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Taylor Swift - Fifteen [Osu|Taiko]

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Topic Starter
mancuso_JM_
Dake

DakeDekaane wrote:



Hi, mancuso~
I'll focus on Taiko diffs <: Hi ^^

[Muzukashii]
00:08:500 (23) - Maybe making it a don to have consistency with previous pattern. I wanted some of variety in this first section, and I think a kat fits with the piano properly here. So, I'll leave that as it is.
00:20:908 (61) - Maybe remove it, it sounds good and feels less overloaded (I felt this part like that, just a personal opinion)
00:23:421 (68) - ^ Both removed and did some additional changes. (anyway I didn't do exactly that, I removed the notes over blue ticks).-
00:36:458 (111) - Maybe move this 1/4 beat later? I feel it'd fit better with the guitar here, also as optional, making 00:36:615 (112) a don along with this change. I don't think so, maybe there is a little sound by the guitar over the blue tick, but the higher pitch is placed over the red tick definetly.
00:38:814 (119) - Remove this, here the music lowers its intensity a bit, so a calm part could be here too. Actually it is fitting with piano and drums at the same time, so I don't feel removing this note.
00:58:605 (182) - You could remove this, and you'll keep a bit the consistency in this pattern (white, blue-white) Hmm.. prefer to follow the guitar here, that's why I used kkk here (some of variety is always a good thing I think).
01:00:804 - I suggest making a slight change in the rhythm here, you're skipping 01:01:432, spot which could have a note and sound better. Fixed almost all with the screenshoot but I didn't add a note over this blue tick because actually plays terribly for me :/.

01:06:144 (205) - I think if you remove this, it'd sound quite better and match drums somehow nicely.
01:08:343 - If you're making the suggestion above, I suggest making also a similar rhythm in this part, removing the triple here leaving 01:08:343 (213) alone and putting a don in 01:08:814. I prefer to keep both patterns.. why?.. Because they are following the vocals and drums at the same time and it provides a good variety during the map.
01:37:086 (296) - This note played a bit weird as the next notes are following directly the drums and this one vocals, you could make it a don and move it 1/4 beat back I added a note in the previous red tick, actually flows better with it :P
01:42:270 (312,313,314) - Maybe use a dkd pattern like 01:41:013 (309,310,311) as the vocals are similar here, Alternatively, you can also move 01:42:270 (312) - 1/2 beat back. I don't like how it sounds the dkd here (it won't following the music in a correct way because the highest pitch is in (314).. But.. Moved (312) 1/2 back, definetly sounds better.
01:52:008 (20) - Remove, I think the rhythm would be a bit more interesting like in previous spots I've suggested similar ones. I prefer this 3-plet here, as I said before to cover vocals and drums properly.
01:55:935 (33) - I'd suggest to remove it, it fits for vocals, but the rhythm later doesn't seem to focus on them. In some way yes, vocals stop on 01:58:291 - and I keep this place without note, I like how it flows in addtion, so I prefer to keep that as it is.
01:58:919 (43) - Remove. No (and I'll explain later why)
02:07:400 (72,73,74) - Make this ddd, the intensity is quite lower than the previous pattern (02:04:887 (63,64,65)), if you do make 02:08:029 (75) a kat. Fixed.
02:09:914 (81,82,83,84) - ^Similar as above, but also remove 02:10:856 (85) to reduce the density of notes here. As an extra, you could make 02:08:971 (77,78,79,80) a kd dk pattern, to fit better the whole pattern. Nice suggestion you've there, all fixed in this point.
02:11:484 (87) - Maybe remove. I don't think so, because a single 2-plet it won't follow the music as I want.
02:13:997 (95) - Maybe remove too, the emphasis in the music is growing from here and you may want this being consistent. Removed this one.
02:23:579 (124) - Remove. Done.
02:24:678 (127) - Remove, this would allow to follow vocals better for next notes. No, I don't want this single 2-plet neither. Flows just weird here
02:40:385 (177,178,179) - Maybe use a ddk pattern to keep the consistency of the previous pattern? But d d k sounds weird here, because the higher points in the music are placed in the first two notes and not in the last one.
03:13:683 (258,259,261) - I suggest to remove these notes, this part is quite calm and having all these notes somehow breaks that calmness.
03:16:196 (264,265) - ^ I did some changes here and there.
03:16:510 - 03:26:563 - Basically there will be similar suggestions here, the note density here is almost similar to the other parts even this part being calm. D: Same here.. sorry xD
03:42:898 (350) - Maybe move this 1/2 beat back and deleting 03:42:741 (349), this would allow to follow the song better. In my personal point of view, the current pattern flow and follow the music on a better side (especially vocals in this case).
03:46:668 - A note is definitely missing here ;~; If you add it, you can delete either 03:47:924 (367,368) to not make this part too long. Fixed and did some tiny tweaks then xD.

*Every note marked with a plain "(maybe) remove" is meant to decrease the density of the notes a bit, and still fitting with the song. As you can see, I fixed when I felt they were really necessary (for example this section mentioned in your mod), when I replied a simple no it was because I thought the follow the music in a proper way and the density of notes fit properly with the density of the song.
As a little extra feedback, I felt this more like an easy Oni, there are many 1/4 patterns for a Muzukashii (remember this is the lowest Taiko diff), the difficulty itself is fine. You may soften up some spots though. Lowest taiko diff is Kantan (just saying xD).. But I know what you meant, anyway Muzukashii means Hard, and this is quite easy (due to the low BPM and Slider velocity used to map), so I don't see any reason to make this easier because actually is really easy (pretty easy to FC with DT at least), as I said before I only removed some notes in those places where the music was slower than the other parts.

[Oni]
00:19:024 (80) - This feels a looot better as a don, dk d pattern fits better in this parts specifically (or kd k), dk k feels a bit ankward as alternating feels more natural for the guitar. Wait.. what? is already a don this one :P
00:20:280 (85,86,87) - Using kkd here fits better for guitar imo. Alright.. Fixed.
00:31:903 (132,133,134) - kkd feels better as (134) has less pitch than (135). ok
00:47:139 (197,198) - kd fixed.
00:54:207 (224) - don. done
00:56:249 (232,233) - kd dk flows better here in my opinion.
01:17:296 (317,318) - ^ ^.. In addition follows better the guitar.
01:25:777 (1) - This note feels a bit weird, there's sound there, but for some reason I don't find it suitable there, maybe it's just me. Yes, it sounds a bit weird to me. Removed it and added a finisher in the following note.
01:56:877 - Maybe add a note here for vocals? It looked like you wanted to follow as you begin with 01:55:935 (133,134), but then the switch felt a bit weird. I prefer to keep this as it is, to follow better the guitar (and the higest pitch on it).
02:14:940 (206) - Maybe a big don here? It fits with your actua building here. Sounds good..
02:20:594 (228) - don. Fixed for consistency.
02:49:809 (347,348,349) - Either kdd or kkk would fit better here imo. lol.. I prefer kkd here xD.
03:16:510 - 03:26:563 -Same as Oni, a lower density for this part would be nice. I'll keep this, you know why?, because yes, the music sounds lower than before but not the guitar, the guitar is the predominant here and it provides me an excellent rhythm to do in this taiko, this is the main reason why I prefer to keep that in this difficulty.
03:40:070 (534) - don. Fixed for consistency.
04:28:133 (41,42,43) - kkd sounds better imo. kkd then.

A though Oni, but it's good so far <: tough?? I can Full combo it with DT+HR, but if you think so is ok xDD.

Now a little for standard diffs, just little things that caught my attention.

[Hard]
03:04:259 (2) - Maybe remove this note to give more emphasis to the next note, this may need a bit of fixing the placement, feel free to ignore this :p lol.. I'll keep it.. The finishers are emphasizing enough I think.

[Normal]
I know the song is quite slow, but I feel that AR5 could fit better here, AR4 feels a bit slow for me. I always use 5 in my Normal diffs. but this is the exception due to the low BPM, I prefer 4 here (let's wait for some other opinions anyway).
03:56:720 (1) - I can see what happened here ;) lol.. thanks for noticing it :P

[Easy]
All those overlaps ;~; wut? D:
02:44:469 (2) - Maybe you could move this around x:492 y:252, to making it look smoother. Hmm.. k -.-
03:41:641 (1) - As above, just this needs to be slightly above, around x:452 y:176 k
03:49:809 - Maybe it'll sound crazy, but a note definitely should be here, either put a circle or a slider using the previous circle. But without the note, the slider start looks more ''emphisized'' I think.
03:56:720 (1) - Maybe open the loop a bit more? Hmm.. nah (I like it and I'm too lazy *-*

Nice mapset overall, as always, most of these are only suggestions :3
Good luck \o/
Thanks man.. Helpful as always ^^.

rezoons

rezoons wrote:

Hi :), HAI!

