Bold - new things mentioned not in previous mods
[General]
There is no OD 7 in your spread anywhere, OD 6 - 8 is really big in accuracy level.
All hitsound suggestions apply to all difficulties of the mapper.
Offset feels off after many playtests on most difficulties[mAp]
Remember this is CS 5, keep that in mind when making changes.
00:04:818 (1,2,3,4,5,6,7,8) - this is a really loud stream, I really can't hear the music
00:06:152 (1,2,3,4) - parts like these and many similar rhythms fit more with a normal hitsound
00:10:152 (1,2) - too quiet
00:12:818 (1,2,3,4) - I hate how you don't use a normal on the slider start, they really fit well
00:16:902 (1,1) - double spinners aren't really the best, a stream would work, heck even a single spinner would just do fine and still carry out the job
00:29:485 (4,5,6,7,1) - why the spacing increase, the music doesn't do any pitch increasing nor is it increasing in volume, 1/4 sliders fit this part much better
00:30:485 (2) - this almost touches score and almost touches hp bar basically
00:42:818 (1,1,1,1) - no need for the new combo spam, only keep the first one
00:45:485 (1,1,1,1) - ^
00:48:152 (1,2,3,4,5,6,7,8,1) - this is really annoying to play, theres a 1/4 slider before and I have to jump to the corner which is really annoying, move it closer to the 1/4 slider before
00:51:152 (5,6,1) - I don't mind this but it does cost inconsistency with your 3/4 spacing. Stack 6 on 5 and move 1 to where 6 was
00:52:318 (2,3,4) - the placement of these is dumb regardless if you did the above or not, stack it on the middle instead
00:53:068 (3,4) - this placing bothers me. Its like trying to do a short hop and then slow down a little even though the song doesn't ask for it, this is in various places of the first kiai
00:59:068 (7,8) - ^ except its even worse, doing this movement is really hard and annoying. Remember, this is also CS 5 so its even worse
01:03:485 (1,2,3,4,5,6,7,8) - WOW no, the next 3 parts that are like this make NO sense to the song. I don't hear the song decreasing in volume, whats the the point in that. Oh and this spacing is really dumb since its an auto break for something stupid
01:05:068 (4,5) - this spacing is really big, shorten it
01:06:402 (4,5) - ^ except its even worse, tiny movements to all of a sudden, super speed jump, okay
01:08:818 (1) - as I said before, use normals on slider 1/4 starts for this part
01:14:152 (5) - lol this slider....
01:16:801 (1) - this part, is pretty much everything I said before the kiai for hitsounds
01:23:468 (1,2,3,4,1,2,3,4) - oh boy, now we have these not in kiai, small jump doesn't express anything in the music, also why the NC on the 2nd (1)
01:36:801 (1) - this is suppose to be a stream although you replaced it with a fast slider, not the best thing to do
01:37:801 (2) - this looks like a 1/2 slider, I can't even tell if its slowing down or not
01:38:801 (5,6,7,8,1,2,3,4,1) - okay no, at this point, you're not even making sense to the music and forcing difficulty, the mini stream to this big spaced stream is really dumb in every sense
01:40:468 (1,2,3,4) - okay now this time you're making players go back and forth which just shows more forcing difficulty and frustrating players, atleast make it a line or some sorts
01:41:801 (1,2,3,4) - this is probably acceptable according to the first 2 lines above this
01:44:468 (1,2,3,4) - ^
01:46:052 (4,1) - don't try to hide notes below other notes with this, really annoying to play
01:48:385 (4) - why a slider, it fits better with a circle in the first place and just makes the next 4 notes easier to get into
01:48:551 (5,6,7,1) - I honestly find this hard to read but whatever suits your taste
01:48:801 (1,2,3,4,5,6,7,8,9) - every 1/4 here is overmapped and really shows you forcing difficulty
01:51:468 (1,2,3,4,5,6,7,8,9) - ^ and I'm not going to repeat it again
01:53:968 (1) - was there really a point in this 1/8 slider, it almsot feels like its trolling since its the only slider after these spinners
[Another]
Drain -100:05:152 (5,6) - I could guarantee you a stream is easier than 4 1/4 sliders, although Hyper has 1/4 sliders, they really shouldn't be in there, include that and 1/4 sliders in this beginning of the map is jumping a bit too much in levels
00:07:485 (1,2,3,4,1) - ^ and in fact, you did it for the whole map, not a good thing
00:35:985 (3,4) - looks like 3/4 spacing but its 1/2, make this closer to (3)
00:37:319 (3,4) - ^
00:40:152 (4,5,6,7,8,9,1) - again, streams are much easier
