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Nekomata Master feat. Hayashi Momoko - Rainbow after snow

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Total Posts
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Topic Starter
Damnae
This beatmap was submitted using in-game submission on jeudi 14 novembre 2013 at 17:27:20

Artist: Nekomata Master feat. Hayashi Momoko
Title: Rainbow after snow
Source: beatmania IIDX 20 tricoro
Tags: crevice jubeat saucer nemis
BPM: 179
Filesize: 6746kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1,12 stars, 72 notes)
  2. Insane (5 stars, 326 notes)
  3. Nemis' Hard (4,88 stars, 271 notes)
  4. Normal (3,92 stars, 142 notes)
Download: Nekomata Master feat. Hayashi Momoko - Rainbow after snow
Information: Scores/Beatmap Listing
---------------

Hard by Nemis


map download


SGL storyboard source
var time_part1_start = 1085;
var time_spinner_start = 10302;
var time_spinner_end = 11140;
var time_first_object = 11811;
var time_part1_end = 24213;
var time_part2 = 25219;
var time_part2_voice_a = 42984;
var time_part2_voice_b = 43654;
var time_part3 = 46671;
var time_part4_start = 57397;
var time_part4_1 = 62760;
var time_part4_2 = 65107;
var time_part4_3 = 65442;
var time_part4_4 = 68794;
var time_part4_end = 69800;
var time_chorus_start = 70805;
var time_chorus_end = 92258;
var time_part5 = 94939;
var time_part6 = 102984;
var time_outro = 113710;
var time_end = 121755;
var time_true_end = 124436;
var time_scorescreen = 125777;

function make_title_glow(t0, t1) {
var time_title_start = t0;
var time_title_end = t1;
var time_title_a = time_title_start + (time_title_end - time_title_start) / 4.0;
var time_title_b = time_title_start + 3 * (time_title_end - time_title_start) / 4.0;

var deg_to_rad = 3.14 / 180;

var ls1 = new Sprite("ls.png", Pass, CentreLeft);
ls1.color(time_title_start, time_title_end, 17,254,176, 173,255,95);
ls1.additive(time_title_start, time_title_end);
ls1.fade(time_title_start, time_title_a, 0, 0.7);
ls1.fade(time_title_b, time_title_end, 0.7, 0);
ls1.move(time_title_start, time_title_end, 0, 142, 0 + 50, 142);
ls1.rotate(time_title_start, time_title_end, -10 * deg_to_rad, 5 * deg_to_rad);
ls1.scale(2, time_title_start, time_title_end, 1, 2);

var ls2 = new Sprite("ls.png", Pass, CentreRight);
ls2.color(time_title_start, time_title_end, 255,88,100, 255,94,55);
ls2.additive(time_title_start, time_title_end);
ls2.flipH(time_title_start, time_title_end);
ls2.flipV(time_title_start, time_title_end);
ls2.fade(time_title_start, time_title_a, 0, 1);
ls2.fade(time_title_b, time_title_end, 1, 0);
ls2.move(time_title_start, time_title_end, 640, 120, 640 - 50, 120);
ls2.rotate(time_title_start, time_title_end, -10 * deg_to_rad, 5 * deg_to_rad);
ls2.scale(2, time_title_start, time_title_end, 1, 2);
}

function make_glow(t0, duration) {
var lf = new Sprite("g.png", Foreground, Centre);

var lf_t0 = t0;
var lf_t1 = t0 + duration / 4.0;
var lf_t2 = t0 + 3 * duration / 4.0;
var lf_t3 = t0 + duration;

var screen_width = 640;
var screen_height = 480;

var offset = 100;

var lf_x = rand(offset, screen_width - offset);
var lf_y = rand(offset, screen_height - offset);

var lf_size = rand(60, 120) / 100.0;
var lf_opacity = rand(40, 70) / 100.0;

var deg_to_rad = 3.14 / 180;
var angle = rand(0, 360) * deg_to_rad;

lf.rotate(lf_t0, lf_t3, angle, angle);
lf.scale(lf_t0, lf_t3, lf_size, lf_size * 1.5);
lf.move(lf_t0, lf_t3, lf_x, lf_y, lf_x, lf_y);
lf.fade(1, lf_t0, lf_t1, 0, lf_opacity);
lf.fade(2, lf_t2, lf_t3, lf_opacity, 0);
lf.additive(lf_t0, lf_t3);

if (rand(0, 1) == 1) {
lf.flipH(lf_t0, lf_t3);
}

if (rand(0, 1) == 1) {
lf.flipV(lf_t0, lf_t3);
}

var color = rand(0, 4);
if (color == 0) {
lf.color(lf_t0, lf_t3, 17,254,176, 17,254,176);

} else if (color == 1) {
lf.color(lf_t0, lf_t3, 173,255,95, 173,255,95);

} else if (color == 2) {
lf.color(lf_t0, lf_t3, 255,88,100, 255,88,100);

} else if (color == 3) {
lf.color(lf_t0, lf_t3, 255,94,55, 255,94,55);
}
}

function make_snowflake(t0, duration, fall_speed, pop_time) {
var pop_delay = 1005; // 3 beats for this song

var pops = false;
if (pop_time > 0 && t0 + duration > pop_time) {
duration = pop_time - t0;
pops = true;
}

var lf_t0 = t0;
var lf_t1 = t0 + duration / 4.0;
var lf_t2 = t0 + 3 * duration / 4.0;
var lf_t3 = t0 + duration;

// they should never take more than one second to appear
if (lf_t1 - lf_t0 > 1000) {
lf_t1 = lf_t0 + 1000;
}

var screen_width = 640 * (1366 / 1024.0);
var screen_height = 480;
var x_offset = -((screen_width / 2) - (640 / 2));
var y_offset = - (lf_t1 - lf_t0) / 1000 * fall_speed;

var lf_x = rand(0, screen_width) + x_offset;
var lf_y = rand(0, screen_height - y_offset) + y_offset;

var lf_x_end = lf_x;
var lf_y_end = lf_y + fall_speed * duration / 1000.0;

var lf_size = rand(10, 100) / 100.0;
var lf_opacity = rand(20, 80) / 100.0;

var lf = new Sprite("star2.png", Foreground, Centre);

var abs_fall_speed = fall_speed;
if (abs_fall_speed < 0) {
abs_fall_speed = -abs_fall_speed;
}
var speed_scale_multiplier = abs_fall_speed / 200.0;
if (speed_scale_multiplier < 1) {
speed_scale_multiplier = 1;
}
var grow_factor = 1.5;

lf.scaleVec(lf_t0, lf_t3, lf_size, lf_size * speed_scale_multiplier, lf_size * grow_factor, lf_size * grow_factor * speed_scale_multiplier);
lf.move(lf_t0, lf_t3, lf_x, lf_y, lf_x_end, lf_y_end);
lf.fade(lf_t0, lf_t1, 0, lf_opacity);

if (pops) {
lf.scaleVec(pop_time, pop_time + pop_delay / 3 / 4, lf_size * grow_factor, lf_size * grow_factor * speed_scale_multiplier, lf_size * grow_factor, lf_size * grow_factor);
lf.fade(pop_time, pop_time + pop_delay / 3, lf_opacity, 1);
lf.fade(pop_time + pop_delay / 3, pop_time + pop_delay, 1, 0);
lf.additive(lf_t0, lf_t3 + pop_delay);

} else {
lf.fade(lf_t2, lf_t3, lf_opacity, 0);
lf.additive(lf_t0, lf_t3);
}
}

function make_snowflakes(t0, t1, lf_count, lf_duration, lf_minimal_duration, lf_speed, pop_time) {
for (var i = 0; i < lf_count; i++) {
var lf_t0 = rand(t0, t1 - lf_minimal_duration);
var lf_real_duration = lf_duration * rand(50, 100) / 100.0;

if (pop_time == 0 && lf_t0 + lf_duration > t1) {
lf_real_duration = t1 - lf_t0;
}

make_snowflake(lf_t0, lf_real_duration, lf_speed * rand(80, 120) / 100.0, pop_time);
}
}

function make_snowflakes_every(t0, t1, delta, pop_time) {
var lf_t0 = t0;
while (lf_t0 < t1) {
make_snowflake(lf_t0, delta * 8, 0, pop_time);
lf_t0 = lf_t0 + delta;
}
}

function make_glow_every(t0, t1, delta, max_glow_count) {
var lf_t0 = t0;
while (lf_t0 < t1) {
make_glow(lf_t0, delta * max_glow_count);
lf_t0 = lf_t0 + delta;
}
}

