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ONE OK ROCK - Rock, Scissors, Paper [Osu|CatchTheBeat]

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Total Posts
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Tenshichan
Topic Starter
Haya
Fixed almost everything, thanks those.
YTYuyu
Haya i'm here for your mod~ o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[bomber's Easy]
with a high BPM song like this, AR4 feels too fast for beginners to react, so reduce the AR by 1 to make it beginner friendly for them during gameplay.
00:02:965 (2) - make this slider look like (1) because it'll be symmetrical and more fun and straightforward for beginners to follow during gameplay IMO.
00:05:141 (1,1) - this is a big issue here because 1 the spinner is too long but i can understand that, what bothers me is where the note starts and that can be really awkward for beginners to follow during gameplay, so to make it look a lot easier to follow for beginners to follow, you should delete (1) and replace (2,3,4) for a repeat slider. it'll be a lot easier, straightforward, and fun to follow for beginners during gameplay.
00:16:332 (2,3) - you can make this pattern a lot easier if you remove (3) and add a repeat on (2) since it ends at the same spot as (3). instead of making beginners guess the timing for (3), they can simply hold the keys while it follows the music during gameplay.
00:18:819 (2,3,1) - you can do 2 things here; make the pattern easier or follow the vocals instead. to make the pattern easier to follow, you should do the same suggestion as above, or if you want to follow the vocals, then reduce (2) by 1/2, move (3) down by 1/2, and add a 2/1 slider to finish it off. personally i find that following the vocals a lot easier to follow during gameplay since it focuses on the vocals. it should look like this or something similar to that.
00:40:270 (1,2,3,1,2,1,2,3,4,1,2,1) - you should do easier patterns than this because patterns like this seem to belong in a normal diff, so try to use easier patterns like 2/1 sliders and 1/1 patterns. i highly suggest that you use this code in the box so that it'd be easier to follow in vocls during gameplay. NOTE that you have to do the hitsounding yourself.
SPOILER
352,48,40270,6,0,P|252:60|200:88,2,160
412,100,41825,2,0,P|428:144|416:188,2,80
352,48,42757,6,0,P|240:28|108:56,1,240
120,132,44001,2,0,P|232:152|364:124,1,240
424,88,45244,1,0,0:0:0:0:
300,192,45866,6,0,L|300:356,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,76,47731,6,0,P|300:192|260:76,1,320
108,132,49597,1,8,0:0:0:0:
01:04:208 (3) - ik you can make a smoother slider than this because this doesn't flow nicely to the song during gameplay IMO. maybe something like this would make it more flowy to the song during gameplay IMO.
01:07:317 (2) - remove the finish at the repeat arrow because as it stands, it sounds too distracting and unfitting to follow for beginners during gameplay.
01:09:804 (4) - ^
01:20:691 (1,2,1,2,1,2,1,2,1,2) - this might be a problem for players to react in time and to read because from a beginner's point of view, it'd look really confusing and they might not know where to start the pattern. i highly suggest that you re-map the same placement so that it'd be easier to read. i'm not saying that this is a bad pattern, but i'm only saying this because since it's the easiest diff, it'd be easier to make sure everything is visible for beginners to read during gameplay.
01:27:602 (1,1) - the timing gap in this pattern is way too soon for beginners. since this is a high BPM song, beginners won't be able to react in time for the slider, so for this one, remove (1) and extend the spinner to 01:30:100, also remove the circle at 01:31:032 so that beginners have plenty of time to react to the next note during gameplay.
01:36:317 (3) - for this one, you should make this symmetrical like this so that it'd look more smoother and more fun for beginners to follow during gameplay IMO.
01:45:644 (2) - same as 01:07:317, but it's the whistle at the sliderbody.
01:46:887 (1) - replace this spinner for a pattern of circles and sliders because the spinner doesn't fit with the vocals at all and it doesn't fit with the BGM at all during gameplay.
01:57:457 (1,2,3,4,5) - for this one, replace this for a 2/2? repeat slider(a slider starting at 01:57:923, and adding a repeat) followed by the same slider starting at 01:58:856 and ending at 01:59:332. it'll be a lot easier to follow, as well as straightforward for beginners during gameplay.
02:09:599 (2,3) - i think you can make this look more fun and easier to follow if you make (2) a 1/1 repeat followed by a circle during gameplay.
02:19:547 (1,2,3,4) - same as above, but replace (1,2,3) for a 1/1 repeat slider.
02:30:117 (3) - same as 01:07:317.

[Normal]
00:00:478 (1) - perhaps you can flip this the other way like this so that it'd look more easier to follow for an introduction during gameplay?
00:02:965 (1,2) - this pattern breaks consistency with the very 1st note since the guitar follows the same phrase, so for this one, replace this pattern for a 3/2 slider...in other words, the same slider as the very 1st note.
00:07:939 (1,2) - ^
00:34:985 (1,2) - in this part, (2) should be the NC and (1) shouldn't because the vocals change at (2), not at (1) since the vocals are connected from the previous note during gameplay.
00:37:628 - maybe you can add a circle here to follow the vocals, and to make it fun to follow for players during gameplay?
00:41:825 (3,4) - try stacking this on 00:39:338 (3) - to make the transition look a lot smoother and a lot neater as well since it's perfectly stacked during gameplay IMO.
01:02:032 (2) - perhaps you can do Gtrl+G to make the diff and this part fun for players to follow during gameplay?
01:10:115 (3) - *nazi* why don't you stack this perfectly on the previous (3) to not only make it look neater, but to make a perfect blanket in this part of the song.
02:16:128 (1) - why don't you stack this perfectly on (2) for a smoother transition in this part during gameplay? i find it more fun to follow as well for players IMO.
02:30:739 (1) - replace the finish for a default clap in this part because you can hear the clap in the BGM, therefore, the clap hitsound would show emphasis in the BGM.

[Saku-nya's Hard]
00:01:410 (3,4,5) - since you map mainly using sliders, how about replacing this for 2 1/1 sliders, the 1st one starting at the 1/1 tick, and the 2nd one starting at the 1/2 tick. it'll follow the music a lot better and it'll flow smoother during gameplay IMO.
00:23:794 (4) - perhaps you can curve this slider like this so that the transition from (4,5,6) feel more fluent and more comfortable to get to for players during gameplay IMO.
00:47:421 (4) - maybe you can make this slider look like (2) for a somewhat symmetric pattern here during gameplay? i find it more fun to follow for players as well IMO. it should look something like this.
02:30:817 (1) - same as normal, but this time, you should add it.

