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Nakagawa Kanon starring Touyama Nao - Hitomi Kara Snow

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Total Posts
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Topic Starter
Voxnola
no


f**k this map
ichivictus
Hi there! From my mod queue for first time mods :3

General
Get timing rechecked by a few people. Feels okay, but I'm always weary whenever I see more than one timing point for a short song. Ask in #modhelp.

[Lucid]
Unrankable stuff/Highly suggested:

Use tiny grid size so DS can be constant.
Should be 1.0x but places like here 00:04:489 (3,4) - are .9x and would look better if 1.0

But I suggest 1.1x throughout the whole map. It will allow you to blanket 1/2's and do more without bad overlaps. And it doesn't add much to difficulty. In fact, it makes it a little easier to read.
For example. Before: http://i.imgur.com/xlIhMbd.png After 1.1x DS: http://i.imgur.com/InNOT0B.png

00:05:989 (1) - This is easy diff right? I'd make this one reverse with an added circle instead.

00:56:964 (5) - Try to avoid major SV changes like this in Easy
01:02:964 (6) - ^
01:17:550 (6) - ^

Aesthetics:
00:29:964 (4,5) - Rotate (5) by around 20 degrees and reposition http://i.imgur.com/R2Y3RTH.png
00:32:964 (1) - Reposition (1) http://i.imgur.com/DmPL16Y.png
00:32:964 (1,2) - I'd personally make these shorter like this http://i.imgur.com/AqzRqCz.png It plays better and looks better
00:39:714 (2) - ctrl+j and reposition
00:42:714 (5) - Slider could look better (add some curves, experiment)
00:47:964 (3,4,5) - Reposition and center these like this : http://i.imgur.com/Qhsu3VF.png

[Euphoria]
This feels like a Hard diff but then if it is, SV should be slightly higher and ~1.3x DS should be used.
Very good flow and placement otherwise. Should have a few more jumps though and the change of DS and SV after adjusting everything should make the map look better. Please do this o.o

Send me another request on my thread once your done with all these changes because the DS changes will change the maps quite a bit. I'll mod it again (or I'll have my friend do it).
Topic Starter
Voxnola
SPOILER

ichivictus wrote:

Hi there! From my mod queue for first time mods :3

General
Get timing rechecked by a few people. Feels okay, but I'm always weary whenever I see more than one timing point for a short song. Ask in #modhelp. Will do. I also feel weird about this...

[Lucid]
Unrankable stuff/Highly suggested:

Use tiny grid size so DS can be constant.
Should be 1.0x but places like here 00:04:489 (3,4) - are .9x and would look better if 1.0 adjusted and is looking for more places like that

But I suggest 1.1x throughout the whole map. It will allow you to blanket 1/2's and do more without bad overlaps. And it doesn't add much to difficulty. In fact, it makes it a little easier to read. I'll get to work on this sometime this week (busy busy)
For example. Before: http://i.imgur.com/xlIhMbd.png After 1.1x DS: http://i.imgur.com/InNOT0B.png

00:05:989 (1) - This is easy diff right? I'd make this one reverse with an added circle instead. Changed but not sure if what I did was acceptable @_@

00:56:964 (5) - Try to avoid major SV changes like this in Easy Aww I thought it was pretty creative... But I will head your words for now :3
01:02:964 (6) - ^ ^
01:17:550 (6) - ^ ^

Aesthetics:
00:29:964 (4,5) - Rotate (5) by around 20 degrees and reposition http://i.imgur.com/R2Y3RTH.png done
00:32:964 (1) - Reposition (1) http://i.imgur.com/DmPL16Y.png done
00:32:964 (1,2) - I'd personally make these shorter like this http://i.imgur.com/AqzRqCz.png It plays better and looks better ok
00:39:714 (2) - ctrl+j and reposition genius @_@
00:42:714 (5) - Slider could look better (add some curves, experiment) experimented with this but I did something pretty cool that makes it seem like the slider velocity changed when it didn't so I'm not sure if I should keep it or not...
00:47:964 (3,4,5) - Reposition and center these like this : http://i.imgur.com/Qhsu3VF.png Will do this when I change SV to 1.1

[Euphoria]
This feels like a Hard diff but then if it is, SV should be slightly higher and ~1.3x DS should be used. okie
Very good flow and placement otherwise. Should have a few more jumps though and the change of DS and SV after adjusting everything should make the map look better. Please do this o.o ... how does one create jumps? >.<
Will work on Euphoria sometime this week/end too. (busy busy) Edit: Finished the SV and DS changes to Euphoria and Lucid :)
Send me another request on my thread once your done with all these changes because the DS changes will change the maps quite a bit. I'll mod it again (or I'll have my friend do it).
Thank you for first mod ichi :)
Tari
The source should be : Kami Nomi zo Shiru Sekai
Topic Starter
Voxnola

Tari wrote:

The source should be : Kami Nomi zo Shiru Sekai
Oh okie Sorry
Tari
Also remove Touyama from the tags, its already in the artist.
Topic Starter
Voxnola

Tari wrote:

Also remove Touyama from the tags, its already in the artist.
Done and done will update.... in a sec...
ichivictus
Rechecking!

[Lucid]
Overall, it's much better than before! Now it's time to focus on re-positioning what you have mapped to look nice and flow well. Your rhythm is great and certain parts do have decent pattern, but it still needs a lot of touchup. I noted a bit but the best you can do is study other ranked maps that you really like and try to learn from them. Get used to blanketing as it generally has great flow, easy to work with, and looks really nice.

00:05:989 (1,2) - 2 would look better blanketed by 1. http://i.imgur.com/gnS1sZ9.png http://i.imgur.com/n3cTPRj.png
00:42:714 (5) - This slider doesn't fit the music and is incredibly difficult to read. Make the squiggly less dramatic.
00:45:714 (1) - Doesn't sound like you use hitsounds too often. I suggest to use Soft Clap on each white tick before and after the big white tick in places like this where it fits the music. This sounds better than changing it to a normal sampleset imo.

01:27:073 - End the final spinner here. Use green ticks and lower the volume 10% at a time every white tick starting from 01:21:359 - and end at 20% at 01:24:216 -

[Euphoria]
00:17:964 (1,2,3) - Don't stack sliders TOO often as players get tired of playing them. Take advantage of blanketing.
00:20:964 (1,2) - I don't think these 1/4 sliders fit the music that well. This is better http://i.imgur.com/dLEKBEA.png
01:02:776 (5) - This can be blanketed better. Something like this? https://osu.ppy.sh/ss/1096444
01:08:589 (7) - Doublecheck spacing whenever you get the chance as you want to avoid anything over a 0.03x difference unless it is intended on being a jump/antijump.

Ah and speaking of jumps. This is a hard diff right? You should include a few jumps. Nothing crazy, but hard should have a few I think.
Objects that could use a jump possibly:
00:05:989 (6) -
00:08:989 (1) - Like this? https://osu.ppy.sh/ss/1096450
01:11:964 (1) -


That's all I got :) GL!
Topic Starter
Voxnola
SPOILER

ichivictus wrote:

Rechecking!

[Lucid]
Overall, it's much better than before! Now it's time to focus on re-positioning what you have mapped to look nice and flow well. Your rhythm is great and certain parts do have decent pattern, but it still needs a lot of touchup. I noted a bit but the best you can do is study other ranked maps that you really like and try to learn from them. Get used to blanketing as it generally has great flow, easy to work with, and looks really nice.