// --- BACKGROUND

var bg_width = 1024;
var widescreen_scale = 1366 / 1024.0;
var bg = new Sprite("bg.jpg", Background, Centre);
bg.scale(640.0 / bg_width * widescreen_scale);
bg.fade(0, time_spinner_end, 0.2, 0.2);
bg.fade(time_spinner_end, time_first_object, 0.2, 1);
bg.fade(time_first_object, time_outro, 1, 1);
bg.fade(time_outro, time_end, 1, 0.6);
bg.color(time_outro, time_end, 255, 255, 255, 221, 231, 255);
bg.fade(time_end, time_true_end, 0.6, 0.2);
bg.fade(time_true_end, time_scorescreen, 0.2, 0);

// --- TITLE

make_title_glow(time_part1_start, time_part1_start + 6000);
make_title_glow(time_part5, time_part6);

// --- SNOWFLAKES

var start_offset = 500;

// slow snowflake part
make_snowflakes(time_part1_start - start_offset, time_part1_end, 50, 10000, 1000, 30, 0);

// + spinner
make_snowflakes(time_spinner_start, time_spinner_end + 200, 400, 200, 100, 0, 0);

// fast snowflake part
make_snowflakes(time_part2, time_part3, 120, 5000, 1000, 100, 0);

// + slowdown
make_snowflakes(time_part2_voice_a, time_part2_voice_b + 400, 200, 500, 400, -140, 0);

// + faster snowflakes
make_snowflakes(time_part2_voice_b, time_part3 + 400, 500, 500, 400, -500, 0);

// denser slow snowflake part
make_snowflakes(time_part3 - start_offset, time_part4_start, 200, 10000, 1000, 30, 0);

// lots of fast snowflake part
make_snowflakes(time_part4_start - start_offset, time_part4_2, 200, 5000, 1000, 140, 0);
make_snowflakes(time_part4_1 - start_offset, time_part4_3, 100, 5000, 1000, -100, 0);
make_snowflakes(time_part4_2 - start_offset, time_part4_4, 100, 2000, 800, -200, 0);
make_snowflakes(time_part4_3 - start_offset, time_part4_end, 100, 700, 0, -350, time_part4_end);
make_snowflakes(time_part4_4 - start_offset, time_part4_end, 200, 500, 0, -500, time_part4_end);

// chorus
make_glow_every(time_chorus_start, time_chorus_end, 1005, 4);

// outro
make_snowflakes_every(time_outro, time_end, (time_end - time_outro) / (6 * 4 * 4), 0);

// end part
make_snowflakes(time_end, time_true_end, 500, 400, 300, 0, 0);
make_snowflakes(time_end, time_scorescreen, 100, 2000, 500, 0, 0);
Nemis
Awesome map, epic SB <3
ErunamoJAZZ
nice sb, but... http://osu.ppy.sh/ss/945966 why this looks so? looks ugly u.u
Topic Starter
Damnae
Thanks!

The black border is a problem with the OpenGL renderer, try switching to DirectX if you can (in the options).
I made a post in the tech support: t/150828.

I hope it'll get fixed ><

edit: I changed my sprites a bit to remove the black border. It still doesn't look like it should on opengl but it's less ugly.
Rue
YGOkid8
*scratch scratch* i should probably get this mosquito bite treated soon...

overall a very solid map. i feel that the Easy and Normal diffs. really let the map down, but more details later.

also the song (especially the chorus) reminds me soo much of KOTOKO! no seriously, listen to Oboetete ii yo (it's on osu!), and try telling me i'm just a crazy poot :U

[Insane]
  1. I normally advise against high AR against low SV, but somehow yours seems to work. I dunno what sorcery this is, but it works. So yay to you :)
  2. Yeah good diff. and rather well constructed. I didn't like how you returned to the same points over and over in the chorus (e.g. 01:11:308 (2) - You returned here literally 5 times lol). Not a big deal, but I would definitely advise against it in the future :P
00:22:202 (5) - Not perfectly stacked with (3), intentional? Not sure if it is, just thought I'd point it out.
00:22:537 (1) - Not the prettiest slider, how about...... THIS!! (it has no hitsounds on it, so you'll have to put them on yourself :P i forgot, okay)


248,108,22537,6,0,B|207:81|126:119|183:145|102:184|62:157,1,210.000008010865
00:23:543 (2,1) - Okay NOW I know it's intentional lol. Anyway because of the 0.2x spacing, I don't think it looks very good. For the overlap effect, I think 0.5x looks a LOT better, and dare I say it plays better that way too. Right now, it just looks like it was meant to be stacked, but something screwed up along the way and now it isn't. Up to you of course, but I would highly recommend the 0.5x. Also applies to everywhere else you do this~
00:26:224 (4,1) - Not exactly sure why you didn't just shorten (4) to the red tick and add a beat where it originally ended. Plays a lot better, since right now it kinda feels like we're tripping over the rhythm @.@
00:35:107 (1,2,3,1,2) - You've been mapping pretty heavily to the vocals, so it feels pretty weird to suddenly not to either. I suggest deleting these 5 beats, then add 2 hitcircles spaced 1/1 apart, starting at that same spot. I think it feels and suits more that way.
01:17:174 (4,1) - Two sliders returning to the same area generally already looks pretty bleh, but adding that overlap, it's gone from bleh to blergh. I suggest moving (1) so that they don't overlap. Please? :>
01:30:917 (1,2,1,2,1,2,1) - All of these are generally in the left side area of the map. Not that there's anything wrong with that, but the right side just looks so very empty. Since you've already got the copy & paste then rotate twice thing going at 01:30:917 (1,2), why not do the same afterwards? Move 01:31:922 (1,2) so that they're 180 degrees rotationally symmetrical, then just put the last (1) somewhere on the middle y axis.

Oh huh, song's over already? Whoa, was a lot shorter than I thought it'd be >.>

[Nemis]
  1. I like this diff. Reminds me a bit of own mapping style. Flow is good, jerky movements are fun too.
00:12:481 (3,4) - Surprised you didn't copy and paste these. Small difference, but I think it'd be better if you do (and copy (4) if you chose to copy)
00:15:498 (3) - The slider curve is soo minute that I didn't even know it had a point until I hovered over it! Would remove the point just for the heck of it.
00:18:515 (1,2,3) - The slider point at (1) literally does nothing. Seriously, delete it and nothing in the shape changes at all lol. Anyway, I think this little bit here would look and flow better if positioned like this:
00:26:224 (4,2) - I'd personally prefer it if either (4) or (2)'s curve was on the right side of the slider, mainly because in formations like this, two sliders close to each other like this with their curves facing the same way looks a bit weird. Or I could just be weird, but give it some thought.
00:30:917 (2) - Same thing with the sliderpoint... just keep it in mind from now on, I won't pick these out again :P
00:51:364 (2,3) - Space out (3) more? Has a bit of an unpleasant cramped look at the moment.
00:56:727 (3,4) - Same thing as earlier. Also copy (4) if choose to copy. And you know, apply to same things from now on, if they apply.
01:05:442 - 01:09:800 - Intensity in music builds up in this section, but I can't say the same for the map. Increased spacing of some kind here would've been really great. I would suggest remapping just this section a bit, but if you don't, it's not a big deal.

