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Uehara Rena - Todokanai Koi '13 (TV Size)

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EmingK

ts8zs wrote:

[Easy]
End at 01:30:416 -
就这一点,M酱帮改了吧 :)
Kinomi

ts8zs wrote:

[Hard]
00:08:193 (1,2) - copy ._.
00:40:193 (2,3) - swap
01:27:971 (1) - End at 01:30:416 -
都改了

http://puu.sh/4Yg8A.osu
Topic Starter
Koiyuki
it sucks
can't update……
Topic Starter
Koiyuki
ok updated
ritsu-tanaika
Hi from m4m! Sorry for delay, but Im ready to mod now


EASY

00:11:527 (3) - if you follow the vocal, this should end on the white tick at 00:12:416

00:47:082 (3) - The turn back point at 00:47:749 should have a whistle instead of a clap

01:01:305 (2) - Suggesting you add a finish at the start of slider

NORMAL

00:23:082 (2) - Add a whistle, without it the note would be too quiet and make it hard for players to match the rhythm with it

00:44:638 (4,5) - Should have not finish on both of these notes, too many finish hitsounds make the rhythm too loud

01:02:193 (3) - Add a clap at the end at 01:02:638

01:07:749 (2) - i think its better if the slider started later on the white tick at 01:07:971. starting at the red tick doesnt really fit in well with the song in my opinion

HARD

00:09:971 (2) - Finish should be at 00:09:749 (1) - instead, swap them around

00:09:749 (1,2,3) - Try to make the triangular pattern a little smaller, a sudden jump at the beginning of the song is not that good, at least to me. feel free to not accept this mod though

00:30:193 (3) - The overlap with 00:29:305 (1) - is not clear for players to follow, consider making a different pattern with 00:29:971 (2,3,4) - to avoid this problem

01:12:638 (3) - Overlap not good with 01:11:971 (1) - , try to avoid stacking on slider tails

01:13:527 (6) - ^ but this time its overlapping with 01:12:860 (4) -

No problem with insane

Hope I helped!
EmingK

ritsu-tanaika wrote:

EASY

00:11:527 (3) - if you follow the vocal, this should end on the white tick at 00:12:416 0.0 actually both the start and the end follows the electric guitar ._.

00:47:082 (3) - The turn back point at 00:47:749 should have a whistle instead of a clap keep consistency with 00:44:193 - , and will see if both should be changed..

01:01:305 (2) - Suggesting you add a finish at the start of slider nope, the music and beat goes flat here, adding finish is a bit noisy.
so currently no change and thanks for modding anyway QAQ
Hanabi
Hi from your queue

[ Normal ]

CS +1
01:16:193 (3) -

[Hard]
00:29:305 (1,3) - it can be hard to read this hidden note :o
00:49:527 (3) - make more perfectly
01:14:638 (4) -
01:20:860 (1,2,3,4) - distance check
I surprised at your diff. A huge improve o.O

[Insane]
00:19:305 (4) - 172||266
00:23:082 (3,4) - try tis shape
00:41:082 (5) - NC
00:44:638 (7) - change into 3circles
01:01:305 (1) - ctrl + g and change into slider-circle


I like this song and map ><

Good luck!
Topic Starter
Koiyuki

[ Sana ] wrote:

Hi from your queue


[Insane]
00:19:305 (4) - 172||266 ∑( ° △ °|||) waht?
00:23:082 (3,4) - try tis shape ok
00:41:082 (5) - NC fixed
00:44:638 (7) - change into 3circles oh that's not a good idea imo :<
01:01:305 (1) - ctrl + g and change into slider-circle good~


I like this song and map >< >< thanks~

Good luck!
thx for modding~
Kinomi

[ Sana ] wrote:

[Hard]
00:29:305 (1,3) - it can be hard to read this hidden note :o intention
00:49:527 (3) - make more perfectly ok
01:14:638 (4) -
k
01:20:860 (1,2,3,4) - distance check I think it is ok
I surprised at your diff. A huge improve o.O
thanks xD
http://puu.sh/4Z9mT.osu
Topic Starter
Koiyuki
updated
Squichu
Hellow. mod from queue ~ c:

