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Nekomata Master feat. Hayashi Momoko - Rainbow after snow

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Leader
'sup

[Easy]
  1. 00:41:140 (1) - Why don't you make it end 1/1 later? There's a finish sound there.
  2. 01:10:805 (1) - I'd rather a curved slider here, looks better. Here's an example:
[Nemis' Hard]
  1. 00:10:302 (1) - Perché non lo fai con sampleset soft e con un clap come l'Insane? È meglio, secondo me (anche se toglierei lo spinner come ho detto nell'Insane)
  2. 01:09:632 (1,1) - Toglierei le NC, non stanno molto bene imo
  3. 01:17:509 (1,2) - Non mi è piaciuto questo break di 1/1, secondo me non ci sta bene :(
[Insane]
  1. 00:10:302 (1) - I find this spinner kinda useless, it doesn't follow anything in my opinion. I'd go for a 1/1 slider from 00:11:140 - instead or simply removing it.
  2. 01:18:850 (1,2,3,4) - -20% volume? They sounds a bit too loud to me.
  3. 01:32:174 (3,4) - What about a slider instead of circles? Fits better with finish sound.
Normal was fine, great map~
Natteke desu
Hirrou
Some suggestions here
yea, you can ignore this
[Insane]
00:17:509 (2) - mhm, it's place for whistle?
01:18:850 (1,2,3,4,1,2,1,2,1,2,1,2,3,1) - hmm, maybe you should add some soft finishes here? something like :
SPOILER
01:19:520 (3) - head 01:20:191 (1) - 01:20:861 (1) - 01:21:531 (1) -
01:23:543 (3) - uhmm, sounds a bit loud for me, dunno why

[Nemis' Hard]
00:17:174 (1) - normalhit on tail?
00:27:230 (2) - maybe something like this?
If you ok with this ^
00:27:230 (2) - add here normalhit (on tail) and clap here : 00:27:565 (3) -
bout placement :
00:34:604 (1) - 00:34:939 (3) - awesome place for kiai fountain

An awesome map, mates. Sorry for this "mod" \:D/
P A N
oh er aw... nice map XD

[Insane]

00:27:230 (3) - move to 404|100 for symmetry?
01:08:291 (1,2) - I think ctrl+g is more playable.
01:20:023 (4) - normal-whistle on tail and 01:20:693 (2) - add normal-whistle instead of clap?
01:21:364 (2) - I think normal-whistle here not fit.
01:47:341 (4) - 1 grid right for balance spacing.

[Nemis]

00:35:274 (4) - I think make it stack with 3 is more readable, because the note that almost stack of yours is little stream after slider like 00:34:604, but this not. so I think stack is better.
01:05:442 (1) - I think this should move 1 grid right, to make it's tail stack with the previous (3) and for the hexagon symmetry. do this with 01:07:118 too :X
01:52:034 (3) - what about move to 488|72?
nice hard :3

[Normal]

01:02:760 (1,3,4) - move to 260|28 , 324|116 and 156|56.

[Easy]

01:29:241 (4,1) - I think stack in Easy is doesn't good, it will confuse beginner. what about change it into slider?

thats all, good map :3
Nemis
Fixed a few things, thank you!
SPOILER
osu file format v12

[General]
AudioFilename: rainbowaftersnow.mp3
AudioLeadIn: 0
PreviewTime: 70135
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11811,22537,25219,35945,46671,65442,70805,81531,92258,102984,113710,121755,124436
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rainbow after snow
TitleUnicode:Rainbow after snow
Artist:Nekomata Master feat. Hayashi Momoko
ArtistUnicode:猫叉Master feat. 林ももこ
Creator:Damnae
Version:Nemis' Hard
Source:beatmania IIDX 20 tricoro
Tags:crevice jubeat saucer
BeatmapID:293738
BeatmapSetID:112399

