Done! ^^
Did do two small changes though, and knocked the .001 off the BPM. I'm assuming Leeg did that as well?Mystearica wrote:
[Shinde's]
00:46:24 (4) - spacing... Intentional, it's such a small increase I wouldn't even consider it a jump, and they're all symmetrical sliders so it shouldn't interfere with playability. I considered a new combo, but I don't think that'd look good..
Also I see BPM 142.001? Use 142 even?
I know I said these are suggestions, but I didn't see a single change to your map using any of my mods. PLEASE use these, I feel the map will be much better if you do. I feel extremely uncomfortable playing your map as is.varq wrote:
Normal
00:14:98 (4) - This does not go with the song
00:15:008 - Place a beat here
00:20:89 (4) - Remove a repeat here
00:21:85 - Place a beat here
00:21:96 - Why did you make it soft here?
00:22:16 (5) - Make this repeat once
00:24:27 (1) - The second part of this slider doesn't go well with the song
00:36:95 (5) - This does not go with the song
00:39:48 (1) - Make this slider a 1/4 shorter
00:49:42 - Add a beat here
00:52:58 (4) - I don't like this slider, doesn't go well with the song
00:58:28 (2) - Move this a 1/4 back
00:58:72 - Add a beat here
01:09:90 (2) - Move this a 1/4 forward
01:04:09 (6) - Move a 1/4 forward (white tick)
01:04:83 (2) - This does not go with the vocals
01:06:74 (2) - Move this a 1/4 back
Hard
00:18:47 - Put a beat here
00:20:89 (5) - Remove a repeat from this slider
00:21:85 - Put a beat here
00:23:21 (4) - Make this a slider for 1/2 a beat
00:24:90 (4) - Make this a slider ending on where the (5) is
00:25:26 (5) - Remove this
00:26:81 (11) - Make this a slider lasting a 1/4
00:36:95 (5) - Make this a slider lasting a 1/4 OR 00:37:06 - Add a beat here
00:37:37 (7,8) - Remove these
00:37:79 (1) - Make this slider 3/4 of a beat, and make it repeat only once
00:38:65 - Add a beat here
00:41:17 (1,2,3,4,5) - Increase the spacing a bit here
00:44:55 (1,2,3,4,5,6,1,2,3,4) - Too much whistle
00:46:45 (2) - Make this a slider lasting a 1/2
00:46:67 (3) - Remove this
00:47:09 (5) - Make this a slider lasting a 1/4
01:04:83 (2) - Move this a 1/4 back
01:08:32 (2) - The reverse arrow here does not match with the song
01:10:75 (4) - Move this to the next white tick
01:11:38 (1,2,3) - Match these beats with the vocals
01:13:28 (1) - End the spinner at 01:14:77, it doesn't match Normal
Insane
00:14:98 (2) - Move this a 1/4 ahead
00:15:19 (3) - Remove this
00:16:45 (8) - Make this a hit circle
00:16:88 (9) - Move this to 00:16:67 and make it slider lasting a 1/4
00:19:41 (1) - Add another repeat to this slider
00:20:05 (2) - Remove this
00:24:69 (3) - This slider sounds weird
00:27:86 (2,3,4,5,6,7) - I don't like this pattern
00:31:24 (2,3,4,5,6) - ^
00:37:79 (1,2,3) - Doesn't go with the song
00:41:17 (1,2,3,4,5,6,7) - Hit sounds sound weird here.
01:03:78 (7) - Why is this 1/6 slider? It sounds bad
01:04:62 (1,2,3) - Slightly off the screen
01:20:89 (7) - Make this a slider
Overall, the hit sounds are inconsistent.
Remember, you don't have to change it if you don't want to. Some of these are just opinions.
Ha ha, bad for you. If the map get's a bubble (2 actually) means is good enough to be ranked, without your nazi mod. Anyway, I disagreement the mostly, the rest is just nazi. Don't you think?varq wrote:
SPOILERvarq wrote:
Normal
00:14:98 (4) - This does not go with the song
00:15:008 - Place a beat here
00:20:89 (4) - Remove a repeat here
00:21:85 - Place a beat here
00:21:96 - Why did you make it soft here?
