x1 thing, and let default-.png as normal size
nah, the score-.png affects the result screen, idk then , sorry
Rio-
I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?

SPOILER


Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
Ellana

[Pikachu] wrote:

If you use complete black numbers, then how can there appear to be white parts?
Maybe try this ones

http://puu.sh/69adL.rar
It doesn't work : http://puu.sh/69aUR.jpg
It seems like osu! add some white stuff around the numbers, I tried adding/deleting gray but it doesn't work, so I guess I'll just put 1x1 points, the result screen isn't important anyway.

satriobp wrote:

I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?

SPOILER


Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
I don't know if there is a way to do that, but I'm interested too. I don't want to reduce the size of my butterflies just so 2 of them will fit in the circle :[
Rei Hakurei

satriobp wrote:

I just kinda want to know... Can We disable the default-(number).png by instead showing 10,11,12... it will only show 0,1,2?

SPOILER


Problem is... It shows 2 dots instead of 1 dots, I want them only shows 1 dots in bigger combo (like 10, 11, 12, etc)
earlier page said that, increase the HitCircleOverlap i think the value will fit as the image width
Rio-
8-)

Rei Hakurei wrote:

earlier page said that, increase the HitCircleOverlap i think the value will fit as the image width
I don't really understand about that either... What number should I use? I tried using 10 and it results nothing...

Nevermind, already solved It... thanks
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