00:42:818 (1,2,1,2,1,2,1,2,1) - wow, just no, why add stuff like this here for some dumb reason, hell even 1/4 sliders would be better here, and why is there so much NCing
00:45:485 (1,2,1,2,1,2,1,2,1) - ^
00:48:152 (1,1,1,1,1) - okay this deserves a stream, now is this a 1/4 slider stream spam which is really annoying to do, also NC's
00:52:318 (2,3,4) - stack on (1)
00:53:818 (9,10) - I really don't like this, its adding two 1/2's into something which is suppose to be a stream
01:02:818 (1,2,3,4) - this really looks weird, cut off the 1/4 sliders, like this is Another, not sapm everything
01:04:235 (10,11,12) - I had trouble reading this part, it makes no sense to the music from a playing view and 10 to 11 spacing is dumb too
01:05:568 (10,11) - now this makes even less sense, its almost like you can't stick to one thing
01:08:818 (1,1,1,1) - these jumps are too big and whats with the NC spam
01:10:152 (1,1,1,1) - ^
01:11:485 (1,2,3,4,1,2,3,4) - at this point, you're forcing difficulty with this jump stream. Is this even necessary
01:13:985 (3) - no need for this
01:21:468 (3) - stack on (2)
01:36:801 (1) - make something that fits more than just this slider
01:37:801 (2) - also a slider I can't tell if its 1/2 or 3/4's
01:38:801 (4,5,6,7,1,2,3,4) - not even funny, theres too much forced difficulty that I seriously doubt people would accept things like this. These just don't fit with the song overall
01:43:968 (3,4,5,6,7,1,2,3,4) - okay now this is getting out of hand, you should just make a REASONABLE distance snapped stream. Again, this is forcing difficulty
01:48:552 (5) - note touches hp bar
01:53:968 (1) - reasons stated before, get rid of this
I would like to hear your reasoning in how you mapped this and mAp.
[BMix]
Drain -1
I find BMax sounding the harder difficulty. Your choice though.
The map overall feels bland in terms of hitsounds, try to spice it up more.
This isn't worth OD 9, lower it down by 1. Also -1 HP
00:05:485 (1) - fix this ugly slider
00:12:818 (1,2,3,4) - this sharp turn annoys me, you're destroying your flow in the middle of the combo and back back again, make this circular or something
00:15:818 (3,4,5,6,7,8) - these 1/4 sliders aren't really the best way to represent the song but ehhh
00:31:485 (1,2,3,4,5,6,1,2,3,4,5,1) - very confusing, all distance snaps are the same and you can't even tell a 1/2 from 1/1 (example is (5) to (1)). Make 00:32:818 (1,2,3,4,5) farther
00:44:818 (1,2,3,4,5,6,7,8) - this feels overmapped, even though if you slow the song down, it isn't but you're mapping over doubles which you did before and after, why not do the same again.
00:54:568 (4,5) - almost touches score, lower it down
01:03:485 - this section I have no idea what you're doing, you're switching ideas everytime after 1/4 sliders, variety is important but this isn't really the place to do
01:08:818 - ^
01:34:136 (1,2,3,4,5,6,7,8,9,10,11,12) - center this pattern, its much better although you might have spacing issues
01:36:802 (1) - since the whole map is streams, this slow slider kinda just ruins it. 1/4 repeating slider and low spaced streams would work much better
01:44:136 (1,2,3,4,1) - very uneven spacing in slider streams, space them out equally
01:45:469 (1,2,3,4) - ^
01:50:136 (1,2,3,4,5,6,7) - parts like these irritate me a bit. These parts just don't fit well with the swooshing sound
01:52:802 (1,2,3,4,5,6) - ^
01:55:469 (1,2,3,4,5) - ^
01:56:469 (6) - 1/8 repeat slider? First you did a 1/8 slider stream, now this, shouldn't it be the opposite
[Hyper]
I think this should be OD 7 since BMax is before it which would fit OD 6
Tone down some of the 1/4 sliders, they're really overused imo
Also Drain -1
00:12:818 (1,2,3,4,5) - mind using 1.0x spacing on this part
00:13:818 (6) - ehh this doesn't really fit
00:23:985 (2) - the first time I played this, this threw me off. I expected more of the red ticks than this. Since this is a hyper, you should use circles to represent this part
00:52:818 (1) - this section feels like 2 levels higher instead of one, of course if I try any complaints, you really wouldn't change it. I suggest you nerf it just a little
00:58:152 (1) - this part though, why IS THIS EASIER THAN BEFORE, might as well just swap this with the line above
01:14:152 (4) - spinner, the slow slider doesn't really make sense to my eyes. In fact, if you're keeping this, atleast NC it
01:21:468 (3) - whats with this anti jump, this will throw off many players simply due to this weird spacing. Stacking makes this a lot better
01:26:468 (2,3,4) - again, fix the anti jump
01:27:468 (1) - I don't mind this as much but....
