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MuryokuP - Overture

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Saturnalize

Pagno's Easy

  1. Slider end stack is nono : http://puu.sh/5kDgA.jpg , http://puu.sh/5kDj9.jpg
  2. 01:22:538 (1,2,1,2) - Try to be more creative in this part : https://osu.ppy.sh/ss/1107009 , http://osu.ppy.sh/ss/1107012 , http://osu.ppy.sh/ss/1107014

Normal


Nemis' Hard

  1. 00:23:475 (1) - I hate you, please reduce the spacing. No, it's not okay, if you ask me.
  2. 00:33:475 (1) - What kind of slider is this
  3. 01:22:538 (1) - Could you move it a bit upper so the head looks more visible?
  4. 01:29:413 (3,4) - All of sudden, why
  5. But I like how you put whistle, lovely.

galvenize

  1. It took some tries for me to get your beat
  2. But it's pretty hard to figure it out
  3. I was expecting more but this is great enough. I can't find any problem.

Insane

  1. 00:43:788 (1,2,3,4,5,6,7,8) - http://puu.sh/5kFpH.jpg ; idk what I'm doing lol
  2. 01:24:413 (1,2,3) - http://osu.ppy.sh/ss/1107057

As for general I think the piano plays it's last note at 01:32:433
Remember that most of my mod are suggestions.
Don't forget to check AIMod for general mistake (unsnap, preview, etc)
Good luck.
Topic Starter
Sephibro

Lust wrote:

[Normal]
  1. 00:44:413 (4) - angle slider end inwards a bit done
  2. 01:11:913 (6) - ^ this is ok
  3. 01:19:413 (3,1) - try this for better flow this would mess with distance snap a lot

Loli Cjj wrote:

Insane

  1. 00:43:788 (1,2,3,4,5,6,7,8) - http://puu.sh/5kFpH.jpg ; idk what I'm doing lol this one flows better imo
  2. 01:24:413 (1,2,3) - http://osu.ppy.sh/ss/1107057 i've thought about doing this too, but they're single notes there
Thank you both for your mods!
FrzR
Hello, from #modreqs

[General]
MuryokuP <3
[Pagno's Easy]
Pretty good map. Didn't see any problems here.
[Normal]
Set tick rate to 2. Especially on the intro, the ticks match to the piano notes in the song.
[Nemi's Hard]
The slider velocity is too slow on the intro. 0.75x would be better.
01:08:788 (1,2,3,4,5,6,7) - Very confusing pattern. >< I suggest changing this to another one.
[Conlusion]
That's it for me. Sorry if this mod isn't that very helpful at all. Your map is very good.
Good luck. ><
Oriance
Yo, from my Queue.

My god, what beautiful music :cry:

Easy
01:30:038 (1) - Doesn't really need a finish
01:31:288 (3) - ^
01:31:913 (4) - Remove finish, add clap

Normal
00:17:538 (2) - Blanket maybe?

galvenize
01:24:413 - For the stream, the whistles aren't necessary.

Honestly, this is pretty damn good in my opinion. Go get it ranked already, I'll be happy to dl and star it (Don't got any stars atm...)
Oh, don't kudos me if this isn't helpful.
Topic Starter
Sephibro

Oriance wrote:

Normal
00:17:538 (2) - Blanket maybe? good idea, done!
Thanks for your mod, i'm glad you like my map :)
CXu
m4m from like a century ago. Hi.