[Normal]
  1. Eh. The difficulty is a lot higher than it really should be, mainly due to unnecessary 1/2 rhythms. Not saying you can't use 1/2 but only to use them when appropriate, as per difficulty, not to mention it's 179BPM as well. Anyway, examples below:

00:11:811 (1,2) - I know that the (2) is mapped to that high note in the song (or I think it is anyway), but you could've simply just have (1) go over 2 white ticks and then put a hitcircle or slider where the (2) currently is. Same with the following (3,4).
00:14:828 (2,3,4) - 1/2s should already be used sparingly, but triples are please no :(. In this instance, having (2) again going over 2 white ticks then adding a 1/2 repeat slider at 00:15:833 would be equally as effective, while keeping difficulty relevant.
00:25:554 (2,3) - Not as bad, but again considering difficulty, I would still rather ignore the 1/2 rhythm in the song and just make the (2) go over 2 white ticks. I'm sure you can see a pattern emerging here.
00:32:593 (3,4,5) - Return slider if you must have that rhythm.

And so on. I think you've got the idea. :o
Best thing I can suggest is to remap the diff. with what I've said in mind, but you don't have to. It's not to the point of unrankable, but it does lower map quality, and you might find other BATs more unwilling to bubble/rank because of difficulty spread. If you do decide to remap... well, keep reading with what I have to say for Easy.

[Easy]
  1. Rhythm itself is actually quite good in this difficulty. It's the circle size and slider velocity I'm not too happy about, as well as other things I'll point out below.
  2. I would also highly suggest remapping Easy diff. If nothing, the 1.07 to 3.92 difficulty rating jump is too big. Yes, difficulty ratings aren't always the most accurate, but please: there's a 2.85 star difference between the two difficulties, not to mention E -> H. I have also already mentioned that I think your Normal is too hard anyway. Again, I wouldn't say entirely unrankable, but will make it harder to rank the map.
  3. I'm not exactly sure why Circle Size 2 was re-introduced (probably for the osu!stream mappers) but if not, then I assume it's so that Beginner difficulties could be made (below Easy). Regardless, since this diff. isn't exactly a "Beginner" diff, I would heavily advise against Circle Size 2, regardless of whether you decide to remap or not.
  4. If you do decide to remap both Normal and Easy, also change the SV - Normal to 1.0, Easy to 0.8. The reason is simple: There's a 0.2 difference in SV between Nemis and Insane, so by using consistent SV changes, it makes it easier to make a good difficulty spread. You should also don't have the problem of overlaps in Easy diff. (although the beats will be very close), so you might like to use 1.2x spacing for instance.
00:11:811 (1,2) - Overlaps should generally be avoided in Easy difficulties, even if you have to increase distance spacing a little bit. Not only can it confuse the player on rhythm, but it also doesn't look very pleasant on the eyes.
00:26:559 (2,1) - This type of overlap is acceptable though.
00:41:140 (1) - I know why you started the spinner where you did, but I still think it'd feel better on the following white tick. The reason is because it lacks any kind of emphasis where it starts now, and feels a bit weak and awkward. Regardless, I think the spinner is a bit too long and doesn't really fit starting that early anyway. If you want to have the long spinner, I would suggest starting it at 00:43:990 and finishing at 00:46:671 (you will have to delete the (1) though.
01:05:777 (1) - Looks pretty, but would much prefer it if you build up to the music. Would play a lot better that way.
01:14:828 (1) - Slider feels a bit out of place here, since in the previous beats, you've been bring out the rhythm in the music a bit. Would shorten by either 1 or 2 white ticks.
01:18:179 - Really feels like a beat should be here. There's not really a break in the vocals, and you've already got a small break afterwards.
01:20:861 - ...But I think the small break is 2 white ticks too long :) so I would advise mapping in white ticks 3 and 4.
01:25:554 (1) - Same as before.
01:28:906 - And as before (though maybe just make the (3) slider longer).
01:49:688 (1) - After bring out the 3 beats in 01:42:984 (1,2,3), this one feels a bit awkward.
And that's it from me. Sorry to end on such a sour note, but your Insane diff. really is quite well made (as well as guest Nemis)! At the very least, it's better to have problems in your easier diffs. than your harder ones, because they're easier to change or fix.

Anyway, I hope you'll consider my suggestions (especially for Normal and Easy) very seriously!
Nemis
Fixed all except 01:05:442 (1) - this part, it's okay for me. Really useful, thank you!
SPOILER
osu file format v12

[General]
AudioFilename: rainbowaftersnow.mp3
AudioLeadIn: 0
PreviewTime: 70135
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11811,22537,25219,35945,46671,65442,70805,81531,92258,102984,113710,121755,124436
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rainbow after snow
TitleUnicode:Rainbow after snow
Artist:Nekomata Master feat. Hayashi Momoko
ArtistUnicode:猫叉Master feat. 林ももこ
Creator:Damnae
Version:Nemis' Hard
Source:Beatmania IIDX
Tags:crevice tricoro jubeat saucer
BeatmapID:293738
BeatmapSetID:112399

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,95139,102234
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1085,335.195530726257,4,2,4,80,1,0
10302,-133.333333333333,4,2,4,50,0,0
11140,-133.333333333333,4,2,4,20,0,0
11811,-133.333333333333,4,2,4,40,0,0
22537,-133.333333333333,4,2,4,50,0,0
24548,-133.333333333333,4,2,4,30,0,0
25219,-133.333333333333,4,2,4,50,0,0
35274,-133.333333333333,4,2,4,30,0,0
35945,-133.333333333333,4,2,4,50,0,0
46671,-133.333333333333,4,2,4,40,0,0
65442,-133.333333333333,4,2,4,45,0,0
66783,-133.333333333333,4,2,4,50,0,0
68124,-133.333333333333,4,2,4,55,0,0
69129,-133.333333333333,4,2,4,60,0,0
69800,-133.333333333333,4,2,4,70,0,0
70805,-100,4,2,4,80,0,1
92258,-100,4,2,4,80,0,0
94939,-100,4,2,4,5,0,0
102984,-133.333333333333,4,2,4,50,0,0
113710,-133.333333333333,4,2,4,30,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

[HitObjects]
256,192,10302,12,0,11140,0:3:0:0:
48,168,11811,6,0,L|140:164,1,90.0000034332277,4|0,1:2|0:0,0:0:0:0:
208,120,12314,1,0,0:0:0:0:
208,120,12481,2,0,P|208:80|204:64,1,45.0000017166138
132,168,12816,2,0,P|132:208|136:224,1,45.0000017166138
160,288,13152,6,0,P|208:284|256:292,1,90.0000034332277,0|0,1:0|1:0,0:0:0:0:
312,340,13654,1,0,0:0:0:0:
312,340,13822,2,0,L|360:336,1,45.0000017166138
464,276,14157,2,0,L|416:272,1,45.0000017166138
356,220,14492,6,0,P|348:176|352:128,1,90.0000034332277,0|0,1:0|1:0,0:0:0:0:
351,131,15163,2,0,L|400:128,1,45.0000017166138
412,48,15498,2,0,P|384:48|316:56,1,90.0000034332277,0|0,0:0|1:0,0:0:0:0:
272,120,16001,5,0,1:0:0:0:
240,44,16168,1,0,1:0:0:0:
240,44,16503,2,0,L|196:40,1,45.0000017166138
112,36,16839,1,0,0:0:0:0:
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Nazalion
Can I GD Ctb Diff ..
becos i want GD this map XD
Topic Starter
Damnae
YGOkid8
[Insane]
  1. I normally advise against high AR against low SV, but somehow yours seems to work. I dunno what sorcery this is, but it works. So yay to you :)
  2. Yeah good diff. and rather well constructed. I didn't like how you returned to the same points over and over in the chorus (e.g. 01:11:308 (2) - You returned here literally 5 times lol). Not a big deal, but I would definitely advise against it in the future :P
00:22:202 (5) - Not perfectly stacked with (3), intentional? Not sure if it is, just thought I'd point it out. It doesn't change much but I guess there's no reason not to stack here.
00:22:537 (1) - Not the prettiest slider, how about...... THIS!! (it has no hitsounds on it, so you'll have to put them on yourself :P i forgot, okay) I prefer a less curvy slider here. I only changed it a bit to make it more symmetrical.