Mod from my queue:

Well, i nearly rejected it because of https://osu.ppy.sh/forum/p/2460679 but since everybody say that i should avoid keeping old grudges against everybody i guess i just tried to ignore it. That's not like my mod worth anything anyway. So, here is the "mod": Wut? :/

[Easy]
Placement/Aesthetic
  1. 02:08:657 (3,4) - Here you used a spacing of x1.1 instead of x1.0 usually. Why? I can understand if it was to avoid the overlap of 3 on 4 like 02:21:222 (1,2) or 04:38:500 (2,1) and have a prettier pattern but it still overlap. Why not? it doesn't make that much difference during the gameplay and definetly looks better :P
Hitsound
  1. 00:47:610 (3) - Finish at the end of the slider? You use a finish every 4 beat just before so logically there should be one here too. it doesn't sounds suitable to the song a finisher in this place.
  2. 00:57:034 (3) - You use a clap every two beats on this part except when it's in a middle of a slider. But since you use a slider tick rate of 2 you should put a clap on the slidertick corresponding (and not just this slider, every slider). That way the repertition of clap will be more uniform because right now i find the current repartition of clap weird to hear.
  3. 03:41:955 (2) - ^ I don't want to use claps in sliderticks, they are not really necessary according to the song, in addition I don't find them weird I have to say.
[Normal]
Rythm
  1. 00:12:427 (4) - I don't think using 1/4 slider in a Normal even if it's <100 BPM is a good idea. But if you want to keep it why didn't you put anything right before at 00:11:170 (2,3) (you did it in the hard diff). It's the same things: three syllables of the vocals on the 1/4. I guess you follow the vocals on this because there are no 1/4 by the guitar. Guitar does 1/4 like at 00:13:526 but since you didn't put anything either i guess you followed the vocals. I removed the 1/4 because I didn't find really necessary at the beginning of the map. I used a simple 1/2 instead (and applied some of symetry here :P).
  2. 00:19:024 - Add a note? 00:18:081 (1) follow the guitar i think so since the guitar plays a note here you should put one imo. I prefer to do a pause in there, to emphasize the accords in the guitar.
  3. 00:34:416 (2) - Remove it? There are no vocals here and no instrument playing a note either. Well, it felt weird while playing. that's true, I removed this note and re-arrange a bit this pattern.
  4. 01:18:709 - Since you follow vocals, add a note here? Sure.. Added.
  5. 02:08:343 (4) - Basically like 00:12:427, you didn't put anythin at 02:05:830 (3,1). In this cas that's even the same lyrics. Yep.. Removed the kick slider and used a note instead.
Placement/Aesthetic
  1. 00:17:139 (4,1) - Sicne you do a lot of blanket why not blanketting it too? is not that necessary here, and I like how it looks this definetly.
  2. 02:15:568 (4) - Not sure if that was what you intended to do but 02:13:683 (1,2,3,4) is nearly a parallelogram. You only need to move 4 to x=176 y=196 (don't worry 02:16:196 (1) can still be put at the middle) or move 02:14:940 (3) to x=160 y=24. Fixed moving (4)
  3. 03:28:133 (3) - (nazi) Move it's 2nd slider point to x=332 y=176. This way 3 have a similar shape to 1 which looks better imo. I'll keep that due to the blanketing. And I like how it flows this too.
  4. 04:25:620 (3) - (nazi) 2nd slider point 2 grid down gives a better blanket. I was not trying to blanketing this xD. The symetry is predominant here.
[Hard]
Why don't you start at the same time as the other diff? Because I'm baka (? xD.
Rythm
  1. 00:39:128 (2) - Why a repeat here? If you keep following the voice you should have a rythm like this: I'm following the background sound, not vocals (I focused on it while I was mapping).
Placement/Aesthetic
  1. 00:11:798 (4,5,1) - (nazi) they are nearly aligned so why not aligning it? nazi but reasonable. Fixed.
  2. 00:20:280 (6,1,2) - I don't really understand this jump here. The music is pretty constant so the distance between 6 and 1 should be the same as the one between 5 and 6. Why a jump here? I think you should put 6 x1.5 away from 5 like 00:20:280 (6,1) or even 00:25:306 (4,1) or 00:30:332 (9,1) etc. I think vocals goes in a higher pitch in those places, so i felt with the necessity of place a little jump here. I think they play fine, so I'll keep them for now.
Thanks ^_^

Toara

toara_fict wrote:

Sorry late mod and short mods ... Taiko Modding. Hi! (I forget that I have asked you for a mod xD, nice surprise xD)

[Muzukashii]
  1. 01:59:861 (47) - Del ? this makes sense, really. Removed.
  2. 02:35:359 (160,161) - Change color Hmm.. ok
  3. 02:40:385 (177) - d I prefer a kat, because the pitch in the music is higher in this place comparing with the following note
  4. 03:00:018 (233) - move 03:00:332 (234) - Hmm.. I don't think so. I think this follow better the drums especially
[Oni]
  1. 01:16:510 (315,316) - k d I'm following the vocals pitch here, and d k is the best option in my opinion.
  2. 01:44:940 (86) - d I think a k flows better and fits better with the guitar.
  3. 01:54:050 (126,127) - move 01:53:893 (126,127) - I don't think so, this is following drums and guitar at the same time, and I don't want a 1/2 spam neither :P
  4. 02:18:395 (219) - k Same as 01:54:050
  5. 04:02:374 (626,627) - k d Same as 01:16:510
Good Map :3
Thanks for modding ^_^

Wee.. 3 mods in a row after a week without any mod.. That was just weird xD
Thanks guys! Useful mods! :D
Updated!
BeatofIke
Modding this map tomorrow! Stay tuned! :D
Topic Starter
mancuso_JM_

BeatofIke wrote:

Modding this map tomorrow! Stay tuned! :D
Thanks man ^^.. I'll be waiting for! :)
AniMe666_old
Taiko Req

[Muzukashii]

* maybe 00:51:380 00:52:008 change to d to show a rise
* 02:22:322 - move to 02:22:636
* 02:24:364 - k kkk k k k → k d kk k k k 02:25:149 - this is the sound to take i think
* 03:05:516 - can hav some notes ?
* 03:45:411 - something like to kk kk ?
* 03:46:353 - k ? and 03:46:668 - remove finish. I didn't get the finish

[Oni]

* 01:08:657 - d
* 01:16:510 - one of the colour change ?
* 01:34:887 - kkd → kdk ?
* 01:43:212 - kkk kkk → ddk ddk
* 02:13:369 - note
* 02:34:102 - k d k → d k d
* 03:05:830 - kkddk → ddkkd
* 04:09:599 - k d → d k


and.. all done !!
Topic Starter
mancuso_JM_

AniMe666 wrote:

Taiko Req You again! xD.

[Muzukashii]

* maybe 00:51:380 00:52:008 change to d to show a rise It makes sense.. Done.
* 02:22:322 - move to 02:22:636 Nice catch.. I liked it ^^. Fixed.
* 02:24:364 - k kkk k k k → k d kk k k k 02:25:149 - this is the sound to take i think Fixed.
* 03:05:516 - can hav some notes ? I think it doesn't emphasize the most important parts of the instrumental adding those notes.. i'll keep this as it is.
* 03:45:411 - something like to kk kk ? I prefer the kkk k here.
* 03:46:353 - k ? and 03:46:668 - remove finish. I didn't get the finish Hmm.. it doesn't sound like a k and the finisher is emphasizing the piano actually.

[Oni]

* 01:08:657 - d Okie.
* 01:16:510 - one of the colour change ? I think I explained that before, but I focused on vocals to place that.
* 01:34:887 - kkd → kdk ? Hmm.. Ok ^^
* 01:43:212 - kkk kkk → ddk ddk Hmm.. it makes sense.. Sure
* 02:13:369 - note Added a kat.
* 02:34:102 - k d k → d k d Yes.. sounds better.
* 03:05:830 - kkddk → ddkkd Actually, I think kkddk follow better the piano in this case.
* 04:09:599 - k d → d k I'll keep it because it is representing better the vocals pitch.


and.. all done !! Thanks a lot :D
Thanks a lot for modding my 3 maps AniMe666 ^__^
Updated!
BounceBabe
Hey, from my "non-japanese" queue.

Cute song is cute :3

Easy

- I have to say, this ryhtm is not easy to play and feels more like a Normal to me. It can get very complex at times. Also, it should be mapped to the vocal mostly and less to BG music.
- This is a five minute song and you only have 2 short 10 seconds break. 01:35:987 - til 03:11:484 - i long to play and due to your challenging rythm you should make another break here 02:51:380 - til 03:01:432 - . This long time can be very exhausting for beginners.
- Beginners actually listen firstly to the vocal not the BG music. It's very difficult this difficultie that way.

00:56:092 (2) - I think it flows better if the slider goes sideways and not straight up.
01:10:856 (2) - Said this in another mod already, it can be very confusing having such a loop and not fully knowing into which direction it goes. It might sound odd but when i first started i had this problem. Try making a little hole to sign this. http://osu.ppy.sh/ss/1055646
01:43:526 (1,1) - As good as you should know, there should be a 1/1 space between spinner and element to give players more time to prepare for next elements. This can be very stressful.
01:48:552 - I think a normal circle instead the slider would be more fitting.
02:09:914 (4) - , 03:55:777 (3) - A little spacing difference here.
02:21:222 (1,2) - You could blanket these a little better.
04:24:364 (1,2,3) - So many short sliders can be tough for a beginner. Maybe make a long slider instead of the 2 and 3.
04:34:102 - You should start here and not make such a long snake, very exhausting i have to say when you think about it.

Normal

- Like Easy, i'd say make a break here 02:51:380 - . Way too exhausting to play the whole piece through. You have to think of it the players way sometimes, not only if it's the right part to be mapped or not.
- Comboing is in part a little too long or too short. Make them either long or short depedning on what you want.

00:59:547 (3,4,5) - Just mentioning: The flow is a little contradicte and not well fitting due to the 3 slider going sideways and you placed the circle in the curve of the slider. The angle is very tough to play here. It's not a good transition. 01:00:804 (4,5) - Moving this a little up would make the playment better.
02:42:898 (1,2) - You could blanket this better.