[Insane]
00:05:452 (1,2,3) - this is the only pattern that doesn't seem to fit with the guitar. it makes it sound like this was added randomly--no offense but this is what i personally think, so for this one, remove (2,3), and add a circle followed by a 1/1 slider so that it'd follow the music a lot accurately during gameplay.
00:19:130 (1,2,3,4,5,6,7) - i like the pattern, but it doesn't follow the BGM correctly, so what i'm highly suggesting is that you replace all this for this code i'm gonna provide for you in the box. you can change it anyway you like, bit i highly suggest that you use the rhythm i provided since it follow the music during gameplay. please note that the hitsounds are on you.
SPOILER
220,336,19130,6,0,P|168:344|124:336,1,90
340,272,19441,2,0,P|392:264|436:272,1,90
444,280,19674,1,0,0:0:0:0:
456,292,19752,2,0,P|468:336|452:380,1,90
424,196,20063,2,0,P|412:152|428:108,1,90
476,24,20374,1,4,0:0:0:0:
00:31:099 (2) - this circle doesn't seem to fit with this calmness of this part, so i highly suggest that you remove it because of that.
01:34:763 (1,2,3,4) - ik you're following the vocals in this, but this stream is overmapped because there's no drums here and it feels as if it appears so suddenly during gameplay. follow the music instead. replace this for either a 1/2 slider or 2 circles for that purpose.
01:37:250 (1,2,3,4) - ^
01:42:224 (1,2,3,4) - ^
02:05:558 (1,2,3,4) - ^
02:30:817 (1) - same as normal.

and that's it. overall not bad, but the easy, normal and insane diffs need more work on flow, structure, and rhythm placement. the only diffs that's ready for bubble is the hard diff and the CtB diff according to Deif. if you can improve on those 3 things, then i'm sure that this map will get ranked in no time. anyways GL and don't give up on this map :D.
bomber34

Byakugan249 wrote:

[bomber's Easy]
with a high BPM song like this, AR4 feels too fast for beginners to react, so reduce the AR by 1 to make it beginner friendly for them during gameplay. Imo that is silly, since I believe too many objects at once are way more confusing for beginners, especially since beginners tend to click on circles way to early. 00:42:757 (1,2,3,4) - you see all 4 objects with AR4 and with AR3 you already see the next combo pop up. It is arguably if that makes such a big difference. I reduce it for now but I really believe this low AR logic for Easys does not work with all songs like this one.
00:02:965 (2) - make this slider look like (1) because it'll be symmetrical and more fun and straightforward for beginners to follow during gameplay IMO. actually it is more boring, less fun and does not make much difference. Maybe more straightforward but it just does not feel right
00:05:141 (1,1) - this is a big issue here because 1 the spinner is too long but i can understand that, what bothers me is where the note starts and that can be really awkward for beginners to follow during gameplay, so to make it look a lot easier to follow for beginners to follow, you should delete (1) and replace (2,3,4) for a repeat slider. it'll be a lot easier, straightforward, and fun to follow for beginners during gameplay. fix'd. I have to say though that (1,2,3,4,1) looked soooooooo good imo, but I know that it is close to the spinner my argument was always that the spinner is so long that you already cleared it a long time ago so you can stop spinning and concentrate on the circle but I guess Beginners tend to spin so much and so long until it is finished ... so yeah :/ fix'd it :P
00:16:332 (2,3) - you can make this pattern a lot easier if you remove (3) and add a repeat on (2) since it ends at the same spot as (3). instead of making beginners guess the timing for (3), they can simply hold the keys while it follows the music during gameplay. mkay
00:18:819 (2,3,1) - you can do 2 things here; make the pattern easier or follow the vocals instead. to make the pattern easier to follow, you should do the same suggestion as above, or if you want to follow the vocals, then reduce (2) by 1/2, move (3) down by 1/2, and add a 2/1 slider to finish it off. personally i find that following the vocals a lot easier to follow during gameplay since it focuses on the vocals. it should look like this or something similar to that. It is really awkward to follow the vocal and it plays bad. I do the same as above - repeat slider remove (3) - change position of (1)

00:40:270 (1,2,3,1,2,1,2,3,4,1,2,1) - you should do easier patterns than this because patterns like this seem to belong in a normal diff, so try to use easier patterns like 2/1 sliders and 1/1 patterns. i highly suggest that you use this code in the box so that it'd be easier to follow in vocls during gameplay. NOTE that you have to do the hitsounding yourself.
SPOILER
352,48,40270,6,0,P|252:60|200:88,2,160
412,100,41825,2,0,P|428:144|416:188,2,80
352,48,42757,6,0,P|240:28|108:56,1,240
120,132,44001,2,0,P|232:152|364:124,1,240
424,88,45244,1,0,0:0:0:0:
300,192,45866,6,0,L|300:356,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,76,47731,6,0,P|300:192|260:76,1,320
108,132,49597,1,8,0:0:0:0:
looks almost like my original version until I had to change so much, because the "Star Rating" was to low ... lol. I take it, thx
01:04:208 (3) - ik you can make a smoother slider than this because this doesn't flow nicely to the song during gameplay IMO. maybe something like this would make it more flowy to the song during gameplay IMO. meh, not that much of a difference
01:07:317 (2) - remove the finish at the repeat arrow because as it stands, it sounds too distracting and unfitting to follow for beginners during gameplay. I use a clap instead then, that guitar thingy sound calls for a hitsound
01:09:804 (4) - ^ removed

01:20:691 (1,2,1,2,1,2,1,2,1,2) - this might be a problem for players to react in time and to read because from a beginner's point of view, it'd look really confusing and they might not know where to start the pattern. i highly suggest that you re-map the same placement so that it'd be easier to read. i'm not saying that this is a bad pattern, but i'm only saying this because since it's the easiest diff, it'd be easier to make sure everything is visible for beginners to read during gameplay. I probaly will ask some beginners to test this, so I can see better if it is really that hard to read, because I really like this pattern :P

