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Uehara Rena - Todokanai Koi '13 (TV Size)

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sjoy
M4M
[E喵]
00:06:194 (1) - fin
00:39:749 (3) - 88 ,88 感觉更好如果移的话记得调整后面
[小船]
00:06:194 (1) - fin
00:16:860 (2) - 第三个白点移到 388,256
00:27:527 (2) - fin
00:29:305 (4,5,6) - 叠起来不好看
00:35:971 (3,4) - ^
01:10:193 (4) - 184,196后面记得调整
01:15:082 (1) - 88 312
01:23:971 (1) - 不必要NC
[烤肉]
00:23:971 (1) - whis
00:31:082 (1) - ^
00:34:638 (1) - ^
00:38:193 (1) - ^
00:57:749 (1) - ^
00:59:527 (1) - ^
其实就是每次NC之后开头重音都能加WIS不写了
01:14:193 (2) - 80,328?
[Yuki]
我跟你说自己的图用自己名字命名会被某些大BAT强烈指责的
开始唱的部分 WHIS可以参考HARD
00:35:749 (5) - 做个BLANKET
01:03:082 (1) - fin
01:25:749 (5,6) - 好奇怪的摆法

没了GOOD LUCK
EmingK

sjoy wrote:

[E喵]
00:06:194 (1) - fin
00:39:749 (3) - 88 ,88 感觉更好如果移的话记得调整后面 好 我猜你一定开了gridXD
Thx for modding!

http://puu.sh/4Uqjf.osu
Topic Starter
Koiyuki

sjoy wrote:

[Yuki]
我跟你说自己的图用自己名字命名会被某些大BAT强烈指责的 好吧我改惹
开始唱的部分 WHIS可以参考HARD 我去看看
00:35:749 (5) - 做个BLANKET
01:03:082 (1) - fin
01:25:749 (5,6) - 好奇怪的摆法 yeah I like it

没了GOOD LUCK
thx for modding
Hollow Wings
from q

Insane

这太简单了,HP+1
  1. 00:23:528 (9) - 改成向左凸?尾指向右下感觉顺手点
  2. 00:28:416 (7) - ctrl+g (个人觉得顺手
  3. 00:29:971 (2) - ctrl+g (个人觉得这里的跳这样处理更好些,等于是1大跳分成2大跳
  4. 00:41:749 (6) - nc?
  5. 01:07:305 (4) - 虽然我打起来没问题不过如果把折返放在头的左上更顺手些
  6. 01:16:193 (2) - 其实改成向下凸更好,改的话如果尾巴依旧stack那么头的位置可能要拖到242,117的位置,而且跟你这个diff其他两个类似的梗也很像。改的话后面的3与之后的三连的flow稍微调整一下
  7. 01:20:860 (1,2,3,4,5,6,7,8,1) - 这一整片跳其实都很卡手,当然我打着是没问题,不改也无大碍。只是考虑顺手的问题的话我推荐:4反向,56换一下位置
挺好的

Yomi's Hard

  1. 00:40:416 (3,4) - 这很难,然而我在很多地方都看见有人摆并且都不是放在insane而是hard难度里,是因为跳很小的关系吗
  2. 01:14:638 (4) - 果然还是推荐反向,这跳的。。。
  3. 01:21:527 (4) - 反向吧,跳的也顺手点
做的很好呀我蛮喜欢里面的flow的

boat's Normal

  1. 00:18:638 (2,1) - blanket perfect(nazi
  2. 00:35:971 (3,4) - 换一下,注意音效
逆时针转啊转

EmingK's Easy

为什么kiai和别的diff不一样噗
传说此作还原度很高,不过我从来没玩过gal所以没看

good luck
Topic Starter
Koiyuki

Hollow Wings wrote:

from q

Insane

这太简单了,HP+1 呵呵后,好
  1. 00:23:528 (9) - 改成向左凸?尾指向右下感觉顺手点 觉得没差多少
  2. 00:28:416 (7) - ctrl+g (个人觉得顺手 不好
  3. 00:29:971 (2) - ctrl+g (个人觉得这里的跳这样处理更好些,等于是1大跳分成2大跳 前面那个要求ctrl+g,这个又要变回来,好我先变回来吧看看后面人怎么书
  4. 00:41:749 (6) - nc?
  5. 01:07:305 (4) - 虽然我打起来没问题不过如果把折返放在头的左上更顺手些 打insane看到这种折返基本都不动光标的所以不改了
  6. 01:16:193 (2) - 其实改成向下凸更好,改的话如果尾巴依旧stack那么头的位置可能要拖到242,117的位置,而且跟你这个diff其他两个类似的梗也很像。改的话后面的3与之后的三连的flow稍微调整一下 那不改了
  7. 01:20:860 (1,2,3,4,5,6,7,8,1) - 这一整片跳其实都很卡手,当然我打着是没问题,不改也无大碍。只是考虑顺手的问题的话我推荐:4反向,56换一下位置 这个不错
挺好的
thx hw~
EmingK

Hollow Wings wrote:

EmingK's Easy

为什么kiai和别的diff不一样噗
M酱直接帮我调了吧XD
Fycho
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • all diffs check this please:

    Title: 届かない恋 ’13,注意日文标题的标点符号应该是全角而罗马标题是半角
    Romanised Artist: Uehara Rena,日文歌手一般是姓前名后,极少数是反过来的,建议还是改正了
    没有更好的背景吗?1024x600而且有字真不怎么好
    Combo颜色貌似是defalut的?选个更好的颜色吧
    所有音效组滑条静音

[Insane]

  • 00:12:194 (4,5,6,7) –这个节奏? http://puu.sh/4UtTM.jpg,可以突出00:12:193 –的那个锣声,而且最好加上finish,三连这里别扭
    00:13:306 (1) –首whistle太弱,换finish
    00:19:972 (6,1) –这个3/4接1/1用的不好,3/4换成1/2或者把后面两个1/1缩短
    00:31:749 (2) –白线上有音,用切分节奏不好,改1/2合适
    00:41:082 (5) –这样?http://puu.sh/4Uu60.jpg,00:40:860 –这里也能加个note有乐器音
    00:52:416 (1,2,3,4,1,2,3,4,5) –good pattern,感觉00:54:193 (5) –还能往上摆远点,音更强
    00:55:082 (1,2,3,4) –之前的空拍突然来这个会措手不及的,其实可以试试先1/4的节奏再1/8的节奏有个过渡
    00:55:971 (1) –KIAI段音效严重太弱太轻,跟主歌比起来。强烈建议换音效
    00:56:638 (2) –间距这么小干嘛?为了blanket不值得而且flow也不好
    00:58:416 (2) –这个finish略吵,和前后听起来也不和谐
    01:03:082 (1,2) -01:04:416 (3,1,2) –长滑条看起来乱,排工整?
    01:07:305 (4) –这里听音明显是重音长拍的节奏啊http://puu.sh/4Uuoh.jpg
    01:07:305 –finish
    01:09:082 (3) –首漏finish
    01:07:305 -01:09:082 –这两个还能想更好的排列梗,这样略平淡
    01:15:527 (1,2) –flow猎奇
    01:21:527 (4) –首漏finish,其实这里也是长音
    01:23:305 (3) –finish啊亲
    01:26:193 (1,2,3,4) –最后这节奏也不好也许换成单点会好
这个diff很多地方节奏密度还没hard大,而且跳也不多,甚至感觉上没hard难

[Yomi's Hard]

  • Hp+1or2
    00:09:749 (1,2) –CTRL+G?我觉得flow更好因为这是hard
    00:12:193 (2,3,4,5) –因为你这00:12:193 –finish强拍,后面几个塞满打着不好,红线强拍段
    http://puu.sh/4UuOR.jpg
    00:54:294 (1) –转盘结束的不对,别扭,在这里00:54:294 (1) –结束又感觉太短,建议去掉
    01:08:402 (1) –finish instead of whistle?
    01:22:527 (7,1) –音效错了吧,这里,这么响?试着减少音量SC3的clap很吵
    01:23:305 (3) –中间白线上似乎有音,拆成1/2+note
    KIAI还可以加更多的soft whistle,现在很多空着太闷

[boat's Normal]

  • 00:12:416 (1) –这样http://puu.sh/4Uvl2.jpg,那个强音别漏,而人声很弱不必在意
    00:12:416 (1,2) –交换NC,一般是重音NC
    00:15:971 (2,1,2) –你这NC很混乱
    00:25:082 (1) –这样http://puu.sh/4Uvrl.jpg
    00:29:305 (4,5,6) –正三角?
    00:31:749 –为什么又不跟人声了?
    00:44:638 (4) –尾应该是finish
    00:48:860 (5) –漏finish
    00:51:082 (5,6,7) –蛋疼的节奏,新手更难抓。。。因为你前面00:50:638 (4,5) –这里都基于鼓点的节奏,别串轨,这样 http://puu.sh/4UvxV.jpg
    00:57:305 (2,3,4,5) –节奏密度分配不均,你看这00:55:971 (1) -,没有跟人声00:56:638 -,这是可以的因为你基于鼓点的音效,但是你把重音00:57:749 –放滑条尾,又在弱拍放note,而且00:58:416 (5) –又跟起人声来,很混乱,这块节奏密度就太大像hard
    01:00:860 (1,2,3) –不要所有人声都跟,not follow everything just fit the music,不要重音滑条尾
    01:03:082 (1,2) –这里又跟人声了。。。
    01:07:749 (2) –漏音…http://puu.sh/4UvHJ.jpg或者 http://puu.sh/4UvQc.jpg自己选择一个
    01:10:860 (1) –去掉finish
    01:16:193 –怎么不跟人声?你前后不都是么?你这里01:18:860 (3) –都跟了,跟起那么多
    01:17:749 (5,1,2,3,4,1,2) –这节奏密度。。。怎么吐槽?这是normal?和EZ跨距太大
    01:21:971 (1) –尾去掉clap
    01:26:193 (1,1) –NC spam

