Thank you for mod azure
Will have full replies later today because I'm busy
Will have full replies later today because I'm busy
azuretwinight wrote:
Hello~
From my modding queue
[Notion]This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.
[General]
Here is a star for you, try to make the map better because I can see a lot improving spaces~ (ノ·ω·)ノ︵ Come on! And good luck.
Even you name diff's name by your own, I prefer to give them more obvious name to let people know their difficulty.
Offset:3025? Maybe. I liked this at first... but because the song's timing is really....(╯°□°)╯︵ ┻━┻ I had to create two more timing points because the song speeds up slightly and without those other ones it sounds and feels so wrong[Lucid]
General
Better than higher diff.
Beats
00:49:464 (5,1,2) - First, the flow here on 4,5 is not good. And this pattern is not so pretty as you think. Moreover, the basic beat I think should follow lyric but not beat again. Because the music tell me that it is lyric but not drums it wants to stress. Changed flow and moved the slider a couple of ticks so that it would fit well with the voice
01:17:550 (6) - Reverse? Maybe a long slider with good pattern is more needed here than a reverse slider. yush
Placement
00:42:714 (1) - Arcs are always better than angles used in this song. And flow change is not reasonable. done and done
Hitsound
00:08:989 (1,2,3,4) - Same as below mentioned. Eh every other hitsound annoyed the *(╯°□°)╯︵ ┻━┻* out of me so I lowered the volume of that part to 15%. I might end up getting a custom hitsound for it though[Euphoria]
General
Let's start.
The green stick here at around is not necessary 00:20:589 I think. How da fark did this happen? @_@
Beats
00:03:364 (2) - No beats here is suitable for the rhythm in the song. No drums and sounds here. 00:03:739 - And just add a note here is enough. I disagree sir ;_;7 there's some low pitched strings there
00:06:739 (2) - Maybe not reverse slider? Because I think the sound here is equal and no sign to reverse. awesome
01:11:401 - Add a note. done
Placement
00:06:739 (2) - And I think the stack here is not reasonable even the sound is the same tune but the tendency is flowing. I agree
00:06:739 (2,3,4) - And pay attention to the distance here. The 3 objects should be on the same distance. Changed^ because that
00:28:464 (5,6) - The stack here is not recommended since the vocal is really consistent. fixed
00:29:964 (1,3) - You can make the blanket better.(Nazimod) I'm not sure how to blanket this better than it is ;_;
01:07:089 (6,1,2,3) - Flow is not good here. And I can't see the reason you use this kind of flow. changed so that the circles flow in correspondence to the higher pitches in the background (flute/violin?)
Hitsound
00:08:989 (1,2,3,4) - Even the music stresses the 4 place, I am not recommending that you use this kind of hitsound here. It is kinda over-stressed. ^ up there somewhere
That's my suggestions. Thanks for joining my queue.If you have any questions feel free to send pm to me. .
No problem.LexiaLovesU wrote:
pls get timing check relying on multiple timing points with same bpm means something is wrong once you get the timing checked then ill mod or is this a live song
I found the first one to be a bit early so I didn't implement it. As for the other three I liked it Thank you very muchhufuhufu wrote:
Timing check
3025,745.499999999999,4,2,1,35,1,0
8243,740.899999999998,4,2,1,35,1,0
14983,749.765698219306,4,2,1,31,1,0
76678,872.942857142856,4,2,1,31,1,0
i like this song.. i hope it get ranked soon
623,545.454545454546,4,2,0,100,1,0
1540,750,4,2,0,100,1,0
3040,750,4,2,0,100,1,0
8988,789.473684210526,4,2,0,100,1,0
10495,779.220779220779,4,2,0,100,1,0
13514,750,4,2,0,100,1,0
54014,-100,4,2,0,100,0,1
75014,857.142857142857,4,2,0,100,1,0
75014,-100,4,2,0,100,0,0
sheela901 wrote:
Try these timing points:623,545.454545454546,4,2,0,100,1,0
1540,750,4,2,0,100,1,0
3040,750,4,2,0,100,1,0
8988,789.473684210526,4,2,0,100,1,0
10495,779.220779220779,4,2,0,100,1,0
13514,750,4,2,0,100,1,0
54014,-100,4,2,0,100,0,1
75014,857.142857142857,4,2,0,100,1,0
75014,-100,4,2,0,100,0,0
smallboat wrote:
Hi,Naitoshi. Google form mod req.(Bad English.)
