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ONE OK ROCK - Rock, Scissors, Paper [Osu|CatchTheBeat]

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Xinely
yo, from my queue


  • Easy
    00:11:358 (2,3) - make 2 circle become one slider? it's make easier to newbie imo
    00:34:053 (2) - spacing issue (0,74x)
    00:40:270 (1) - finish in head?
    00:45:866 (2,1) - add some hitsound?
    01:04:208 (3) - make http://puu.sh/3EQBy.jpg ?
    01:13:534 (4) - NC for consistency?
    01:17:887 (4) - ^
    01:39:426 (3,4) - replace with one slider?
    01:40:048 (1) - finish head?
    01:57:923 (2,3) - replace with one slider?
    01:58:856 (4,5) - ^
    02:10:843 (1) - finish
    02:20:169 (3,4) - replace with one slider?
    02:24:211 (2,3) - ^
    02:26:232 (2,3) - ^
    02:27:164 (4,5) - ^


  • Normal
    00:03:586 (2) - make more branket? http://puu.sh/3ETSU.jpg
    00:19:130 (1) - it's better if you stack it in 00:17:576 (3) -
    00:20:374 (3) - imo put in 476,148 better flow
    00:34:364 (5,6) - replace one slider? too much circle imo
    00:37:161 (6) - put in 128,312?
    00:40:115 (4) - finish in tail?
    00:44:933 (2) - err, i suggest to not skip stanza since have vocal in stanza
    00:49:597 (4) - 224,140 for more branket?
    01:01:410 (1) - remove NC for consistency
    01:07:939 (4) - spacing issue (0,86x)
    01:08:560 (6) - ^
    01:20:063 - volume increase 10%?
    01:25:089 (3) - finish in head?
    01:35:384 (2) - unstack? kinda make confuse for newbie imo
    01:41:602 (5,6) - replace become one slider?
    01:44:711 (6) - finish in tail?
    02:02:138 (4) - spacing issue (0,86x)
    02:15:817 (6) - finish?
    02:17:993 (4) - same as 01:35:384 (2) -
    02:30:739 (1) - remove finish?


  • Hard
    00:30:011 (8) - ctrl+G?
    00:40:115 (1) - finish in tail?
    00:44:933 (6) - finish in repeat?
    00:48:975 (6) - NC for consistency?
    01:43:778 (6,1) - swap NC for consistency?


  • Insane
    00:10:892 (2) - flow is better if you ctrl+G imo
    01:20:063 - increase 5-10% volume?
    01:44:711 (8) - finish in tail
    02:15:817 (7) - finish
    02:17:371 (4) - ctrl+G?
    02:30:817 (1) - remove finish?


  • Rain
    00:32:187 (5) - 256,264? imo when slow music better without jump
    00:40:270 (5) - 440,200? due from slow music become hard music
    01:03:897 - add note in 280,192?
    01:10:115 (1,2,3) - maybe try http://puu.sh/3ELLh.jpg?
    02:00:566 (5) - based music, maybe you can try SV 1,25x or 1,5x to make more challenge
    02:10:765 - add note?
    02:20:791 (2) - finish in head

Good Luck ~
Topic Starter
Haya
winber1's Mod!

winber1 wrote:

Hope this helps. I doubt I could give anything useful in CtB, so it's not here. Requested by LunarSakuya if you didn't know.

Insane

  1. 00:01:099 (3) - You are making the player play on something that doesn't exist. Often time it's a little awkward when the main beat plays on nothing in the music. Right now for me, it feels and sounds a little weird.It's up to you to change it. One possibility is http://puu.sh/3DMZc.jpg Done!
  2. 00:03:431 - I'd add a whistle here, remove the whistle 00:03:586 - and 00:03:742 - follows the guitar and sounds better to me.Done!
  3. 00:05:452 (1,2,3) - Same as the first thing. Honestly, if you want to keep this I think it's fine. I'm just saying if I were to map this I would do this differently This seems fine to me
  4. 00:09:648 (3,4,5) - Something like this is what I don't think really just just ice to the music. The two strongest and most emphasized beats are at 00:09:804 - and 00:10:115 - and those are just slider ends. If I were to map this, I would put 3 hitcircles starting from 00:09:804 - . Just my opinion. Don't get me wrong, having slider ends on main beats is not a problem and in fact it can give a better flow and feeling to the beatmap than mapping it onto the beat. I do it too sometimes. However, certain spots I feel that it kinda just needs to be on the beat sometimes. You're right on this one, but the flow is the main reason I did it like this
  5. 00:40:115 (6) - Perhaps add a new combo and do something like this http://puu.sh/3DNYL.jpgDone!
  6. 01:19:908 (9) - Perhaps unstack? It gives more of an impact imo if there was a jump between combo 9 and combo 1Done!
  7. 01:26:659 (3) - Why not http://puu.sh/3DO6b.jpgDone!
  8. 01:59:011 (8) - This is awkward. http://puu.sh/3DOJN.jpg This feels better. I like it as it is.
  9. 01:59:827 (1) - This is like one of the most awkward streams I've ever played, even though I somehow SS'd it. I thought I messed up somewhere because my fingers were tapping to like some random beat and I was confused. Technically this is what it is http://puu.sh/3DOEM.jpg but obviously mapping it out isn't your only option, but I can't seem to find a better alternative. If you space it correctly, the player will be able to understand the rhythm because of the music. Even though you are using 1/8, it feels so much less awkward since it follows the music perfectly. Still very sceptical on this one. All of my testers had no problems playing this, even if what you said is right. Sorry but I don't really like your idea.


Normal

  1. 00:00:478 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - This is such an awkward opening. This is a normal difficulty, and especialy since you have an easier difficulty you should not be worried about using red ticks. Doing this http://puu.sh/3DPsW.jpg and repeat is fine imo. Or maybe http://puu.sh/3DPuh.jpg Or if you don't really want the 1/2 tick notes you could just do http://puu.sh/3DPBp.jpg But either way, you should definitely follow the guitar otherwise this is really awkward. The most awkward part is 00:05:452 (1,2,3,4,5,6,1,2,3) - I don't even know what this is following to be honest. They are just quarter notesDone!
  2. 00:09:493 (4) - New combo?Done!
  3. 00:42:446 (1,2,3,1) - I do believe this is not hard to make symmetrical. So, you want to make it symmetrical?Done!
  4. 00:44:933 (2) - Not sure the exact reasoning to skip the white tick. If you can give a good reason for it I don't really mind it, but right now I don't see a point in doing so. imo It would sound better too if you had a beat there. Done!
  5. 01:21:319 (1,3) - I would rather you map each white tick. It fits the music better and I like the sound better.I don't know but it first more like this imo

Looks great in general! good luck
fanzhen0019's Mod!

fanzhen0019 wrote:

AWESOME AMV!!!
Req from my queue :3

General
  • Some green line in Normal diff are unsnapped.
    00:10:429 - snap to 00:10:426
    00:30:325 - snap to 00:30:322
    00:30:636 - snap to 00:30:633
    00:40:118 - snap to 00:40:115
    01:02:890 - snap to 01:02:887
    01:03:045 - snap to 01:03:042
    01:04:755 - snap to 01:04:752
    01:04:911 - snap to 01:04:908
    01:05:377 - snap to 01:05:374
    01:05:532 - snap to 01:05:529
    Done!

Insane

Hitsounds
  1. How about add clap here?
    02:20:325 (6) - Nah, it follows the lyrics at this point
    02:20:635 - ^
Arrangement & Design
  1. 00:05:762 (2,3) - Exchange their position.It plays more fluently. Nah, not really
  2. 00:30:011 (1,2,3) - I suggest stack them.At the first sight players will treat them like 1/4 snap. You can see it since the approach rate is high enough
    Amazing! :O
Shocking song and AMV,and so does the map!
Good luck~
Xinely's Mod!

Xinely wrote:

yo, from my queue


  • Normal
    00:03:586 (2) - make more branket? http://puu.sh/3ETSU.jpg Dunno but the pic you posted shows a bad blanket
    00:19:130 (1) - it's better if you stack it in 00:17:576 (3) - Done!
    00:20:374 (3) - imo put in 476,148 better flowDone!
    00:34:364 (5,6) - replace one slider? too much circle imo Nah
    00:37:161 (6) - put in 128,312? No, it's from the previous slider
    00:40:115 (4) - finish in tail?Done!
    00:44:933 (2) - err, i suggest to not skip stanza since have vocal in stanzaDone!
    00:49:597 (4) - 224,140 for more branket? No
    01:01:410 (1) - remove NC for consistency Gonna leave it since it's for the starting Vocals
    01:07:939 (4) - spacing issue (0,86x)Done!
    01:08:560 (6) - ^Done!
    01:20:063 - volume increase 10%?Done!
    01:25:089 (3) - finish in head?Done!
    01:35:384 (2) - unstack? kinda make confuse for newbie imo Should be okay
    01:41:602 (5,6) - replace become one slider? Nope
    01:44:711 (6) - finish in tail?Done!
    02:02:138 (4) - spacing issue (0,86x) Done!
    02:15:817 (6) - finish?Done!
    02:17:993 (4) - same as 01:35:384 (2) - Same as my answer to that
    02:30:739 (1) - remove finish? Nope



  • Insane
    00:10:892 (2) - flow is better if you ctrl+G imoDone!
    01:20:063 - increase 5-10% volume? Nope
    01:44:711 (8) - finish in tailDone!
    02:15:817 (7) - finishDone!
    02:17:371 (4) - ctrl+G? Nah, better for the flow
    02:30:817 (1) - remove finish? Nope

Good Luck ~

Thanks for the mods (and stars) guys ~ :3
winber1

Haya wrote:

01:59:827 (1) - This is like one of the most awkward streams I've ever played, even though I somehow SS'd it. I thought I messed up somewhere because my fingers were tapping to like some random beat and I was confused. Technically this is what it is http://puu.sh/3DOEM.jpg but obviously mapping it out isn't your only option, but I can't seem to find a better alternative. If you space it correctly, the player will be able to understand the rhythm because of the music. Even though you are using 1/8, it feels so much less awkward since it follows the music perfectly. Still very sceptical on this one. All of my testers had no problems playing this, even if what you said is right. Sorry but I don't really like your idea.
I played it perfectly as well. SS'd it actually. But I still didn't like i because it was, as I said, one of the most awkward streams I've ever played, at least when I was sight reading it. I thought I missed, but I didn't.

So anyways, It's up to you to change it, but I like following the music more especially if a part like this doesn't even have the drums playing the 1/4 ticks. So basically what I'm seeing is a stream that shouldn't be there in the first place. That's just my take on it though. it's still your map, so do as you please.
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints in General.

* No complaints about [bomber's Easy].