[EmingK's Easy]
只是一个GD的EASY而已这么另类干嘛?KIAI和其他diff统一,虽然是GD
这DIFF spread喷到爆,normal中圈,ez炒鸡大圈。。。
00:38:193 –这里可以插绿线调整音量啥的,不然主歌一路音效到底没有高低顿挫

  • 00:07:971 –重音在这aho,http://puu.sh/4UvXR.jpg, EZ就老实的基于鼓点下节奏别多轨互串了
    00:11:527 (3) –重音在这00:12:193 -,延长滑条,去掉后面的note
    00:13:305 (3) –Nc改到这
    00:27:527 (3) –鼓点在这00:28:416 -,别串人声里去
    00:28:860 (4) –又串钢琴去了。。
    00:38:193 (2,3) –这样http://puu.sh/4Uw54.jpg
    00:48:860 (1,2,3) –第三句别和前两句一样的节奏,很别扭,一般日系歌曲第二段主歌都是这样..换下00:50:638 (3) –增加节奏密度,作为KIAI过渡
    00:52:416 (1) –finish奇吵,要么把转盘停这00:54:193 –
    01:06:638 (1) –节奏太无聊,这样http://puu.sh/4Uwb6.jpg
    01:10:193 (1,2) –我倒觉得平铺段的节奏应该跟鼓点下正常的,而不是3/2滑条跟人声,这里00:55:971 (1,2,3) –也是,不过不是大问题
    01:15:527 (2) –缩短,跟鼓点,后面加note或者变折返
    01:17:971 (1,2) –人声跟的极其别扭,建议和开始那几个一样的
    01:25:971 (2) -^

我是比较担心diff spread的,主难度的音效花点功夫吧;w;hard不错
EmingK

Fycho wrote:

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[EmingK's Easy]
只是一个GD的EASY而已这么另类干嘛?KIAI和其他diff统一,虽然是GD QAQ老司机开始没带我,统一了
这DIFF spread喷到爆,normal中圈,ez炒鸡大圈。。。CS3

QQ Qun wrote:

( ´ ω ` Yuki | mtb<*******> 14:02:02
ez控制在2stars及以下吧,nm3~4就好
然后我就哭了
00:38:193 –这里可以插绿线调整音量啥的,不然主歌一路音效到底没有高低顿挫 好好好

  • 00:07:971 –重音在这aho,http://puu.sh/4UvXR.jpg, EZ就老实的基于鼓点下节奏别多轨互串了
    00:11:527 (3) –重音在这00:12:193 -,延长滑条,去掉后面的note
    00:13:305 (3) –Nc改到这
    00:27:527 (3) –鼓点在这00:28:416 -,别串人声里去
    00:28:860 (4) –又串钢琴去了。。
    00:38:193 (2,3) –这样http://puu.sh/4Uw54.jpg
    00:48:860 (1,2,3) –第三句别和前两句一样的节奏,很别扭,一般日系歌曲第二段主歌都是这样..换下00:50:638 (3) –增加节奏密度,作为KIAI过渡
    00:52:416 (1) –finish奇吵,要么把转盘停这00:54:193 –
    01:06:638 (1) –节奏太无聊,这样http://puu.sh/4Uwb6.jpg
    01:10:193 (1,2) –我倒觉得平铺段的节奏应该跟鼓点下正常的,而不是3/2滑条跟人声,这里00:55:971 (1,2,3) –也是,不过不是大问题
    01:15:527 (2) –缩短,跟鼓点,后面加note或者变折返
    01:17:971 (1,2) –人声跟的极其别扭,建议和开始那几个一样的
    01:25:971 (2) -^
好呀好呀全改了 1.8☆了
你为何这么屌

Thx 4 modding

http://puu.sh/4UyQh.osu

EDIT: 元信息啥的M酱直接帮改了吧
Kinomi
SPOILER

Hollow Wings wrote:

Yomi's Hard

  1. 00:40:416 (3,4) - 这很难,然而我在很多地方都看见有人摆并且都不是放在insane而是hard难度里,是因为跳很小的关系吗
  2. 01:14:638 (4) - 果然还是推荐反向,这跳的。。。
  3. 01:21:527 (4) - 反向吧,跳的也顺手点
做的很好呀我蛮喜欢里面的flow的
没改,第一个确实有点难,不过先放着,第二个就是故意摆成那样的,第三个反向后面那个note太难了

SPOILER

Fycho wrote:

[Yomi's Hard]

  • Hp+1or2
    00:09:749 (1,2) –CTRL+G?我觉得flow更好因为这是hard
    00:12:193 (2,3,4,5) –因为你这00:12:193 –finish强拍,后面几个塞满打着不好,红线强拍段
    http://puu.sh/4UuOR.jpg 改成了一个note加一个1/2
    00:54:294 (1) –转盘结束的不对,别扭,在这里00:54:294 (1) –结束又感觉太短,建议去掉 改了一下
    01:08:402 (1) –finish instead of whistle?感觉还是加着比较好
    01:22:527 (7,1) –音效错了吧,这里,这么响?试着减少音量SC3的clap很吵 降了点
    01:23:305 (3) –中间白线上似乎有音,拆成1/2+note 这没事啊
    KIAI还可以加更多的soft whistle,现在很多空着太闷


http://puu.sh/4UAVM.osu
Topic Starter
Koiyuki

Fycho wrote:

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • all diffs check this please:

    Title: 届かない恋 ’13,注意日文标题的标点符号应该是全角而罗马标题是半角 fixed,你再看看对不对?
    Romanised Artist: Uehara Rena,日文歌手一般是姓前名后,极少数是反过来的,建议还是改正了 fixed
    没有更好的背景吗?1024x600而且有字真不怎么好 BG可以再挑
    Combo颜色貌似是defalut的?选个更好的颜色吧 四暗刻
    所有音效组滑条静音

[Insane]

  • 00:12:194 (4,5,6,7) –这个节奏? http://puu.sh/4UtTM.jpg,可以突出00:12:193 –的那个锣声,而且最好加上finish,三连这里别扭
    00:13:306 (1) –首whistle太弱,换finish
    00:19:972 (6,1) –这个3/4接1/1用的不好,3/4换成1/2或者把后面两个1/1缩短
    00:31:749 (2) –白线上有音,用切分节奏不好,改1/2合适
    00:41:082 (5) –这样?http://puu.sh/4Uu60.jpg,00:40:860 –这里也能加个note有乐器音
    00:52:416 (1,2,3,4,1,2,3,4,5) –good pattern,感觉00:54:193 (5) –还能往上摆远点,音更强 移上去了
    00:55:082 (1,2,3,4) –之前的空拍突然来这个会措手不及的,其实可以试试先1/4的节奏再1/8的节奏有个过渡 前面四个是钢琴有1/8后面4个是鼓没1/8,先不改
    00:55:971 (1) –KIAI段音效严重太弱太轻,跟主歌比起来。强烈建议换音效 音效没找到特别合适的不过往上调了点音量先
    00:56:638 (2) –间距这么小干嘛?为了blanket不值得而且flow也不好 ctrl+g了
    00:58:416 (2) –这个finish略吵,和前后听起来也不和谐 fixed
    01:03:082 (1,2) -01:04:416 (3,1,2) –长滑条看起来乱,排工整? 重新摆了下不太好整呢
    01:07:305 (4) –这里听音明显是重音长拍的节奏啊http://puu.sh/4Uuoh.jpg fixed
    01:07:305 –finish
    01:09:082 (3) –首漏finish
    01:07:305 -01:09:082 –这两个还能想更好的排列梗,这样略平淡 我再想
    01:15:527 (1,2) –flow猎奇 猎奇点就猎奇点了-.-
    01:21:527 (4) –首漏finish,其实这里也是长音
    01:23:305 (3) –finish啊亲
    01:26:193 (1,2,3,4) –最后这节奏也不好也许换成单点会好 看看人家怎么书的
这个diff很多地方节奏密度还没hard大,而且跳也不多,甚至感觉上没hard难

