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Inna - Shining Star

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Topic Starter
deejaydray
This beatmap was submitted using in-game submission on Sunday, July 13, 2014 at 12:34:43 PM

Artist: Inna
Title: Shining Star
Tags: party never ends club rocker romania krfawy
BPM: 128
Filesize: 2880kb
Play Time: 02:44
Difficulties Available:
  1. Easy (1.51 stars, 143 notes)
  2. Hard (2.92 stars, 299 notes)
  3. Krfawy's Insane (3.5 stars, 423 notes)
  4. Normal (1.85 stars, 206 notes)
Download: Inna - Shining Star
Information: Scores/Beatmap Listing
---------------
Hi there! ^^
Please enjoy my 1st beatmap : "Shining Star" by Inna.

EASY -> 100% complete
NORMAL -> 100% complete
HARD -> 100% complete
Krfawy's INSANE -> 100% complete (thanks Krfawy ^^)

Any help / mod is welcome! :)

- DeeJayDray -
Avishay
Hey there!

[Easy]
You really should use Distance Snap in the easier difficulties. Hold alt, use the mouse wheel to change the spacing (0,8x is recommended for this difficulty and song IMO) and try to move the object, you'll notice the difference, make sure the spacing is same in the whole difficulty, if you want to make jumps for example then do change the spacing. Rework the difficulty using this.
00:33:565 (4, 1) - This pattern mau be hard for beginners, I'd suggest changing this to this:

00:36:847 (4, 1) - Those notes really shouldn't meet together, would be just confusing for new players.
00:41:065 (4, 1) - Same ^
01:00:230 - Change the timing point from 60230 to 60284 (do it in all difficulties), ALSO, why is this part exactly like the start? Make it different, it shouldn't be boring, use different patterns, different sliders. (Everything I said before is applied to this part as well)
02:14:815 (4, 1) - Too hard for beginners, I will add here and say that they can't do that because there is a 1/4 beat distance and they won't reach the second object in time.
02:19:034 (1) - I'd suggest changing to 1/4 beat reverse sliders, fits the song more :)
02:26:534 (1) - ^
02:35:909 (3, 4) - Reverse the places of the objects to make it more interesting!
02:41:534 (1, 2, 3, 4) - This part is the same as the previous part, maybe change it to
(the approach circles are not timed correctly, ignore it)

[Normal]
Use Distance Snap here too :)
00:19:034 (1, 2) - Try using one reverse slider instead of those two objects, seems to me it will fit more
Some note here, try to changing the pattern of the slider in the chorus, they are the same as in the previous difficulty, and what about making them curvier?
01:02:745 (6, 7) - This is fine but may be too much 1/2 notes, I'd suggest to change it to
01:05:675 (4, 5) - Same as above, but change those to a slider.
Also, same as before, try not to make some parts of the song exactly the same, this makes the players less entertained.
02:41:534 (1, 2, 3, 4, 5, 6) - This is the same as the part before the spinner, I'd suggest changing it :)

[Hard]
I really like this difficulty but I have one note:
Try not to overuse patterns, and try to be more creative and feel free! But don't forget to make sure everything flows and feels good.


Good luck!
Topic Starter
deejaydray

iTZAvishay wrote:

[Easy]
You really should use Distance Snap in the easier difficulties. Hold alt, use the mouse wheel to change the spacing (0,8x is recommended for this difficulty and song IMO) and try to move the object, you'll notice the difference, make sure the spacing is same in the whole difficulty, if you want to make jumps for example then do change the spacing. Rework the difficulty using this.
00:33:565 (4, 1) - This pattern mau be hard for beginners, I'd suggest changing this to this:

00:36:847 (4, 1) - Those notes really shouldn't meet together, would be just confusing for new players.
00:41:065 (4, 1) - Same ^
01:00:230 - Change the timing point from 60230 to 60284 (do it in all difficulties), ALSO, why is this part exactly like the start? Make it different, it shouldn't be boring, use different patterns, different sliders. (Everything I said before is applied to this part as well)
02:14:815 (4, 1) - Too hard for beginners, I will add here and say that they can't do that because there is a 1/4 beat distance and they won't reach the second object in time.
02:19:034 (1) - I'd suggest changing to 1/4 beat reverse sliders, fits the song more :)
02:26:534 (1) - ^
02:35:909 (3, 4) - Reverse the places of the objects to make it more interesting!
02:41:534 (1, 2, 3, 4) - This part is the same as the previous part, maybe change it to
(the approach circles are not timed correctly, ignore it)
^ FIXED :)

iTZAvishay wrote:

[Normal]
Use Distance Snap here too :)
00:19:034 (1, 2) - Try using one reverse slider instead of those two objects, seems to me it will fit more
Some note here, try to changing the pattern of the slider in the chorus, they are the same as in the previous difficulty, and what about making them curvier?
01:02:745 (6, 7) - This is fine but may be too much 1/2 notes, I'd suggest to change it to
01:05:675 (4, 5) - Same as above, but change those to a slider.
Also, same as before, try not to make some parts of the song exactly the same, this makes the players less entertained.
02:41:534 (1, 2, 3, 4, 5, 6) - This is the same as the part before the spinner, I'd suggest changing it :)
^ Changed the spinner part :)

iTZAvishay wrote:

[Hard]
I really like this difficulty but I have one note:
Try not to overuse patterns, and try to be more creative and feel free! But don't forget to make sure everything flows and feels good.
^ I'm glad you like my Hard, and thanks for the tip :D
Winek
Easy
Look exactly like Normal with less notes :? And at the 2nd part just reversed.
You should make a proper difficulty with it own notes, not just copy paste.