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
Letter box can be canceled,because no break time. done
[Easy]
00:05:275 (4) and 00:06:025 (1) - Be a arc, done (If use, you may need to adjust the next hitobjects a bit!)
00:28:483 (2,3) - Sampleset suggest "soft",because the song is soft songs. "Normal" is not fit. done
00:40:483 (3) - done (If use, you may need to adjust the next hitobjects a bit!)
00:44:233 (2) - This place is not good ,try move to (32|312)? Better flow. done
00:50:983 (1,2,3) - All delete note,because this easy,continuous note is not fit,that (2)'s short slider is 00:52:108 (4) . tried it and implemented it
try this:
00:55:483 (3) - I think this pattern can be symmetry,the pattern place is not good. Moved the red dot closer to the origin and repositioned although I'm not sure what else I can do here >.<
01:01:108 (3) - Place is not good,so stange,move to (0|200)? awesome
01:05:983 (2) - Same as 00:55:483 (3). same
01:15:821 (4) - Recommended place this: done
01:14:964 (3) - NC, because reduce speed.:>
01:17:550 (6) - ^ ^
[Hard] CS-1? Circle is a bit small.. effffff I didn't want to. But it's the second time someone has asked of this. I did it but had to reposition some things
00:17:233 (5) - (496|80). moved a bit higher (high DS)
00:22:108 (2) - yush
00:28:483 (5,6) - Sampleset suggest "soft",because the song is soft songs. "Normal" is not fit. done
00:38:233 (1,2,3,4) - ^ ,a bit noise and strange.for the drums here... lowered volume to 15% there. If someone suggests it again I'll do it
00:56:233 (5) - :>
00:59:233 (6) - Slider head remove finish,not fit here. Buuut it sounds so coool with the melody in the background ;_; If someone suggests this again I'll remove it
01:08:983 (1) - This music rhythm is turn up, try it: tried and implemented
01:10:858 (3,4,5) - Normal hitsound not fit here,suggerst "soft". A bit noise and loud. For drums but I did soft sound anyway because nobody can hear them
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
osu file format v12
[General]
AudioFilename: Hitomi Kara Snow.mp3
AudioLeadIn: 0
PreviewTime: 53214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Hitomi Kara Snow
TitleUnicode:瞳からスノー
Artist:Nakagawa Kanon starring Touyama Nao
ArtistUnicode:中川かのん starring 東山奈央
Creator:Naitoshi
Version:Knotts's Normal
Source:Kami Nomi zo Shiru Sekai
Tags:TWGOK Kanon yuki World God Knotts
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,14550,"ED81.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
623,545.454545454546,4,2,0,70,1,0
1540,750,4,2,0,70,1,0
3040,750,4,2,1,35,1,0
8243,740.899999999998,4,2,1,35,1,0
8983,750,4,2,1,15,1,0
14983,749.765698219306,4,2,1,31,1,0
28478,-100,4,2,0,31,0,0
29978,-100,4,2,1,31,0,0
32977,-133.333333333333,4,2,1,31,0,0
34102,-100,4,2,1,31,0,0
38225,-100,4,2,1,15,0,0
38975,-100,4,2,1,31,0,0
53970,-100,4,2,1,60,0,1
75014,800,4,2,1,46,1,0
76676,857.142857142857,4,2,1,31,1,0
76678,-100,4,2,1,31,0,0
81359,-100,4,2,1,50,0,0
82311,-100,4,2,1,40,0,0
83264,-100,4,2,1,30,0,0
84216,-100,4,2,1,20,0,0
[Colours]
Combo1 : 251,130,233
Combo2 : 218,232,254
Combo3 : 252,184,182
Combo4 : 185,253,187
[HitObjects]
84,72,623,2,0,P|104:152|116:176,1,80
140,248,1168,1,0,0:0:0:0:
140,248,1304,1,0,0:0:0:0:
300,188,1915,1,0,0:0:0:0:
332,88,2290,1,0,0:0:0:0:
236,44,2665,1,0,0:0:0:0:
164,116,3040,2,0,P|112:112|52:12,1,160
51,134,4165,5,0,0:0:0:0:
51,134,4540,1,0,0:0:0:0:
92,232,4915,1,0,0:0:0:0:
