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Taylor Swift - Fifteen [Osu|Taiko]

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Breeze
Sorry for the super delay, this map is good, I can see nothing
I agree with happy30, your timing sounds off from the middle part, I've tried another timing which needs only one red line
BPM:95.505 Offset:500
Need someone more to comfire the timing :/
Topic Starter
mancuso_JM_

Breeze wrote:

Sorry for the super delay, this map is good, I can see nothing
I agree with happy30, your timing sounds off from the middle part, I've tried another timing which needs only one red line
BPM:95.505 Offset:500
Need someone more to comfire the timing :/
Thanks Breeze! I've talked to TicClick to see if he can check it.. I'll wait him for a confirmation! :3
Nwolf
ARGH IT'S SO SLOW !"@!)?

woof again

[Muzu]

Reducing the amount of 1/4 notes a bit because I think there are a few too many (mainly at the beginning):
00:10:228 (28,29) - Delete these
00:11:327 - Add d, 00:11:484 (33) - change to k
00:13:526 (37,38,40,41) - Delete 38/41 and 37/40 d --> k
00:16:982 (48,49) - Delete 48, 49 d --> k
00:19:495 (56) - Delete
00:25:463 (72) - Delete
00:38:657 (115) - Delete
00:46:196 (141) - Delete
00:58:291 (178) - No finisher here, doesn't fit
01:00:804 (186) - ^

finisher stuff for the other choruses too (if they are in the same place as the ones mentioned)

that's it for Muzu, increase in difficulty during the diff sounds like a nice idea (and it is existent before this mod anyway)

[Oni]

Less overmapping in the first strophe maybe (not intro), so the map doesn't start with a high amount of 1/4 notes (more than that kiai part has)

02:01:118 (154,196) - Finishers don't fit


Nice taikos, gl for rank^^
TicClick
I am happy with both Breeze's and happy30's timings (though happy's requres an extra offset at 183951, I think), but it's better to apply the one with less offsets (read: Breeze's); it also gives a better approximation at the beginning (for me, 515 is too late).
Also, there's a pretty random clap at 01:19:348 (6), mind removing it?

P.S. I hope I didn't screw it up.
Topic Starter
mancuso_JM_

Nwolf wrote:

ARGH IT'S SO SLOW !"@!)? DT for the sake! :D

woof again xDD

[Muzu]

Reducing the amount of 1/4 notes a bit because I think there are a few too many (mainly at the beginning): But at the beginning is where the guitar act with more frecuency I think, that's why I mapped in this way.
00:10:228 (28,29) - Delete these I don't think so, because the sound over those ticks is pretty high.
00:11:327 - Add d, 00:11:484 (33) - change to k the music goes in a lower pitch in this section, so I prefer to use some of 1/2 instead.
00:13:526 (37,38,40,41) - Delete 38/41 and 37/40 d --> k
00:16:982 (48,49) - Delete 48, 49 d --> k
00:19:495 (56) - Delete
00:25:463 (72) - Delete
00:38:657 (115) - Delete
00:46:196 (141) - Delete Well, I fixed some of them (where the music goes in a less pitch) and I kept those that I found necessary to follow the music in a proper way.
00:58:291 (178) - No finisher here, doesn't fit
01:00:804 (186) - ^ Both fixed.

finisher stuff for the other choruses too (if they are in the same place as the ones mentioned)

that's it for Muzu, increase in difficulty during the diff sounds like a nice idea (and it is existent before this mod anyway) lol.. yeah xDD

[Oni]

Less overmapping in the first strophe maybe (not intro), so the map doesn't start with a high amount of 1/4 notes (more than that kiai part has) I did some tiny changes here.

02:01:118 (154,196) - Finishers don't fit Removed


Nice taikos, gl for rank^^
Thanks a lot Woof..

TicClick wrote:

I am happy with both Breeze's and happy30's timings (though happy's requres an extra offset at 183951, I think), but it's better to apply the one with less offsets (read: Breeze's); it also gives a better approximation at the beginning (for me, 515 is too late).
Also, there's a pretty random clap at 01:19:348 (6), mind removing it?

P.S. I hope I didn't screw it up.
Thanks man! I used Breeze's timing then! :D..
Lol'd.. Removed this clap xDD..