01:27:602 (1,1) - the timing gap in this pattern is way too soon for beginners. since this is a high BPM song, beginners won't be able to react in time for the slider, so for this one, remove (1) and extend the spinner to 01:30:100, also remove the circle at 01:31:032 so that beginners have plenty of time to react to the next note during gameplay. okay
01:36:317 (3) - for this one, you should make this symmetrical like this so that it'd look more smoother and more fun for beginners to follow during gameplay IMO. It was done for a purpose because the flow it gets is more fun to follow IMO
01:45:644 (2) - same as 01:07:317, but it's the whistle at the sliderbody. k
01:46:887 (1) - replace this spinner for a pattern of circles and sliders because the spinner doesn't fit with the vocals at all and it doesn't fit with the BGM at all during gameplay. done, removed spinner added notes :P ends where spinner originally ended
01:57:457 (1,2,3,4,5) - for this one, replace this for a 2/2? repeat slider(a slider starting at 01:57:923, and adding a repeat) followed by the same slider starting at 01:58:856 and ending at 01:59:332. it'll be a lot easier to follow, as well as straightforward for beginners during gameplay. to be honest ... I have no clue what you are telling here .__. anyway
" it'll be a lot easier to follow, as well as straightforward for beginners during gameplay." About that being easier okay I can agree with, even though I don't consider this difficult for an Easy diff at all ... I have no idea though why it should be more straight forward? These are 5 circles in one line, no crazy zigzags, overlapping, repeating square patterns with 45° to each (4) ...
just 5 Circles with a very clear path ...
02:09:599 (2,3) - i think you can make this look more fun and easier to follow if you make (2) a 1/1 repeat followed by a circle during gameplay. actually repeat sliders always look less fun. 02:09:599 (2) - and 02:10:221 (3) - follow the vocal pretty well, between those two I hear nothing that needs a slider actually
02:19:547 (1,2,3,4) - same as above, but replace (1,2,3) for a 1/1 repeat slider. I would like to have it as it is for the moment, because this seems like a nice finale before it goes over to the outro ... if you can call this so
02:30:117 (3) - same as 01:07:317. okay
WHY SO MUCH COLOR @.@ and then it is always my answer colors (red=denied) (green=applied)
mkay grey
--------------------
fix'd everything/ denied points I don't agree with
only that one point about the pattern I will think about that
ABDäit
osu file format v12

[General]
AudioFilename: Rock, Scissors, Paper.mp3
AudioLeadIn: 2000
PreviewTime: 89722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40118,106887,136439
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:bomber's Easy
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
BeatmapID:243551
BeatmapSetID:82282

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ragnarok Online - SinX.jpg",0,0
Video,0,"ONE OK ROCK - Rock Scissors Paper [MAD].avi"
//Break Periods
2,20866,28882
2,52905,58727
2,110196,116017
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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[Colours]
Combo1 : 216,216,216
Combo2 : 130,130,255
Combo3 : 170,85,255

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188,316,96317,2,0,P|88:292|116:180,1,240,2|0,0:2|0:0,0:0:0:0:
164,144,97561,5,2,0:2:0:0:
220,112,97872,1,0,0:0:0:0:
276,80,98182,1,0,0:0:0:0:
356,180,98804,5,2,0:2:0:0:
304,216,99115,1,2,0:2:0:0:
252,252,99426,1,2,0:2:0:0:
200,288,99737,1,2,0:2:0:0:
148,324,100048,6,0,P|264:360|376:324,2,240
132,260,102224,1,0,0:0:0:0:
148,196,102535,2,0,P|264:160|376:196,2,240
212,308,105022,5,4,0:0:0:0:
324,368,105644,2,0,B|376:296|368:240|328:220|288:200|280:144|332:72,1,320
392,188,107509,6,0,P|343:248|265:253,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
392,124,109063,2,0,P|376:88|340:64,2,80
452,104,109996,5,4,0:0:0:0:
384,192,117457,5,4,0:0:0:0:
316,128,117923,1,0,0:0:0:0:
220,112,118390,1,0,0:0:0:0:
124,124,118856,1,0,0:0:0:0:
56,192,119322,1,0,0:0:0:0:
56,256,119633,6,8,P|156:312|256:252,1,240
256,192,120895,5,4,0:0:0:0:
368,128,121516,1,2,0:2:0:0:
368,256,122138,1,2,0:2:0:0:
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256,256,123692,1,0,0:0:0:0:
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28,168,140169,1,8,0:0:0:0:
32,232,140480,1,8,0:0:0:0:
52,292,140791,6,0,P|88:320|168:324,1,120,4|0,0:0|0:0,0:0:0:0:
240,276,141724,2,0,P|260:208|240:160,1,120
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356,164,146232,1,0,0:0:0:0:
428,100,146698,1,0,0:0:0:0:
336,72,147164,1,0,0:0:0:0:
408,12,147630,1,0,0:0:0:0:
280,16,148252,6,0,B|216:36|216:36|176:88,1,120,4|0,0:0|0:0,0:0:0:0:
268,124,149185,2,0,B|235:165|235:165|171:185,1,120,0|0,0:0|0:0,0:0:0:0:
92,136,150117,1,0,0:0:0:0:
256,192,150739,12,8,153459,2:0:0:0:
Topic Starter
Haya
SPOILER

Byakugan249 wrote:

Haya i'm here for your mod~ o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Normal]
00:00:478 (1) - perhaps you can flip this the other way like this so that it'd look more easier to follow for an introduction during gameplay? Done!
00:02:965 (1,2) - this pattern breaks consistency with the very 1st note since the guitar follows the same phrase, so for this one, replace this pattern for a 3/2 slider...in other words, the same slider as the very 1st note. Done!
00:07:939 (1,2) - ^ Done!
00:34:985 (1,2) - in this part, (2) should be the NC and (1) shouldn't because the vocals change at (2), not at (1) since the vocals are connected from the previous note during gameplay. Done!
00:37:628 - maybe you can add a circle here to follow the vocals, and to make it fun to follow for players during gameplay? Done!
00:41:825 (3,4) - try stacking this on 00:39:338 (3) - to make the transition look a lot smoother and a lot neater as well since it's perfectly stacked during gameplay IMO. It's not noticeable during gameplay
01:02:032 (2) - perhaps you can do Gtrl+G to make the diff and this part fun for players to follow during gameplay?Sorry but I am not a fan of not using Distance Snap in a Normal diff
01:10:115 (3) - *nazi* why don't you stack this perfectly on the previous (3) to not only make it look neater, but to make a perfect blanket in this part of the song. My bad
02:16:128 (1) - why don't you stack this perfectly on (2) for a smoother transition in this part during gameplay? i find it more fun to follow as well for players IMO. Again, it's unnoticeable during gameplay
02:30:739 (1) - replace the finish for a default clap in this part because you can hear the clap in the BGM, therefore, the clap hitsound would show emphasis in the BGM. Done!