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,95139,102234
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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396,328,73487,6,0,P|404:288|400:208,1,120,0|8,1:0|0:0,0:0:0:0:
348,144,73990,1,0,0:0:0:0:
400,209,74157,2,0,L|460:204,1,60
348,144,74492,2,0,L|288:138,1,60,8|0,0:0|0:0,0:0:0:0:
240,68,74828,5,0,1:0:0:0:
200,144,74995,1,0,0:0:0:0:
156,72,75163,2,0,L|96:68,1,60,8|0,0:0|0:0,0:0:0:0:
12,64,75498,2,0,P|8:128|16:192,1,120,0|8,0:0|0:0,0:0:0:0:
44,260,76001,1,0,0:0:0:0:
44,260,76168,6,0,L|164:256,1,120,0|8,1:0|0:0,0:0:0:0:
240,296,76671,2,0,P|272:296|300:292,1,60
324,212,77006,1,0,0:0:0:0:
324,212,77174,2,0,P|292:212|264:216,1,60,8|0,0:0|0:0,0:0:0:0:
208,152,77509,6,0,P|268:136|344:136,1,120,0|8,1:0|0:0,0:0:0:0:
325,134,78179,1,0,0:0:0:0:
408,156,78347,1,0,0:0:0:0:
428,72,78515,1,8,0:0:0:0:
348,52,78682,1,0,0:0:0:0:
264,68,78850,6,0,L|204:72,1,60,0|0,1:0|0:0,0:0:0:0:
208,152,79185,2,0,L|148:156,1,60,8|0,0:0|0:0,0:0:0:0:
64,160,79520,2,0,P|60:140|60:96,1,60
148,155,79855,2,0,P|152:176|152:224,1,60,8|0,0:0|0:0,0:0:0:0:
148,300,80191,6,0,P|188:304|268:296,1,120,0|8,1:0|0:0,0:0:0:0:
300,220,80693,1,8,0:0:0:0:
352,284,80861,1,0,0:0:0:0:
380,204,81029,1,0,0:0:0:0:
432,272,81196,2,0,L|492:268,1,60,8|0,0:0|0:0,0:0:0:0:
380,204,81531,6,0,P|416:196|504:192,2,120,4|8|0,1:2|0:0|0:0,0:0:0:0:
300,220,82369,1,0,0:0:0:0:
324,140,82537,2,0,P|328:108|328:80,1,60,8|0,0:0|0:0,0:0:0:0:
244,96,82872,6,0,P|208:100|124:96,1,120,0|8,1:0|0:0,0:0:0:0:
124,96,83543,2,0,P|128:60|128:32,1,60
48,136,83878,2,0,P|44:172|44:200,1,60,8|0,0:0|0:0,0:0:0:0:
68,276,84213,6,0,P|104:272|188:272,1,120,0|8,1:0|0:0,0:0:0:0:
244,336,84716,1,0,0:0:0:0:
308,284,84883,2,0,P|344:280|368:280,1,60
448,256,85219,2,0,P|426:226|414:206,1,60,8|0,0:0|0:0,0:0:0:0:
352,148,85554,6,0,P|337:181|325:201,2,60,0|0|8,1:0|0:0|0:0,0:0:0:0:
376,68,86057,1,0,0:0:0:0:
296,84,86224,1,0,0:0:0:0:
296,84,86559,2,0,L|236:80,1,60,8|0,0:0|0:0,0:0:0:0:
160,120,86895,6,0,P|104:128|36:128,2,120,0|8|0,1:0|0:0|0:0,0:0:0:0:
228,172,87733,1,0,0:0:0:0:
152,204,87900,2,0,P|148:240|160:324,1,120,8|0,0:0|1:0,0:0:0:0:
159,322,88403,6,0,L|88:328,1,60,0|8,0:0|0:0,0:0:0:0:
232,280,88738,1,0,0:0:0:0:
232,280,88906,2,0,L|303:285,1,60
356,340,89241,1,8,0:0:0:0:
372,256,89409,1,0,0:0:0:0:
436,312,89576,6,0,L|496:308,1,60,0|0,1:0|0:0,0:0:0:0:
512,228,89911,2,0,L|452:232,1,60,8|8,0:0|0:0,0:0:0:0:
372,256,90247,2,0,L|312:260,1,60
328,180,90582,2,0,L|388:176,1,60,8|0,0:0|0:0,0:0:0:0:
468,152,90917,5,0,1:0:0:0:
404,96,91085,1,0,0:0:0:0:
484,72,91252,2,0,P|480:36|480:12,1,60,8|8,0:0|0:0,0:0:0:0:
404,96,91587,2,0,P|368:92|340:92,1,60
264,120,91922,2,0,L|144:112,1,120,8|4,0:0|0:0,0:0:0:0:
256,192,92341,12,0,94939,0:0:0:0:
56,164,102984,6,0,P|52:196|60:260,1,90.0000034332277,4|0,1:2|0:0,0:0:0:0:
58,253,103654,1,8,0:0:0:0:
108,316,103821,1,0,0:0:0:0:
136,240,103989,1,0,0:0:0:0:
188,300,104157,1,0,0:0:0:0:
188,300,104325,6,0,L|280:308,2,90.0000034332277,0|0|8,1:0|1:0|0:0,0:0:0:0:
136,240,105163,1,0,0:0:0:0:
204,196,105330,2,0,P|208:160|208:144,1,45.0000017166138,0|8,0:0|0:0,0:0:0:0:
288,152,105666,6,0,L|380:148,1,90.0000034332277,0|0,1:0|0:0,0:0:0:0:
377,148,106336,2,0,P|375:179|379:207,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
456,172,106671,2,0,P|460:120|452:64,1,90.0000034332277,0|0,0:0|1:0,0:0:0:0:
424,8,107174,5,0,1:0:0:0:
372,72,107341,2,0,P|336:76|320:76,1,45.0000017166138,0|0,1:0|0:0,0:0:0:0:
252,44,107677,2,0,L|144:40,1,90.0000034332277,8|0,0:0|0:0,0:0:0:0:
68,172,108347,6,0,P|64:208|76:280,2,90.0000034332277,0|0|8,1:0|0:0|0:0,0:0:0:0:
68,172,109185,2,0,L|112:168,1,45.0000017166138
192,156,109520,1,0,0:0:0:0:
216,232,109688,6,0,P|256:228|308:232,1,90.0000034332277,0|0,1:0|1:0,0:0:0:0:
305,231,110358,2,0,P|304:276|308:296,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
380,304,110693,2,8,P|381:259|377:239,1,45.0000017166138,0|8,0:0|0:0,0:0:0:0:
368,180,111029,5,2,1:2:0:0:
444,204,111196,1,0,0:0:0:0:
504,148,111364,1,2,1:2:0:0:
428,124,111531,1,0,0:0:0:0:
352,100,111699,5,10,0:0:0:0:
412,44,111867,1,0,0:0:0:0:
492,68,112034,1,2,0:0:0:0:
428,124,112202,1,0,0:0:0:0:
352,100,112369,6,0,L|304:104,1,45.0000017166138,2|0,1:2|0:0,0:0:0:0:
224,112,112705,1,2,1:2:0:0:
224,112,113040,2,0,P|228:140|228:164,1,45.0000017166138,10|0,0:0|0:0,0:0:0:0:
180,224,113375,2,0,P|173:268|181:312,1,90.0000034332277,2|4,0:0|0:0,0:0:0:0:
Nickelony
Mod 4 mod here!