[General]
  1. instead of orange, maybe go with a yellow instead for combo colours?
    just have a feeling it fits better with blue cause it's not that hard of a contrast, but still visible.
    and it matches the hair of the girl on the left more.. imo..! xD
[EmingK's Easy]
I like this diff, just some suggestions cause of personal taste.. .o. :
  1. 00:12:860 (4,1,2) - you could create a really nice triangle pattern hereI love triangle patterns, sorry. x:
  2. 00:16:860 (2) - use a flipped version of 00:15:082 (2) maybe? to create a more consistent feeling.
  3. 00:25:305 (3) - move last anchor a bit up to get the same curve as 00:23:971 (2)? for the same reason as above.. x:
  4. 01:11:082 (2,3,4) - you could create a niver curve by moving 3 a few grids to the right and adjust 4.
  5. 01:15:527 (2) - if bend in the other direction it has nicer feeling
  6. 01:27:082 (4) - go for a mirrowed movement of 01:24:860 (1) and rotate by 9° (Selection C.)?
[boat's Normal]
  1. that hitsound.. it's not really disturbing, but a bit too dominant for my taste.. you could decrease the volume of that specific file a bit?
    as long as no one else uses it, I didn't check.. x:
    ~ mentioned in Insane.
  2. 00:08:638 (4) - match perfectly with 00:09:749 (1) and rotate by -10° (Selection)?
  3. 00:09:749 (1) - you could rotate this a bit as well (around ~45° (Selection)), cause it looks abrupt with the next object being the exact same.
  4. 00:13:749 (2) - move to 36|172 to create better symmetry with 00:12:416 (1).
  5. 00:43:527 (2) - move to 376|156 to match with 00:42:193 (1)
pretty nice diff, overall. .o.

[Yomi's Hard]
Nuffin to say here, great diff! ^_^
there are a few minor irregularities with distance between objects.. one pixel differences.. xD
So I won't point them out cause it's getting tiring and most people don't care anyway.. |D
If you want me to point them out, pm me.. otherwise, keep it as it is!


[Insane]
So here's the same hitsound as in Normal.. I think it's a bit too dominant, maybe if you decrease the volume of the file by a bit it sounds better?
everything else.. well, .. basically it's the same as Hard. x: just some things cause of personal taste:
  1. 00:10:193 (3) - has a nicer flow from the previous object if reversed
  2. 00:31:082 (1) - doesn't match with the other sliders so far, cause of the different shape. maybe you can find a shape more fitting?
  3. 00:44:193 (5,6) - increase the curves by a minimum, they are barely noticeable
  4. 01:25:860 (6) - use a curved slider that points towards the lower left corner instead? has a nicer feeling imo ><

Guess I wasn't too helpful, but oh well. .o.
Good luck with this! ^__^/
EmingK

Squirrel wrote:

[EmingK's Easy]
I like this diff, just some suggestions cause of personal taste.. .o. :
  1. 00:12:860 (4,1,2) - you could create a really nice triangle pattern hereI love triangle patterns, sorry. x:
  2. 00:16:860 (2) - use a flipped version of 00:15:082 (2) maybe? to create a more consistent feeling.
  3. 00:25:305 (3) - move last anchor a bit up to get the same curve as 00:23:971 (2)? for the same reason as above.. x:
  4. 01:11:082 (2,3,4) - you could create a niver curve by moving 3 a few grids to the right and adjust 4.
  5. 01:15:527 (2) - if bend in the other direction it has nicer feeling
  6. 01:27:082 (4) - go for a mirrowed movement of 01:24:860 (1) and rotate by 9° (Selection C.)?
all fixed!

thanks for modding!

http://puu.sh/4ZH6A.osu
Topic Starter
Koiyuki

Squirrel wrote:

Hellow. mod from queue ~ c:

[General]
  1. instead of orange, maybe go with a yellow instead for combo colours?
    just have a feeling it fits better with blue cause it's not that hard of a contrast, but still visible.
    and it matches the hair of the girl on the left more.. imo..! xD ok~
[Insane]
So here's the same hitsound as in Normal.. I think it's a bit too dominant, maybe if you decrease the volume of the file by a bit it sounds better? 50% is not high -.- I think it's fine~
everything else.. well, .. basically it's the same as Hard. x: just some things cause of personal taste:
  1. 00:10:193 (3) - has a nicer flow from the previous object if reversed ok
  2. 00:31:082 (1) - doesn't match with the other sliders so far, cause of the different shape. maybe you can find a shape more fitting? ok
  3. 00:44:193 (5,6) - increase the curves by a minimum, they are barely noticeable ok
  4. 01:25:860 (6) - use a curved slider that points towards the lower left corner instead? has a nicer feeling imo >< 9 feel good about it now ><

