Ayu wrote:
Kuria's map
Great flow. I'm kinda wondering, is this song related to the Fate franchise? Or is it just an AMV? I don't see it in the source, but there's Fate all over. Also the red combo colour doesn't match well with the skin, it looks distorting. I'm also kind of worried about the 'streams', since they feel a little bit exaggerated on some places. Flow is also great. Oh, and Darksonic did a really nice job there with the hard difficulty.
Sephibro wrote:
earthmind - Another Heaven -game Ver.-
Insane: AWESOME. I would like to play it again and again, rhythm is excellent and so are the patterns, it feels very good while playing it! Only thing that imo needs to be changed is OD, i would bring it to 8 (I made this on my second try http://osu.ppy.sh/ss/969841). Again, AWESOME!
DS's Hard: Rhthm could be much cooler on some parts (for example i would change this 00:39:319 (6) into something like this http://puu.sh/4kAu2.jpg to make it more interesting) and some blankets need to be corrected, by the way the flow is good and the quick direction changes are fun to play. Nice map, it just needs some corrections imo
That's all, have a nice day
Sephibro wrote:
Hello
Linkin Park - Leave Out All The Rest
Ayu: very good flow and good rhythm, i find it very nice to play with DoubleTime (Nightcore is even funnier). The only flaw is that lately most of the maps that get ranked look too similar each other, this one too. Btw it's a good map, nothing to say!
Kishiro: rhythm is very good, and it flows nice too - except for this slider 01:14:821 (4) which is awful for both rhythm and shape. Same as for Ayu diff, this is a pretty standard yet very good map.
Sephibro wrote:
Anamanaguchi - SPF 420
Insane: Really fun to play, it has some awesome patterns (the fast sliders 00:15:685 (1,2,3,4) - the rotating triangles/squares/stars 01:00:081 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - etc) and rhythm is cool. To be honest i don't like the hitsounds very much, i'm not a fan of cymbal-spam, but it's a taste matter, and it's not so bothering. Very good map
Hard: it has some patterns in common with Insane diff, i like this. There's some weird spacing with mini-overlaps somewhere, looks like CS has been reduced by 1 without correcting them. In conclusion, it's not as fun as Insane diff, but it's a nice map
Ayu wrote:
Standard: Sushi's map
Looks amazing, flows amazing, the only thing that made me wonder is why this bg ;_;. On one side, there's nothing wrong with it of course. But it looks so busy aaaaaaah it's pretty distracting and it caused me to instantly use 100% dim. The map itself is wonderful, I really enjoyed it.
Lally wrote:
Taiko: in futsu and katan the slider velocity is kind high imo nothing other to say ovo
You still can, it just would mean you have more chance of it getting a bubble when it would be ready. If you don't have an icon it would delay.pimpG wrote:
if i had the mode specific icons i would request
Well, let's testplay this! lolpimpG wrote:
my bad
https://osu.ppy.sh/s/105186 does this counts as hip-hop?
thanks
Going to check this right now~HelloSCV wrote:
https://osu.ppy.sh/s/111313
Video game
Thanks~
Sephibro wrote:
The song is VERY BORING and so is the map (due to the song and not only that). It's still boring in DoubleTime too. IMO there are some songs that aren't worth mapping, and this is one of those.
Roxas wrote:
Sygmx - The Lost Woods (Music Box Remix): Nice map, nice song, I like it. Nothing other to say apart that slidershape are really good.
.Mystyk wrote:
Very nice flow, I don't have problems with this map, it's quite relaxing, but it's kind of boring
Sehpibro wrote:
The flow is ok, but rhythm is weird and annoying on some parts.. kinda meh
Frans Niko wrote:
about this
i think hard like insane because really hard to know which music that okamiratsu's use
Normal looks fine for me
Easy nothing to say
Roxas wrote:
Jake Kaufman - Love You Love You Love: Well, it's not bad, but some slidershapes and patterns could be better in other ways.
Mystyk wrote:
The notes seem to fit the music well, but the patterns could use some more work, also, on the hard difficulty the break came suddenly, I didn't feel like there was a reason for a break when you edited similar parts before, and there seemed to be spacing issues and the combo colours were sometimes annoying (they melt into the background).
