Ceph23 wrote:
On to the next underused champ. Skarner.
I actually like playing this guy. Sure the ult has a lot of limitations (like having to walk straight through the enemy team to get that high-priority target) and he hardly does any damage, this guy can just punish a person who isn't paying attention.
I'm pretty sure there is someone out there who can play this guy well. 'cause I sure as hell can't.
Skarner scales well off of nearly every stat in the game, and attack speed can be roughly translated to CDR for him as well. Is it more worthwhile to build full tank and CDR, so that you can spam your perma-slow all throughout a teamfight, or to build more of a tanky DPS role, with items like Wit's End and Iceborne Gauntlet to do good damage and still remain relatively tanky?
Skarner was used during season 2, but fell off steeply later, which most attribute to the nerf to his ult. The nerf was for the occasion where an enemy would blink or dash during the cast time of his ultimate, and instead of escaping they would be dragged right back into Skarner, and their blink would be on cooldown. Now that he is never used competitively, do you think reverting the nerf would bring him back?
With Skarner's rework revealed, more emphasis is being put on his E, becoming his new slow, while his attack speed buff has been moved onto his Q from his shield.