Normal
Like I said with easy, it's almost all copied! That's no effort, (exept if you have reproduced it on your own :| )
So make it sound better and do it own diff.

Hard
00:15:284 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) + 00:22:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Completely Copy Paste.
00:30:284 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) + 00:37:784 (1,2,3,4,5,6,7,1,2,3) - Again.
00:45:284 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) +00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - :? :? :?
I won't tell you all of them, it'll be insulting :o

General
Everything seem well, exept you can't just make one part and copy it on other same parts, that's laziness.
Make a good effort. Copy/Paste was made to reproduce complicated forms, not the copy an entire part.
Everything else is perfect ( Try to add more hitsound too 8-) )

Hope it'll help :P
Topic Starter
deejaydray

Winek wrote:

Easy
Look exactly like Normal with less notes :? And at the 2nd part just reversed.
You should make a proper difficulty with it own notes, not just copy paste.

Normal
Like I said with easy, it's almost all copied! That's no effort, (exept if you have reproduced it on your own :| )
So make it sound better and do it own diff.

Hard
00:15:284 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) + 00:22:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Completely Copy Paste.
00:30:284 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) + 00:37:784 (1,2,3,4,5,6,7,1,2,3) - Again.
00:45:284 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) +00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - :? :? :?
I won't tell you all of them, it'll be insulting :o

General
Everything seem well, exept you can't just make one part and copy it on other same parts, that's laziness.
Make a good effort. Copy/Paste was made to reproduce complicated forms, not the copy an entire part.
Everything else is perfect ( Try to add more hitsound too 8-) )

Hope it'll help :P
Sorry, but I cannot give you a kudosu for this :( Your message didn't help me in any way. Just saying "this is copy/paste, and this, and this, and this" doesn't mean helping someone. However, thank you for your time :)
Akabato
hello!~ M4M through IRC

[General]
- i think you may make the notes begin at 00:00:284,yes,the offset,or 00:07:784.now it's begin at 00:15:284,kind of confusing and abrupt
- strongly recommend to keep Distance Snap on all time
- seems you didn't make hitsounds in whole map...well,this song's hitsounds may be easy to make,add clap at every 2nd and 4th white lines' notes,and finish at every long white line,that will be fine.50% volume may be a little low imo,change it to 70%?
- too many copy&paste patterns in each diff...that will make the map boring to play.make some changes please :(

[Easy]
00:26:065 (4) - make it symmetrical? you may move 00:22:784 (1,2,3) some grids down to move 4

[Normal]
00:45:284 seems useless green line,remove it?

[Hard]
- AR-1?since the song's BPM isn't high
- too many copy&paste patterns in this diff...that will make the map boring to play :o
00:15:284 (1) - this kind of slider,end at blue line,i know,you want make the notes follow the vocal,maybe kind of weird,my opinion is make them end at white lines,that will be better i think.same issues will not be mentioned
00:17:159 (5) - bad flow...maybe you can make it a straight slider and parallel with 00:16:456 (3)
00:19:737 (2,3,4) - distance spacing changed.use DS plz.same issues will not be mentioned
00:22:784 (1,2,3,4,5,6,7,8,1,2,3,4) - totally same patterns as before...at least do some changes to make such a hard diff not be boring to play
00:32:159 add note?
00:35:909 ^
00:39:659 ^
00:43:409 ^ well same issues will not be mentioned...
01:52:784 (1) - end at 01:55:128?

good luck then!~
Topic Starter
deejaydray

Akabato wrote:

hello!~ M4M through IRC

[General]
- i think you may make the notes begin at 00:00:284,yes,the offset,or 00:07:784.now it's begin at 00:15:284,kind of confusing and abrupt -> sorry, but I will let them this way. If they start at 00:00:284 it will be very difficult for anyone to hit the first object perfectly because there would be no rhythm to hear.
- strongly recommend to keep Distance Snap on all time ->yea, I thought about this too... I will take it into consideration :)
- seems you didn't make hitsounds in whole map...well,this song's hitsounds may be easy to make,add clap at every 2nd and 4th white lines' notes,and finish at every long white line,that will be fine.50% volume may be a little low imo,change it to 70%? ->seems like after my last update, it shows like there are no hit sounds, even though they actually are. You can hear a "finish" sound for almost every first object of a combo, and many others.
- too many copy&paste patterns in each diff...that will make the map boring to play.make some changes please :( ->meh, I was afraid of hearing this :( but yes, you're right.

Akabato wrote:

[Easy]
00:26:065 (4) - make it symmetrical? you may move 00:22:784 (1,2,3) some grids down to move 4
^ oh, yea, you're right, can't believe I missed this :c

Akabato wrote:

[Normal]
00:45:284 seems useless green line,remove it?
^ the green line shows the Preview Point.