Guess I wasn't too helpful, but oh well. .o.
Good luck with this! ^__^/
.o. Thanks for modding~
[CSGA]Ar3sgice
我来送一分

这歌的音量怎么忽大忽小的

Insane

  1. 00:44:193 (5) - 这里我觉得1/2拍用得有点多, 听着有点蛋疼 这样放节奏怎么样 http://osu.ppy.sh/ss/1060618
  2. 00:59:527 (1,2) - 4-1和2-3的距离也太小了.. 放到1.2x左右?
  3. 01:08:193 (3,4,1) - 这个梗往左边放一点, 然后把01:08:416 (1) - 滑条的尾巴往下转一点
  4. 01:19:749 (3) - 试试这个形状? http://xiangce.baidu.com/picture/detail ... b724cbf961
  5. 01:24:305 (9,1) - 9-1的间距不科学
Yomi's Hard

  1. 00:29:305 (1) - 这样摆怎么样.. http://xiangce.baidu.com/picture/detail ... 19de867af4
Boat's Normal

  1. 00:06:194 (1) - 去掉头尾的clap o.o
  2. 01:07:971 (2) - 这个的弯曲度小一些点比较好o.o
  3. 感觉clap的声音大了点, 可以单独调一下clap的音量
EmingK's Easy

  1. 还好吧
然后成为了脱宅神图
Nymph
這番好不好看啊 想追又懶 愁人
Topic Starter
Koiyuki

Nymph wrote:

這番好不好看啊 想追又懶 愁人
哇妮妮
建议玩游戏其实0,0
Topic Starter
Koiyuki

[CSGA]Ar3sgice wrote:

我来送一分

这歌的音量怎么忽大忽小的 who knows that

Insane

  1. 00:44:193 (5) - 这里我觉得1/2拍用得有点多, 听着有点蛋疼 这样放节奏怎么样 http://osu.ppy.sh/ss/1060618
  2. 00:59:527 (1,2) - 4-1和2-3的距离也太小了.. 放到1.2x左右? 我直接把1,2ctrl+g了
  3. 01:08:193 (3,4,1) - 这个梗往左边放一点, 然后把01:08:416 (1) - 滑条的尾巴往下转一点 前面的123是正三角形所以不改了
  4. 01:19:749 (3) - 试试这个形状? http://xiangce.baidu.com/picture/detail ... b724cbf961
  5. 01:24:305 (9,1) - 9-1的间距不科学 2了因为这是后面改的
然后成为了脱宅神图 233
ar3whyyouaresoproareyoushaonv?
popner
00:08:638 (3,4,1,2) - 所有这种跳都感觉很奇怪啊,跳的后一个note应该是跟一个比较明显的音或是转折
00:18:638 (1,2,3,4) - 建议挨到一起,具体你自己调整
00:19:971 (6,1) - 新起vocal通过改方向跟
00:21:749 (3,4,5,1,2,3,4) - 这几个跳的位置感觉不对,两个钢琴音比较明显,所以跳跟钢琴
00:23:082 (3,4,1) - 这一段有强烈到从屏幕左上直接到右下么。。。
00:51:971 (3) - 同00:19:971 (6,1) 改方向好一些
00:53:305 (1,2) - ctrl+g一下,这样整体是随机跳的感觉,不然00:52:860 (3,4,1,2)这一串前后都有条,只有4到1没跳
00:55:082 (1) - 这一串:
00:56:860 (3,1) - 为何不弄对称哦
00:59:082 (3,4,1,2) - 看不出这个梗是对应歌里的什么,一个梗分在两个combo里感觉违和
00:59:527 (1,3) - spacing偏小了,blanket很明显
01:01:305 (1,2,3) - 左下到右上,不合曲
01:06:638 (1,2,3,4,1) - 这里前面的连续跳会消耗玩家注意力,后面又是3/4需要注意力的,并且这个用法的3/4只出现过一次,建议改1/1
01:26:193 (1) -
Topic Starter
Koiyuki

popner wrote:

00:08:638 (3,4,1,2) - 所有这种跳都感觉很奇怪啊,跳的后一个note应该是跟一个比较明显的音或是转折 把3,4,5改了
00:18:638 (1,2,3,4) - 建议挨到一起,具体你自己调整
00:19:971 (6,1) - 新起vocal通过改方向跟 fixed
00:21:749 (3,4,5,1,2,3,4) - 这几个跳的位置感觉不对,两个钢琴音比较明显,所以跳跟钢琴 fixed
00:23:082 (3,4,1) - 这一段有强烈到从屏幕左上直接到右下么。。。改了
00:51:971 (3) - 同00:19:971 (6,1) 改方向好一些 这里整段重新弄了下
00:53:305 (1,2) - ctrl+g一下,这样整体是随机跳的感觉,不然00:52:860 (3,4,1,2)这一串前后都有条,只有4到1没跳
00:55:082 (1) - 这一串:fixed
00:56:860 (3,1) - 为何不弄对称哦 =/=嘛,不弄了啦
00:59:082 (3,4,1,2) - 看不出这个梗是对应歌里的什么,一个梗分在两个combo里感觉违和 好,改了
00:59:527 (1,3) - spacing偏小了,blanket很明显 改了
01:01:305 (1,2,3) - 左下到右上,不合曲 fixed
01:06:638 (1,2,3,4,1) - 这里前面的连续跳会消耗玩家注意力,后面又是3/4需要注意力的,并且这个用法的3/4只出现过一次,建议改1/1
01:26:193 (1) - fixed
谢谢泡泡~
Skystar
我操 WA2 来点个赞 (赞呢?
Kinomi

Amamiya Yuko wrote:

我操 WA2 来点个赞 (赞呢?
[赞]
popner
上次忘了说一个非常重要的问题,就是直线滑条的作用。直线滑条可以起到骨架的作用,它本身很单调,但是大部分图里都是不可缺少的。每隔一段用一些直线滑条可以让图变得很整齐。你可以研究一下0108的图,他的滑条形状乱七八糟的,但有非常多的直滑条/或是部分是直线的滑条。
00:27:971 (2,3,5,6) - 跳,前面改了这里没改
00:33:749 (5,6) - 用3/4的话就所有类似地方都用,否则就不用
00:34:638 (1,2,4,5) - 跳,前面改了这里没改
00:36:416 (1,2,3,4,5,6) - 这里flow不好吧
00:59:082 (3,4) - 应该是3这里跳,或者3 4都跳,然后之后的00:59:527 (1,2,3,4,5,6) - 反而可以不跳,用两个相同梗带过
01:02:638 (4,5,6,1) - 这种起新vocal的地反反而没什么表示啊
01:07:305 (4,5,6,7,1) - 这里flow..
01:10:193 (1,2,3,4) - 不要一会跳一会不跳啊,到底是跳还是不跳
01:23:749 (4,5,6,7,8,9,1) - 滑条和stream不在同一个圆弧上
01:24:416 (1,2,3,4,5) - 这里flow也很奇怪

Hard中规中矩,没什么可说的。

Normal有点问题,很多随机排列随机节奏,像十分钟随便摆出来的。当然低难度问题没那么大,不过我建议能remap最好re,槽点太多了。
到底是想用00:13:749 (2) - 还是00:20:416 (2,3,4) - 还是00:27:527 (1,2) - 这种节奏?变来变去感觉很乱。
01:00:860 (1,3) - 放在对称的位置上,结果又没有方向的对称,弧度还不一样

Easy把滑条样式统一一下,像00:11:527 (3,1) 00:20:416 (2,3) - 00:42:193 (2,2) - 01:03:082 (1,1,2) - 01:11:971 (4) - 01:17:749 (2,3) - 总之既然滑条没用什么毛毛虫,就把一致性做好
Topic Starter
Koiyuki

popner wrote:

上次忘了说一个非常重要的问题,就是直线滑条的作用。直线滑条可以起到骨架的作用,它本身很单调,但是大部分图里都是不可缺少的。每隔一段用一些直线滑条可以让图变得很整齐。你可以研究一下0108的图,他的滑条形状乱七八糟的,但有非常多的直滑条/或是部分是直线的滑条。学到了,谢谢泡泡><
00:27:971 (2,3,5,6) - 跳,前面改了这里没改 改了
00:33:749 (5,6) - 用3/4的话就所有类似地方都用,否则就不用 改了
00:34:638 (1,2,4,5) - 跳,前面改了这里没改 这里我想保留一下;w;不知道可以么
00:36:416 (1,2,3,4,5,6) - 这里flow不好吧 这里找人试过,人家没觉得卡手我自己打也没觉得有啥问题0.0
00:59:082 (3,4) - 应该是3这里跳,或者3 4都跳,然后之后的00:59:527 (1,2,3,4,5,6) - 反而可以不跳,用两个相同梗带过 嗯 好
01:02:638 (4,5,6,1) - 这种起新vocal的地反反而没什么表示啊 好我表示一下
01:07:305 (4,5,6,7,1) - 这里flow.. 谢谢泡泡 改了
01:10:193 (1,2,3,4) - 不要一会跳一会不跳啊,到底是跳还是不跳 2改了
01:23:749 (4,5,6,7,8,9,1) - 滑条和stream不在同一个圆弧上 改了
01:24:416 (1,2,3,4,5) - 这里flow也很奇怪 顺便一起改了
再等下easy和normal的mapper吧~
三谢泡泡
EmingK
http://puu.sh/53wdO.osu

谢谢泡泡>_<
不愧是mtb老司机
Topic Starter
Koiyuki
一点都不是老司机

updated
Shiranai
Hi M4M :)

[General]
Nothing.

[EmingK's Easy]
00:39:971 (4,2) - that kind of overlaping not look so good, how about try this one 00:43:527 (3) - Ctrl+J and move to x:104 y:106, like this 00:45:305 (1) - Move to x:152 y:236
00:45:749 (2) - Move to x:232 y:192

[boat's Normal]
00:13:971 (3) - It would be good if it have a same shape like this one 00:13:305 (2) - 00:29:971 (6) - I would rather to put a circle here rather then a slider
00:39:971 (4) - Delete clap on tail of slider?
00:41:749 (7) - Delete clap?
I'm not sugest to have a diffrent slider velocity in normal diff like this one 00:41:860, because new player might be confuse but It's up to you :P
00:59:082 (6) - Move to x:244 y:44
01:23:305 (5) - Add clap on tail of slider?

[Yomi's Hard]
01:08:860 (3,4) - Why not stacked together? like this one 01:07:305 (4,1) -
This diff ok~

[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) -
00:55:082 (1) - Change with circle stream?
01:25:749 (6,7) - Why not stacked together?

Nice song actually I like it XD
Good luck then~ :)
EmingK

Mako Sakata wrote:

[EmingK's Easy]
00:39:971 (4,2) - that kind of overlaping not look so good, how about try this one 00:43:527 (3) - Ctrl+J and move to x:104 y:106, like this 00:45:305 (1) - Move to x:152 y:236
00:45:749 (2) - Move to x:232 y:192
ok u get the point, the overlapping is a bit weird however this change is slightly breaking the flow. So i made another change to fix this.
Thank u for modding!

http://puu.sh/55mW1.osu
Kinomi

Mako Sakata wrote:

[Yomi's Hard]
01:08:860 (3,4) - Why not stacked together? like this one 01:07:305 (4,1) -
This diff ok~
the 4 is the starting of vocal so i don't want to stack
smallboat

Mako Sakata wrote:

[boat's Normal]
00:13:971 (3) - It would be good if it have a same shape like this one 00:13:305 (2) - ok
00:29:971 (6) - I would rather to put a circle here rather then a slider ok
00:39:971 (4) - Delete clap on tail of slider? ok
00:41:749 (7) - Delete clap? ok
I'm not sugest to have a diffrent slider velocity in normal diff like this one 00:41:860, because new player might be confuse but It's up to you :P I consider it
00:59:082 (6) - Move to x:244 y:44 ok
01:23:305 (5) - Add clap on tail of slider? ok

Nice song actually I like it XD
Good luck then~ :) Thanks
Thank everyone mod the front before,too.
[ Yuki ]_old
Hello Yuki

[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation??
00:19:971 (1) - x:316,y:192 <<Distance
00:31:082 (1) - x:148,y:132 <<Distance
00:45:749 (2) - x:232,y:192 <<Distance

[boat's Normal]
00:18:638 (5) - Ctrl+H and turn -90' and x:79,y:104 <<like this
00:45:305 (3) - x:320,y:360 <<00:43:527 (2) - end In hiding
00:58:416 (5) - NC
01:09:082 (5) - ^

[Yomi's Hard]
00:42:193 (2) - x:354,y:318?
00:45:749 (2) - x:92,y:312?