Hard

00:20:280 (6,1) - Why this distance change? 00:19:966 (5,6) - This is a correct spacing and then there is a swap. What is this little spacing relating to, this is really not needed.
00:41:955 (3) - Done for symmetry and too close. It's an easy fix.
00:52:636 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1) - So many tripples and streaming. Why don't you make more variety and put a slider in between?
02:17:767 (6,1) - This is a little cut off. First you had this nice curved movement of circle pattern and then you go straight up. You should move 02:18:081 (1) - to 200, 240 so it ends in a circle and doesn't break up.
02:37:872 (4,5) - , 03:36:301 (8) - , 03:38:186 (6,1) - , 04:00:804 (4,5) - Little spacing difference compared to normal. They are clearly visible.
02:40:228 (4) - , 04:30:804 (2,6) - This is one circle too much, remove it.
Topic Starter
mancuso_JM_

BounceBabe wrote:

Hey, from my "non-japanese" queue. hi! ^^

Cute song is cute :3 yes :3

Easy

- I have to say, this ryhtm is not easy to play and feels more like a Normal to me. It can get very complex at times. Also, it should be mapped to the vocal mostly and less to BG music. Hmm.. I don't think so due to the extremely low BPM. I felt forced to put objects over red ticks to follow the music in a proper way (especially vocals, most of the vocals section are placed over red ticks instead of white tick). I have to say I focus in vocal while I was mapping that and I personally don't find this as a Normal diff. Anyway I removed some notes, here and there.
- This is a five minute song and you only have 2 short 10 seconds break. 01:35:987 - til 03:11:484 - i long to play and due to your challenging rythm you should make another break here 02:51:380 - til 03:01:432 - . This long time can be very exhausting for beginners. I think 3 breaks are enough, I used tones of long sliders (I used some of sliderart in this map as you can see) so I think this won't be hard to complete by a new player.
- Beginners actually listen firstly to the vocal not the BG music. It's very difficult this difficultie that way. As I said, I focused in vocals (I usually focus in vocals to map), if I map some of the instrumental it was because sound higher than vocals, but I can count those with fingers :P

00:56:092 (2) - I think it flows better if the slider goes sideways and not straight up. Alright.. fixed this a bit.
01:10:856 (2) - Said this in another mod already, it can be very confusing having such a loop and not fully knowing into which direction it goes. It might sound odd but when i first started i had this problem. Try making a little hole to sign this. http://osu.ppy.sh/ss/1055646 Ok, others modders mentioned me that too. So, I fixed this in a similar way as you suggested me.
01:43:526 (1,1) - As good as you should know, there should be a 1/1 space between spinner and element to give players more time to prepare for next elements. This can be very stressful.Yes, I know that but since the BPM is really slow, I think keeping the 1/1 between the Spinner and note is a good thing too.
01:48:552 - I think a normal circle instead the slider would be more fitting. I personally think the slider mix the vocals in a good way.
02:09:914 (4) - , 03:55:777 (3) - A little spacing difference here. Fixed the second one, the first one is intentional.
02:21:222 (1,2) - You could blanket these a little better. Sure..
04:24:364 (1,2,3) - So many short sliders can be tough for a beginner. Maybe make a long slider instead of the 2 and 3. Fits and it is easier, so fixed.
04:34:102 - You should start here and not make such a long snake, very exhausting i have to say when you think about it. Hmm.. This is following vocals, I'll wait for some other opinion about it, but I won't change it for now.

Normal

- Like Easy, i'd say make a break here 02:51:380 - . Way too exhausting to play the whole piece through. You have to think of it the players way sometimes, not only if it's the right part to be mapped or not. Same as Easy.
- Comboing is in part a little too long or too short. Make them either long or short depedning on what you want. Fixed some of them, but I didn't touch a lot because I think most of them are well placed.

00:59:547 (3,4,5) - Just mentioning: The flow is a little contradicte and not well fitting due to the 3 slider going sideways and you placed the circle in the curve of the slider. The angle is very tough to play here. It's not a good transition. 01:00:804 (4,5) - Moving this a little up would make the playment better. Fixed a bit.
02:42:898 (1,2) - You could blanket this better. Done.

Hard

00:20:280 (6,1) - Why this distance change? 00:19:966 (5,6) - This is a correct spacing and then there is a swap. What is this little spacing relating to, this is really not needed. I explained that before, in my opinion it gives a good pattern following the vocals pitch. Using always the same spacing it'll make this a bit boring definetly.
00:41:955 (3) - Done for symmetry and too close. It's an easy fix. lol.. I didn't notice this before. Fixed.
00:52:636 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1) - So many tripples and streaming. Why don't you make more variety and put a slider in between? Ok, I added some kicks sliders in the middle of this pattern.
02:17:767 (6,1) - This is a little cut off. First you had this nice curved movement of circle pattern and then you go straight up. You should move 02:18:081 (1) - to 200, 240 so it ends in a circle and doesn't break up. I like how this flow, I'll keep that for now.
02:37:872 (4,5) - , 03:36:301 (8) - , 03:38:186 (6,1) - , 04:00:804 (4,5) - Little spacing difference compared to normal. They are clearly visible. Fixed the first and the last one, the rest are intentional.
02:40:228 (4) - , 04:30:804 (2,6) - This is one circle too much, remove it. Nah.. they follow the music properly and I like how they play.
Thanks BB.. Nice mod! :P
Updated!
BeatofIke

Hello mancuso_JM_! Mod request via in game. Sorry for the delay!

[General]
  1. Everything checks out to be clear and rankable! No issues to point out! Excellent! ^_^
[Easy]
  1. 01:01:432 (3,4) - This spacing is quite strange because these angled sliders are overlapping each other and it doesn't look visually pleasing. Instead, it is better make these sliders linear and align them parallel to each other accordingly. Here is an example of what you could do:
    Image/Code
    36,116,61432,2,0,L|56:48,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    104,152,62374,2,0,L|84:220,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
    176,184,63317,5,4,0:0:0:0:
  2. 02:08:657 (3,4) - Optional suggestion, but I personally would not make these patterns overlap each other when using a blanket pattern such as this as it looks unattractive to play. Instead, I would replace the curved V slider blanket with a circular slider blanket and increase the spacing to around 1.1x as it looks cleaner and doesn't overlap at all. Here is an example (again, this is optional):
  3. 02:56:406 (2,3) - These linear sliders are okay, but you could make these linear sliders more interesting by curving them. Here is an example if what you could do (btw, this does not affect spacing :3):
    Image/Code
    364,144,176406,2,0,B|308:128|300:80|300:80|292:36,1,140,4|0,0:0|1:0,0:0:0:0:
    220,36,177348,2,0,B|212:80|212:80|204:128|148:144,1,140,2|2,0:0|0:0,0:0:0:0:
  4. 04:24:364 (1) - The flow of the current pattern feels like a forced wave pattern when the music did not call for it. The flow between the notes can be improved by starting this slider upward (concave up) instead of downward. Here is an example:
  5. 04:35:987 (4) - Ewww! Not a good idea to overlap/hide the slider track like that. I know what you are trying to do here, but this slider could be confusing and almost feels like a semi-burai slider. What you could possibly do is to separate the middle anchor points (similar to the slider at 04:42:898), but I fully recommend to rearrange this slider shape.
[Normal]
  1. Optional, but I recommend to increase the Approach Rate to 5 to have a steady AR difficulty spread. Since Easy and Hard difficulty has set on 3 and 7 respectively, setting the AR to 5 in Normal should be okay! Of course, this is optional.
  2. 00:13:997 (2,3,4,1) - Optional, but I just thought about something you could do here. It will require adjusting the patterns at 00:14:940 (3,4) though, but I believe in the end that the pattern will look more aesthetically pleasing. Here it goes: Try moving 1 at 168|144 so the start of 1 and the end of 2 is parallel with 00:14:940 (3,4).
  3. 00:40:699 (1,2,3,4) - Nazi suggestion, but I would move this whole pattern starting at 328|328 to make a nice triangle pattern at 00:40:071 (3,1,2).
  4. 00:56:092 (2) - Another nazi suggestion, but this map design is calling for it (I also noticed that the patterns in the 2nd verse are much cleaner than the 1st verse XD). Anyways, try moving this circle a grid down for consistent spacing and a nice triangle pattern.
  5. 00:59:547 (3,4,5) - Nothing major, but it caught my eye. The spacing between 1 and 2 is a grid off, which can be easily fixed by moving 2 and 3 (and possibly 4) a grid up. You may have to fix 02:08:657 (1,2,3) as well if suggested.
  6. 02:56:406 (1,2,3) - Personally, I would try a symmetrical approach such as moving this pattern at 8|192 while also stacking 3 with 02:56:092 (2). You don't really have to do this as this is my personal preference, but I'm a huge fan of symmetry and aesthetics XD.
[Hard]
  1. While test playing this difficulty, I didn't notice anything flow breaking at all. I received a S rank in my first attempt! Good job in flow! :3
  2. 01:19:966 (7,8,1,2) - Wait! D: Why not make 7 and 8 symmetrical with 01:17:767 (2,3)? I was expecting it too XD. Well actually, my main reason is because you could of make the sliders at 01:20:594 (1,2) symmetrical afterwards XD. Yes, it would require spacing change, but it would be much of a hassle since there is a break time nearby. Just an optional suggestion. :P
[Muzukashii]
  1. 00:08:029 (22,23) - I would consider swapping these notes to due to stay consistent with the guitar sounds.
  2. 00:13:997 (40,41,42,43) - Compare to 00:12:427 (35,36), the vocal sections are relatively inconsistent. I would try dkdk instead if you are following the vocals. However, if you were following the guitar sounds, the current pattern seems fine.
  3. 00:28:133 (82) - I can hear an increased pitch of the guitar here. Consider inserting a kat here to emphasize it. If considered, add one at 00:30:018 (88) as well. :3
  4. 01:26:563 (262) - There's nothing audible here. I believe you meant to move this kat at 01:26:720 (262). If not, please ignore.
  5. 02:55:463 (215,216) - Try swapping these notes as it emphasizes well with the higher percussions.
[Oni]
  1. Your Oni difficulty is pretty good. There's nothing much to point out. :3
  2. 02:57:976 (387) - The don sounds better with the supporting percussions. I would add one here. :3
  3. 03:55:777 (602,603) - This part sound awkward with the vocals. Consider swapping these notes for a better emphasis.
Good map and well-structured map overall. The song is pretty sad, but the map itself is pretty fun to play. I would like to see this map ranked soon. Good luck with your map! ^_^

