Dake
Thanks man.. Helpful as always ^^.DakeDekaane wrote:
Hi, mancuso~
I'll focus on Taiko diffs <: Hi ^^
[Muzukashii]
00:08:500 (23) - Maybe making it a don to have consistency with previous pattern. I wanted some of variety in this first section, and I think a kat fits with the piano properly here. So, I'll leave that as it is.
00:20:908 (61) - Maybe remove it, it sounds good and feels less overloaded (I felt this part like that, just a personal opinion)
00:23:421 (68) - ^ Both removed and did some additional changes. (anyway I didn't do exactly that, I removed the notes over blue ticks).-
00:36:458 (111) - Maybe move this 1/4 beat later? I feel it'd fit better with the guitar here, also as optional, making 00:36:615 (112) a don along with this change. I don't think so, maybe there is a little sound by the guitar over the blue tick, but the higher pitch is placed over the red tick definetly.
00:38:814 (119) - Remove this, here the music lowers its intensity a bit, so a calm part could be here too. Actually it is fitting with piano and drums at the same time, so I don't feel removing this note.
00:58:605 (182) - You could remove this, and you'll keep a bit the consistency in this pattern (white, blue-white) Hmm.. prefer to follow the guitar here, that's why I used kkk here (some of variety is always a good thing I think).
01:00:804 - I suggest making a slight change in the rhythm here, you're skipping 01:01:432, spot which could have a note and sound better. Fixed almost all with the screenshoot but I didn't add a note over this blue tick because actually plays terribly for me :/.
01:06:144 (205) - I think if you remove this, it'd sound quite better and match drums somehow nicely.
01:08:343 - If you're making the suggestion above, I suggest making also a similar rhythm in this part, removing the triple here leaving 01:08:343 (213) alone and putting a don in 01:08:814. I prefer to keep both patterns.. why?.. Because they are following the vocals and drums at the same time and it provides a good variety during the map.
01:37:086 (296) - This note played a bit weird as the next notes are following directly the drums and this one vocals, you could make it a don and move it 1/4 beat back I added a note in the previous red tick, actually flows better with it
01:42:270 (312,313,314) - Maybe use a dkd pattern like 01:41:013 (309,310,311) as the vocals are similar here, Alternatively, you can also move 01:42:270 (312) - 1/2 beat back. I don't like how it sounds the dkd here (it won't following the music in a correct way because the highest pitch is in (314).. But.. Moved (312) 1/2 back, definetly sounds better.
01:52:008 (20) - Remove, I think the rhythm would be a bit more interesting like in previous spots I've suggested similar ones. I prefer this 3-plet here, as I said before to cover vocals and drums properly.
01:55:935 (33) - I'd suggest to remove it, it fits for vocals, but the rhythm later doesn't seem to focus on them. In some way yes, vocals stop on 01:58:291 - and I keep this place without note, I like how it flows in addtion, so I prefer to keep that as it is.
01:58:919 (43) - Remove. No (and I'll explain later why)
02:07:400 (72,73,74) - Make this ddd, the intensity is quite lower than the previous pattern (02:04:887 (63,64,65)), if you do make 02:08:029 (75) a kat. Fixed.
02:09:914 (81,82,83,84) - ^Similar as above, but also remove 02:10:856 (85) to reduce the density of notes here. As an extra, you could make 02:08:971 (77,78,79,80) a kd dk pattern, to fit better the whole pattern. Nice suggestion you've there, all fixed in this point.
02:11:484 (87) - Maybe remove. I don't think so, because a single 2-plet it won't follow the music as I want.
02:13:997 (95) - Maybe remove too, the emphasis in the music is growing from here and you may want this being consistent. Removed this one.
02:23:579 (124) - Remove. Done.
02:24:678 (127) - Remove, this would allow to follow vocals better for next notes. No, I don't want this single 2-plet neither. Flows just weird here
02:40:385 (177,178,179) - Maybe use a ddk pattern to keep the consistency of the previous pattern? But d d k sounds weird here, because the higher points in the music are placed in the first two notes and not in the last one.
03:13:683 (258,259,261) - I suggest to remove these notes, this part is quite calm and having all these notes somehow breaks that calmness.
03:16:196 (264,265) - ^ I did some changes here and there.
03:16:510 - 03:26:563 - Basically there will be similar suggestions here, the note density here is almost similar to the other parts even this part being calm. D: Same here.. sorry xD
03:42:898 (350) - Maybe move this 1/2 beat back and deleting 03:42:741 (349), this would allow to follow the song better. In my personal point of view, the current pattern flow and follow the music on a better side (especially vocals in this case).
03:46:668 - A note is definitely missing here ;~; If you add it, you can delete either 03:47:924 (367,368) to not make this part too long. Fixed and did some tiny tweaks then xD.
