Hi Merami~ I listen to a lot of your music from Diao ye zong :v speaking of which Comiket is coming very soon :3
Anyway, from my queue. Generally looks refined, and as such a lot of my suggestions are preferential--to imo improve what's good there already is in this map. Here you go!
GeneralSince you probably mapped Red first, there seems to be a lot of timing sections unused in the easier difficulties. Not too big of a problem.
No spinners in three of the difficulties. This I would consider to be a big problem for Green and Yellow diffs, not so much Orange and Red, since there will be no separating between people SSing the map with HD DT HR FL. Yellow looks solved, but Green is where it's most important. Consider putting one or two in some of your emptier spots in Green.
Green00:07:542 (1) - Finish?
00:34:584 (1) - ^
01:01:627 (1) - ^ (head)
01:05:007 (1) - ^ (tail)
01:06:697 (2) - ^ (tail)
01:55:711 (1) - ^
01:59:091 (4) - ^ (2nd and tail)
02:31:204 (1) - Preferably change this timing section to use soft beats instead, as the music is soft as well in this part.
02:49:796 (1) - Finish?
02:53:598 (1) - ^
02:54:021 (2) - ^
Yellow00:07:542 (1) - Finish?
00:14:303 (1) - ^
00:51:486 (1) - ^, since you added one to the tail of 00:50:218 (2), so it doesn't leave the cymbal hanging
01:05:429 (1) - ^
01:05:852 (2) - ^
01:45:570 (1) - ^, since you added one to the head of 01:44:725 (2)
01:59:514 (2) - ^
01:59:936 (3) - ^
02:18:528 (3) - ^
02:21:908 (3) - ^
02:25:289 (3) - ^
02:30:359 (2) - Preferably change this timing section to use soft hitsounds, as the music softens as well.
02:43:035 (2) - Finish on the head of this?
02:49:796 (1) - ^
02:53:598 (2) - ^
02:54:021 (3) - ^
Orange00:07:542 (1) - Suggesting a finish here to start off.
00:13:880 (6) - Finish at the tail of this?
00:29:514 (1) - Suggesting a finish here. A finish on the head of 00:29:620 (2) is acceptable but...
00:31:204 (1) - Suggesting a finish here. A finish on the head of 00:31:310 (2) starts to sound a bit disruptive of the music imo, I strongly suggest removing
00:32:894 (1) - ^ and 00:33:000 (2) - ^
00:41:345 (6) - Suggesting an extra circle here so you don't break your pattern of not having an interval of a full beat without an object. Plus a finish :3
00:52:542 (6) - Why a finish here?
01:27:190 (1) to 01:28:458 (7) - Purely cosmetic, but I suggest having circle 1 sound really soft, getting gradually louder throughout, and circle 7 being the loudest (crescendo). It would help with the dramatic effect from the music plus the change of spacing. Consider adding 7 timing sections for that :3
01:44:725 (1) - Why a finish here?
01:52:331 (1) - How about a finish here? (It's Kiai, abuse it make it count :3)
01:55:711 (2) - ^
02:18:528 (9) - ^ (head)
02:21:908 (9) - ^ (head)
02:25:289 (9) - ^ (head)
02:30:148 (3) - This timing section, I think it would be much better if you used your soft hitsound sets--since the music goes soft as well.
02:46:415 (1) - Finish?
02:49:796 (2) - ^
Red00:07:542 (1) - Finish?
00:29:091 (5) - Consider a timing section changing this circle into a soft beat, and maybe the circle after it as well. Purely cosmetic.
00:30:782 (5) - ^
00:32:472 (4) - ^
00:29:514 (1) - Suggesting a finish here. A finish on the head of 00:29:620 (2) is acceptable but...
00:31:204 (1) - Suggesting a finish here. A finish on the head of 00:31:310 (2) starts to sound a bit disruptive of the music imo, I strongly suggest removing
00:32:894 (1) - ^ and 00:33:000 (2) - ^
01:27:190 (1) to 01:28:458 (7) - I think it would be nice if you lowered down the volume of these hits.
02:03:739 (7) - Change to soft (only this slider) to enhance the guitar solo?
02:15:993 (1) - FREEDOM DIVE! But I also rather agree with Hinsvar's mod as this stream requires a very advanced tracking skill level, plus tap consistency, plus nerves of steel--if any of these goes wrong for a player, the health bar is not going to be friendly to them at all. Furthermore, 02:18:528 (1,2,3,4,5,6,7,8) and 02:25:289 (1,2,3,4,5,6,7,8) musically doesn't sound as strong as the other circles in this stream, so I think these could be changed into two sliders (with reverse arrows over itself to keep the stream sound alive) each just to make sure this map doesn't become abnormally hard because of the sheer consistency needed to clear these. One mistake on either the tracking or the tapping, and you're either dead, or hitting 100/50s with every single circle and losing acc like a boss.
02:28:669 (9) - Maybe tone down the slider speed even more on this? Cosmetic.
02:30:148 (3) - This timing section, preferably change to soft hitsounds for the same reason as above difficulties.
02:47:155 (4) to 02:47:260 (5) - Isn't this a bit too cruel of a mini jump for a lot of mouse users?
02:50:535 (4) to 02:50:641 (5) - ^
Thanks for the opportunity for me to mod your map. It increases my experience with modding because I'm such a new one T_T hope this will be of help to you!