00:22:16 (5) - Make this repeat once
00:24:27 (1) - The second part of this slider doesn't go well with the song
00:36:95 (5) - This does not go with the song
00:39:48 (1) - Make this slider a 1/4 shorter
00:49:42 - Add a beat here
00:52:58 (4) - I don't like this slider, doesn't go well with the song
00:58:28 (2) - Move this a 1/4 back
00:58:72 - Add a beat here
01:09:90 (2) - Move this a 1/4 forward
01:04:09 (6) - Move a 1/4 forward (white tick)
01:04:83 (2) - This does not go with the vocals
01:06:74 (2) - Move this a 1/4 back
Hard
00:18:47 - Put a beat here
00:20:89 (5) - Remove a repeat from this slider
00:21:85 - Put a beat here
00:23:21 (4) - Make this a slider for 1/2 a beat
00:24:90 (4) - Make this a slider ending on where the (5) is
00:25:26 (5) - Remove this
00:26:81 (11) - Make this a slider lasting a 1/4
00:36:95 (5) - Make this a slider lasting a 1/4 OR 00:37:06 - Add a beat here
00:37:37 (7,8) - Remove these
00:37:79 (1) - Make this slider 3/4 of a beat, and make it repeat only once
00:38:65 - Add a beat here
00:41:17 (1,2,3,4,5) - Increase the spacing a bit here
00:44:55 (1,2,3,4,5,6,1,2,3,4) - Too much whistle
00:46:45 (2) - Make this a slider lasting a 1/2
00:46:67 (3) - Remove this
00:47:09 (5) - Make this a slider lasting a 1/4
01:04:83 (2) - Move this a 1/4 back
01:08:32 (2) - The reverse arrow here does not match with the song
01:10:75 (4) - Move this to the next white tick
01:11:38 (1,2,3) - Match these beats with the vocals
01:13:28 (1) - End the spinner at 01:14:77, it doesn't match Normal
Insane
00:14:98 (2) - Move this a 1/4 ahead
00:15:19 (3) - Remove this
00:16:45 (8) - Make this a hit circle
00:16:88 (9) - Move this to 00:16:67 and make it slider lasting a 1/4
00:19:41 (1) - Add another repeat to this slider
00:20:05 (2) - Remove this
00:24:69 (3) - This slider sounds weird
00:27:86 (2,3,4,5,6,7) - I don't like this pattern
00:31:24 (2,3,4,5,6) - ^
00:37:79 (1,2,3) - Doesn't go with the song
00:41:17 (1,2,3,4,5,6,7) - Hit sounds sound weird here.
01:03:78 (7) - Why is this 1/6 slider? It sounds bad
01:04:62 (1,2,3) - Slightly off the screen
01:20:89 (7) - Make this a slider
Overall, the hit sounds are inconsistent.
Remember, you don't have to change it if you don't want to. Some of these are just opinions.
I know I said these are suggestions, but I didn't see a single change to your map using any of my mods. PLEASE use these, I feel the map will be much better if you do. I feel extremely uncomfortable playing your map as is.
If a map got a bubble and it was popped, then apparently something was, or still is wrong.AdvanceBoy wrote:
Ha ha, bad for you. If the map get's a bubble (2 actually) means is good enough to be ranked, without your nazi mod. Anyway, I disagreement the mostly, the rest is just nazi. Don't you think?
Right now, the only comments that concern are BATs ones, I think
Done, thanks for the PM Leeg. Here you go.Starrodkirby86 wrote:
[Shinde Style]:
00:53:114 (2) - Move 1/4 back and readjust spacing? Mm, yeah you're right it was a little late. She doesn't hold the note quite as long as I had it. I'm a tad embarrassed I had a note on the wrong tick tbh.
What. Jar, offset's within about 4ms I'd say, did you get that glitched video d/l thing? I experienced that recently and it made me think the offset was off by like 25. I get like 3ms off on average in my plays in editor. If you look at it again, can you re-dl?JarJarJacob wrote:
+20 on offset. Use kiai on all difficulties? I don't know.
In any case, the offset's fine now. I guess I can live with those breaks, too.Shinde wrote:
What. Jar, offset's within about 4ms I'd say, did you get that glitched video d/l thing? I experienced that recently and it made me think the offset was off by like 25. I get like 3ms off on average in my plays in editor. If you look at it again, can you re-dl?