[Insane]
00:07:749 (1) - Ctrl+G and turn 180' and x:363,y:312
00:08:193 (2) - Ctrl+G and turn 180' and x:276,y:327


good song!! HL :3
Kinomi
no change
Topic Starter
Koiyuki

Mako Sakata wrote:

Hi M4M :)

[General]
Nothing.

[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) - (/・ω・\)
00:55:082 (1) - Change with circle stream? well, no idea how to make it beautiful so use this...
01:25:749 (6,7) - Why not stacked together? I like that~

Nice song actually I like it XD
Good luck then~ :)
thx for modding~

To [ Yuki ]
no change but thanks for modding~
I will check https://osu.ppy.sh/s/107260 this soon~
Zero__wind
看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。=

Hard
00:26:860 (3) - 确定这里要双whistle么
00:37:305 (2) - 感觉不怎么适合原地空拍
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg
01:27:082 (3) - finish略显突兀吧

低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
Kinomi

Zero__wind wrote:

Hard
00:26:860 (3) - 确定这里要双whistle么 先加着看看
00:37:305 (2) - 感觉不怎么适合原地空拍
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg
01:27:082 (3) - finish略显突兀吧 那里本来就有
http://puu.sh/56pVO.osu
Topic Starter
Koiyuki

Zero__wind wrote:

看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁 hao 这里稍微动了下
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg 嗯还是保持吧
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。= =v= 好

低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
thx 01~
其实normal可能还有问题 毕竟小船也是新mapper 不过应该问题不大
EmingK

[ Yuki ] wrote:

[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation?? (4,1,2) divides 360° and it's hard to do blanket if do so
00:19:971 (1) - x:316,y:192 <<Distance ok
00:31:082 (1) - x:148,y:132 <<Distance ok
00:45:749 (2) - x:232,y:192 <<Distance updated inb4
Thanks 4 modding!

http://puu.sh/56u9O.osu
Topic Starter
Koiyuki
smallboat says all fixed

updated
Kodora
;_; sorry for delay, was too busy

[General]

  1. You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit
  2. Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal.
[Insane]

  1. 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this:

    SPOILER


    code:
    136,64,9749,5,4,0:0:0:0:
    105,188,9971,1,0,0:0:0:0:
    224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better.

    SPOILER


    372,56,10638,1,4,0:0:0:0:
    344,148,10860,1,0,0:0:0:0:
    432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here:

  4. 00:12:193 (4) - NC due to spacing change would be nice here
  5. 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change
  6. 00:21:082 (2) - whistle to the beginning of slider
  7. 00:23:971 (1) - Change form a bit maybe for better flow?

  8. 00:27:527 (1) - You forgot finish at the beginning of slider
  9. 00:31:749 (2) - Add whistle to the beginning of slider
  10. 00:34:638 (1) - add finish to emphazire vocals?
  11. 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo
  12. 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3
  13. 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me
  14. 00:43:527 (4) - Try to curve it in other way - for better flow:
  15. 00:45:082 (7) - Finish to the end of slider
  16. 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it :) (just because it will be too much to wrote here)
  17. 00:53:749 (3,4,5) - Same ^
  18. 00:55:082 (1) - Change to 1/8 instead follow piano here?
  19. 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack)
  20. 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this:

  21. 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D
  22. 01:14:860 (4,5) - Reduse DS to avois too cruel jump?
  23. 01:24:860 (2,3,4,5) - Just as suggestion:

  24. 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes
  25. 01:27:971 (1) - Begin it 1 tick earlier
[Yomi's Hard]

/me hugs Tsukuyomi
not much to say, just some nazi suggestions:

  1. 00:11:527 (1) - add whistle follow guitar?
  2. 00:12:193 (2) - Hitfinish please
  3. 00:16:860 (1) - Whistle to the head of sliders follow vocals?
  4. 00:20:416 (1) - Finish to the beginning of sliders to emphazire vocals?
  5. 00:23:971 (1) - Whistle to the head of sliders follow vocals?
  6. 00:31:082 (1) - ^
  7. 00:34:638 (1) - Finish to the beginning of sliders to emphazire vocals?
  8. 00:38:193 (1) - Whistle to the head of sliders follow vocals?
  9. 00:45:749 (2,3) - Forgot drum-additions here?
  10. 00:47:082 (1,2,3) - Thought it plays well, i prersonally prefer keeping calm parts of song without sudden spacing changes. Just as suggestion, try to keep those notes with smaller spacing here
  11. 00:48:860 (1,2) - Swap NC follow vocals?
  12. 01:01:971 (2) - Remove whistle from tail & add to head - follow vocals
  13. 01:02:638 (3) - forgot finish?
  14. 01:27:305 (1,2,3) - Reduse spacing a bit please?
Very nice diff!

[boat's Normal]

  1. 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
  2. 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
  3. 01:27:971 (1) - Silence end of spinner
[Easy]

*AR2 looks kinda slow here. Try to raise it by 1 tick

That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
Topic Starter
Koiyuki

Kodora wrote:

;_; sorry for delay, was too busy

[General]

  1. You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit deleted
  2. Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal. well, @smallboat
[Insane]

  1. 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this: fixed~

    SPOILER


    code:
    136,64,9749,5,4,0:0:0:0:
    105,188,9971,1,0,0:0:0:0:
    224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better. fixed~ make another style

    SPOILER


    372,56,10638,1,4,0:0:0:0:
    344,148,10860,1,0,0:0:0:0:
    432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here: nope~this ds is good imo :3

  4. 00:12:193 (4) - NC due to spacing change would be nice here fixed~
  5. 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change fixed~but nc is not necessary here
  6. 00:21:082 (2) - whistle to the beginning of slider fixed~
  7. 00:23:971 (1) - Change form a bit maybe for better flow? fixed~

  8. 00:27:527 (1) - You forgot finish at the beginning of slider Q.Q
  9. 00:31:749 (2) - Add whistle to the beginning of slider fixed~
  10. 00:34:638 (1) - add finish to emphazire vocals? fixed~
  11. 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo 2,3 I have ctrl+g ed~
  12. 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3 :3
  13. 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me ok
  14. 00:43:527 (4) - Try to curve it in other way - for better flow: due to 1.2ds, change to another curve
  15. 00:45:082 (7) - Finish to the end of slider fixed~
  16. 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it :) (just because it will be too much to wrote here) popner suggested me to use like this and I think it's good in insane :3 so no change
  17. 00:53:749 (3,4,5) - Same ^ ^
  18. 00:55:082 (1) - Change to 1/8 instead follow piano here? really it was, but most modders think that it may highly cause miss here, and I ask some players to play, really it's easy to miss (both none and dt), so it's here now……
  19. 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack) that's good imo.
  20. 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this: fixed~

  21. 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D :D
  22. 01:14:860 (4,5) - Reduse DS to avois too cruel jump? it's not cruel due to 135bpm, but changed the place
  23. 01:24:860 (2,3,4,5) - Just as suggestion: I like it now

  24. 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes ok :,
  25. 01:27:971 (1) - Begin it 1 tick earlier yeah
That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
Thanks kodora~
/me hugs moe kodora
EmingK

Kodora wrote:

[Easy]

*AR2 looks kinda slow here. Try to raise it by 1 tick
I like ar3 lol
smallboat
[boat's Normal]

  1. 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
  2. 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
  3. 01:27:971 (1) - Silence end of spinner
All fixed, thanks Kodora! I think a moment, I decided to rename the diff "Boat"s".
Nymph
SPOILER
21:50 [Minakami Yuki]: =_=
21:50 Nymph: insane沒啥玩意好挑
21:53 Nymph: 01:15:527 (2) -
21:53 Nymph: normal
21:54 Nymph: 少了個clap在這
21:54 [Minakami Yuki]: 看到了
21:55 [Minakami Yuki]: 我帮小船加上吧).(
21:56 Nymph: 幾個人GD啊 tag那麼多人
21:56 [Minakami Yuki]: 3个
21:56 [Minakami Yuki]: 最后两个是我和烤肉以前的id
21:56 Nymph: 唔忘了
21:56 [Minakami Yuki]: 0.0
21:56 Nymph: 奇葩的歌名
21:57 Nymph: !13是什麽玩意/_\
21:57 [Minakami Yuki]: 那要看那谁怎么想的
21:57 Nymph: normal沒video
21:58 [Minakami Yuki]: 咦 我上次加上了啊
21:58 [Minakami Yuki]: 我去看看
21:59 [Minakami Yuki]: 殴打小船
21:59 [Minakami Yuki]: 上次叫他重下加上的他又忘了-.-
22:00 Nymph: 嘛加上吧 大概没别的了