[General]
  1. Fine.
[Insane]
  1. 00:53:788 (1,2,1,2,1,2) - I can see what you're trying to do with the combo here, but it looks really weird when the strong beat at 00:55:038 - isn't a new combo. Consider removing NC from 00:54:256 (1) - and 00:54:725 (1) - , then add it at 00:55:038 (2) -
  2. 01:10:975 (4) - Make this a copy of 01:10:663 (3) - . Currently looks kinda off ingame.
  3. 01:32:225 (1) - End this at 01:32:498 - (1/8) ?
[galvenize]
  1. 00:53:163 (4,5) - Feels too close imo. You generally use a jump for this part, so yeah.
  2. 01:00:663 (4,5) - Same as above. ^
  3. 01:10:038 (1) - Missed a finish on head here.
  4. 01:24:100 (2) - Might just be personal preference, but a triple feels better to me here than a slider.
  5. 01:32:381 (4) - Make this a slider ending at 01:32:498 - (1/8) ? That is, if Sephibro does so in Insane.
[Nemis' Hard]
  1. I like the whistles, but they're a bit too loud for my tastes. Consider adding a custom whistle with lowered volume.
  2. 01:13:006 (2) - Stack with 01:12:225 (4) - ?
[Normal]
  1. 01:31:913 (4) - Same as Insane.
[Pagno's Easy]
  1. 00:16:288 (1) - Might as well move this so it's horizontally centered, seeing as 00:21:288 (1) - is more or less symmetrical.
  2. 00:31:288 (2) - New combo.
  3. 01:20:038 (3) - Same as above. ^
  4. 01:31:913 (4) - Considering ending this at 01:32:498 - (1/8), if Sephibro decides to do so in his diffs. 1/8 should be fine as it's the end of a slider, at the end of the map.
Not much to say. Love the hitsounds at the beginning of Hard, Insane and galv.
Topic Starter
Sephibro

CXu wrote:

[Insane]
  1. 00:53:788 (1,2,1,2,1,2) - I can see what you're trying to do with the combo here, but it looks really weird when the strong beat at 00:55:038 - isn't a new combo. Consider removing NC from 00:54:256 (1) - and 00:54:725 (1) - , then add it at 00:55:038 (2) - that downbeat without a new combo bugged me too, changed even if it was probably more readable before
  2. 01:10:975 (4) - Make this a copy of 01:10:663 (3) - . Currently looks kinda off ingame. done
  3. 01:32:225 (1) - End this at 01:32:498 - (1/8) ? i ended it at 01:32:459 - http://puu.sh/5oZxH.jpg and reduced slider velocity to 0,8x
[Normal]
  1. 01:31:913 (4) - Same as Insane. same as Insane
Not much to say. Love the hitsounds at the beginning of Hard, Insane and galv.
Thank you! I'm glad you like those hitsounds :)
Pagno
There you are, Sephi~
Pagno's Easy
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 62459
Countdown: 0
SampleSet: Normal
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8

[Metadata]
Title:Overture
TitleUnicode:Overture
Artist:MuryokuP
ArtistUnicode:無力P
Creator:Sephibro
Version:Pagno's Easy
Source:
Tags:your pianist piano instrumental megurine luka vocaloid pagno galvenize nemis
BeatmapID:314688
BeatmapSetID:122520

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
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Nemis
Fixed really a few things, but thanks anyway! Fixed everything from CXu.

Here is the diff, Sephibro is making the normal-hitwhistle for my diff.
galvenize
Holy moly, CXu is a BAT.

Didn't change the ending slider, I quite like the way it is!
Topic Starter
Sephibro
updated - new hitsound for nemis' whistle
everything should be set now :)
CXu

galvenize wrote:

Holy moly, CXu is a BAT.
'Sup.

@galv, you sure you don't want to end it at 01:32:459 - ? Seeing as everyone else did :P Also might as well end kiai at 01:32:459 - , to be consistent over all diffs. And I still think those first two sliders I mentioned are too close, really.

@pagno, actually, 01:22:538 (1,2) - move this a bit to the right so 01:23:788 (2) - head is centered? for symmetry :p

Other than that, I'm fine with this. Poke me when you're ready I guess.
Pagno
Fixed!
Topic Starter
Sephibro

CXu wrote:

[galvenize]
[list][*]00:53:163 (4,5) - Feels too close imo. You generally use a jump for this part, so yeah.
[*]01:00:663 (4,5) - Same as above. ^
First one plays fine to me, but i kinda agree on the second one, maybe you could move (4) somewhere around 416|52
Regarding the last circle/slider, i guess it's not a big problem, i've seen other maps that have a guest diff with different kiai times
galvenize
Two jumps it is then!
I really don't want to change the last slider bit though, hope it's not too much of an issue.
CXu
Blarb.
Cloudchaser
k-kawow

Go for rank~
Topic Starter
Sephibro
Hello
Irreversible
Well sephi, there are other maps which actually wait for rank even longer, because other BATs don't look at it, but here we go ;)

[Pagno's Easy]

Well xD There are some DS errors, where the DS goes from 0.8 to 1.33 .. Anyway, there are a lot of stacks in that diff, whereas I also can't really understand why you don't follow the flow more naturally.

