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MuryokuP - Overture

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Irreversible
Well sephi, there are other maps which actually wait for rank even longer, because other BATs don't look at it, but here we go ;)

[Pagno's Easy]

Well xD There are some DS errors, where the DS goes from 0.8 to 1.33 .. Anyway, there are a lot of stacks in that diff, whereas I also can't really understand why you don't follow the flow more naturally.

00:42:538 (1,2,3) - The slider goes to the left side, and the circle is on the right side. I strongly recommend that you change the first slider, to avoid having this weird flow feeling. (for comparison: 00:45:038 (1,2,3) - check that out, you've done this one quite well)
00:47:538 (1) - Due to the new combo here, the flow goes weird again. 00:46:288 (2,3,1) - The flow in that part is all straight, and that bothers me a bit, since I'm not really sure how confortable beginner will feel while playing this. This is very personal though, because I don't feel confortable playing them myself. http://puu.sh/5sXcf.jpg Some ideas, i don't know whether you'll like that or not, just tell me what you think please :P
00:56:288 (2,3) - That up down isn't really recommended for easy as well.. an easy should be as easy to read as possible, but with that stacks, it's rather hard >_<
01:01:913 (2) - What about something like 251 71? That curvy feeling seems quite funny!
01:02:538 (1,2) - To follow the natural flow better here, I suggest putting (2) UNDER the slider end of (1). http://puu.sh/5sXi5.jpg Something like this, is what I mean. It will grant a better flow for sure.
01:07:538 (1,2,1,2) - Stacks stacks. It would be really nice if you could think of something different here.. 01:10:038 (1,2) - Especially this pattern. I can't recommend that at all.
01:15:038 (1,2,3) - http://puu.sh/5sXmG.jpg
01:22:538 (1,2,1,2) - ..? What happened with the DS here?

Well, I quite disagree with some parts here, as you can see. I'm sure we can find a solution we both agree on! Just let me know what you think :)

[Normal]

00:45:975 (2,3) - That blanketing here looks poorly made. Please try it again :O
00:47:538 (1) - Same issue here as in easy, I strongly assume that the natural flow will be better if the circle is above the slider. http://puu.sh/5sXDR.jpg
01:29:725 (4,1,2,3) - Flows weird to be honest, same issue as before (natural flow, slider goes <- the next circle is -> .. you know)

rest is fine~

[Nemis' Hard]

Cool diff!

[galvenize]

Uhm, I'm a bit confused, 00:16:288 - this hitsound tells me it's 5%, which wouldn't be audible, yet it's really loud? how?

00:43:319 (5) - how is that really really big jump explained? D: I feel that's way too high and breaks the flow quite much, what about http://puu.sh/5sY7U.jpg ?
01:10:819 (2,3,4) - Maybe use another pattern here instead of the stack? The stack doesn't really fit here imo. Triangle, or just normal spacing?

Interesting diff.

[Insane]

00:55:975 (5,6,7,8) - overmap?
01:03:788 (1) - I guess a curve with 1 point is enough xD
01:22:069 (3) - CTRL + G grants better flow i guess
01:04:725 (4,5) - For some reason I like those, but not the stream ones. hm.. Also, I would suggest only to delete the stream where I wrote overmap, and leave the rest, since they actualy sound better.
01:32:225 (1) - You're the only one who uses NC here ;w; I would make it equal to all other diffs (well, no. the others should make it equal to your diff)
00:18:475 (4) - 00:23:475 (7) - Add NC to emphasize those sliders?
Quite jumpy!

Alright.. call me if you have any questions, or so~
Topic Starter
Sephibro

Irreversible wrote:

[Normal]

00:45:975 (2,3) - That blanketing here looks poorly made. Please try it again :O ok i used (3)'s approach circle this time, it should look better :P
00:47:538 (1) - Same issue here as in easy, I strongly assume that the natural flow will be better if the circle is above the slider. http://puu.sh/5sXDR.jpg probably now 00:48:475 (4) flows better with the next slider, thank you!
01:29:725 (4,1,2,3) - Flows weird to be honest, same issue as before (natural flow, slider goes <- the next circle is -> .. you know) if it's not a big problem i would like to keep this, i love these kinds of flow in flashlight :)

rest is fine~

[Insane]

00:55:975 (5,6,7,8) - overmap? you're right, it should be like this http://puu.sh/5t062.jpg. changed!
01:03:788 (1) - I guess a curve with 1 point is enough xD 01:03:788 (1) - 01:11:288 (1) - i wanted these two slider to have a "weird" blanket (something in the middle between an usual blanket and a slider that flows to the next circle), so i had to put more than 1 node only :P
01:22:069 (3) - CTRL + G grants better flow i guess i prefer the symmetry
01:04:725 (4,5) - For some reason I like those, but not the stream ones. hm.. Also, I would suggest only to delete the stream where I wrote overmap, and leave the rest, since they actualy sound better.
01:32:225 (1) - You're the only one who uses NC here ;w; I would make it equal to all other diffs (well, no. the others should make it equal to your diff) my mistake there, actually i don't know why did i NC'd it
00:18:475 (4) - 00:23:475 (7) - Add NC to emphasize those sliders? Done!
Quite jumpy! not that much xD
Thank you! <3
Pagno
Thanks Irreversible for your mod!
I've changed most of the sliders and tried to make some stacks easier to read!