00:05:989 (1,2) - 2 would look better blanketed by 1. http://i.imgur.com/gnS1sZ9.png http://i.imgur.com/n3cTPRj.png Word: Blanketing [added to dictionary] done
00:42:714 (5) - This slider doesn't fit the music and is incredibly difficult to read. Make the squiggly less dramatic. Aww I thought it was a nice shimmering effect that went with the music. I changed though to something a bit more simple.
00:45:714 (1) - Doesn't sound like you use hitsounds too often. I suggest to use Soft Clap on each white tick before and after the big white tick in places like this where it fits the music. This sounds better than changing it to a normal sampleset imo. Changed it to the custom soft whistle sound because the soft clap just sounds annoying to me

01:27:073 - End the final spinner here. Use green ticks and lower the volume 10% at a time every white tick starting from 01:21:359 - and end at 20% at 01:24:216 - Ooooo done

[Euphoria]
00:17:964 (1,2,3) - Don't stack sliders TOO often as players get tired of playing them. Take advantage of blanketing.*attempts blanketing*
00:20:964 (1,2) - I don't think these 1/4 sliders fit the music that well. This is better http://i.imgur.com/dLEKBEA.png Yea I didn't like this either
01:02:776 (5) - This can be blanketed better. Something like this? https://osu.ppy.sh/ss/1096444 Genius @_@ I was trying to "blanket" that for like 20 minutes but that's much simpler
01:08:589 (7) - Doublecheck spacing whenever you get the chance as you want to avoid anything over a 0.03x difference unless it is intended on being a jump/antijump.DSed with grid off

Ah and speaking of jumps. This is a hard diff right? You should include a few jumps. Nothing crazy, but hard should have a few I think.
Objects that could use a jump possibly:
00:05:989 (6) - done
00:08:989 (1) - Like this? https://osu.ppy.sh/ss/1096450 I like this idea
01:11:964 (1) - attempted


That's all I got :) GL!
Thank you ichi for the recheck :)
Knotts
Thanks for using my modding queue! Most of this is personal preference but hopefully you can pick up some stuff that you like.

[Lucid]
00:02:989 (1,2) - I think deleting these two and adding a slider would sound/play better.
00:04:114 - Add a circle here. You can overlap it on the slider at 00:04:489.
00:24:339 - Add a circle here?
00:35:964 (3,4,5) - Very bland to play. Maybe do something like this? http://puu.sh/5lEY8.jpg. Experiment.
00:42:714 (5) - NC here.
00:51:339 (6) - ^
01:05:214 (1) - The transition from the previous slider to this one is kinda awkward. Maybe Ctrl+G and rearrange others to continue the flow?
01:10:089 (2) - Maybe shape it like this? http://puu.sh/5lEsR.jpg
01:11:214 (3,4,5) - Going in a horizontal line is boring. Maybe curve it up a bit like so? http://puu.sh/5lEyi.jpg
01:14:589 (2,3,4,5) - Maybe it's because I'm not too familiar with easy difficulties but I think you should space these out a little bit more.

[Euphoria]
I'm modding this difficulty as a "hard" difficulty so bear with me.
Consider CS 4 please.
00:05:989 (6) - NC here
00:14:964 (1,2,3,4) - Needs moar spacing.
00:28:089 (3,4,5,6) - ^
00:38:214 (5,6,7,8) - New combo here maybe? You should really consider making this a jump. Going straightly horizontal is really bland.
00:38:964 (1,2) - The transition from one to two is really boring. Maybe curve one of the sliders?
00:39:714 (2,3,4) - Inconsistent spacing.
00:41:214 (5) - NC
00:42:714 (1,2) - Space these out from each other and maybe move it so it's not so close to the bottom of the map?
00:50:964 (7) - NC
00:56:214 (6) - Really ugly slider. Everything's all smushed together. You could do something like this http://puu.sh/5lFMc.jpg.
00:59:026 - Delete (7), Move (6) two ticks forwards and add a circle at 00:59:026. Sounds really nice this way!
01:04:089 (6) - NC
01:07:464 (1,2,3,4,5,6,7,8) - Holy mother of circles. Maybe edit some of them to be sliders?

--
Well that's all I got for you. Had a fun time modding this map. GL.
Topic Starter
Voxnola
SPOILER

Knotts wrote:

Thanks for using my modding queue! Most of this is personal preference but hopefully you can pick up some stuff that you like. Well that was quick o3o

[Lucid]
00:02:989 (1,2) - I think deleting these two and adding a slider would sound/play better. done
00:04:114 - Add a circle here. You can overlap it on the slider at 00:04:489. did not overlap... cause dat DS ^^; added circle
00:24:339 - Add a circle here? yush
00:35:964 (3,4,5) - Very bland to play. Maybe do something like this? http://puu.sh/5lEY8.jpg. Experiment. *experiments*
00:42:714 (5) - NC here.
00:51:339 (6) - ^
01:05:214 (1) - The transition from the previous slider to this one is kinda awkward. Maybe Ctrl+G and rearrange others to continue the flow? Rearanged the whole map after this ^^; I started blanketing things too
01:10:089 (2) - Maybe shape it like this? http://puu.sh/5lEsR.jpg Rearranged too much to know whatever the heck it was before ^^; But I made symmetry out of it
01:11:214 (3,4,5) - Going in a horizontal line is boring. Maybe curve it up a bit like so? http://puu.sh/5lEyi.jpg ^
01:14:589 (2,3,4,5) - Maybe it's because I'm not too familiar with easy difficulties but I think you should space these out a little bit more.Spaced and rearranged... I could probably space this more though...

[Euphoria]
I'm modding this difficulty as a "hard" difficulty so bear with me.
Consider CS 4 please. considering...
00:05:989 (6) - NC here
00:14:964 (1,2,3,4) - Needs moar spacing. I put mooaar spacing in it
00:28:089 (3,4,5,6) - ^ ^
00:38:214 (5,6,7,8) - New combo here maybe? You should really consider making this a jump. Going straightly horizontal is really bland.*experiments* I did... something... yes
00:38:964 (1,2) - The transition from one to two is really boring. Maybe curve one of the sliders? done
00:39:714 (2,3,4) - Inconsistent spacing. rearranged this part so I'm not sure what it was. but I did DS it
00:41:214 (5) - NC
00:42:714 (1,2) - Space these out from each other and maybe move it so it's not so close to the bottom of the map? done
00:50:964 (7) - NC
00:56:214 (6) - Really ugly slider. Everything's all smushed together. You could do something like this http://puu.sh/5lFMc.jpg. ew that is an ugly slider @_@ fixed
00:59:026 - Delete (7), Move (6) two ticks forwards and add a circle at 00:59:026. Sounds really nice this way! ;_; I really like my way better I'm sorry Actually never mind... It does sound cool but I like to mix it up a bit. I'll think about doing this and I'll probably end up doing this because it goes with the song better.
01:04:089 (6) - NC
01:07:464 (1,2,3,4,5,6,7,8) - Holy mother of circles. Maybe edit some of them to be sliders? But Knotts... I did it cause worth... Changed it so that sliders start with the voice there

--
Well that's all I got for you. Had a fun time modding this map. GL. I really appreciate this thank you :) Will apply and update some minor things tomorrow
Thank you for modding Knotts :)
RandF
From my queue~

[General]
  1. Airtist: 中川かのん starring 東山奈央
    Romanised Airtist: Nakagawa Kanon starring Touyama Nao
    Title: 瞳からスノー
    (Romanised Title is OK)
  2. I suggest to add "soft-sliderslide.wav"of silence
[Lucid]
  1. HD -1~-2, CS -1
  2. 00:11:989 (1) - end at 00:14:239- (too close between 00:11:989 (1) - and 00:14:964 (1) - it's difficult for beginner player)
  3. 00:42:714 (1) - I prefer symmetrical shape and stack slider's end on 00:44:964 (3) -
    SPOILER

    144,336,42714,6,0,P|72:336|48:304,1,90
    40,272,43276,1,0,0:0:0:0:
    92,104,43839,1,0,0:0:0:0:
  4. 00:51:339 (1) - I prefer to delete
  5. 01:17:550- remove finish
[Euphoria]
  1. I prefer to increase DS to 1.5x. by doing this, you can avoid many overlapping
  2. 00:15:526 (2,3,4) - uniform DS
  3. 00:18:526 (2,3) - if you keep DS 1.3x, it is better not to overlap
  4. 00:31:276 (3) - move to x:376 y:168 (stack correctly)
  5. 00:56:026 (5) - I prefer to delete
  6. 00:59:026- remove finish
beautiful skinning!
~Good Luck~
Topic Starter
Voxnola
SPOILER