00:23:543 (2,1) - Okay NOW I know it's intentional lol. Anyway because of the 0.2x spacing, I don't think it looks very good. For the overlap effect, I think 0.5x looks a LOT better, and dare I say it plays better that way too. Right now, it just looks like it was meant to be stacked, but something screwed up along the way and now it isn't. Up to you of course, but I would highly recommend the 0.5x. Also applies to everywhere else you do this~ I'm not stacking it perfectly here because I want the new combo color to be visible. But also I want it to be close enough so that it looks somewhat "stacked".
00:26:224 (4,1) - Not exactly sure why you didn't just shorten (4) to the red tick and add a beat where it originally ended. Plays a lot better, since right now it kinda feels like we're tripping over the rhythm @.@ tried and liked it, changed =)
00:35:107 (1,2,3,1,2) - You've been mapping pretty heavily to the vocals, so it feels pretty weird to suddenly not to either. I suggest deleting these 5 beats, then add 2 hitcircles spaced 1/1 apart, starting at that same spot. I think it feels and suits more that way. changed it to follow the voice
01:17:174 (4,1) - Two sliders returning to the same area generally already looks pretty bleh, but adding that overlap, it's gone from bleh to blergh. I suggest moving (1) so that they don't overlap. Please? :> nope :< they are overlapping to help read the 1/4, so I don't like unstacking them
01:30:917 (1,2,1,2,1,2,1) - All of these are generally in the left side area of the map. Not that there's anything wrong with that, but the right side just looks so very empty. Since you've already got the copy & paste then rotate twice thing going at 01:30:917 (1,2), why not do the same afterwards? Move 01:31:922 (1,2) so that they're 180 degrees rotationally symmetrical, then just put the last (1) somewhere on the middle y axis. right... remapped this part twice

Oh huh, song's over already? Whoa, was a lot shorter than I thought it'd be >.>

[Normal]
  1. Eh. The difficulty is a lot higher than it really should be, mainly due to unnecessary 1/2 rhythms. Not saying you can't use 1/2 but only to use them when appropriate, as per difficulty, not to mention it's 179BPM as well. Anyway, examples below:

00:11:811 (1,2) - I know that the (2) is mapped to that high note in the song (or I think it is anyway), but you could've simply just have (1) go over 2 white ticks and then put a hitcircle or slider where the (2) currently is. Same with the following (3,4).
00:14:828 (2,3,4) - 1/2s should already be used sparingly, but triples are please no :(. In this instance, having (2) again going over 2 white ticks then adding a 1/2 repeat slider at 00:15:833 would be equally as effective, while keeping difficulty relevant.
00:25:554 (2,3) - Not as bad, but again considering difficulty, I would still rather ignore the 1/2 rhythm in the song and just make the (2) go over 2 white ticks. I'm sure you can see a pattern emerging here.
00:32:593 (3,4,5) - Return slider if you must have that rhythm.

And so on. I think you've got the idea. :o
Best thing I can suggest is to remap the diff. with what I've said in mind, but you don't have to. It's not to the point of unrankable, but it does lower map quality, and you might find other BATs more unwilling to bubble/rank because of difficulty spread. If you do decide to remap... well, keep reading with what I have to say for Easy.

After asking some beginners to test the map, I believe there's no need to make changes to this diff based on difficulty, as they played it without problem.

[Easy]
  1. Rhythm itself is actually quite good in this difficulty. It's the circle size and slider velocity I'm not too happy about, as well as other things I'll point out below.
  2. I would also highly suggest remapping Easy diff. If nothing, the 1.07 to 3.92 difficulty rating jump is too big. Yes, difficulty ratings aren't always the most accurate, but please: there's a 2.85 star difference between the two difficulties, not to mention E -> H. I have also already mentioned that I think your Normal is too hard anyway. Again, I wouldn't say entirely unrankable, but will make it harder to rank the map.
  3. I'm not exactly sure why Circle Size 2 was re-introduced (probably for the osu!stream mappers) but if not, then I assume it's so that Beginner difficulties could be made (below Easy). Regardless, since this diff. isn't exactly a "Beginner" diff, I would heavily advise against Circle Size 2, regardless of whether you decide to remap or not.
  4. If you do decide to remap both Normal and Easy, also change the SV - Normal to 1.0, Easy to 0.8. The reason is simple: There's a 0.2 difference in SV between Nemis and Insane, so by using consistent SV changes, it makes it easier to make a good difficulty spread. You should also don't have the problem of overlaps in Easy diff. (although the beats will be very close), so you might like to use 1.2x spacing for instance.
00:11:811 (1,2) - Overlaps should generally be avoided in Easy difficulties, even if you have to increase distance spacing a little bit. Not only can it confuse the player on rhythm, but it also doesn't look very pleasant on the eyes.
00:26:559 (2,1) - This type of overlap is acceptable though.
00:41:140 (1) - I know why you started the spinner where you did, but I still think it'd feel better on the following white tick. The reason is because it lacks any kind of emphasis where it starts now, and feels a bit weak and awkward. Regardless, I think the spinner is a bit too long and doesn't really fit starting that early anyway. If you want to have the long spinner, I would suggest starting it at 00:43:990 and finishing at 00:46:671 (you will have to delete the (1) though.
01:05:777 (1) - Looks pretty, but would much prefer it if you build up to the music. Would play a lot better that way.
01:14:828 (1) - Slider feels a bit out of place here, since in the previous beats, you've been bring out the rhythm in the music a bit. Would shorten by either 1 or 2 white ticks.
01:18:179 - Really feels like a beat should be here. There's not really a break in the vocals, and you've already got a small break afterwards.
01:20:861 - ...But I think the small break is 2 white ticks too long :) so I would advise mapping in white ticks 3 and 4.
01:25:554 (1) - Same as before.
01:28:906 - And as before (though maybe just make the (3) slider longer).
01:49:688 (1) - After bring out the 3 beats in 01:42:984 (1,2,3), this one feels a bit awkward.
Thanks!


Nazalion wrote:

Can I GD Ctb Diff ..
becos i want GD this map XD
Sorry, I don't want to add more diffs to this.
bmin11
Well, we are kind of a competitor, but Natteke asked me to mod, so here it is.

[Insane]
00:13:152 (1) - Don't you think it would be better to map it like 00:14:492 (1,2) - here? Atleast they should be the same as far as I'm concern.
00:13:654 (2,3,4,5) - The melody you are following is really weak, so I'm worried that the player may not even get it and I hope you are aware of it.
00:15:498 (4) - The flow from 1 -> 2 and 3 is kind of awkward imo maybe fix it like this? http://puu.sh/4BYjT.jpg
00:19:185 (3,4,5) - Again, the melody is quite weak, so the player may not understand the slow down after that jump.
00:23:543 (2) - Add whistle at the start.
00:30:414 (1) - This should start at 00:30:582 (1) - here instead
00:33:934 (4) - The jump should have happened here, 00:34:101 (1) - not there
00:35:274 (1) - How about keeping this part almost silent since that seems to be the composers' choice as well.
00:45:163 (1,2,3,1,2,3,1,2,3) - The part before this was okay since I can tell what those are following, but I can't quite tell what I'm playing for this part.
00:57:062 (4) - This should be two notes instead of a single slider.
01:00:079 (1) - This slider should be 1/1 long just like 00:58:738 (1) - this.
01:00:749 (3,4,5,6) - I don't think a straight line is good enough to represent this part. Try to make the player to differentiate each notes by creating a movement like this for example http://puu.sh/4DG7M.jpg (this is only an example).
01:09:129 (3,4) - This should be spaced farther like 01:08:626 (3) - this.
01:09:800 (6) - Remove Finish and add clap instead.
01:10:805 (1) - Add finish
01:12:984 (3) - This slider should start 01:13:152 (3) - here
01:13:990 (1) - This slider should start 01:14:157 (1) - here
01:14:828 (1,2) - This should be either 3 notes + slider or just 4 notes. I don't encourage covering one of her line with a slider end (it's too weak).
01:16:085 (x) - you could add a note here.
01:18:347 (5) - This should be two notes, not a single slider.
01:27:397 (2) - This slider should start 01:27:565 (2) - here.
01:29:576 (1) - I feel like you really should map it with 1/2 for this part.
01:52:369 (1) - This should be two notes.
01:53:710 (1) - How about a Normal Finish so it doesn't sound too... loud I guess.