01:36:801 (1) - ehhh
01:44:135 (1,2,1,2) - I have to disagree with this. The difficulty jump is a bit too much and we already have the first kiai part into this. Making it a little harder is fine but these jumps kinda just ruins your flow and your streams
01:45:468 (1,2,1,2) - ^
01:49:968 (6) - stack on 5, same goes for the rest
I didn't mention every single bit since you would refuse like everything
[BMax]
Overall, this feels like a big gap from Advanced to BMax
As I said before, BMax sounds like a harder difficulty than BMix.
Also the map overall feels bland in terms of hitsounds.
Drain +1
00:00:819 (1) - 00:04:818 (1) - This beginning is probably the hardest part in the map, the rhythm is 3/4's combine with a slider jump. Not the best start either as its hard for players finishing Advanced
00:05:485 (1) - Really slow slider, turn up the sv
00:10:152 (4,5) - This always irritates me when it comes to songs and this. THe slider ends and you hit the 1/4 slider but you only click on a blue tick and hold which screws up. Feel free to keep it though
00:15:818 (6,7) - ^
00:28:819 (1,2) - this probably sounds really dumb but switch both NC's
00:48:152 (4,1) - I wonder if people would find this a problem
01:10:152 (1,2,3,4) - I like the upward movement before but diagonal l is bleh and really should be pointing down
01:26:176 (1) - I really can't hear what this spinner is suppose to be
01:35:468 (1,2,3,4,5,6,7,8,9,10) - something like this feels like forcing difficulty and you can't really tell if (10) is normal speed or not
01:42:635 (3,4) - make your jumps more obvious and not use similar spacing to a 3/4 jump
[Advanced]
So many objects compared to BMax and Intermediate, I suggest lowering object down as its also harder than it should be
00:05:485 (1) - use a faster slider, people would tip over on this slider simply due to the slow down
00:08:152 (3) - why a slowdown?
00:13:485 (3) - ^
00:19:818 (1) - I rather get rid of this note since it hits nothing and just fits more
00:22:818 (2,1) - this could confuse quite a bit of people, its suppose to be 1/2 but its 1/1 which throws off players
00:29:485 (2,3) - inconsistent spacing, try to use the same distance snap
00:39:485 (1) - surprising slider speedup, either change this or make a build that increases the SV like 00:38:818 (1,2) - could be 0.87 or something
00:52:485 (3) - just use a circle. This slider doesn't really fit well at all
00:53:068 - 00:58:152 - I could NOT READ THIS, this part makes absolutely no sense. The rhythm here is pretty much unreadable since you're skipping red ticks which makes this a lot better
00:58:152 - 01:02:152 - why couldn't you make the previous line like this
01:11:818 - this part is too loud, I can barely hear the music
01:14:152 (1) - use a spinner here
01:36:801 (1,1) - okay, so I have to know this slider is really fast and then expect the next one to be fast. Then I was incorrect and let go too early due to a slow slider. Use something different seriously
01:38:385 (1,2) - fix your spacing. How am I suppose to know this is 1/2 and not a 3/4. This came due to the first kiai which made this part more confusing. This goes for the rest of this part
01:42:801 (3,4,5) - I already guarantee this is really annoying for players at this level. Its the first time we seen this, players don't know how to approach it. Sure they may learn but its too hard for this difficulty. Use triples, full 5 stack, something other than THIS
01:43:468 (1,2,3) - again, fix spacing
01:49:968 (6) - stack this on 5, looks better
01:52:635 (6) - ^ and same goes for the rest
01:59:301 (1) - get rid of this note, I would see 1/2's after spinners in Hyper than at this difficulty
Also a lot of NCing I really don't know why they're there.
[Intermediate]
Wow, why is full of SV changes, consistency throughout the whole mapset is not the best thing, especially in easier difficulties.