00:42:538 (1,2,3) - The slider goes to the left side, and the circle is on the right side. I strongly recommend that you change the first slider, to avoid having this weird flow feeling. (for comparison: 00:45:038 (1,2,3) - check that out, you've done this one quite well)
00:47:538 (1) - Due to the new combo here, the flow goes weird again. 00:46:288 (2,3,1) - The flow in that part is all straight, and that bothers me a bit, since I'm not really sure how confortable beginner will feel while playing this. This is very personal though, because I don't feel confortable playing them myself. http://puu.sh/5sXcf.jpg Some ideas, i don't know whether you'll like that or not, just tell me what you think please :P
00:56:288 (2,3) - That up down isn't really recommended for easy as well.. an easy should be as easy to read as possible, but with that stacks, it's rather hard >_<
01:01:913 (2) - What about something like 251 71? That curvy feeling seems quite funny!
01:02:538 (1,2) - To follow the natural flow better here, I suggest putting (2) UNDER the slider end of (1). http://puu.sh/5sXi5.jpg Something like this, is what I mean. It will grant a better flow for sure.
01:07:538 (1,2,1,2) - Stacks stacks. It would be really nice if you could think of something different here.. 01:10:038 (1,2) - Especially this pattern. I can't recommend that at all.
01:15:038 (1,2,3) - http://puu.sh/5sXmG.jpg
01:22:538 (1,2,1,2) - ..? What happened with the DS here?

Well, I quite disagree with some parts here, as you can see. I'm sure we can find a solution we both agree on! Just let me know what you think :)

[Normal]

00:45:975 (2,3) - That blanketing here looks poorly made. Please try it again :O
00:47:538 (1) - Same issue here as in easy, I strongly assume that the natural flow will be better if the circle is above the slider. http://puu.sh/5sXDR.jpg
01:29:725 (4,1,2,3) - Flows weird to be honest, same issue as before (natural flow, slider goes <- the next circle is -> .. you know)

rest is fine~

[Nemis' Hard]

Cool diff!

[galvenize]

Uhm, I'm a bit confused, 00:16:288 - this hitsound tells me it's 5%, which wouldn't be audible, yet it's really loud? how?

00:43:319 (5) - how is that really really big jump explained? D: I feel that's way too high and breaks the flow quite much, what about http://puu.sh/5sY7U.jpg ?
01:10:819 (2,3,4) - Maybe use another pattern here instead of the stack? The stack doesn't really fit here imo. Triangle, or just normal spacing?

Interesting diff.

[Insane]

00:55:975 (5,6,7,8) - overmap?
01:03:788 (1) - I guess a curve with 1 point is enough xD
01:22:069 (3) - CTRL + G grants better flow i guess
01:04:725 (4,5) - For some reason I like those, but not the stream ones. hm.. Also, I would suggest only to delete the stream where I wrote overmap, and leave the rest, since they actualy sound better.
01:32:225 (1) - You're the only one who uses NC here ;w; I would make it equal to all other diffs (well, no. the others should make it equal to your diff)
00:18:475 (4) - 00:23:475 (7) - Add NC to emphasize those sliders?
Quite jumpy!