[Nemis]
00:24:213 (2) - Just leaving as a single note is an option (it is fine as it is)
00:29:744 (2) - Slider should start 00:29:911 (2) - here
00:34:604 (1) - How about moving this note up, so it's easier to recognize? http://puu.sh/4DGTl.jpg
00:35:106 (4) - Unnecessary note. I feel like it only distracts from the vocal and just ending it at (3) is a lot cleaner, just like 00:35:610 (5) - this.
00:38:626 (1) - How about making this into 1/2 slider - 1/1 slider, and a note after like this? http://puu.sh/4DHaW.jpg (It is fine as it is though).
00:41:643 (2,3) - Make sure you do the same (or atleast similar) for this as well if you fixed the one above.
00:44:157 (5) - Maybe add a note here?
01:26:224 (3,4) - nice
01:45:666 (1) - Remove the Normal Hit at the slider end.
01:50:693 (3) - Remove the Clap at the slider start.
Well done.


I don't feel I'm qualified to mod [Normal] and [Easy] due to how much troubles I had mapping mine.

Good luck with the map.
Nemis
Fixed some, thank you!
SPOILER
osu file format v12

[General]
AudioFilename: rainbowaftersnow.mp3
AudioLeadIn: 0
PreviewTime: 70135
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
WidescreenStoryboard: 1

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Bookmarks: 11811,22537,25219,35945,46671,65442,70805,81531,92258,102984,113710,121755,124436
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rainbow after snow
TitleUnicode:Rainbow after snow
Artist:Nekomata Master feat. Hayashi Momoko
ArtistUnicode:猫叉Master feat. 林ももこ
Creator:Damnae
Version:Nemis' Hard
Source:beatmania IIDX 20 tricoro
Tags:crevice jubeat saucer
BeatmapID:293738
BeatmapSetID:112399

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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

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Leader
'sup

[Easy]
  1. 00:41:140 (1) - Why don't you make it end 1/1 later? There's a finish sound there.
  2. 01:10:805 (1) - I'd rather a curved slider here, looks better. Here's an example:
[Nemis' Hard]
  1. 00:10:302 (1) - Perché non lo fai con sampleset soft e con un clap come l'Insane? È meglio, secondo me (anche se toglierei lo spinner come ho detto nell'Insane)
  2. 01:09:632 (1,1) - Toglierei le NC, non stanno molto bene imo
  3. 01:17:509 (1,2) - Non mi è piaciuto questo break di 1/1, secondo me non ci sta bene :(
[Insane]
  1. 00:10:302 (1) - I find this spinner kinda useless, it doesn't follow anything in my opinion. I'd go for a 1/1 slider from 00:11:140 - instead or simply removing it.
  2. 01:18:850 (1,2,3,4) - -20% volume? They sounds a bit too loud to me.
  3. 01:32:174 (3,4) - What about a slider instead of circles? Fits better with finish sound.
Normal was fine, great map~
Natteke desu
Hirrou
Some suggestions here
yea, you can ignore this
[Insane]
00:17:509 (2) - mhm, it's place for whistle?
01:18:850 (1,2,3,4,1,2,1,2,1,2,1,2,3,1) - hmm, maybe you should add some soft finishes here? something like :
SPOILER
01:19:520 (3) - head 01:20:191 (1) - 01:20:861 (1) - 01:21:531 (1) -
01:23:543 (3) - uhmm, sounds a bit loud for me, dunno why

[Nemis' Hard]
00:17:174 (1) - normalhit on tail?
00:27:230 (2) - maybe something like this?
If you ok with this ^
00:27:230 (2) - add here normalhit (on tail) and clap here : 00:27:565 (3) -
bout placement :
00:34:604 (1) - 00:34:939 (3) - awesome place for kiai fountain

An awesome map, mates. Sorry for this "mod" \:D/
P A N
oh er aw... nice map XD

[Insane]

00:27:230 (3) - move to 404|100 for symmetry?
01:08:291 (1,2) - I think ctrl+g is more playable.
01:20:023 (4) - normal-whistle on tail and 01:20:693 (2) - add normal-whistle instead of clap?
01:21:364 (2) - I think normal-whistle here not fit.
01:47:341 (4) - 1 grid right for balance spacing.

[Nemis]

00:35:274 (4) - I think make it stack with 3 is more readable, because the note that almost stack of yours is little stream after slider like 00:34:604, but this not. so I think stack is better.
01:05:442 (1) - I think this should move 1 grid right, to make it's tail stack with the previous (3) and for the hexagon symmetry. do this with 01:07:118 too :X
01:52:034 (3) - what about move to 488|72?
nice hard :3

[Normal]

01:02:760 (1,3,4) - move to 260|28 , 324|116 and 156|56.

[Easy]

01:29:241 (4,1) - I think stack in Easy is doesn't good, it will confuse beginner. what about change it into slider?

thats all, good map :3
Nemis
Fixed a few things, thank you!
SPOILER
osu file format v12

[General]
AudioFilename: rainbowaftersnow.mp3
AudioLeadIn: 0
PreviewTime: 70135
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11811,22537,25219,35945,46671,65442,70805,81531,92258,102984,113710,121755,124436
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rainbow after snow
TitleUnicode:Rainbow after snow
Artist:Nekomata Master feat. Hayashi Momoko
ArtistUnicode:猫叉Master feat. 林ももこ
Creator:Damnae
Version:Nemis' Hard
Source:beatmania IIDX 20 tricoro
Tags:crevice jubeat saucer
BeatmapID:293738
BeatmapSetID:112399

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,95139,102234
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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136,240,103989,1,0,0:0:0:0:
188,300,104157,1,0,0:0:0:0:
188,300,104325,6,0,L|280:308,2,90.0000034332277,0|0|8,1:0|1:0|0:0,0:0:0:0:
136,240,105163,1,0,0:0:0:0:
204,196,105330,2,0,P|208:160|208:144,1,45.0000017166138,0|8,0:0|0:0,0:0:0:0:
288,152,105666,6,0,L|380:148,1,90.0000034332277,0|0,1:0|0:0,0:0:0:0:
377,148,106336,2,0,P|375:179|379:207,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
456,172,106671,2,0,P|460:120|452:64,1,90.0000034332277,0|0,0:0|1:0,0:0:0:0:
424,8,107174,5,0,1:0:0:0:
372,72,107341,2,0,P|336:76|320:76,1,45.0000017166138,0|0,1:0|0:0,0:0:0:0:
252,44,107677,2,0,L|144:40,1,90.0000034332277,8|0,0:0|0:0,0:0:0:0:
68,172,108347,6,0,P|64:208|76:280,2,90.0000034332277,0|0|8,1:0|0:0|0:0,0:0:0:0:
68,172,109185,2,0,L|112:168,1,45.0000017166138
192,156,109520,1,0,0:0:0:0:
216,232,109688,6,0,P|256:228|308:232,1,90.0000034332277,0|0,1:0|1:0,0:0:0:0:
305,231,110358,2,0,P|304:276|308:296,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
380,304,110693,2,8,P|381:259|377:239,1,45.0000017166138,0|8,0:0|0:0,0:0:0:0:
368,180,111029,5,2,1:2:0:0:
444,204,111196,1,0,0:0:0:0:
504,148,111364,1,2,1:2:0:0:
428,124,111531,1,0,0:0:0:0:
352,100,111699,5,10,0:0:0:0:
412,44,111867,1,0,0:0:0:0:
492,68,112034,1,2,0:0:0:0:
428,124,112202,1,0,0:0:0:0:
352,100,112369,6,0,L|304:104,1,45.0000017166138,2|0,1:2|0:0,0:0:0:0:
224,112,112705,1,2,1:2:0:0:
224,112,113040,2,0,P|228:140|228:164,1,45.0000017166138,10|0,0:0|0:0,0:0:0:0:
180,224,113375,2,0,P|173:268|181:312,1,90.0000034332277,2|4,0:0|0:0,0:0:0:0:
Nickelony
Mod 4 mod here!

General:
- Add better or louder sounds!

Easy:
It's a bit too easy and boring, I recommend you
CS - 3

Normal:
00:11:811 (1) - don't go so far over the grid!
00:38:626 (1) - ^
01:24:213 (1) - ^
01:01:420 (4) - For me is this not a really good position.