Akabato wrote:

[Hard]
- AR-1?since the song's BPM isn't high
- too many copy&paste patterns in this diff...that will make the map boring to play :o
00:15:284 (1) - this kind of slider,end at blue line,i know,you want make the notes follow the vocal,maybe kind of weird,my opinion is make them end at white lines,that will be better i think.same issues will not be mentioned
00:17:159 (5) - bad flow...maybe you can make it a straight slider and parallel with 00:16:456 (3)
00:19:737 (2,3,4) - distance spacing changed.use DS plz.same issues will not be mentioned
00:22:784 (1,2,3,4,5,6,7,8,1,2,3,4) - totally same patterns as before...at least do some changes to make such a hard diff not be boring to play
00:32:159 add note?
00:35:909 ^
00:39:659 ^
00:43:409 ^ well same issues will not be mentioned...
01:52:784 (1) - end at 01:55:128?
^
- I consider the AR is good, since this difficulty is not very hard anyways. If I lower the AR it would make the map easier, which is not a good thing.
- I will fix the "copy/paste" problem :)
- About the notes following vocal and not the rhythm... I wanted Hard difficulty to be different, that's why I chose vocal instead of rhythm. If you will check Easy and Normal difficulties, you will see the objects follow the rhythm and not the vocal. :D
- I won't activate Distance Spacing for this difficulty. I will let it only for Easy and Normal.
- The spinner at 01:52:784 is perfect, it won't be changed. I don't like to let too little time after a spinner has finished.

Thank you for your mod ^^
Nickelony
Hi! M4M Here! :D

[Easy]
-The BIGGEST Problem here are the straight lines. There are everywhere! How about more of them: http://puu.sh/5NDhz.jpg

00:21:612 (4) - I think that kind of short sliders aren't right in easy.
01:06:612 (4) - ^

[Normal]

LOL! Copied easy just harder -.-
Same problem here. Too many straight lines

I recommend you a cemplete re-map here! :|

[Hard]

Fine, but you should learn a better design, because this looks like a map from 2009. :P

That's all! Sorry for that short one :(

Good Luck!
Winek

deejaydray wrote:

Winek wrote:

Easy
Look exactly like Normal with less notes :? And at the 2nd part just reversed.
You should make a proper difficulty with it own notes, not just copy paste.

Normal
Like I said with easy, it's almost all copied! That's no effort, (exept if you have reproduced it on your own :| )
So make it sound better and do it own diff.

Hard
00:15:284 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) + 00:22:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Completely Copy Paste.
00:30:284 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) + 00:37:784 (1,2,3,4,5,6,7,1,2,3) - Again.
00:45:284 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) +00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - :? :? :?
I won't tell you all of them, it'll be insulting :o

General
Everything seem well, exept you can't just make one part and copy it on other same parts, that's laziness.
Make a good effort. Copy/Paste was made to reproduce complicated forms, not the copy an entire part.
Everything else is perfect ( Try to add more hitsound too 8-) )

Hope it'll help :P
Sorry, but I cannot give you a kudosu for this :( Your message didn't help me in any way. Just saying "this is copy/paste, and this, and this, and this" doesn't mean helping someone. However, thank you for your time :)
I'm nott asking for Kudosu; However i'm not sure the BAT will accept copy paste all over the beatmap...
-Neipezi
hello your m4m

[Easy]
- slider tick rate -1 change (easy to fit the tick rate 1.)
- HP -1, CS +1, OD -2
00:14:347 - 1/1 slider add? (vocal)
00:18:565 - circle add (combo)
02:44:815 - here is 1/2 slider add?

[Normal]
- slider tick rate -1 change
00:14:347 - here is 1/2 slider arrow add?
00:30:987 (2,4) - reomove
00:44:112 (1,2,3) - slider arrow change?
01:15:987 (2,4) - reomove
01:23:487 (2,4) - ^

[Hard]
- AR -1
00:14:112 - ,00:14:347 - ,00:14:581 - ,00:14:815 - ,00:15:050 - here is circle add? (vocal)
01:02:159 (5) - NC add
01:09:659 (5) - ^

[Krfawy's Insane]
00:27:003 (3) - x188 y92 move?
00:33:800 (4) - not good.. 1/2 slider change?
00:41:886 (1) - x328 y160 move. (2) on the overlap
01:23:136 (1) - ^
01:44:816 (4) - this change?
02:31:222 (2,3) - chagne

GL, arrangement is similar to all :(
DarkDunskin
As promised, here's your mod~

[Easy]
  • You must resnap you timing sections on all diffs:

    [Easy]
      1. 00:47:159 (4) - Spacing. Move to x:408 y:104. Don't forget to adjust (5) afterwards too.

      Hey this was nice. You have an interesting Hitsounding style~

      [Normal]
        1. 00:47:159 (5) - It would look nicer if you could move this slider down like you did on (3).
        2. 00:54:659 (5) - ^
        3. 01:25:831 (3) - Spacing. Resnap with Distance Snap.
        4. 01:32:159 (5) - Like above but this time you should move it up a bit :)
        5. 01:39:659 (5) - ^

        [Hard]
          1. 00:34:034 (1,2) - Well that doesn't look so good. Try to make it rounder somehow ^^
          2. 00:49:972 (3,4,5) - Spaaacing~~
          3. 00:50:675 (6,1) - ^
          4. 00:57:706 (4,5) - ^ Copy & Paste I guess?
          5. 00:58:175 (6,1) -
          6. 01:04:737 (2,3) - ^
          7. 01:12:237 (2,3) - ^
          8. 01:16:222 (3,4) - ^
          9. 01:19:034 (1,2) - That cosmetical Issue from beforre again.
          10. 01:23:722 (3,4) - Spacing.
          11. 01:34:034 (1,2,3,4) - Copy & Paste spacing errors just backwards ^^
          12. 01:41:534 (1,2,3,4,5,6,1) - wahwahwah.