[Insane]
00:05:452 (1,2,3) - this is the only pattern that doesn't seem to fit with the guitar. it makes it sound like this was added randomly--no offense but this is what i personally think, so for this one, remove (2,3), and add a circle followed by a 1/1 slider so that it'd follow the music a lot accurately during gameplay. Done!
00:19:130 (1,2,3,4,5,6,7) - i like the pattern, but it doesn't follow the BGM correctly, so what i'm highly suggesting is that you replace all this for this code i'm gonna provide for you in the box. you can change it anyway you like, bit i highly suggest that you use the rhythm i provided since it follow the music during gameplay. please note that the hitsounds are on you. Done!
220,336,19130,6,0,P|168:344|124:336,1,90
340,272,19441,2,0,P|392:264|436:272,1,90
444,280,19674,1,0,0:0:0:0:
456,292,19752,2,0,P|468:336|452:380,1,90
424,196,20063,2,0,P|412:152|428:108,1,90
476,24,20374,1,4,0:0:0:0:
00:31:099 (2) - this circle doesn't seem to fit with this calmness of this part, so i highly suggest that you remove it because of that. Done!
01:34:763 (1,2,3,4) - ik you're following the vocals in this, but this stream is overmapped because there's no drums here and it feels as if it appears so suddenly during gameplay. follow the music instead. replace this for either a 1/2 slider or 2 circles for that purpose.
01:37:250 (1,2,3,4) - ^
01:42:224 (1,2,3,4) - ^
02:05:558 (1,2,3,4) - ^
Sorry but these will stay. These streams give a huge part of the gameplay feeling and they fit quite well with the vocals imo. A map being overmapped is also subjective and imo it's not overmapped at all.
02:30:817 (1) - same as normal. Done!

and that's it. overall not bad, but the easy, normal and insane diffs need more work on flow, structure, and rhythm placement. the only diffs that's ready for bubble is the hard diff and the CtB diff according to Deif. if you can improve on those 3 things, then i'm sure that this map will get ranked in no time. anyways GL and don't give up on this map :D.

Thanks for the mod Byakugan! :)
Saten
[General]
Feel free to ask me if you want to move the title text to 00:20:392 - (aka the break) instead (poke me in-game)

Timing
1. Offset: 496ms BPM: 193,00
2. Offset: 80 081ms BPM: 191,00
3. Offset: 88 876ms BPM: 195,00
4. Offset: 90 106ms BPM: 193,00
5. Offset: 119 328ms BPM: 173,00 Omit first bar line
6. Offset: 119 674ms BPM: 266,00 Omit first bar line
7. Offset: 119 898ms BPM: 236,00
8. Offset: 120 152ms BPM: 271,00 Omit first bar line
9. Offset: 120 594ms BPM: 188,00 Omit first bar line
10. Offset: 120 913ms BPM: 193,00

I think this sounds way more accurate
Also keep in mind that 02:00:025 - is a 1/4 triple, and 02:00:299 - is a 1/3 triple. A regular stream won't work here
The bpm's over 200 could easily be halved if you really care that much, but that would also mean that it'll be 1/8 and 1/6 instead

[Insane]
Please use Stack Leniency 7, some notes becomes completely covered by the previous object.
01:06:091 (1,2) - move these to x:364 y:196 if you consider changing back the stack leniency to 7, something like this
SPOILER


It'll look like this in game mode
02:21:586 (3,4) - using a regular 1/2 slider on an offbeat without anything else right after it after makes it kinda awkward imo. It's also because of the spacing. You should try to have an equal spacing between these sliders 02:21:120 (2,3,4) -

I used the new timing here when I modded, but not on the others.

[Sakuya]
Please, use AR 8. a lot of the overlaps and jumps makes me so confused x.x
01:26:267 (3,4,5,6) - I know what you're doing here, but I don't think it's such a good idea. Most will probably hit them too late.

[bomber]
00:05:141 (1,1) - I find this really confusing, especially when the hitcircle is on an offbeat
02:23:744 (1,2,3,4,1,2,3,4,5) - using too many like this in a row makes confusing imo. Try to make something similar to what you made in the beginning instead.


The mapset itself was fine imo. I was just more concerned about the timing, it might mess up things if you tried to map on the small part before the last chorus. You might have to hax some slider-ends to make it snap correctly.

anyways, good luck!
Topic Starter
Haya
SPOILER

Saten wrote:

[General]
Feel free to ask me if you want to move the title text to 00:20:392 - (aka the break) instead (poke me in-game)

Timing
1. Offset: 496ms BPM: 193,00
2. Offset: 80 081ms BPM: 191,00
3. Offset: 88 876ms BPM: 195,00
4. Offset: 90 106ms BPM: 193,00
5. Offset: 119 328ms BPM: 173,00 Omit first bar line
6. Offset: 119 674ms BPM: 266,00 Omit first bar line
7. Offset: 119 898ms BPM: 236,00
8. Offset: 120 152ms BPM: 271,00 Omit first bar line
9. Offset: 120 594ms BPM: 188,00 Omit first bar line
10. Offset: 120 913ms BPM: 193,00

I think this sounds way more accurate
Also keep in mind that 02:00:025 - is a 1/4 triple, and 02:00:299 - is a 1/3 triple. A regular stream won't work here
The bpm's over 200 could easily be halved if you really care that much, but that would also mean that it'll be 1/8 and 1/6 instead
Done!

[Insane]
Please use Stack Leniency 7, some notes becomes completely covered by the previous object.
01:06:091 (1,2) - move these to x:364 y:196 if you consider changing back the stack leniency to 7, something like this

It'll look like this in game mode
Done!
02:21:586 (3,4) - using a regular 1/2 slider on an offbeat without anything else right after it after makes it kinda awkward imo. It's also because of the spacing. You should try to have an equal spacing between these sliders 02:21:120 (2,3,4) - Done another way!

I used the new timing here when I modded, but not on the others.


The mapset itself was fine imo. I was just more concerned about the timing, it might mess up things if you tried to map on the small part before the last chorus. You might have to hax some slider-ends to make it snap correctly.

anyways, good luck!
Thanks for your mod ~
Kuria
revive this please ;_;
Diran
It's a really good map and I have been awaiting its release for awhile, I hope it gets revived, it'd be a shame if it didn't.
Topic Starter
Haya
Gonna revive it next week when the autumn holidays come.
Diran
<3 you for this map
bomber34

Saten wrote:

[bomber]
00:05:141 (1,1) - I find this really confusing, especially when the hitcircle is on an offbeat ... HAYA YOU SUCK AT UPDATING ...that is the 3rd time now lol. This was already adressed in a prev. mod. the note or better the slider starts a bit later and on a Beat.
02:23:744 (1,2,3,4,1,2,3,4,5) - using too many like this in a row makes confusing imo. Try to make something similar to what you made in the beginning instead. I personally don't think it is confusing ._. it is very clear to see that this is a zigzag pattern. When you click (1) you only see (2) and (3). And on (2) you see (3) and (4). For the new combo it is the same so I really don't think it is confusing.

anyways, good luck!
Haya learn updating correctly Pleeease
wcx19911123

Hinsvar wrote:

So uh, since the awesome map entry is open again, I will just leave this here.