*Every note marked with a plain "(maybe) remove" is meant to decrease the density of the notes a bit, and still fitting with the song. As you can see, I fixed when I felt they were really necessary (for example this section mentioned in your mod), when I replied a simple no it was because I thought the follow the music in a proper way and the density of notes fit properly with the density of the song.
As a little extra feedback, I felt this more like an easy Oni, there are many 1/4 patterns for a Muzukashii (remember this is the lowest Taiko diff), the difficulty itself is fine. You may soften up some spots though. Lowest taiko diff is Kantan (just saying xD).. But I know what you meant, anyway Muzukashii means Hard, and this is quite easy (due to the low BPM and Slider velocity used to map), so I don't see any reason to make this easier because actually is really easy (pretty easy to FC with DT at least), as I said before I only removed some notes in those places where the music was slower than the other parts.
[Oni]
00:19:024 (80) - This feels a looot better as a don, dk d pattern fits better in this parts specifically (or kd k), dk k feels a bit ankward as alternating feels more natural for the guitar. Wait.. what? is already a don this one
00:20:280 (85,86,87) - Using kkd here fits better for guitar imo. Alright.. Fixed.
00:31:903 (132,133,134) - kkd feels better as (134) has less pitch than (135). ok
00:47:139 (197,198) - kd fixed.
00:54:207 (224) - don. done
00:56:249 (232,233) - kd dk flows better here in my opinion.
01:17:296 (317,318) - ^ ^.. In addition follows better the guitar.
01:25:777 (1) - This note feels a bit weird, there's sound there, but for some reason I don't find it suitable there, maybe it's just me. Yes, it sounds a bit weird to me. Removed it and added a finisher in the following note.
01:56:877 - Maybe add a note here for vocals? It looked like you wanted to follow as you begin with 01:55:935 (133,134), but then the switch felt a bit weird. I prefer to keep this as it is, to follow better the guitar (and the higest pitch on it).
02:14:940 (206) - Maybe a big don here? It fits with your actua building here. Sounds good..
02:20:594 (228) - don. Fixed for consistency.
02:49:809 (347,348,349) - Either kdd or kkk would fit better here imo. lol.. I prefer kkd here xD.
03:16:510 - 03:26:563 -Same as Oni, a lower density for this part would be nice. I'll keep this, you know why?, because yes, the music sounds lower than before but not the guitar, the guitar is the predominant here and it provides me an excellent rhythm to do in this taiko, this is the main reason why I prefer to keep that in this difficulty.
03:40:070 (534) - don. Fixed for consistency.
04:28:133 (41,42,43) - kkd sounds better imo. kkd then.
A though Oni, but it's good so far <: tough?? I can Full combo it with DT+HR, but if you think so is ok xDD.
Now a little for standard diffs, just little things that caught my attention.
[Hard]
03:04:259 (2) - Maybe remove this note to give more emphasis to the next note, this may need a bit of fixing the placement, feel free to ignore this :p lol.. I'll keep it.. The finishers are emphasizing enough I think.
[Normal]
I know the song is quite slow, but I feel that AR5 could fit better here, AR4 feels a bit slow for me. I always use 5 in my Normal diffs. but this is the exception due to the low BPM, I prefer 4 here (let's wait for some other opinions anyway).
03:56:720 (1) - I can see what happened here lol.. thanks for noticing it
[Easy]
All those overlaps ;~; wut? D:
02:44:469 (2) - Maybe you could move this around x:492 y:252, to making it look smoother. Hmm.. k -.-
03:41:641 (1) - As above, just this needs to be slightly above, around x:452 y:176 k
03:49:809 - Maybe it'll sound crazy, but a note definitely should be here, either put a circle or a slider using the previous circle. But without the note, the slider start looks more ''emphisized'' I think.
03:56:720 (1) - Maybe open the loop a bit more? Hmm.. nah (I like it and I'm too lazy *-*
Nice mapset overall, as always, most of these are only suggestions :3
Good luck \o/
rezoons
Thanks ^_^rezoons wrote:
Hi , HAI!
Mod from my queue:
Well, i nearly rejected it because of https://osu.ppy.sh/forum/p/2460679 but since everybody say that i should avoid keeping old grudges against everybody i guess i just tried to ignore it. That's not like my mod worth anything anyway. So, here is the "mod": Wut? :/
[Easy]
Placement/AestheticHitsound
- 02:08:657 (3,4) - Here you used a spacing of x1.1 instead of x1.0 usually. Why? I can understand if it was to avoid the overlap of 3 on 4 like 02:21:222 (1,2) or 04:38:500 (2,1) and have a prettier pattern but it still overlap. Why not? it doesn't make that much difference during the gameplay and definetly looks better
[Normal]
- 00:47:610 (3) - Finish at the end of the slider? You use a finish every 4 beat just before so logically there should be one here too. it doesn't sounds suitable to the song a finisher in this place.