Hard:
AR - 7
BTW: This map it a bit too hard... It's more like insane
astelios
Damnae this map in insane is awesome, and feels like a map of you <3 :chu: :chu:
U can add harder lvls for ur next maps :3
Why 2 months waiting? S:
Edit: yes, u have another stalker lol
Irreversible
Oh my gosh.. this storyboard is just so.. fascinating.. I can't even place collab names I AM LEARNING IT OKAY

Please take 2 stars for this nice SB >/<
Topic Starter
Damnae

Irreversible wrote:

Oh my gosh.. this storyboard is just so.. fascinating.. I can't even place collab names I AM LEARNING IT OKAY

Please take 2 stars for this nice SB >/<
Thanks :D
Sonnyc
Easy:

-- Uhh,, fine to keep but imo Tick 2 felt too much for an easy orz.

Couldn't find actually things to mod, but 5/2 sliders like 00:25:219 (1) felt weird in the rhythm. Ignoring the clap after 1/2 didn't felt nice for me. Just an opinion~

Normal:

00:34:772 - How about adding a hitsound in the tick?
01:45:666 (1) - 1 grid right and down.

Nemis' Hard:

00:16:001 (1,3) - Delete NC at (1) will be better since your clap goes with 00:15:498 (3). Rather add NC in 00:16:503 (3).
01:53:040 (3) - NC?

Insane:

00:33:934 (4,1) - Hmm.. Actually the beat starts from 00:33:934 (4), and the combo starting there will feel better with the song. Consider re-patterning.
01:08:124 (3,1) - Start combo from (3)?
01:53:040 (3,5) - ctrl+G will be better in playing.

Why did you inserted Normal-whistle in the kiai in your diffs? It felt very very odd.
Topic Starter
Damnae
Sonnyc
Easy:

-- Uhh,, fine to keep but imo Tick 2 felt too much for an easy orz. I wouldn't mind lowering it if it wasn't used for tick hitsounds, specially for 01:08:794 -

Couldn't find actually things to mod, but 5/2 sliders like 00:25:219 (1) felt weird in the rhythm. Ignoring the clap after 1/2 didn't felt nice for me. Just an opinion~ following these claps is what I do in the normal diff. I don't know how to make this diff easier if I follow these here too...

Normal:

00:34:772 - How about adding a hitsound in the tick? ok
01:45:666 (1) - 1 grid right and down. ok

Insane:

00:33:934 (4,1) - Hmm.. Actually the beat starts from 00:33:934 (4), and the combo starting there will feel better with the song. Consider re-patterning. I think there shouldn't be a whistle on 4 instead
01:08:124 (3,1) - Start combo from (3)? changed this, and moved the other nc to 01:07:453 - instead of 01:07:788 -
01:53:040 (3,5) - ctrl+G will be better in playing. oh nice :o

Why did you inserted Normal-whistle in the kiai in your diffs? It felt very very odd.
Thanks!
quiz-chan_DELETED


Hi there~ from the QAT's queue! :3

[General]
Lovely SB *-* <33

[Easy]
  1. 00:15:833 (4) - I think, removing the NC here and instead adding one 00:17:174 (5) - here would fit more, beat-wise.
  2. 00:21:196 (1) - Basically same for this one.
Probably one of the best Easies I have ever seen!

[Normal]
Flawless!! Loved this from the beginning.

[Nemis' Hard]
In my opinion, SV before and after kiai is too slow. The map is only made up with high spacing and low SV, thus the 1/2 sliders look quite squeezed. Since that changes in the kiai, this is only my opinion though.

Apart from that, really lovely diff!

[Insane]
  1. 00:29:241 (1,2,3) - I'd not do it like this. It doesn't feel well at all to play a triple under a sliderend. Also, I don't even know if triples are necessary here. Concerns the previous, slider-to-slider triple as well.
  2. 01:17:174 (6,1) - I hate playing these kinds of 3/4-sliderjump, they're just there to make the map harder. I'd rather stack the second slider beneath the first one.

    Very intuitive and jumpy, but this is still cool. Nice one.
NO KUDOSU PLEASE, due to the lack of things that need to be fixed!!

Good luck!

Topic Starter
Damnae
Quiz-chan
Easy
  1. 00:15:833 (4) - I think, removing the NC here and instead adding one 00:17:174 (5) - here would fit more, beat-wise. ok
  2. 00:21:196 (1) - Basically same for this one. ok
Insane
  1. 00:29:241 (1,2,3) - I'd not do it like this. It doesn't feel well at all to play a triple under a sliderend. Also, I don't even know if triples are necessary here. Concerns the previous, slider-to-slider triple as well. right, I removed 2, but I prefer keeping the previous triple
  2. 01:17:174 (6,1) - I hate playing these kinds of 3/4-sliderjump, they're just there to make the map harder. I'd rather stack the second slider beneath the first one. I made it this way for the cursor movement it gives, not for difficulty. Also I don't think it makes it harder to play due to slider end leniency.
Thanks for the mod, would kudo :p
Nemis
Well, I think there is nothing to change in my diff then xD
Irreversible
Hey there,

really awesome mapset, as already mentioned before! Dropping the star icon for now.

Good luck!
-kevincela-


Hey!

[General]

  1. Is it just me or you forgot to add Nemis as a tag? Remember to do that, as Nemis is who made the hard guest diff! :D
[Easy]

  1. 00:23:878 (2) - Not a really big deal, though I would tweak this so that it continues properly 00:22:537 (1) - 's oval flow, considering that in the current position that kind of flow is quite broken as of this slider which goes from the right to the left. If you do that you can also rearrange 00:25:219 (1) - using the same slider as 00:26:559 (2) - but flipped horizontally! Here's what I have done: see if you like it!
    SPOILER


    404,76,23878,2,0,L|488:68,1,60,2|8,0:0|0:0,0:0:0:0:
    284,72,25219,6,0,P|212:88|144:132,1,150,6|2,0:0|0:0,0:0:0:0:
    164,220,26559,2,0,P|237:235|302:271,1,150,2|2,0:0|0:0,0:0:0:0:
  2. 00:50:023 (5) - I personally think that you have really simplified too much this slider... The one that is being played is isn't actually that bad, but it would be really cool if it followed 00:50:023 (5) - instead of the actual beat, so that every kick/clap there is followed. To sum up, I would personally consider making this slider shorter by 1/1 and adding instead a note at 00:51:364 - to follow all the beats there!
  3. 00:53:710 (x) - There is another strong beat that could be followed really well here... Not following it actually felt kinda strange considering that you have followed most of these strong beats :U A note here imho would really make sense and could vary a bit the rhythm there with that 1/1 note.
  4. 01:22:872 (2,3,4,5) - This pattern's flow actually seemed a bit strange and not that great here, compared to the rest of the difficulty. I would have expected instead something that could continue 01:21:531 (1) - in a really good way, and I think that this pattern could be the solution: see if you like it!
    SPOILER

    12,300,81531,6,0,P|108:276|192:304,1,180,4|8,0:0|0:0,0:0:0:0:
    236,328,82872,1,2,0:0:0:0:
    288,356,83207,2,0,P|340:364|420:340,1,120,8|8,0:0|0:0,0:0:0:0:
    452,308,84213,1,0,0:0:0:0:
    424,256,84548,2,0,P|410:199|422:131,1,120,8|8,0:0|0:0,0:0:0:0:
    468,104,85554,6,0,L|234:40,1,240,2|2,0:0|0:0,0:0:0:0:
    204,92,87229,2,0,P|173:106|66:108,1,120,8|8,0:0|0:0,0:0:0:0:
  5. 01:25:554 (1) - I have to say I can't really understand the reasoning behind this New Combo. While the other ones seemed more than reasonable I would see this New Combo much better moved to 01:24:213 (4) - , as it perfectly follows the new vocal phrase that has started there. The same goes for 01:29:241 (1) - , which I would move instead at 01:27:229 (2) -.
  6. 01:31:587 (4) - Why don't you use instead of just a pair of 1/1 notes a repeated 1/2 slider? I really think it works great there considering how it finishes the whole vocal phrase, and it would make an overall pretty cool ending to the whole pattern as well!
[Normal]