EDIT: Added QAT banner since this map was choosen via QAT queue! :3
Sonnyc
From queue :3

Easy:

00:28:133 (1) - Delete Whistle at the end.
00:31:903 (3) - Delete Whistle at the head.
00:59:547 (1) - I doubt a 3/4 slider reverse would be nice for an easy. Rather deleting (2), and increasing the slider by 1/4 would be better.
02:24:992 (2) - ^
01:25:935 - Useless timeline.
01:52:322 (3) - Delete Whistle at the head.
02:36:301 (1) - Uhh,, This kind of slider in an easy will be confusing a little. Maybe try this slider, which has a circle in the middle? And adjust Distance of 02:38:814 (1).
SPOILER
180,176,156301,6,2,B|320:148|360:52|256:-8|152:52|192:148|332:176,1,420,6|8,0:0|0:0,0:0:0:0:
04:13:997 (3) - Delete Clap at the head.
04:35:987 (4) - Well, I think this slider is too complex as an easy too.

Normal:

00:30:961 (2) - Umm just a single circle may be enough for a Normal imo.
01:23:107 (4) - Delete Clap at the head.
01:25:935 - Useless timeline.
01:39:442 (2) - 1 Grid left for distance.
01:55:463 (4) - Reduce 1/4? Again, the fast click in normal didn't felt nice.
03:32:846 (1) - ^
03:59:233 (1,2) - Start NC from (2) to follow the lyrics?
04:01:746 (1,2) - ^?
04:03:317 (3,4) - Make (3) a note?
04:06:772 (1) - Reduce 1/4? Yeah, feel free to ignore all these kind of suggestions.
04:10:856 (3) - Symmetry is good too, but I think breaking to a note and a 1/2 slider may fit the lyric better.
04:13:997 (4) - Delete Clap at the head.
04:38:814 (4) - Well just a round slider would be nice enough lol

Hard:

00:43:526 (1) - Delete Whistle? Feels spammed.
00:46:353 (2) - Delete Whistle at the reverse?
01:04:887 (6) - Delete Whistle at the end. I think the whistle is louder than the vocal to match.
01:09:914 (4) - ^
02:06:144 (1) - 1 Grid right?
03:59:076 (7) - Add a Clap?
04:13:683 (6) - Delete Clap at the end.

Good map, with neat patterns.
Zexion
Hola que tal, te prometí un mod y lo prometido es deuda jajaja. Todas son sugerencias estéticas y algunas de ritmo, además de eso no tengo nada que objetar! Preferí usar imágenes para la mayoría porque me ayuda a ilustrar mejor mis ideas. Por cierto, no se modear taiko asi que las salté.

[Hard]
00:27:191 (3) Creo que la dirección de este slider no sigue bien el flow puesto que las siguientes notas van arriba y este apunta a la izquierda. Intenta algo asi?: 00:37:243 (4) Curva este slider un poco? Se ve mejor.
01:13:055 Agrega una nota con clap?
01:21:537 Se me ocurre que podrías utilizar el mismo pattern de doublets que usaste antes, algo asi: (la nota en la que estoy posicionado es la de 01:21:537 )
02:17:924 Una linea recta entre estas notas?
02:46:982 Esto sigue mejor el ritmo a mi gusto, es el mismo pattern de doublets
03:03:788 (6) Esta nota me suena que está de sobra. Considera eliminarla.
03:31:903 (2,3,4,5) Separa estas en dos doublets
03:49:338 (4) Creo que suena mejor sin esta nota.
04:42:898 Creeeo que con sampleset soft suena mejor, pero ni yo estoy seguro jajaja

Notable, muy entretenida para jugar.


[Normal]
00:49:809 Escucho un beat de la canción acá, creo que podrías colocar una nota.
00:52:636 Usa un slider con una repetición para que seguir la batería de la canción.
SPOILER
[img]]http://puu.sh/4Ykd0.jpg[/img]
02:17:539 (3) Igual que lo de arriba!
02:42:898 (1) Me parece algo engañoso que un slider en una normal empiece del lado opuesto desde donde estaba la nota anterior, considera usar Ctrl+G y ordenar el resto. Mejor que no porque tendrías que re-ordenar todos los patterns siguientes xD
03:33:291 (2) No me gusta este overlap :( , pero es algo personal jajaj.
04:03:317 (3) Este slider de medio tiempo no suena bien. Y si usas solo una nota y el otro slider?

Me gustó bastante, solo que creo que usaste quizás muchas notas "stackeadas", y no se si eso le va bien a una dificultad normal. Buenos sliders!


[Easy]
00:40:081 (3,4) Creo que nunca es bueno hacer overlaps en dificultades fáciles, podrías cambiarlo.
00:44:783 (2) Suena bien pero lo veo medio dificil de seguir para una dificultad facil...
01:51:694 (2) Creo que con un Ctrl+H sigue mejor el flow, pero lo mismo del overlap despues...


No se me ocurre nada mas! :c, pero es un excelente mapa! Que sliders mas geniales :D

======================================================================================
Vaya, creo que es el mapa mas largo que he modeado. Espero algo de lo que haya dicho te sirva, saludos y espero verlo rankeado pronto :D
Topic Starter
mancuso_JM_
BeatofIke
SPOILER

BeatofIke wrote:

Hello mancuso_JM_! Mod request via in game. Sorry for the delay!

[General]
  1. Everything checks out to be clear and rankable! No issues to point out! Excellent! ^_^
[Easy]
  1. 01:01:432 (3,4) - This spacing is quite strange because these angled sliders are overlapping each other and it doesn't look visually pleasing. Instead, it is better make these sliders linear and align them parallel to each other accordingly. Here is an example of what you could do: Hmm.. I prefer to deny this because I like it those curved sliders, in addition with your code appears a weird overlap that I dislike it. So, I'll keep these curved sliders
    Image/Code
    36,116,61432,2,0,L|56:48,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    104,152,62374,2,0,L|84:220,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
    176,184,63317,5,4,0:0:0:0:
  2. 02:08:657 (3,4) - Optional suggestion, but I personally would not make these patterns overlap each other when using a blanket pattern such as this as it looks unattractive to play. Instead, I would replace the curved V slider blanket with a circular slider blanket and increase the spacing to around 1.1x as it looks cleaner and doesn't overlap at all. Here is an example (again, this is optional): I like how it looks this one too :/. In addition, it is not that overlapped :p
  3. 02:56:406 (2,3) - These linear sliders are okay, but you could make these linear sliders more interesting by curving them. Here is an example if what you could do (btw, this does not affect spacing :3): Nice one.. Applied.
    Image/Code
    364,144,176406,2,0,B|308:128|300:80|300:80|292:36,1,140,4|0,0:0|1:0,0:0:0:0:
    220,36,177348,2,0,B|212:80|212:80|204:128|148:144,1,140,2|2,0:0|0:0,0:0:0:0:
  4. 04:24:364 (1) - The flow of the current pattern feels like a forced wave pattern when the music did not call for it. The flow between the notes can be improved by starting this slider upward (concave up) instead of downward. Here is an example: Good idea.. Fixed.
  5. 04:35:987 (4) - Ewww! Not a good idea to overlap/hide the slider track like that. I know what you are trying to do here, but this slider could be confusing and almost feels like a semi-burai slider. What you could possibly do is to separate the middle anchor points (similar to the slider at 04:42:898), but I fully recommend to rearrange this slider shape. I personally like the way that this slider follow the music and definetly is not hard to read. Anyway, since you looked convinced of that suggestion I won't denied this completely but I'll wait for future modders, if somebody else mention me that I'll probably fix it.
[Normal]
  1. Optional, but I recommend to increase the Approach Rate to 5 to have a steady AR difficulty spread. Since Easy and Hard difficulty has set on 3 and 7 respectively, setting the AR to 5 in Normal should be okay! Of course, this is optional. Hmm.. Ok, because this was suggested before by other modders.
  2. 00:13:997 (2,3,4,1) - Optional, but I just thought about something you could do here. It will require adjusting the patterns at 00:14:940 (3,4) though, but I believe in the end that the pattern will look more aesthetically pleasing. Here it goes: Try moving 1 at 168|144 so the start of 1 and the end of 2 is parallel with 00:14:940 (3,4). Alright.. fixed.
  3. 00:40:699 (1,2,3,4) - Nazi suggestion, but I would move this whole pattern starting at 328|328 to make a nice triangle pattern at 00:40:071 (3,1,2). lol.. fixed :P
  4. 00:56:092 (2) - Another nazi suggestion, but this map design is calling for it (I also noticed that the patterns in the 2nd verse are much cleaner than the 1st verse XD). Anyways, try moving this circle a grid down for consistent spacing and a nice triangle pattern. it doesn't make the difference but done.
  5. 00:59:547 (3,4,5) - Nothing major, but it caught my eye. The spacing between 1 and 2 is a grid off, which can be easily fixed by moving 2 and 3 (and possibly 4) a grid up. You may have to fix 02:08:657 (1,2,3) as well if suggested. I did that, especially for flow.. Is a little change but still I prefer to keep that.
  6. 02:56:406 (1,2,3) - Personally, I would try a symmetrical approach such as moving this pattern at 8|192 while also stacking 3 with 02:56:092 (2). You don't really have to do this as this is my personal preference, but I'm a huge fan of symmetry and aesthetics XD. Fixed but moved to y:188 instead :P
[Hard]
  1. While test playing this difficulty, I didn't notice anything flow breaking at all. I received a S rank in my first attempt! Good job in flow! :3 Thanks! :)
  2. 01:19:966 (7,8,1,2) - Wait! D: Why not make 7 and 8 symmetrical with 01:17:767 (2,3)? I was expecting it too XD. Well actually, my main reason is because you could of make the sliders at 01:20:594 (1,2) symmetrical afterwards XD. Yes, it would require spacing change, but it would be much of a hassle since there is a break time nearby. Just an optional suggestion. :P LOL.. I didn't expect a symetrical pattern here, and it is not the best place to use symetrical things (at least on my point of view).. Keeping that because I like how it flows especially :P
[Muzukashii]
  1. 00:08:029 (22,23) - I would consider swapping these notes to due to stay consistent with the guitar sounds. I wanted some of variety here, and definetly the k d works too. So, no changes here.
  2. 00:13:997 (40,41,42,43) - Compare to 00:12:427 (35,36), the vocal sections are relatively inconsistent. I would try dkdk instead if you are following the vocals. However, if you were following the guitar sounds, the current pattern seems fine. Hmm.. I definetly prefer the d k k d pattern here, I think it fits with both, vocals and guitar.
  3. 00:28:133 (82) - I can hear an increased pitch of the guitar here. Consider inserting a kat here to emphasize it. If considered, add one at 00:30:018 (88) as well. :3 Not really necesary I have to say, especially because this is a Muzu and I used combined 1/4 patterns only if it is necessary-
  4. 01:26:563 (262) - There's nothing audible here. I believe you meant to move this kat at 01:26:720 (262). If not, please ignore. This definetly sounds much better! Fixed moving (262) to 01:26:720
  5. 02:55:463 (215,216) - Try swapping these notes as it emphasizes well with the higher percussions. Sure thing.. Done.
[Oni]
  1. Your Oni difficulty is pretty good. There's nothing much to point out. :3 Thanks :3
  2. 02:57:976 (387) - The don sounds better with the supporting percussions. I would add one here. :3 Okie.
  3. 03:55:777 (602,603) - This part sound awkward with the vocals. Consider swapping these notes for a better emphasis. Fixed.
Good map and well-structured map overall. The song is pretty sad, but the map itself is pretty fun to play. I would like to see this map ranked soon. Good luck with your map! ^_^
Thanks!!