          Okay I'll stop here. Easy and Normal were quite nice and innovative but your Hard is quite redundant ^^"
          I don't have anything against copy & Pasting nice Patterns but it feels a bit too much here.
          What I also recommend you to do is to recheck your hard thoroughly for spacing errors and to fix them with Distance Snap x 1.2 (?).
          Hitsounds are fine though :D

          [Krfawy's Insane]
            1. 01:37:080 (6) - This Slider is unsnapped D:
            2. 02:22:080 (5) - This Slider is unsnapped too D:

            Nothing else to say here, Insane is just good. Nice beat, nice patterns everything is so nice :D

            All in all a quite nice Mapset for a Newcomer.
            Has high chance to be ranked after some more Mods I guess.
            I'll probably star your Map later,
            but for now good luck!
Krfawy
K, fixed Insane: http://puu.sh/5U4Hz.osz
Topic Starter
deejaydray
Thnx for the mod ^^
I'm going to rework the second part of Hard difficulty these days, due to too much copy / paste :c
Krfawy
So I'll show you how I pass the mapset XDDD

Hard + DT (played for 1st time with the mod, 2nd generally):


Krfawy's Insane (which is mine xD) + HD:

Topic Starter
deejaydray

Krfawy wrote:

So I'll show you how I pass the mapset XDDD

Hard + DT (played for 1st time with the mod, 2nd generally):


Krfawy's Insane (which is mine xD) + HD:

Seems like somebody has a lot of free time during Christmas, LOL ! XD
Sonnyc
Hi~ A random mod.

Iif the mod applies the same place if you've used a copy-paste pattern, go find and fix yourself :3

Easy:

-- I think hit sounds were lacking in general.

00:18:097 (4,1) - I don't think this is a nice long distance in Easy. Btw, I think rather adding a note at 00:18:565 would feel better.
00:36:847 (4,1) - Avoid inconsistent distance please.
00:47:159 (4) - NC to distribute pattern?
00:50:909 (3,1) - These are too far.
00:58:409 (6,1) - ^
01:59:347 (1) - Imo, deleting felt better. Just my feeling.
02:14:347 (4) - ^

Normal:

-- The dark hit color in here was hard to read. Besides this, I'd like you to make al hit colors consistent in your difficulties.

00:14:112 - Start from here along with lyrics?

Hard:

-- Think you are reworking on copy-paste parts.

00:14:112 - Imo, starting from here makes more sense along with the lyrics.
00:17:862 (6) - Mind deleting this note? I feels there isn't a beat strong enough.
00:22:550 (8,1) - Make these distance consistent.
00:25:362 (6) - Delete?
00:28:644 (5) - Suggest NC for a new lyric.
00:43:878 (1) - A similar delete Suggestion.
02:45:050 - Add a note here, and end with the song.

Good luck~
Topic Starter
deejaydray

Sonnyc wrote:

Hi~ A random mod.

Iif the mod applies the same place if you've used a copy-paste pattern, go find and fix yourself :3

Easy:

-- I think hit sounds were lacking in general.

00:18:097 (4,1) - I don't think this is a nice long distance in Easy. Btw, I think rather adding a note at 00:18:565 would feel better.
00:36:847 (4,1) - Avoid inconsistent distance please.
00:47:159 (4) - NC to distribute pattern?
00:50:909 (3,1) - These are too far.
00:58:409 (6,1) - ^
01:59:347 (1) - Imo, deleting felt better. Just my feeling.
02:14:347 (4) - ^

Normal:

-- The dark hit color in here was hard to read. Besides this, I'd like you to make al hit colors consistent in your difficulties.

00:14:112 - Start from here along with lyrics?

Hard:

-- Think you are reworking on copy-paste parts.

00:14:112 - Imo, starting from here makes more sense along with the lyrics.
00:17:862 (6) - Mind deleting this note? I feels there isn't a beat strong enough.
00:22:550 (8,1) - Make these distance consistent.
00:25:362 (6) - Delete?
00:28:644 (5) - Suggest NC for a new lyric.
00:43:878 (1) - A similar delete Suggestion.
02:45:050 - Add a note here, and end with the song.

Good luck~
Thanks a lot for the awesome mod ! :D I decided to rework the Hard difficulty and to add more hitsounds for all difficulties, especially for Easy (you were right, it needed more hitsounds).
DreaM117er
Form My queue :)
and thanks your mod~

Krfawy's Insane
Open to read
Make so nice, no more problem.