  1. 00:54:716 (1) - I really didn't like here how from a really curved slider you immediately switched to an almost linear one which is placed to the left of the slider before... I really think it broke its oval flow there :\ What about instead using just a linear slider and putting it above 00:54:045 (4) - ? It would continue pretty well the oval flow there imho! Here's what I have done: see if you like it!
    SPOILER

    408,232,54045,2,0,P|340:216|304:160,1,135,8|8,0:0|0:0,0:0:0:0:
    304,120,54716,6,0,L|108:156,1,180,2|8,0:0|0:0,0:0:0:0:
    252,24,56057,2,0,P|292:12|344:20,1,90,2|2,0:0|0:0,0:0:0:0:
    396,88,56727,2,0,L|404:228,1,135,8|8,0:0|0:0,0:0:0:0:
    376,260,57397,5,4,0:0:0:0:
  2. 01:08:794 (2) - Using just a 3/1 slider imho here semplified too much the rhythm there... I would have actually preferred if you made the whole slider 3/2 shorter to add a 1/2 repeated slider just 1/2 after its end. It gives a really good finish to the whole pattern there, and I think it works great here! Here's the outcome:
  3. 01:16:336 (x) - What about adding a note here? I think it would play pretty good with the vocals going there and it would also fit very well with that 1/2 repeated slider you had there!
  4. 01:20:526 (2) - By hearing the bg I can clearly hear a sound resemblable to your clap at 01:20:526 - instead of 01:20:861 - , so I would rather use a clap at the beginning of the slider and just a whistle at the end of it to follow properly the instruments being played there!
  5. 01:30:917 (3) - As above I have heard that clap sound at 01:31:085 - instead of 01:31:252 - , so I would just suggest you using a clap at the repeat and two whistles at the beginning and ending of the slider
[Nemis' Hard]

  1. 00:17:090 (6) - I really don't see the point on using this note here... This is actually the only triplet that is being used it, and it actually felt really strange because you haven't used it even a bit on the rest of the diff. I think you should remove this note: after all it doesen't even fit that well within the instruments!
  2. 00:24:213 (2) - Instead of using a simple repeated slider I would actually put an emphatizement to that kick that has been playing there. I have two different ideas in mind: the first one would be replacing this slider by just a note, another solution instead could be using a note + a slowed down 1/1 slider stacked with the next slider, as shown here:
    SPOILER

    444,264,24213,1,8,0:0:0:0:
    432,112,24548,6,0,L|424:48,1,60
    424,52,25219,6,0,L|332:56,1,90.0000034332277,4|8,1:0|0:0,0:0:0:0:
    If you change to this remember to add a 0.50x inherited section at 00:24:548 - !
  3. 00:34:688 (x) - It could be a bit too hard to play, but a note here would play really good, considering that you have also used a 3/4 slider + 1/4 note I would add a note as well to at least complete the rhythmical pattern. It seems really strange not following the beats there, I'd say...
  4. 00:38:124 (4,5) - You know what? I would have really liked these two notes reversed! It feels really better imho to play, considering that it continues the circular motion began with 00:37:956 (3,4) - , and I also think that it would continue really well with 00:38:626 (1) - 's oval flow there, considering where it's going!
  5. 00:43:152 (2,3) - Instead of a returning back here I would have actually expected a different pattern... I would personally create a triangular pattern with 00:43:319 (3) - instead going in the opposite direction as 00:43:654 (4) - : I think it would create a pretty good jump that works really great flow-wise as of these opposing sliders! Here's what I've done, see if you like it!
    SPOILER

    332,60,43152,1,0,0:0:0:0:
    396,112,43319,2,0,L|440:108,1,45.0000017166138
    332,60,43654,2,0,P|292:56|236:56,1,90.0000034332277,8|0,0:0|1:0,0:0:0:0:
  6. 01:08:124 (1,2,3,4) - Considering that the song here is getting stronger and stronger, why don't you place some SV speed ups here? they could work just great as a transition between your normal patterns and the ones in the kiai, and it would work really well with the song's pace there as well! Here's what I have done here: see if you like it!
    SPOILER

    [TimingPoints]
    68124,-133.333333333333,4,2,4,55,0,0
    68459,-121.951219512195,4,2,4,55,0,0
    68794,-112.359550561798,4,2,4,55,0,0
    69129,-104.166666666667,4,2,4,60,0,0
    69800,-133.333333333333,4,2,4,70,0,0

    [HitObjects]
    24,188,68124,6,0,L|28:244,1,45.0000017166138,2|0,1:2|0:0,0:0:0:0:
    96,152,68459,2,0,L|100:224,1,49.2000007507324,2|0,1:2|0:0,0:0:0:0:
    168,116,68794,2,0,L|172:184,1,53.400000040741,2|0,1:2|0:0,0:0:0:0:
    240,80,69129,2,0,L|244:148,1,57.60000140625,2|0,1:2|0:0,0:0:0:0:
    284,208,69464,5,2,1:2:0:0:
    364,216,69632,1,0,1:0:0:0:
    444,224,69800,1,8,1:2:0:0:
[Insane]

  1. 00:14:157 (4,5) - Instead of letting these two notes spaced in this way, why don't you place them exactly where 00:12:816 (4,5) - initially were? It feels really good to play the pattern in this way imho, considering that it has almost the same flow as 00:12:816 (4,5,1) - , and the jump with the last note would be also a bit smoother imho. Here's the outcome!
  2. 00:32:258 (2,3,4) - This is a really subjective thing, so feel free to ignore if you don't feel like fixing it: what would you think about changing this pattern a bit? I personally didn't like that much that return back to 00:32:928 (4,1) - , as I think it ruined a bit the oval flow created there. I tried experimenting here a bit and I found this pattern that could work with the next one, even though I don't know if you'll like it... Here's what I have done:
    SPOILER

    308,292,32258,2,0,P|370:307|415:324,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
    212,324,32760,1,0,0:0:0:0:
    395,234,32928,2,0,P|353:265|307:292,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
    212,244,33431,5,0,0:0:0:0:
  3. 00:34:939 (1) - As Nemis' diff, why don't you try using a note plus a 1/1 slowed down slider to follow the vocals there? I think they play surprinsingly good there, and they also fit really well with the song's pace!
  4. 01:08:124 (1,2,3,4) - You know what? I would personally prefer to see this split into two pair of notes, I think they would represent the beats there in a quite better way, other than the fact that they can be arranged to make a pretty good to play jump here... Here's what I have done: see if you like it!
    SPOILER

    64,280,68124,5,2,0:0:0:0:
    116,174,68291,1,0,0:0:0:0:
    260,252,68459,1,2,0:0:0:0:
    312,146,68626,1,0,0:0:0:0:
    352,272,68794,5,2,0:0:0:0:
    352,272,68962,1,2,0:0:0:0:
    200,80,69129,1,2,0:0:0:0:
    200,80,69297,1,2,0:0:0:0:
Overall that's a really great mapset you have there. Other QAT members will probably mod your map as well, so after they finish I will return there for a recheck. I hope I have been helpful in the meanwhile!
Topic Starter
Damnae
-kevincela-
General

  1. Is it just me or you forgot to add Nemis as a tag? Remember to do that, as Nemis is who made the hard guest diff! :D Yeah I forgot to add it ._.
Easy