146,317,5290,1,0,0:0:0:0:
232,258,5665,1,0,0:0:0:0:
232,258,6040,6,0,L|229:150,1,80
308,109,6790,2,0,L|310:218,1,80
412,202,7540,2,0,L|367:286,1,80
305,333,8243,1,0,0:0:0:0:
305,333,8613,1,0,0:0:0:0:
208,368,8983,2,0,P|202:322|226:275,1,80
290,220,9733,2,0,P|341:217|436:115,2,160
256,192,11983,12,0,14608,0:0:0:0:
132,84,14983,6,0,L|142:194,1,80
242,174,15732,2,0,L|274:282,1,80
374,298,16482,2,0,P|380:337|404:368,2,80
268,118,17982,6,0,L|207:44,2,80
342,190,19106,1,0,0:0:0:0:
342,190,19294,2,0,P|392:162|410:123,1,80
388,94,19856,2,0,L|323:87,2,40
433,119,20418,2,0,L|459:202,1,80
378,212,20981,6,0,P|292:224|246:296,1,160
164,340,22105,1,0,0:0:0:0:
164,340,22293,2,0,L|164:191,1,120
224,136,23230,2,0,L|272:88,2,40
148,280,23980,6,0,P|188:316|224:320,1,80
296,260,24729,1,0,0:0:0:0:
296,260,24917,1,0,0:0:0:0:
296,260,25104,1,0,0:0:0:0:
372,192,25479,2,0,L|432:116,1,80
412,48,26042,1,0,0:0:0:0:
240,136,26416,1,0,0:0:0:0:
99,70,26979,6,0,P|63:138|100:206,1,160
171,145,28103,1,0,0:0:0:0:
171,145,28478,2,0,L|280:132,2,80
86,206,29603,1,0,0:0:0:0:
171,265,29978,6,0,P|216:231|309:280,1,160
368,348,31102,1,0,0:0:0:0:
368,348,31290,2,0,P|390:309|369:213,2,120
288,264,32977,6,0,P|208:258|184:210,1,120.000004577637
236,136,34102,1,0,0:0:0:0:
236,136,34289,1,0,0:0:0:0:
236,136,34476,2,0,P|284:119|321:84,2,80
36,196,35976,6,0,P|24:288|74:347,1,160
160,308,37101,1,0,0:0:0:0:
252,356,37475,2,0,P|263:316|245:257,1,80
228,236,38038,1,0,0:0:0:0:
228,236,38225,2,0,P|208:152|245:80,1,160
410,94,39725,6,0,L|438:57,2,40
333,114,40287,2,0,L|254:247,1,120
168,207,41224,2,0,L|121:147,2,40
246,275,41974,2,0,P|296:284|342:261,1,80
437,162,42724,6,0,L|473:129,2,40
403,234,43286,2,0,B|368:294|368:294|310:316,1,120
250,273,44036,1,0,0:0:0:0:
250,273,44223,1,0,0:0:0:0:
250,273,44598,1,0,0:0:0:0:
172,342,44973,6,0,P|133:267|195:199,1,160
261,161,46098,1,0,0:0:0:0:
364,173,46473,2,0,L|449:116,1,80
512,176,47222,2,0,L|433:230,1,80
376,143,47972,6,0,L|205:144,1,160
121,188,49097,1,0,0:0:0:0:
121,188,49284,1,0,0:0:0:0:
121,188,49472,1,0,0:0:0:0:
208,131,49847,2,0,P|248:119|291:142,1,80
348,212,50596,1,0,0:0:0:0:
267,277,50971,6,0,P|206:247|113:285,1,160
122,274,51908,1,0,0:0:0:0:
122,274,52096,2,0,L|124:91,1,160
202,46,53221,5,0,0:0:0:0:
274,119,53595,1,0,0:0:0:0:
228,212,53970,2,0,P|250:253|304:275,2,80
275,119,55095,1,0,0:0:0:0:
378,129,55470,6,0,L|466:78,1,80
352,44,56220,2,0,L|283:86,1,80
310,186,56969,2,0,P|250:228|178:173,1,160
183,83,58094,1,0,0:0:0:0:
184,187,58469,2,0,L|182:292,2,80
258,114,59594,5,0,0:0:0:0:
258,114,59781,1,0,0:0:0:0:
258,114,59968,2,0,P|305:142|399:95,1,160
467,28,61093,1,0,0:0:0:0:
465,132,61468,2,0,P|414:200|317:219,1,160
350,117,62593,5,0,0:0:0:0:
350,117,62968,2,0,P|281:90|193:116,1,160
149,172,63905,1,0,0:0:0:0:
121,215,64092,1,0,0:0:0:0:
139,263,64280,1,0,0:0:0:0:
209,225,64467,2,0,P|292:201|372:244,1,160
428,304,65592,5,0,0:0:0:0:
455,203,65967,2,0,L|494:105,1,80
455,203,66529,1,0,0:0:0:0:
455,203,67091,2,0,P|389:239|304:189,1,160
222,162,68216,6,0,L|156:178,2,40
310,107,68966,1,0,0:0:0:0:
310,107,69528,1,0,0:0:0:0:
310,107,70090,2,0,L|363:200,1,80
363,279,70840,1,0,0:0:0:0:
268,323,71215,1,0,0:0:0:0:
173,280,71590,1,0,0:0:0:0:
156,120,71965,6,0,P|204:98|226:51,1,80
306,20,72714,1,0,0:0:0:0:
372,100,73089,2,0,P|397:130|434:143,1,80
436,144,74214,2,0,P|445:205|425:247,2,80
388,36,75414,1,0,0:0:0:0:
300,92,75814,1,0,0:0:0:0:
360,176,76214,1,0,0:0:0:0:
408,276,76676,2,0,B|328:312|268:240|268:240|164:240,1,240
256,192,79461,12,0,86961,0:0:0:0:
kamisamaaa wrote:
hi~from my queue~
[general]
I think normal-finish is not suit for this song, its a little loud. maybe you can try soft-finish or your own hitsound
and I feel you add hitsoud whistle finish clap randomly. maybe you use same hitsound on same rythm will better
I could've sworn I had a custom hitsound... Maybe I'll do a fresh update... how do I do that again?
[easy]
good diff! Whoa whoa whoa! Hold the phone! I did something correct?
[hard]
00:04:540 (4,5,1) - make a blanket? I experimented
00:59:219 (6,7) - ^ yes
00:30:540 (2) - you can blanket it better whitout GS Tried to blanket better. I'm pretty sure I can't make it better now
00:23:980 (6,1,2,3) - maybe this will better for the rythm awesome!
01:00:531 (2) - there have a rythm on 01:00:718 your slider miss this, I think you should change the slider Experimented a bit
01:01:468 (3,4) - maybe use greenline to make a lowwer volum at the end of these slider I did something o3o I think
01:02:780 (5) - end at 01:03:717 and add a note at 01:03:905 nooo... I feel it's more flowy when I don't do that
01:08:966 (1) - end at 01:09:341 and add a 1/4 slider here 01:09:528 I did end there. I added a slider but elongated it to the blue tick
00:29:978 (1,2,3,4,5) - you only follow the vocal and miss all drums. maybe use this? I added a circle in the middle of the end but I didn't change the sliders because I feel that they are really good looking. If someone notions this again I'll change it though. I might consider this later
thats all~hope this mod can help you
forgive my suck english~if you have something dont understand you can PM me all the time~
this is my new map also need mod~
http://osu.ppy.sh/s/130092
hope you can mod it if you like this song
I might mod... need more experience anyway
Groumiezi wrote:
Hi :3 From my Modding Queue.
[Easy]
- 00:06:040 (1) ~ Make it better blanket to 00:07:165 (2) attempted
- 00:14:983 (1) ~ Finish. (at front slider. follow the instrumental. done
- 00:23:980 (4) ~ NC done
- 00:31:477 (5) ~ Ctrl + G? Nah... I think flow is fine here
- 00:34:102 ~ place some note here done
- 00:35:976 (4) ~ NC done
- 00:47:972 (3) ~ Don't try overlap with other object. whut? o3o It's not overlapping with anything
[Hard]Good luck.
- 00:32:040 (4,5,6,1) ~ Change? Experimented
Guy wrote:
Hi! from your request :3
Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.
[General]
- Add Audio Lead-in 1500 in all diffs. done
- Uncheck Widescreen support. done, Wasn't sure if it affected the video or not. The ratio of it is 16:9
[Hard][Easy]
- I recommend AR+1. I think that too low in Hard diff. fixed
- 00:23:980 (1) - Not fit the finish in this slider. Change default soft-hitwhistle instead of finish. done
- 00:32:227 - Volume is too low. Player will be confuse here. Please turn up the volume. I turned it up to 25% but will probably turn it up more
- 01:08:966 (1,2,3) - Why changed spacing here? Try to use 1.50x. woopsies! fixed
- 01:15:014 (6) - Add NC. done
Need more mods and hitsounds this map. I'll try hitsounding this map more thanks
- 00:50:971 (1,2) - Add finish to slider head. done
- 00:59:968 (2,4) - 01:10:090 (2) - Why use Sampleset Normal only here? Want me to use more? I'll use some more? >:3
- 01:08:966 (1) - Add finish to slider head. done
Good luck~
Groumiezi wrote:
Hi :3 From my Modding Queue.