♥ [Normal] and [Sakuya's Hard] - both have awesome flow from begin to end :D

* Currently I can't mod CtB, but I'm looking for anyone to teach me to map/mod CtB (:

[Insane]
♥ 00:10:426 (1,2,3) - It's an example of "The flow Essence of the Insane Diff" more Insanes need around osu! beatmap sets!! Awesomely amazing ♥
00:02:809 (1,2,3) - But not so good flow here ~.~ It CAN BE improved this way → http://puu.sh/3FpF3.jpg → Basically, perfect the slider 00:02:809 (1), move 00:03:120 (2) to x:184 y:192, remove the repeat from 00:03:275 (3) and make it symmetrical with 00:02:809 (1) at X axis, and add a note at 00:03:586 at x:184 y:192. If you have any doubt, testplay it.
* I don't suggested the same for 00:38:871 (1,2,3) because of further pattern chaining.

That's it ^^

Hope get this map RANKED as soon as possible!!

Att.
Topic Starter
Haya
SPOILER

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

[Insane]
♥ 00:10:426 (1,2,3) - It's an example of "The flow Essence of the Insane Diff" more Insanes need around osu! beatmap sets!! Awesomely amazing ♥ Thanks, wasn't my idea tho :)
00:02:809 (1,2,3) - But not so good flow here ~.~ It CAN BE improved this way → http://puu.sh/3FpF3.jpg → Basically, perfect the slider 00:02:809 (1), move 00:03:120 (2) to x:184 y:192, remove the repeat from 00:03:275 (3) and make it symmetrical with 00:02:809 (1) at X axis, and add a note at 00:03:586 at x:184 y:192. If you have any doubt, testplay it. Done!
* I don't suggested the same for 00:38:871 (1,2,3) because of further pattern chaining.[/notice]

That's it ^^

Hope get this map RANKED as soon as possible!!

Att.
Thanks for the mod! :)
Hanabi
Hi~ from my queue


Sakuya's Hard

  1. 01:26:031 (2,3,4,5) - how about this rythm?

  2. 01:46:265 (3,4) -

  3. 02:06:957 (3,4) - make same shape


Insane

  1. 00:05:452 (1,4) - overlap perfectly

  2. 00:19:908 (6,7) - remove them

  3. 00:42:446 (6,9) - NC

  4. 00:43:379 (3) - remove NC

  5. 01:27:288 (6) - remove circle

  6. 01:42:846 (6,3,4) - overlap

  7. 02:15:972 (8,2,3) - ^

  8. 02:28:563 (2) - ctrl + g

Done. GL ;)
Tenshichan
Will look at Xinelys mod later... currently I have no motivation for nothing in connection with osu! lol
bomber34

winber1 wrote:

Bomber's Easy

  1. 01:04:208 (3) - I'm naziing you, could you make this slider more symmetrical? what is not symmetrical?
  2. 01:18:819 - Add a note fine
  3. 01:20:691 (1,2,1,2,1,2,1,2,1,2) - Not a fan of this at all. I truly believe u should map most, if not all, the white ticks. You don't need to use all hitcircles. Sliders and repeat sliders work as well, but not mapping the white ticks doesn't serve justice the music imo. I am a fan of this at all though.
  4. 01:45:644 (2) - End the slider at 01:45:644 (2) - nice to give me the same spot again. you probaly mean 1/2 tick later. I did that
  5. 01:46:887 (1) - This spinner looks more like a lazy spinner, in that you didn't feel like mapping this part so you just put a spinner. Whether or not that is actually true, I still think it's better to map this part. when I have more time I think about this ...
  6. 01:57:457 (1,2,3,4,5) - This is potentially confusing because this rhythm was not used in a long time and you have no slider to give a starting indication to the beginner what the rhythm is. I would use a slider or something in the beginning to remind the player what is happening here. First 4 notes are 2 sliders now
  7. 01:59:633 (1) - Turn this into a note and a slider, or maybe http://puu.sh/3DQci.jpg nah. That feels more confusing especially the drums start 1/4 before the 1/1 tick which makes it really weird. So better not
  8. 02:00:895 (1,2,3,4) - Very empty. Consider using sliders, or just more notes. tried more sliders
  9. 02:12:086 (1,2,3) - I almost want to say this feels really random. You have an enormous decrease in notes even tho the music stays the same. Yes you have nice shapes, but having patterns like this doesn't seem to mesh with the music as well as it could. you are right, but you know why? Because the first version of this diff was considered "tooooooo easy" >w< and thus some parts got more notes until the Star rating was "fine" ...

    The rhythm could be a little difficult like at 02:27:630 (5,1) - or 02:25:143 (4,1) - beginners can't really understand these small spacing changes very well, but I think as long as you make it clear, it should be fine. 02:27:164 (4,5,1) - for instance, this one is not very clear imo. :/ on the other hand that (1) starts with a slider which are way more lenient towards timing

Looks great in general! good luck

  • Easy
    00:11:358 (2,3) - make 2 circle become one slider? it's make easier to newbie imo nah, there were no hitcircles before so it should be not that hard to adapt
    00:34:053 (2) - spacing issue (0,74x) fixed
    00:40:270 (1) - finish in head? fine
    00:45:866 (2,1) - add some hitsound? no nothing fits imo
    01:04:208 (3) - make http://puu.sh/3EQBy.jpg ? puush does not seem to work >w<
    01:13:534 (4) - NC for consistency? ok
    01:17:887 (4) - ^ ^
    01:39:426 (3,4) - replace with one slider? nah
    01:40:048 (1) - finish head? fine
    01:57:923 (2,3) - replace with one slider? 1,2 are sliders now .. see previous mod
    01:58:856 (4,5) - ^ 3,4 are lider now... see previous mod
    02:10:843 (1) - finish fine
    02:20:169 (3,4) - replace with one slider? nah
    02:24:211 (2,3) - ^ ^
    02:26:232 (2,3) - ^ ^
    02:27:164 (4,5) - ^ maybe

>bomber's Easy
  1. Uh, the map uses 1.0x spacing for 00:00:478 (1,2), but later it goes to 0.8x. Not really a problem, but why are you doing this? https://osu.ppy.sh/forum/p/2350526 00:00:478 (1,2) - erhöhe bitte das spacing ;w; du hast durchgehend den 3/4 rhythmus und du willst hier einfach du früh tappen... ich
    _ meine es interessierrt noch überhaupt keinen easy player, dass das sapcing 0,8 sein soll. wissen die doch garnicht / please increase spacing, you have throughout a 3/4 rhythm and you just want to tap this so early - I mean no easy player would care about that since they don't even see that this is not 0,8x spacing.
    | I agreed with that point.
  2. Err, the combo pattern seems to be messed up. Sometimes, you apply an NC every stanza, but another time, you're applying it every two stanzas. Can this be made consistent please? good thing I know what a stanza is hue hue ... previous mods pointed out NC inconsistency,, no idea what is still inconsistent but wayne
  3. 00:32:809 (1,2) - Spacing inconsistency? fixed in prev. mod
  4. 01:35:074 (1) - Add a finish here to follow the music more accurately? it doesn't follow the music more acc. with that lol
  5. 01:40:048 - ^ [/color]
  6. 01:59:633 (1,1) - Uhm, more spacing problem here... fixed


ogosh more more and more
done finally .... *würg

Upädäit
osu file format v12

[General]
AudioFilename: Rock, Scissors, Paper.mp3
AudioLeadIn: 2000
PreviewTime: 89722
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 40118,106887,136439,147630
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:bomber's Easy
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
BeatmapID:243551
BeatmapSetID:82282

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ragnarok Online - SinX.jpg",0,0
Video,0,"ONE OK ROCK - Rock Scissors Paper [MAD].avi"
//Break Periods
2,20574,29002
2,52905,58847
2,110196,116137
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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140791,-100,4,1,1,85,0,0
151983,-100,4,1,1,40,0,0
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[Colours]
Combo1 : 216,216,216
Combo2 : 130,130,255
Combo3 : 170,85,255