Alright.. call me if you have any questions, or so~
Topic Starter
Sephibro

Irreversible wrote:

[Normal]

00:45:975 (2,3) - That blanketing here looks poorly made. Please try it again :O ok i used (3)'s approach circle this time, it should look better :P
00:47:538 (1) - Same issue here as in easy, I strongly assume that the natural flow will be better if the circle is above the slider. http://puu.sh/5sXDR.jpg probably now 00:48:475 (4) flows better with the next slider, thank you!
01:29:725 (4,1,2,3) - Flows weird to be honest, same issue as before (natural flow, slider goes <- the next circle is -> .. you know) if it's not a big problem i would like to keep this, i love these kinds of flow in flashlight :)

rest is fine~

[Insane]

00:55:975 (5,6,7,8) - overmap? you're right, it should be like this http://puu.sh/5t062.jpg. changed!
01:03:788 (1) - I guess a curve with 1 point is enough xD 01:03:788 (1) - 01:11:288 (1) - i wanted these two slider to have a "weird" blanket (something in the middle between an usual blanket and a slider that flows to the next circle), so i had to put more than 1 node only :P
01:22:069 (3) - CTRL + G grants better flow i guess i prefer the symmetry
01:04:725 (4,5) - For some reason I like those, but not the stream ones. hm.. Also, I would suggest only to delete the stream where I wrote overmap, and leave the rest, since they actualy sound better.
01:32:225 (1) - You're the only one who uses NC here ;w; I would make it equal to all other diffs (well, no. the others should make it equal to your diff) my mistake there, actually i don't know why did i NC'd it
00:18:475 (4) - 00:23:475 (7) - Add NC to emphasize those sliders? Done!
Quite jumpy! not that much xD
Thank you! <3
Pagno
Thanks Irreversible for your mod!
I've changed most of the sliders and tried to make some stacks easier to read!

Here's the code, Sephi

.osu
osu file format v12

[General]
AudioFilename: Overture.mp3
AudioLeadIn: 0
PreviewTime: 62459
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16288
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8

[Metadata]
Title:Overture
TitleUnicode:Overture
Artist:MuryokuP
ArtistUnicode:無力P
Creator:Sephibro
Version:Pagno's Easy
Source:
Tags:your pianist piano instrumental megurine luka vocaloid pagno galvenize nemis
BeatmapID:314688
BeatmapSetID:122520

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luka-megurine-playing-piano.jpg",0,0
//Break Periods
2,33988,35473
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,255,255

[TimingPoints]
11288,625,4,2,1,15,1,0
16288,-66.6666666666667,4,2,1,15,0,0
36913,-100,4,2,1,20,0,0
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82538,-100,4,1,1,60,0,1
92225,-100,4,1,1,20,0,1
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Combo2 : 128,255,128
Combo3 : 21,138,255