General:
- Add better or louder sounds!

Easy:
It's a bit too easy and boring, I recommend you
CS - 3

Normal:
00:11:811 (1) - don't go so far over the grid!
00:38:626 (1) - ^
01:24:213 (1) - ^
01:01:420 (4) - For me is this not a really good position.

Hard:
AR - 7
BTW: This map it a bit too hard... It's more like insane
astelios
Damnae this map in insane is awesome, and feels like a map of you <3 :chu: :chu:
U can add harder lvls for ur next maps :3
Why 2 months waiting? S:
Edit: yes, u have another stalker lol
Irreversible
Oh my gosh.. this storyboard is just so.. fascinating.. I can't even place collab names I AM LEARNING IT OKAY

Please take 2 stars for this nice SB >/<
Topic Starter
Damnae

Irreversible wrote:

Oh my gosh.. this storyboard is just so.. fascinating.. I can't even place collab names I AM LEARNING IT OKAY

Please take 2 stars for this nice SB >/<
Thanks :D
Sonnyc
Easy:

-- Uhh,, fine to keep but imo Tick 2 felt too much for an easy orz.

Couldn't find actually things to mod, but 5/2 sliders like 00:25:219 (1) felt weird in the rhythm. Ignoring the clap after 1/2 didn't felt nice for me. Just an opinion~

Normal:

00:34:772 - How about adding a hitsound in the tick?
01:45:666 (1) - 1 grid right and down.

Nemis' Hard:

00:16:001 (1,3) - Delete NC at (1) will be better since your clap goes with 00:15:498 (3). Rather add NC in 00:16:503 (3).
01:53:040 (3) - NC?

Insane:

00:33:934 (4,1) - Hmm.. Actually the beat starts from 00:33:934 (4), and the combo starting there will feel better with the song. Consider re-patterning.
01:08:124 (3,1) - Start combo from (3)?
01:53:040 (3,5) - ctrl+G will be better in playing.

Why did you inserted Normal-whistle in the kiai in your diffs? It felt very very odd.
Topic Starter
Damnae
Sonnyc
Easy:

-- Uhh,, fine to keep but imo Tick 2 felt too much for an easy orz. I wouldn't mind lowering it if it wasn't used for tick hitsounds, specially for 01:08:794 -

Couldn't find actually things to mod, but 5/2 sliders like 00:25:219 (1) felt weird in the rhythm. Ignoring the clap after 1/2 didn't felt nice for me. Just an opinion~ following these claps is what I do in the normal diff. I don't know how to make this diff easier if I follow these here too...