[Knott's Normal]
- 00:19:856 (4,1) ~ make it better blanket I attempted something here.
- 00:53:970 (3) ~ Finish (front slider) Done
Good luck.
Guy wrote:
Hi! from your request :3
Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.
[Knott's Normal]
- 00:08:290 (4) - Move to 00:08:243 - here? Looks like unsnap note it. Done
- 00:23:980 (1) - Not fit the finish in this slider. Change default soft-hitwhistle instead of finish.
- 01:05:967 (2) - Add finish to slider head. Done
- 01:06:529 (3) - Hard to read this stack. Idk. I kind of like this.
- 01:07:091 (4) - Add finish to slider head. Done
Need more mods and hitsounds this map.
Good luck~
Zero__wind wrote:
Hi, mod from popner's modding team
Unrankable issues
Highly recommend to fix
Common sugestions
General
unicode title and artist name of Knotts's Normal have been caught in trouble, plz fix this I'll have to fix it every update. but done. Thanks for pointing this out
Hard
00:06:790 (2,3,4,5) - not a really smooth flow, try to adjust it like the below or so done
00:23:980 - I think there are many more points should have whistle sounds like here, the part starts from 00:14:983 - is too empty without any decoration Currently I'm experimenting hitsounding this map. I'll try the best I can to make this consistent and actually have hitsounds
and also, 00:24:729 (2) - and 00:25:479 - may sound better if with whistles
00:28:103 (3,4,5) - this small phrase actually has some rhythm problem, as you tried to follow vocal with 3 and 4, but suddenly switched to the bgm by setting 5. If you try to make a intuitive rhythm, a ong slider should start from 00:28:291 - according to the vocal
well, may similar cases in the diff, you should try to make them consistent attempting to follow vocal
such as 00:32:040 (4,5) - these should better be merged into one slider Merged 4,5, and 6 into slider
00:32:415 (6) - this SC1 whistle is too weird to be here, you need more default whistles for this part changed
00:38:413 (2,3) - actually they may sound much better if you add a drum clap to 2 and a drum finish to 3, and also better remove the normal sample on 00:38:788 (4) - ,this is kind of a common hitsounding pattern oh wow
00:47:222 - this normal sound is too surprising, I'm not against using some normal for this part, but plz know that you should try to use them in pairs, and combined with some more drum sounds, to form a continual, consistent hitsound pattern, instead of suddenly a normal, or something Trying to put them in pairs here
00:50:971 (1,4) - you need finish sounds for their heads done
00:53:970 (1) - also here done
00:53:221 (6,1) - may avoid this small overlapchanged
00:58:469 (5,6) - it's ok to use finish but I think you'd better turn down the volume a bit=.= it's way too strong here... oopsies
01:00:531 (2) - this is too high above and touches the HP bar, which doesn't look nice fixed
01:08:966 (1,2) - referring to 01:05:967 (5) - , the whistle at 01:08:966 (1) - 's end should be moved to 01:09:528 (2) - 's head. plz try to make your hitsound more consistent by yourself I'll try to learn more about hitsounds
01:11:965 - and you need finish sounds at heavy beats like this
01:15:014 (1) - too weird a whistle changed @_@
Eaasy
HP2 and OD2 plz, 3 is too high for a Easy, especially a slow Easy like this done
00:06:040 (1,2,3,4,5,1) - rhythm like this may be overwheleming in a Easy, try to use some more long sliders to cover the rhythm which is too precise Used a long slider there and increased slider tick rate
00:28:478 (2,3) - plz, you should decorate your whole diff with whistles like this, it really fits, but not 00:25:479 (4) - I'll try
01:05:967 (2) - this should end on the former blue tick to match with the song ok. I wanted to do this but for some reason I thought it was frowned upon in easy modes
01:08:966 (1) - ^ ^
01:11:965 (5,1) - NC should be exchanged for consistency changed
the most problem of this mapset is about hitsounds, try to use more whistles to tecorate it, whether according to high-pitch vocals or pianos, they're greatly in need I'll try to hitsound this map consistently. Guess I never really paid much attention to them. Thank you
Still got a long way to go awesome
Good luck Thanks :3
Ethercastle wrote:
From my queue~
Mainly suggestions.