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376,144,44413,1,8,0:0:0:0:
512,88,45038,6,0,B|487:106|487:106|510:199|423:256,1,160,4|8,0:0|0:0,0:0:0:0:
336,304,46288,1,0,0:0:0:0:
216,224,46913,1,8,0:0:0:0:
96,144,47538,6,0,P|192:80|280:96,1,160,4|8,0:0|0:0,0:0:0:0:
216,224,48788,2,0,P|120:288|32:272,1,160,0|8,0:0|0:0,0:0:0:0:
96,144,50038,5,4,0:0:0:0:
216,224,50663,1,8,0:0:0:0:
336,152,51288,1,0,0:0:0:0:
464,224,51913,1,8,0:0:0:0:
336,294,52538,6,0,P|305:223|336:152,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
464,224,54413,1,8,0:0:0:0:
336,152,55038,6,0,B|304:136|304:136|255:72|175:76,1,160,4|8,0:0|0:0,0:0:0:0:
184,224,56288,1,0,0:0:0:0:
64,112,56913,1,8,0:0:0:0:
40,272,57538,6,0,P|119:269|184:224,1,160,4|8,0:0|0:0,0:0:0:0:
328,224,58788,1,0,0:0:0:0:
256,104,59413,1,8,0:0:0:0:
397,88,60038,6,0,P|381:165|328:224,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
251,71,61913,1,8,0:0:0:0:
96,112,62538,6,0,P|56:176|48:280,1,160,4|8,0:0|0:0,0:0:0:0:
184,336,63788,1,0,0:0:0:0:
248,184,64413,1,8,0:0:0:0:
368,72,65038,6,0,P|408:141|388:260,1,160,4|8,0:0|0:0,0:0:0:0:
288,320,66288,1,0,0:0:0:0:
160,224,66913,1,8,0:0:0:0:
48,104,67538,6,0,P|116:66|195:70,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
160,224,69413,1,8,0:0:0:0:
277,335,70038,6,0,P|349:279|365:183,1,160,4|8,0:0|0:0,0:0:0:0:
320,64,71288,2,0,P|248:120|232:216,1,160,0|8,0:0|0:0,0:0:0:0:
400,240,72538,6,0,B|368:264|368:264|328:336|256:336,1,160,4|8,0:0|0:0,0:0:0:0:
240,192,73788,1,0,0:0:0:0:
400,240,74413,1,8,0:0:0:0:
362,98,75038,6,0,B|330:122|330:122|290:194|218:194,1,160,4|8,0:0|0:0,0:0:0:0:
144,64,76288,1,0,0:0:0:0:
56,192,76913,1,8,0:0:0:0:
104,336,77538,6,0,P|230:321|294:244,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
152,184,79413,1,8,0:0:0:0:
106,47,80038,6,0,P|185:43|256:80,1,160,4|8,0:0|0:0,0:0:0:0:
405,112,81288,2,0,P|326:116|256:80,1,160,0|8,0:0|0:0,0:0:0:0:
144,184,82538,6,0,B|64:304|64:304|-8:296,1,160,4|8,0:0|0:0,0:0:0:0:
207,309,83788,2,0,L|296:176,1,160,0|8,0:0|0:0,0:0:0:0:
456,160,85038,6,0,P|416:64|360:32,1,160,4|8,0:0|0:0,0:0:0:0:
296,176,86288,2,0,L|144:272,1,160,0|8,0:0|0:0,0:0:0:0:
160,104,87538,6,0,P|240:64|376:64,1,160,4|8,0:0|0:0,0:0:0:0:
445,126,88788,2,0,P|374:163|296:176,1,160,0|8,0:0|0:0,0:0:0:0:
360,328,90038,5,4,0:0:0:0:
296,176,90663,1,8,0:0:0:0:
212,312,91288,1,4,0:0:0:0:
161,162,91913,2,0,P|230:153|296:176,1,140,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Sephibro

Irreversible wrote:

Uhm, I'm a bit confused, 00:16:288 - this hitsound tells me it's 5%, which wouldn't be audible, yet it's really loud? how?
oh about this, those circles were hitsounded through Compose > Sample Import, which allows you to assign an hitsound and a volume to each hitcircle without having to create an inherited timing section every time
galvenize
how is that really really big jump explained? D:
I wish I could explain it really, it's just the way I map!

I unstacked that bit you mentioned.
http://puu.sh/5ta0s.rar
Topic Starter
Sephibro
Everything updated!
Nvirjskly
Just as a comment (not a mod,) it seems as if at the end 'Kiai' the difficulty increases in every diff except for the Hard, in which there is just a bunch of long sliders.

It seems as if it is a slight inconsistency. It plays fine, just seems off. Otherwise I like the mapset & hope it gets ranked!
Irreversible
Alright, checked everything IRC again.

01:24:413 (3,4,5,6,7,8,9,10,1) - This 1/4 stream in galvenize's diff is slightly overmapped on the 1/2 beat but it helps to build up momentum for the kiai. Therefore it is a rare exception that I am willing to rank this map.

Ranked!
Pagno
1st
CXu
Grats :D
sheela
Congrats again~
luxoDeh
Oi congratulazioni Sephibro :3 mi ricordo di questa map :D ottimo lavoro! ^.^
Kinomi
gratz
yoshilove
omedeto~~ nice hitsound and mapset!
FrzR
Congrats.. ^^
sjoy
cool~
Rakuen
grats !
-Neipezi
congratz:D/
Nyukai
Gratz!
Vhy
gratz ~
WingSilent
A new ranked MuryokuP <3
Congratulations :3

But i feel bad about meiikyuu because she also tried to rank this song.
AngryDove
I feel like I've heard this song from an anime before. If anyone knows what it is, I'd like a reply.
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