00:31:925 (5) - remove finish
00:32:159 (7) - add finish
01:25:363 (2) - remove finish
01:28:175 (6) - ^
01:31:925 (6) - ^
01:35:791 (2) - ^, and add finish on the 01:35:909 (3) 's head
01:39:190 (4) - remove tail's finish
01:54:659 (7) - remove finish
01:55:831 (3) - remove finish on the tail
01:56:534 (1) - add finish on the head
01:57:472 (3) - remove finish on the tail
02:00:284 (1) - add finish
02:09:425 (5) - remove finish
02:26:534 (1) - add finish on the head
02:41:534 (1) - remove finish on the head


Hard
Open to read
00:52:784 (1) - Snap here
00:53:253 (2) - ^
00:15:284 (1) - how about this?? I check this diff, lots of 3/4 slider like this, you can try new one.

00:16:456 (4) - snap
00:17:159 (6) - ^
00:19:034 (1) - same as 00:15:284 (1)
00:21:378 (5) - ^
00:22:784 (1) - ^, and snap this
00:23:487 (2,3,4) - snap
00:24:659 (5) - ^, and same as 00:15:284 (1)
00:25:597 (6) - snap
00:26:534 (1) - same as 00:15:284 (1)
00:45:753 (2) - snap
00:52:784 (1,2) - ^

Suggestion: About kiai time, all kiai time look very like each other, change objects' place better.


Normal
Open to read
East and Normal diff use 1/2 Beat Snap Divisor to make :!:

00:17:862 (6) - move to 00:18:565
00:20:675 (4) - del
01:00:284 (1) - 1/1 slider, no 3/4
01:02:159 (6) - ^
01:02:862 (7) - move to 01:03:565
01:11:534 (1) - 1/1 slider, no 3/4
01:30:753 (2,3,4,5,6,7) - make like 00:45:753 (2,3,4) better
01:38:253 (2,3,4,5,6,7) - ^

02:14:112 (1) to 02:44:815 (6) make very well.


Easy
No problem~ :D
Topic Starter
deejaydray

m1223961117 wrote:

Form My queue :)
and thanks your mod~

Krfawy's Insane
Open to read
Make so nice, no more problem.

00:31:925 (5) - remove finish
00:32:159 (7) - add finish
01:25:363 (2) - remove finish
01:28:175 (6) - ^
01:31:925 (6) - ^
01:35:791 (2) - ^, and add finish on the 01:35:909 (3) 's head
01:39:190 (4) - remove tail's finish
01:54:659 (7) - remove finish
01:55:831 (3) - remove finish on the tail
01:56:534 (1) - add finish on the head
01:57:472 (3) - remove finish on the tail
02:00:284 (1) - add finish
02:09:425 (5) - remove finish
02:26:534 (1) - add finish on the head
02:41:534 (1) - remove finish on the head


Hard
Open to read
00:52:784 (1) - Snap here
00:53:253 (2) - ^
00:15:284 (1) - how about this?? I check this diff, lots of 3/4 slider like this, you can try new one.

00:16:456 (4) - snap
00:17:159 (6) - ^
00:19:034 (1) - same as 00:15:284 (1)
00:21:378 (5) - ^
00:22:784 (1) - ^, and snap this
00:23:487 (2,3,4) - snap
00:24:659 (5) - ^, and same as 00:15:284 (1)
00:25:597 (6) - snap
00:26:534 (1) - same as 00:15:284 (1)
00:45:753 (2) - snap
00:52:784 (1,2) - ^

Suggestion: About kiai time, all kiai time look very like each other, change objects' place better.


Normal
Open to read
East and Normal diff use 1/2 Beat Snap Divisor to make :!:

00:17:862 (6) - move to 00:18:565
00:20:675 (4) - del
01:00:284 (1) - 1/1 slider, no 3/4
01:02:159 (6) - ^
01:02:862 (7) - move to 01:03:565
01:11:534 (1) - 1/1 slider, no 3/4
01:30:753 (2,3,4,5,6,7) - make like 00:45:753 (2,3,4) better
01:38:253 (2,3,4,5,6,7) - ^

02:14:112 (1) to 02:44:815 (6) make very well.


Easy
No problem~ :D
Thank you ^^ I will update the beatmap after Krfawy checks his Insane difficulty :)
[Kamiya]
insane
02:05:675 (1,2,3,4,5,6,7) - pull-down will be good.
02:31:222 (2,4) - blanket will be better.(just i think;D
that all
nice map! :)
[Kamiya]
hard
02:34:737 (2,3,4,5,6) - if equidistant. looks beautiful
00:19:737 (2,3,4) - pull-down maybe better than now^^
00:27:237 (2,3,4) - ^
00:32:394 (1,2,3) - ^
00:47:862 (2,3,4,5,6) - ^
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
00:55:362 (2,3,4,5,6) - ^
OK
Presumably these^^ :)
Topic Starter
deejaydray

Simon -M - wrote:

hard
02:34:737 (2,3,4,5,6) - if equidistant. looks beautiful
00:19:737 (2,3,4) - pull-down maybe better than now^^
00:27:237 (2,3,4) - ^
00:32:394 (1,2,3) - ^
00:47:862 (2,3,4,5,6) - ^
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
00:55:362 (2,3,4,5,6) - ^
OK
Presumably these^^ :)
Sorry, nothing changed, but thanks for your mod :D
Swayzo_old
M4M
Insane
00:15:284 plays better if slider 4 is 3/4 beats long and there's a note @ 00:15:753
00:16:222 (1-7) doesn't play well
00:19:034 (6,1) remove 1 and change 6 into a slider 3/4 beats long
00:43:175 the end of the combo doesn't play well. I think the slider should be replaced with a note
01:58:409 extend spinner to 02:00:050
02:11:065 (4,1,2,) remove 1, change 4 so it doesn't reverse, add slider that's 3/4 beats long@ 02:11:534
02:12:706 add note
02:32:862 ^
02:12:940 I think this can be changed to make it play better
02:27:823 slider start at 02:27:706 and should be 1/2 beats long