- 00:57:034 (3) - You use a clap every two beats on this part except when it's in a middle of a slider. But since you use a slider tick rate of 2 you should put a clap on the slidertick corresponding (and not just this slider, every slider). That way the repertition of clap will be more uniform because right now i find the current repartition of clap weird to hear.
- 03:41:955 (2) - ^ I don't want to use claps in sliderticks, they are not really necessary according to the song, in addition I don't find them weird I have to say.
RythmPlacement/Aesthetic
- 00:12:427 (4) - I don't think using 1/4 slider in a Normal even if it's <100 BPM is a good idea. But if you want to keep it why didn't you put anything right before at 00:11:170 (2,3) (you did it in the hard diff). It's the same things: three syllables of the vocals on the 1/4. I guess you follow the vocals on this because there are no 1/4 by the guitar. Guitar does 1/4 like at 00:13:526 but since you didn't put anything either i guess you followed the vocals. I removed the 1/4 because I didn't find really necessary at the beginning of the map. I used a simple 1/2 instead (and applied some of symetry here ).
- 00:19:024 - Add a note? 00:18:081 (1) follow the guitar i think so since the guitar plays a note here you should put one imo. I prefer to do a pause in there, to emphasize the accords in the guitar.
- 00:34:416 (2) - Remove it? There are no vocals here and no instrument playing a note either. Well, it felt weird while playing. that's true, I removed this note and re-arrange a bit this pattern.
- 01:18:709 - Since you follow vocals, add a note here? Sure.. Added.
- 02:08:343 (4) - Basically like 00:12:427, you didn't put anythin at 02:05:830 (3,1). In this cas that's even the same lyrics. Yep.. Removed the kick slider and used a note instead.
[Hard]
- 00:17:139 (4,1) - Sicne you do a lot of blanket why not blanketting it too? is not that necessary here, and I like how it looks this definetly.
- 02:15:568 (4) - Not sure if that was what you intended to do but 02:13:683 (1,2,3,4) is nearly a parallelogram. You only need to move 4 to x=176 y=196 (don't worry 02:16:196 (1) can still be put at the middle) or move 02:14:940 (3) to x=160 y=24. Fixed moving (4)
- 03:28:133 (3) - (nazi) Move it's 2nd slider point to x=332 y=176. This way 3 have a similar shape to 1 which looks better imo. I'll keep that due to the blanketing. And I like how it flows this too.
- 04:25:620 (3) - (nazi) 2nd slider point 2 grid down gives a better blanket. I was not trying to blanketing this xD. The symetry is predominant here.
Why don't you start at the same time as the other diff? Because I'm baka (? xD.
RythmPlacement/Aesthetic
- 00:39:128 (2) - Why a repeat here? If you keep following the voice you should have a rythm like this: I'm following the background sound, not vocals (I focused on it while I was mapping).
- 00:11:798 (4,5,1) - (nazi) they are nearly aligned so why not aligning it? nazi but reasonable. Fixed.
- 00:20:280 (6,1,2) - I don't really understand this jump here. The music is pretty constant so the distance between 6 and 1 should be the same as the one between 5 and 6. Why a jump here? I think you should put 6 x1.5 away from 5 like 00:20:280 (6,1) or even 00:25:306 (4,1) or 00:30:332 (9,1) etc. I think vocals goes in a higher pitch in those places, so i felt with the necessity of place a little jump here. I think they play fine, so I'll keep them for now.
Toara
Thanks for modding ^_^toara_fict wrote:
Sorry late mod and short mods ... Taiko Modding. Hi! (I forget that I have asked you for a mod xD, nice surprise xD)
[Muzukashii][Oni]
- 01:59:861 (47) - Del ? this makes sense, really. Removed.
- 02:35:359 (160,161) - Change color Hmm.. ok
- 02:40:385 (177) - d I prefer a kat, because the pitch in the music is higher in this place comparing with the following note
- 03:00:018 (233) - move 03:00:332 (234) - Hmm.. I don't think so. I think this follow better the drums especially
Good Map :3
- 01:16:510 (315,316) - k d I'm following the vocals pitch here, and d k is the best option in my opinion.
- 01:44:940 (86) - d I think a k flows better and fits better with the guitar.
- 01:54:050 (126,127) - move 01:53:893 (126,127) - I don't think so, this is following drums and guitar at the same time, and I don't want a 1/2 spam neither
- 02:18:395 (219) - k Same as 01:54:050
- 04:02:374 (626,627) - k d Same as 01:16:510
Wee.. 3 mods in a row after a week without any mod.. That was just weird xD
Thanks guys! Useful mods!
Updated!