Nerv_Mario wrote:
Interesante map
Lo unico malo es que algunas notas no estan bien ubicadas en la escala de tiempo![]()
(me expresaré en español que ambos conocemos para que sea más facil xD)
Mod:
(para empezar pon el beat snap 1/4, ya que la canción es algo cambiante en el ritmo, pero no abuses de el tampoco)
Perdona, defintivamente en NORMAL dejare 1/2 U_U''
[Normal]
00:14:980 (4) - muévelo a 00:15:085 y ubicalo con el distance snap Mucho se ha discutido sobre esta nota y yo sigo viendola bien donde esta.U__U
00:18:360 (5) - muévelo a 00:18:466 No.
00:18:994 (7) - elimínalo, ya que es algo inecesario para un normal mmm, mejor lo cambio de sitio, pero no lo elimino, deja esa parte demasiado vacia :S
00:19:205 - aquí pon un hit circle y que sea el new combo de las notas de después (recuerda usar el distance snap) Eso ya es pasarse, como bien dijiste antes, es NORMAL XD
00:20:895 (5) - el slider haz que se repita solo hasta 00:21:529 No es 5, es 4 y no me gusta si le quito una repeticion, queda demasiado vacio :S
00:21:846 - aquí agrega un hit circle y usando distance snap ... es NORMAL, quedaria demasiado dificil
00:23:008 - agrega un hit circle Vale :p
00:24:276 (1) - muévelo a 00:24:064 y hazlo mas largo (devolvíendose en 00:25:543), cosa que el slider termine hasta . O no te he entendido o esto queda fatal O_O
00:27:022 (fíjate que el slider no quede fuera de los límites) Ya :p
00:37:374 (6) - muévelo a 00:37:163 o si quieres elimínalo Mejor moverlo :p
00:37:797 (1) - haz que el slider se devuelva en 00:38:114 y que termine en 00:38:431 No O_O
00:38:853 (2) - muévelo a 00:38:747 No O_O
00:41:388 (2) y (4) - ambos muévelos al blue tick de después No uso ese distance snap, asi que no
00:44:557 (1) - muévelo a 00:44:346 Si, queda mejor ^^
00:58:078 (2) - muévelo al blue tick de después No uso ese distance snap.
01:03:360 (3) - muévelo al blue tick anterior No uso ese distance snap.
01:08:219 (2) - muévelo al blue tick de después No uso ese distance snap
01:09:909 (2) - muévelo al blue tick de después No uso ese distance snap.
[Hard]
00:14:980 (4) - muévelo al blue tick de después Te digo lo mismo que en NORMAL. XD
00:21:740 (5) - muévelo al blue tick de después Si
00:34:628 (2) y (4) - muévelos al blue tick de después Igual que en el primero XD no lo cambio, perdon
00:37:374 (6) - muévelo a 00:37:163 (no te sigas olvidando del distance snap) Si
00:37:585 (7) - puedes dejarlo o eliminarlo, si lo dejas debe ser new combo de las notas posteriores Claro
01:03:783 (5) - esta parte está muy enredada (muchas personas se confundirán), ubica las notas rojas de esa parte un poco más ordenadas A mi me encanta como lo tengo puesto D: de todas formas en muchos otros beatmaps tienes que jugar varias veces para ver las cosas bien
01:10:015 (2) - muévelo al red tick anterior Si mola
01:10:332 (3) - no me gusta como se escucha, mejor alargalo hasta 01:10:543 y que no se devuelva No, no lo cambio ^^'
01:12:022 - aquí pon un hit circle (y no sigas olvidando al distance snap) Si, faltaba eso ^^'
[AdvanceBoy's Insane]
00:27:867 - esta parte está algo enredada Dx, ordena mejor esa parte que un poco inentendible
Lo sabia.. en fin , a cambiarlo xD
[Shinde Style]
No Problems, NiceGuay
- Si haces cambios de offset en una diff. debes hacerlos con las demás y hacer resnap all notes con el 1/4 beat snap (ya que se usa mucho en este map)
- No olvides usar el distance snap sabiamente
- Recuerda que el beat snap 1/4 generalmente no es usado en normales (pero esto es una excepción)
Cuando vuelva a ver este map quiero verlo rankeado :3
~Star~ y mucha suerte <3
Of course.NoHItter wrote:
Shinde Style
Combo colors are different.