[HitObjects]
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252,112,43690,1,0,0:0:0:0:
188,112,44001,6,0,L|100:112,1,80,2|0,0:2|0:2,0:0:0:0:
112,48,44623,2,0,L|200:48,1,80,2|2,0:2|0:2,0:0:0:0:
256,48,45244,5,4,0:0:0:0:
256,176,45866,2,0,L|256:340,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,60,47731,6,0,P|256:176|216:60,1,320
112,132,49597,1,8,0:0:0:0:
256,192,50218,12,4,52705,0:0:0:0:
256,80,60167,6,0,L|336:80,1,80,0|8,0:0|0:0,0:0:0:0:
420,176,61099,2,0,P|420:232|332:264,1,160,8|8,0:0|0:0,0:0:0:0:
256,160,62343,6,0,P|184:128|112:160,1,160,8|0,0:0|0:0,0:0:0:0:
32,264,63586,1,8,0:0:0:0:
144,328,64208,2,0,B|304:392|304:296|464:328,1,320,8|8,0:0|0:0,0:0:0:0:
456,200,66073,6,0,P|456:152|356:112,1,160,8|8,0:0|0:0,0:0:0:0:
237,107,67317,2,0,L|157:107,2,80,8|4|8,0:0|0:0|0:0,0:0:0:0:
365,107,68560,2,0,P|364:188|296:216,1,160,8|8,0:0|0:0,0:0:0:0:
172,216,69804,2,0,L|84:216,2,80,8|4|8,0:0|0:0|0:0,0:0:0:0:
300,216,71047,5,8,0:0:0:0:
196,140,71669,1,8,0:0:0:0:
92,216,72291,2,0,P|136:280|220:316,1,160,8|8,0:0|0:0,0:0:0:0:
336,314,73534,5,8,0:0:0:0:
416,216,74156,1,8,0:0:0:0:
416,88,74778,2,0,P|340:64|264:92,1,160,8|8,0:0|0:0,0:0:0:0:
168,172,76022,5,8,0:0:0:0:
256,264,76643,1,8,0:0:0:0:
344,172,77265,1,8,0:0:0:0:
256,76,77887,5,8,0:0:0:0:
168,172,78509,1,8,0:0:0:0:
168,238,78819,1,0,0:0:0:0:
168,304,79130,2,0,P|48:224|48:128,1,240,8|4,0:0|0:0,0:0:0:0:
136,39,80691,5,4,0:0:0:0:
200,39,81005,2,0,P|276:75|324:135,1,160
348,191,81947,5,4,0:0:0:0:
323,133,82261,2,0,P|247:185|239:249,1,160
252,307,83204,5,4,0:0:0:0:
239,247,83518,2,0,P|167:211|91:231,1,160
92,291,84460,5,4,0:0:0:0:
93,230,84775,2,0,L|93:62,1,160
92,4,85717,5,4,0:0:0:0:
93,71,86031,2,0,P|185:163|89:299,1,320
256,192,87602,12,0,89487,0:0:0:0:
324,160,90100,6,0,P|256:124|188:160,1,160,4|2,0:0|0:2,0:0:0:0:
156,216,91032,1,0,0:0:0:0:
140,280,91343,2,0,P|256:308|372:280,1,240,2|0,0:2|0:0,0:0:0:0:
420,236,92587,5,2,0:2:0:0:
448,180,92897,2,0,B|448:120|448:120|448:100|448:52|408:28|384:28|384:28|384:28|316:28,2,240,0|2|0,0:0|0:2|0:0,0:0:0:0:
448,244,95074,5,2,0:2:0:0:
404,288,95384,2,0,P|320:324|240:316,1,160
188,316,96317,2,0,P|88:292|116:180,1,240,2|0,0:2|0:0,0:0:0:0:
164,144,97561,5,2,0:2:0:0:
220,112,97872,1,0,0:0:0:0:
276,80,98182,1,0,0:0:0:0:
356,180,98804,5,2,0:2:0:0:
304,216,99115,1,2,0:2:0:0:
252,252,99426,1,2,0:2:0:0:
200,288,99737,1,2,0:2:0:0:
148,324,100048,6,0,P|264:360|376:324,2,240,4|0|0,0:0|0:0|0:0,0:0:0:0:
132,260,102224,1,0,0:0:0:0:
148,196,102535,2,0,P|264:160|376:196,2,240
256,260,105022,5,4,0:0:0:0:
206,142,105644,2,2,P|256:40|305:143,1,280,0|2,0:0|0:2,0:1:0:0:
256,192,106887,12,4,109996,0:0:0:0:
388,124,117457,6,0,L|300:36,1,120
208,40,118390,2,0,L|123:124,1,120
56,192,119322,1,0,0:0:0:0:
56,256,119633,6,8,P|156:312|256:252,1,240
256,184,120895,6,0,L|308:112,1,80
368,120,121516,2,0,L|408:200,1,80
372,248,122138,2,0,L|288:240,1,80
257,185,122760,2,0,L|181:145,2,80,2|0|2,0:2|0:0|0:2,0:0:0:0:
257,249,123692,1,0,0:0:0:0:
256,312,124003,6,0,P|396:224|368:88,1,320,2|2,0:2|0:2,0:0:0:0:
316,60,125558,1,0,0:0:0:0:
256,40,125869,5,2,0:2:0:0:
256,104,126179,1,0,0:0:0:0:
256,168,126490,1,2,0:2:0:0:
152,244,127112,2,0,P|212:304|284:308,1,160,2|2,0:2|0:2,0:0:0:0:
344,284,128045,1,0,0:0:0:0:
392,240,128356,6,0,P|404:160|348:100,1,160,2|2,0:2|0:2,0:0:0:0:
236,52,129599,2,0,L|152:52,1,80,0|2,0:2|0:2,0:0:0:0:
132,112,130221,2,0,L|48:112,1,80,2|2,0:2|0:2,0:0:0:0:
28,172,130843,5,4,0:0:0:0:
52,232,131154,2,0,B|116:232|116:232|136:248|136:248|208:248,1,160
270,248,132086,6,0,L|352:248,1,80
395,202,132708,1,0,0:0:0:0:
349,156,133019,1,0,0:0:0:0:
303,110,133330,6,0,L|232:52,1,80
208,116,133951,2,0,L|276:168,1,80
301,221,134573,6,0,P|244:336|184:212,1,320,2|4,0:2|0:0,0:0:0:0:
240,104,136439,6,0,L|240:316,1,200,0|2,0:0|0:2,0:0:0:0:
308,304,137527,2,0,L|308:184,1,120,2|0,0:2|0:0,0:0:0:0:
308,120,138304,6,0,P|296:80|276:44,1,80
220,24,138926,2,0,P|176:24|140:36,1,80
84,60,139547,5,8,0:0:0:0:
40,104,139858,1,8,0:0:0:0:
28,168,140169,1,8,0:0:0:0:
32,232,140480,1,8,0:0:0:0:
52,292,140791,6,0,P|88:320|168:324,1,120,4|0,0:0|0:0,0:0:0:0:
240,276,141724,2,0,P|260:208|240:160,1,120
160,120,142656,2,0,L|80:88,2,80,0|0|4,0:0|0:0|0:0,0:0:0:0:
244,164,143744,5,0,0:0:0:0:
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264,256,144677,1,0,0:0:0:0:
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448,192,145765,5,4,0:0:0:0:
356,164,146232,1,0,0:0:0:0:
428,100,146698,1,0,0:0:0:0:
336,72,147164,1,0,0:0:0:0:
408,12,147630,1,0,0:0:0:0:
280,16,148252,6,0,B|216:36|216:36|176:88,1,120,4|0,0:0|0:0,0:0:0:0:
268,124,149185,2,0,B|235:165|235:165|171:185,1,120,0|0,0:0|0:0,0:0:0:0:
92,136,150117,1,4,0:0:0:0:
256,192,150739,12,8,153459,2:0:0:0:
Hinsvar
Hi; I'm modding here~ :D

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Turn off the letterbox. There is a video here. Turning it on will make the letterbox overlap the video during breaks.
>bomber's Easy
  1. Uh, the map uses 1.0x spacing for 00:00:478 (1,2), but later it goes to 0.8x. Not really a problem, but why are you doing this?
  2. Err, the combo pattern seems to be messed up. Sometimes, you apply an NC every stanza, but another time, you're applying it every two stanzas. Can this be made consistent please?
  3. 00:32:809 (1,2) - Spacing inconsistency?
  4. 01:35:074 (1) - Add a finish here to follow the music more accurately?
  5. 01:40:048 - ^
  6. 01:59:633 (1,1) - Uhm, more spacing problem here...
>Normal
  1. 00:05:452 (1) - Drag the middle anchor point to (380,104) so the blanket-ish pattern here looks better?
  2. 00:37:161 (6) - Drag the middle node to (80,320) and the last one to (24,284) for the same reason as the suggestion above?
  3. 01:14:778 (5) - And for blanketing stuff again, middle node @ (352,292) and (456,356)?
  4. 01:29:801 (5,1) - Eh wait, what's with the spacing here...
  5. 01:36:939 (5) - Remove the clap here? It breaks the hitsound pattern and is just unfitting and loud.
  6. 01:41:913 (6) - ^
  7. 01:46:887 - ^
>Sakuya's Hard
  1. 00:12:602 (6,1) - Somehow swapping the NC here makes the play more comfortable... at least for me.
  2. 00:44:312 (4,5) - This also feels more comfortable.
  3. 00:44:933 (6,1) - Same as 00:12:602 (6,1).
  4. 01:08:871 (4,5,6) - Also try this, with (4) stacked above (5)'s head?
  5. 01:16:799 - 01:17:110 - I'm sure as hell the vocals here just demand to be mapped... Your choice, though, but I feel kinda awkward while playing here.
  6. 01:36:162 (3,4) - This pattern is kinda deceiving, IMO. These can be easily read as a regular 1/2 jump than a 1/1 one. Change the rhythm so it will be like 02:06:957 (3,4)?
  7. 01:44:711 (7,1) - Also swap NC like 00:12:602 (6,1)?
  8. 02:15:506 (5,1) - ^
  9. 02:18:615 (2) - Make this a 1/2 slider with one repeat to follow the vocal at 02:18:770? Similar case to 01:16:799 - 01:17:110...
  10. 02:20:480 (6,1) - Swap NC too here? (Yep, same as 00:12:602 (6,1)).
>Insane
  1. 00:02:809 (1,2) - Combining them into a 1/2 slider that repeats once (using the (1) slider) will create a better flow, IMO.
  2. 00:18:353 (2,4) - (2)'s end overlaps a large part of (4). I suggest to move (4) out from (2) since the overlap just look weird.
  3. 00:30:322 (3,1,2) - The spacing change here is somewhat unreadable. Probably just for me, but yeah, just saying.
  4. 00:34:985 (1,2) - I would've liked you to swap the NC here to follow the stanza because applying NCs according to the pattern while disregarding the stanza is not really a good thing to do, but I'll let this one slip.
  5. 00:38:871 (1,2) - Same as 00:02:809 (1,2).
  6. 00:40:115 (1,2) - The jump here, while actually fits to the song, is kinda unexpected...
  7. 00:46:332 (2,3,4,5,1,2,3,4,5) - This fits with the vocal, and I think following it here is the best choice. The current rhythm doesn't seem to actually follow anything consistently...
  8. 01:06:695 (4) - What about lengthening the slider to 01:06:928 since there's a sound there and it's louder than 01:06:851?
  9. 01:07:317 (6,1) - Swap NC? I think the combo is too long...
  10. 01:09:027 (2,3,4) - Hmm, change them into two 1/2 sliders with a repeat? Far more comfortable for this place, IMO.
  11. 01:11:514 (2,3) - ^ (Just one slider ofc.)
  12. 01:41:291 (6,7,8) - Considering the song's intensity is constant here (in easier terms, there's nothing in the song that indicates the need of a spacing increase), this pattern can get really confusing...
  13. 01:47:043 (3,4,5,6) - I'd remove (6), move (4) and (5) 1/2-beats to the right of the timeline, and add a repeat for (3). Also feels better than the previous rhythm.
  14. 02:05:247 (7,8) - Ctrl+G? The flow is better like that, IMO.
  15. 02:10:843 (8,1) - Swap NC? I think it should be obvious why.
  16. 02:15:817 (7,1) - ^
  17. 02:17:060 (3,4,5,6) - Basically same as 01:47:043 (3,4,5,6).
Well, that's it I guess?

Good luck on the way :D
Topic Starter
Haya
SPOILER

Hinsvar wrote:

Hi; I'm modding here~ :D

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Turn off the letterbox. There is a video here. Turning it on will make the letterbox overlap the video during breaks.Done!
>Normal
  1. 00:05:452 (1) - Drag the middle anchor point to (380,104) so the blanket-ish pattern here looks better? Looks better like this imo
  2. 00:37:161 (6) - Drag the middle node to (80,320) and the last one to (24,284) for the same reason as the suggestion above?It's taken over from the other note, so no
  3. 01:14:778 (5) - And for blanketing stuff again, middle node @ (352,292) and (456,356)?Done!
  4. 01:29:801 (5,1) - Eh wait, what's with the spacing here... Done!
  5. 01:36:939 (5) - Remove the clap here? It breaks the hitsound pattern and is just unfitting and loud. Somehow fixed
  6. 01:41:913 (6) - ^ ^
  7. 01:46:887 - ^ ^
>Insane
  1. 00:02:809 (1,2) - Combining them into a 1/2 slider that repeats once (using the (1) slider) will create a better flow, IMO. Done!
  2. 00:18:353 (2,4) - (2)'s end overlaps a large part of (4). I suggest to move (4) out from (2) since the overlap just look weird.Done!
  3. 00:30:322 (3,1,2) - The spacing change here is somewhat unreadable. Probably just for me, but yeah, just saying. Increased the spacing
  4. 00:34:985 (1,2) - I would've liked you to swap the NC here to follow the stanza because applying NCs according to the pattern while disregarding the stanza is not really a good thing to do, but I'll let this one slip.
  5. 00:38:871 (1,2) - Same as 00:02:809 (1,2). Done!
  6. 00:40:115 (1,2) - The jump here, while actually fits to the song, is kinda unexpected... I'll leave it like this
  7. 00:46:332 (2,3,4,5,1,2,3,4,5) - This fits with the vocal, and I think following it here is the best choice. The current rhythm doesn't seem to actually follow anything consistently...Done!
  8. 01:06:695 (4) - What about lengthening the slider to 01:06:928 since there's a sound there and it's louder than 01:06:851?Done!
  9. 01:07:317 (6,1) - Swap NC? I think the combo is too long...Done!
  10. 01:09:027 (2,3,4) - Hmm, change them into two 1/2 sliders with a repeat? Far more comfortable for this place, IMO. Feels good like this
  11. 01:11:514 (2,3) - ^ (Just one slider ofc.) Nope
  12. 01:41:291 (6,7,8) - Considering the song's intensity is constant here (in easier terms, there's nothing in the song that indicates the need of a spacing increase), this pattern can get really confusing...Done!
  13. 01:47:043 (3,4,5,6) - I'd remove (6), move (4) and (5) 1/2-beats to the right of the timeline, and add a repeat for (3). Also feels better than the previous rhythm. Hmm it seems okay for me
  14. 02:05:247 (7,8) - Ctrl+G? The flow is better like that, IMO. Not really
  15. 02:10:843 (8,1) - Swap NC? I think it should be obvious why.Done!
  16. 02:15:817 (7,1) - ^Done!
  17. 02:17:060 (3,4,5,6) - Basically same as 01:47:043 (3,4,5,6).I like it as it is
Well, that's it I guess?