Everything should be done here (resnapped all notes and kiai, recalculated sliders length and fixed some other issue manually :P)
Updated!
wcx19911123
as your request

[General]
widescreen support is not the same in all diffs(don't know how it works)
the current timing is fine(BPM 95.505 offset 500)

[Easy]
03:49:179 - 03:49:493 - try some drum hitclap or hitfinish here? they sound nice
04:02:058 (4) - hope you can move this slider up a bit, it's nearly out of the screen
04:44:464 - put a circle at x:404 y:112? for better symmetry and to follow the finish in the music

[Normal]
02:28:450 (1,3) - this 2 sliders seems can blanket better
03:30:960 (3) - put it at x:256 y:240? flow can be better imo
03:49:493 - same as Easy here
04:44:464 - same as Easy here, well this pattern is hard to be symmetrical..

[Hard]
02:08:346 (9,10,1) - is this manually stacks? if not, please stack them better
03:16:510 - break should start at here, the current one need to resnap
03:49:493 - same as Easy

nice map, feel free to call me back
Topic Starter
mancuso_JM_

wcx19911123 wrote:

as your request Hiya!

[General]
widescreen support is not the same in all diffs(don't know how it works) Removed in Normal, is just useless because I don't have a sb xD
the current timing is fine(BPM 95.505 offset 500) oh.. yes! Thanks :3

[Easy]
03:49:179 - 03:49:493 - try some drum hitclap or hitfinish here? they sound nice Sure.. why not?
04:02:058 (4) - hope you can move this slider up a bit, it's nearly out of the screen Made some little tweaks in this pattern and fixed.
04:44:464 - put a circle at x:404 y:112? for better symmetry and to follow the finish in the music Hmm.. Alright.

[Normal]
02:28:450 (1,3) - this 2 sliders seems can blanket better I just moved (2,3) one grid left, is the best I can do actually.
03:30:960 (3) - put it at x:256 y:240? flow can be better imo There is no overlap during the gameplay, so fixed.
03:49:493 - same as Easy here Added
04:44:464 - same as Easy here, well this pattern is hard to be symmetrical.. I put this new note in x:49 y:130 and it'll be symetric with the end of (1) xD.

[Hard]
02:08:346 (9,10,1) - is this manually stacks? if not, please stack them better I'm sure I've fixed this before :(.. Fixed now anyway.
03:16:510 - break should start at here, the current one need to resnap So little, but fixed anyway
03:49:493 - same as Easy Added (and in the previous note too).

nice map, feel free to call me back
Thanks a lot for modding, I fixed all in general :)..
Updated!
wcx19911123
well, the standard diffs are ready
is the icon allowed, or I need to bubble after taiko icon?
Topic Starter
mancuso_JM_

wcx19911123 wrote:

well, the standard diffs are ready
is the icon allowed, or I need to bubble after taiko icon?
Yay! Thanks!
Yes, I think the icon is allowed now (I've seen it a lot of time lately).. so the next Taiko BAT can bubble the map if he/she think the taikos are ready.
Let's wait for it :)
HeatKai
my kd pls hehehehehehehe
SPOILER
02:03 HeatKai: 00:28:456 (80,81,82,83) - i don't really like to see this kind of dk kd/ kd dk pattern in muzu
02:04 HeatKai: it's consider as hard
02:04 mancuso_JM_: but if you consider the really low bpm, I think this will not be hard in any aspect
02:05 HeatKai: I know the bpm is low. actually if the bpm is high, i don't even recommend dd kk/dd dd / kk kk pattern in muzu
02:05 HeatKai: lol
02:05 HeatKai: 00:45:104 (134,135,136,137,138) - this sounds better if k k d d k
02:06 mancuso_JM_: nice, changed
02:07 HeatKai: 00:51:073 (150) - add circle here ;w; and 00:51:701 (151) -
02:08 HeatKai: why you didn't put circle at the obvious place that got drum sound ;w; so empty :p
02:09 HeatKai: 00:55:628 (166) - delete this circle, there's no beat. and ddd after another ddd is really tiring in muzu //yes bpm i remember lolol *Runs
02:09 mancuso_JM_: I didn't want a consecutive pattern xD
02:09 mancuso_JM_: but alright
02:09 mancuso_JM_: btw, what about adding finishers in 00:50:759 - 00:51:387 - 00:52:015 - ?
02:10 mancuso_JM_: I like how the emphasize those drums
02:10 mancuso_JM_: lol.. removed xD
02:10 HeatKai: i think normal d fits more. if d D d D, the D will be louder then the normal ones .__. but in the song it's almost the same volume
02:12 mancuso_JM_: but I think there is an extra sound in those objects, maybe it'll sound a bit exagerated big dons, but I think a constant d d d d d is pretty borring
02:12 mancuso_JM_: boring*
02:12 mancuso_JM_: maybe some kats? or something xD?
02:12 HeatKai: if you want too, then adding some kat might solve it
02:13 HeatKai: adding D is confusing, giving extra marks and who can't press two key in the same time. gg no extra mark /runs
02:13 HeatKai: 01:15:888 (229) - k
02:13 mancuso_JM_: xD
02:13 mancuso_JM_: alright, I used some kats then
02:14 HeatKai: lol
02:14 mancuso_JM_: nah.. I think in this case the big don fits better with the pitch in the music
02:16 HeatKai: 01:40:075 (298,299) - d k
02:16 HeatKai: 01:41:332 (303,304,305) - d k d
02:17 HeatKai: 01:53:268 (25,26) - why not try to delete this two and leave a gap follows the vocal :3
02:18 mancuso_JM_: all fixed D:
02:18 mancuso_JM_: and used d d k d pattern in the last one
02:19 HeatKai: d
02:19 HeatKai: 02:12:116 (88) -
02:19 HeatKai: d
02:19 HeatKai: lol
02:19 HeatKai: forgot to paste
02:20 mancuso_JM_: xD
02:21 mancuso_JM_: alrighty
02:21 HeatKai: 02:17:770 (99) - circleeeeee
02:22 HeatKai: 02:20:597 (110) - k
02:22 HeatKai: 02:21:068 (112) - delete
02:23 mancuso_JM_: fixed, fixed, fixed :p
02:23 HeatKai: good boy mancuso
02:23 HeatKai: HAHAHA
02:23 *HeatKai runs
02:24 mancuso_JM_: haha
02:24 HeatKai: 02:26:565 (130,131,132,133) - just hling
02:24 HeatKai: 02:28:136 (135) - k
02:25 mancuso_JM_: lol, fixed xD
02:26 HeatKai: 03:05:516 (245) - add circle
02:26 HeatKai: 03:06:144 (247) - ^
02:26 HeatKai: 03:08:029 (251) - ^
02:26 HeatKai: 03:08:657 (252) - ^
02:28 HeatKai: 03:46:980 (356,357,358,359) -
02:28 mancuso_JM_: I think I mentioned that, but I only wants to use notes in the highest pitch in this section
02:28 mancuso_JM_: the only things that fit here are dons
02:28 mancuso_JM_: and these highest points in the instrumental won't be emphasized if I add more dons in te middle
02:28 mancuso_JM_: dat hl xD
02:29 HeatKai: 04:39:752 (513,514,515,516) -
02:29 HeatKai: well it's okay if you don't want too
02:29 HeatKai: because straight 1/2 in muzu is
02:29 HeatKai: weird
02:29 HeatKai: lol
02:30 mancuso_JM_: xD
02:31 HeatKai: and dat kkd
02:31 HeatKai: ddk
02:31 HeatKai: or whatever that's not kkk ddd
02:31 mancuso_JM_: is kkk now :p
02:33 HeatKai: hahah
02:34 HeatKai: the oni is pretty smooth
02:35 mancuso_JM_: :3 (?
02:36 HeatKai: 02:55:778 (377) - k
02:36 *HeatKai slap mancuso
02:38 mancuso_JM_: baka.. fixed xD
02:38 HeatKai: 03:17:453 (440,441,442,443,444,445,446,447,448,449,450,451,452,453,454) - well this part pattern sounds a lil off from the song
02:40 HeatKai: what i mean about lil off is
02:40 HeatKai: it doesn't really fit
02:41 mancuso_JM_: let me see
02:43 mancuso_JM_: I did something with guitar and vocals
02:44 HeatKai: ok nice
Topic Starter
mancuso_JM_