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: 中川かのん starring 東山奈央
    Romanised Airtist: Nakagawa Kanon starring Touyama Nao
    Title: 瞳からスノー
    (Romanised Title is OK) Oh thank you :)
  2. I suggest to add "soft-sliderslide.wav"of silence
done
[Lucid]
  1. HD -1~-2, CS -1 done I increased my DS to 1.2 for the CS: everything was overlapping and it looked pretty ugly.
  2. 00:11:989 (1) - end at 00:14:239- (too close between 00:11:989 (1) - and 00:14:964 (1) - it's difficult for beginner player) done
  3. 00:42:714 (1) - I prefer symmetrical shape and stack slider's end on 00:44:964 (3) -
    I did stack and make the slider symmetrical but the code was weird ^^;
    144,336,42714,6,0,P|72:336|48:304,1,90
    40,272,43276,1,0,0:0:0:0:
    92,104,43839,1,0,0:0:0:0:
  4. 00:51:339 (1) - I prefer to delete ;_; I like this one
  5. 01:17:550- remove finish
done
[Euphoria]
  1. I prefer to increase DS to 1.5x. by doing this, you can avoid many overlapping I dsed everything (besides jumps) to 1.5x and got rid of some minor overlapping
  2. 00:15:526 (2,3,4) - uniform DS How da heck did this happen? @_@ fixed
  3. 00:18:526 (2,3) - if you keep DS 1.3x, it is better not to overlap Went to 1.5x DS and kept the overlap here
  4. 00:31:276 (3) - move to x:376 y:168 (stack correctly) stacked correctly but the coordinates are weird ^^;
  5. 00:56:026 (5) - I prefer to delete done
  6. 00:59:026- remove finish
Applied a different mod here and had the finish start on a white tick
beautiful skinning!
~Good Luck~
Thank you for mod I appreciate it :)
Atrue
Hello~
From my modding queue



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
Here is a star for you, try to make the map better because I can see a lot improving spaces~ (ノ·ω·)ノ︵ Come on! And good luck.
Even you name diff's name by your own, I prefer to give them more obvious name to let people know their difficulty.
Offset:3025? Maybe.
[Lucid]
General
Better than higher diff.
Beats
00:49:464 (5,1,2) - First, the flow here on 4,5 is not good. And this pattern is not so pretty as you think. Moreover, the basic beat I think should follow lyric but not beat again. Because the music tell me that it is lyric but not drums it wants to stress.
01:17:550 (6) - Reverse? Maybe a long slider with good pattern is more needed here than a reverse slider.
Placement
00:42:714 (1) - Arcs are always better than angles used in this song. And flow change is not reasonable.
Hitsound
00:08:989 (1,2,3,4) - Same as below mentioned.

[Euphoria]
General
Let's start.
The green stick here at around is not necessary 00:20:589 I think.
Beats
00:03:364 (2) - No beats here is suitable for the rhythm in the song. No drums and sounds here. 00:03:739 - And just add a note here is enough.
00:06:739 (2) - Maybe not reverse slider? Because I think the sound here is equal and no sign to reverse.
01:11:401 - Add a note.
Placement
00:06:739 (2) - And I think the stack here is not reasonable even the sound is the same tune but the tendency is flowing.
00:06:739 (2,3,4) - And pay attention to the distance here. The 3 objects should be on the same distance.
00:28:464 (5,6) - The stack here is not recommended since the vocal is really consistent.
00:29:964 (1,3) - You can make the blanket better.(Nazimod)
01:07:089 (6,1,2,3) - Flow is not good here. And I can't see the reason you use this kind of flow.
Hitsound
00:08:989 (1,2,3,4) - Even the music stresses the 4 place, I am not recommending that you use this kind of hitsound here. It is kinda over-stressed.

That's my suggestions. Thanks for joining my queue.If you have any questions feel free to send pm to me.:) .
Topic Starter
Voxnola
Thank you for mod azure :)
Will have full replies later today because I'm busy :(
Topic Starter
Voxnola
SPOILER

azuretwinight wrote:

Hello~
From my modding queue



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
Here is a star for you, try to make the map better because I can see a lot improving spaces~ (ノ·ω·)ノ︵ Come on! And good luck.
Even you name diff's name by your own, I prefer to give them more obvious name to let people know their difficulty.
Offset:3025? Maybe. I liked this at first... but because the song's timing is really....(╯°□°)╯︵ ┻━┻ I had to create two more timing points because the song speeds up slightly and without those other ones it sounds and feels so wrong
[Lucid]
General
Better than higher diff.
Beats
00:49:464 (5,1,2) - First, the flow here on 4,5 is not good. And this pattern is not so pretty as you think. Moreover, the basic beat I think should follow lyric but not beat again. Because the music tell me that it is lyric but not drums it wants to stress. Changed flow and moved the slider a couple of ticks so that it would fit well with the voice
01:17:550 (6) - Reverse? Maybe a long slider with good pattern is more needed here than a reverse slider. yush
Placement
00:42:714 (1) - Arcs are always better than angles used in this song. And flow change is not reasonable. done and done
Hitsound
00:08:989 (1,2,3,4) - Same as below mentioned. Eh every other hitsound annoyed the *(╯°□°)╯︵ ┻━┻* out of me so I lowered the volume of that part to 15%. I might end up getting a custom hitsound for it though

[Euphoria]
General
Let's start.
The green stick here at around is not necessary 00:20:589 I think. How da fark did this happen? @_@
Beats
00:03:364 (2) - No beats here is suitable for the rhythm in the song. No drums and sounds here. 00:03:739 - And just add a note here is enough. I disagree sir ;_;7 there's some low pitched strings there
00:06:739 (2) - Maybe not reverse slider? Because I think the sound here is equal and no sign to reverse. awesome
01:11:401 - Add a note. done
Placement
00:06:739 (2) - And I think the stack here is not reasonable even the sound is the same tune but the tendency is flowing. I agree :)
00:06:739 (2,3,4) - And pay attention to the distance here. The 3 objects should be on the same distance. Changed^ because that
00:28:464 (5,6) - The stack here is not recommended since the vocal is really consistent. fixed
00:29:964 (1,3) - You can make the blanket better.(Nazimod) I'm not sure how to blanket this better than it is ;_;
01:07:089 (6,1,2,3) - Flow is not good here. And I can't see the reason you use this kind of flow. changed so that the circles flow in correspondence to the higher pitches in the background (flute/violin?)
Hitsound
00:08:989 (1,2,3,4) - Even the music stresses the 4 place, I am not recommending that you use this kind of hitsound here. It is kinda over-stressed. ^ up there somewhere

That's my suggestions. Thanks for joining my queue.If you have any questions feel free to send pm to me.:) .
Thank you for mod azure :)
LexiaLovesU
pls get timing check relying on multiple timing points with same bpm means something is wrong once you get the timing checked then ill mod or is this a live song
Topic Starter
Voxnola

LexiaLovesU wrote:

pls get timing check relying on multiple timing points with same bpm means something is wrong once you get the timing checked then ill mod or is this a live song
No problem.
It's not live.
Unfortunately for the map, the song jolts forward in the beginning for no reason :(
It doesn't speed up it just jolts >.<
But I'll get the timing checked by a few people
hufuhufu
Timing check

3025,745.499999999999,4,2,1,35,1,0
8243,740.899999999998,4,2,1,35,1,0
14983,749.765698219306,4,2,1,31,1,0
76678,872.942857142856,4,2,1,31,1,0

i like this song.. i hope it get ranked soon
Topic Starter
Voxnola

hufuhufu wrote:

Timing check

3025,745.499999999999,4,2,1,35,1,0
8243,740.899999999998,4,2,1,35,1,0
14983,749.765698219306,4,2,1,31,1,0
76678,872.942857142856,4,2,1,31,1,0

i like this song.. i hope it get ranked soon
I found the first one to be a bit early so I didn't implement it. As for the other three I liked it :) Thank you very much
sheela
Try these timing points:
623,545.454545454546,4,2,0,100,1,0
1540,750,4,2,0,100,1,0
3040,750,4,2,0,100,1,0
8988,789.473684210526,4,2,0,100,1,0
10495,779.220779220779,4,2,0,100,1,0
13514,750,4,2,0,100,1,0
54014,-100,4,2,0,100,0,1
75014,857.142857142857,4,2,0,100,1,0
75014,-100,4,2,0,100,0,0
LexiaLovesU
sheela is an expert in timing so trust him/her
Topic Starter
Voxnola
SPOILER

sheela901 wrote:

Try these timing points:
623,545.454545454546,4,2,0,100,1,0
1540,750,4,2,0,100,1,0
3040,750,4,2,0,100,1,0
8988,789.473684210526,4,2,0,100,1,0
10495,779.220779220779,4,2,0,100,1,0
13514,750,4,2,0,100,1,0
54014,-100,4,2,0,100,0,1
75014,857.142857142857,4,2,0,100,1,0
75014,-100,4,2,0,100,0,0
I dunno... I've tested this time and time again and the 5th offset just seems super late (dragging) So I kept my offset for that part
And I'm also not sure if I should ignore that jolt in the beginning either. Is it ok to ignore that?
I felt that my offset and bpm for the 4 circle jump in the beginning was perfect so I didn't change that part
I implemented the first 3 (thank you :)) my timing there did feel a bit early. And I modified the second to last timing point because it felt a bit late also.

edit: ignoring the jolt would cause the timing to be extremely late.
smallboat
Hi,Naitoshi. Google form mod req.(Bad English.)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Letter box can be canceled,because no break time.

[Easy]

00:05:275 (4) and 00:06:025 (1) - Be a arc, (If use, you may need to adjust the next hitobjects a bit!)
00:28:483 (2,3) - Sampleset suggest "soft",because the song is soft songs. "Normal" is not fit.
00:40:483 (3) - (If use, you may need to adjust the next hitobjects a bit!)
00:44:233 (2) - This place is not good ,try move to (32|312)? Better flow.
00:50:983 (1,2,3) - All delete note,because this easy,continuous note is not fit,that (2)'s short slider is 00:52:108 (4) .
try this:
00:55:483 (3) - I think this pattern can be symmetry,the pattern place is not good.
01:01:108 (3) - Place is not good,so stange,move to (0|200)?
01:05:983 (2) - Same as 00:55:483 (3).
01:15:821 (4) - Recommended place this: 01:14:964 (3) - NC, because reduce speed.
01:17:550 (6) - ^

[Hard] CS-1? Circle is a bit small..

00:17:233 (5) - (496|80).
00:22:108 (2) - 00:28:483 (5,6) - Sampleset suggest "soft",because the song is soft songs. "Normal" is not fit.
00:38:233 (1,2,3,4) - ^ ,a bit noise and strange.
00:56:233 (5) - 00:59:233 (6) - Slider head remove finish,not fit here.
01:08:983 (1) - This music rhythm is turn up, try it: 01:10:858 (3,4,5) - Normal hitsound not fit here,suggerst "soft". A bit noise and loud.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Voxnola
Thank you smallboat for modding :)
I'll have full replies and will update tomorrow because it's pretty late. Goodnight/Morning/Afternoon/whatever the heck...
Topic Starter
Voxnola
SPOILER

smallboat wrote:

Hi,Naitoshi. Google form mod req.(Bad English.)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Letter box can be canceled,because no break time. done

[Easy]

00:05:275 (4) and 00:06:025 (1) - Be a arc, done (If use, you may need to adjust the next hitobjects a bit!)
00:28:483 (2,3) - Sampleset suggest "soft",because the song is soft songs. "Normal" is not fit. done
00:40:483 (3) - done (If use, you may need to adjust the next hitobjects a bit!)
00:44:233 (2) - This place is not good ,try move to (32|312)? Better flow. done :)
00:50:983 (1,2,3) - All delete note,because this easy,continuous note is not fit,that (2)'s short slider is 00:52:108 (4) . tried it and implemented it
try this:

00:55:483 (3) - I think this pattern can be symmetry,the pattern place is not good. Moved the red dot closer to the origin and repositioned although I'm not sure what else I can do here >.<
01:01:108 (3) - Place is not good,so stange,move to (0|200)? awesome
01:05:983 (2) - Same as 00:55:483 (3). same
01:15:821 (4) - Recommended place this: done
01:14:964 (3) - NC, because reduce speed.:>
01:17:550 (6) - ^ ^

[Hard] CS-1? Circle is a bit small.. effffff I didn't want to. But it's the second time someone has asked of this. I did it but had to reposition some things

00:17:233 (5) - (496|80). moved a bit higher (high DS)
00:22:108 (2) - yush
00:28:483 (5,6) - Sampleset suggest "soft",because the song is soft songs. "Normal" is not fit. done
00:38:233 (1,2,3,4) - ^ ,a bit noise and strange.for the drums here... lowered volume to 15% there. If someone suggests it again I'll do it
00:56:233 (5) - :>
00:59:233 (6) - Slider head remove finish,not fit here. Buuut it sounds so coool with the melody in the background ;_; If someone suggests this again I'll remove it
01:08:983 (1) - This music rhythm is turn up, try it: tried and implemented
01:10:858 (3,4,5) - Normal hitsound not fit here,suggerst "soft". A bit noise and loud. For drums but I did soft sound anyway because nobody can hear them

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Thank you for mod smallboat :)
edit: Sorry for the sloppy reply organization. Things got weird
Knotts
Here's my normal!

SPOILER
osu file format v12

[General]
AudioFilename: Hitomi Kara Snow.mp3
AudioLeadIn: 0
PreviewTime: 53214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Hitomi Kara Snow
TitleUnicode:瞳からスノー
Artist:Nakagawa Kanon starring Touyama Nao
ArtistUnicode:中川かのん starring 東山奈央
Creator:Naitoshi
Version:Knotts's Normal
Source:Kami Nomi zo Shiru Sekai
Tags:TWGOK Kanon yuki World God Knotts
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,14550,"ED81.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,545.454545454546,4,2,0,70,1,0
1540,750,4,2,0,70,1,0
3040,750,4,2,1,35,1,0
8243,740.899999999998,4,2,1,35,1,0
8983,750,4,2,1,15,1,0
14983,749.765698219306,4,2,1,31,1,0
28478,-100,4,2,0,31,0,0
29978,-100,4,2,1,31,0,0
32977,-133.333333333333,4,2,1,31,0,0
34102,-100,4,2,1,31,0,0
38225,-100,4,2,1,15,0,0
38975,-100,4,2,1,31,0,0
53970,-100,4,2,1,60,0,1
75014,800,4,2,1,46,1,0
76676,857.142857142857,4,2,1,31,1,0
76678,-100,4,2,1,31,0,0
81359,-100,4,2,1,50,0,0
82311,-100,4,2,1,40,0,0
83264,-100,4,2,1,30,0,0
84216,-100,4,2,1,20,0,0


[Colours]
Combo1 : 251,130,233
Combo2 : 218,232,254
Combo3 : 252,184,182
Combo4 : 185,253,187