Thanks a lot.Kytoxid wrote:
Somewhere in this mess of mods, I don't have one here? Wow. Let's get things fixed up.
[General]
Since this is a TV size, I'm assuming there should be a source. (Black Lagoon, judging from the tags) Done.
Most of the tags are redundant, since they are already in the title or source. Remove them. Done
Add AdvanceBoy and Shinde to all tags.Done
Shinde Style has a video offset of -105 milliseconds; the other difficulties have no video offset. Any reason?I don't know
You have an .osb that's not necessary, you can delete it and full upload.Done
All the difficulties have different hitcircle colours; is this intentional?Yes
The background image is pretty low-res, is there a higher-res one available?No
Shinde Style has unrankably low stack leniency.I don't know what's that.
Consider making an Easy, although it isn't strictly necessary by any means. THERE IS ONE MAP RANKED THAT HAS THE SAME SONG WITH ONLY TWO DIFFICULTIES. NO WAY!!!!!!!!!!
[Normal]
Your combos could generally be split into 2 smaller combos each, since this is the easiest difficulty. Your call.
00:14:013 (1,2,3,4,5) - Doesn't feel like it follows the music all that well; consider removing 2, 4.No.
00:18:036 (5) - Sounds out of place. If you want to avoid notes on blue ticks, remove it entirely. There aren't blue ticks
00:18:078 (6) - Start the red combo here instead. Ok
00:20:089 (4) - Would be much better with 1 less repeat and a note at 00:21:084 (on the blue tick). Also, should definitely have a new combo.No, I tried before.
00:22:016 (5) - If you keep this slider soft like this, lower hitsound volume on the other notes so that it isn't such a sudden random drop. ¿?
00:23:043 (9) - Similarly, remove this note.No
00:24:006 (1) - I'm not sure this slider is appropriate here. (sounds a little weird)Any better idea?
00:37:079 (1,2) - Difficult, since it's hard to predict the end of the slider. It's normal, not easy
00:41:017 (1,2,3,4,5) - See the first comment.Seen
00:47:072 (1) - Consider distance snapping this note.Yeah, done
01:08:000 (1,2,3,4) - Shift these left a grid to be symmetrical with 5. Think it's fixed.
[Hard]
Being a Hard, you could put more notes on 1/4 as long as they follow the music. I found that half of your map did this, while the other half did not, making it seem confusing to play.
00:14:098 (4) - Sounds a bit better 1/4 later.I've changed this soooo many times... my god 8 mod pages...
00:18:057 (1) - Remove?No
00:26:017 (2,3,4) - Inconsistent spacing. It's correct D:
01:02:072 (1,2,3) - Shift these a grid right to center them?Done
01:04:020 (7) - Move this 1/4 earlier, and put it in a better position.mmm moved
01:08:021 (2) - Start this 1/4 later, Ok
01:09:069 (1,2) - Felt kinda awkward to play.D: sorry?
01:12:086 (6,7) - Put a note in between these?Done
[AdvanceBoy's Insane]
00:14:098 (2,3,4,5,6,7) - Ouch, that's tough to play. If you keep it though, make 3,5,7 and 2,4,6 parallel and straight?I won't change that
00:18:014 (2,3) - Parallel to 1, 4? I won't change that
00:20:005 (2) - Stack this note under the repeat a bit neater.D: It's correct D:
00:27:044 (1,2,3,4,5,6,7,8) - Tricky. XDWelcome to Insane
01:21:074 (1,1) - Don't silence these; make them quieter if you'd like. D: It's Ok
[Shinde Style] That's up to shinde
See the comments in General too.
This difficulty scores a measly 50k above AdvanceBoy's Insane, lol, while being easier (for me at least). Just an observation.
00:53:000 (2,1) - Antijump, but not too bad.
Plays very nicely.
Easy+ attached? You can use it if you want.Leeg wrote:
Kytoxid wrote:
Consider making an Easy, although it isn't strictly necessary by any means. THERE IS ONE MAP RANKED THAT HAS THE SAME SONG WITH ONLY TWO DIFFICULTIES. NO WAY!!!!!!!!!!