HeatKai wrote:

my kd pls hehehehehehehe
SPOILER
02:03 HeatKai: 00:28:456 (80,81,82,83) - i don't really like to see this kind of dk kd/ kd dk pattern in muzu
02:04 HeatKai: it's consider as hard
02:04 mancuso_JM_: but if you consider the really low bpm, I think this will not be hard in any aspect
02:05 HeatKai: I know the bpm is low. actually if the bpm is high, i don't even recommend dd kk/dd dd / kk kk pattern in muzu
02:05 HeatKai: lol
02:05 HeatKai: 00:45:104 (134,135,136,137,138) - this sounds better if k k d d k
02:06 mancuso_JM_: nice, changed
02:07 HeatKai: 00:51:073 (150) - add circle here ;w; and 00:51:701 (151) -
02:08 HeatKai: why you didn't put circle at the obvious place that got drum sound ;w; so empty :p
02:09 HeatKai: 00:55:628 (166) - delete this circle, there's no beat. and ddd after another ddd is really tiring in muzu //yes bpm i remember lolol *Runs
02:09 mancuso_JM_: I didn't want a consecutive pattern xD
02:09 mancuso_JM_: but alright
02:09 mancuso_JM_: btw, what about adding finishers in 00:50:759 - 00:51:387 - 00:52:015 - ?
02:10 mancuso_JM_: I like how the emphasize those drums
02:10 mancuso_JM_: lol.. removed xD
02:10 HeatKai: i think normal d fits more. if d D d D, the D will be louder then the normal ones .__. but in the song it's almost the same volume
02:12 mancuso_JM_: but I think there is an extra sound in those objects, maybe it'll sound a bit exagerated big dons, but I think a constant d d d d d is pretty borring
02:12 mancuso_JM_: boring*
02:12 mancuso_JM_: maybe some kats? or something xD?
02:12 HeatKai: if you want too, then adding some kat might solve it
02:13 HeatKai: adding D is confusing, giving extra marks and who can't press two key in the same time. gg no extra mark /runs
02:13 HeatKai: 01:15:888 (229) - k
02:13 mancuso_JM_: xD
02:13 mancuso_JM_: alright, I used some kats then
02:14 HeatKai: lol
02:14 mancuso_JM_: nah.. I think in this case the big don fits better with the pitch in the music
02:16 HeatKai: 01:40:075 (298,299) - d k
02:16 HeatKai: 01:41:332 (303,304,305) - d k d
02:17 HeatKai: 01:53:268 (25,26) - why not try to delete this two and leave a gap follows the vocal :3
02:18 mancuso_JM_: all fixed D:
02:18 mancuso_JM_: and used d d k d pattern in the last one
02:19 HeatKai: d
02:19 HeatKai: 02:12:116 (88) -
02:19 HeatKai: d
02:19 HeatKai: lol
02:19 HeatKai: forgot to paste
02:20 mancuso_JM_: xD
02:21 mancuso_JM_: alrighty
02:21 HeatKai: 02:17:770 (99) - circleeeeee
02:22 HeatKai: 02:20:597 (110) - k
02:22 HeatKai: 02:21:068 (112) - delete
02:23 mancuso_JM_: fixed, fixed, fixed :p
02:23 HeatKai: good boy mancuso
02:23 HeatKai: HAHAHA
02:23 *HeatKai runs
02:24 mancuso_JM_: haha
02:24 HeatKai: 02:26:565 (130,131,132,133) - just hling
02:24 HeatKai: 02:28:136 (135) - k
02:25 mancuso_JM_: lol, fixed xD
02:26 HeatKai: 03:05:516 (245) - add circle
02:26 HeatKai: 03:06:144 (247) - ^
02:26 HeatKai: 03:08:029 (251) - ^
02:26 HeatKai: 03:08:657 (252) - ^
02:28 HeatKai: 03:46:980 (356,357,358,359) -
02:28 mancuso_JM_: I think I mentioned that, but I only wants to use notes in the highest pitch in this section
02:28 mancuso_JM_: the only things that fit here are dons
02:28 mancuso_JM_: and these highest points in the instrumental won't be emphasized if I add more dons in te middle
02:28 mancuso_JM_: dat hl xD
02:29 HeatKai: 04:39:752 (513,514,515,516) -
02:29 HeatKai: well it's okay if you don't want too
02:29 HeatKai: because straight 1/2 in muzu is
02:29 HeatKai: weird
02:29 HeatKai: lol
02:30 mancuso_JM_: xD
02:31 HeatKai: and dat kkd
02:31 HeatKai: ddk
02:31 HeatKai: or whatever that's not kkk ddd
02:31 mancuso_JM_: is kkk now :p
02:33 HeatKai: hahah
02:34 HeatKai: the oni is pretty smooth
02:35 mancuso_JM_: :3 (?
02:36 HeatKai: 02:55:778 (377) - k
02:36 *HeatKai slap mancuso
02:38 mancuso_JM_: baka.. fixed xD
02:38 HeatKai: 03:17:453 (440,441,442,443,444,445,446,447,448,449,450,451,452,453,454) - well this part pattern sounds a lil off from the song
02:40 HeatKai: what i mean about lil off is
02:40 HeatKai: it doesn't really fit
02:41 mancuso_JM_: let me see
02:43 mancuso_JM_: I did something with guitar and vocals
02:44 HeatKai: ok nice
I'll find an other taiko mod, and I'll bother you again xD!
TKS
Let's go.


