no change
thx for modding~Mako Sakata wrote:
Hi M4M
[General]
Nothing.
[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) - (/・ω・\)
00:55:082 (1) - Change with circle stream? well, no idea how to make it beautiful so use this...
01:25:749 (6,7) - Why not stacked together? I like that~
Nice song actually I like it XD
Good luck then~
http://puu.sh/56pVO.osuZero__wind wrote:
Hard
00:26:860 (3) - 确定这里要双whistle么 先加着看看
00:37:305 (2) - 感觉不怎么适合原地空拍 猴
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg 猴
01:27:082 (3) - finish略显突兀吧 那里本来就有
thx 01~Zero__wind wrote:
看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁 hao 这里稍微动了下
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg 嗯还是保持吧
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。= =v= 好
低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
Thanks 4 modding![ Yuki ] wrote:
[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation?? (4,1,2) divides 360° and it's hard to do blanket if do so
00:19:971 (1) - x:316,y:192 <<Distance ok
00:31:082 (1) - x:148,y:132 <<Distance ok
00:45:749 (2) - x:232,y:192 <<Distance updated inb4
136,64,9749,5,4,0:0:0:0:
105,188,9971,1,0,0:0:0:0:
224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
372,56,10638,1,4,0:0:0:0:
344,148,10860,1,0,0:0:0:0:
432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
Thanks kodora~Kodora wrote:
;_; sorry for delay, was too busy
[General][Insane]
- You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit deleted
- Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal. well, @smallboat
That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
- 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this: fixed~
SPOILER
code:136,64,9749,5,4,0:0:0:0:
105,188,9971,1,0,0:0:0:0:
224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:- 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better. fixed~ make another style
SPOILER372,56,10638,1,4,0:0:0:0:
344,148,10860,1,0,0:0:0:0:
432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:- 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here: nope~this ds is good imo :3
- 00:12:193 (4) - NC due to spacing change would be nice here fixed~
- 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change fixed~but nc is not necessary here
- 00:21:082 (2) - whistle to the beginning of slider fixed~
- 00:23:971 (1) - Change form a bit maybe for better flow? fixed~
- 00:27:527 (1) - You forgot finish at the beginning of slider Q.Q
- 00:31:749 (2) - Add whistle to the beginning of slider fixed~
- 00:34:638 (1) - add finish to emphazire vocals? fixed~
- 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo 2,3 I have ctrl+g ed~
- 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3 :3
- 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me ok
- 00:43:527 (4) - Try to curve it in other way - for better flow: due to 1.2ds, change to another curve
SPOILER[img]
http://osu.ppy.sh/ss/1076663[/img]- 00:45:082 (7) - Finish to the end of slider fixed~
- 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it (just because it will be too much to wrote here) popner suggested me to use like this and I think it's good in insane :3 so no change
- 00:53:749 (3,4,5) - Same ^ ^
- 00:55:082 (1) - Change to 1/8 instead follow piano here? really it was, but most modders think that it may highly cause miss here, and I ask some players to play, really it's easy to miss (both none and dt), so it's here now……
- 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack) that's good imo.
- 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this: fixed~
- 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D
- 01:14:860 (4,5) - Reduse DS to avois too cruel jump? it's not cruel due to 135bpm, but changed the place
- 01:24:860 (2,3,4,5) - Just as suggestion: I like it now
- 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes ok :,
- 01:27:971 (1) - Begin it 1 tick earlier yeah
I like ar3 lolKodora wrote:
[Easy]
*AR2 looks kinda slow here. Try to raise it by 1 tick
[boat's Normal]All fixed, thanks Kodora! I think a moment, I decided to rename the diff "Boat"s".
- 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
- 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
- 01:27:971 (1) - Silence end of spinner
lkx_Shore wrote:
恭喜rank
恭喜:3Tsukuyomi wrote:
计划通
thanks popner!~popner wrote:
Did a short irc mod and ranked!
(no kd)
lkx_Shore wrote:
lkx_Shore wrote:
恭喜rank
lkx_Shore wrote:
lkx_Shore wrote:
恭喜rank
sorry for that QAQKonei wrote:
[Insane]
- 00:26:193 (2) - Missing clap on the start.
- 00:29:750 (3) - Same for this circle.
Sighhhh, why are always hitsounds missing for some reason? ;_;