Normal:

00:34:772 - How about adding a hitsound in the tick? ok
01:45:666 (1) - 1 grid right and down. ok

Insane:

00:33:934 (4,1) - Hmm.. Actually the beat starts from 00:33:934 (4), and the combo starting there will feel better with the song. Consider re-patterning. I think there shouldn't be a whistle on 4 instead
01:08:124 (3,1) - Start combo from (3)? changed this, and moved the other nc to 01:07:453 - instead of 01:07:788 -
01:53:040 (3,5) - ctrl+G will be better in playing. oh nice :o

Why did you inserted Normal-whistle in the kiai in your diffs? It felt very very odd.
Thanks!
quiz-chan_DELETED


Hi there~ from the QAT's queue! :3

[General]
Lovely SB *-* <33

[Easy]
  1. 00:15:833 (4) - I think, removing the NC here and instead adding one 00:17:174 (5) - here would fit more, beat-wise.
  2. 00:21:196 (1) - Basically same for this one.
Probably one of the best Easies I have ever seen!

[Normal]
Flawless!! Loved this from the beginning.

[Nemis' Hard]
In my opinion, SV before and after kiai is too slow. The map is only made up with high spacing and low SV, thus the 1/2 sliders look quite squeezed. Since that changes in the kiai, this is only my opinion though.

Apart from that, really lovely diff!

[Insane]
  1. 00:29:241 (1,2,3) - I'd not do it like this. It doesn't feel well at all to play a triple under a sliderend. Also, I don't even know if triples are necessary here. Concerns the previous, slider-to-slider triple as well.
  2. 01:17:174 (6,1) - I hate playing these kinds of 3/4-sliderjump, they're just there to make the map harder. I'd rather stack the second slider beneath the first one.

    Very intuitive and jumpy, but this is still cool. Nice one.
NO KUDOSU PLEASE, due to the lack of things that need to be fixed!!

Good luck!

Topic Starter
Damnae
Quiz-chan
Easy
  1. 00:15:833 (4) - I think, removing the NC here and instead adding one 00:17:174 (5) - here would fit more, beat-wise. ok
  2. 00:21:196 (1) - Basically same for this one. ok
Insane
  1. 00:29:241 (1,2,3) - I'd not do it like this. It doesn't feel well at all to play a triple under a sliderend. Also, I don't even know if triples are necessary here. Concerns the previous, slider-to-slider triple as well. right, I removed 2, but I prefer keeping the previous triple
  2. 01:17:174 (6,1) - I hate playing these kinds of 3/4-sliderjump, they're just there to make the map harder. I'd rather stack the second slider beneath the first one. I made it this way for the cursor movement it gives, not for difficulty. Also I don't think it makes it harder to play due to slider end leniency.
Thanks for the mod, would kudo :p
Nemis
Well, I think there is nothing to change in my diff then xD
Irreversible
Hey there,

really awesome mapset, as already mentioned before! Dropping the star icon for now.

Good luck!
-kevincela-


Hey!

[General]

  1. Is it just me or you forgot to add Nemis as a tag? Remember to do that, as Nemis is who made the hard guest diff! :D
[Easy]

  1. 00:23:878 (2) - Not a really big deal, though I would tweak this so that it continues properly 00:22:537 (1) - 's oval flow, considering that in the current position that kind of flow is quite broken as of this slider which goes from the right to the left. If you do that you can also rearrange 00:25:219 (1) - using the same slider as 00:26:559 (2) - but flipped horizontally! Here's what I have done: see if you like it!
    SPOILER


    404,76,23878,2,0,L|488:68,1,60,2|8,0:0|0:0,0:0:0:0:
    284,72,25219,6,0,P|212:88|144:132,1,150,6|2,0:0|0:0,0:0:0:0:
    164,220,26559,2,0,P|237:235|302:271,1,150,2|2,0:0|0:0,0:0:0:0:
  2. 00:50:023 (5) - I personally think that you have really simplified too much this slider... The one that is being played is isn't actually that bad, but it would be really cool if it followed 00:50:023 (5) - instead of the actual beat, so that every kick/clap there is followed. To sum up, I would personally consider making this slider shorter by 1/1 and adding instead a note at 00:51:364 - to follow all the beats there!
  3. 00:53:710 (x) - There is another strong beat that could be followed really well here... Not following it actually felt kinda strange considering that you have followed most of these strong beats :U A note here imho would really make sense and could vary a bit the rhythm there with that 1/1 note.
  4. 01:22:872 (2,3,4,5) - This pattern's flow actually seemed a bit strange and not that great here, compared to the rest of the difficulty. I would have expected instead something that could continue 01:21:531 (1) - in a really good way, and I think that this pattern could be the solution: see if you like it!
    SPOILER