Hard
01:07:550 add note
01:28:878 (1) remove note
00:21:612 (2) repeat once more (3 times in total)
01:06:612 (8) ^
01:52:784 (1,1,2,1) remove these


Normal
00:21:378 (6) remove note
01:52:784 (1,1,2,1) remove these


Easy
01:52:784 (1,1,1) remove these
Topic Starter
deejaydray
Thanks for the mod :)

SPOILER

Swayzo wrote:

M4M
Insane
00:15:284 plays better if slider 4 is 3/4 beats long and there's a note @ 00:15:753
00:16:222 (1-7) doesn't play well
00:19:034 (6,1) remove 1 and change 6 into a slider 3/4 beats long
00:43:175 the end of the combo doesn't play well. I think the slider should be replaced with a note
01:58:409 extend spinner to 02:00:050
02:11:065 (4,1,2,) remove 1, change 4 so it doesn't reverse, add slider that's 3/4 beats long@ 02:11:534
02:12:706 add note
02:32:862 ^
02:12:940 I think this can be changed to make it play better
02:27:823 slider start at 02:27:706 and should be 1/2 beats long

Hard
01:07:550 add note :arrow: fixed
01:28:878 (1) remove note :arrow: fixed
00:21:612 (2) repeat once more (3 times in total) :arrow: sorry, no change
01:06:612 (8) ^ :arrow: ^
01:52:784 (1,1,2,1) remove these :arrow: sorry, no change - if I remove these, the break will be too long. Besides, those are the only spinners on this difficulty.


Normal
00:21:378 (6) remove note :arrow: fixed
01:52:784 (1,1,2,1) remove these :arrow: same as before


Easy
01:52:784 (1,1,1) remove these :arrow: same as before

I will update the map once again, after Krfawy checks his difficulty! ^^
Krfawy
Sorry, me so blind D:

Here comes Krfawy's update again! -> http://puu.sh/6mh1y.osz <.< o3o >83 XDDD
Setsurei


sorry for the delay, and here we go
just some suggestions and feel free to ignore
as the drain rate rules, I only mod 3 diffs my selection because you didn't mention which one is the top priority

[Hitsounds]
I will not comment for finish hitsounds here, I think your style of mapping is on over-used finish so I let that be
add clap sound on the slidertick will be great, example the middle of these sliders 00:22:784 (1,3) -
I saw potential clap hitsounds are being replaced with whistle o.o, example 00:17:159 (3) -
* examples are taken from easy diff

[Easy]
00:17:159 (3,4) - flow cut, I suggest rotate the 00:15:284 (1) - and 00:17:159 (3) - for about 45 degrees each, so it will be symmetrical
00:21:847 (4,5,1) - this is a bit cut too, move (1) to the right OR move (4,5) to the left
00:47:159 (4,5) - not sure about this, not a good flow but I let that be. your slider shapes are too rigid..
these are applies on the other similar parts.. the flow seems not smooth enough
00:50:909 (6,1,2) - flow cut, I would suggest to move the (1) and so on to match the flow of the previous object

[Normal]
on normal diff, because the slider ticks are denser than easy diff, I suggest to add the claps on each center of sliders only, add timing points so the "unused" slider tick didn't produce clap sound
00:15:284 (1,2,3) - arranging like this, flow is not smooth, this also applies on the other slider-circle-slider re-positioning
00:35:675 (3,1) - flow cut, flip (1) horizontal, and re-arrange the next objects 00:36:612 (2,3,4) - flow is too crowded
00:48:565 (6,1) - flow cut, move (6) a bit up - x 248 y 220
00:56:065 (6) - ^
01:00:284 (1) - why 3/4 beat? newbs can't differentiate here
01:02:159 (6) - ^
01:04:034 (1) - ^
01:21:144 (1,2,3,4) - same case as 00:35:675 (3,1) -
02:15:284 (1) - overlap 02:14:112 (1,2,3) -

[Hard]
in here, because the long slider is not much, same as normal diff, just add timing point and custom hitsounds on the center of the sliders
00:16:456 (3,4,5) - why so linear?
00:23:956 (3,4,5) - ^
00:45:284 (1,2) - flow cut, rotate (2) a bit
00:47:862 (2,4) - overlap
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
and some similar stuffs, because you just copy paste them
01:06:847 (6,7) - flow cut, rotate (6) to the left
01:35:675 (6,1) - too cramped, rotate (1) to the right and re-arrange the objects after this one
02:01:925 (4,1) - same case as some objects that I have pointed before, flow not smooth
02:15:284 (1,2) - ^

I think that's all, need more improvements on flow
good luck
Topic Starter
deejaydray
Thank you, Setsurei! ^^