Dusty wrote:
[Shinde] That's up to shinde
00:21:084 (1) - Bezier slider instead?
00:29:034 (4) - ^?
[AdvanceBoy's]
Don't use so many 1 or 1/2-beat long sliders starting on white ticks in this song, because this song doesn't have many one-beat long lyrics that start on white ticks.
00:16:045 (9) - does not match lyrics D: I think it matchs
00:24:069 (3,5) - ^ ^
00:26:081 (8) - Shorten by 1/4Too short
00:31:035 (3,4,5,6) - Zig-zag?No, it would be impossible to do that
00:37:079 (1,2,3,4) - ^? Straight up/down beat patterns are awful.D: I'm not going to change it
00:41:017 (1) - 1 grid to right. Done
00:44:055 (1,2,3) - If you're going to have straight line patterns, at least make sure the lines are straight It's straight
00:47:009 (9) - shortenToo short
01:06:031 (6) - This slider is ugly. It's too wide D: any idea?
01:09:069 (3,4,5) - Awkward sounding; 1-beat long sliders. D:No..
01:21:074 (1) - Silenced spinners are among the worst things ever. That's your point of view...
01:24:006 (1) - Silenced notes are worse, and IMO shouldn't be rankable.It's NOT silenced.
[Hard]
00:44:055 (1,2,3,4,5,6,1,2,3,4) - 10 whistles in a row is too much. I've seen maps totally whistled
01:04:010 (7) - Right 1 grid. Disable distance snap if you have to. Ok
01:08:032 (2) - Shorten by 1/4? Sure!
[Normal]
This difficulty looks too much like a box. When most of the map has right-angle patterns and straight lines, it feels too rectangular and awkward.
00:24:006 (1) - This hockey stick shaped slider is weird, make more of a normal curve?Done
Ephemeral wrote:
Shinde Style should have 1 tick rate Ok sure.
Equalize kiai time across all difficulties If there are two guest difficulties, I don't see why having the same kiai on all difficulties is required. I myself want the kiai and soft sampleset where I put it in mine, and I don't think Leeg and AdvanceBoy should have to put Kiai there just because I did it. Don't really think this is a problem or necessary.
Kytoxid wrote:
[General]
Since this is a TV size, I'm assuming there should be a source. (Black Lagoon, judging from the tags)
Most of the tags are redundant, since they are already in the title or source. Remove them. Done on mine now I think.
Add AdvanceBoy and Shinde to all tags. ^
Shinde Style has a video offset of -105 milliseconds; the other difficulties have no video offset. Any reason? I originally thought the video needed a slight negative offset and talked to Leeg about this, but I guess if the other three diffs didn't take it, I'll just reset it to 0. Actually, I still think it needs one.
You have an .osb that's not necessary, you can delete it and full upload.
All the difficulties have different hitcircle colours; is this intentional? Yes.
The background image is pretty low-res, is there a higher-res one available?
Shinde Style has unrankably low stack leniency. Fixed? I made this like 4 months ago when 0.2 wasn't a problem. With recent events though I suppose you're right.
Consider making an Easy, although it isn't strictly necessary by any means. I don't think this is necessary, just sayin'. Plus that'd reset the modding process, which is already taking ages as-is.
[Shinde Style]
See the comments in General too.
This difficulty scores a measly 50k above AdvanceBoy's Insane, lol, while being easier (for me at least). Just an observation. I dropped tick rate from 2 to 1, and it dropped 100k off the score so this shouldn't be a problem(?) now.
00:53:000 (2,1) - Antijump, but not too bad. Well it is a Hard difficulty map, a little antijump with a slider next note shouldn't be that difficult to read.
Plays very nicely. Thanks.
Leeg I still think the map's video needs a slight negative offset. Judge if you agree or not, I was thinking -110~. Feel free to change any Tags, the Source, or the Video Offset on mine to conform with the other three difficulties. Yupyup.Dusty wrote:
[Shinde]
00:21:084 (1) - Bezier slider instead? Nah, I wanted some linear sliders to offset the bezier ones otherwise I would've had them bezier.