    12,300,81531,6,0,P|108:276|192:304,1,180,4|8,0:0|0:0,0:0:0:0:
    236,328,82872,1,2,0:0:0:0:
    288,356,83207,2,0,P|340:364|420:340,1,120,8|8,0:0|0:0,0:0:0:0:
    452,308,84213,1,0,0:0:0:0:
    424,256,84548,2,0,P|410:199|422:131,1,120,8|8,0:0|0:0,0:0:0:0:
    468,104,85554,6,0,L|234:40,1,240,2|2,0:0|0:0,0:0:0:0:
    204,92,87229,2,0,P|173:106|66:108,1,120,8|8,0:0|0:0,0:0:0:0:
  5. 01:25:554 (1) - I have to say I can't really understand the reasoning behind this New Combo. While the other ones seemed more than reasonable I would see this New Combo much better moved to 01:24:213 (4) - , as it perfectly follows the new vocal phrase that has started there. The same goes for 01:29:241 (1) - , which I would move instead at 01:27:229 (2) -.
  6. 01:31:587 (4) - Why don't you use instead of just a pair of 1/1 notes a repeated 1/2 slider? I really think it works great there considering how it finishes the whole vocal phrase, and it would make an overall pretty cool ending to the whole pattern as well!
[Normal]

  1. 00:54:716 (1) - I really didn't like here how from a really curved slider you immediately switched to an almost linear one which is placed to the left of the slider before... I really think it broke its oval flow there :\ What about instead using just a linear slider and putting it above 00:54:045 (4) - ? It would continue pretty well the oval flow there imho! Here's what I have done: see if you like it!
    SPOILER

    408,232,54045,2,0,P|340:216|304:160,1,135,8|8,0:0|0:0,0:0:0:0:
    304,120,54716,6,0,L|108:156,1,180,2|8,0:0|0:0,0:0:0:0:
    252,24,56057,2,0,P|292:12|344:20,1,90,2|2,0:0|0:0,0:0:0:0:
    396,88,56727,2,0,L|404:228,1,135,8|8,0:0|0:0,0:0:0:0:
    376,260,57397,5,4,0:0:0:0:
  2. 01:08:794 (2) - Using just a 3/1 slider imho here semplified too much the rhythm there... I would have actually preferred if you made the whole slider 3/2 shorter to add a 1/2 repeated slider just 1/2 after its end. It gives a really good finish to the whole pattern there, and I think it works great here! Here's the outcome:
  3. 01:16:336 (x) - What about adding a note here? I think it would play pretty good with the vocals going there and it would also fit very well with that 1/2 repeated slider you had there!
  4. 01:20:526 (2) - By hearing the bg I can clearly hear a sound resemblable to your clap at 01:20:526 - instead of 01:20:861 - , so I would rather use a clap at the beginning of the slider and just a whistle at the end of it to follow properly the instruments being played there!
  5. 01:30:917 (3) - As above I have heard that clap sound at 01:31:085 - instead of 01:31:252 - , so I would just suggest you using a clap at the repeat and two whistles at the beginning and ending of the slider
[Nemis' Hard]

  1. 00:17:090 (6) - I really don't see the point on using this note here... This is actually the only triplet that is being used it, and it actually felt really strange because you haven't used it even a bit on the rest of the diff. I think you should remove this note: after all it doesen't even fit that well within the instruments!
  2. 00:24:213 (2) - Instead of using a simple repeated slider I would actually put an emphatizement to that kick that has been playing there. I have two different ideas in mind: the first one would be replacing this slider by just a note, another solution instead could be using a note + a slowed down 1/1 slider stacked with the next slider, as shown here:
    SPOILER

    444,264,24213,1,8,0:0:0:0:
    432,112,24548,6,0,L|424:48,1,60
    424,52,25219,6,0,L|332:56,1,90.0000034332277,4|8,1:0|0:0,0:0:0:0:
    If you change to this remember to add a 0.50x inherited section at 00:24:548 - !
  3. 00:34:688 (x) - It could be a bit too hard to play, but a note here would play really good, considering that you have also used a 3/4 slider + 1/4 note I would add a note as well to at least complete the rhythmical pattern. It seems really strange not following the beats there, I'd say...
  4. 00:38:124 (4,5) - You know what? I would have really liked these two notes reversed! It feels really better imho to play, considering that it continues the circular motion began with 00:37:956 (3,4) - , and I also think that it would continue really well with 00:38:626 (1) - 's oval flow there, considering where it's going!
  5. 00:43:152 (2,3) - Instead of a returning back here I would have actually expected a different pattern... I would personally create a triangular pattern with 00:43:319 (3) - instead going in the opposite direction as 00:43:654 (4) - : I think it would create a pretty good jump that works really great flow-wise as of these opposing sliders! Here's what I've done, see if you like it!
    SPOILER