Good luck on the way :D

SPOILER

[ Sana ] wrote:

Hi~ from my queue

Insane

  1. 00:05:452 (1,4) - overlap perfectly They are

  2. 00:19:908 (6,7) - remove them No

  3. 00:42:446 (6,9) - NC Should be okay since it's following the pattern

  4. 00:43:379 (3) - remove NC ^

  5. 01:27:288 (6) - remove circle No

  6. 01:42:846 (6,3,4) - overlapDone!

  7. 02:15:972 (8,2,3) - ^Done!

  8. 02:28:563 (2) - ctrl + g Uhm, no

Done. GL ;)

Thanks for the mods!
LunarSakuya

winber1 wrote:

Sakuya's Hard

  1. 00:02:032 (5) - Something like this is better imo. http://puu.sh/3DQus.jpg Fixed
  2. 00:19:130 (4) - New combo Fixed
  3. 00:23:794 (4) - I would do the same thing as 00:21:307 (4,5) - to keep consistency, otherwise you do this interesting off-beat rhythm (which sounds pretty cool) that seems misplaced. Doing it again kinda asserts the fact that "yes, it's meant to be there." Also, doing it a second time amplifies the effect.Fixed
  4. 01:32:120 - I feel like adding a note here prepares the continuous flow of 1/2 tick notes better. Just my opinion though. Fixed
  5. 01:49:374 (2) - Consider removing the repeat and adding a note with a finish. Nah, it'll be fine
Thxs winber <3

fanzhen0019 wrote:

Sakuya's Hard

Hitsounds
  1. Add clap at these point.Just use the drum clap.It will make some sense imo.
    00:42:602 (4) - Fixed
    00:44:467 -
    00:44:778 -
    00:47:576 -
    00:48:819 - Fixed on next note instead
  2. 02:10:221 - Clap here. sry I would like to keep the claps on the downbeats =v=
  3. 02:22:967 - ^ Fixed
  4. 02:25:454 - ^ Fixed
  5. 02:27:941 - ^ Fixed
Arrangement & Design
  • Fine!(In fact I think my Hard mapping style is a bit similar to you... omg xD!!
Thanks a lot fanzhen~!

Xinely wrote:


  • Hard
    00:30:011 (8) - ctrl+G? hmm trying to avoid a lot of jumps but i'll think
    00:40:115 (1) - finish in tail? not enough emphasis in bgm imo
    00:44:933 (6) - finish in repeat? Fixed
    00:48:975 (6) - NC for consistency? Fixed
    01:43:778 (6,1) - swap NC for consistency? Fixed somewhere else, thxs for bringing it up
Thank you Xinely :)

[ Sana ] wrote:

Sakuya's Hard

  1. 01:26:031 (2,3,4,5) - how about this rythm? sorry for being so slow that the link expired /shot

  2. 01:46:265 (3,4) -
    ^

  3. 02:06:957 (3,4) - make same shape
I was trying to make the cursor flow downwards
Thxs Sana xD

Hinsvar wrote:

>Sakuya's Hard
  1. 00:12:602 (6,1) - Somehow swapping the NC here makes the play more comfortable... at least for me. sry orz I'd prefer to start on the strong tone like 00:15:400 (1) -
  2. 00:44:312 (4,5) - This also feels more comfortable. i got kinda confused but I changed it
  3. 00:44:933 (6,1) - Same as 00:12:602 (6,1). Here I feel like the NC defintiely starts on a different tone
  4. 01:08:871 (4,5,6) - Also try this, with (4) stacked above (5)'s head? Fixed but didn't stack
  5. 01:16:799 - 01:17:110 - I'm sure as hell the vocals here just demand to be mapped... Your choice, though, but I feel kinda awkward while playing here. Fixed, originally, I was trying to make it more lenient before the next notes
  6. 01:36:162 (3,4) - This pattern is kinda deceiving, IMO. These can be easily read as a regular 1/2 jump than a 1/1 one. Change the rhythm so it will be like 02:06:957 (3,4)? Compared to the rest of the map, theres a lot of distance between these and the AR isn't that slow i think. but idk yet lol
  7. 01:44:711 (7,1) - Also swap NC like 00:12:602 (6,1)? same as before
  8. 02:15:506 (5,1) - ^
  9. 02:18:615 (2) - Make this a 1/2 slider with one repeat to follow the vocal at 02:18:770? Similar case to 01:16:799 - 01:17:110... these are to "slow down" the part so i don't risk any heart attacks into the next section. I think the instruments are also calming down so I wanted to emphasize that
  10. 02:20:480 (6,1) - Swap NC too here? (Yep, same as 00:12:602 (6,1)). sorry =v=;
Thanks so much Hinsvar! :oops:

SPOILER
osu file format v12

[General]
AudioFilename: Rock, Scissors, Paper.mp3
AudioLeadIn: 2000
PreviewTime: 89722
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 10429,30014,40273
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:Sakuya's Hard
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
BeatmapID:256983
BeatmapSetID:82282

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ragnarok Online - SinX.jpg",0,0
Video,69,"ONE OK ROCK - Rock Scissors Paper [MAD].avi"
//Break Periods
2,30522,39215
2,52905,56780
2,110195,119995
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
478,310.880829015544,4,2,1,40,1,0
478,-133.333333333333,4,2,1,40,0,0
10426,-100,4,1,1,60,0,0
30322,-100,4,1,1,50,0,0
30400,-200,4,2,1,50,0,0
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420,220,128200,1,0,0:0:0:0:
332,236,128356,6,0,P|256:240|188:304,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
332,68,129288,1,0,0:0:0:0:
332,68,129444,1,0,0:0:0:0:
332,68,129599,2,0,L|206:173,1,160,0|8,0:0|0:0,0:0:0:0:
124,188,130065,1,0,0:0:0:0:
164,108,130221,2,0,P|200:148|192:248,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
112,288,131154,6,0,P|172:328|256:304,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,96,132086,2,0,P|172:56|256:80,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,133019,1,8,0:0:0:0:
432,168,133330,6,0,P|432:232|376:308,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
408,84,134107,1,0,0:0:0:0:
328,44,134262,2,0,P|288:48|252:68,1,80,8|0,0:0|0:0,0:0:0:0:
212,144,134573,2,0,B|140:132|140:132|128:124|128:124|56:112,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,300,135506,2,0,B|368:288|368:288|380:280|380:280|452:268,2,160,8|4|8,0:0|0:0|0:0,0:0:0:0:
112,328,136439,6,0,P|136:276|236:244,1,160,0|8,0:0|0:0,0:0:0:0:
296,188,136905,1,0,0:0:0:0:
352,120,137060,2,0,L|340:32,1,80
168,164,137527,2,0,P|216:120|224:20,1,160
144,64,137993,2,0,L|64:72,1,80,8|0,0:0|0:0,0:0:0:0:
16,188,138304,6,0,L|96:180,1,80,0|0,0:0|0:0,0:0:0:0:
240,216,138615,2,0,P|260:264|220:360,1,160,0|8,0:0|0:0,0:0:0:0:
172,280,139081,1,0,0:0:0:0:
240,216,139236,2,0,P|276:192|312:180,1,80
412,220,139547,2,0,L|376:60,2,160,0|0|8,0:0|0:0|0:0,0:0:0:0:
100,220,140480,2,0,L|136:60,2,160,0|4|0,0:0|0:0|0:0,0:0:0:0:
124,304,141257,6,0,P|200:312|272:272,1,160,8|0,0:0|0:0,0:0:0:0:
320,200,141724,2,0,P|384:156|468:164,1,160,8|0,0:0|0:0,0:0:0:0:
412,244,142190,2,0,L|360:92,1,160,8|0,0:0|0:0,0:0:0:0:
280,52,142656,2,0,L|200:68,1,80,8|0,0:0|0:0,0:0:0:0:
120,136,142967,2,0,L|212:160,1,80,8|0,0:0|0:0,0:0:0:0:
276,228,143278,6,0,P|212:264|128:252,1,160,8|0,0:0|0:0,0:0:0:0:
68,188,143744,2,0,P|44:260|88:332,1,160,8|0,0:0|0:0,0:0:0:0:
128,252,144211,2,0,P|152:180|108:108,1,160,8|0,0:0|0:0,0:0:0:0:
152,32,144677,2,0,L|232:56,1,80,8|0,0:0|0:0,0:0:0:0:
308,92,144988,2,0,P|360:84|396:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,156,145454,2,0,P|240:204|236:240,1,80,8|0,0:0|0:0,0:0:0:0:
272,316,145765,6,0,P|344:340|428:320,1,160,8|0,0:0|0:0,0:0:0:0:
376,248,146231,2,0,P|360:184|380:88,1,160,8|0,0:0|0:0,0:0:0:0:
444,160,146698,2,0,P|364:180|288:152,1,160,8|0,0:0|0:0,0:0:0:0:
220,108,147164,2,0,B|176:100|140:116|100:132|60:124,1,160,8|0,0:0|0:0,0:0:0:0:
112,52,147630,2,0,P|144:100|116:200,1,160,8|8,0:0|0:0,0:0:0:0:
272,344,148252,6,0,L|256:184,1,160,8|0,0:0|0:0,0:0:0:0:
340,120,148718,2,0,L|356:280,1,160,8|0,0:0|0:0,0:0:0:0:
256,184,149185,2,0,L|248:100,1,80,8|0,0:0|0:0,0:0:0:0:
184,44,149496,1,0,0:0:0:0:
116,100,149651,2,0,P|108:136|112:180,1,80,8|0,0:0|0:0,0:0:0:0:
144,260,149962,1,0,0:0:0:0:
224,292,150117,2,0,B|264:296|300:272|340:244|384:252,2,160,8|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,150817,12,0,153459,0:0:0:0:
Tenshichan

Xinely wrote:


  • Rain
    00:32:187 (5) - 256,264? imo when slow music better without jump Moved them a bit closer. I rather don't want to remove the jumps in the calm part because they actually fit in very well while playing, and they are easily catchable.
    00:40:270 (5) - 440,200? due from slow music become hard music I don't move this fruit, because: It actually is a transition to the next jump part, which goes right - left - right - left, if I move the note there and create a hyperdash, it would be left - left - right - left and completely break the symmetry in this pattern, which was the general idea behind it.
    01:03:897 - add note in 280,192? This pattern follows vocals only.
    01:10:115 (1,2,3) - maybe try http://puu.sh/3ELLh.jpg? I like it, changed.
    02:00:566 (5) - based music, maybe you can try SV 1,25x or 1,5x to make more challenge I don't want to change the SV here, because I think the slider length how it is now is already fine and the overall difficulty in this diff is decent too. However, I made a few changes here myself and created a better flow.
    02:10:765 - add note? No, because it neither changes the gameplay not does it really blend in there with the pattern.
    02:20:791 (2) - finish in head ye
Thanks for mod Xinely! :3
http://puu.sh/3PE4c.osu
Deif
@Tenshichan: This is how a Rain is supposed to be: clean, readable and fun to play. Map more CTB diffs!