我是比较担心diff spread的,主难度的音效花点功夫吧;w;hard不错
好,THX FYCHO~
Topic Starter
Koiyuki
all updated
Atrue
hello~
M4M 请多指教了~
这里是我的建议(只是建议而已) 这里是我觉得需要修改的地方
General
= =好歌好图,零星需注意
EmingK's Easy
00:11:527 (3) - 觉得这里的finish不是很合适。。不过也无妨如果你觉得这里加了比较好
嗯。。音效clap在第四白线上会不会比较乱呢。。= =可能我还是见识的不是很多。。
boat's Normal
00:51:082 (5,6) - 个人感觉这个stack有点不是很适合,因为前面刚好有一个stack而且时间比这个快
01:10:638 - 感觉漏音,相对较重的鼓声没有note
前面的地方缺乏打击感,进入kiai之前都是这样的,建议加大一点音量
不过音效用的还是相当舒服的,好图!
Yomi's Hard
很有段落感,很有特点的节奏,不过有一点是音效的使用的问题。。
00:43:082 (4,5,6) - 这里似乎overmap
00:43:749 (2) - 这里缺乏打击感,建议可以与1用一样的音效,本身想法很好可惜总是有一种很闷的感觉。。
00:49:527 (3) - 感觉这个滑条用这种音效不大好,还是用soft好些?
00:51:082 (2) - 滑条2音效想法比较不错可是我觉得不够规整会有一种比较闷的感觉
01:09:749 (5) - 声音减小的有点多了
后面还有几个类似的地方声音减小的比较大了。。
Insane
嗯,风格和节奏好评,我想有几个值得争议的地方你自己应该也比较清楚,不过个人感觉有些梗有点突兀
00:42:193 (1,2) - 缺乏打击感,音量可以适当加大
00:47:749 (5) - ^
00:49:527 (2,3) - ^
00:55:082 (1,2,3,4) - 这个地方用串连打而不是这种短滑条组好些?前面一直走的是比较简单的beat这里突然用滑条加大了读图和节奏的复杂度。比较突然
01:04:416 (3,1) - 这里不是很美观额。。
个人意见,仅供参考。。 :)
Topic Starter
Koiyuki

azuretwinight wrote:


Yomi's Hard
很有段落感,很有特点的节奏,不过有一点是音效的使用的问题。。
00:43:082 (4,5,6) - 这里似乎overmap
00:43:749 (2) - 这里缺乏打击感,建议可以与1用一样的音效,本身想法很好可惜总是有一种很闷的感觉。。
00:49:527 (3) - 感觉这个滑条用这种音效不大好,还是用soft好些? :arrow: 这里烤肉叫我帮他吧clap去掉了
00:51:082 (2) - 滑条2音效想法比较不错可是我觉得不够规整会有一种比较闷的感觉
01:09:749 (5) - 声音减小的有点多了
后面还有几个类似的地方声音减小的比较大了。。

烤肉说其他nochange.

Insane
嗯,风格和节奏好评,我想有几个值得争议的地方你自己应该也比较清楚,不过个人感觉有些梗有点突兀
00:42:193 (1,2) - 缺乏打击感,音量可以适当加大
00:47:749 (5) - ^
00:49:527 (2,3) - ^ :arrow:这里其实vocal高而音乐低,我都想降音乐来着
00:55:082 (1,2,3,4) - 这个地方用串连打而不是这种短滑条组好些?前面一直走的是比较简单的beat这里突然用滑条加大了读图和节奏的复杂度。比较突然 :arrow:前面四个是钢琴后面四个是鼓所以先1/8滑条再1/4连打,并且这也是insane里面可以说唯一比较难的地方了,我个人还是想要保留的,除非bat说不行;W;
01:04:416 (3,1) - 这里不是很美观额。。 :arrow: 还好吧
个人意见,仅供参考。。 :)
thx for modding~
_AI
chged to m4m kkk from the queue thingy
will edit this post tmr for the mod, juz to make sure i won't forget :p

[EmingK's Easy]
00:22:193 (3) - Suggest not curve
00:38:193 (2,4) - C&P one of it will be better
01:19:082 (3) - Curve down a little like this may help the flow


[boat's Normal]
CS3 will be better in the diff
01:05:749 (5) - Move slightly down, a little down curve is much better then a straight line
01:07:082 (7) - Let the slider face up , this make a better flow

01:16:193 (3,4) - Change this into slider
01:19:749 (1) - Remove NC
01:21:971 (1) - ^
01:25:749 (3) - Try something like this rather then a straight slider


[Yomi's Hard]
00:30:193 (3,4) - Remove
00:30:638 (3,4) - Add a note here, following the red tick beside it
01:03:971 (3,1) - Overlap like this isn't nice imo
01:22:638 (1) - The slider look kinda awkward, suggest to change its pattern/position/direction

[Insane]
00:08:194 (2,3) - flowww breakerr CTRL G(3)
00:09:082 (4) - CTRL G
00:09:750 (1,2,3,4,5,6) - Try this pattern

00:12:193 (4,5) - CTRL G
00:13:750 (2,5) - Overlap like this is kinda ulgy imo
00:15:528 (2,3) - The flow aren't nice here
00:16:417 (4) - The jump is too big for this one
00:32:860 (1,2,3,4) - This is kinda awkward lol
01:15:527 (1) - This repeat directly killed the flow ouchhh
EmingK

azuretwinight wrote:


这里是我的建议(只是建议而已) 这里是我觉得需要修改的地方
General
= =好歌好图,零星需注意
EmingK's Easy
00:11:527 (3) - 觉得这里的finish不是很合适。。不过也无妨如果你觉得这里加了比较好 因为是前奏结束正式进入音乐0.0
嗯。。音效clap在第四白线上会不会比较乱呢。。= =可能我还是见识的不是很多。。 24拍clap属于基础音效啊,很常见的
so no change

Thanks 4 modding!
kajiyatta
M4M from this
[General]
I guess you can add (TV Size) better since it is more common.
It's not recommended to put notes before timing point. so offset should be 4416.
[Easy]
Placement
00:48:860(1,3) stack these note? it looks consistence.
Hit Sonud
00:13:305(1) at head, finish better than whistle to follow the music.
01:10:193(1) add finish at head.
01:26:193(2) add finish
[Normal]
Placement
00:25:749(1,3) swap Nc better for conssitence.
01:10:638(3,1)^
01:21:971(1) delete Nc here, spamming NC for Normal isn't good.
Hit Sonud
well, I suppose you miss the finish sounds.
00:09:749(1) add finish at head
00:12:416(1) at head, finish sounds better than clap.
00:24:860(1) add clap at end
00:33:305 (6) add clap
00:41:749(4) add soft-finish
01:09:749(2) add finish at end.
[Hard]
Placement
00:30:193(3) This note may be overlapped with previous slider, so it looks invisible I suppose.
00:34:638(1) The tail of slider is a bit off screen
00:50:638(1,2) I suppose down slider looks more nice flow than current one. e.g.)
01:01:305(1) CTRL+G looks more nice flow imo.
01:16:860(5) I expect down-curve flow, so move this note a bit down?
01:18:860(4,1) again flow suggestion, the stack may stop the flow.
Rhythm
Hit Sonud
00:06:194(1) add clap at end
00:48:860(1) add finish
01:22:416 why turn down volume? I can hear these drum sounds clearly.
[Insane]
Placement
00:18:193(4) I suppose down-curve will be much than up-curve for flow.
00:22:193(5,6,7,8) this overmap of notes looks a bit odd, so here is example. you can change this part in your own.

00:27:193(1,4) swap NC better for music. NC starts at the finish, it looks much better.
00:37:305(2) player will confuse since the spacing suddenly changed to narrow.
00:41:719(1) useless NC, you shouldn't spam NC.
Rhythm
00:55:082(1,2,3,4) I highly suggest you shouldn't make 1/8 stream here, this song sounds calmly and player won't ecpect this suddun stream even if challeng player.
Hit Sonud
00:44:638(6) add finish at end?
00:48:860(7) add finish?
01:03:082(1) add finish at head.
01:26:193(1)^

Overall fine, I hope this Insane will be more improved. Good luck!
Topic Starter
Koiyuki

kajiyatta wrote:

M4M from this
[General]
I guess you can add (TV Size) better since it is more common. I will ask a BAT about the title.
It's not recommended to put notes before timing point. so offset should be 4416. Star Stream's map http://osu.ppy.sh/b/223397 also has notes before timing point. It doesn't matter.

[Insane]
Placement
00:18:193(4) I suppose down-curve will be much than up-curve for flow. Uh. Then the flow breaks.
00:22:193(5,6,7,8) this overmap of notes looks a bit odd, so here is example. you can change this part in your own. changed a little.

00:27:193(1,4) swap NC better for music. NC starts at the finish, it looks much better. fixed~
00:37:305(2) player will confuse since the spacing suddenly changed to narrow. I haven't found where it is...
00:41:719(1) useless NC, you shouldn't spam NC. fixed
Rhythm
00:55:082(1,2,3,4) I highly suggest you shouldn't make 1/8 stream here, this song sounds calmly and player won't ecpect this suddun stream even if challeng player. Also I want to keep that...
Hit Sonud
00:44:638(6) add finish at end? nope, sounds strange
00:48:860(7) add finish?
01:03:082(1) add finish at head.
01:26:193(1)^
others added

Overall fine, I hope this Insane will be more improved. Good luck!
Thanks for modding~
Kinomi

kajiyatta wrote:

[Hard]
Placement
00:30:193(3) This note may be overlapped with previous slider, so it looks invisible I suppose. i will consider about it
00:34:638(1) The tail of slider is a bit off screen np
00:50:638(1,2) I suppose down slider looks more nice flow than current one. e.g.)
01:01:305(1) CTRL+G looks more nice flow imo.
01:16:860(5) I expect down-curve flow, so move this note a bit down?
01:18:860(4,1) again flow suggestion, the stack may stop the flow.
all k

Hit Sonud
00:06:194(1) add clap at end nope,only here bgm desn't have clap
00:48:860(1) add finish k
01:22:416 why turn down volume? I can hear these drum sounds clearly. turn to 30%
thanks for mod
http://puu.sh/4WrIG.osu
Topic Starter
Koiyuki

_AI wrote:

chged to m4m kkk from the queue thingy
will edit this post tmr for the mod, juz to make sure i won't forget :p

[Insane]
00:08:194 (2,3) - flowww breakerr CTRL G(3)
00:09:082 (4) - CTRL G
00:09:750 (1,2,3,4,5,6) - Try this pattern

00:12:193 (4,5) - CTRL G
00:13:750 (2,5) - Overlap like this is kinda ulgy imo
00:15:528 (2,3) - The flow aren't nice here
00:16:417 (4) - The jump is too big for this one
00:32:860 (1,2,3,4) - This is kinda awkward lol = /// = I think it not bad
01:15:527 (1) - This repeat directly killed the flow ouchhh yeah it kills the flow but I have already let 3 players play the diff then they didn't feel strange, so it is ok~
no commet → fixed
thx for modding
EmingK

_AI wrote:

[EmingK's Easy]
00:22:193 (3) - Suggest not curve
00:38:193 (2,4) - C&P one of it will be better
01:19:082 (3) - Curve down a little like this may help the flow
all fixed!

kajiyatta wrote:

[Easy]
Placement
00:48:860(1,3) stack these note? it looks consistence.
Hit Sonud
00:13:305(1) at head, finish better than whistle to follow the music.
01:10:193(1) add finish at head.
01:26:193(2) add finish
all fixed!