    332,60,43152,1,0,0:0:0:0:
    396,112,43319,2,0,L|440:108,1,45.0000017166138
    332,60,43654,2,0,P|292:56|236:56,1,90.0000034332277,8|0,0:0|1:0,0:0:0:0:
  6. 01:08:124 (1,2,3,4) - Considering that the song here is getting stronger and stronger, why don't you place some SV speed ups here? they could work just great as a transition between your normal patterns and the ones in the kiai, and it would work really well with the song's pace there as well! Here's what I have done here: see if you like it!
    SPOILER

    [TimingPoints]
    68124,-133.333333333333,4,2,4,55,0,0
    68459,-121.951219512195,4,2,4,55,0,0
    68794,-112.359550561798,4,2,4,55,0,0
    69129,-104.166666666667,4,2,4,60,0,0
    69800,-133.333333333333,4,2,4,70,0,0

    [HitObjects]
    24,188,68124,6,0,L|28:244,1,45.0000017166138,2|0,1:2|0:0,0:0:0:0:
    96,152,68459,2,0,L|100:224,1,49.2000007507324,2|0,1:2|0:0,0:0:0:0:
    168,116,68794,2,0,L|172:184,1,53.400000040741,2|0,1:2|0:0,0:0:0:0:
    240,80,69129,2,0,L|244:148,1,57.60000140625,2|0,1:2|0:0,0:0:0:0:
    284,208,69464,5,2,1:2:0:0:
    364,216,69632,1,0,1:0:0:0:
    444,224,69800,1,8,1:2:0:0:
[Insane]

  1. 00:14:157 (4,5) - Instead of letting these two notes spaced in this way, why don't you place them exactly where 00:12:816 (4,5) - initially were? It feels really good to play the pattern in this way imho, considering that it has almost the same flow as 00:12:816 (4,5,1) - , and the jump with the last note would be also a bit smoother imho. Here's the outcome!
  2. 00:32:258 (2,3,4) - This is a really subjective thing, so feel free to ignore if you don't feel like fixing it: what would you think about changing this pattern a bit? I personally didn't like that much that return back to 00:32:928 (4,1) - , as I think it ruined a bit the oval flow created there. I tried experimenting here a bit and I found this pattern that could work with the next one, even though I don't know if you'll like it... Here's what I have done:
    SPOILER

    308,292,32258,2,0,P|370:307|415:324,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
    212,324,32760,1,0,0:0:0:0:
    395,234,32928,2,0,P|353:265|307:292,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
    212,244,33431,5,0,0:0:0:0:
  3. 00:34:939 (1) - As Nemis' diff, why don't you try using a note plus a 1/1 slowed down slider to follow the vocals there? I think they play surprinsingly good there, and they also fit really well with the song's pace!
  4. 01:08:124 (1,2,3,4) - You know what? I would personally prefer to see this split into two pair of notes, I think they would represent the beats there in a quite better way, other than the fact that they can be arranged to make a pretty good to play jump here... Here's what I have done: see if you like it!
    SPOILER

    64,280,68124,5,2,0:0:0:0:
    116,174,68291,1,0,0:0:0:0:
    260,252,68459,1,2,0:0:0:0:
    312,146,68626,1,0,0:0:0:0:
    352,272,68794,5,2,0:0:0:0:
    352,272,68962,1,2,0:0:0:0:
    200,80,69129,1,2,0:0:0:0:
    200,80,69297,1,2,0:0:0:0:
Overall that's a really great mapset you have there. Other QAT members will probably mod your map as well, so after they finish I will return there for a recheck. I hope I have been helpful in the meanwhile!
Topic Starter
Damnae
-kevincela-
General

  1. Is it just me or you forgot to add Nemis as a tag? Remember to do that, as Nemis is who made the hard guest diff! :D Yeah I forgot to add it ._.
Easy