irc
Topic Starter
Koiyuki
thanks Nymph~
updated
Nymph
bubbled.
Topic Starter
Koiyuki
Thanks Nymph~
/me hugs Nymph
Kinomi
fix some because of Kodora's mod sorry
add these finishs and aone part of drum hitsound but other things i think they are in good way now
http://puu.sh/57AHs.osu
Nymph
sure
Topic Starter
Koiyuki
updated
thanks~
Kodora
gogogo! :3
Kinomi
这OP实在令人发指,rank以后打一分
IadzXenon
I think with bigger sound volume make song more life. You need add +30% to the Timing Points and all Interhited Points except 01:27:971 and 01:29:749

Add new Interhited points on 00:52:416 with vol 90%.

for Insane diff :

-Add Finnish :
00:26:860
00:53:082
00:53:749

-Add Whistle
00:37:537
00:37:638
00:39:305
00:50:193
00:51:305
00:55:082
00:55:193
00:55:305
01:27:305

Mod my beatmap please... :) https://osu.ppy.sh/s/125315
Topic Starter
Koiyuki
sry
none is helpful
lkx_Shore
恭喜rank
popner
Did a short irc mod and ranked!
(no kd)
Kinomi
计划通
lkx_Shore

lkx_Shore wrote:

恭喜rank
Fycho

Tsukuyomi wrote:

计划通
恭喜:3
Kayano
gratz
sjoy
好!
Topic Starter
Koiyuki

popner wrote:

Did a short irc mod and ranked!
(no kd)
thanks popner!~
/me hugs popner
Nymph

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
smallboat

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
Maboyu

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
Satellite
Congratz~ :)
Konei
[Insane]

  1. 00:26:193 (2) - Missing clap on the start.
  2. 00:29:750 (3) - Same for this circle.

Sighhhh, why are always hitsounds missing for some reason? ;_;
AnreFM
lol Konei hitsounds are quite underrated *sobs

anyway congrats Yuki~
Topic Starter
Koiyuki

Konei wrote:

[Insane]

  1. 00:26:193 (2) - Missing clap on the start.
  2. 00:29:750 (3) - Same for this circle.

Sighhhh, why are always hitsounds missing for some reason? ;_;
sorry for that QAQ
fixed
popner
Unranked, fixed the hitsounds and reranked. (Score wiped.)
Konei
Still two missing claps on 00:19:971 (6) - , and 00:23:527 (4) - orz.
Sure
There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
Topic Starter
Koiyuki

ykcarrot wrote:

There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
what I get is this 128kbps originally and I can't find high quality of 192kbps.
I don't want to use other mapper's mp3, that's not mine
Irreversible

[Minakami Yuki] wrote:

ykcarrot wrote:

There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
what I get is this 128kbps originally and I can't find high quality of 192kbps.
I don't want to use other mapper's mp3, that's not mine
Well, I somehow don't understand that, I'm sure if you ask the mapper he'll agree that you can use it, so there's no need to feel bad, right? A better quality mp3 should be the case in all maps, in my opinion.
Topic Starter
Koiyuki

Irreversible wrote:

Well, I somehow don't understand that, I'm sure if you ask the mapper he'll agree that you can use it, so there's no need to feel bad, right? A better quality mp3 should be the case in all maps, in my opinion.
You are right :3
But I have already troubled popner a lot :(
Next time I will do better
thanks Irreversible :)
Topic Starter
Koiyuki

ykcarrot wrote:

There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
I will find more good songs to OSU!
Thanks for pointing out that and I will do better next time :)
Nepu
Congrats on first rank xD

还能不能一起玩耍? /.\
happy623
1st rank owob gratz
Jemmmmy
可喜可贺 :)
Kyouren
Gratzz!! All!!
toara_fict
Gretz~ :3
EmingK

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
MeraMiPoP_old
美丽
Topic Starter
Koiyuki

Meramipop wrote:

美丽
wpcap ar3
fanzhen0019
ao
Kodora
gratz with first rank :3
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