Warum sollen wir noch warten? GEAPFELT!

/me runs
Stefan

Deif wrote:

GEAPFELT!

/me runs
Oh.. my.. god.. I will get you, deif. :<
Tenshichan
yay thanks deif \o/
bomber34

Deif wrote:

@Tenshichan: This is how a Rain is supposed to be: clean, readable and fun to play. Map more CTB diffs!

Warum sollen wir noch warten? GEAPFELT!

/me runs
Solange du uns nicht veräppelst

Hopefully this won't take to long now for this map to get ranked
Topic Starter
Haya

Deif wrote:

GEAPFELT!

/me runs

Geapfelt Lmaoooo
Alarido

Deif wrote:

@Tenshichan: This is how a Rain is supposed to be: clean, readable and fun to play. Map more CTB diffs!

Warum sollen wir noch warten? GEAPFELT!

/me runs

Congratz Haya ^^

Thanks Deif ^^

And let's Rank it !!!!!!!!!!!! ^^
Black Abyss
Rank this finally, can't wait D:<
Dis map so gud.
those
[General]
  1. Please get the timing checked out; since the timing point at 01:30:100 - isn't snapped to the previous timing, I am convinced that the timing also changes at 01:29:801 - . Assuming 01:30:100 - is accurate, a bpm value of 200.5 at 89801 would make 01:30:100 - snapped. Naturally, you will want to Omit first bar line for this timing point. Consult others to see if this works.
[Rain]
  1. 01:48:752 (1,2,1,2) - These would be more dramatic if the slopes were less steep as the stream progresses, requiring players to be more and more accurate toward the end of the stream. Suggested fix: reverse the order of 01:48:752 (1,2,1,2) - , flip horizontally, and restack 01:49:996 (3) - .
[Insane]
  1. This map focuses (too) heavily on symmetry based on rotating and reflecting polygonal patterns. As a result, there are various places in the map where spacing feels forced (for example, 00:30:633 (1,2) - compared to 00:31:721 (4,5,6) - ). I strongly recommend against so many iterations of such rotational patterns as 01:40:359 (3,4,5,6,7) - and 02:03:382 (1,2,3,4,5) - .
  2. 00:40:115 (1) - I really don't like the positioning of this object. Try this https://osu.ppy.sh/ss/927721, it would synergize with 00:19:597 (4,5,6) - as well.
  3. 00:41:825 (3,4,5,6,7,8,9,10,1) - Feels really forced. Consider replacing these with a series of 1/2 sliders instead.
  4. 01:32:587 (1,2,3,4,5,6) - Feels like you've really limited your options by choosing to use such large spacing for symmetry.
  5. 02:02:760 (8) - Flows awkwardly here. 02:02:449 (6,7,8) - suggests 02:02:760 (8,9) - should have a more vertically stretched elliptical flow structure. Otherwise, 02:02:760 (8) - can go leftwards.
[Normal]
  1. 01:02:965 - The problem with sliderticks like this is that in order to simulate the same hitsound as 01:00:477 (2) - , you will need to incorporate the hitnormal audio track into it as well. This rhythmic arrangement isn't a horrible idea either: http://puu.sh/42ii1.jpg
  2. 01:04:519 (6) - Same idea, I recommend http://puu.sh/42imq.jpg
Please see to that you at least take my suggestions regarding symmetry in Insane into consideration before we proceed with this map. Best of luck!
Tenshichan
Topic Starter
Haya
Fixed almost everything, thanks those.
YTYuyu
Haya i'm here for your mod~ o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[bomber's Easy]
with a high BPM song like this, AR4 feels too fast for beginners to react, so reduce the AR by 1 to make it beginner friendly for them during gameplay.
00:02:965 (2) - make this slider look like (1) because it'll be symmetrical and more fun and straightforward for beginners to follow during gameplay IMO.
00:05:141 (1,1) - this is a big issue here because 1 the spinner is too long but i can understand that, what bothers me is where the note starts and that can be really awkward for beginners to follow during gameplay, so to make it look a lot easier to follow for beginners to follow, you should delete (1) and replace (2,3,4) for a repeat slider. it'll be a lot easier, straightforward, and fun to follow for beginners during gameplay.
00:16:332 (2,3) - you can make this pattern a lot easier if you remove (3) and add a repeat on (2) since it ends at the same spot as (3). instead of making beginners guess the timing for (3), they can simply hold the keys while it follows the music during gameplay.
00:18:819 (2,3,1) - you can do 2 things here; make the pattern easier or follow the vocals instead. to make the pattern easier to follow, you should do the same suggestion as above, or if you want to follow the vocals, then reduce (2) by 1/2, move (3) down by 1/2, and add a 2/1 slider to finish it off. personally i find that following the vocals a lot easier to follow during gameplay since it focuses on the vocals. it should look like this or something similar to that.
00:40:270 (1,2,3,1,2,1,2,3,4,1,2,1) - you should do easier patterns than this because patterns like this seem to belong in a normal diff, so try to use easier patterns like 2/1 sliders and 1/1 patterns. i highly suggest that you use this code in the box so that it'd be easier to follow in vocls during gameplay. NOTE that you have to do the hitsounding yourself.
SPOILER
352,48,40270,6,0,P|252:60|200:88,2,160
412,100,41825,2,0,P|428:144|416:188,2,80
352,48,42757,6,0,P|240:28|108:56,1,240
120,132,44001,2,0,P|232:152|364:124,1,240
424,88,45244,1,0,0:0:0:0:
300,192,45866,6,0,L|300:356,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,76,47731,6,0,P|300:192|260:76,1,320
108,132,49597,1,8,0:0:0:0:
01:04:208 (3) - ik you can make a smoother slider than this because this doesn't flow nicely to the song during gameplay IMO. maybe something like this would make it more flowy to the song during gameplay IMO.
01:07:317 (2) - remove the finish at the repeat arrow because as it stands, it sounds too distracting and unfitting to follow for beginners during gameplay.
01:09:804 (4) - ^
01:20:691 (1,2,1,2,1,2,1,2,1,2) - this might be a problem for players to react in time and to read because from a beginner's point of view, it'd look really confusing and they might not know where to start the pattern. i highly suggest that you re-map the same placement so that it'd be easier to read. i'm not saying that this is a bad pattern, but i'm only saying this because since it's the easiest diff, it'd be easier to make sure everything is visible for beginners to read during gameplay.
01:27:602 (1,1) - the timing gap in this pattern is way too soon for beginners. since this is a high BPM song, beginners won't be able to react in time for the slider, so for this one, remove (1) and extend the spinner to 01:30:100, also remove the circle at 01:31:032 so that beginners have plenty of time to react to the next note during gameplay.
01:36:317 (3) - for this one, you should make this symmetrical like this so that it'd look more smoother and more fun for beginners to follow during gameplay IMO.
01:45:644 (2) - same as 01:07:317, but it's the whistle at the sliderbody.
01:46:887 (1) - replace this spinner for a pattern of circles and sliders because the spinner doesn't fit with the vocals at all and it doesn't fit with the BGM at all during gameplay.
01:57:457 (1,2,3,4,5) - for this one, replace this for a 2/2? repeat slider(a slider starting at 01:57:923, and adding a repeat) followed by the same slider starting at 01:58:856 and ending at 01:59:332. it'll be a lot easier to follow, as well as straightforward for beginners during gameplay.
02:09:599 (2,3) - i think you can make this look more fun and easier to follow if you make (2) a 1/1 repeat followed by a circle during gameplay.
02:19:547 (1,2,3,4) - same as above, but replace (1,2,3) for a 1/1 repeat slider.
02:30:117 (3) - same as 01:07:317.

[Normal]
00:00:478 (1) - perhaps you can flip this the other way like this so that it'd look more easier to follow for an introduction during gameplay?
00:02:965 (1,2) - this pattern breaks consistency with the very 1st note since the guitar follows the same phrase, so for this one, replace this pattern for a 3/2 slider...in other words, the same slider as the very 1st note.
00:07:939 (1,2) - ^
00:34:985 (1,2) - in this part, (2) should be the NC and (1) shouldn't because the vocals change at (2), not at (1) since the vocals are connected from the previous note during gameplay.
00:37:628 - maybe you can add a circle here to follow the vocals, and to make it fun to follow for players during gameplay?
00:41:825 (3,4) - try stacking this on 00:39:338 (3) - to make the transition look a lot smoother and a lot neater as well since it's perfectly stacked during gameplay IMO.
01:02:032 (2) - perhaps you can do Gtrl+G to make the diff and this part fun for players to follow during gameplay?
01:10:115 (3) - *nazi* why don't you stack this perfectly on the previous (3) to not only make it look neater, but to make a perfect blanket in this part of the song.
02:16:128 (1) - why don't you stack this perfectly on (2) for a smoother transition in this part during gameplay? i find it more fun to follow as well for players IMO.
02:30:739 (1) - replace the finish for a default clap in this part because you can hear the clap in the BGM, therefore, the clap hitsound would show emphasis in the BGM.

[Saku-nya's Hard]
00:01:410 (3,4,5) - since you map mainly using sliders, how about replacing this for 2 1/1 sliders, the 1st one starting at the 1/1 tick, and the 2nd one starting at the 1/2 tick. it'll follow the music a lot better and it'll flow smoother during gameplay IMO.
00:23:794 (4) - perhaps you can curve this slider like this so that the transition from (4,5,6) feel more fluent and more comfortable to get to for players during gameplay IMO.
00:47:421 (4) - maybe you can make this slider look like (2) for a somewhat symmetric pattern here during gameplay? i find it more fun to follow for players as well IMO. it should look something like this.
02:30:817 (1) - same as normal, but this time, you should add it.