SPOILER

Setsurei wrote:



sorry for the delay, and here we go
just some suggestions and feel free to ignore
as the drain rate rules, I only mod 3 diffs my selection because you didn't mention which one is the top priority

[Hitsounds]
I will not comment for finish hitsounds here, I think your style of mapping is on over-used finish so I let that be
add clap sound on the slidertick will be great, example the middle of these sliders 00:22:784 (1,3) :arrow: sorry, no change (I like it more the way it is now)
I saw potential clap hitsounds are being replaced with whistle o.o, example 00:17:159 (3) :arrow: yes, because the style that I've chosen is finish-whistle clap-whistle finish-whistle clap-whistle
* examples are taken from easy diff

[Easy]
00:17:159 (3,4) - flow cut, I suggest rotate the 00:15:284 (1) - and 00:17:159 (3) - for about 45 degrees each, so it will be symmetrical :arrow: fixed
00:21:847 (4,5,1) - this is a bit cut too, move (1) to the right OR move (4,5) to the left :arrow: fixed
00:47:159 (4,5) - not sure about this, not a good flow but I let that be. your slider shapes are too rigid..
these are applies on the other similar parts.. the flow seems not smooth enough :arrow: sorry, no change (I've chosen this style because it's the chorus, so I wanted to use a more "interesting" design, judging the flow less)
00:50:909 (6,1,2) - flow cut, I would suggest to move the (1) and so on to match the flow of the previous object :arrow: sorry, no change

[Normal]
on normal diff, because the slider ticks are denser than easy diff, I suggest to add the claps on each center of sliders only, add timing points so the "unused" slider tick didn't produce clap sound :arrow: sorry, no change
00:15:284 (1,2,3) - arranging like this, flow is not smooth, this also applies on the other slider-circle-slider re-positioning
00:35:675 (3,1) - flow cut, flip (1) horizontal, and re-arrange the next objects 00:36:612 (2,3,4) - flow is too crowded :arrow: fixed
00:48:565 (6,1) - flow cut, move (6) a bit up - x 248 y 220 :arrow: fixed
00:56:065 (6) - ^ :arrow: ^
01:00:284 (1) - why 3/4 beat? newbs can't differentiate here :arrow: I wanted to make the 2nd part more different, and since this diff is Normal, I used a 3/4 beat, so don't worry, the newbs should play Easy then ^^
01:02:159 (6) - ^
01:04:034 (1) - ^
01:21:144 (1,2,3,4) - same case as 00:35:675 (3,1) :arrow: fixed
02:15:284 (1) - overlap 02:14:112 (1,2,3) :arrow: fixed

[Hard]
in here, because the long slider is not much, same as normal diff, just add timing point and custom hitsounds on the center of the sliders :arrow: sorry, no change
00:16:456 (3,4,5) - why so linear? :arrow: I like it better this way ^^
00:23:956 (3,4,5) - ^
00:45:284 (1,2) - flow cut, rotate (2) a bit :arrow: sorry, no change
00:47:862 (2,4) - overlap :arrow: ?
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
and some similar stuffs, because you just copy paste them
01:06:847 (6,7) - flow cut, rotate (6) to the left :arrow: fixed
01:35:675 (6,1) - too cramped, rotate (1) to the right and re-arrange the objects after this one :arrow: sorry, no change
02:01:925 (4,1) - same case as some objects that I have pointed before, flow not smooth
02:15:284 (1,2) - ^

I think that's all, need more improvements on flow
good luck
BigWilly
[Easy]

00:36:847 (4,5) - Make these go down at the same angle as the slider 00:37:784 (1) -
00:50:909 (6) - Try and make this start where 00:53:253 (2) - Ends
01:21:847 (4,5,1) - Make the Hitcircles go at the same angle as the slider (Like the first mod)
02:01:222 (2,3) - Make the End of 2 and the whole of 3 be on the same Y axis
Topic Starter
deejaydray
Thank you ^^

SPOILER

Feverie wrote:

[Easy]

00:36:847 (4,5) - Make these go down at the same angle as the slider 00:37:784 (1) -
:arrow: fixed
00:50:909 (6) - Try and make this start where 00:53:253 (2) - Ends :arrow: sorry, no change (I can't do that due to distance snap)
01:21:847 (4,5,1) - Make the Hitcircles go at the same angle as the slider (Like the first mod) :arrow: fixed

02:01:222 (2,3) - Make the End of 2 and the whole of 3 be on the same Y axis :arrow: fixed
sheela
Sorry for the really late reply.

Easy

00:15:284 (1,3) - I was thinking of putting them as a simple curve slider.
00:35:909 (3) - Make it a curve slider:
00:47:159 (4) - Add new combo
00:54:659 (4,5,6) - It feel repetitive. Try this:
SPOILER
00:52:784 (1) - Move it to x:398 y:303
00:53:253 (2) - Do Ctrl+G, and move it to x:318 y:249
00:54:190 (3) - Move it to x:173 y:156
00:54:659 (4,5,6) - Ctrl+H, and move them to x:95 y:98
00:54:659 (4) - Add a new combo.
01:20:909 (3) - Replace it by a curve slider:
01:32:159 (5) - Add a new combo.
01:37:784 (1,2,3,4,5,6,7) - Try this:
SPOILER
01:37:784 (1) - x:425 y:95
01:38:253 (2) - x:364 y:169
01:38:722 (3) - x:274 y:202
01:39:190 (4) - x:187 y:243
01:39:659 (5,6,7) - Ctrl+H, move them to x:96 y:288
01:39:659 (5) - Add a new combo.
02:12:472 (2) - Ctrl+J, move it to x:210 y:91

Normal

00:20:675 (4,5) - Make them straight to 00:19:972 (3) . If so, move 00:21:612 (6) to x:172 y:64, and 00:22:550 (7) to x:280 y:52.
01:03:097 to 01:04:034 - It feels empty.