[Oni]
  1. 00:02:698 (10,11,12) - try to kdd. need the fit to strong bass sound. and kdd will make good contrast with here 00:05:211 (21,22,23)
    and 00:07:724 (32,33,34) - ^
  2. 00:10:237 (43,44,45) - ddk is better. fit the bass, guiter, and flow of song :D
  3. 00:30:498 (126) - del.
    and 00:30:655 (126) - finisher ? i need the finisher here. anyway, please try these patterns.
  4. 00:52:329 (215) - D ? i can hear kick sound again. also, current pattern has D is independence. D D pattern will make good flow i think.
  5. 01:14:632 (307,308,309,310,311) - k is a little noisy for me. please try ddd k k. these are simple pattern than your pattern. but can more fit the music imo.
  6. 01:19:972 (326) - => 01:19:658 - bassdrum is here. well its up to you.
  7. 01:30:338 (22) - k. please fit to bell? sound. same as 01:27:825 (12) -
    if you changed to above, 01:30:024 (21) - d is good :D
  8. 01:43:531 ~ 01:46:044 - del some notes? song is a quiet part. i want the accent.
  9. 01:53:583 (126) - k ? for guiter sound.
  10. 01:59:708 - you can add d. vocal is stretched. its up to you.
  11. 02:49:182 (348) - no finisher.
    02:49:653 - add d
    02:49:967 (352) - del.
    02:50:124 (352) - finisher
    and 02:50:438 (353) - no finisher. please try these patterns.
  12. 03:38:184 (525) - D
  13. 03:49:493 (574) - d ?
  14. 03:50:121 (576) - K is good. its beautiful flow.
  15. 03:56:089 - how? this part has cool guiter? sound i think. Image
  16. 04:35:354 (72) - if you want to use finisher. not here. maybe here? => 04:35:668 (73)
  17. 04:39:438 - add d. kdkd is good. but bassdrum is also strong.

[Muzukashii]
  1. 00:28:456 (80,81,82,83) - kd dk is really harder pattern for Muzu. this song has lower bpm. but dont have to use here. k d k(1/2) is better.
  2. 01:00:025 (180) - hard rhythm of sudden ;_;
    00:59:868 - add d
    01:00:025 (180) - => 01:00:182
    and 01:00:496 (182) - del? well your pattern is no problem. its up to you.
  3. 01:12:276 (218,219) - dd. because sound is not high. and can emphasize K
  4. 01:55:467 (30) - K ?
  5. 01:55:938 (31) - del. this notes is make sense. but it rhythm was felt to be hard to hit.
  6. 02:56:092 (214) - del.
  7. 03:03:631 (235,236) - why only triplet here? del is better.
  8. 04:26:716 (461) - del.
    and 04:26:873 (461) - finisher. good flow.
if that was helpful, please mod this ;_;b https://osu.ppy.sh/s/106822

goodluck! :)
Irreversible
Go find a taiko BAT! :D
Topic Starter
mancuso_JM_

TKSalt wrote:

Let's go.