[HitObjects]
84,72,623,2,0,P|104:152|116:176,1,80
140,248,1168,1,0,0:0:0:0:
140,248,1304,1,0,0:0:0:0:
300,188,1915,1,0,0:0:0:0:
332,88,2290,1,0,0:0:0:0:
236,44,2665,1,0,0:0:0:0:
164,116,3040,2,0,P|112:112|52:12,1,160
51,134,4165,5,0,0:0:0:0:
51,134,4540,1,0,0:0:0:0:
92,232,4915,1,0,0:0:0:0:
146,317,5290,1,0,0:0:0:0:
232,258,5665,1,0,0:0:0:0:
232,258,6040,6,0,L|229:150,1,80
308,109,6790,2,0,L|310:218,1,80
412,202,7540,2,0,L|367:286,1,80
305,333,8243,1,0,0:0:0:0:
305,333,8613,1,0,0:0:0:0:
208,368,8983,2,0,P|202:322|226:275,1,80
290,220,9733,2,0,P|341:217|436:115,2,160
256,192,11983,12,0,14608,0:0:0:0:
132,84,14983,6,0,L|142:194,1,80
242,174,15732,2,0,L|274:282,1,80
374,298,16482,2,0,P|380:337|404:368,2,80
268,118,17982,6,0,L|207:44,2,80
342,190,19106,1,0,0:0:0:0:
342,190,19294,2,0,P|392:162|410:123,1,80
388,94,19856,2,0,L|323:87,2,40
433,119,20418,2,0,L|459:202,1,80
378,212,20981,6,0,P|292:224|246:296,1,160
164,340,22105,1,0,0:0:0:0:
164,340,22293,2,0,L|164:191,1,120
224,136,23230,2,0,L|272:88,2,40
148,280,23980,6,0,P|188:316|224:320,1,80
296,260,24729,1,0,0:0:0:0:
296,260,24917,1,0,0:0:0:0:
296,260,25104,1,0,0:0:0:0:
372,192,25479,2,0,L|432:116,1,80
412,48,26042,1,0,0:0:0:0:
240,136,26416,1,0,0:0:0:0:
99,70,26979,6,0,P|63:138|100:206,1,160
171,145,28103,1,0,0:0:0:0:
171,145,28478,2,0,L|280:132,2,80
86,206,29603,1,0,0:0:0:0:
171,265,29978,6,0,P|216:231|309:280,1,160
368,348,31102,1,0,0:0:0:0:
368,348,31290,2,0,P|390:309|369:213,2,120
288,264,32977,6,0,P|208:258|184:210,1,120.000004577637
236,136,34102,1,0,0:0:0:0:
236,136,34289,1,0,0:0:0:0:
236,136,34476,2,0,P|284:119|321:84,2,80
36,196,35976,6,0,P|24:288|74:347,1,160
160,308,37101,1,0,0:0:0:0:
252,356,37475,2,0,P|263:316|245:257,1,80
228,236,38038,1,0,0:0:0:0:
228,236,38225,2,0,P|208:152|245:80,1,160
410,94,39725,6,0,L|438:57,2,40
333,114,40287,2,0,L|254:247,1,120
168,207,41224,2,0,L|121:147,2,40
246,275,41974,2,0,P|296:284|342:261,1,80
437,162,42724,6,0,L|473:129,2,40
403,234,43286,2,0,B|368:294|368:294|310:316,1,120
250,273,44036,1,0,0:0:0:0:
250,273,44223,1,0,0:0:0:0:
250,273,44598,1,0,0:0:0:0:
172,342,44973,6,0,P|133:267|195:199,1,160
261,161,46098,1,0,0:0:0:0:
364,173,46473,2,0,L|449:116,1,80
512,176,47222,2,0,L|433:230,1,80
376,143,47972,6,0,L|205:144,1,160
121,188,49097,1,0,0:0:0:0:
121,188,49284,1,0,0:0:0:0:
121,188,49472,1,0,0:0:0:0:
208,131,49847,2,0,P|248:119|291:142,1,80
348,212,50596,1,0,0:0:0:0:
267,277,50971,6,0,P|206:247|113:285,1,160
122,274,51908,1,0,0:0:0:0:
122,274,52096,2,0,L|124:91,1,160
202,46,53221,5,0,0:0:0:0:
274,119,53595,1,0,0:0:0:0:
228,212,53970,2,0,P|250:253|304:275,2,80
275,119,55095,1,0,0:0:0:0:
378,129,55470,6,0,L|466:78,1,80
352,44,56220,2,0,L|283:86,1,80
310,186,56969,2,0,P|250:228|178:173,1,160
183,83,58094,1,0,0:0:0:0:
184,187,58469,2,0,L|182:292,2,80
258,114,59594,5,0,0:0:0:0:
258,114,59781,1,0,0:0:0:0:
258,114,59968,2,0,P|305:142|399:95,1,160
467,28,61093,1,0,0:0:0:0:
465,132,61468,2,0,P|414:200|317:219,1,160
350,117,62593,5,0,0:0:0:0:
350,117,62968,2,0,P|281:90|193:116,1,160
149,172,63905,1,0,0:0:0:0:
121,215,64092,1,0,0:0:0:0:
139,263,64280,1,0,0:0:0:0:
209,225,64467,2,0,P|292:201|372:244,1,160
428,304,65592,5,0,0:0:0:0:
455,203,65967,2,0,L|494:105,1,80
455,203,66529,1,0,0:0:0:0:
455,203,67091,2,0,P|389:239|304:189,1,160
222,162,68216,6,0,L|156:178,2,40
310,107,68966,1,0,0:0:0:0:
310,107,69528,1,0,0:0:0:0:
310,107,70090,2,0,L|363:200,1,80
363,279,70840,1,0,0:0:0:0:
268,323,71215,1,0,0:0:0:0:
173,280,71590,1,0,0:0:0:0:
156,120,71965,6,0,P|204:98|226:51,1,80
306,20,72714,1,0,0:0:0:0:
372,100,73089,2,0,P|397:130|434:143,1,80
436,144,74214,2,0,P|445:205|425:247,2,80
388,36,75414,1,0,0:0:0:0:
300,92,75814,1,0,0:0:0:0:
360,176,76214,1,0,0:0:0:0:
408,276,76676,2,0,B|328:312|268:240|268:240|164:240,1,240
256,192,79461,12,0,86961,0:0:0:0:
kamisamaaa
hi~from my queue~
[general]
I think normal-finish is not suit for this song, its a little loud. maybe you can try soft-finish or your own hitsound
and I feel you add hitsoud whistle finish clap randomly. maybe you use same hitsound on same rythm will better
[easy]
good diff!
[hard]
00:04:540 (4,5,1) - make a blanket?
00:59:219 (6,7) - ^
00:30:540 (2) - you can blanket it better whitout GS
00:23:980 (6,1,2,3) - maybe this will better for the rythm

01:00:531 (2) - there have a rythm on 01:00:718 your slider miss this, I think you should change the slider
01:01:468 (3,4) - maybe use greenline to make a lowwer volum at the end of these slider
01:02:780 (5) - end at 01:03:717 and add a note at 01:03:905
01:08:966 (1) - end at 01:09:341 and add a 1/4 slider here 01:09:528
00:29:978 (1,2,3,4,5) - you only follow the vocal and miss all drums. maybe use this?


thats all~hope this mod can help you :)
forgive my suck english~if you have something dont understand you can PM me all the time~
this is my new map also need mod~
http://osu.ppy.sh/s/130092
hope you can mod it if you like this song ;)
Topic Starter
Voxnola
Thank you for mod kamisamaaa :)
Will have full replies tomorrow because I'm sleepy
Topic Starter
Voxnola
SPOILER

kamisamaaa wrote:

hi~from my queue~
[general]
I think normal-finish is not suit for this song, its a little loud. maybe you can try soft-finish or your own hitsound
and I feel you add hitsoud whistle finish clap randomly. maybe you use same hitsound on same rythm will better
I could've sworn I had a custom hitsound... Maybe I'll do a fresh update... how do I do that again?
[easy]
good diff! Whoa whoa whoa! Hold the phone! I did something correct? :D
[hard]
00:04:540 (4,5,1) - make a blanket? I experimented
00:59:219 (6,7) - ^ yes
00:30:540 (2) - you can blanket it better whitout GS Tried to blanket better. I'm pretty sure I can't make it better now
00:23:980 (6,1,2,3) - maybe this will better for the rythm awesome!