[General]
Red line conflict across diffs, unrankable. Oh wtf... Real?
[Hard]
Kinda feel that you are sticking to ds too much and the flow is at times too linear. May consider adding more variety. Will try to throw some suggestions on this. Oops Didn't know much about jumps before. I'll try to get more variety in it
00:06:790 (2) - ctrl + G and rotate a bit Genius
00:14:983 (1,2) - Suggest a jump at 2. As vocal there is quite strong. I stacked with the head of 1 instead of the end of 1. I guess it's ok like that
00:17:982 (1,2,3) - Also suggest larger spacing for the same reason ^ Did sort of the same thing and repositioned 3 for better flow
00:27:354 (1,2,3,4) - Suggest a jump on 2. Something along this line As there's a small burst in vocal at 2 and then a halt somewhere around the blue line before 3. (May also add jump between 3 & 4) Eh this was a bit awkward to work around. And that jump looks huge to me @_@ I added a slider at 2 to fit the vocal better
00:29:978 (1,2) - similar. Larger spacing at 2 to match the vocal I dunno. I feel the spacing there is pretty big already
00:34:102 (2,3,4) - don't like this pattern though running out of ideas about how to improve - - made a jump to 2 but made a similar pattern
00:36:538 (2) - suggest a circle instead. Add make the spacing between this and 1 larger. Completely remapped this part because I felt I could have better flow. I kept this slider though
00:38:225 (1,2,3,4) - remove 4 and make spacing larger to match the drums done
00:39:725 (2) - ctrl + G for better flow (may also ctrl+G J H for 4) awesome
00:43:848 (3,4) - suggest replacing 4 with 2 circles as i feel it's better to make the player click on the strong beat. May also remove 3. done
00:55:470 (4) - straight slider to fit the vocal better done
01:05:967 (5) - suggest replacing it with a slider & a cirlce. increasing the ds on the circle to emphasize the strong beat done
01:07:466 (1,2,3,4,5,6) - place some jump patterns here? Made 5 and 6 jumps
01:11:965 (1,2) - make symmetric sliders to fit vocal Experimented
01:11:215 (5,6,7) - ^ ...whut o3o I assume you meant the part before this
[Easy]
Whereas easy diff can't really be interesting rhythm-wise, you can make the shape look nicer. Feels that a lot of sliders & flows could be improved.
00:11:233 (4) - fix ds. done
00:11:983 (1,1) - spinner end too close to the next object. Should have a gap of at least 1 beat done
00:24:729 (3) - this may be too difficult for easy Mehh I really want to keep it. If someone suggests this again I'll change it
00:44:973 (3,1) - nc on 3 done
01:10:090 (2,3) - fix blanket done
01:14:589 (4,1) - ^ :)
Being lazy so this is I all could provide. Good luck!
yurunneram wrote:
This song's timing O_o Ish o_O sho O_o WEIRD O_O! I know! Don't ask ;_;
EASYYYYYYY
Lower AR. It's moving too fast ehh done
00:56:969 (5) - So some people call this a problem. I don't. Some do. They think that noobs will be stupid and click the end without a number by accident and then panic and fail the map. But we all know that noobs aren't that stupid. ofc if you want to change it's okay. I HAVE FAITH IN NOOBS But I'll think about Ctrl+G+reposition. I think it might flow better
01:02:968 (6) - ^ ^
01:15:014 (1) - eto... rotate a BIT clockw so that it doesn't touch (3)'s slider end I changed this part. I made it a long slider and got rid of the other slider and blanketed the circle with it
HARDDDDDDD
00:32:977 (1) - You know... you can use less points for this... a lot less... I used 1 less point. The slider was to the bottom of the screen and editing down there is a pain. Only solution :/
01:02:780 (6) - OMGF SWEET SLIDER OAO 5 POINTS ONLY TOO lol okie
01:08:216 (5) - Don't recommend this jump I made it a bit less of a jump. I jumped because vocals
Great job OwO
Here's my condition for you: only IF you get rid of that jump in normal diff, then you can PM me and I will star this song ^^
You have been modded out by Yurun Ceroia Neram~
Haha I did DDD And I finished it too~Naitoshi wrote:
Thanks for mod Yurun-chan And get started on that SB! D: <
Good job ^^yurunneram wrote:
Haha I did DDD And I finished it too~Naitoshi wrote:
Thanks for mod Yurun-chan And get started on that SB! D: <