Sonnyc

Sonnyc wrote:

From queue :3

Easy:

00:28:133 (1) - Delete Whistle at the end.
00:31:903 (3) - Delete Whistle at the head. Sound reasonable, both delated.
00:59:547 (1) - I doubt a 3/4 slider reverse would be nice for an easy. Rather deleting (2), and increasing the slider by 1/4 would be better.
02:24:992 (2) - ^ I used them due to the low BPM and I think it won't provide a complication due to this reason. I prefer to keep them.
01:25:935 - Useless timeline. Wut? The kiai finish in this point :P
01:52:322 (3) - Delete Whistle at the head. k
02:36:301 (1) - Uhh,, This kind of slider in an easy will be confusing a little. Maybe try this slider, which has a circle in the middle? And adjust Distance of 02:38:814 (1). I forgot to change this before, fixed now.
SPOILER
180,176,156301,6,2,B|320:148|360:52|256:-8|152:52|192:148|332:176,1,420,6|8,0:0|0:0,0:0:0:0:
04:13:997 (3) - Delete Clap at the head. Alright.. Removed.
04:35:987 (4) - Well, I think this slider is too complex as an easy too. Any suggestion? Well, as I explained before I don't find it hard to read at all :/.

Normal:

00:30:961 (2) - Umm just a single circle may be enough for a Normal imo. Done.
01:23:107 (4) - Delete Clap at the head. It's following the drums properly, I prefer to keep it.
01:25:935 - Useless timeline. Same as easy.
01:39:442 (2) - 1 Grid left for distance. lol.. ok xD
01:55:463 (4) - Reduce 1/4? Again, the fast click in normal didn't felt nice.
03:32:846 (1) - ^ I personally think that they are reasonable for a Normal..
03:59:233 (1,2) - Start NC from (2) to follow the lyrics?
04:01:746 (1,2) - ^? But this would be inconsistent with my comboing, because I put them following the downbeats.
04:03:317 (3,4) - Make (3) a note? Fixed.
04:06:772 (1) - Reduce 1/4? Yeah, feel free to ignore all these kind of suggestions. Same as before xDD
04:10:856 (3) - Symmetry is good too, but I think breaking to a note and a 1/2 slider may fit the lyric better.I used a 1/1 because the vocals it is represented in a long pitch, and not a short one.. I think this makes sense.
04:13:997 (4) - Delete Clap at the head. Same as before.
04:38:814 (4) - Well just a round slider would be nice enough lol I like it, let me keep this one xDD.

Hard:

00:43:526 (1) - Delete Whistle? Feels spammed. Fixed
00:46:353 (2) - Delete Whistle at the reverse? I prefer to keep it due to the sound in the ''clap'' in the instrumental.
01:04:887 (6) - Delete Whistle at the end. I think the whistle is louder than the vocal to match.
01:09:914 (4) - ^ Both deleted
02:06:144 (1) - 1 Grid right? I like this curve, and the spacing issue is so little
03:59:076 (7) - Add a Clap? Oh.. something were missed in this pattern and it was that clap xD. Added.
04:13:683 (6) - Delete Clap at the end. it fits with drums imo.

Good map, with neat patterns.
Thanks for the mod and star! :D

Zexion

Zexion wrote:

Hola que tal, te prometí un mod y lo prometido es deuda jajaja. Todas son sugerencias estéticas y algunas de ritmo, además de eso no tengo nada que objetar! Preferí usar imágenes para la mayoría porque me ayuda a ilustrar mejor mis ideas. Por cierto, no se modear taiko asi que las salté.

[Hard]
00:27:191 (3) Creo que la dirección de este slider no sigue bien el flow puesto que las siguientes notas van arriba y este apunta a la izquierda. Intenta algo asi?: A mi me gusta como fluye y como se ve. Lo dejo por ahora como esta :P 00:37:243 (4) Curva este slider un poco? Se ve mejor. En este caso me gusta mas recto, en mi opinion se siente mejor despues del Slider en 1/1 curvo.
01:13:055 Agrega una nota con clap? Pero no hay sonido ahi xD. Una pausa es la mejor opcion sin dudas.
01:21:537 Se me ocurre que podrías utilizar el mismo pattern de doublets que usaste antes, algo asi: (la nota en la que estoy posicionado es la de 01:21:537 ) Segui el sonido de la guitarra en conjunto con los drums para agregar los 2-plets, y se siente mejor como esta, prefiero no tocar esto.
02:17:924 Una linea recta entre estas notas? algo nazi, pero bueno.. Hecho xD.
02:46:982 Esto sigue mejor el ritmo a mi gusto, es el mismo pattern de doublets Hmm.. no estoy de acuerdo. Hay en algunos puntos donde agregaste el final de los kicks sliders donde no hay ningun sonido, entonces no tiene sentido agregar notas, objetos en estos puntos. Creo que de mi modo, esta siguiendo la guitarra (principalmente) de una mejor manera.
03:03:788 (6) Esta nota me suena que está de sobra. Considera eliminarla. Hmm.. yo siento un sonidito ahi sobre ese beat :P (intenta escuchando en 25% playback si no lo escuchas en velocidad normal).
03:31:903 (2,3,4,5) Separa estas en dos doublets UN 3-plet sigue mejor la guitarra :/
03:49:338 (4) Creo que suena mejor sin esta nota. lol.. es bastante notorio el sonido ahi xDD.
04:42:898 Creeeo que con sampleset soft suena mejor, pero ni yo estoy seguro jajaja xDD.. Siento que el normal sigue mejor los drums.

Notable, muy entretenida para jugar. Gracias! :)


[Normal]
00:49:809 Escucho un beat de la canción acá, creo que podrías colocar una nota. No se siente tan necesario, viendo que estoy siguiendo lo mas importante del instrumental.
00:52:636 Usa un slider con una repetición para que seguir la batería de la canción. Lo sentia algo dificil, pero bueno.. lo cambie igual :P
SPOILER
[img]]http://puu.sh/4Ykd0.jpg[/img]
02:17:539 (3) Igual que lo de arriba! ^
02:42:898 (1) Me parece algo engañoso que un slider en una normal empiece del lado opuesto desde donde estaba la nota anterior, considera usar Ctrl+G y ordenar el resto. Mejor que no porque tendrías que re-ordenar todos los patterns siguientes xD lol
03:33:291 (2) No me gusta este overlap :( , pero es algo personal jajaj. A mi si xD
04:03:317 (3) Este slider de medio tiempo no suena bien. Y si usas solo una nota y el otro slider? Si, lo arregle en un mod anterior a esto.

Me gustó bastante, solo que creo que usaste quizás muchas notas "stackeadas", y no se si eso le va bien a una dificultad normal. Buenos sliders!