00:29:034 (4) - ^? ^
Do you mind fixing this one? It's been mentioned before (and by BATs, too, so if you're wondering why they haven't bubbled it yet, it's because of this):Dusty wrote:
[Normal]
This difficulty looks too much like a box. When most of the map has right-angle patterns and straight lines, it feels too rectangular and awkward.
RemmyX25 wrote:
Normal:
00:14:076 (3,4,5,6,7,8) - This looks extremely sloppy and is extremely difficult to read.
Overall this feels like it was just thrown together and not fun. (Yes I tried to play it.)
Modding isn't just about giving you time codes with things that need fixing. You also have to look at the general comments and fix those issues if you want your map ranked, because those comments usually mean that there are too many changes that need to be made for the modder to list all of them.Ephemeral wrote:
I agree with Remmy's sentiments here. Normal feels rushed and isn't at all fun to play - too much emphasis on spacing and red notes coupled with some very linear pathing makes the map feel choked - at least to me.
It will because I'm gonna make sure it does >:)Shinde wrote:
Ephemeral wrote:
Shinde Style should have 1 tick rate Ok sure.
Equalize kiai time across all difficulties If there are two guest difficulties, I don't see why having the same kiai on all difficulties is required. I myself want the kiai and soft sampleset where I put it in mine, and I don't think Leeg and AdvanceBoy should have to put Kiai there just because I did it. Don't really think this is a problem or necessary.Kytoxid wrote:
[General]
Since this is a TV size, I'm assuming there should be a source. (Black Lagoon, judging from the tags)
Most of the tags are redundant, since they are already in the title or source. Remove them. Done on mine now I think.
Add AdvanceBoy and Shinde to all tags. ^
Shinde Style has a video offset of -105 milliseconds; the other difficulties have no video offset. Any reason? I originally thought the video needed a slight negative offset and talked to Leeg about this, but I guess if the other three diffs didn't take it, I'll just reset it to 0. Actually, I still think it needs one.
You have an .osb that's not necessary, you can delete it and full upload.
All the difficulties have different hitcircle colours; is this intentional? Yes.
The background image is pretty low-res, is there a higher-res one available?
Shinde Style has unrankably low stack leniency. Fixed? I made this like 4 months ago when 0.2 wasn't a problem. With recent events though I suppose you're right.
Consider making an Easy, although it isn't strictly necessary by any means. I don't think this is necessary, just sayin'. Plus that'd reset the modding process, which is already taking ages as-is.
[Shinde Style]
See the comments in General too.
This difficulty scores a measly 50k above AdvanceBoy's Insane, lol, while being easier (for me at least). Just an observation. I dropped tick rate from 2 to 1, and it dropped 100k off the score so this shouldn't be a problem(?) now.
00:53:000 (2,1) - Antijump, but not too bad. Well it is a Hard difficulty map, a little antijump with a slider next note shouldn't be that difficult to read.
Plays very nicely. Thanks.Leeg I still think the map's video needs a slight negative offset. Judge if you agree or not, I was thinking -110~. Feel free to change any Tags, the Source, or the Video Offset on mine to conform with the other three difficulties. Yupyup.Dusty wrote:
[Shinde]
00:21:084 (1) - Bezier slider instead? Nah, I wanted some linear sliders to offset the bezier ones otherwise I would've had them bezier.
00:29:034 (4) - ^? ^
Also, ztrot you suck. Bastard.Lol, I already told you we were mapping this. T_T
I'm beginning to lose interest and faith in this getting ranked. 9 months is far too long, and with ztrot's getting ranked, I doubt this one will now.
ztrot wrote:
Ok, I was asked by eph mod this
Normal: enable 1/4 timing
this map has very odd timing so it's best to place the beats where they make the most sense.
00:14:034 (2) - move to the blue tick on the right and kill the clap.
00:14:098 (4) - ^
00:18:036 (5) - place on the blue tick to the right.
00:20:089 (6) - Kill 2 returns on this slider, and make another slider at 00:21:529 that ends at 00:21:846. blue tick
00:37:079 (1) - Same as ^ but the times for the new slider are, start 00:38:431 finish 00:38:747 blue tick.
00:41:038 (2) - move to the blue tick on the right and kill the clap.