[Insane]
00:05:452 (1,2,3) - this is the only pattern that doesn't seem to fit with the guitar. it makes it sound like this was added randomly--no offense but this is what i personally think, so for this one, remove (2,3), and add a circle followed by a 1/1 slider so that it'd follow the music a lot accurately during gameplay.
00:19:130 (1,2,3,4,5,6,7) - i like the pattern, but it doesn't follow the BGM correctly, so what i'm highly suggesting is that you replace all this for this code i'm gonna provide for you in the box. you can change it anyway you like, bit i highly suggest that you use the rhythm i provided since it follow the music during gameplay. please note that the hitsounds are on you.
SPOILER
220,336,19130,6,0,P|168:344|124:336,1,90
340,272,19441,2,0,P|392:264|436:272,1,90
444,280,19674,1,0,0:0:0:0:
456,292,19752,2,0,P|468:336|452:380,1,90
424,196,20063,2,0,P|412:152|428:108,1,90
476,24,20374,1,4,0:0:0:0:
00:31:099 (2) - this circle doesn't seem to fit with this calmness of this part, so i highly suggest that you remove it because of that.
01:34:763 (1,2,3,4) - ik you're following the vocals in this, but this stream is overmapped because there's no drums here and it feels as if it appears so suddenly during gameplay. follow the music instead. replace this for either a 1/2 slider or 2 circles for that purpose.
01:37:250 (1,2,3,4) - ^
01:42:224 (1,2,3,4) - ^
02:05:558 (1,2,3,4) - ^
02:30:817 (1) - same as normal.

and that's it. overall not bad, but the easy, normal and insane diffs need more work on flow, structure, and rhythm placement. the only diffs that's ready for bubble is the hard diff and the CtB diff according to Deif. if you can improve on those 3 things, then i'm sure that this map will get ranked in no time. anyways GL and don't give up on this map :D.
bomber34

Byakugan249 wrote:

[bomber's Easy]
with a high BPM song like this, AR4 feels too fast for beginners to react, so reduce the AR by 1 to make it beginner friendly for them during gameplay. Imo that is silly, since I believe too many objects at once are way more confusing for beginners, especially since beginners tend to click on circles way to early. 00:42:757 (1,2,3,4) - you see all 4 objects with AR4 and with AR3 you already see the next combo pop up. It is arguably if that makes such a big difference. I reduce it for now but I really believe this low AR logic for Easys does not work with all songs like this one.
00:02:965 (2) - make this slider look like (1) because it'll be symmetrical and more fun and straightforward for beginners to follow during gameplay IMO. actually it is more boring, less fun and does not make much difference. Maybe more straightforward but it just does not feel right
00:05:141 (1,1) - this is a big issue here because 1 the spinner is too long but i can understand that, what bothers me is where the note starts and that can be really awkward for beginners to follow during gameplay, so to make it look a lot easier to follow for beginners to follow, you should delete (1) and replace (2,3,4) for a repeat slider. it'll be a lot easier, straightforward, and fun to follow for beginners during gameplay. fix'd. I have to say though that (1,2,3,4,1) looked soooooooo good imo, but I know that it is close to the spinner my argument was always that the spinner is so long that you already cleared it a long time ago so you can stop spinning and concentrate on the circle but I guess Beginners tend to spin so much and so long until it is finished ... so yeah :/ fix'd it :P
00:16:332 (2,3) - you can make this pattern a lot easier if you remove (3) and add a repeat on (2) since it ends at the same spot as (3). instead of making beginners guess the timing for (3), they can simply hold the keys while it follows the music during gameplay. mkay
00:18:819 (2,3,1) - you can do 2 things here; make the pattern easier or follow the vocals instead. to make the pattern easier to follow, you should do the same suggestion as above, or if you want to follow the vocals, then reduce (2) by 1/2, move (3) down by 1/2, and add a 2/1 slider to finish it off. personally i find that following the vocals a lot easier to follow during gameplay since it focuses on the vocals. it should look like this or something similar to that. It is really awkward to follow the vocal and it plays bad. I do the same as above - repeat slider remove (3) - change position of (1)

00:40:270 (1,2,3,1,2,1,2,3,4,1,2,1) - you should do easier patterns than this because patterns like this seem to belong in a normal diff, so try to use easier patterns like 2/1 sliders and 1/1 patterns. i highly suggest that you use this code in the box so that it'd be easier to follow in vocls during gameplay. NOTE that you have to do the hitsounding yourself.
SPOILER
352,48,40270,6,0,P|252:60|200:88,2,160
412,100,41825,2,0,P|428:144|416:188,2,80
352,48,42757,6,0,P|240:28|108:56,1,240
120,132,44001,2,0,P|232:152|364:124,1,240
424,88,45244,1,0,0:0:0:0:
300,192,45866,6,0,L|300:356,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,76,47731,6,0,P|300:192|260:76,1,320
108,132,49597,1,8,0:0:0:0:
looks almost like my original version until I had to change so much, because the "Star Rating" was to low ... lol. I take it, thx
01:04:208 (3) - ik you can make a smoother slider than this because this doesn't flow nicely to the song during gameplay IMO. maybe something like this would make it more flowy to the song during gameplay IMO. meh, not that much of a difference
01:07:317 (2) - remove the finish at the repeat arrow because as it stands, it sounds too distracting and unfitting to follow for beginners during gameplay. I use a clap instead then, that guitar thingy sound calls for a hitsound
01:09:804 (4) - ^ removed

01:20:691 (1,2,1,2,1,2,1,2,1,2) - this might be a problem for players to react in time and to read because from a beginner's point of view, it'd look really confusing and they might not know where to start the pattern. i highly suggest that you re-map the same placement so that it'd be easier to read. i'm not saying that this is a bad pattern, but i'm only saying this because since it's the easiest diff, it'd be easier to make sure everything is visible for beginners to read during gameplay. I probaly will ask some beginners to test this, so I can see better if it is really that hard to read, because I really like this pattern :P

01:27:602 (1,1) - the timing gap in this pattern is way too soon for beginners. since this is a high BPM song, beginners won't be able to react in time for the slider, so for this one, remove (1) and extend the spinner to 01:30:100, also remove the circle at 01:31:032 so that beginners have plenty of time to react to the next note during gameplay. okay
01:36:317 (3) - for this one, you should make this symmetrical like this so that it'd look more smoother and more fun for beginners to follow during gameplay IMO. It was done for a purpose because the flow it gets is more fun to follow IMO
01:45:644 (2) - same as 01:07:317, but it's the whistle at the sliderbody. k
01:46:887 (1) - replace this spinner for a pattern of circles and sliders because the spinner doesn't fit with the vocals at all and it doesn't fit with the BGM at all during gameplay. done, removed spinner added notes :P ends where spinner originally ended
01:57:457 (1,2,3,4,5) - for this one, replace this for a 2/2? repeat slider(a slider starting at 01:57:923, and adding a repeat) followed by the same slider starting at 01:58:856 and ending at 01:59:332. it'll be a lot easier to follow, as well as straightforward for beginners during gameplay. to be honest ... I have no clue what you are telling here .__. anyway
" it'll be a lot easier to follow, as well as straightforward for beginners during gameplay." About that being easier okay I can agree with, even though I don't consider this difficult for an Easy diff at all ... I have no idea though why it should be more straight forward? These are 5 circles in one line, no crazy zigzags, overlapping, repeating square patterns with 45° to each (4) ...
just 5 Circles with a very clear path ...
02:09:599 (2,3) - i think you can make this look more fun and easier to follow if you make (2) a 1/1 repeat followed by a circle during gameplay. actually repeat sliders always look less fun. 02:09:599 (2) - and 02:10:221 (3) - follow the vocal pretty well, between those two I hear nothing that needs a slider actually
02:19:547 (1,2,3,4) - same as above, but replace (1,2,3) for a 1/1 repeat slider. I would like to have it as it is for the moment, because this seems like a nice finale before it goes over to the outro ... if you can call this so
02:30:117 (3) - same as 01:07:317. okay
WHY SO MUCH COLOR @.@ and then it is always my answer colors (red=denied) (green=applied)
mkay grey
--------------------
fix'd everything/ denied points I don't agree with
only that one point about the pattern I will think about that
ABDäit
osu file format v12

[General]
AudioFilename: Rock, Scissors, Paper.mp3
AudioLeadIn: 2000
PreviewTime: 89722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40118,106887,136439
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:bomber's Easy
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
BeatmapID:243551
BeatmapSetID:82282

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Ragnarok Online - SinX.jpg",0,0
Video,0,"ONE OK ROCK - Rock Scissors Paper [MAD].avi"
//Break Periods
2,20866,28882
2,52905,58727
2,110196,116017
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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Topic Starter
Haya
SPOILER

Byakugan249 wrote:

Haya i'm here for your mod~ o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Normal]
00:00:478 (1) - perhaps you can flip this the other way like this so that it'd look more easier to follow for an introduction during gameplay? Done!
00:02:965 (1,2) - this pattern breaks consistency with the very 1st note since the guitar follows the same phrase, so for this one, replace this pattern for a 3/2 slider...in other words, the same slider as the very 1st note. Done!
00:07:939 (1,2) - ^ Done!
00:34:985 (1,2) - in this part, (2) should be the NC and (1) shouldn't because the vocals change at (2), not at (1) since the vocals are connected from the previous note during gameplay. Done!
00:37:628 - maybe you can add a circle here to follow the vocals, and to make it fun to follow for players during gameplay? Done!
00:41:825 (3,4) - try stacking this on 00:39:338 (3) - to make the transition look a lot smoother and a lot neater as well since it's perfectly stacked during gameplay IMO. It's not noticeable during gameplay
01:02:032 (2) - perhaps you can do Gtrl+G to make the diff and this part fun for players to follow during gameplay?Sorry but I am not a fan of not using Distance Snap in a Normal diff
01:10:115 (3) - *nazi* why don't you stack this perfectly on the previous (3) to not only make it look neater, but to make a perfect blanket in this part of the song. My bad
02:16:128 (1) - why don't you stack this perfectly on (2) for a smoother transition in this part during gameplay? i find it more fun to follow as well for players IMO. Again, it's unnoticeable during gameplay
02:30:739 (1) - replace the finish for a default clap in this part because you can hear the clap in the BGM, therefore, the clap hitsound would show emphasis in the BGM. Done!

[Insane]
00:05:452 (1,2,3) - this is the only pattern that doesn't seem to fit with the guitar. it makes it sound like this was added randomly--no offense but this is what i personally think, so for this one, remove (2,3), and add a circle followed by a 1/1 slider so that it'd follow the music a lot accurately during gameplay. Done!
00:19:130 (1,2,3,4,5,6,7) - i like the pattern, but it doesn't follow the BGM correctly, so what i'm highly suggesting is that you replace all this for this code i'm gonna provide for you in the box. you can change it anyway you like, bit i highly suggest that you use the rhythm i provided since it follow the music during gameplay. please note that the hitsounds are on you. Done!
220,336,19130,6,0,P|168:344|124:336,1,90
340,272,19441,2,0,P|392:264|436:272,1,90
444,280,19674,1,0,0:0:0:0:
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424,196,20063,2,0,P|412:152|428:108,1,90
476,24,20374,1,4,0:0:0:0:
00:31:099 (2) - this circle doesn't seem to fit with this calmness of this part, so i highly suggest that you remove it because of that. Done!
01:34:763 (1,2,3,4) - ik you're following the vocals in this, but this stream is overmapped because there's no drums here and it feels as if it appears so suddenly during gameplay. follow the music instead. replace this for either a 1/2 slider or 2 circles for that purpose.
01:37:250 (1,2,3,4) - ^
01:42:224 (1,2,3,4) - ^
02:05:558 (1,2,3,4) - ^
Sorry but these will stay. These streams give a huge part of the gameplay feeling and they fit quite well with the vocals imo. A map being overmapped is also subjective and imo it's not overmapped at all.
02:30:817 (1) - same as normal. Done!

and that's it. overall not bad, but the easy, normal and insane diffs need more work on flow, structure, and rhythm placement. the only diffs that's ready for bubble is the hard diff and the CtB diff according to Deif. if you can improve on those 3 things, then i'm sure that this map will get ranked in no time. anyways GL and don't give up on this map :D.

