It does only take the time into account that the team was registered with (the one named in the local time). Is there any issue?pielak213 wrote:
does the local times for usa take into account dst?
It does only take the time into account that the team was registered with (the one named in the local time). Is there any issue?pielak213 wrote:
does the local times for usa take into account dst?
Well. I used the time zone that has been used while registering.pielak213 wrote:
usa has a thing where time goes back one hour this sunday. i'm not sure if your time is incorrect or something is wrong with my mind
Nyquill wrote:
Just to confirm: This match will be streamed on my channel because its not official in the sense that its not part of the tournament. We're also going to probably be running some parallel things to check quality before we go run the actual matches next week.
That said, I hope you're all hype for OWC2013!
evan129994 wrote:
Nyquill wrote:
Just to confirm: This match will be streamed on my channel because its not official in the sense that its not part of the tournament. We're also going to probably be running some parallel things to check quality before we go run the actual matches next week.
That said, I hope you're all hype for OWC2013!
Lol feeling stupid for asking this but can i have a link to your channel?
fartownik wrote:
So yeah, Poland and Germany are organizing a friendly match tomorrow at 5PM UTC (6PM GMT+1). The match will be streamed for testing purposes at http://www.twitch.tv/Nyquill. Tune in if you're interested.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:I believe that number 3 may need to be revised.Intuitively, winning more maps seems deserving of a higher rank, it's important to note that it is only taken into account if the two higher priority results (matches won, and maps won to maps lost) are equal. If two teams were equal in matches won, and equal in maps won - maps lost, this current ranking system would declare the team with the lower win/loss ratio as the team with the higher rank.
1. Most matches won.
2. Have higher {(the number of maps won) - (the number of maps defeated)}.
3. Most maps won.
4. Have higher ∑{(total score difference) / (maximum score)}.
5. Winner of the rematch.
welcome to owcAngusman wrote:
I would like to address an issue regarding the rankings for group stages.
Just for referenceRankings of each group are determined by sorting the results of each team's performance in the following priority:I believe that number 3 may need to be revised.Intuitively, winning more maps seems deserving of a higher rank, it's important to note that it is only taken into account if the two higher priority results (matches won, and maps won to maps lost) are equal. If two teams were equal in matches won, and equal in maps won - maps lost, this current ranking system would declare the team with the lower win/loss ratio as the team with the higher rank.
1. Most matches won.
2. Have higher {(the number of maps won) - (the number of maps defeated)}.
3. Most maps won.
4. Have higher ∑{(total score difference) / (maximum score)}.
5. Winner of the rematch.
For example
Let's say there is a group consisting of 4 teams facing each other in best of 7 matches, so each team plays a total 3 matches. In this group there are two teams, Alpha team and Gold team. Alpha team wins 2 matches 4-3 and 4-3, and loses one 3-4. Gold team wins two matches 4-2, 4-3, and loses one 2-4.
In this case both teams have won two matches and lost one. So they are equal in most matches won (priority number 1). Alpha team has won a total of 11 maps and lost 10, while Gold team has won 10 maps and lost 9. Thus in regards to priority number 2 (Have higher {(the number of maps won) - (the number of maps defeated)}.) They are equal as well.
This means that we must go the number 3, most maps won. Alpha team has 11 wins as opposed to Gold teams 10, thus Alpha team would be the higher rank. But there is a problem here, Alpha team has played a total of 21 maps and won 11 of them. Alpha team's win rate is 11/21 or about 52.4%, on the other hand Gold team's win rate is 10/19 or about 52.6%. While these values may seem close, what's important is that Gold team has won a greater percentage of their matches.
In fact no matter what numbers you produce, if you assume results 1 and 2 of two teams to be equal, the team with the lower percentage of wins, and consequently the higher percentage of losses, will be the higher ranked team.
I believe that priority number 3 should be changed to the team with the higher percentage of wins as that would be a better reflection of which team is more deserving of the higher rank.
buny wrote:
of course the times are scheduled poorly
Why are you even posting here?buny wrote:
welcome to owc
because i canXPJ38 wrote:
buny wrote:
of course the times are scheduled poorlyWhy are you even posting here?buny wrote:
welcome to owc
Seems like you lack of attention again, uh?buny wrote:
it seems like each owc, the organising gets worse and worse
i just wanted to know the exact time that the map pools were going to be announced, and you give me such a vague response that didn't even answer my question.Loctav wrote:
Seems like you lack of attention again, uh?buny wrote:
it seems like each owc, the organising gets worse and worse
If you dislike the organization, feel free to not participate. dramaqueen
aka: Sunday.osu! World Cup 2013 - Wiki wrote:
The maps for each round will be announced by the mapset selectors one week in advance. Only these will be used during the respective matches.
You know there was a form a while ago regarding feedback with tournaments being one of the topics, right?buny wrote:
since i've said what i've wanted to say, there's no need for more drama. I just wanted to get this off my chest
Loctav wrote:
aka: Sunday.osu! World Cup 2013 - Wiki wrote:
The maps for each round will be announced by the mapset selectors one week in advance. Only these will be used during the respective matches.