00:42:002 (4) - ^
00:58:007 (2) - move to the blue tick on the right
01:08:021 (2) - move to the blue tick on the right
01:09:090 (2) - move to the blue tick on the right
Hard:
Use what I gave you from normal try to have your beats land on the parts that make the most sense.
BTW if you want you can use my gunshot hitsound I won't mind
YOURS? ... wtf!? I was the first one that put gunshots in this song. Exactly 9 months ago, when I submitted the map, and then... I had to eliminate them because everybody said that was horrible ¬¬U.
Yeah I know but I think our idea of the gunshot hitsound might have been a bit diff Idk I never heard it.Leeg wrote:
ztrot wrote:
Ok, I was asked by eph mod this
Normal: enable 1/4 timing
this map has very odd timing so it's best to place the beats where they make the most sense.
00:14:034 (2) - move to the blue tick on the right and kill the clap.
00:14:098 (4) - ^
00:18:036 (5) - place on the blue tick to the right.
00:20:089 (6) - Kill 2 returns on this slider, and make another slider at 00:21:529 that ends at 00:21:846. blue tick
00:37:079 (1) - Same as ^ but the times for the new slider are, start 00:38:431 finish 00:38:747 blue tick.
00:41:038 (2) - move to the blue tick on the right and kill the clap.
00:42:002 (4) - ^
00:58:007 (2) - move to the blue tick on the right
01:08:021 (2) - move to the blue tick on the right
01:09:090 (2) - move to the blue tick on the right
Hard:
Use what I gave you from normal try to have your beats land on the parts that make the most sense.
BTW if you want you can use my gunshot hitsound I won't mind
YOURS? ... wtf!? I was the first one that put gunshots in this song. Exactly 9 months ago, when I submitted the map, and then... I had to eliminate them because everybody said that was horrible ¬¬U.
All done
... you gave me a star at least 2 months ago... don't lie.ztrot wrote:
Yeah I know but I think our idea of the gunshot hitsound might have been a bit diff Idk I never heard it.
the gunshot i use kinda blends with the music cuz it's not very loud.
LOL I had no Idea this was mapped till after I had finished my ver T.T sorry.
Lizbeth wrote:
General
-why Shinde Style have different source than the other? Fixed
-Source should be capitalized.Fixed
-Also, why there is differents tags? Fixed
-Remove "opening" from tags in AdvanceBoy's Insane Why?
-Keep Black Lagoon as Source, and red fraction in tags. Fixed
Shinde Style This is up to shinde
00:16:459 (4) - add a repeat
00:17:304 - add note
00:34:205 - add note
00:38:642 - add note
00:39:064 (5) - remove note
00:53:431 (1) - too close to prev circle
00:53:431 (1,2,3) - this slider doesnt fit here, how about this: a note at:00:53:431, then a slider from here: 00:53:642 to 00:54:064, and a note at 00:54:487.
00:55:543 (6) - remove note
00:56:071 - add note
00:58:078 (2,3,4,5,6,7,8) - streams doesnt fit imo
01:08:853 (4) - finish this slid at 01:09:276
01:12:550 (3) - remove
01:12:867 - add note here
01:13:078 (4) - move the start of the spinner 1/2 beat later, and add note here
AdvanceBoy's Insane
so random placing of beats
00:14:135 (1) - wrong spacing Fixed
00:23:430 (2) - wrong spacing Fixed
00:23:430 (2) - end this slid at 00:23:536 ¿? You mean 00:23:642 right? O_O I can't make it shorter
00:24:698 (3,4,5) - dont fit the music imo U__U'' it fits.
00:26:811 (8) - end at 00:26:916You mean 00:27:22...right? D: I can't make it shorter
00:28:184 (4,5,6,7) - confusing, keep all stacked Is not confusing O_O
00:37:797 (1,2,3) - triple doesnt fits Double then.
00:53:008 (7) - too close to 6, and make it a new combo plz Fixed
Hard
00:14:346 (2) - remove God, no.