Thanks for the mod Byakugan! :)
Saten
[General]
Feel free to ask me if you want to move the title text to 00:20:392 - (aka the break) instead (poke me in-game)

Timing
1. Offset: 496ms BPM: 193,00
2. Offset: 80 081ms BPM: 191,00
3. Offset: 88 876ms BPM: 195,00
4. Offset: 90 106ms BPM: 193,00
5. Offset: 119 328ms BPM: 173,00 Omit first bar line
6. Offset: 119 674ms BPM: 266,00 Omit first bar line
7. Offset: 119 898ms BPM: 236,00
8. Offset: 120 152ms BPM: 271,00 Omit first bar line
9. Offset: 120 594ms BPM: 188,00 Omit first bar line
10. Offset: 120 913ms BPM: 193,00

I think this sounds way more accurate
Also keep in mind that 02:00:025 - is a 1/4 triple, and 02:00:299 - is a 1/3 triple. A regular stream won't work here
The bpm's over 200 could easily be halved if you really care that much, but that would also mean that it'll be 1/8 and 1/6 instead

[Insane]
Please use Stack Leniency 7, some notes becomes completely covered by the previous object.
01:06:091 (1,2) - move these to x:364 y:196 if you consider changing back the stack leniency to 7, something like this
SPOILER


It'll look like this in game mode
02:21:586 (3,4) - using a regular 1/2 slider on an offbeat without anything else right after it after makes it kinda awkward imo. It's also because of the spacing. You should try to have an equal spacing between these sliders 02:21:120 (2,3,4) -

I used the new timing here when I modded, but not on the others.

[Sakuya]
Please, use AR 8. a lot of the overlaps and jumps makes me so confused x.x
01:26:267 (3,4,5,6) - I know what you're doing here, but I don't think it's such a good idea. Most will probably hit them too late.

[bomber]
00:05:141 (1,1) - I find this really confusing, especially when the hitcircle is on an offbeat
02:23:744 (1,2,3,4,1,2,3,4,5) - using too many like this in a row makes confusing imo. Try to make something similar to what you made in the beginning instead.


The mapset itself was fine imo. I was just more concerned about the timing, it might mess up things if you tried to map on the small part before the last chorus. You might have to hax some slider-ends to make it snap correctly.

anyways, good luck!
Topic Starter
Haya
SPOILER

Saten wrote:

[General]
Feel free to ask me if you want to move the title text to 00:20:392 - (aka the break) instead (poke me in-game)

Timing
1. Offset: 496ms BPM: 193,00
2. Offset: 80 081ms BPM: 191,00
3. Offset: 88 876ms BPM: 195,00
4. Offset: 90 106ms BPM: 193,00
5. Offset: 119 328ms BPM: 173,00 Omit first bar line
6. Offset: 119 674ms BPM: 266,00 Omit first bar line
7. Offset: 119 898ms BPM: 236,00
8. Offset: 120 152ms BPM: 271,00 Omit first bar line
9. Offset: 120 594ms BPM: 188,00 Omit first bar line
10. Offset: 120 913ms BPM: 193,00

I think this sounds way more accurate
Also keep in mind that 02:00:025 - is a 1/4 triple, and 02:00:299 - is a 1/3 triple. A regular stream won't work here
The bpm's over 200 could easily be halved if you really care that much, but that would also mean that it'll be 1/8 and 1/6 instead
Done!

[Insane]
Please use Stack Leniency 7, some notes becomes completely covered by the previous object.
01:06:091 (1,2) - move these to x:364 y:196 if you consider changing back the stack leniency to 7, something like this

It'll look like this in game mode
Done!
02:21:586 (3,4) - using a regular 1/2 slider on an offbeat without anything else right after it after makes it kinda awkward imo. It's also because of the spacing. You should try to have an equal spacing between these sliders 02:21:120 (2,3,4) - Done another way!

I used the new timing here when I modded, but not on the others.


The mapset itself was fine imo. I was just more concerned about the timing, it might mess up things if you tried to map on the small part before the last chorus. You might have to hax some slider-ends to make it snap correctly.

anyways, good luck!
Thanks for your mod ~
Kuria
revive this please ;_;
Diran
It's a really good map and I have been awaiting its release for awhile, I hope it gets revived, it'd be a shame if it didn't.
Topic Starter
Haya
Gonna revive it next week when the autumn holidays come.
Diran
<3 you for this map
bomber34

Saten wrote:

[bomber]
00:05:141 (1,1) - I find this really confusing, especially when the hitcircle is on an offbeat ... HAYA YOU SUCK AT UPDATING ...that is the 3rd time now lol. This was already adressed in a prev. mod. the note or better the slider starts a bit later and on a Beat.
02:23:744 (1,2,3,4,1,2,3,4,5) - using too many like this in a row makes confusing imo. Try to make something similar to what you made in the beginning instead. I personally don't think it is confusing ._. it is very clear to see that this is a zigzag pattern. When you click (1) you only see (2) and (3). And on (2) you see (3) and (4). For the new combo it is the same so I really don't think it is confusing.

anyways, good luck!
Haya learn updating correctly Pleeease
wcx19911123

Hinsvar wrote:

So uh, since the awesome map entry is open again, I will just leave this here.

Thanks before :D
so I'm here

[General]
video offset is not the same in all diffs
I'll check timing later
other's fine

[bomber's Easy]
01:20:709 (1,2,1,2,1,2,1,2) - this kind of patterns are hard to play for newbies, hope you can make the rhythm easier, or don't overlap the sliders
01:37:567 (1,2,3,1,2,3,4) - also this, 3 or more than 3 circles in a row are hard to play for newbies too, hope you can change some of them into sliders
01:57:463 (1,2,3,4,5,1) - first, the circles' rhythm is really hard to read for newbies, you can use some sliders first to show the rhythm and then use circles. using circles at first is hard to read. second, the spacing of the circles are small, and suddenly the slider's speed is fast, this is really hard to read, you'd better to make the spacing larger or make the slider speed down a bit
02:05:576 (2,1,2,3) - same as before

[Normal]
02:23:296 (1,2) - this 2 sliders can blanket better

[Sakuya's Hard]
I suggest AR+1 to this diff, the current setting is too low
00:44:019 (3,4) - make them in a line, looks better imo
01:01:117 - I suggest add a note here to follow the drum, or here is a bit empty imo
01:26:285 (3,4,5) - this 3 sliders play really bad, cuz their ends follow the heavy beats in the song but not their heads. circle/slider head fit the heavy beats in music better than slider end/slider repeat. you can put a circle at 01:26:285 - and 2 sldiers from 01:26:363 - to 01:26:599 - , 01:26:677 - to 01:26:913 - , and a circle at 01:26:991 -
01:40:365 (1,2) - they can blanket better
02:17:078 (3,4) - I'd like the spacing be a bit more larger
nice diff

[Insane]
01:06:247 (2,3) - circle first and slider later, rhythm would be better
01:59:501 (9) - slider's end is unsnapped
02:00:299 (6) - ^, and this one neither?
02:16:923 (4,5) - is this manually stack? if not, plaese stack better

[Tenshichan's Rain]
02:00:539 (5) - unsnapped slider end

feel free to call me back then
bomber34

wcx19911123 wrote:

[bomber's Easy]
01:20:709 (1,2,1,2,1,2,1,2) - this kind of patterns are hard to play for newbies, hope you can make the rhythm easier, or don't overlap the sliders redone the pattern, no overlaps anymore :'(

01:37:567 (1,2,3,1,2,3,4) - also this, 3 or more than 3 circles in a row are hard to play for newbies too, hope you can change some of them into sliders 01:38:810 (1) - is now a slider. Now there are only 3 circles in a row. Nobody can tell me that it is hard to hit 3 in a row, that is just nonsense for me.

01:57:463 (1,2,3,4,5,1) - first, the circles' rhythm is really hard to read for newbies, you can use some sliders first to show the rhythm and then use circles.
using circles at first is hard to read. second, the spacing of the circles are small, and suddenly the slider's speed is fast, this is really hard to read, you'd better to make the spacing larger or make the slider speed down a bit about that bold part: I lol'd. Haven't looked at the map since the timing update Haya made >.> slider wasn't fast .... but now there is a huge BPM jump suddenly orz. Because of the lots of BPM changes I leave a "drain time there" of 1,5 seconds... spinner doesn't fit. Iit somehow feels nice ... have to say though that it starts with a HC now ... but a slider doesn't fit there for the nonbolded part. first two HC are now one slider

02:05:576 (2,1,2,3) - same as before extended the long slider 02:04:021 (1) - to replace 02:05:576 -
And Haya please don't screw up the updating
osu file format v12

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AudioLeadIn: 2000
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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

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TitleUnicode:Rock, Scissors, Paper
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ArtistUnicode:ONE OK ROCK
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Version:bomber's Easy
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Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
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Topic Starter
Haya
Updated:

- General
- Easy
- Normal
- Insane
- CTB
Topic Starter
Haya
SPOILER

wcx19911123 wrote:

Hinsvar wrote:

So uh, since the awesome map entry is open again, I will just leave this here.

Thanks before :D
so I'm here

[General]
video offset is not the same in all diffs Done!
I'll check timing later
other's fine

[Normal]
02:23:296 (1,2) - this 2 sliders can blanket better Done!