  1. 00:23:878 (2) - Not a really big deal, though I would tweak this so that it continues properly 00:22:537 (1) - 's oval flow, considering that in the current position that kind of flow is quite broken as of this slider which goes from the right to the left. If you do that you can also rearrange 00:25:219 (1) - using the same slider as 00:26:559 (2) - but flipped horizontally! Here's what I have done: see if you like it! 00:22:537 (1,2) - feels alright to me and I prefer not changing 00:25:219 (1,2) - , so no change here
  2. 00:50:023 (5) - I personally think that you have really simplified too much this slider... The one that is being played is isn't actually that bad, but it would be really cool if it followed 00:50:023 (5) - instead of the actual beat, so that every kick/clap there is followed. To sum up, I would personally consider making this slider shorter by 1/1 and adding instead a note at 00:51:364 - to follow all the beats there! ok
  3. 00:53:710 (x) - There is another strong beat that could be followed really well here... Not following it actually felt kinda strange considering that you have followed most of these strong beats :U A note here imho would really make sense and could vary a bit the rhythm there with that 1/1 note. ok
  4. 01:22:872 (2,3,4,5) - This pattern's flow actually seemed a bit strange and not that great here, compared to the rest of the difficulty. I would have expected instead something that could continue 01:21:531 (1) - in a really good way, and I think that this pattern could be the solution: see if you like it! yeah, changed
  5. 01:25:554 (1) - I have to say I can't really understand the reasoning behind this New Combo. While the other ones seemed more than reasonable I would see this New Combo much better moved to 01:24:213 (4) - , as it perfectly follows the new vocal phrase that has started there. The same goes for 01:29:241 (1) - , which I would move instead at 01:27:229 (2) -. that's better... I hate placing combos in easies :p
  6. 01:31:587 (4) - Why don't you use instead of just a pair of 1/1 notes a repeated 1/2 slider? I really think it works great there considering how it finishes the whole vocal phrase, and it would make an overall pretty cool ending to the whole pattern as well! I'm not sure what you mean... ok
Normal

  1. 00:54:716 (1) - I really didn't like here how from a really curved slider you immediately switched to an almost linear one which is placed to the left of the slider before... I really think it broke its oval flow there :\ What about instead using just a linear slider and putting it above 00:54:045 (4) - ? It would continue pretty well the oval flow there imho! Here's what I have done: see if you like it! I like it, changed to this with minor spacing differences.
  2. 01:08:794 (2) - Using just a 3/1 slider imho here semplified too much the rhythm there... I would have actually preferred if you made the whole slider 3/2 shorter to add a 1/2 repeated slider just 1/2 after its end. It gives a really good finish to the whole pattern there, and I think it works great here! Here's the outcome: I tried it, but going to a different slider in the middle of these continuous "whistles" feels weird to play imo.
  3. 01:16:336 (x) - What about adding a note here? I think it would play pretty good with the vocals going there and it would also fit very well with that 1/2 repeated slider you had there! I prefer not following the voice here, I think it makes it clearer that it's (mostly) going to follow drums instead.
  4. 01:20:526 (2) - By hearing the bg I can clearly hear a sound resemblable to your clap at 01:20:526 - instead of 01:20:861 - , so I would rather use a clap at the beginning of the slider and just a whistle at the end of it to follow properly the instruments being played there! oh right, fixed.
  5. 01:30:917 (3) - As above I have heard that clap sound at 01:31:085 - instead of 01:31:252 - , so I would just suggest you using a clap at the repeat and two whistles at the beginning and ending of the slider fixed too.
Insane

  1. 00:14:157 (4,5) - Instead of letting these two notes spaced in this way, why don't you place them exactly where 00:12:816 (4,5) - initially were? It feels really good to play the pattern in this way imho, considering that it has almost the same flow as 00:12:816 (4,5,1) - , and the jump with the last note would be also a bit smoother imho. Here's the outcome! I prefer having something a bit different than reusing both notes' positions here.
  2. 00:32:258 (2,3,4) - This is a really subjective thing, so feel free to ignore if you don't feel like fixing it: what would you think about changing this pattern a bit? I personally didn't like that much that return back to 00:32:928 (4,1) - , as I think it ruined a bit the oval flow created there. I tried experimenting here a bit and I found this pattern that could work with the next one, even though I don't know if you'll like it... Here's what I have done: I think it plays well, but how weird is my playstyle? http://puu.sh/56WQv.png (hard to draw the exact motion, but it's something like this) Besides that, I think this pattern fits what most of the map follows: "pushing" sliders away and going in the opposite direction.
  3. 00:34:939 (1) - As Nemis' diff, why don't you try using a note plus a 1/1 slowed down slider to follow the vocals there? I think they play surprinsingly good there, and they also fit really well with the song's pace! that's much better that what I had, changed
  4. 01:08:124 (1,2,3,4) - You know what? I would personally prefer to see this split into two pair of notes, I think they would represent the beats there in a quite better way, other than the fact that they can be arranged to make a pretty good to play jump here... Here's what I have done: see if you like it! I used your suggestion and made some additional changes
Insane isn't updated yet, I'll edit (again) when I'm done with everything. done.
Thanks!
Nemis
SPOILER

-kevincela- wrote:

[Nemis' Hard]