Thank you all for modding ! ;)

http://puu.sh/4Wucg.osu
Topic Starter
Koiyuki
all updated
Kayano
PM mod request and IRC with mapper, also give advise in difficuties of guest mappers.
  1. Insane - change some hitsounds, find a rthyme problem and change one slider's shape
  2. Hard - mention hitsound problem
  3. Normal - advise CS-1 and AR+1, a few hitsound
  4. Easy - seems fine to me, just a nazi suggestion
Good luck on getting it ranked~ :)
ircmod
16:15 OniJAM: 开始吧
16:15 *OniJAM is editing [http://osu.ppy.sh/b/313469 Uehara Rena - Todokanai Koi '13 [Insane]]
16:15 OniJAM: 00:12:193 - 这里
16:15 OniJAM: 给个finish如何
16:15 *[Minakami Yuki] is editing [http://osu.ppy.sh/b/313469 Uehara Rena - Todokanai Koi '13 [Insane]]
16:15 [Minakami Yuki]: ok
16:15 OniJAM: 背景有一个锣声
16:15 [Minakami Yuki]: 4?
16:15 [Minakami Yuki]: 好
16:16 OniJAM: 然后把00:12:638 - 的finish移到00:12:860 -
16:16 OniJAM: 对 是4
16:16 [Minakami Yuki]: 这里上次改的时候疏忽了0.0
16:17 [Minakami Yuki]: 00:12:860 - 这里还是不要finish把,把clap补上就好了
16:18 [Minakami Yuki]: 00:13:306 (1) - 否则又和这里,一共三个finish……感觉怪怪的
16:18 OniJAM: 也可以倒是
16:20 OniJAM: 00:59:527 (1) - whistle
16:21 [Minakami Yuki]: ok
16:21 OniJAM: 01:11:971 (1) - ^
16:21 OniJAM: 01:13:305 - 这里干脆也whistle了?
16:22 OniJAM: 01:11:971 (1,4,5) - 这样三个whistle可以成套
16:22 [Minakami Yuki]: 01:12:638 (4) - 那这个的要去么
16:22 [Minakami Yuki]: 哦
16:22 OniJAM: 后面01:13:749 (1) - 开头也要加whistle的嘛
16:22 OniJAM: 要不去掉 要不5加上
16:22 OniJAM: 你自己看一下
16:23 [Minakami Yuki]: 那加上吧0.0
16:23 OniJAM: 01:19:082 (1) - 一样
16:24 OniJAM: 01:23:749 (4) - clap
16:25 OniJAM: Insane的排列没有什么太大的问题
16:25 [Minakami Yuki]: 这里为什么要clap?
16:26 OniJAM: 和01:21:971 (5) - 呼应
16:27 [Minakami Yuki]: 如果我说是01:21:971 (5,6) - 当初ctrl+g忘了把音效也换了呢0 0
16:28 [Minakami Yuki]: = =
16:28 OniJAM: 我还以为你故意这么做的呢
16:28 OniJAM: 其实01:21:971 (5) - 放clap没错
16:28 OniJAM: 你开25%仔细听
16:28 [Minakami Yuki]: 我也觉得 听着似乎不违和
16:28 OniJAM: 01:21:971 (5) - 有一个很低的鼓点声
16:29 OniJAM: 而01:22:193 (6) - 的音调明显更高
16:29 [Minakami Yuki]: 那我加上?
16:29 OniJAM: 嗯 加吧
16:29 OniJAM: 这属于误打误撞?ww
16:30 [Minakami Yuki]: ww
16:30 [Minakami Yuki]: 我把5调下音量然后也加上clap好了
16:30 OniJAM: 唔
16:31 OniJAM: Insane的节奏问题的话我只找到一处
16:31 OniJAM: 00:37:305 (2) -
16:31 OniJAM: 往前放1/2拍?
16:31 [Minakami Yuki]: 嗯 好
16:31 OniJAM: 或者00:37:082 - 干脆加个note
16:32 OniJAM: 因为你前面很长都没有1/1的空隙
16:32 OniJAM: 这里突然出现一个有点小违和
16:32 [Minakami Yuki]: 好
16:33 OniJAM: 最后顺便说一句
16:33 OniJAM: 01:01:971 (2) -
16:33 OniJAM: 我觉得你能把它拉的更好看的
16:33 [Minakami Yuki]: 0,0
16:33 [Minakami Yuki]: 这咋拉
16:35 [Minakami Yuki]: 主要下面的01:03:082 (1) - 也包住01:01:971 (2) - 惹
16:35 [Minakami Yuki]: 估摸着也不太好改
16:38 OniJAM: http://puu.sh/4Xe50.jpg
16:38 OniJAM: 你觉得我拉的这个怎么样 如果感觉可以的话我把锚点数据给你
16:39 OniJAM: 和上面和下面都还是包着的
16:39 OniJAM: http://puu.sh/4Xe6H.jpg
16:40 [Minakami Yuki]: 有点偏了
16:40 [Minakami Yuki]: 我自己改一下吧0.0
16:40 OniJAM: ok
16:40 OniJAM: 那不纠结这了
16:40 OniJAM: 总体很好了
16:40 [Minakami Yuki]: http://puu.sh/4Xe88.jpg
16:40 [Minakami Yuki]: 怎么样0.0
16:41 OniJAM: good
16:43 OniJAM: hard的音效不太行的样子
16:43 OniJAM: 我随便跳到中间部分看了一下
16:43 OniJAM: 感觉whistle都像是随机加的
16:43 OniJAM: 没有一个确定的节奏
16:45 [Minakami Yuki]: 。
16:45 [Minakami Yuki]: 那我就让烤肉查一下音效吧0.0
16:47 OniJAM: hard是烤肉的GD啊
16:47 OniJAM: 没发现XD
16:48 [Minakami Yuki]: 对啊
16:48 OniJAM: 你让烤肉检查一下处在第3白线上的whistle
16:48 OniJAM: 他很经常提前或者退后1/2
16:48 OniJAM: 比如00:08:638 (2) -
16:49 [Minakami Yuki]: 好
16:49 OniJAM: 正确的whistle位置应该在00:08:860 -
16:49 OniJAM: 后面有很多 我就不赘述了
16:49 OniJAM: 还有00:09:971 (2) - 违和的finish
16:49 [Minakami Yuki]: 嗯
16:49 [Minakami Yuki]: 我会和他书的
16:50 OniJAM: 你叫他对着insane的音效检查一下
16:50 OniJAM: 一般就没有问题了
16:50 [Minakami Yuki]: -.-
16:50 *OniJAM is editing [http://osu.ppy.sh/b/314519 Uehara Rena - Todokanai Koi '13 [boat's Normal]]
16:51 OniJAM: 看到boat我认识的麻婆里只有一个smallboat
16:51 [Minakami Yuki]: 猴
16:51 [Minakami Yuki]: 好
16:51 [Minakami Yuki]: 对
16:51 [Minakami Yuki]: 你书的队
16:51 [Minakami Yuki]: 就是他
16:51 [Minakami Yuki]: 这里一票GD你应该都认识
16:51 OniJAM: 中规中矩的normal
16:51 OniJAM: 第一个更不用说了
16:52 [Minakami Yuki]: hh
16:53 OniJAM: Normal考虑CS-1 AR+1?
16:53 OniJAM: 连Insane也用的CS4
16:54 OniJAM: 我觉得Normal用CS3相对更好一点
16:54 [Minakami Yuki]: 有个easy主要-.0
16:54 OniJAM: 嘛 那就那样吧
16:54 OniJAM: (其实是我HD HR DT就会难受一点我会乱说)
16:54 *OniJAM is editing [http://osu.ppy.sh/b/313787 Uehara Rena - Todokanai Koi '13 [EmingK's Easy]]
16:55 [Minakami Yuki]: 那我和小船书书
16:55 [Minakami Yuki]: 我觉得ar的确可以+1
16:55 OniJAM: easy很好了
16:56 [Minakami Yuki]: 好
16:56 OniJAM: 大概只有一点nazi的东西可以书
16:56 [Minakami Yuki]: \(^o^)/~
16:56 [Minakami Yuki]: 请书
16:56 OniJAM: 不过这样已经完全没有问题了
16:56 OniJAM: nazi的话
16:57 [Minakami Yuki]: -.-
16:58 OniJAM: 00:25:305 (3) - delete whistle
16:58 OniJAM: 00:28:860 (4) - ^
16:59 OniJAM: 本身如果不是比如下的24whistle而最后的两个1/2节用clap加重情况外 whistle和clap都是很少重用的
16:59 OniJAM: 因为一般都不好听
17:00 [Minakami Yuki]: 特别是自带的-.-
17:00 OniJAM: 你书的对
17:03 OniJAM: 还有00:23:082 - 可以加个whistle
17:03 OniJAM: 因为背景有钢琴音
17:04 [Minakami Yuki]: 好
17:04 OniJAM: Easy Normal的音效下法是尽量固定的
17:04 OniJAM: 比如13clap那么几个小节最好都不要换
17:05 OniJAM: Hard和Insane就有很强的创造性了
17:05 OniJAM: 像这个easy 前面1whistle 24clap
17:05 OniJAM: 后面最好能坚持一下
17:06 OniJAM: 如果说有些地方跟人声了
17:06 OniJAM: 比如00:13:305 (1) -
17:06 OniJAM: 没法继续24clap 那就只要4clap就好
17:06 OniJAM: 后面最好也尽量4clap 2少clap
17:07 OniJAM: 除非某个音效特别合适 比如刚才的钢琴音
17:08 OniJAM: 但是像00:33:749 (1) - 他又whistle了一下(3whistle)但是还蛮合拍的我就没说
17:08 [Minakami Yuki]: 好
17:08 OniJAM: 不过Easy还是不太在意这些方面啦
17:09 OniJAM: 毕竟服务新手 排列简单才更重要 音效中规中矩就不会有问题啦
17:09 [Minakami Yuki]: >.<
17:09 [Minakami Yuki]: en
17:10 OniJAM: 比如我喜羊羊Easy 音效加的很固定 只有在节奏韵律发生大的变动的时候才有变化(所以我taiko能HL 因为太好背了orz)
17:11 [Minakami Yuki]: orz
17:11 [Minakami Yuki]: o rz
17:11 OniJAM: 书了这么多 Easy seems very good to me
17:12 OniJAM: 主要改改Hard的音效
17:12 OniJAM: 排列的话得另找modder看看 我不擅长那个
17:12 OniJAM: 节奏也没问题
17:12 OniJAM: 我就准备post了
17:12 [Minakami Yuki]: 好
17:12 [Minakami Yuki]: thx
17:13 OniJAM: you're welcome~
Topic Starter
Koiyuki
Having got suggestions from @popner.
Now Insane is being remaped.
Modders can skip my insane diff until I say finishing remapping ;w;
Topic Starter
Koiyuki
Finish Remapping!
A new Insane diff comes!