01:00:531 (2) - there have a rythm on 01:00:718 your slider miss this, I think you should change the slider Experimented a bit
01:01:468 (3,4) - maybe use greenline to make a lowwer volum at the end of these slider I did something o3o I think
01:02:780 (5) - end at 01:03:717 and add a note at 01:03:905 nooo... I feel it's more flowy when I don't do that
01:08:966 (1) - end at 01:09:341 and add a 1/4 slider here 01:09:528 I did end there. I added a slider but elongated it to the blue tick
00:29:978 (1,2,3,4,5) - you only follow the vocal and miss all drums. maybe use this? I added a circle in the middle of the end but I didn't change the sliders because I feel that they are really good looking. If someone notions this again I'll change it though. I might consider this later



thats all~hope this mod can help you :)
forgive my suck english~if you have something dont understand you can PM me all the time~
this is my new map also need mod~
http://osu.ppy.sh/s/130092
hope you can mod it if you like this song ;)
I might mod... need more experience anyway
Thank you for mod kamisamaa~ :)
Groumiezi


Hi :3 From my Modding Queue.

[Easy]
  • 00:06:040 (1) ~ Make it better blanket to 00:07:165 (2)
  • 00:14:983 (1) ~ Finish. (at front slider. follow the instrumental.
  • 00:23:980 (4) ~ NC
  • 00:31:477 (5) ~ Ctrl + G?
  • 00:34:102 ~ place some note here
  • 00:35:976 (4) ~ NC
  • 00:47:972 (3) ~ Don't try overlap with other object.
[Knott's Normal]
  • 00:19:856 (4,1) ~ make it better blanket
  • 00:53:970 (3) ~ Finish (front slider)
  • Good Diff.
[Hard]
  • 00:32:040 (4,5,6,1) ~ Change?
Good luck.
Topic Starter
Voxnola
SPOILER

Groumiezi wrote:



Hi :3 From my Modding Queue.

[Easy]
  • 00:06:040 (1) ~ Make it better blanket to 00:07:165 (2) attempted
  • 00:14:983 (1) ~ Finish. (at front slider. follow the instrumental. done
  • 00:23:980 (4) ~ NC done
  • 00:31:477 (5) ~ Ctrl + G? Nah... I think flow is fine here
  • 00:34:102 ~ place some note here done
  • 00:35:976 (4) ~ NC done
  • 00:47:972 (3) ~ Don't try overlap with other object. whut? o3o It's not overlapping with anything


[Hard]
  • 00:32:040 (4,5,6,1) ~ Change? Experimented
Good luck.
Thank you for mod Groumiezi :)
Guy
Hi! from your request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add Audio Lead-in 1500 in all diffs.
  2. Uncheck Widescreen support.

[Hard]
  1. I recommend AR+1. I think that too low in Hard diff.
  2. 00:23:980 (1) - Not fit the finish in this slider. Change default soft-hitwhistle instead of finish.
  3. 00:32:227 - Volume is too low. Player will be confuse here. Please turn up the volume.
  4. 01:08:966 (1,2,3) - Why changed spacing here? Try to use 1.50x.
  5. 01:15:014 (6) - Add NC.

[Knott's Normal]
  1. 00:08:290 (4) - Move to 00:08:243 - here? Looks like unsnap note it.
  2. 00:23:980 (1) - Not fit the finish in this slider. Change default soft-hitwhistle instead of finish.
  3. 01:05:967 (2) - Add finish to slider head.
  4. 01:06:529 (3) - Hard to read this stack.
  5. 01:07:091 (4) - Add finish to slider head.

[Easy]
  1. 00:50:971 (1,2) - Add finish to slider head.
  2. 00:59:968 (2,4) - 01:10:090 (2) - Why use Sampleset Normal only here?
  3. 01:08:966 (1) - Add finish to slider head.
Need more mods and hitsounds this map.
Good luck~ :)
Topic Starter
Voxnola
SPOILER

Guy wrote:

Hi! from your request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add Audio Lead-in 1500 in all diffs. done
  2. Uncheck Widescreen support. done, Wasn't sure if it affected the video or not. The ratio of it is 16:9

[Hard]
  1. I recommend AR+1. I think that too low in Hard diff. fixed
  2. 00:23:980 (1) - Not fit the finish in this slider. Change default soft-hitwhistle instead of finish. done
  3. 00:32:227 - Volume is too low. Player will be confuse here. Please turn up the volume. I turned it up to 25% but will probably turn it up more
  4. 01:08:966 (1,2,3) - Why changed spacing here? Try to use 1.50x. woopsies! fixed
  5. 01:15:014 (6) - Add NC. done
[Easy]
  1. 00:50:971 (1,2) - Add finish to slider head. done
  2. 00:59:968 (2,4) - 01:10:090 (2) - Why use Sampleset Normal only here? Want me to use more? I'll use some more? >:3
  3. 01:08:966 (1) - Add finish to slider head. done
Need more mods and hitsounds this map. I'll try hitsounding this map more thanks
Good luck~ :)
Thank you for mod Guy :)
Knotts
SPOILER

Groumiezi wrote:



Hi :3 From my Modding Queue.

[Knott's Normal]
  • 00:19:856 (4,1) ~ make it better blanket I attempted something here.

  • 00:53:970 (3) ~ Finish (front slider) Done



Good luck.

SPOILER

Guy wrote:

Hi! from your request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[Knott's Normal]
  1. 00:08:290 (4) - Move to 00:08:243 - here? Looks like unsnap note it. Done
  2. 00:23:980 (1) - Not fit the finish in this slider. Change default soft-hitwhistle instead of finish.
  3. 01:05:967 (2) - Add finish to slider head. Done
  4. 01:06:529 (3) - Hard to read this stack. Idk. I kind of like this.
  5. 01:07:091 (4) - Add finish to slider head. Done


Need more mods and hitsounds this map.
Good luck~ :)

Thanks for the mod guys
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
unicode title and artist name of Knotts's Normal have been caught in trouble, plz fix this

Hard
00:06:790 (2,3,4,5) - not a really smooth flow, try to adjust it like the below or so
00:23:980 - I think there are many more points should have whistle sounds like here, the part starts from 00:14:983 - is too empty without any decoration
and also, 00:24:729 (2) - and 00:25:479 - may sound better if with whistles
00:28:103 (3,4,5) - this small phrase actually has some rhythm problem, as you tried to follow vocal with 3 and 4, but suddenly switched to the bgm by setting 5. If you try to make a intuitive rhythm, a ong slider should start from 00:28:291 - according to the vocal
well, may similar cases in the diff, you should try to make them consistent
such as 00:32:040 (4,5) - these should better be merged into one slider
00:32:415 (6) - this SC1 whistle is too weird to be here, you need more default whistles for this part
00:38:413 (2,3) - actually they may sound much better if you add a drum clap to 2 and a drum finish to 3, and also better remove the normal sample on 00:38:788 (4) - ,this is kind of a common hitsounding pattern
00:47:222 - this normal sound is too surprising, I'm not against using some normal for this part, but plz know that you should try to use them in pairs, and combined with some more drum sounds, to form a continual, consistent hitsound pattern, instead of suddenly a normal, or something
00:50:971 (1,4) - you need finish sounds for their heads
00:53:970 (1) - also here

00:53:221 (6,1) - may avoid this small overlap
00:58:469 (5,6) - it's ok to use finish but I think you'd better turn down the volume a bit=.= it's way too strong here...
01:00:531 (2) - this is too high above and touches the HP bar, which doesn't look nice
01:08:966 (1,2) - referring to 01:05:967 (5) - , the whistle at 01:08:966 (1) - 's end should be moved to 01:09:528 (2) - 's head. plz try to make your hitsound more consistent by yourself
01:11:965 - and you need finish sounds at heavy beats like this
01:15:014 (1) - too weird a whistle