Thanks before :D
so I'm here

[General]
video offset is not the same in all diffs
I'll check timing later
other's fine

[bomber's Easy]
01:20:709 (1,2,1,2,1,2,1,2) - this kind of patterns are hard to play for newbies, hope you can make the rhythm easier, or don't overlap the sliders
01:37:567 (1,2,3,1,2,3,4) - also this, 3 or more than 3 circles in a row are hard to play for newbies too, hope you can change some of them into sliders
01:57:463 (1,2,3,4,5,1) - first, the circles' rhythm is really hard to read for newbies, you can use some sliders first to show the rhythm and then use circles. using circles at first is hard to read. second, the spacing of the circles are small, and suddenly the slider's speed is fast, this is really hard to read, you'd better to make the spacing larger or make the slider speed down a bit
02:05:576 (2,1,2,3) - same as before

[Normal]
02:23:296 (1,2) - this 2 sliders can blanket better

[Sakuya's Hard]
I suggest AR+1 to this diff, the current setting is too low
00:44:019 (3,4) - make them in a line, looks better imo
01:01:117 - I suggest add a note here to follow the drum, or here is a bit empty imo
01:26:285 (3,4,5) - this 3 sliders play really bad, cuz their ends follow the heavy beats in the song but not their heads. circle/slider head fit the heavy beats in music better than slider end/slider repeat. you can put a circle at 01:26:285 - and 2 sldiers from 01:26:363 - to 01:26:599 - , 01:26:677 - to 01:26:913 - , and a circle at 01:26:991 -
01:40:365 (1,2) - they can blanket better
02:17:078 (3,4) - I'd like the spacing be a bit more larger
nice diff

[Insane]
01:06:247 (2,3) - circle first and slider later, rhythm would be better
01:59:501 (9) - slider's end is unsnapped
02:00:299 (6) - ^, and this one neither?
02:16:923 (4,5) - is this manually stack? if not, plaese stack better

[Tenshichan's Rain]
02:00:539 (5) - unsnapped slider end

feel free to call me back then
bomber34

wcx19911123 wrote:

[bomber's Easy]
01:20:709 (1,2,1,2,1,2,1,2) - this kind of patterns are hard to play for newbies, hope you can make the rhythm easier, or don't overlap the sliders redone the pattern, no overlaps anymore :'(

01:37:567 (1,2,3,1,2,3,4) - also this, 3 or more than 3 circles in a row are hard to play for newbies too, hope you can change some of them into sliders 01:38:810 (1) - is now a slider. Now there are only 3 circles in a row. Nobody can tell me that it is hard to hit 3 in a row, that is just nonsense for me.

01:57:463 (1,2,3,4,5,1) - first, the circles' rhythm is really hard to read for newbies, you can use some sliders first to show the rhythm and then use circles.
using circles at first is hard to read. second, the spacing of the circles are small, and suddenly the slider's speed is fast, this is really hard to read, you'd better to make the spacing larger or make the slider speed down a bit about that bold part: I lol'd. Haven't looked at the map since the timing update Haya made >.> slider wasn't fast .... but now there is a huge BPM jump suddenly orz. Because of the lots of BPM changes I leave a "drain time there" of 1,5 seconds... spinner doesn't fit. Iit somehow feels nice ... have to say though that it starts with a HC now ... but a slider doesn't fit there for the nonbolded part. first two HC are now one slider

02:05:576 (2,1,2,3) - same as before extended the long slider 02:04:021 (1) - to replace 02:05:576 -
And Haya please don't screw up the updating
osu file format v12

[General]
AudioFilename: Rock, Scissors, Paper.mp3
AudioLeadIn: 2000
PreviewTime: 89722
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40118,106887,136439
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:bomber's Easy
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
BeatmapID:243551
BeatmapSetID:82282

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ragnarok Online - SinX.jpg",0,0
Video,0,"ONE OK ROCK - Rock Scissors Paper [MAD].avi"
//Break Periods
2,20866,28900
2,52923,58745
2,110202,116023
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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10444,-100,4,1,1,60,0,0
30340,-100,4,1,1,50,0,0
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119899,257.510729613734,4,1,1,55,1,0
120152,221.40221402214,4,1,1,55,1,0
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140809,-100,4,1,1,85,0,0
152001,-100,4,1,1,40,0,0
153244,-100,4,1,1,35,0,0


[Colours]
Combo1 : 216,216,216
Combo2 : 130,130,255
Combo3 : 170,85,255

[HitObjects]
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Topic Starter
Haya
Updated:

- General
- Easy
- Normal
- Insane
- CTB
Topic Starter
Haya
SPOILER

wcx19911123 wrote:

Hinsvar wrote:

So uh, since the awesome map entry is open again, I will just leave this here.

Thanks before :D
so I'm here

[General]
video offset is not the same in all diffs Done!
I'll check timing later
other's fine

[Normal]
02:23:296 (1,2) - this 2 sliders can blanket better Done!

[Insane]
01:06:247 (2,3) - circle first and slider later, rhythm would be better Done!
01:59:501 (9) - slider's end is unsnapped Done!
02:00:299 (6) - ^, and this one neither? This one is a 1/3 slider
02:16:923 (4,5) - is this manually stack? if not, plaese stack better Done?

feel free to call me back then

(Forgot to post this)
Thanks wcx!
LunarSakuya

Byakugan249 wrote:

[Saku-nya's Hard]
00:01:410 (3,4,5) - since you map mainly using sliders, how about replacing this for 2 1/1 sliders, the 1st one starting at the 1/1 tick, and the 2nd one starting at the 1/2 tick. it'll follow the music a lot better and it'll flow smoother during gameplay IMO. Fixed
00:23:794 (4) - perhaps you can curve this slider like this so that the transition from (4,5,6) feel more fluent and more comfortable to get to for players during gameplay IMO. damn the link expired xD sry
00:47:421 (4) - maybe you can make this slider look like (2) for a somewhat symmetric pattern here during gameplay? i find it more fun to follow for players as well IMO. it should look something like this. Fixed my own way
02:30:817 (1) - same as normal, but this time, you should add it. i'd like to keep it as a finale

Saten wrote:

[Sakuya]
Please, use AR 8. a lot of the overlaps and jumps makes me so confused x.x Fixed
01:26:267 (3,4,5,6) - I know what you're doing here, but I don't think it's such a good idea. Most will probably hit them too late. Fixed

wcx19911123 wrote:

[Sakuya's Hard]
I suggest AR+1 to this diff, the current setting is too low Fixed
00:44:019 (3,4) - make them in a line, looks better imo Fixed
01:01:117 - I suggest add a note here to follow the drum, or here is a bit empty imo Fixed
01:26:285 (3,4,5) - this 3 sliders play really bad, cuz their ends follow the heavy beats in the song but not their heads. circle/slider head fit the heavy beats in music better than slider end/slider repeat. you can put a circle at 01:26:285 - and 2 sldiers from 01:26:363 - to 01:26:599 - , 01:26:677 - to 01:26:913 - , and a circle at 01:26:991 - Fixed
01:40:365 (1,2) - they can blanket better Fixed
02:17:078 (3,4) - I'd like the spacing be a bit more larger Fixed
nice diff thanks
thanks guys! <3

SPOILER
osu file format v12

[General]
AudioFilename: Rock, Scissors, Paper.mp3
AudioLeadIn: 2000
PreviewTime: 89722
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10429,30014,40273
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:Sakuya's Hard
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
BeatmapID:256983
BeatmapSetID:82282

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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Video,0,"ONE OK ROCK - Rock Scissors Paper [MAD].avi"
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//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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296,52,40133,6,0,L|304:132,1,80,8|0,0:0|0:0,0:0:0:0:
408,292,40599,6,0,B|398:208|398:208|404:180|392:124,2,160
224,264,41532,2,0,P|164:240|104:248,1,120
88,264,41843,2,0,L|48:96,2,160
152,340,42620,1,8,0:0:0:0:
248,352,42775,6,0,P|328:344|400:292,1,160
328,88,43397,2,0,L|308:248,1,160
136,56,44019,2,0,L|156:180,1,120
164,200,44330,2,0,P|228:244|308:248,1,160
464,268,44951,2,0,P|420:332|344:356,2,160,0|4|0,0:0|0:0|0:0,0:0:0:0:
376,88,45884,6,0,P|420:156|496:176,2,160
296,52,46661,2,0,P|292:92|308:140,1,80,0|0,0:0|0:0,0:0:0:0:
300,220,46972,2,0,B|220:240|220:240|140:224,1,160
116,140,47439,2,0,L|93:60,1,80,0|0,0:0|0:0,0:0:0:0:
40,184,47749,6,0,P|48:228|48:268,1,80
64,356,48060,2,0,P|101:341|128:312,1,80
220,332,48371,1,0,0:0:0:0:
220,332,48527,1,0,0:0:0:0:
308,304,48682,2,0,P|340:280|360:240,1,80,0|0,0:0|0:0,0:0:0:0:
324,164,48993,6,0,P|264:144|168:172,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
412,156,49770,2,0,L|452:132,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,32,50236,1,12,0:0:0:0:
256,192,50314,12,4,52723,0:0:0:0:
256,192,57698,12,0,60185,0:0:0:0:
296,72,60495,6,0,L|148:96,2,136.000002593994,0|0|0,0:0|2:0|0:0,0:0:0:0:
380,88,61273,1,0,0:0:0:0:
412,168,61428,2,0,P|412:216|356:284,2,136.000002593994
328,200,62205,2,0,P|268:192|208:140,1,136.000002593994
124,156,62672,6,0,L|48:164,2,68.0000012969971
152,72,63138,2,0,L|296:56,1,136.000002593994
384,144,63604,1,0,0:0:0:0:
384,144,63760,2,0,L|240:160,1,136.000002593994
160,216,64226,1,0,0:0:0:0:
160,216,64382,2,0,P|124:248|128:336,1,136.000002593994
236,352,64848,2,0,P|220:312|200:288,1,68.0000012969971
124,332,65159,6,0,P|60:332|0:276,2,136.000002593994
308,264,66091,1,0,0:0:0:0:
372,204,66247,2,0,P|404:228|428:248,2,68.0000012969971
292,164,66713,2,0,P|280:100|296:32,2,136.000002593994
308,264,67490,1,0,0:0:0:0:
232,312,67646,6,0,P|168:332|96:312,1,136.000002593994
60,240,68112,2,0,P|40:204|28:168,1,68.0000012969971
104,88,68423,2,0,P|120:160|164:212,1,136.000002593994
212,112,68889,1,0,0:0:0:0:
304,120,69045,2,0,L|320:192,2,68.0000012969971,0|0|0,0:0|0:0|0:0,0:0:0:0:
404,132,69511,2,0,L|416:60,2,68.0000012969971
368,248,69977,6,0,B|320:284|268:260|212:236|168:272,1,204.000003890991
40,148,70755,1,0,0:0:0:0:
72,320,71065,1,0,0:0:0:0:
156,352,71221,6,0,P|196:356|228:352,1,68.0000012969971
308,324,71532,2,0,P|372:296|444:300,1,136.000002593994
456,212,71998,2,0,P|468:176|488:144,2,68.0000012969971
368,212,72464,6,0,P|312:164|304:100,1,136.000002593994
256,28,72931,1,0,0:0:0:0:
208,105,73086,2,0,P|200:164|144:212,1,136.000002593994
56,208,73552,1,0,0:0:0:0:
64,296,73708,2,0,P|116:324|196:312,1,136.000002593994
276,304,74174,2,0,L|304:372,1,68.0000012969971
224,232,74485,2,0,P|232:192|252:164,2,68.0000012969971
324,220,74951,6,0,P|332:172|216:84,2,204.000003890991
284,296,76040,1,0,0:0:0:0:
192,292,76195,2,0,P|164:268|144:240,2,68.0000012969971
228,204,76661,1,0,0:0:0:0:
308,156,76817,2,0,P|320:188|316:236,2,68.0000012969971
260,280,77283,2,0,P|284:300|320:312,1,68.0000012969971
428,324,77594,6,0,P|464:324|508:308,1,68.0000012969971
420,216,77905,2,0,P|384:204|340:200,1,68.0000012969971
248,192,78216,2,0,P|212:204|168:208,1,68.0000012969971
116,128,78527,2,0,P|152:116|196:112,1,68.0000012969971
284,112,78837,6,0,P|352:116|424:100,2,136.000002593994
200,76,79615,1,0,0:0:0:0:
112,92,79770,1,0,0:0:0:0:
64,168,79926,2,0,P|68:212|80:248,1,68.0000012969971,0|4,0:0|0:0,0:0:0:0:
224,336,80395,6,0,L|380:304,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,132,81337,2,0,L|124:100,2,160,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,303,82279,1,0,0:0:0:0:
224,260,82594,6,0,P|192:208|192:100,1,160
324,28,83222,2,0,P|356:80|356:188,1,160,8|0,0:0|0:0,0:0:0:0:
348,284,83693,2,0,L|424:252,1,80
360,176,84007,2,0,B|280:160|280:160|204:200,1,160
208,104,84478,2,0,L|136:140,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,88,84950,1,0,0:0:0:0:
308,88,85107,6,0,P|368:92|476:104,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
144,128,86049,1,0,0:0:0:0:
124,292,86285,1,0,0:0:0:0:
124,292,86363,2,0,P|168:308|248:292,1,120
272,256,86677,2,0,B|356:272|356:272|424:328,1,160,0|8,0:0|0:0,0:0:0:0:
468,244,87149,2,0,P|480:188|488:148,1,80
256,192,87463,12,0,89799,0:0:0:0:
160,104,90106,6,0,P|112:160|116:252,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,256,91038,1,8,0:0:0:0:
352,104,91349,2,0,P|400:160|396:252,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,40,92126,1,0,0:0:0:0:
188,64,92282,2,0,P|176:96|164:144,1,80,8|0,0:0|0:0,0:0:0:0:
160,232,92593,6,0,P|108:256|20:216,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,168,93370,1,0,0:0:0:0:
316,180,93525,2,0,P|344:220|352:256,1,80,8|0,0:0|0:0,0:0:0:0:
348,336,93836,2,0,L|499:277,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,344,94613,1,0,0:0:0:0:
172,332,94769,2,0,P|120:304|100:276,1,80,8|0,0:0|0:0,0:0:0:0:
132,136,95080,6,0,P|144:176|140:216,1,80
56,160,95390,2,0,L|224:108,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
44,72,96168,2,0,L|128:44,1,80
312,168,96634,2,0,L|228:196,1,80,8|0,0:0|0:0,0:0:0:0:
176,260,96945,2,0,P|232:304|320:304,1,160,0|8,0:0|0:0,0:0:0:0:
396,264,97411,1,0,0:0:0:0:
420,180,97567,6,0,P|412:124|336:60,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,212,98499,1,8,0:0:0:0:
228,212,98655,1,0,0:0:0:0:
228,212,98810,2,0,L|56:220,1,160,0|8,0:0|0:0,0:0:0:0:
44,136,99276,1,0,0:0:0:0:
108,76,99432,2,0,P|180:108|264:100,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
312,24,100365,6,0,P|352:88|328:164,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
240,208,101297,2,0,P|304:256|384:248,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
392,336,102230,1,8,0:0:0:0:
328,168,102541,6,0,L|292:8,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,244,103318,2,0,P|404:216|416:176,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,288,103784,2,0,P|224:308|136:296,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
108,216,104717,2,0,P|64:296|84:376,2,160,8|4|8,0:0|0:0|0:0,0:0:0:0:
400,148,105650,6,0,B|356:124|320:120|320:120|244:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,208,106116,1,0,0:0:0:0:
268,244,106271,2,0,L|352:216,1,80
256,56,106738,2,0,L|100:104,1,160
72,184,107204,2,0,P|24:192|-12:192,1,80,8|0,0:0|0:0,0:0:0:0:
164,208,107515,6,0,P|192:240|220:264,1,80
324,236,107826,2,0,P|300:204|264:176,1,80
220,264,108137,2,0,L|196:344,1,80,8|0,0:0|0:0,0:0:0:0:
268,180,108447,2,0,L|292:100,1,80,0|0,0:0|0:0,0:0:0:0:
360,52,108758,6,0,P|416:112|416:188,1,160
95,186,109380,2,0,P|96:112|152:52,2,160,8|0|4,0:0|0:0|0:0,0:0:0:0:
256,52,120913,6,0,L|400:160,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,256,121845,1,8,0:0:0:0:
256,52,122156,2,0,L|112:160,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,180,123089,2,0,L|368:264,1,80,8|0,0:0|0:0,0:0:0:0:
352,180,123400,6,0,P|424:196|508:176,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,144,124177,2,0,P|232:124|196:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
204,208,124643,2,0,P|128:240|48:240,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,120,125420,1,0,0:0:0:0:
156,44,125576,2,0,P|120:76|108:116,1,80,8|0,0:0|0:0,0:0:0:0:
52,240,125887,6,0,P|88:212|104:180,1,80
20,160,126197,2,0,L|80:320,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
64,76,126975,2,0,P|108:60|144:60,1,80,0|0,0:0|0:0,0:0:0:0:
236,112,127286,2,0,P|200:142|167:155,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
304,52,127752,2,0,P|380:64|416:140,1,160,0|8,0:0|0:0,0:0:0:0:
420,220,128218,1,0,0:0:0:0:
332,236,128374,6,0,P|256:240|188:304,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
332,68,129306,1,0,0:0:0:0:
332,68,129462,1,0,0:0:0:0:
332,68,129617,2,0,L|206:173,1,160,0|8,0:0|0:0,0:0:0:0:
124,188,130083,1,0,0:0:0:0:
164,108,130239,2,0,P|200:148|192:248,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
112,288,131172,6,0,P|172:328|256:304,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,96,132104,2,0,P|172:56|256:80,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,133037,1,8,0:0:0:0:
432,168,133348,6,0,P|432:232|376:308,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
408,84,134125,1,0,0:0:0:0:
328,44,134280,2,0,P|288:48|252:68,1,80,8|0,0:0|0:0,0:0:0:0:
212,144,134591,2,0,B|140:132|140:132|128:124|128:124|56:112,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,300,135524,2,0,B|368:288|368:288|380:280|380:280|452:268,2,160,8|4|8,0:0|0:0|0:0,0:0:0:0:
112,328,136457,6,0,P|136:276|236:244,1,160,0|8,0:0|0:0,0:0:0:0:
312,208,136923,1,0,0:0:0:0:
380,152,137078,2,0,L|392:72,1,80
168,164,137545,2,0,P|216:120|224:20,1,160
144,64,138011,2,0,L|64:72,1,80,8|0,0:0|0:0,0:0:0:0:
16,188,138322,6,0,L|96:180,1,80,0|0,0:0|0:0,0:0:0:0:
240,216,138633,2,0,P|260:264|220:360,1,160,0|8,0:0|0:0,0:0:0:0:
172,280,139099,1,0,0:0:0:0:
240,216,139254,2,0,P|276:192|312:180,1,80
412,220,139565,2,0,L|376:60,2,160,0|0|8,0:0|0:0|0:0,0:0:0:0:
100,220,140498,2,0,L|136:60,2,160,0|4|0,0:0|0:0|0:0,0:0:0:0:
124,304,141275,6,0,P|200:312|272:272,1,160,8|0,0:0|0:0,0:0:0:0:
320,200,141742,2,0,P|384:156|468:164,1,160,8|0,0:0|0:0,0:0:0:0:
412,244,142208,2,0,L|360:92,1,160,8|0,0:0|0:0,0:0:0:0:
280,52,142674,2,0,L|200:68,1,80,8|0,0:0|0:0,0:0:0:0:
120,136,142985,2,0,L|212:160,1,80,8|0,0:0|0:0,0:0:0:0:
276,228,143296,6,0,P|212:264|128:252,1,160,8|0,0:0|0:0,0:0:0:0:
68,188,143762,2,0,P|44:260|88:332,1,160,8|0,0:0|0:0,0:0:0:0:
128,252,144229,2,0,P|152:180|108:108,1,160,8|0,0:0|0:0,0:0:0:0:
152,32,144695,2,0,L|232:56,1,80,8|0,0:0|0:0,0:0:0:0:
308,92,145006,2,0,P|360:84|396:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,156,145472,2,0,P|240:204|236:240,1,80,8|0,0:0|0:0,0:0:0:0:
272,316,145783,6,0,P|344:340|428:320,1,160,8|0,0:0|0:0,0:0:0:0:
376,248,146249,2,0,P|360:184|380:88,1,160,8|0,0:0|0:0,0:0:0:0:
444,160,146716,2,0,P|364:180|288:152,1,160,8|0,0:0|0:0,0:0:0:0:
220,108,147182,2,0,B|176:100|140:116|100:132|60:124,1,160,8|0,0:0|0:0,0:0:0:0:
112,52,147648,2,0,P|144:100|116:200,1,160,8|8,0:0|0:0,0:0:0:0:
272,344,148270,6,0,L|256:184,1,160,8|0,0:0|0:0,0:0:0:0:
340,120,148736,2,0,L|356:280,1,160,8|0,0:0|0:0,0:0:0:0:
256,184,149203,2,0,L|248:100,1,80,8|0,0:0|0:0,0:0:0:0:
184,44,149514,1,0,0:0:0:0:
116,100,149669,2,0,P|108:136|112:180,1,80,8|0,0:0|0:0,0:0:0:0:
144,260,149980,1,0,0:0:0:0:
224,292,150135,2,0,B|264:296|300:272|340:244|384:252,2,160,8|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,150835,12,0,153477,0:0:0:0:
Topic Starter
Haya
Kay, updated. Waiting for wcx's recheck... ~
wcx19911123
bubbled
LunarSakuya
♪( ´▽`)
Topic Starter
Haya
Finarry =w=
MMzz
Everything seems to be in order!
Ranked!
Seph
might brokoro your kokoro