[Oni]
  1. 00:02:698 (10,11,12) - try to kdd. need the fit to strong bass sound. and kdd will make good contrast with here 00:05:211 (21,22,23) I find the highest pitch in the blue tick here, so I personally think dkd is the best option.
    and 00:07:724 (32,33,34) - ^ ^
  2. 00:10:237 (43,44,45) - ddk is better. fit the bass, guiter, and flow of song :D it sounds coherent. Fixed.
  3. 00:30:498 (126) - del.
    and 00:30:655 (126) - finisher ? i need the finisher here. anyway, please try these patterns. Hmm.. but the sound in there is pretty notorious. I'll keep it.
  4. 00:52:329 (215) - D ? i can hear kick sound again. also, current pattern has D is independence. D D pattern will make good flow i think. Sure.. Done.
  5. 01:14:632 (307,308,309,310,311) - k is a little noisy for me. please try ddd k k. these are simple pattern than your pattern. but can more fit the music imo.oh.. that's true. Fixed.
  6. 01:19:972 (326) - => 01:19:658 - bassdrum is here. well its up to you. Agree.. Fixed.
  7. 01:30:338 (22) - k. please fit to bell? sound. same as 01:27:825 (12) -
    if you changed to above, 01:30:024 (21) - d is good :D Both fixed! :P
  8. 01:43:531 ~ 01:46:044 - del some notes? song is a quiet part. i want the accent. yes, but guitar becomes in a higher pitch here, and i'm emphasizing the guitar in this part. That's why I prefer to keep that.
  9. 01:53:583 (126) - k ? for guiter sound. Sure.
  10. 01:59:708 - you can add d. vocal is stretched. its up to you. Hmm.. I didn't like that much, I prefer this d dkd pattern here.
  11. 02:49:182 (348) - no finisher. lol.. removed.
    02:49:653 - add d It doesn't fit really well with vocals nor drums, so i don't see a note here really necessary-
    02:49:967 (352) - del. But i can listen the drums in this beat, so I don't want to delete it.
    02:50:124 (352) - finisher
    and 02:50:438 (353) - no finisher. please try these patterns. Sorry, but I disagree about this.
  12. 03:38:184 (525) - D Fixed for consistency.
  13. 03:49:493 (574) - d ? I prefer to emphasize drums with kats here, if you listen properly the sound here and the sound in 03:49:179 - is similar. That's why I decided to use kats in both places
  14. 03:50:121 (576) - K is good. its beautiful flow. oh.. it's true. In addition both instrumental and vocals becomes in a high pitch, so it is a good thing this big kat.
  15. 03:56:089 - how? this part has cool guiter? sound i think. Image I definetly prefer my pattern here :P
  16. 04:35:354 (72) - if you want to use finisher. not here. maybe here? => 04:35:668 (73) Cymbals are acting in (72) and not in (73) here, that's why I used a finisher in (72).
  17. 04:39:438 - add d. kdkd is good. but bassdrum is also strong. Alright, I have a similar pattern in my ''Hard'' and others modders mentioned that before too. So, added.

[Muzukashii]
  1. 00:28:456 (80,81,82,83) - kd dk is really harder pattern for Muzu. this song has lower bpm. but dont have to use here. k d k(1/2) is better. Meh.. you win guys (HeatKai said me the same :P), the BPM is really low, but ok, removed the kd dk and used other thing instead.
  2. 01:00:025 (180) - hard rhythm of sudden ;_;
    00:59:868 - add d
    01:00:025 (180) - => 01:00:182
    and 01:00:496 (182) - del? well your pattern is no problem. its up to you. Meh.. Fixed. Sounds good anyway.
  3. 01:12:276 (218,219) - dd. because sound is not high. and can emphasize K Hmm.. alright.
  4. 01:55:467 (30) - K ? Done
  5. 01:55:938 (31) - del. this notes is make sense. but it rhythm was felt to be hard to hit. Removed.
  6. 02:56:092 (214) - del. ok
  7. 03:03:631 (235,236) - why only triplet here? del is better. I prefer to keep this, because the sound in these beats is similar as the one that I wanted to follow.
  8. 04:26:716 (461) - del. If you listen the music in 25% playback, you'll notice that this note is following vocals.
    and 04:26:873 (461) - finisher. good flow. No, since I rejected your previous suggestion.
if that was helpful, please mod this ;_;b https://osu.ppy.sh/s/106822

goodluck! :)
Thanks for modding, it was helpful :D
Updated!
HeatKai
i dun buble fo long time, lez go see hao dis go. /swag
jericho2442
aaaand well....yup...its ranked ;)

grats
pw384
AWESOME!!
P o M u T a

384059043 wrote:

AWESOME!!
TKS
grats!
Kyouren
Gratzz!! Mancuso_JM_!!^^

FIFTEEN!!!!!?????? XD
Zexion
Felicidades Mancuso, es un excelente mapa :D

Saludos!
Topic Starter
mancuso_JM_
oh.. that was unexpected! :P
Thanks Jeri and thanks guys for the comments :3
2211178
Felicidades~
Guess I should really work on dt...
cokeshawty
Congrats (:
Dainesl
I really think you should've added a Futsuu in there to give beginners something to enjoy...just saying.

It's only 96 BPM, so I think a Futsuu would've worked well.
Gero
oh :3 Gratz Man!
Sieg
\w/
Kodora
congratz mancuso ~
mintong89
Taylor Swift <3!
Gratz
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