To All Guest Diff Mappers:
I add combo colors to all diff.
Plz update before changing other things~


To All modders:
Let's Go!
EmingK

[Minakami Yuki] wrote:

Now Insane is being remaped.

[Minakami Yuki] wrote:

Finish Remapping!
What the fycho so fast 233
ts8zs
[Insane]
00:05:528 (1) - 尾部的clap和后面比太大声了吧或者干脆说后面太小声?
00:11:082 (6) - Ctrl+G
00:38:193 (1) - ^
00:45:082 (7) - 不好看……顺着下来就好._.
00:57:749 (1) - 尾部是不是少个clap._.?
00:56:860 (3) - ^
00:59:527 (1) - move to 248,8 00:59:971 (3) - 这里flow就会好些
01:00:860 (6) - http://osu.ppy.sh/ss/1056666
01:12:416 (2) - Ctrl+G
01:27:971 (1) - End at 01:30:416 -
音效有点不太规律……?
[Hard]
00:08:193 (1,2) - copy ._.
00:40:193 (2,3) - swap
01:27:971 (1) - End at 01:30:416 -
[Normal]
End at 01:30:416 -
蛮规矩的……
[Easy]
End at 01:30:416 -
就这样吧._.
Topic Starter
Koiyuki

ts8zs wrote:

[Insane]
00:05:528 (1) - 尾部的clap和后面比太大声了吧或者干脆说后面太小声? 去不去掉这里都这样
00:11:082 (6) - Ctrl+G
00:38:193 (1) - ^
00:45:082 (7) - 不好看……顺着下来就好._.
00:57:749 (1) - 尾部是不是少个clap._.?
00:56:860 (3) - ^
00:59:527 (1) - move to 248,8 00:59:971 (3) - 这里flow就会好些
01:00:860 (6) - http://osu.ppy.sh/ss/1056666
01:12:416 (2) - Ctrl+G 不好
01:27:971 (1) - End at 01:30:416 -
no commet → fixed
thx 包子~
EmingK

ts8zs wrote:

[Easy]
End at 01:30:416 -
就这一点,M酱帮改了吧 :)
Kinomi

ts8zs wrote:

[Hard]
00:08:193 (1,2) - copy ._.
00:40:193 (2,3) - swap
01:27:971 (1) - End at 01:30:416 -
都改了

http://puu.sh/4Yg8A.osu
Topic Starter
Koiyuki
it sucks
can't update……
Topic Starter
Koiyuki
ok updated
ritsu-tanaika
Hi from m4m! Sorry for delay, but Im ready to mod now


EASY

00:11:527 (3) - if you follow the vocal, this should end on the white tick at 00:12:416

00:47:082 (3) - The turn back point at 00:47:749 should have a whistle instead of a clap

01:01:305 (2) - Suggesting you add a finish at the start of slider

NORMAL

00:23:082 (2) - Add a whistle, without it the note would be too quiet and make it hard for players to match the rhythm with it

00:44:638 (4,5) - Should have not finish on both of these notes, too many finish hitsounds make the rhythm too loud

01:02:193 (3) - Add a clap at the end at 01:02:638

01:07:749 (2) - i think its better if the slider started later on the white tick at 01:07:971. starting at the red tick doesnt really fit in well with the song in my opinion

HARD

00:09:971 (2) - Finish should be at 00:09:749 (1) - instead, swap them around

00:09:749 (1,2,3) - Try to make the triangular pattern a little smaller, a sudden jump at the beginning of the song is not that good, at least to me. feel free to not accept this mod though

00:30:193 (3) - The overlap with 00:29:305 (1) - is not clear for players to follow, consider making a different pattern with 00:29:971 (2,3,4) - to avoid this problem

01:12:638 (3) - Overlap not good with 01:11:971 (1) - , try to avoid stacking on slider tails

01:13:527 (6) - ^ but this time its overlapping with 01:12:860 (4) -

No problem with insane

Hope I helped!
EmingK

ritsu-tanaika wrote:

EASY

00:11:527 (3) - if you follow the vocal, this should end on the white tick at 00:12:416 0.0 actually both the start and the end follows the electric guitar ._.

00:47:082 (3) - The turn back point at 00:47:749 should have a whistle instead of a clap keep consistency with 00:44:193 - , and will see if both should be changed..

01:01:305 (2) - Suggesting you add a finish at the start of slider nope, the music and beat goes flat here, adding finish is a bit noisy.
so currently no change and thanks for modding anyway QAQ
Hanabi
Hi from your queue

[ Normal ]

CS +1
01:16:193 (3) -

[Hard]
00:29:305 (1,3) - it can be hard to read this hidden note :o
00:49:527 (3) - make more perfectly
01:14:638 (4) -
01:20:860 (1,2,3,4) - distance check
I surprised at your diff. A huge improve o.O

[Insane]
00:19:305 (4) - 172||266
00:23:082 (3,4) - try tis shape
00:41:082 (5) - NC
00:44:638 (7) - change into 3circles
01:01:305 (1) - ctrl + g and change into slider-circle


I like this song and map ><

Good luck!
Topic Starter
Koiyuki

[ Sana ] wrote:

Hi from your queue


[Insane]
00:19:305 (4) - 172||266 ∑( ° △ °|||) waht?
00:23:082 (3,4) - try tis shape ok
00:41:082 (5) - NC fixed
00:44:638 (7) - change into 3circles oh that's not a good idea imo :<
01:01:305 (1) - ctrl + g and change into slider-circle good~


I like this song and map >< >< thanks~

Good luck!
thx for modding~
Kinomi

[ Sana ] wrote:

[Hard]
00:29:305 (1,3) - it can be hard to read this hidden note :o intention
00:49:527 (3) - make more perfectly ok
01:14:638 (4) -
k
01:20:860 (1,2,3,4) - distance check I think it is ok
I surprised at your diff. A huge improve o.O
thanks xD
http://puu.sh/4Z9mT.osu
Topic Starter
Koiyuki
updated
Squichu
Hellow. mod from queue ~ c:

[General]
  1. instead of orange, maybe go with a yellow instead for combo colours?
    just have a feeling it fits better with blue cause it's not that hard of a contrast, but still visible.
    and it matches the hair of the girl on the left more.. imo..! xD
[EmingK's Easy]
I like this diff, just some suggestions cause of personal taste.. .o. :
  1. 00:12:860 (4,1,2) - you could create a really nice triangle pattern hereI love triangle patterns, sorry. x:
  2. 00:16:860 (2) - use a flipped version of 00:15:082 (2) maybe? to create a more consistent feeling.
  3. 00:25:305 (3) - move last anchor a bit up to get the same curve as 00:23:971 (2)? for the same reason as above.. x:
  4. 01:11:082 (2,3,4) - you could create a niver curve by moving 3 a few grids to the right and adjust 4.
  5. 01:15:527 (2) - if bend in the other direction it has nicer feeling
  6. 01:27:082 (4) - go for a mirrowed movement of 01:24:860 (1) and rotate by 9° (Selection C.)?
[boat's Normal]
  1. that hitsound.. it's not really disturbing, but a bit too dominant for my taste.. you could decrease the volume of that specific file a bit?
    as long as no one else uses it, I didn't check.. x:
    ~ mentioned in Insane.
  2. 00:08:638 (4) - match perfectly with 00:09:749 (1) and rotate by -10° (Selection)?
  3. 00:09:749 (1) - you could rotate this a bit as well (around ~45° (Selection)), cause it looks abrupt with the next object being the exact same.
  4. 00:13:749 (2) - move to 36|172 to create better symmetry with 00:12:416 (1).
  5. 00:43:527 (2) - move to 376|156 to match with 00:42:193 (1)
pretty nice diff, overall. .o.