Tenshichan, congrats but next time use this patterns (01:50:779 (2,3,4,5) - 01:52:333 (1,2,3,4,5,6) - ) with minimal level since they cause ryuuta instability and can most probably warrant an unrank.
[Epicz]
omg haya, finally!
congratz dude <3
Deif
01:59:786 (1,2,3,4,5,6,1,2,3,4) - [Rain] What happened here? There used to be a 1/4 stream, but after the timing change it's away? Seems like some notes got deleted and sounds terrible...

Topic Starter
Haya
In the song, there is no constant 1/4 stream. In Saten`s timing it`s stated that it consists of a 1/4 stream and a 1/3 stream
Irreversible
Gz du Spacken :D
Topic Starter
Haya
Dreister Lappen!
Irreversible
Sagte der dreiste Lappen :(
Topic Starter
Haya
Ich bin zwar dreist, aber kein Lappen :D
Deif

Haya wrote:

In the song, there is no constant 1/4 stream. In Saten`s timing it`s stated that it consists of a 1/4 stream and a 1/3 stream
That diff doesn't follow that rhythm you mentioned. Those are just a non-organize sequence of 1/4 2-plets and 4-plets o.o
Topic Starter
Haya
Okay I`ll fix this myself in an hour. Meanwhile unrank this please.
Deif
It'll be quick, since the only affected part is there. Talked with mancu and decided to unrank in order to fix the timeline.

Scores will be wiped. Sorry in advance!

EDIT: Let's do it!

01:59:786 (1,2,3,4,5,6,1,2,3,4) - Those notes should be organized this way:
  1. 01:59:786 -
  2. 01:59:843 -
  3. 01:59:899 - Add a note!
  4. 01:59:963 -
  5. 02:00:027 -
  6. 02:00:092 -
  7. 02:00:156 - Until here, the 1/4 part.
  8. 02:00:299 - (1) must come here.
  9. 02:00:373 - There (2).
  10. 02:00:447 - (3).
  11. 02:00:521 - And (4), making a 1/3 composition.
And now, how could those notes be positioned:

  1. 01:59:786 (1,2,3,4,5,6,7) - Now that the timing is a bit different, I wouldn't complicate it too much and make a "C" stream. This is just an example, but make it a bit more aesthetical :p https://osu.ppy.sh/ss/1069830
  2. 02:00:299 (8,9,10,11,12) - Another "C" stream, but inverted with the previous one. Take care with the distance you put with the last slider!
WingSilent
Congratz. A broken heart is still a heart no matter what. :)
Deif
Talked with Tenshichan via IRC and reached a consensus with those notes. Looks perfect now and nothing else was touched, so...

Re-ranked!!
Topic Starter
Haya
Yay :3
MouseOnly25
unranked again, wtf
Irreversible
Re-Gz du unranked lappen <3
Tenshichan
yay :D happy~
Kyouren
Gratzz!! Tenshichan and Haya!!
Topic Starter
Haya
Thank you :3
Zare
this is so 2011
LunarSakuya
finally congrats :D
fanzhen0019
finally
gratz!
makeamove
why always the best songs tend to have bad maps :c
well it's just my opinion
grats anyway and glad for you

oh and now that i notice it you made the nano map too ;n;
Topic Starter
Haya
Sadly, I'm not able to satisfy everyone's taste :S
Sawe
<3
makeamove

Haya wrote:

Sadly, I'm not able to satisfy everyone's taste :S
Nobody is, don't worry. Just happy for you that got a map ranked~ was just stating my opinion. Don't get sad and enjoy :p
Sey
Congrats everyone, also congrats to Tenshichan for his first ranked CtB GD~
Tenshichan
Thank you Sey~
tobyy_old
yolo
WolfLover
really fun map.Great job!
WangZi
Anyone know the anime that came up in this song?
rakafatih
dont blink your eyes~
TinySyn
WHY SO HARD
8-)
mulraf
I don't know why but i hate that one stream so much. I give you the award for most annoying point in any map even though as i said: i don't even know why lol



Anyways. Awesome map and i enjoy it nevertheless. Song is awesome as well :3

and don't hate on me for necro posting lol
Topic Starter
Haya

mulraf wrote:

I don't know why but i hate that one stream so much. I give you the award for most annoying point in any map even though as i said: i don't even know why lol



Anyways. Awesome map and i enjoy it nevertheless. Song is awesome as well :3

and don't hate on me for necro posting lol

This map is trash just like my other ranked song. I don't hate you for hating that stream because I hate the whole map.
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