Normal
better only use AR4, as the Hard is only AR6 and in fact the song is really slow
00:01:540 - why not having a beat at this strong point
and I think you need more default soft whistles for the first part
00:14:983 (1) - this is kinda too close to the former spinner, for a Normal diff, better end the spinner at 00:14:233 -
00:19:294 (3,4) - this is a really weird rhythm which follows neither the vocal nor the piano, you'd better lengthen 00:19:294 (3) - to make it end at 00:19:856 - , while starting 00:19:856 (4) - from 00:20:043 - and ending at 00:20:418 -
00:24:729 (2,3,4) - this is kinda too much for a Normal, may replace them with a reverse or a slider with a circle
00:28:103 (2,3) - and you should try to avoid 1/2 stacks like this in Normal diffs, only 1/4 stacks like 00:31:102 (2,3) - should be accepted
00:50:971 (1,3) - their heads need finish sounds

01:05:967 (2,3) - this is too tricky to be in a Normal, new players won't know how this works, try to arrange them in other ways
01:08:216 (1,2,3) - this is even worse. plz know that I don't mean they're technically bad, but they're absolutely bad to be in a Normal diff

01:10:090 (4) - may make it a longer slider to follow vocal, which last till 01:10:840 -
01:18:978 - useless green lines should be removed
overall you need many more hitsounds to polish the map, whether default whistles or drum samples at some particular points, would be better than nothing

Eaasy
HP2 and OD2 plz, 3 is too high for a Easy, especially a slow Easy like this
00:06:040 (1,2,3,4,5,1) - rhythm like this may be overwheleming in a Easy, try to use some more long sliders to cover the rhythm which is too precise
00:28:478 (2,3) - plz, you should decorate your whole diff with whistles like this, it really fits, but not 00:25:479 (4) -
01:05:967 (2) - this should end on the former blue tick to match with the song
01:08:966 (1) - ^
01:11:965 (5,1) - NC should be exchanged for consistency

the most problem of this mapset is about hitsounds, try to use more whistles to tecorate it, whether according to high-pitch vocals or pianos, they're greatly in need
Still got a long way to go
Good luck
Topic Starter
Voxnola
Thanks for modding Zero :)

Will have full replies later today.... because things
Topic Starter
Voxnola
Oh wtf. Knotts get a Japanese language pack xD

Guess I'll have to change the artist and title each time I guess
Topic Starter
Voxnola
SPOILER

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
unicode title and artist name of Knotts's Normal have been caught in trouble, plz fix this I'll have to fix it every update. but done. Thanks for pointing this out

Hard
00:06:790 (2,3,4,5) - not a really smooth flow, try to adjust it like the below or so done

00:23:980 - I think there are many more points should have whistle sounds like here, the part starts from 00:14:983 - is too empty without any decoration Currently I'm experimenting hitsounding this map. I'll try the best I can to make this consistent and actually have hitsounds
and also, 00:24:729 (2) - and 00:25:479 - may sound better if with whistles
00:28:103 (3,4,5) - this small phrase actually has some rhythm problem, as you tried to follow vocal with 3 and 4, but suddenly switched to the bgm by setting 5. If you try to make a intuitive rhythm, a ong slider should start from 00:28:291 - according to the vocal
well, may similar cases in the diff, you should try to make them consistent attempting to follow vocal
such as 00:32:040 (4,5) - these should better be merged into one slider Merged 4,5, and 6 into slider
00:32:415 (6) - this SC1 whistle is too weird to be here, you need more default whistles for this part changed
00:38:413 (2,3) - actually they may sound much better if you add a drum clap to 2 and a drum finish to 3, and also better remove the normal sample on 00:38:788 (4) - ,this is kind of a common hitsounding pattern oh wow :o
00:47:222 - this normal sound is too surprising, I'm not against using some normal for this part, but plz know that you should try to use them in pairs, and combined with some more drum sounds, to form a continual, consistent hitsound pattern, instead of suddenly a normal, or something Trying to put them in pairs here
00:50:971 (1,4) - you need finish sounds for their heads done
00:53:970 (1) - also here done
00:53:221 (6,1) - may avoid this small overlapchanged
00:58:469 (5,6) - it's ok to use finish but I think you'd better turn down the volume a bit=.= it's way too strong here... oopsies
01:00:531 (2) - this is too high above and touches the HP bar, which doesn't look nice fixed
01:08:966 (1,2) - referring to 01:05:967 (5) - , the whistle at 01:08:966 (1) - 's end should be moved to 01:09:528 (2) - 's head. plz try to make your hitsound more consistent by yourself I'll try to learn more about hitsounds :(
01:11:965 - and you need finish sounds at heavy beats like this
01:15:014 (1) - too weird a whistle changed @_@

Eaasy
HP2 and OD2 plz, 3 is too high for a Easy, especially a slow Easy like this done
00:06:040 (1,2,3,4,5,1) - rhythm like this may be overwheleming in a Easy, try to use some more long sliders to cover the rhythm which is too precise Used a long slider there and increased slider tick rate
00:28:478 (2,3) - plz, you should decorate your whole diff with whistles like this, it really fits, but not 00:25:479 (4) - I'll try :(
01:05:967 (2) - this should end on the former blue tick to match with the song ok. I wanted to do this but for some reason I thought it was frowned upon in easy modes
01:08:966 (1) - ^ ^
01:11:965 (5,1) - NC should be exchanged for consistency changed

the most problem of this mapset is about hitsounds, try to use more whistles to tecorate it, whether according to high-pitch vocals or pianos, they're greatly in need I'll try to hitsound this map consistently. Guess I never really paid much attention to them. Thank you :)
Still got a long way to go awesome
Good luck Thanks :3
Thank you for mod Zero :)
Ethercastle
From my queue~

Mainly suggestions.

[General]
Red line conflict across diffs, unrankable.

[Hard]
Kinda feel that you are sticking to ds too much and the flow is at times too linear. May consider adding more variety. Will try to throw some suggestions on this.

00:06:790 (2) - ctrl + G and rotate a bit
00:14:983 (1,2) - Suggest a jump at 2. As vocal there is quite strong.
00:17:982 (1,2,3) - Also suggest larger spacing for the same reason
00:27:354 (1,2,3,4) - Suggest a jump on 2. Something along this line . As there's a small burst in vocal at 2 and then a halt somewhere around the blue line before 3. (May also add jump between 3 & 4)
00:29:978 (1,2) - similar. Larger spacing at 2 to match the vocal
00:34:102 (2,3,4) - don't like this pattern though running out of ideas about how to improve - -
00:36:538 (2) - suggest a circle instead. Add make the spacing between this and 1 larger.
00:38:225 (1,2,3,4) - remove 4 and make spacing larger to match the drums
00:39:725 (2) - ctrl + G for better flow (may also ctrl+G J H for 4)
00:43:848 (3,4) - suggest replacing 4 with 2 circles as i feel it's better to make the player click on the strong beat. May also remove 3.
00:55:470 (4) - straight slider to fit the vocal better
01:05:967 (5) - suggest replacing it with a slider & a cirlce. increasing the ds on the circle to emphasize the strong beat
01:07:466 (1,2,3,4,5,6) - place some jump patterns here?
01:11:965 (1,2) - make symmetric sliders to fit vocal
01:11:215 (5,6,7) - ^

[Knotts's Normal]
To be honest, this diff needs much more work imo. So just pointing out the obvious

00:00:602 (1,2,3,4,5,6) - suggest deleting these and start at the same point as hard. Really hard to follow
00:09:733 (7) - hitsound too noisy
00:11:983 (1,1) - spinner end too close to the next object
00:19:856 (4) - doesn't follow anything. Reduce the length
00:24:729 (2,3,4) - delete 3?
00:49:097 (2,3,4) - ^
01:05:967 (2,3) - not for normal
01:08:966 (2,3) - ^

[Easy]
Whereas easy diff can't really be interesting rhythm-wise, you can make the shape look nicer. Feels that a lot of sliders & flows could be improved.