00:00:819 - already starting and I really don't like this beginning, it feels too hard to begin with due to the SV. a better rhythm would be something like this (feel free to use sliders)
00:05:485 (3) - pretty much unreadable slider change. This is so surprising you can't even read it
00:06:318 (1,2) - things like these would throw off players, too much red tick usage. Heck even extend the first slider to the white tick before the 2nd slider. This goes for all the other parts
00:10:152 (1) - bleh, SV change when it doesn't work well
00:19:485 - SV change is too slow for this difficulty, increase the speed
00:19:818 (1) - like in Advanced, getting rid of this note fits better and ALSO works better since this is an easier difficulty and rarely use 1/1 notes after spinners. This also fits with the rhythm you got in the next few seconds
00:22:818 (1) - now why isn't this in the white tick. First time I played this, I got confused since it was suppose to hit the white tick, not the red
00:29:485 (3,4) - I suggust you don't use things like these. Not even easy to do to begin with
00:41:818 (2,3) - when using huge slowdown, things like these become suprising for players. They aren't used to SV changes let alone, big ones
00:52:485 (2) - replace with one note
00:53:068 - this part just like Advanced, is really confusing and you should also lower the usage of short jumps
01:14:152 (1,1) - wow wow, change this simply because its a 1/2 starting thing. Drag your spinner to 01:16:485 and put a note on 01:16:818
01:16:968 - as I said before, confusing part
01:26:968 (4) - stack this on (3). It'll make it easier to read
01:27:468 - 01:32:801 - Why not a break here instead of just 4/1 sliders. This is an easier difficulty so players get tired pretty fast and allows to prepare for the kiai
01:35:468 (1) - this kinda bothers me even though your sliders are increasing speed
01:36:801 (1) - THIS however, is dumb itself and just adds annoyance. Its suprising, its freaking fast, theres a lot of parts to cover. I don't even know why you do this. I would replace this whole slider with 2 notes. One on Slider start and another one on slider end, it works without using some dumb SV change
01:48:801 (1,2,3,4) - Can't you use something simpler....
01:50:135 (1) - spinners in the harder difficultes, sure but not in this one and anything below it. I have to play a pattern, then spin and start doing the next pattern again and then spin, rinse and repeat. Very tedious and annoying. I would advise you to get rid of the spinners in this part
Also too many sliders.
[Basic]
OD +1, its too easy to get accuracy, even for something this easy and other reasons stated in Starter.
Also I recommand that there should be NO SV changes in this. This is a beginner map level, why something unreadable kinda thing for the players at this level. I won't mention all of these since I pretty much wrote the same notes over and over in previous difficulties
You're also using 1/2's carelessly that in fact, you're abusing it for the whole map based on skill level. These should be wisely used.
00:00:819 - 00:04:818 - this beginning is confusing with the 3/4 repeats. At this level, beginners here would learn 1/1 repeats, constant 1/1's combined with some 1/2's. This is more like Advanced I would say
00:05:485 (2) - SV change, see top of map
00:08:485 (2) - make it 1/1 by replace this slider with a circle, same for like the next 3 parts
00:16:152 (2,1) - I would remove the repeat and extend the spinner to where the slider end previously was as 1/2 note after spinner is even a bit too much I would say
00:42:152 (3) - things like these sliders can extend up to the (1) and would be more playable since less 1/2's. This applies to the next part as well
00:52:485 (2) - replace with circle
00:53:068 (1) - as I said before, don't use 3/4 sliders on such a low easy difficulty. This is pretty much Advanced I would say and would advise you to change this part
01:16:485 - shorten the spinner to here and add a note on the downbeat. 1/2 after spinner is too hard
01:19:635 (1) - really confusing slider, it hits a red tick which hits barely anything compared to a downbeat. Move the slider to 01:19:468 and extend that to the red tick. Also applies to the next parts
01:50:135 (1) - just like Intermediate, get rid of these spinners. Its not like you HAVE to imitate the wind sound and players would be annoyed spinning 4 times each with notes in between them with a 1/1 space before the spinners
Theres a LOT more things I could have mentioned but the top 2 points just says everything.
[Starter]
Drain +1, OD +1, even for the easiest difficulty, drain 1 is too easy to survive and and OD 1 and too easy to accuracy
Also there are more circles and less sliders in Starter than in Basic. Should be the other way around.
The SV changes, like why would you do this.
00:03:485 (1,2) - why is this spacing a 1/1 yet its 2/1 instead. This isn't like mAp where you could spam anti jumps and make it out well
00:41:818 (2,3,4,1) - this is the flaws when using extreme slow SV changes as stated before. Just change this or the slow part
00:50:152 (1,2,3) - okay, this makes to the music but will players be able to tell if this is on a red tick or not. The easiest difficulty shouldn't have CIRCLES on red ticks
01:11:485 (1) - why the jump
01:12:818 (1) - remove repeat and extend slider to slider end since 1/2 spacing between a slider and spinner is too short. Its too surprising
01:26:801 (3) - I would move this up for better flow
01:35:468 (1) - avoid using repeats that are more than 1
01:50:135 (1) - as stated a billion times already, I don't like this 4 spinner part in gameplay. I rather have the 3/4 parts mapped than the wind sound and the 3/4 part could be mapped with a slider
Overall, I really don't like this mapset. Especially your spread in the easier difficulties and the ideas executed in them.