[Insane]
01:06:247 (2,3) - circle first and slider later, rhythm would be better Done!
01:59:501 (9) - slider's end is unsnapped Done!
02:00:299 (6) - ^, and this one neither? This one is a 1/3 slider
02:16:923 (4,5) - is this manually stack? if not, plaese stack better Done?

feel free to call me back then

(Forgot to post this)
Thanks wcx!
LunarSakuya

Byakugan249 wrote:

[Saku-nya's Hard]
00:01:410 (3,4,5) - since you map mainly using sliders, how about replacing this for 2 1/1 sliders, the 1st one starting at the 1/1 tick, and the 2nd one starting at the 1/2 tick. it'll follow the music a lot better and it'll flow smoother during gameplay IMO. Fixed
00:23:794 (4) - perhaps you can curve this slider like this so that the transition from (4,5,6) feel more fluent and more comfortable to get to for players during gameplay IMO. damn the link expired xD sry
00:47:421 (4) - maybe you can make this slider look like (2) for a somewhat symmetric pattern here during gameplay? i find it more fun to follow for players as well IMO. it should look something like this. Fixed my own way
02:30:817 (1) - same as normal, but this time, you should add it. i'd like to keep it as a finale

Saten wrote:

[Sakuya]
Please, use AR 8. a lot of the overlaps and jumps makes me so confused x.x Fixed
01:26:267 (3,4,5,6) - I know what you're doing here, but I don't think it's such a good idea. Most will probably hit them too late. Fixed

wcx19911123 wrote:

[Sakuya's Hard]
I suggest AR+1 to this diff, the current setting is too low Fixed
00:44:019 (3,4) - make them in a line, looks better imo Fixed
01:01:117 - I suggest add a note here to follow the drum, or here is a bit empty imo Fixed
01:26:285 (3,4,5) - this 3 sliders play really bad, cuz their ends follow the heavy beats in the song but not their heads. circle/slider head fit the heavy beats in music better than slider end/slider repeat. you can put a circle at 01:26:285 - and 2 sldiers from 01:26:363 - to 01:26:599 - , 01:26:677 - to 01:26:913 - , and a circle at 01:26:991 - Fixed
01:40:365 (1,2) - they can blanket better Fixed
02:17:078 (3,4) - I'd like the spacing be a bit more larger Fixed
nice diff thanks
thanks guys! <3

SPOILER
osu file format v12

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Title:Rock, Scissors, Paper
TitleUnicode:Rock, Scissors, Paper
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Haya
Version:Sakuya's Hard
Source:
Tags:nicovideo mad amv Tenshichan Bomber34 LunarSakuya Sakuya Bomber
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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[Colours]
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Combo2 : 130,130,255
Combo3 : 170,85,255

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352,180,123400,6,0,P|424:196|508:176,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,144,124177,2,0,P|232:124|196:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
204,208,124643,2,0,P|128:240|48:240,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,120,125420,1,0,0:0:0:0:
156,44,125576,2,0,P|120:76|108:116,1,80,8|0,0:0|0:0,0:0:0:0:
52,240,125887,6,0,P|88:212|104:180,1,80
20,160,126197,2,0,L|80:320,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
64,76,126975,2,0,P|108:60|144:60,1,80,0|0,0:0|0:0,0:0:0:0:
236,112,127286,2,0,P|200:142|167:155,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
304,52,127752,2,0,P|380:64|416:140,1,160,0|8,0:0|0:0,0:0:0:0:
420,220,128218,1,0,0:0:0:0:
332,236,128374,6,0,P|256:240|188:304,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
332,68,129306,1,0,0:0:0:0:
332,68,129462,1,0,0:0:0:0:
332,68,129617,2,0,L|206:173,1,160,0|8,0:0|0:0,0:0:0:0:
124,188,130083,1,0,0:0:0:0:
164,108,130239,2,0,P|200:148|192:248,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
112,288,131172,6,0,P|172:328|256:304,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,96,132104,2,0,P|172:56|256:80,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,133037,1,8,0:0:0:0:
432,168,133348,6,0,P|432:232|376:308,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
408,84,134125,1,0,0:0:0:0:
328,44,134280,2,0,P|288:48|252:68,1,80,8|0,0:0|0:0,0:0:0:0:
212,144,134591,2,0,B|140:132|140:132|128:124|128:124|56:112,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,300,135524,2,0,B|368:288|368:288|380:280|380:280|452:268,2,160,8|4|8,0:0|0:0|0:0,0:0:0:0:
112,328,136457,6,0,P|136:276|236:244,1,160,0|8,0:0|0:0,0:0:0:0:
312,208,136923,1,0,0:0:0:0:
380,152,137078,2,0,L|392:72,1,80
168,164,137545,2,0,P|216:120|224:20,1,160
144,64,138011,2,0,L|64:72,1,80,8|0,0:0|0:0,0:0:0:0:
16,188,138322,6,0,L|96:180,1,80,0|0,0:0|0:0,0:0:0:0:
240,216,138633,2,0,P|260:264|220:360,1,160,0|8,0:0|0:0,0:0:0:0:
172,280,139099,1,0,0:0:0:0:
240,216,139254,2,0,P|276:192|312:180,1,80
412,220,139565,2,0,L|376:60,2,160,0|0|8,0:0|0:0|0:0,0:0:0:0:
100,220,140498,2,0,L|136:60,2,160,0|4|0,0:0|0:0|0:0,0:0:0:0:
124,304,141275,6,0,P|200:312|272:272,1,160,8|0,0:0|0:0,0:0:0:0:
320,200,141742,2,0,P|384:156|468:164,1,160,8|0,0:0|0:0,0:0:0:0:
412,244,142208,2,0,L|360:92,1,160,8|0,0:0|0:0,0:0:0:0:
280,52,142674,2,0,L|200:68,1,80,8|0,0:0|0:0,0:0:0:0:
120,136,142985,2,0,L|212:160,1,80,8|0,0:0|0:0,0:0:0:0:
276,228,143296,6,0,P|212:264|128:252,1,160,8|0,0:0|0:0,0:0:0:0:
68,188,143762,2,0,P|44:260|88:332,1,160,8|0,0:0|0:0,0:0:0:0:
128,252,144229,2,0,P|152:180|108:108,1,160,8|0,0:0|0:0,0:0:0:0:
152,32,144695,2,0,L|232:56,1,80,8|0,0:0|0:0,0:0:0:0:
308,92,145006,2,0,P|360:84|396:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,156,145472,2,0,P|240:204|236:240,1,80,8|0,0:0|0:0,0:0:0:0:
272,316,145783,6,0,P|344:340|428:320,1,160,8|0,0:0|0:0,0:0:0:0:
376,248,146249,2,0,P|360:184|380:88,1,160,8|0,0:0|0:0,0:0:0:0:
444,160,146716,2,0,P|364:180|288:152,1,160,8|0,0:0|0:0,0:0:0:0:
220,108,147182,2,0,B|176:100|140:116|100:132|60:124,1,160,8|0,0:0|0:0,0:0:0:0:
112,52,147648,2,0,P|144:100|116:200,1,160,8|8,0:0|0:0,0:0:0:0:
272,344,148270,6,0,L|256:184,1,160,8|0,0:0|0:0,0:0:0:0:
340,120,148736,2,0,L|356:280,1,160,8|0,0:0|0:0,0:0:0:0:
256,184,149203,2,0,L|248:100,1,80,8|0,0:0|0:0,0:0:0:0:
184,44,149514,1,0,0:0:0:0:
116,100,149669,2,0,P|108:136|112:180,1,80,8|0,0:0|0:0,0:0:0:0:
144,260,149980,1,0,0:0:0:0:
224,292,150135,2,0,B|264:296|300:272|340:244|384:252,2,160,8|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,150835,12,0,153477,0:0:0:0:
Topic Starter
Haya
Kay, updated. Waiting for wcx's recheck... ~
wcx19911123
bubbled
LunarSakuya
♪( ´▽`)
Topic Starter
Haya
Finarry =w=
MMzz
Everything seems to be in order!
Ranked!
Seph
might brokoro your kokoro

Tenshichan, congrats but next time use this patterns (01:50:779 (2,3,4,5) - 01:52:333 (1,2,3,4,5,6) - ) with minimal level since they cause ryuuta instability and can most probably warrant an unrank.
[Epicz]
omg haya, finally!
congratz dude <3
Deif
01:59:786 (1,2,3,4,5,6,1,2,3,4) - [Rain] What happened here? There used to be a 1/4 stream, but after the timing change it's away? Seems like some notes got deleted and sounds terrible...

Topic Starter
Haya
In the song, there is no constant 1/4 stream. In Saten`s timing it`s stated that it consists of a 1/4 stream and a 1/3 stream
Irreversible
Gz du Spacken :D
Topic Starter
Haya
Dreister Lappen!
Irreversible
Sagte der dreiste Lappen :(
Topic Starter
Haya
Ich bin zwar dreist, aber kein Lappen :D
Deif

Haya wrote:

In the song, there is no constant 1/4 stream. In Saten`s timing it`s stated that it consists of a 1/4 stream and a 1/3 stream
That diff doesn't follow that rhythm you mentioned. Those are just a non-organize sequence of 1/4 2-plets and 4-plets o.o
Topic Starter
Haya
Okay I`ll fix this myself in an hour. Meanwhile unrank this please.
Deif
It'll be quick, since the only affected part is there. Talked with mancu and decided to unrank in order to fix the timeline.

Scores will be wiped. Sorry in advance!

EDIT: Let's do it!

01:59:786 (1,2,3,4,5,6,1,2,3,4) - Those notes should be organized this way:
  1. 01:59:786 -
  2. 01:59:843 -
  3. 01:59:899 - Add a note!
  4. 01:59:963 -
  5. 02:00:027 -
  6. 02:00:092 -
  7. 02:00:156 - Until here, the 1/4 part.
  8. 02:00:299 - (1) must come here.
  9. 02:00:373 - There (2).
  10. 02:00:447 - (3).
  11. 02:00:521 - And (4), making a 1/3 composition.
And now, how could those notes be positioned:

  1. 01:59:786 (1,2,3,4,5,6,7) - Now that the timing is a bit different, I wouldn't complicate it too much and make a "C" stream. This is just an example, but make it a bit more aesthetical :p https://osu.ppy.sh/ss/1069830
  2. 02:00:299 (8,9,10,11,12) - Another "C" stream, but inverted with the previous one. Take care with the distance you put with the last slider!
WingSilent
Congratz. A broken heart is still a heart no matter what. :)
Deif
Talked with Tenshichan via IRC and reached a consensus with those notes. Looks perfect now and nothing else was touched, so...

Re-ranked!!
Topic Starter
Haya
Yay :3
MouseOnly25
unranked again, wtf
Irreversible
Re-Gz du unranked lappen <3
Tenshichan
yay :D happy~
Kyouren
Gratzz!! Tenshichan and Haya!!
Topic Starter
Haya
Thank you :3
Zare
this is so 2011
LunarSakuya
finally congrats :D
fanzhen0019
finally
gratz!
makeamove
why always the best songs tend to have bad maps :c
well it's just my opinion
grats anyway and glad for you

oh and now that i notice it you made the nano map too ;n;
Topic Starter
Haya
Sadly, I'm not able to satisfy everyone's taste :S
Sawe
<3
makeamove

Haya wrote:

Sadly, I'm not able to satisfy everyone's taste :S
Nobody is, don't worry. Just happy for you that got a map ranked~ was just stating my opinion. Don't get sad and enjoy :p
Sey
Congrats everyone, also congrats to Tenshichan for his first ranked CtB GD~
Tenshichan
Thank you Sey~
tobyy_old
yolo
WolfLover
really fun map.Great job!
WangZi
Anyone know the anime that came up in this song?
rakafatih
dont blink your eyes~
TinySyn
WHY SO HARD
8-)
mulraf
I don't know why but i hate that one stream so much. I give you the award for most annoying point in any map even though as i said: i don't even know why lol



Anyways. Awesome map and i enjoy it nevertheless. Song is awesome as well :3

and don't hate on me for necro posting lol
Topic Starter
Haya

mulraf wrote:

I don't know why but i hate that one stream so much. I give you the award for most annoying point in any map even though as i said: i don't even know why lol



Anyways. Awesome map and i enjoy it nevertheless. Song is awesome as well :3

and don't hate on me for necro posting lol

This map is trash just like my other ranked song. I don't hate you for hating that stream because I hate the whole map.
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