[Easy]
00:40:081 (3,4) Creo que nunca es bueno hacer overlaps en dificultades fáciles, podrías cambiarlo. Pero este no es tan grande y fluye bien.
00:44:783 (2) Suena bien pero lo veo medio dificil de seguir para una dificultad facil... Hmm.. no.. no creo que esto sea dificil xD
01:51:694 (2) Creo que con un Ctrl+H sigue mejor el flow, pero lo mismo del overlap despues... Mismo que el primero..


No se me ocurre nada mas! :c, pero es un excelente mapa! Que sliders mas geniales :D

======================================================================================
Vaya, creo que es el mapa mas largo que he modeado. Espero algo de lo que haya dicho te sirva, saludos y espero verlo rankeado pronto :D
Gracias por el mod! :D.. Se aprecia ^_^

Thanks guys!
Updated ^^!
happy30

from the QAT-queue


[General]
The timing is off, multiple sections are required.
I came up with this, it's certainly better but you might need someone else to recheck it.

Offset 515 BPM 95,5
Offset 45740 BPM 95,5
Offset 73373 BPM 95,5
Offset 178910 BPM 95,5

[Easy]
00:10:542 (1) - remove the hitfinish here? I think it sounds better without since there's nothing in the song that sounds similar.
01:02:374 (4) - make prev/next equal here?
02:46:353 (1) - stack this on (2)?
04:39:442 (1) - spacing too big, keep consistent and make everything 1/2 apart overlap

[Normal]
01:09:285 (3) - To make this look prettier, make sure the distance between (3) and (2) is the same as the distance between (3) and endpoint of (1)
02:58:291 (3,4,1) - ^

[Hard]
goood

taikos are good too.
Topic Starter
mancuso_JM_

happy30 wrote:


from the QAT-queue Hiya!


[General]
The timing is off, multiple sections are required.
I came up with this, it's certainly better but you might need someone else to recheck it.

Offset 515 BPM 95,5
Offset 45740 BPM 95,5
Offset 73373 BPM 95,5
Offset 178910 BPM 95,5 I'll wait for a confirmation before to change that..

[Easy]
00:10:542 (1) - remove the hitfinish here? I think it sounds better without since there's nothing in the song that sounds similar. Used a whistle instead.
01:02:374 (4) - make prev/next equal here? Ok, used 1.1x in distance spacing for this pattern
02:46:353 (1) - stack this on (2)? Hmm.. k
04:39:442 (1) - spacing too big, keep consistent and make everything 1/2 apart overlap Is not too big, during the gameplay 1.1 and 1.0 is almost the same thing. I'll keep it because for the sake of the blanketing pattern and for the reason mentioned above ofc.

[Normal]
01:09:285 (3) - To make this look prettier, make sure the distance between (3) and (2) is the same as the distance between (3) and endpoint of (1) lol.. this is pretty nazi I think and I personally like how this looks. Especially the structure with the following objects.
02:58:291 (3,4,1) - ^ ^

[Hard]
goood

taikos are good too. Nice ^^.. Thanks!
Thanks for modding! :3
I'll be updating this later on..
Breeze
Sorry for the super delay, this map is good, I can see nothing
I agree with happy30, your timing sounds off from the middle part, I've tried another timing which needs only one red line
BPM:95.505 Offset:500
Need someone more to comfire the timing :/
Topic Starter
mancuso_JM_

Breeze wrote:

Sorry for the super delay, this map is good, I can see nothing
I agree with happy30, your timing sounds off from the middle part, I've tried another timing which needs only one red line
BPM:95.505 Offset:500
Need someone more to comfire the timing :/
Thanks Breeze! I've talked to TicClick to see if he can check it.. I'll wait him for a confirmation! :3
Nwolf
ARGH IT'S SO SLOW !"@!)?

woof again

[Muzu]

Reducing the amount of 1/4 notes a bit because I think there are a few too many (mainly at the beginning):
00:10:228 (28,29) - Delete these
00:11:327 - Add d, 00:11:484 (33) - change to k
00:13:526 (37,38,40,41) - Delete 38/41 and 37/40 d --> k
00:16:982 (48,49) - Delete 48, 49 d --> k
00:19:495 (56) - Delete
00:25:463 (72) - Delete
00:38:657 (115) - Delete
00:46:196 (141) - Delete
00:58:291 (178) - No finisher here, doesn't fit
01:00:804 (186) - ^

finisher stuff for the other choruses too (if they are in the same place as the ones mentioned)

that's it for Muzu, increase in difficulty during the diff sounds like a nice idea (and it is existent before this mod anyway)

[Oni]

Less overmapping in the first strophe maybe (not intro), so the map doesn't start with a high amount of 1/4 notes (more than that kiai part has)

02:01:118 (154,196) - Finishers don't fit


Nice taikos, gl for rank^^
TicClick
I am happy with both Breeze's and happy30's timings (though happy's requres an extra offset at 183951, I think), but it's better to apply the one with less offsets (read: Breeze's); it also gives a better approximation at the beginning (for me, 515 is too late).
Also, there's a pretty random clap at 01:19:348 (6), mind removing it?

P.S. I hope I didn't screw it up.
Topic Starter
mancuso_JM_

Nwolf wrote:

ARGH IT'S SO SLOW !"@!)? DT for the sake! :D

woof again xDD

[Muzu]

Reducing the amount of 1/4 notes a bit because I think there are a few too many (mainly at the beginning): But at the beginning is where the guitar act with more frecuency I think, that's why I mapped in this way.
00:10:228 (28,29) - Delete these I don't think so, because the sound over those ticks is pretty high.
00:11:327 - Add d, 00:11:484 (33) - change to k the music goes in a lower pitch in this section, so I prefer to use some of 1/2 instead.
00:13:526 (37,38,40,41) - Delete 38/41 and 37/40 d --> k
00:16:982 (48,49) - Delete 48, 49 d --> k
00:19:495 (56) - Delete
00:25:463 (72) - Delete
00:38:657 (115) - Delete
00:46:196 (141) - Delete Well, I fixed some of them (where the music goes in a less pitch) and I kept those that I found necessary to follow the music in a proper way.
00:58:291 (178) - No finisher here, doesn't fit
01:00:804 (186) - ^ Both fixed.

finisher stuff for the other choruses too (if they are in the same place as the ones mentioned)

that's it for Muzu, increase in difficulty during the diff sounds like a nice idea (and it is existent before this mod anyway) lol.. yeah xDD

[Oni]

Less overmapping in the first strophe maybe (not intro), so the map doesn't start with a high amount of 1/4 notes (more than that kiai part has) I did some tiny changes here.

02:01:118 (154,196) - Finishers don't fit Removed


Nice taikos, gl for rank^^
Thanks a lot Woof..

TicClick wrote:

I am happy with both Breeze's and happy30's timings (though happy's requres an extra offset at 183951, I think), but it's better to apply the one with less offsets (read: Breeze's); it also gives a better approximation at the beginning (for me, 515 is too late).
Also, there's a pretty random clap at 01:19:348 (6), mind removing it?

P.S. I hope I didn't screw it up.
Thanks man! I used Breeze's timing then! :D..
Lol'd.. Removed this clap xDD..

Everything should be done here (resnapped all notes and kiai, recalculated sliders length and fixed some other issue manually :P)
Updated!
wcx19911123
as your request

[General]
widescreen support is not the same in all diffs(don't know how it works)
the current timing is fine(BPM 95.505 offset 500)

[Easy]
03:49:179 - 03:49:493 - try some drum hitclap or hitfinish here? they sound nice
04:02:058 (4) - hope you can move this slider up a bit, it's nearly out of the screen
04:44:464 - put a circle at x:404 y:112? for better symmetry and to follow the finish in the music

[Normal]
02:28:450 (1,3) - this 2 sliders seems can blanket better
03:30:960 (3) - put it at x:256 y:240? flow can be better imo
03:49:493 - same as Easy here
04:44:464 - same as Easy here, well this pattern is hard to be symmetrical..

[Hard]
02:08:346 (9,10,1) - is this manually stacks? if not, please stack them better
03:16:510 - break should start at here, the current one need to resnap
03:49:493 - same as Easy

nice map, feel free to call me back
Topic Starter
mancuso_JM_

wcx19911123 wrote:

as your request Hiya!

[General]
widescreen support is not the same in all diffs(don't know how it works) Removed in Normal, is just useless because I don't have a sb xD
the current timing is fine(BPM 95.505 offset 500) oh.. yes! Thanks :3

[Easy]
03:49:179 - 03:49:493 - try some drum hitclap or hitfinish here? they sound nice Sure.. why not?
04:02:058 (4) - hope you can move this slider up a bit, it's nearly out of the screen Made some little tweaks in this pattern and fixed.
04:44:464 - put a circle at x:404 y:112? for better symmetry and to follow the finish in the music Hmm.. Alright.

[Normal]
02:28:450 (1,3) - this 2 sliders seems can blanket better I just moved (2,3) one grid left, is the best I can do actually.
03:30:960 (3) - put it at x:256 y:240? flow can be better imo There is no overlap during the gameplay, so fixed.
03:49:493 - same as Easy here Added
04:44:464 - same as Easy here, well this pattern is hard to be symmetrical.. I put this new note in x:49 y:130 and it'll be symetric with the end of (1) xD.