[Yomi's Hard]
Nuffin to say here, great diff! ^_^
there are a few minor irregularities with distance between objects.. one pixel differences.. xD
So I won't point them out cause it's getting tiring and most people don't care anyway.. |D
If you want me to point them out, pm me.. otherwise, keep it as it is!


[Insane]
So here's the same hitsound as in Normal.. I think it's a bit too dominant, maybe if you decrease the volume of the file by a bit it sounds better?
everything else.. well, .. basically it's the same as Hard. x: just some things cause of personal taste:
  1. 00:10:193 (3) - has a nicer flow from the previous object if reversed
  2. 00:31:082 (1) - doesn't match with the other sliders so far, cause of the different shape. maybe you can find a shape more fitting?
  3. 00:44:193 (5,6) - increase the curves by a minimum, they are barely noticeable
  4. 01:25:860 (6) - use a curved slider that points towards the lower left corner instead? has a nicer feeling imo ><

Guess I wasn't too helpful, but oh well. .o.
Good luck with this! ^__^/
EmingK

Squirrel wrote:

[EmingK's Easy]
I like this diff, just some suggestions cause of personal taste.. .o. :
  1. 00:12:860 (4,1,2) - you could create a really nice triangle pattern hereI love triangle patterns, sorry. x:
  2. 00:16:860 (2) - use a flipped version of 00:15:082 (2) maybe? to create a more consistent feeling.
  3. 00:25:305 (3) - move last anchor a bit up to get the same curve as 00:23:971 (2)? for the same reason as above.. x:
  4. 01:11:082 (2,3,4) - you could create a niver curve by moving 3 a few grids to the right and adjust 4.
  5. 01:15:527 (2) - if bend in the other direction it has nicer feeling
  6. 01:27:082 (4) - go for a mirrowed movement of 01:24:860 (1) and rotate by 9° (Selection C.)?
all fixed!

thanks for modding!

http://puu.sh/4ZH6A.osu
Topic Starter
Koiyuki

Squirrel wrote:

Hellow. mod from queue ~ c:

[General]
  1. instead of orange, maybe go with a yellow instead for combo colours?
    just have a feeling it fits better with blue cause it's not that hard of a contrast, but still visible.
    and it matches the hair of the girl on the left more.. imo..! xD ok~
[Insane]
So here's the same hitsound as in Normal.. I think it's a bit too dominant, maybe if you decrease the volume of the file by a bit it sounds better? 50% is not high -.- I think it's fine~
everything else.. well, .. basically it's the same as Hard. x: just some things cause of personal taste:
  1. 00:10:193 (3) - has a nicer flow from the previous object if reversed ok
  2. 00:31:082 (1) - doesn't match with the other sliders so far, cause of the different shape. maybe you can find a shape more fitting? ok
  3. 00:44:193 (5,6) - increase the curves by a minimum, they are barely noticeable ok
  4. 01:25:860 (6) - use a curved slider that points towards the lower left corner instead? has a nicer feeling imo >< 9 feel good about it now ><

Guess I wasn't too helpful, but oh well. .o.
Good luck with this! ^__^/
.o. Thanks for modding~
[CSGA]Ar3sgice
我来送一分

这歌的音量怎么忽大忽小的

Insane

  1. 00:44:193 (5) - 这里我觉得1/2拍用得有点多, 听着有点蛋疼 这样放节奏怎么样 http://osu.ppy.sh/ss/1060618
  2. 00:59:527 (1,2) - 4-1和2-3的距离也太小了.. 放到1.2x左右?
  3. 01:08:193 (3,4,1) - 这个梗往左边放一点, 然后把01:08:416 (1) - 滑条的尾巴往下转一点
  4. 01:19:749 (3) - 试试这个形状? http://xiangce.baidu.com/picture/detail ... b724cbf961
  5. 01:24:305 (9,1) - 9-1的间距不科学
Yomi's Hard

  1. 00:29:305 (1) - 这样摆怎么样.. http://xiangce.baidu.com/picture/detail ... 19de867af4
Boat's Normal

  1. 00:06:194 (1) - 去掉头尾的clap o.o
  2. 01:07:971 (2) - 这个的弯曲度小一些点比较好o.o
  3. 感觉clap的声音大了点, 可以单独调一下clap的音量
EmingK's Easy

  1. 还好吧
然后成为了脱宅神图
Nymph
這番好不好看啊 想追又懶 愁人
Topic Starter
Koiyuki

Nymph wrote:

這番好不好看啊 想追又懶 愁人
哇妮妮
建议玩游戏其实0,0
Topic Starter
Koiyuki

[CSGA]Ar3sgice wrote:

我来送一分

这歌的音量怎么忽大忽小的 who knows that

Insane

  1. 00:44:193 (5) - 这里我觉得1/2拍用得有点多, 听着有点蛋疼 这样放节奏怎么样 http://osu.ppy.sh/ss/1060618
  2. 00:59:527 (1,2) - 4-1和2-3的距离也太小了.. 放到1.2x左右? 我直接把1,2ctrl+g了
  3. 01:08:193 (3,4,1) - 这个梗往左边放一点, 然后把01:08:416 (1) - 滑条的尾巴往下转一点 前面的123是正三角形所以不改了
  4. 01:19:749 (3) - 试试这个形状? http://xiangce.baidu.com/picture/detail ... b724cbf961
  5. 01:24:305 (9,1) - 9-1的间距不科学 2了因为这是后面改的
然后成为了脱宅神图 233
ar3whyyouaresoproareyoushaonv?
popner
00:08:638 (3,4,1,2) - 所有这种跳都感觉很奇怪啊,跳的后一个note应该是跟一个比较明显的音或是转折
00:18:638 (1,2,3,4) - 建议挨到一起,具体你自己调整
00:19:971 (6,1) - 新起vocal通过改方向跟
00:21:749 (3,4,5,1,2,3,4) - 这几个跳的位置感觉不对,两个钢琴音比较明显,所以跳跟钢琴
00:23:082 (3,4,1) - 这一段有强烈到从屏幕左上直接到右下么。。。
00:51:971 (3) - 同00:19:971 (6,1) 改方向好一些
00:53:305 (1,2) - ctrl+g一下,这样整体是随机跳的感觉,不然00:52:860 (3,4,1,2)这一串前后都有条,只有4到1没跳
00:55:082 (1) - 这一串:
00:56:860 (3,1) - 为何不弄对称哦
00:59:082 (3,4,1,2) - 看不出这个梗是对应歌里的什么,一个梗分在两个combo里感觉违和
00:59:527 (1,3) - spacing偏小了,blanket很明显
01:01:305 (1,2,3) - 左下到右上,不合曲
01:06:638 (1,2,3,4,1) - 这里前面的连续跳会消耗玩家注意力,后面又是3/4需要注意力的,并且这个用法的3/4只出现过一次,建议改1/1
01:26:193 (1) -
Topic Starter
Koiyuki

popner wrote:

00:08:638 (3,4,1,2) - 所有这种跳都感觉很奇怪啊,跳的后一个note应该是跟一个比较明显的音或是转折 把3,4,5改了
00:18:638 (1,2,3,4) - 建议挨到一起,具体你自己调整
00:19:971 (6,1) - 新起vocal通过改方向跟 fixed
00:21:749 (3,4,5,1,2,3,4) - 这几个跳的位置感觉不对,两个钢琴音比较明显,所以跳跟钢琴 fixed
00:23:082 (3,4,1) - 这一段有强烈到从屏幕左上直接到右下么。。。改了
00:51:971 (3) - 同00:19:971 (6,1) 改方向好一些 这里整段重新弄了下
00:53:305 (1,2) - ctrl+g一下,这样整体是随机跳的感觉,不然00:52:860 (3,4,1,2)这一串前后都有条,只有4到1没跳
00:55:082 (1) - 这一串:fixed
00:56:860 (3,1) - 为何不弄对称哦 =/=嘛,不弄了啦
00:59:082 (3,4,1,2) - 看不出这个梗是对应歌里的什么,一个梗分在两个combo里感觉违和 好,改了
00:59:527 (1,3) - spacing偏小了,blanket很明显 改了
01:01:305 (1,2,3) - 左下到右上,不合曲 fixed
01:06:638 (1,2,3,4,1) - 这里前面的连续跳会消耗玩家注意力,后面又是3/4需要注意力的,并且这个用法的3/4只出现过一次,建议改1/1
01:26:193 (1) - fixed
谢谢泡泡~
Skystar
我操 WA2 来点个赞 (赞呢?
Kinomi

Amamiya Yuko wrote:

我操 WA2 来点个赞 (赞呢?
[赞]
popner
上次忘了说一个非常重要的问题,就是直线滑条的作用。直线滑条可以起到骨架的作用,它本身很单调,但是大部分图里都是不可缺少的。每隔一段用一些直线滑条可以让图变得很整齐。你可以研究一下0108的图,他的滑条形状乱七八糟的,但有非常多的直滑条/或是部分是直线的滑条。
00:27:971 (2,3,5,6) - 跳,前面改了这里没改
00:33:749 (5,6) - 用3/4的话就所有类似地方都用,否则就不用
00:34:638 (1,2,4,5) - 跳,前面改了这里没改
00:36:416 (1,2,3,4,5,6) - 这里flow不好吧
00:59:082 (3,4) - 应该是3这里跳,或者3 4都跳,然后之后的00:59:527 (1,2,3,4,5,6) - 反而可以不跳,用两个相同梗带过
01:02:638 (4,5,6,1) - 这种起新vocal的地反反而没什么表示啊
01:07:305 (4,5,6,7,1) - 这里flow..
01:10:193 (1,2,3,4) - 不要一会跳一会不跳啊,到底是跳还是不跳
01:23:749 (4,5,6,7,8,9,1) - 滑条和stream不在同一个圆弧上
01:24:416 (1,2,3,4,5) - 这里flow也很奇怪

Hard中规中矩,没什么可说的。

Normal有点问题,很多随机排列随机节奏,像十分钟随便摆出来的。当然低难度问题没那么大,不过我建议能remap最好re,槽点太多了。
到底是想用00:13:749 (2) - 还是00:20:416 (2,3,4) - 还是00:27:527 (1,2) - 这种节奏?变来变去感觉很乱。
01:00:860 (1,3) - 放在对称的位置上,结果又没有方向的对称,弧度还不一样

Easy把滑条样式统一一下,像00:11:527 (3,1) 00:20:416 (2,3) - 00:42:193 (2,2) - 01:03:082 (1,1,2) - 01:11:971 (4) - 01:17:749 (2,3) - 总之既然滑条没用什么毛毛虫,就把一致性做好
Topic Starter
Koiyuki

popner wrote:

上次忘了说一个非常重要的问题,就是直线滑条的作用。直线滑条可以起到骨架的作用,它本身很单调,但是大部分图里都是不可缺少的。每隔一段用一些直线滑条可以让图变得很整齐。你可以研究一下0108的图,他的滑条形状乱七八糟的,但有非常多的直滑条/或是部分是直线的滑条。学到了,谢谢泡泡><
00:27:971 (2,3,5,6) - 跳,前面改了这里没改 改了
00:33:749 (5,6) - 用3/4的话就所有类似地方都用,否则就不用 改了
00:34:638 (1,2,4,5) - 跳,前面改了这里没改 这里我想保留一下;w;不知道可以么
00:36:416 (1,2,3,4,5,6) - 这里flow不好吧 这里找人试过,人家没觉得卡手我自己打也没觉得有啥问题0.0
00:59:082 (3,4) - 应该是3这里跳,或者3 4都跳,然后之后的00:59:527 (1,2,3,4,5,6) - 反而可以不跳,用两个相同梗带过 嗯 好
01:02:638 (4,5,6,1) - 这种起新vocal的地反反而没什么表示啊 好我表示一下
01:07:305 (4,5,6,7,1) - 这里flow.. 谢谢泡泡 改了
01:10:193 (1,2,3,4) - 不要一会跳一会不跳啊,到底是跳还是不跳 2改了
01:23:749 (4,5,6,7,8,9,1) - 滑条和stream不在同一个圆弧上 改了
01:24:416 (1,2,3,4,5) - 这里flow也很奇怪 顺便一起改了
再等下easy和normal的mapper吧~
三谢泡泡
EmingK
http://puu.sh/53wdO.osu

谢谢泡泡>_<
不愧是mtb老司机
Topic Starter
Koiyuki
一点都不是老司机

updated
Shiranai
Hi M4M :)

[General]
Nothing.

[EmingK's Easy]
00:39:971 (4,2) - that kind of overlaping not look so good, how about try this one 00:43:527 (3) - Ctrl+J and move to x:104 y:106, like this 00:45:305 (1) - Move to x:152 y:236
00:45:749 (2) - Move to x:232 y:192

[boat's Normal]
00:13:971 (3) - It would be good if it have a same shape like this one 00:13:305 (2) - 00:29:971 (6) - I would rather to put a circle here rather then a slider
00:39:971 (4) - Delete clap on tail of slider?
00:41:749 (7) - Delete clap?
I'm not sugest to have a diffrent slider velocity in normal diff like this one 00:41:860, because new player might be confuse but It's up to you :P
00:59:082 (6) - Move to x:244 y:44
01:23:305 (5) - Add clap on tail of slider?

[Yomi's Hard]
01:08:860 (3,4) - Why not stacked together? like this one 01:07:305 (4,1) -
This diff ok~

[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) -
00:55:082 (1) - Change with circle stream?
01:25:749 (6,7) - Why not stacked together?

Nice song actually I like it XD
Good luck then~ :)
EmingK

Mako Sakata wrote:

[EmingK's Easy]
00:39:971 (4,2) - that kind of overlaping not look so good, how about try this one 00:43:527 (3) - Ctrl+J and move to x:104 y:106, like this 00:45:305 (1) - Move to x:152 y:236
00:45:749 (2) - Move to x:232 y:192
ok u get the point, the overlapping is a bit weird however this change is slightly breaking the flow. So i made another change to fix this.
Thank u for modding!

http://puu.sh/55mW1.osu
Kinomi

Mako Sakata wrote:

[Yomi's Hard]
01:08:860 (3,4) - Why not stacked together? like this one 01:07:305 (4,1) -
This diff ok~
the 4 is the starting of vocal so i don't want to stack
smallboat

Mako Sakata wrote:

[boat's Normal]
00:13:971 (3) - It would be good if it have a same shape like this one 00:13:305 (2) - ok
00:29:971 (6) - I would rather to put a circle here rather then a slider ok
00:39:971 (4) - Delete clap on tail of slider? ok
00:41:749 (7) - Delete clap? ok
I'm not sugest to have a diffrent slider velocity in normal diff like this one 00:41:860, because new player might be confuse but It's up to you :P I consider it
00:59:082 (6) - Move to x:244 y:44 ok
01:23:305 (5) - Add clap on tail of slider? ok

Nice song actually I like it XD
Good luck then~ :) Thanks
Thank everyone mod the front before,too.
[ Yuki ]_old
Hello Yuki

[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation??
00:19:971 (1) - x:316,y:192 <<Distance
00:31:082 (1) - x:148,y:132 <<Distance
00:45:749 (2) - x:232,y:192 <<Distance

[boat's Normal]
00:18:638 (5) - Ctrl+H and turn -90' and x:79,y:104 <<like this
00:45:305 (3) - x:320,y:360 <<00:43:527 (2) - end In hiding
00:58:416 (5) - NC
01:09:082 (5) - ^

[Yomi's Hard]
00:42:193 (2) - x:354,y:318?
00:45:749 (2) - x:92,y:312?

[Insane]
00:07:749 (1) - Ctrl+G and turn 180' and x:363,y:312
00:08:193 (2) - Ctrl+G and turn 180' and x:276,y:327


good song!! HL :3
Kinomi
no change
Topic Starter
Koiyuki

Mako Sakata wrote:

Hi M4M :)

[General]
Nothing.

[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) - (/・ω・\)
00:55:082 (1) - Change with circle stream? well, no idea how to make it beautiful so use this...
01:25:749 (6,7) - Why not stacked together? I like that~

Nice song actually I like it XD
Good luck then~ :)
thx for modding~

To [ Yuki ]
no change but thanks for modding~
I will check https://osu.ppy.sh/s/107260 this soon~
Zero__wind
看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。=

Hard
00:26:860 (3) - 确定这里要双whistle么
00:37:305 (2) - 感觉不怎么适合原地空拍
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg
01:27:082 (3) - finish略显突兀吧

低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
Kinomi

Zero__wind wrote:

Hard
00:26:860 (3) - 确定这里要双whistle么 先加着看看
00:37:305 (2) - 感觉不怎么适合原地空拍
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg
01:27:082 (3) - finish略显突兀吧 那里本来就有
http://puu.sh/56pVO.osu
Topic Starter
Koiyuki

Zero__wind wrote:

看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁 hao 这里稍微动了下
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg 嗯还是保持吧
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。= =v= 好

低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
thx 01~
其实normal可能还有问题 毕竟小船也是新mapper 不过应该问题不大
EmingK

[ Yuki ] wrote:

[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation?? (4,1,2) divides 360° and it's hard to do blanket if do so
00:19:971 (1) - x:316,y:192 <<Distance ok
00:31:082 (1) - x:148,y:132 <<Distance ok
00:45:749 (2) - x:232,y:192 <<Distance updated inb4
Thanks 4 modding!

http://puu.sh/56u9O.osu
Topic Starter
Koiyuki
smallboat says all fixed

updated
Kodora
;_; sorry for delay, was too busy

[General]

  1. You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit
  2. Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal.
[Insane]

  1. 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this:

    SPOILER


    code:
    136,64,9749,5,4,0:0:0:0:
    105,188,9971,1,0,0:0:0:0:
    224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better.

    SPOILER


    372,56,10638,1,4,0:0:0:0:
    344,148,10860,1,0,0:0:0:0:
    432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here:

  4. 00:12:193 (4) - NC due to spacing change would be nice here
  5. 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change
  6. 00:21:082 (2) - whistle to the beginning of slider
  7. 00:23:971 (1) - Change form a bit maybe for better flow?