  1. 00:17:090 (6) - I really don't see the point on using this note here... This is actually the only triplet that is being used it, and it actually felt really strange because you haven't used it even a bit on the rest of the diff. I think you should remove this note: after all it doesen't even fit that well within the instruments! Riascolta bene quì, c'è una tripla (o 5 1/4) con un suono dolce... l'ho messa appunto per questo
  2. 00:24:213 (2) - Instead of using a simple repeated slider I would actually put an emphatizement to that kick that has been playing there. I have two different ideas in mind: the first one would be replacing this slider by just a note, another solution instead could be using a note + a slowed down 1/1 slider stacked with the next slider, as shown here: okii
    [spoilerbox]
    444,264,24213,1,8,0:0:0:0:
    432,112,24548,6,0,L|424:48,1,60
    424,52,25219,6,0,L|332:56,1,90.0000034332277,4|8,1:0|0:0,0:0:0:0:
    If you change to this remember to add a 0.50x inherited section at 00:24:548 - !
00:34:688 (x) - It could be a bit too hard to play, but a note here would play really good, considering that you have also used a 3/4 slider + 1/4 note I would add a note as well to at least complete the rhythmical pattern. It seems really strange not following the beats there, I'd say... okii 00:38:124 (4,5) - You know what? I would have really liked these two notes reversed! It feels really better imho to play, considering that it continues the circular motion began with 00:37:956 (3,4) - , and I also think that it would continue really well with 00:38:626 (1) - 's oval flow there, considering where it's going! Preferisco di molto così, secondo me cambiando il movimento in quello il flow peggiora...00:43:152 (2,3) - Instead of a returning back here I would have actually expected a different pattern... I would personally create a triangular pattern with 00:43:319 (3) - instead going in the opposite direction as 00:43:654 (4) - : I think it would create a pretty good jump that works really great flow-wise as of these opposing sliders! Here's what I've done, see if you like it! okii
SPOILER

332,60,43152,1,0,0:0:0:0:
396,112,43319,2,0,L|440:108,1,45.0000017166138
332,60,43654,2,0,P|292:56|236:56,1,90.0000034332277,8|0,0:0|1:0,0:0:0:0:
01:08:124 (1,2,3,4) - Considering that the song here is getting stronger and stronger, why don't you place some SV speed ups here? they could work just great as a transition between your normal patterns and the ones in the kiai, and it would work really well with the song's pace there as well! Here's what I have done here: see if you like it! okii
SPOILER

[TimingPoints]
68124,-133.333333333333,4,2,4,55,0,0
68459,-121.951219512195,4,2,4,55,0,0
68794,-112.359550561798,4,2,4,55,0,0
69129,-104.166666666667,4,2,4,60,0,0
69800,-133.333333333333,4,2,4,70,0,0

[HitObjects]
24,188,68124,6,0,L|28:244,1,45.0000017166138,2|0,1:2|0:0,0:0:0:0:
96,152,68459,2,0,L|100:224,1,49.2000007507324,2|0,1:2|0:0,0:0:0:0:
168,116,68794,2,0,L|172:184,1,53.400000040741,2|0,1:2|0:0,0:0:0:0:
240,80,69129,2,0,L|244:148,1,57.60000140625,2|0,1:2|0:0,0:0:0:0:
284,208,69464,5,2,1:2:0:0:
364,216,69632,1,0,1:0:0:0:
444,224,69800,1,8,1:2:0:0:
[/spoilerbox]
Thanks :3 http://puu.sh/55Xsd.osu
-kevincela-
After some rechecking, I think this is pretty much ready to go.

Bubbled!

Good luck with getting the map ranked :D
Topic Starter
Damnae
Thank you =)
Irreversible
Ok, i'll check that as soon as I finished my homework.
Oyatsu

Irreversible wrote:

Ok, i'll check that as soon as I finished my homework.
homework, lol =w=
Go! Go! Damne :D
Nanika133
Ah merde, j'allais la modder... Pas de chance...
Irreversible
Added a finish on easy and normal. Really nice mapset you have there, also great SB!

Rainbow after rank~

Ranked!



Suimya
Gratz owo/
jonathanlfj
congratz~
Leader
yay!
ErunamoJAZZ
Oh man!, CONGRATS!!

EDIT: my post 300 yolo
Natsu
Gratz c:
Topic Starter
Damnae
Thanks everyone :)



LQA20Ans
Congratulation! :)
Natteke desu
congrats
geez i'm so sloow
Reiji-RJ
My congratulations! *^*
AnreFM
yay! Congratz! :D
bmin11
Bah, lost the rank race. Congratz though.
Oyatsu
COngrtaz!!! Damn
also Irre for first rank :D lol
Topic Starter
Damnae

Oyatsu wrote:

Go! Go! Damne :D

Oyatsu wrote:

COngrtaz!!! Damn
At this rate I'm going to generate electricity on your next post :p
Nazalion
GZ ..

:D
Kyouren
Gratzz!! Nemis and Damne!!
Nickelony
God I also want my map ranked! :(

BTW. Congratulation!
yusney
aw i cant download it Download not Available Make it Available Again :)
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