[Hard]
02:08:346 (9,10,1) - is this manually stacks? if not, please stack them better I'm sure I've fixed this before :(.. Fixed now anyway.
03:16:510 - break should start at here, the current one need to resnap So little, but fixed anyway
03:49:493 - same as Easy Added (and in the previous note too).

nice map, feel free to call me back
Thanks a lot for modding, I fixed all in general :)..
Updated!
wcx19911123
well, the standard diffs are ready
is the icon allowed, or I need to bubble after taiko icon?
Topic Starter
mancuso_JM_

wcx19911123 wrote:

well, the standard diffs are ready
is the icon allowed, or I need to bubble after taiko icon?
Yay! Thanks!
Yes, I think the icon is allowed now (I've seen it a lot of time lately).. so the next Taiko BAT can bubble the map if he/she think the taikos are ready.
Let's wait for it :)
HeatKai
my kd pls hehehehehehehe
SPOILER
02:03 HeatKai: 00:28:456 (80,81,82,83) - i don't really like to see this kind of dk kd/ kd dk pattern in muzu
02:04 HeatKai: it's consider as hard
02:04 mancuso_JM_: but if you consider the really low bpm, I think this will not be hard in any aspect
02:05 HeatKai: I know the bpm is low. actually if the bpm is high, i don't even recommend dd kk/dd dd / kk kk pattern in muzu
02:05 HeatKai: lol
02:05 HeatKai: 00:45:104 (134,135,136,137,138) - this sounds better if k k d d k
02:06 mancuso_JM_: nice, changed
02:07 HeatKai: 00:51:073 (150) - add circle here ;w; and 00:51:701 (151) -
02:08 HeatKai: why you didn't put circle at the obvious place that got drum sound ;w; so empty :p
02:09 HeatKai: 00:55:628 (166) - delete this circle, there's no beat. and ddd after another ddd is really tiring in muzu //yes bpm i remember lolol *Runs
02:09 mancuso_JM_: I didn't want a consecutive pattern xD
02:09 mancuso_JM_: but alright
02:09 mancuso_JM_: btw, what about adding finishers in 00:50:759 - 00:51:387 - 00:52:015 - ?
02:10 mancuso_JM_: I like how the emphasize those drums
02:10 mancuso_JM_: lol.. removed xD
02:10 HeatKai: i think normal d fits more. if d D d D, the D will be louder then the normal ones .__. but in the song it's almost the same volume
02:12 mancuso_JM_: but I think there is an extra sound in those objects, maybe it'll sound a bit exagerated big dons, but I think a constant d d d d d is pretty borring
02:12 mancuso_JM_: boring*
02:12 mancuso_JM_: maybe some kats? or something xD?
02:12 HeatKai: if you want too, then adding some kat might solve it
02:13 HeatKai: adding D is confusing, giving extra marks and who can't press two key in the same time. gg no extra mark /runs
02:13 HeatKai: 01:15:888 (229) - k
02:13 mancuso_JM_: xD
02:13 mancuso_JM_: alright, I used some kats then
02:14 HeatKai: lol
02:14 mancuso_JM_: nah.. I think in this case the big don fits better with the pitch in the music
02:16 HeatKai: 01:40:075 (298,299) - d k
02:16 HeatKai: 01:41:332 (303,304,305) - d k d
02:17 HeatKai: 01:53:268 (25,26) - why not try to delete this two and leave a gap follows the vocal :3
02:18 mancuso_JM_: all fixed D:
02:18 mancuso_JM_: and used d d k d pattern in the last one
02:19 HeatKai: d
02:19 HeatKai: 02:12:116 (88) -
02:19 HeatKai: d
02:19 HeatKai: lol
02:19 HeatKai: forgot to paste
02:20 mancuso_JM_: xD
02:21 mancuso_JM_: alrighty
02:21 HeatKai: 02:17:770 (99) - circleeeeee
02:22 HeatKai: 02:20:597 (110) - k
02:22 HeatKai: 02:21:068 (112) - delete
02:23 mancuso_JM_: fixed, fixed, fixed :p
02:23 HeatKai: good boy mancuso
02:23 HeatKai: HAHAHA
02:23 *HeatKai runs
02:24 mancuso_JM_: haha
02:24 HeatKai: 02:26:565 (130,131,132,133) - just hling
02:24 HeatKai: 02:28:136 (135) - k
02:25 mancuso_JM_: lol, fixed xD
02:26 HeatKai: 03:05:516 (245) - add circle
02:26 HeatKai: 03:06:144 (247) - ^
02:26 HeatKai: 03:08:029 (251) - ^
02:26 HeatKai: 03:08:657 (252) - ^
02:28 HeatKai: 03:46:980 (356,357,358,359) -
02:28 mancuso_JM_: I think I mentioned that, but I only wants to use notes in the highest pitch in this section
02:28 mancuso_JM_: the only things that fit here are dons
02:28 mancuso_JM_: and these highest points in the instrumental won't be emphasized if I add more dons in te middle
02:28 mancuso_JM_: dat hl xD
02:29 HeatKai: 04:39:752 (513,514,515,516) -
02:29 HeatKai: well it's okay if you don't want too
02:29 HeatKai: because straight 1/2 in muzu is
02:29 HeatKai: weird
02:29 HeatKai: lol
02:30 mancuso_JM_: xD
02:31 HeatKai: and dat kkd
02:31 HeatKai: ddk
02:31 HeatKai: or whatever that's not kkk ddd
02:31 mancuso_JM_: is kkk now :p
02:33 HeatKai: hahah
02:34 HeatKai: the oni is pretty smooth
02:35 mancuso_JM_: :3 (?
02:36 HeatKai: 02:55:778 (377) - k
02:36 *HeatKai slap mancuso
02:38 mancuso_JM_: baka.. fixed xD
02:38 HeatKai: 03:17:453 (440,441,442,443,444,445,446,447,448,449,450,451,452,453,454) - well this part pattern sounds a lil off from the song
02:40 HeatKai: what i mean about lil off is
02:40 HeatKai: it doesn't really fit
02:41 mancuso_JM_: let me see
02:43 mancuso_JM_: I did something with guitar and vocals
02:44 HeatKai: ok nice
Topic Starter
mancuso_JM_

HeatKai wrote:

my kd pls hehehehehehehe
SPOILER
02:03 HeatKai: 00:28:456 (80,81,82,83) - i don't really like to see this kind of dk kd/ kd dk pattern in muzu
02:04 HeatKai: it's consider as hard
02:04 mancuso_JM_: but if you consider the really low bpm, I think this will not be hard in any aspect
02:05 HeatKai: I know the bpm is low. actually if the bpm is high, i don't even recommend dd kk/dd dd / kk kk pattern in muzu
02:05 HeatKai: lol
02:05 HeatKai: 00:45:104 (134,135,136,137,138) - this sounds better if k k d d k
02:06 mancuso_JM_: nice, changed
02:07 HeatKai: 00:51:073 (150) - add circle here ;w; and 00:51:701 (151) -
02:08 HeatKai: why you didn't put circle at the obvious place that got drum sound ;w; so empty :p
02:09 HeatKai: 00:55:628 (166) - delete this circle, there's no beat. and ddd after another ddd is really tiring in muzu //yes bpm i remember lolol *Runs
02:09 mancuso_JM_: I didn't want a consecutive pattern xD
02:09 mancuso_JM_: but alright
02:09 mancuso_JM_: btw, what about adding finishers in 00:50:759 - 00:51:387 - 00:52:015 - ?
02:10 mancuso_JM_: I like how the emphasize those drums
02:10 mancuso_JM_: lol.. removed xD
02:10 HeatKai: i think normal d fits more. if d D d D, the D will be louder then the normal ones .__. but in the song it's almost the same volume
02:12 mancuso_JM_: but I think there is an extra sound in those objects, maybe it'll sound a bit exagerated big dons, but I think a constant d d d d d is pretty borring
02:12 mancuso_JM_: boring*
02:12 mancuso_JM_: maybe some kats? or something xD?
02:12 HeatKai: if you want too, then adding some kat might solve it
02:13 HeatKai: adding D is confusing, giving extra marks and who can't press two key in the same time. gg no extra mark /runs
02:13 HeatKai: 01:15:888 (229) - k
02:13 mancuso_JM_: xD
02:13 mancuso_JM_: alright, I used some kats then
02:14 HeatKai: lol
02:14 mancuso_JM_: nah.. I think in this case the big don fits better with the pitch in the music
02:16 HeatKai: 01:40:075 (298,299) - d k
02:16 HeatKai: 01:41:332 (303,304,305) - d k d
02:17 HeatKai: 01:53:268 (25,26) - why not try to delete this two and leave a gap follows the vocal :3
02:18 mancuso_JM_: all fixed D:
02:18 mancuso_JM_: and used d d k d pattern in the last one
02:19 HeatKai: d
02:19 HeatKai: 02:12:116 (88) -
02:19 HeatKai: d
02:19 HeatKai: lol
02:19 HeatKai: forgot to paste
02:20 mancuso_JM_: xD
02:21 mancuso_JM_: alrighty
02:21 HeatKai: 02:17:770 (99) - circleeeeee
02:22 HeatKai: 02:20:597 (110) - k
02:22 HeatKai: 02:21:068 (112) - delete
02:23 mancuso_JM_: fixed, fixed, fixed :p
02:23 HeatKai: good boy mancuso
02:23 HeatKai: HAHAHA
02:23 *HeatKai runs
02:24 mancuso_JM_: haha
02:24 HeatKai: 02:26:565 (130,131,132,133) - just hling
02:24 HeatKai: 02:28:136 (135) - k
02:25 mancuso_JM_: lol, fixed xD
02:26 HeatKai: 03:05:516 (245) - add circle
02:26 HeatKai: 03:06:144 (247) - ^
02:26 HeatKai: 03:08:029 (251) - ^
02:26 HeatKai: 03:08:657 (252) - ^
02:28 HeatKai: 03:46:980 (356,357,358,359) -
02:28 mancuso_JM_: I think I mentioned that, but I only wants to use notes in the highest pitch in this section
02:28 mancuso_JM_: the only things that fit here are dons
02:28 mancuso_JM_: and these highest points in the instrumental won't be emphasized if I add more dons in te middle
02:28 mancuso_JM_: dat hl xD
02:29 HeatKai: 04:39:752 (513,514,515,516) -
02:29 HeatKai: well it's okay if you don't want too
02:29 HeatKai: because straight 1/2 in muzu is
02:29 HeatKai: weird
02:29 HeatKai: lol
02:30 mancuso_JM_: xD
02:31 HeatKai: and dat kkd
02:31 HeatKai: ddk
02:31 HeatKai: or whatever that's not kkk ddd
02:31 mancuso_JM_: is kkk now :p
02:33 HeatKai: hahah
02:34 HeatKai: the oni is pretty smooth
02:35 mancuso_JM_: :3 (?
02:36 HeatKai: 02:55:778 (377) - k
02:36 *HeatKai slap mancuso
02:38 mancuso_JM_: baka.. fixed xD
02:38 HeatKai: 03:17:453 (440,441,442,443,444,445,446,447,448,449,450,451,452,453,454) - well this part pattern sounds a lil off from the song
02:40 HeatKai: what i mean about lil off is
02:40 HeatKai: it doesn't really fit
02:41 mancuso_JM_: let me see
02:43 mancuso_JM_: I did something with guitar and vocals
02:44 HeatKai: ok nice
I'll find an other taiko mod, and I'll bother you again xD!
TKS
Let's go.