Hard

00:20:206 (3) - Move it lower, like at x:226 y:274.
00:21:378 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - It's a repetitive pattern. Make another pattern. Or flip, rotate, something like that.
00:34:737 (2) - Move it to x:340 y:299.
00:36:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - It's a repetitive pattern, like in the second suggestion.
00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^
01:04:034 (1) - Move it to x:441 y:14 so it could have a blanket.
01:11:534 (1) - Move it to x;:335 y:242.
02:04:737 (2) - Move it to x:340 y:299.
02:06:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - Same as the second, fourth suggestion.

Insane

00:16:222 (1,2) - Move them to x:384 y:240.
00:18:214 (2) - Maybe remove this note, since there's no beat in the music here.
00:27:589 (1) - ^
00:45:636 - Remove the point that landed here, and to the 00:45:284 , put the same settings here.
00:56:065 (7) - Make a perfect stack to 00:55:128 (6) 's head.
00:58:175 (6) - Move it to x:315 y:322
00:58:878 (2) - Move it to x:256 y:61.
01:21:495 (2) - Remove the note. The reason is on the first suggestion.
01:31:690 (5) - Move it to x:255 y:296.
01:35:791 (2) - Remove the note.
That's all. Good Luck on ranking this map.
Topic Starter
deejaydray
Thanks a lot, sheela! :3
sheela901's mod

sheela901 wrote:

Sorry for the really late reply.

Easy

00:15:284 (1,3) - I was thinking of putting them as a simple curve slider. :arrow: fixed
00:35:909 (3) - Make it a curve slider: :arrow: fixed
00:47:159 (4) - Add new combo :arrow: sorry, no change
00:54:659 (4,5,6) - It feel repetitive. Try this: :arrow: fixed
SPOILER
00:52:784 (1) - Move it to x:398 y:303
00:53:253 (2) - Do Ctrl+G, and move it to x:318 y:249
00:54:190 (3) - Move it to x:173 y:156
00:54:659 (4,5,6) - Ctrl+H, and move them to x:95 y:98
00:54:659 (4) - Add a new combo. :arrow: sorry, no change
01:20:909 (3) - Replace it by a curve slider: :arrow: fixed
01:32:159 (5) - Add a new combo. :arrow: sorry, no change
01:37:784 (1,2,3,4,5,6,7) - Try this: :arrow: fixed
SPOILER
01:37:784 (1) - x:425 y:95
01:38:253 (2) - x:364 y:169
01:38:722 (3) - x:274 y:202
01:39:190 (4) - x:187 y:243
01:39:659 (5,6,7) - Ctrl+H, move them to x:96 y:288
01:39:659 (5) - Add a new combo. :arrow: sorry, no change
02:12:472 (2) - Ctrl+J, move it to x:210 y:91 :arrow: changed it in another way

Normal

00:20:675 (4,5) - Make them straight to 00:19:972 (3) . If so, move 00:21:612 (6) to x:172 y:64, and 00:22:550 (7) to x:280 y:52. :arrow: fixed
01:03:097 to 01:04:034 - It feels empty. :arrow: fixed

Hard

00:20:206 (3) - Move it lower, like at x:226 y:274. :arrow: sorry, no change
00:21:378 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - It's a repetitive pattern. Make another pattern. Or flip, rotate, something like that. :arrow: fixed
00:34:737 (2) - Move it to x:340 y:299. :arrow: fixed
00:36:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - It's a repetitive pattern, like in the second suggestion. :arrow: fixed
00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^ :arrow: fixed
01:04:034 (1) - Move it to x:441 y:14 so it could have a blanket. :arrow: changed it in another way
01:11:534 (1) - Move it to x;:335 y:242. :arrow: fixed
02:04:737 (2) - Move it to x:340 y:299. :arrow: :arrow: fixed
02:06:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - Same as the second, fourth suggestion. :arrow: fixed

Insane

00:16:222 (1,2) - Move them to x:384 y:240.
00:18:214 (2) - Maybe remove this note, since there's no beat in the music here.
00:27:589 (1) - ^
00:45:636 - Remove the point that landed here, and to the 00:45:284 , put the same settings here.
00:56:065 (7) - Make a perfect stack to 00:55:128 (6) 's head.
00:58:175 (6) - Move it to x:315 y:322
00:58:878 (2) - Move it to x:256 y:61.
01:21:495 (2) - Remove the note. The reason is on the first suggestion.
01:31:690 (5) - Move it to x:255 y:296.
01:35:791 (2) - Remove the note.
:arrow: seems like Krfawy fixed some of them too ^^
That's all. Good Luck on ranking this map.
Aurele
I love your music style. Feel free to poke me for a mod or even a diff on your future maps c:
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