And where did you ask for the map pool release date? lol
Unfortunately even if you would've give me time frames, the time zone you are living is is like sdejfskfsdkfk (UTC+13), so anything you'd have give me would not have worked, anyways.
Anyways, the reason why we stopped asking teams is because the teams messed up everytime, because they failed to hand in times or tried to change it 100 times.
I just changed the size and of Argentina´s one, its over 500kb as well now, hope its ok x)jesus1412 wrote:
Ya, the UK ones were about 1.5mb, the one I've got new is just over 500kb tho so I guess it's fine.
Now we both have shit tier banners!-MikexD- wrote:
I just changed the size and of Argentina´s one, its over 500kb as well now, hope its ok x)jesus1412 wrote:
Ya, the UK ones were about 1.5mb, the one I've got new is just over 500kb tho so I guess it's fine.
inb4 No official mappackfartownik wrote:
Wow thanks for letting us practice the maps from the mappack in advance.
Not.
This means the maps were meant to be released on Friday already, since the first matches are on the next Friday. It's Sunday and they're still not up. I would not pick this up if not the fact that the staff had a real lot of time before the tournament even started to pick the proper maps.Rules wrote:
The maps for each round will be announced by the mapset selectors one week in advance.
Nah man, you should be glad you can participate and stuff. If you don't like it don't participate, amiright? Just shush and the almighty organization will continue doing whatever they want.fartownik wrote:
This means the maps were meant to be released on Friday already, since the first matches are on the next Friday. It's Sunday and they're still not up. I would not pick this up if not the fact that the staff had a real lot of time before the tournament even started to pick the proper maps.Rules wrote:
The maps for each round will be announced by the mapset selectors one week in advance.
I find it funny how the word 'almighty' only comes with sarcasm and the movie Bruce the Almighty.Moonpower wrote:
Nah man, you should be glad you can participate and stuff. If you don't like it don't participate, amiright? Just shush and the almighty organization will continue doing whatever they want.
Streamers: Nyquill, kingking9, Love, ShinseinaTenshi
ffs not you againLaVolpe024 wrote:
That's on the wiki.Streamers: Nyquill, kingking9, Love, ShinseinaTenshi
Sorry I don't recognise you.Metro wrote:
ffs not you again
he sure did have free time to answer those rants from other people thoughAmaiHachimitsu wrote:
Though I can understand that loctav hasn't much free time as to post stuff, I'd be disappointed if it turned out that mappools hadn't been prepared earlier (I mean, like, days ago, and I mean all mappools). If mappools are ready (I hope they all are), posting them should be like.... one click away!
The thing is, if people haven't even gotten the time to prepare and be ready to post a mappool with 10ish days of preparation. Then just think of the teams that are participating (especially the once that are playing on Friday), not only do they have to look daily for the mappool news, they also have to make time to practice them. I'll just assume that most participants are around 17-20 years old, which would mean they are studying/working through Monday - Friday, so some of them might have a tight training schedule.AmaiHachimitsu wrote:
Though I can understand that loctav hasn't much free time as to post stuff
Thank you~Loctav wrote:
http://osu.ppy.sh/wiki/Osu_World_Cup_2013#Group_Stage
It's 2pm UTC, y so impatient
We're probably impatient because most of us expected the mappool to be out on Friday. Since that wasn't the case, we'd atleast want it as soon as possible to squeeze in any possible practice time we still have left during the weekend.Loctav wrote:
http://osu.ppy.sh/wiki/Osu_World_Cup_2013#Group_Stage
It's 2pm UTC, y so impatient
Finally someone said it, thank youSlizzer wrote:
The thing is, if people haven't even gotten the time to prepare and be ready to post a mappool with 10ish days of preparation. Then just think of the teams that are participating (especially the once that are playing on Friday), not only do they have to look daily for the mappool news, they also have to make time to practice them. I'll just assume that most participants are around 17-20 years old, which would mean they are studying/working through Monday - Friday, so some of them might have a tight training schedule.AmaiHachimitsu wrote:
Though I can understand that loctav hasn't much free time as to post stuff
The tiebreaker should be freemod imo. Luv Letter nomod is a pain in the ass, have fun with random misses all the way with AR9.CXu wrote:
And I just realised having freemods during tiebreaker is a silly idea.
Couldn't agree more.Zarerion wrote:
NoMod
MiddleIsland - Roze (Lan wings) [Lan]
WHY. Seriously, I don't want to start hating or anything, but I want a SERIOUS explanation why THIS map was chosen.
It's a very experimental map and I don't say that it is bad, but it is GAMEPLAYWISE pretty much a free SS except for the one part in the middle. It's OD6, come on. So it comes down to that one part which like 10 seconds and the other 3 minutes don't even matter.
In games, a level, a stage should have a constant difficulty level so the player can play it until he passes it and can then move on to the next stage. If there's one part in that stage which is SIGNIFICANTLY harder than the rest it makes that whole rest of the stage redundant and in the end boring for the player who only struggles with that one obstacle.