[Oni]
  1. 00:02:698 (10,11,12) - try to kdd. need the fit to strong bass sound. and kdd will make good contrast with here 00:05:211 (21,22,23)
    and 00:07:724 (32,33,34) - ^
  2. 00:10:237 (43,44,45) - ddk is better. fit the bass, guiter, and flow of song :D
  3. 00:30:498 (126) - del.
    and 00:30:655 (126) - finisher ? i need the finisher here. anyway, please try these patterns.
  4. 00:52:329 (215) - D ? i can hear kick sound again. also, current pattern has D is independence. D D pattern will make good flow i think.
  5. 01:14:632 (307,308,309,310,311) - k is a little noisy for me. please try ddd k k. these are simple pattern than your pattern. but can more fit the music imo.
  6. 01:19:972 (326) - => 01:19:658 - bassdrum is here. well its up to you.
  7. 01:30:338 (22) - k. please fit to bell? sound. same as 01:27:825 (12) -
    if you changed to above, 01:30:024 (21) - d is good :D
  8. 01:43:531 ~ 01:46:044 - del some notes? song is a quiet part. i want the accent.
  9. 01:53:583 (126) - k ? for guiter sound.
  10. 01:59:708 - you can add d. vocal is stretched. its up to you.
  11. 02:49:182 (348) - no finisher.
    02:49:653 - add d
    02:49:967 (352) - del.
    02:50:124 (352) - finisher
    and 02:50:438 (353) - no finisher. please try these patterns.
  12. 03:38:184 (525) - D
  13. 03:49:493 (574) - d ?
  14. 03:50:121 (576) - K is good. its beautiful flow.
  15. 03:56:089 - how? this part has cool guiter? sound i think. Image
  16. 04:35:354 (72) - if you want to use finisher. not here. maybe here? => 04:35:668 (73)
  17. 04:39:438 - add d. kdkd is good. but bassdrum is also strong.

[Muzukashii]
  1. 00:28:456 (80,81,82,83) - kd dk is really harder pattern for Muzu. this song has lower bpm. but dont have to use here. k d k(1/2) is better.
  2. 01:00:025 (180) - hard rhythm of sudden ;_;
    00:59:868 - add d
    01:00:025 (180) - => 01:00:182
    and 01:00:496 (182) - del? well your pattern is no problem. its up to you.
  3. 01:12:276 (218,219) - dd. because sound is not high. and can emphasize K
  4. 01:55:467 (30) - K ?
  5. 01:55:938 (31) - del. this notes is make sense. but it rhythm was felt to be hard to hit.
  6. 02:56:092 (214) - del.
  7. 03:03:631 (235,236) - why only triplet here? del is better.
  8. 04:26:716 (461) - del.
    and 04:26:873 (461) - finisher. good flow.
if that was helpful, please mod this ;_;b https://osu.ppy.sh/s/106822

goodluck! :)
Irreversible
Go find a taiko BAT! :D
Topic Starter
mancuso_JM_

TKSalt wrote:

Let's go.


[Oni]
  1. 00:02:698 (10,11,12) - try to kdd. need the fit to strong bass sound. and kdd will make good contrast with here 00:05:211 (21,22,23) I find the highest pitch in the blue tick here, so I personally think dkd is the best option.
    and 00:07:724 (32,33,34) - ^ ^
  2. 00:10:237 (43,44,45) - ddk is better. fit the bass, guiter, and flow of song :D it sounds coherent. Fixed.
  3. 00:30:498 (126) - del.
    and 00:30:655 (126) - finisher ? i need the finisher here. anyway, please try these patterns. Hmm.. but the sound in there is pretty notorious. I'll keep it.
  4. 00:52:329 (215) - D ? i can hear kick sound again. also, current pattern has D is independence. D D pattern will make good flow i think. Sure.. Done.
  5. 01:14:632 (307,308,309,310,311) - k is a little noisy for me. please try ddd k k. these are simple pattern than your pattern. but can more fit the music imo.oh.. that's true. Fixed.
  6. 01:19:972 (326) - => 01:19:658 - bassdrum is here. well its up to you. Agree.. Fixed.
  7. 01:30:338 (22) - k. please fit to bell? sound. same as 01:27:825 (12) -
    if you changed to above, 01:30:024 (21) - d is good :D Both fixed! :P
  8. 01:43:531 ~ 01:46:044 - del some notes? song is a quiet part. i want the accent. yes, but guitar becomes in a higher pitch here, and i'm emphasizing the guitar in this part. That's why I prefer to keep that.
  9. 01:53:583 (126) - k ? for guiter sound. Sure.
  10. 01:59:708 - you can add d. vocal is stretched. its up to you. Hmm.. I didn't like that much, I prefer this d dkd pattern here.
  11. 02:49:182 (348) - no finisher. lol.. removed.
    02:49:653 - add d It doesn't fit really well with vocals nor drums, so i don't see a note here really necessary-
    02:49:967 (352) - del. But i can listen the drums in this beat, so I don't want to delete it.
    02:50:124 (352) - finisher
    and 02:50:438 (353) - no finisher. please try these patterns. Sorry, but I disagree about this.
  12. 03:38:184 (525) - D Fixed for consistency.
  13. 03:49:493 (574) - d ? I prefer to emphasize drums with kats here, if you listen properly the sound here and the sound in 03:49:179 - is similar. That's why I decided to use kats in both places
  14. 03:50:121 (576) - K is good. its beautiful flow. oh.. it's true. In addition both instrumental and vocals becomes in a high pitch, so it is a good thing this big kat.
  15. 03:56:089 - how? this part has cool guiter? sound i think. Image I definetly prefer my pattern here :P
  16. 04:35:354 (72) - if you want to use finisher. not here. maybe here? => 04:35:668 (73) Cymbals are acting in (72) and not in (73) here, that's why I used a finisher in (72).
  17. 04:39:438 - add d. kdkd is good. but bassdrum is also strong. Alright, I have a similar pattern in my ''Hard'' and others modders mentioned that before too. So, added.

[Muzukashii]
  1. 00:28:456 (80,81,82,83) - kd dk is really harder pattern for Muzu. this song has lower bpm. but dont have to use here. k d k(1/2) is better. Meh.. you win guys (HeatKai said me the same :P), the BPM is really low, but ok, removed the kd dk and used other thing instead.
  2. 01:00:025 (180) - hard rhythm of sudden ;_;
    00:59:868 - add d
    01:00:025 (180) - => 01:00:182
    and 01:00:496 (182) - del? well your pattern is no problem. its up to you. Meh.. Fixed. Sounds good anyway.
  3. 01:12:276 (218,219) - dd. because sound is not high. and can emphasize K Hmm.. alright.
  4. 01:55:467 (30) - K ? Done
  5. 01:55:938 (31) - del. this notes is make sense. but it rhythm was felt to be hard to hit. Removed.
  6. 02:56:092 (214) - del. ok
  7. 03:03:631 (235,236) - why only triplet here? del is better. I prefer to keep this, because the sound in these beats is similar as the one that I wanted to follow.
  8. 04:26:716 (461) - del. If you listen the music in 25% playback, you'll notice that this note is following vocals.
    and 04:26:873 (461) - finisher. good flow. No, since I rejected your previous suggestion.
if that was helpful, please mod this ;_;b https://osu.ppy.sh/s/106822

goodluck! :)
Thanks for modding, it was helpful :D
Updated!
HeatKai
i dun buble fo long time, lez go see hao dis go. /swag
jericho2442
aaaand well....yup...its ranked ;)

grats
pw384
AWESOME!!
P o M u T a

384059043 wrote:

AWESOME!!
TKS
grats!
Kyouren
Gratzz!! Mancuso_JM_!!^^

FIFTEEN!!!!!?????? XD
Zexion
Felicidades Mancuso, es un excelente mapa :D

Saludos!
Topic Starter
mancuso_JM_
oh.. that was unexpected! :P
Thanks Jeri and thanks guys for the comments :3
2211178
Felicidades~
Guess I should really work on dt...
cokeshawty
Congrats (:
Dainesl
I really think you should've added a Futsuu in there to give beginners something to enjoy...just saying.

It's only 96 BPM, so I think a Futsuu would've worked well.
Gero
oh :3 Gratz Man!
Sieg
\w/
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