  1. 00:23:878 (2) - Not a really big deal, though I would tweak this so that it continues properly 00:22:537 (1) - 's oval flow, considering that in the current position that kind of flow is quite broken as of this slider which goes from the right to the left. If you do that you can also rearrange 00:25:219 (1) - using the same slider as 00:26:559 (2) - but flipped horizontally! Here's what I have done: see if you like it! 00:22:537 (1,2) - feels alright to me and I prefer not changing 00:25:219 (1,2) - , so no change here
  2. 00:50:023 (5) - I personally think that you have really simplified too much this slider... The one that is being played is isn't actually that bad, but it would be really cool if it followed 00:50:023 (5) - instead of the actual beat, so that every kick/clap there is followed. To sum up, I would personally consider making this slider shorter by 1/1 and adding instead a note at 00:51:364 - to follow all the beats there! ok
  3. 00:53:710 (x) - There is another strong beat that could be followed really well here... Not following it actually felt kinda strange considering that you have followed most of these strong beats :U A note here imho would really make sense and could vary a bit the rhythm there with that 1/1 note. ok
  4. 01:22:872 (2,3,4,5) - This pattern's flow actually seemed a bit strange and not that great here, compared to the rest of the difficulty. I would have expected instead something that could continue 01:21:531 (1) - in a really good way, and I think that this pattern could be the solution: see if you like it! yeah, changed
  5. 01:25:554 (1) - I have to say I can't really understand the reasoning behind this New Combo. While the other ones seemed more than reasonable I would see this New Combo much better moved to 01:24:213 (4) - , as it perfectly follows the new vocal phrase that has started there. The same goes for 01:29:241 (1) - , which I would move instead at 01:27:229 (2) -. that's better... I hate placing combos in easies :p
  6. 01:31:587 (4) - Why don't you use instead of just a pair of 1/1 notes a repeated 1/2 slider? I really think it works great there considering how it finishes the whole vocal phrase, and it would make an overall pretty cool ending to the whole pattern as well! I'm not sure what you mean... ok
Normal

  1. 00:54:716 (1) - I really didn't like here how from a really curved slider you immediately switched to an almost linear one which is placed to the left of the slider before... I really think it broke its oval flow there :\ What about instead using just a linear slider and putting it above 00:54:045 (4) - ? It would continue pretty well the oval flow there imho! Here's what I have done: see if you like it! I like it, changed to this with minor spacing differences.
  2. 01:08:794 (2) - Using just a 3/1 slider imho here semplified too much the rhythm there... I would have actually preferred if you made the whole slider 3/2 shorter to add a 1/2 repeated slider just 1/2 after its end. It gives a really good finish to the whole pattern there, and I think it works great here! Here's the outcome: I tried it, but going to a different slider in the middle of these continuous "whistles" feels weird to play imo.
  3. 01:16:336 (x) - What about adding a note here? I think it would play pretty good with the vocals going there and it would also fit very well with that 1/2 repeated slider you had there! I prefer not following the voice here, I think it makes it clearer that it's (mostly) going to follow drums instead.
  4. 01:20:526 (2) - By hearing the bg I can clearly hear a sound resemblable to your clap at 01:20:526 - instead of 01:20:861 - , so I would rather use a clap at the beginning of the slider and just a whistle at the end of it to follow properly the instruments being played there! oh right, fixed.
  5. 01:30:917 (3) - As above I have heard that clap sound at 01:31:085 - instead of 01:31:252 - , so I would just suggest you using a clap at the repeat and two whistles at the beginning and ending of the slider fixed too.
Insane

  1. 00:14:157 (4,5) - Instead of letting these two notes spaced in this way, why don't you place them exactly where 00:12:816 (4,5) - initially were? It feels really good to play the pattern in this way imho, considering that it has almost the same flow as 00:12:816 (4,5,1) - , and the jump with the last note would be also a bit smoother imho. Here's the outcome! I prefer having something a bit different than reusing both notes' positions here.
  2. 00:32:258 (2,3,4) - This is a really subjective thing, so feel free to ignore if you don't feel like fixing it: what would you think about changing this pattern a bit? I personally didn't like that much that return back to 00:32:928 (4,1) - , as I think it ruined a bit the oval flow created there. I tried experimenting here a bit and I found this pattern that could work with the next one, even though I don't know if you'll like it... Here's what I have done: I think it plays well, but how weird is my playstyle? http://puu.sh/56WQv.png (hard to draw the exact motion, but it's something like this) Besides that, I think this pattern fits what most of the map follows: "pushing" sliders away and going in the opposite direction.
  3. 00:34:939 (1) - As Nemis' diff, why don't you try using a note plus a 1/1 slowed down slider to follow the vocals there? I think they play surprinsingly good there, and they also fit really well with the song's pace! that's much better that what I had, changed
  4. 01:08:124 (1,2,3,4) - You know what? I would personally prefer to see this split into two pair of notes, I think they would represent the beats there in a quite better way, other than the fact that they can be arranged to make a pretty good to play jump here... Here's what I have done: see if you like it! I used your suggestion and made some additional changes
Insane isn't updated yet, I'll edit (again) when I'm done with everything. done.
Thanks!
Nemis
SPOILER

-kevincela- wrote:

[Nemis' Hard]

  1. 00:17:090 (6) - I really don't see the point on using this note here... This is actually the only triplet that is being used it, and it actually felt really strange because you haven't used it even a bit on the rest of the diff. I think you should remove this note: after all it doesen't even fit that well within the instruments! Riascolta bene quì, c'è una tripla (o 5 1/4) con un suono dolce... l'ho messa appunto per questo
  2. 00:24:213 (2) - Instead of using a simple repeated slider I would actually put an emphatizement to that kick that has been playing there. I have two different ideas in mind: the first one would be replacing this slider by just a note, another solution instead could be using a note + a slowed down 1/1 slider stacked with the next slider, as shown here: okii
    [spoilerbox]
    444,264,24213,1,8,0:0:0:0:
    432,112,24548,6,0,L|424:48,1,60
    424,52,25219,6,0,L|332:56,1,90.0000034332277,4|8,1:0|0:0,0:0:0:0:
    If you change to this remember to add a 0.50x inherited section at 00:24:548 - !
00:34:688 (x) - It could be a bit too hard to play, but a note here would play really good, considering that you have also used a 3/4 slider + 1/4 note I would add a note as well to at least complete the rhythmical pattern. It seems really strange not following the beats there, I'd say... okii 00:38:124 (4,5) - You know what? I would have really liked these two notes reversed! It feels really better imho to play, considering that it continues the circular motion began with 00:37:956 (3,4) - , and I also think that it would continue really well with 00:38:626 (1) - 's oval flow there, considering where it's going! Preferisco di molto così, secondo me cambiando il movimento in quello il flow peggiora...00:43:152 (2,3) - Instead of a returning back here I would have actually expected a different pattern... I would personally create a triangular pattern with 00:43:319 (3) - instead going in the opposite direction as 00:43:654 (4) - : I think it would create a pretty good jump that works really great flow-wise as of these opposing sliders! Here's what I've done, see if you like it! okii
SPOILER

332,60,43152,1,0,0:0:0:0:
396,112,43319,2,0,L|440:108,1,45.0000017166138
332,60,43654,2,0,P|292:56|236:56,1,90.0000034332277,8|0,0:0|1:0,0:0:0:0:
01:08:124 (1,2,3,4) - Considering that the song here is getting stronger and stronger, why don't you place some SV speed ups here? they could work just great as a transition between your normal patterns and the ones in the kiai, and it would work really well with the song's pace there as well! Here's what I have done here: see if you like it! okii
SPOILER

[TimingPoints]
68124,-133.333333333333,4,2,4,55,0,0
68459,-121.951219512195,4,2,4,55,0,0
68794,-112.359550561798,4,2,4,55,0,0
69129,-104.166666666667,4,2,4,60,0,0
69800,-133.333333333333,4,2,4,70,0,0

[HitObjects]
24,188,68124,6,0,L|28:244,1,45.0000017166138,2|0,1:2|0:0,0:0:0:0:
96,152,68459,2,0,L|100:224,1,49.2000007507324,2|0,1:2|0:0,0:0:0:0:
168,116,68794,2,0,L|172:184,1,53.400000040741,2|0,1:2|0:0,0:0:0:0:
240,80,69129,2,0,L|244:148,1,57.60000140625,2|0,1:2|0:0,0:0:0:0:
284,208,69464,5,2,1:2:0:0:
364,216,69632,1,0,1:0:0:0:
444,224,69800,1,8,1:2:0:0:
[/spoilerbox]
Thanks :3 http://puu.sh/55Xsd.osu
-kevincela-
After some rechecking, I think this is pretty much ready to go.

Bubbled!

Good luck with getting the map ranked :D
Topic Starter
Damnae
Thank you =)
Irreversible
Ok, i'll check that as soon as I finished my homework.
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