Here's the code, Sephi

.osu
osu file format v12

[General]
AudioFilename: Overture.mp3
AudioLeadIn: 0
PreviewTime: 62459
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16288
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8

[Metadata]
Title:Overture
TitleUnicode:Overture
Artist:MuryokuP
ArtistUnicode:無力P
Creator:Sephibro
Version:Pagno's Easy
Source:
Tags:your pianist piano instrumental megurine luka vocaloid pagno galvenize nemis
BeatmapID:314688
BeatmapSetID:122520

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luka-megurine-playing-piano.jpg",0,0
//Break Periods
2,33988,35473
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,255,255

[TimingPoints]
11288,625,4,2,1,15,1,0
16288,-66.6666666666667,4,2,1,15,0,0
36913,-100,4,2,1,20,0,0
38163,-100,4,2,1,15,0,0
39413,-100,4,2,1,10,0,0
40663,-100,4,2,1,5,0,0
41288,-100,4,2,2,5,0,0
42538,312.5,4,1,1,60,1,1
42557,-100,4,1,1,60,0,0
82538,-100,4,1,1,60,0,1
92225,-100,4,1,1,20,0,1
92459,-100,4,1,1,5,0,0


[Colours]
Combo1 : 184,102,238
Combo2 : 128,255,128
Combo3 : 21,138,255

[HitObjects]
140,248,16288,2,0,B|216:208|296:288|374:246,2,240.000009155273
144,120,21288,6,0,B|200:80|256:120|256:120|316:80|366:118,2,240.000009155273
384,80,26288,6,0,B|416:144|392:224|312:224|352:344,1,240.000009155273,2|0,0:0|0:0,0:0:0:0:
219,117,28788,6,0,P|295:73|384:80,2,180.000006866455,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,208,31288,6,0,P|208:256|323:201,2,240.000009155273,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,36913,12,0,41288,1:0:0:0:
88,64,42538,6,0,P|113:140|200:216,1,160,4|8,0:0|0:0,0:0:0:0:
304,272,43788,1,0,0:0:0:0:
376,144,44413,1,8,0:0:0:0:
512,88,45038,6,0,B|487:106|487:106|510:199|423:256,1,160,4|8,0:0|0:0,0:0:0:0:
336,304,46288,1,0,0:0:0:0:
216,224,46913,1,8,0:0:0:0:
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216,224,48788,2,0,P|120:288|32:272,1,160,0|8,0:0|0:0,0:0:0:0:
96,144,50038,5,4,0:0:0:0:
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Topic Starter
Sephibro

Irreversible wrote:

Uhm, I'm a bit confused, 00:16:288 - this hitsound tells me it's 5%, which wouldn't be audible, yet it's really loud? how?
oh about this, those circles were hitsounded through Compose > Sample Import, which allows you to assign an hitsound and a volume to each hitcircle without having to create an inherited timing section every time
galvenize
how is that really really big jump explained? D:
I wish I could explain it really, it's just the way I map!

I unstacked that bit you mentioned.
http://puu.sh/5ta0s.rar
Topic Starter
Sephibro
Everything updated!
Nvirjskly
Just as a comment (not a mod,) it seems as if at the end 'Kiai' the difficulty increases in every diff except for the Hard, in which there is just a bunch of long sliders.

It seems as if it is a slight inconsistency. It plays fine, just seems off. Otherwise I like the mapset & hope it gets ranked!
Irreversible
Alright, checked everything IRC again.

01:24:413 (3,4,5,6,7,8,9,10,1) - This 1/4 stream in galvenize's diff is slightly overmapped on the 1/2 beat but it helps to build up momentum for the kiai. Therefore it is a rare exception that I am willing to rank this map.

Ranked!
Pagno
1st
CXu
Grats :D
sheela
Congrats again~
luxoDeh
Oi congratulazioni Sephibro :3 mi ricordo di questa map :D ottimo lavoro! ^.^
Kinomi
gratz
yoshilove
omedeto~~ nice hitsound and mapset!
FrzR
Congrats.. ^^
sjoy
cool~
Rakuen
grats !
-Neipezi
congratz:D/
Nyukai
Gratz!
Vhy
gratz ~
WingSilent
A new ranked MuryokuP <3
Congratulations :3

But i feel bad about meiikyuu because she also tried to rank this song.
AngryDove
I feel like I've heard this song from an anime before. If anyone knows what it is, I'd like a reply.
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