00:11:233 (4) - fix ds.
00:11:983 (1,1) - spinner end too close to the next object. Should have a gap of at least 1 beat
00:24:729 (3) - this may be too difficult for easy
00:44:973 (3,1) - nc on 3
01:10:090 (2,3) - fix blanket
01:14:589 (4,1) - ^


Being lazy so this is I all could provide. Good luck!
Topic Starter
Voxnola
Thank you for mod Ethercastle :)
Full replies later because busy
Topic Starter
Voxnola
SPOILER

Ethercastle wrote:

From my queue~

Mainly suggestions.

[General]
Red line conflict across diffs, unrankable. Oh wtf... Real?

[Hard]
Kinda feel that you are sticking to ds too much and the flow is at times too linear. May consider adding more variety. Will try to throw some suggestions on this. Oops Didn't know much about jumps before. I'll try to get more variety in it

00:06:790 (2) - ctrl + G and rotate a bit Genius
00:14:983 (1,2) - Suggest a jump at 2. As vocal there is quite strong. I stacked with the head of 1 instead of the end of 1. I guess it's ok like that
00:17:982 (1,2,3) - Also suggest larger spacing for the same reason ^ Did sort of the same thing and repositioned 3 for better flow
00:27:354 (1,2,3,4) - Suggest a jump on 2. Something along this line As there's a small burst in vocal at 2 and then a halt somewhere around the blue line before 3. (May also add jump between 3 & 4) Eh this was a bit awkward to work around. And that jump looks huge to me @_@ I added a slider at 2 to fit the vocal better
00:29:978 (1,2) - similar. Larger spacing at 2 to match the vocal I dunno. I feel the spacing there is pretty big already
00:34:102 (2,3,4) - don't like this pattern though running out of ideas about how to improve - - made a jump to 2 but made a similar pattern
00:36:538 (2) - suggest a circle instead. Add make the spacing between this and 1 larger. Completely remapped this part because I felt I could have better flow. I kept this slider though
00:38:225 (1,2,3,4) - remove 4 and make spacing larger to match the drums done
00:39:725 (2) - ctrl + G for better flow (may also ctrl+G J H for 4) awesome
00:43:848 (3,4) - suggest replacing 4 with 2 circles as i feel it's better to make the player click on the strong beat. May also remove 3. done
00:55:470 (4) - straight slider to fit the vocal better done
01:05:967 (5) - suggest replacing it with a slider & a cirlce. increasing the ds on the circle to emphasize the strong beat done
01:07:466 (1,2,3,4,5,6) - place some jump patterns here? Made 5 and 6 jumps
01:11:965 (1,2) - make symmetric sliders to fit vocal Experimented
01:11:215 (5,6,7) - ^ ...whut o3o I assume you meant the part before this

[Easy]
Whereas easy diff can't really be interesting rhythm-wise, you can make the shape look nicer. Feels that a lot of sliders & flows could be improved.

00:11:233 (4) - fix ds. done
00:11:983 (1,1) - spinner end too close to the next object. Should have a gap of at least 1 beat done
00:24:729 (3) - this may be too difficult for easy Mehh I really want to keep it. If someone suggests this again I'll change it
00:44:973 (3,1) - nc on 3 done
01:10:090 (2,3) - fix blanket done
01:14:589 (4,1) - ^ :)


Being lazy so this is I all could provide. Good luck!
Thank you for modding Ethercastle :)
yurunneram
This song's timing O_o Ish o_O sho O_o WEIRD O_O!

EASYYYYYYY

Lower AR. It's moving too fast

00:56:969 (5) - So some people call this a problem. I don't. Some do. They think that noobs will be stupid and click the end without a number by accident and then panic and fail the map. But we all know that noobs aren't that stupid. ofc if you want to change it's okay.

01:02:968 (6) - ^

01:15:014 (1) - eto... rotate a BIT clockw so that it doesn't touch (3)'s slider end

NORMALLLLLLL

00:03:040 (7) - Bad over lap here (ish) and make (4,5,6,7) a nicer shape

00:41:974 (4) - Blanket (3)

00:43:286 (2) - And uh well... ugly overlap here.... you can change if you want

00:44:598 (5) - I'd say stack over slider (1)'s head instead :3 It's actually better

00:56:220 (2) - Bad overlap

01:06:529 (3) - wait what? NOOOOONONONONONONO Pls don't do this in a normal diff QAQ ONEGAI!!! This is almost illegal jumps should only be in hard and insane

01:09:528 (3) - ^

HARDDDDDDD

00:32:977 (1) - You know... you can use less points for this... a lot less...

01:02:780 (6) - OMGF SWEET SLIDER OAO 5 POINTS ONLY TOO

01:08:216 (5) - Don't recommend this jump

Great job OwO

Here's my condition for you: only IF you get rid of that jump in normal diff, then you can PM me and I will star this song ^^

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Voxnola
SPOILER

yurunneram wrote:

This song's timing O_o Ish o_O sho O_o WEIRD O_O! I know! Don't ask ;_;

EASYYYYYYY

Lower AR. It's moving too fast ehh done

00:56:969 (5) - So some people call this a problem. I don't. Some do. They think that noobs will be stupid and click the end without a number by accident and then panic and fail the map. But we all know that noobs aren't that stupid. ofc if you want to change it's okay. I HAVE FAITH IN NOOBS :D But I'll think about Ctrl+G+reposition. I think it might flow better

01:02:968 (6) - ^ ^

01:15:014 (1) - eto... rotate a BIT clockw so that it doesn't touch (3)'s slider end I changed this part. I made it a long slider and got rid of the other slider and blanketed the circle with it

HARDDDDDDD

00:32:977 (1) - You know... you can use less points for this... a lot less... I used 1 less point. The slider was to the bottom of the screen and editing down there is a pain. Only solution :/

01:02:780 (6) - OMGF SWEET SLIDER OAO 5 POINTS ONLY TOO lol okie

01:08:216 (5) - Don't recommend this jump I made it a bit less of a jump. I jumped because vocals :D
Great job OwO

Here's my condition for you: only IF you get rid of that jump in normal diff, then you can PM me and I will star this song ^^

You have been modded out by Yurun Ceroia Neram~
Thanks for mod Yurun-chan :) And get started on that SB! D: <
yurunneram

Naitoshi wrote:

Thanks for mod Yurun-chan :) And get started on that SB! D: <
Haha I did :DDDD And I finished it too~
Topic Starter
Voxnola

yurunneram wrote:

Naitoshi wrote:

Thanks for mod Yurun-chan :) And get started on that SB! D: <
Haha I did :DDDD And I finished it too~
Good job ^^
Topic Starter
Voxnola
To be worked on moar soon~ (soon meaning later) (very much later)
Setsurei
sorry for the delay
this map is nicely done, good job
[Easy]
00:22:480 (3) - copy 00:20:981 (1) - shape, imo (1) is more nice
00:37:475 (3) - ^ copy 00:35:976 (1) -

[Knotts's Normal]
00:03:040 (7,1) - overlap, I suggest make opposite curve (7)
00:11:983 (1,1) - give a beat space, spinner ends here 00:14:233 -
00:44:036 (3,4,5) - stacking with different gap is quite confusing for newbies
01:05:967 (2,3) - please be consistent on spacing
01:08:966 (2,3) - ^

[Hard]
00:18:544 (2,3) - overlap, move (3) somewhere, or just rotate (2)
00:38:975 (1,2) - ^ - rotate (1) a bit to the right
00:43:286 (2,3,4,5) - bad flow, re-arrange them
00:57:532 (3) - make it like this?
good luck for ranked
Topic Starter
Voxnola
I'll revive later... or not Won't be too long though might be :p
55553333
I want it!!!!!!!!!
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