00:34:628 (2) - move 1/2 beat later Fixed
00:35:262 (4) - move 1/4 beat later Fixed
00:37:163 (6) - move 1/4 beat earlier Fixed
00:53:008 (9) - 1/4 later Fixed
consider incrase hp drain and overall diff, this is supose to be Hard Fixed
Normal
notes ins 1/4 beat are lil hard to read, can you use slid to get it better, like for example:
00:14:135 (1,2,3,4,5) - you can use a slider from: 00:14:135 (1) to 00:14:452, then repeat 3 times
just to make it more easier to read, since this is normal, try to apply some of this in the rest of the map. Sorry, TT_TT this would be too easy.
00:21:952 - unsilence timing section ( suggestion ) Nah..
00:37:797 (1) - too close to prev note Fixed
00:52:797 (4) - i like how this slider follow the rhythm... try some like this one
Pew.Lizbeth wrote:
General
-why Shinde Style have different source than the other? I told Leeg before he should change them all to uniform and pick the tags he wants so. =s He said it's taken care of now though.
-Source should be capitalized.
-Also, why there is differents tags?
-Remove "opening" from tags in AdvanceBoy's Insane
-Keep Black Lagoon as Source, and red fraction in tags.
Shinde Style
00:16:459 (4) - add a repeat Okay I guess, I think it was fine previously though.
00:17:304 - add note There's no beat here.
00:34:205 - add note Nah, I want it starting on the lyrics not the music's beat.
00:38:642 - add note That doesn't fit imo.
00:39:064 (5) - remove note Done.
00:53:431 (1) - too close to prev circle It's a new combo. It's supposed to be an anti-jump and rest. She holds the note too. ._.
00:53:431 (1,2,3) - this slider doesnt fit here, how about this: a note at:00:53:431, then a slider from here: 00:53:642 to 00:54:064, and a note at 00:54:487. I think you're following the music too closely. It's true that fits the beat more, but the whole point of the kiai section was to be as constant as possible while using 1/4th notes only in note stacks. Deviating.
00:55:543 (6) - remove note ^
00:56:071 - add note ^
00:58:078 (2,3,4,5,6,7,8) - streams doesnt fit imo Fits to me. Kiai is coming to an end and it's going into the next chorus.
01:08:853 (4) - finish this slid at 01:09:276 Extended, but only 1/4 to match 01:10:015 (2) -
01:12:550 (3) - remove That.. Doesn't really make any sense to me and sounds and plays odd.
01:12:867 - add note here ^
01:13:078 (4) - move the start of the spinner 1/2 beat later, and add note here ^
Then I changed the source and updated D:Gens wrote:
Well, well, this has been in pending for a long time now... let's take a look.
[General]I don't have to use kiai so I'm not going to put it.
- You might need an easier difficulty, [Normal] is a bit too hard for newbie players.
- Remove "Black Lagoon" from the tags since they're already in the source field.
- It is recommendable that you set the Kiai time in the same way for all difficulties.
[Normal]
00:42:867 (6,1) - I'd consider this as a jump, and jumps on a [Normal] is like, no thanks.It isn't a jump, (1) is placed where distance snap says.
[AdvanceBoy's Insane][Shinde Style]
- Feels messy, but it should be okay for ranking... Not many people like small circles.
![]()
~ ~ ~
- Consider using the same combo colors as the other difficulties, just to be consistent (or the other difficulties use these, etc).
- IMO the soft sampleset change feels weird.
I guess that's it. Everything else is good, though it doesn't feel very polished. It is your first map, so I guess it's understandable.
My biggest concern right now is the need for an easier difficulty...
You'll also need to remove "red fraction" from the tags, seems I didn't notice it the first time... sorry about that.Leeg wrote:
00:42:867 (6,1) - I'd consider this as a jump, and jumps on a [Normal] is like, no thanks.It isn't a jump, (1) is placed where distance snap says.
Not for me, using Distance Snap moves (1) near (6), like it should be. Right now, Distance snap is set at 1.0x.
Naw, I like my colours and Kiai and it was planned like that.Gens wrote:
You'll also need to remove "red fraction" from the tags, seems I didn't notice it the first time... sorry about that.
And, I'd like to see a comment about combo colors first. Kiai Time is understandable if you don't like it, but I personally like Shinde's combo colors best, so you should at least consider them.
Also a comment about the easier difficulty. It isn't really that bad, but another difficulty would make the whole map set much better, and much more safe to bubble.