Again, the map isn't bad, it's experimental, the timing is reaaaally impressive (shoutout to Charles) and it is well done, BUT FOR A TOURNAMENT this seems like a really bad pick to me.
thanks <3Marcin wrote:
Request accepted, here is your pack http://www.mediafire.com/?jn0c8p6wqfrtfhb
EDIT: added on wiki at the top of group stage section.
you make me feel ashamedArtaxerx wrote:
I am really disappointed that Scarlet Rose and Big Black weren't chosen! I am crying as I write this...
WHY. Seriously, I don't want to start hating or anything, but I want a SERIOUS explanation why THIS map was chosen.1. It's epic
Uhm... what?! Did you seriously not get the sarcasm in my post?!LoliFlan wrote:
you make me feel ashamedArtaxerx wrote:
I am really disappointed that Scarlet Rose and Big Black weren't chosen! I am crying as I write this...
Since when 50k plays on an insane diff is "popular"? It's quite the contrary. Because of the BPM changes and the slow parts it's unpopular to most but popular to players that can appreciate it.Zarerion wrote:
did you even read my post?
Don't choose maps for being popular please
It always can be better, but that's better than nothing, or better than maps that everyone in a match are able to fc which would make it really boring :pShinseinaTenshi wrote:
The mappool could've been better
So maps that go batsh.. halfway through? OkayDarksonic wrote:
It always can be better, but that's better than nothing, or better than maps that everyone in a match are able to fc which would make it really boring :pShinseinaTenshi wrote:
The mappool could've been better
Roze is not a good pick since it's a gimmick map, the 230bpm part with AR9 makes players highly vulnerable for misses. I won't be surprised if even top players miss there at random (if it's even picked, which I doubt in the first place).Darksonic wrote:
It always can be better, but that's better than nothing, or better than maps that everyone in a match are able to fc which would make it really boring :pShinseinaTenshi wrote:
The mappool could've been better
Also, if you guys don't like Roze just don't pick it, that map is there because is pretty challenging and we wanted to see how you guys will do there, besides the map is pretty decent and fits really good with the other picks in the round.
Implying I don't appreciate it, lol. I said, the map is pretty awesome, it's just very shitty for a tournament, and I still wonder why anyone would think it would be a good idea to choose for this mappool.Metro wrote:
Since when 50k plays on an insane diff is "popular"? It's quite the contrary. Because of the BPM changes and the slow parts it's unpopular to most but popular to players that can appreciate it.Zarerion wrote:
did you even read my post?
Don't choose maps for being popular please
I wasn't implying anything and I wasn't saying if it fits or not for tournament. You were calling it a popular map and I called you out on it. That's all.Zarerion wrote:
Implying I don't appreciate it, lol. I said, the map is pretty awesome, it's just very shitty for a tournament, and I still wonder why anyone would think it would be a good idea to choose for this mappool.
I've read every opinion and complain, and that line I said was not referring to the quality or to something like "Oh yeah these maps were the only ones I found that people could play, so enjoy it or don't even play them, that's how it is.".. just no. As I said before, we wanted to have more challenging and different stuff this time, one map different than the others won't hurt, and I even can bet that map won't be even picked and if it is, I would like to see how people does there, because even if the map is hard and people could miss easily there, we have to agree that it would be fun to watch.fartownik wrote:
Roze is not a good pick since it's a gimmick map, the 230bpm part with AR9 makes players highly vulnerable for misses. I won't be surprised if even top players miss there at random (if it's even picked, which I doubt in the first place).
I hope you will at least think off my notices about the FreeMod bracket. 'better than nothing' is not a very convincing argument of the maps' quality.
The problem about Roze is not that it's hard. The problem is that it's in fact very easy except for one single jump part, which is just annoying. I can tell you what happens if someone really picks it.Darksonic wrote:
I've read every opinion and complain, and that line I said was not referring to the quality or to something like "Oh yeah these maps were the only ones I found that people could play, so enjoy it or don't even play them, that's how it is.".. just no. As I said before, we wanted to have more challenging and different stuff this time, one map different than the others won't hurt, and I even can bet that map won't be even picked and if it is, I would like to see how people does there, because even if the map is hard and people could miss easily there, we have to agree that it would be fun to watch.fartownik wrote:
Roze is not a good pick since it's a gimmick map, the 230bpm part with AR9 makes players highly vulnerable for misses. I won't be surprised if even top players miss there at random (if it's even picked, which I doubt in the first place).
I hope you will at least think off my notices about the FreeMod bracket. 'better than nothing' is not a very convincing argument of the maps' quality.
This is the main idea of it, it's better than a map where all the players are able to fc without efforts, imo.silmarilen wrote:
i like roze, i would love to see it get picked just to see who can get through that one part
The problem about Roze is not that it's hard. The problem is that it's in fact very easy except for one single jump part, which is just annoying. I can tell you what happens if someone really picks it.I think the map is equally hard starting from jump part to the ending slowdown. So it's like half of the whole combo.
fartownik wrote:
Every score on Roze in the tournament ever ;(
Please stop posting.buny wrote:
just realised tie breaker is easier/same difficulty than the no mods. lol