  8. 00:27:527 (1) - You forgot finish at the beginning of slider
  9. 00:31:749 (2) - Add whistle to the beginning of slider
  10. 00:34:638 (1) - add finish to emphazire vocals?
  11. 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo
  12. 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3
  13. 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me
  14. 00:43:527 (4) - Try to curve it in other way - for better flow:
  15. 00:45:082 (7) - Finish to the end of slider
  16. 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it :) (just because it will be too much to wrote here)
  17. 00:53:749 (3,4,5) - Same ^
  18. 00:55:082 (1) - Change to 1/8 instead follow piano here?
  19. 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack)
  20. 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this:

  21. 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D
  22. 01:14:860 (4,5) - Reduse DS to avois too cruel jump?
  23. 01:24:860 (2,3,4,5) - Just as suggestion:

  24. 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes
  25. 01:27:971 (1) - Begin it 1 tick earlier
[Yomi's Hard]

/me hugs Tsukuyomi
not much to say, just some nazi suggestions:

  1. 00:11:527 (1) - add whistle follow guitar?
  2. 00:12:193 (2) - Hitfinish please
  3. 00:16:860 (1) - Whistle to the head of sliders follow vocals?
  4. 00:20:416 (1) - Finish to the beginning of sliders to emphazire vocals?
  5. 00:23:971 (1) - Whistle to the head of sliders follow vocals?
  6. 00:31:082 (1) - ^
  7. 00:34:638 (1) - Finish to the beginning of sliders to emphazire vocals?
  8. 00:38:193 (1) - Whistle to the head of sliders follow vocals?
  9. 00:45:749 (2,3) - Forgot drum-additions here?
  10. 00:47:082 (1,2,3) - Thought it plays well, i prersonally prefer keeping calm parts of song without sudden spacing changes. Just as suggestion, try to keep those notes with smaller spacing here
  11. 00:48:860 (1,2) - Swap NC follow vocals?
  12. 01:01:971 (2) - Remove whistle from tail & add to head - follow vocals
  13. 01:02:638 (3) - forgot finish?
  14. 01:27:305 (1,2,3) - Reduse spacing a bit please?
Very nice diff!

[boat's Normal]

  1. 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
  2. 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
  3. 01:27:971 (1) - Silence end of spinner
[Easy]

*AR2 looks kinda slow here. Try to raise it by 1 tick

That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
Topic Starter
Koiyuki

Kodora wrote:

;_; sorry for delay, was too busy

[General]

  1. You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit deleted
  2. Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal. well, @smallboat
[Insane]

  1. 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this: fixed~

    SPOILER


    code:
    136,64,9749,5,4,0:0:0:0:
    105,188,9971,1,0,0:0:0:0:
    224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better. fixed~ make another style

    SPOILER


    372,56,10638,1,4,0:0:0:0:
    344,148,10860,1,0,0:0:0:0:
    432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here: nope~this ds is good imo :3

  4. 00:12:193 (4) - NC due to spacing change would be nice here fixed~
  5. 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change fixed~but nc is not necessary here
  6. 00:21:082 (2) - whistle to the beginning of slider fixed~
  7. 00:23:971 (1) - Change form a bit maybe for better flow? fixed~

  8. 00:27:527 (1) - You forgot finish at the beginning of slider Q.Q
  9. 00:31:749 (2) - Add whistle to the beginning of slider fixed~
  10. 00:34:638 (1) - add finish to emphazire vocals? fixed~
  11. 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo 2,3 I have ctrl+g ed~
  12. 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3 :3
  13. 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me ok
  14. 00:43:527 (4) - Try to curve it in other way - for better flow: due to 1.2ds, change to another curve
  15. 00:45:082 (7) - Finish to the end of slider fixed~
  16. 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it :) (just because it will be too much to wrote here) popner suggested me to use like this and I think it's good in insane :3 so no change
  17. 00:53:749 (3,4,5) - Same ^ ^
  18. 00:55:082 (1) - Change to 1/8 instead follow piano here? really it was, but most modders think that it may highly cause miss here, and I ask some players to play, really it's easy to miss (both none and dt), so it's here now……
  19. 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack) that's good imo.
  20. 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this: fixed~

  21. 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D :D
  22. 01:14:860 (4,5) - Reduse DS to avois too cruel jump? it's not cruel due to 135bpm, but changed the place
  23. 01:24:860 (2,3,4,5) - Just as suggestion: I like it now

  24. 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes ok :,
  25. 01:27:971 (1) - Begin it 1 tick earlier yeah
That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
Thanks kodora~
/me hugs moe kodora
EmingK

Kodora wrote:

[Easy]

*AR2 looks kinda slow here. Try to raise it by 1 tick
I like ar3 lol
smallboat
[boat's Normal]

  1. 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
  2. 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
  3. 01:27:971 (1) - Silence end of spinner
All fixed, thanks Kodora! I think a moment, I decided to rename the diff "Boat"s".
Nymph
SPOILER
21:50 [Minakami Yuki]: =_=
21:50 Nymph: insane沒啥玩意好挑
21:53 Nymph: 01:15:527 (2) -
21:53 Nymph: normal
21:54 Nymph: 少了個clap在這
21:54 [Minakami Yuki]: 看到了
21:55 [Minakami Yuki]: 我帮小船加上吧).(
21:56 Nymph: 幾個人GD啊 tag那麼多人
21:56 [Minakami Yuki]: 3个
21:56 [Minakami Yuki]: 最后两个是我和烤肉以前的id
21:56 Nymph: 唔忘了
21:56 [Minakami Yuki]: 0.0
21:56 Nymph: 奇葩的歌名
21:57 Nymph: !13是什麽玩意/_\
21:57 [Minakami Yuki]: 那要看那谁怎么想的
21:57 Nymph: normal沒video
21:58 [Minakami Yuki]: 咦 我上次加上了啊
21:58 [Minakami Yuki]: 我去看看
21:59 [Minakami Yuki]: 殴打小船
21:59 [Minakami Yuki]: 上次叫他重下加上的他又忘了-.-
22:00 Nymph: 嘛加上吧 大概没别的了

irc
Topic Starter
Koiyuki
thanks Nymph~
updated
Nymph
bubbled.
Topic Starter
Koiyuki
Thanks Nymph~
/me hugs Nymph
Kinomi
fix some because of Kodora's mod sorry
add these finishs and aone part of drum hitsound but other things i think they are in good way now
http://puu.sh/57AHs.osu
Nymph
sure
Topic Starter
Koiyuki
updated
thanks~
Kodora
gogogo! :3
Kinomi
这OP实在令人发指,rank以后打一分
IadzXenon
I think with bigger sound volume make song more life. You need add +30% to the Timing Points and all Interhited Points except 01:27:971 and 01:29:749

Add new Interhited points on 00:52:416 with vol 90%.

for Insane diff :

-Add Finnish :
00:26:860
00:53:082
00:53:749

-Add Whistle
00:37:537
00:37:638
00:39:305
00:50:193
00:51:305
00:55:082
00:55:193
00:55:305
01:27:305

Mod my beatmap please... :) https://osu.ppy.sh/s/125315
Topic Starter
Koiyuki
sry
none is helpful
lkx_Shore
恭喜rank
popner
Did a short irc mod and ranked!
(no kd)
Kinomi
计划通
lkx_Shore

lkx_Shore wrote:

恭喜rank
Fycho

Tsukuyomi wrote:

计划通
恭喜:3
Kayano
gratz
sjoy
好!
Topic Starter
Koiyuki

popner wrote:

Did a short irc mod and ranked!
(no kd)
thanks popner!~
/me hugs popner
Nymph

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
smallboat

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
Maboyu

lkx_Shore wrote:

lkx_Shore wrote:

恭喜rank
Satellite
Congratz~ :)
Konei
[Insane]

  1. 00:26:193 (2) - Missing clap on the start.
  2. 00:29:750 (3) - Same for this circle.

Sighhhh, why are always hitsounds missing for some reason? ;_;
AnreFM
lol Konei hitsounds are quite underrated *sobs

anyway congrats Yuki~
Topic Starter
Koiyuki

Konei wrote:

[Insane]

  1. 00:26:193 (2) - Missing clap on the start.
  2. 00:29:750 (3) - Same for this circle.

Sighhhh, why are always hitsounds missing for some reason? ;_;
sorry for that QAQ
fixed
popner
Unranked, fixed the hitsounds and reranked. (Score wiped.)
Konei
Still two missing claps on 00:19:971 (6) - , and 00:23:527 (4) - orz.
Sure
There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
Topic Starter
Koiyuki

ykcarrot wrote:

There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
what I get is this 128kbps originally and I can't find high quality of 192kbps.
I don't want to use other mapper's mp3, that's not mine
Irreversible

[Minakami Yuki] wrote:

ykcarrot wrote:

There is something wrong with the MP3.
Uneven audio volume and very low quality for 128kbps.
what I get is this 128kbps originally and I can't find high quality of 192kbps.
I don't want to use other mapper's mp3, that's not mine
Well, I somehow don't understand that, I'm sure if you ask the mapper he'll agree that you can use it, so there's no need to feel bad, right? A better quality mp3 should be the case in all maps, in my opinion.
Topic Starter
Koiyuki

Irreversible wrote:

Well, I somehow don't understand that, I'm sure if you ask the mapper he'll agree that you can use it, so there's no need to feel bad, right? A better quality mp3 should be the case in all maps, in my opinion.
You are right :3
But I have already troubled popner a lot :(
Next time I will do better
thanks Irreversible :)
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