Sephibro wrote:
Good rhythm and nice flow. I don't like hitsounds that much, especially in the first part, the whistles and sliderwhistles sound bad. Nice map
Roxas wrote:
ZUN - Ultimate Truth: Amazing hitsounds, I like them! Nice map but some patterns are a bit bad.
Mystyk wrote:
I felt like there were too many unfitting triplets on the Lunatic difficulty, and also that I heard more of the hitsounds than the actual song, but overall nice mapset.
If you're lucky i take both (: You can post as many as you want without it being yours as well, but ofc it needs to fit to the theme otherwise i'll ignore it.mancuso_JM_ wrote:
Oh.. wait.. Is this open and nobody posted yet? D:
Well.. this is my map: https://osu.ppy.sh/s/116355
Thanks in Advance!
-----------------------------------------------------------------------------------------------------------
EDIT: I decided to change the map here.. Is that possible??
Well, I'll try.. Feel free to ignore that if I can't
This is the new map: https://osu.ppy.sh/s/117487
And.. Thanks again!
Oh.. that'd be great (I hope to be lucky xD)BounceBabe wrote:
If you're lucky i take both (: You can post as many as you want without it being yours as well, but ofc it needs to fit to the theme otherwise i'll ignore it.mancuso_JM_ wrote:
Oh.. wait.. Is this open and nobody posted yet? D:
Well.. this is my map: https://osu.ppy.sh/s/116355
Thanks in Advance!
-----------------------------------------------------------------------------------------------------------
EDIT: I decided to change the map here.. Is that possible??
Well, I'll try.. Feel free to ignore that if I can't
This is the new map: https://osu.ppy.sh/s/117487
And.. Thanks again!
So video games don't count?XinCrin wrote:
Please guys . . Read this
This would be instrumental, so, no it doesn't count, sorry. Video Game was the last theme.glados666 wrote:
I spent at least 3 day into this this map. Because I am new, nobody bothers to look at my map. However, I am confident in my mapping skills. http://osu.ppy.sh/s/118829 Michiru Yamane - Castlevania- Behind the Gaze
I know this guy is a nice mapper, but this guy is part of this queue as well.-Bakari- wrote:
Well, it's open and I was kinda bored
https://osu.ppy.sh/s/94522
This guy is a nice mapper, I really, really like how his curved sliders. I love this guy <3
Mystyk wrote:
The Cab - Angel With A Shotgun (Nightcore Mix)
Easy:
I think that at many places the sliders started or ended at a weird place, I mean that I think they either started too early/too late or ended too early/too late.
Giffen's Shotgun:
I think some places had ugly stacks and I think the slower SV parts felt unexpected and unfitting. I enjoyed some of the jumps, but some places had weird spacing. Also, I think it was a bit overmapped at some places, even the ending was a bit too fast in my opinion.
End's Taiko Muzukashii:
Nice difficulty, I like it except some of the kdkdkdk patterns.
Sephibro wrote:
The Cab - Angel With A Shotgun (Nightcore Mix)
Insane: 3/4 sliders in the beginning bother me. If you need to reduce to 5% the volume of the last part of the slider it means that you are aware that those shouldn't be there. Beside that, flow is very nice even tho rhythm is not always good. There are also some really fun to play patterns such as 01:00:918 (5,6,7,8).
Easy: flow is very good, the only thing i don't like about this diff is the last part 03:02:350 (1,2,3,1,2) which is only mapped on the upbeats
Roxas wrote:
The Cab - Angel With A Shotgun (Nightcore Mix) [Easy]: Well, patterns and slidershapes could be much better imo, but nice diff and nice sb.
The Cab - Angel With A Shotgun (Nightcore Mix) [Giffen's Shotgun]: Nice diff, but I saw some unnecessary antijumps.
Stefan wrote:
The Muzukashii is way too overmapped due the Triplet usage and the complexity (ddK, sudden SV change), I strongly suggest to take at least 50% of the Triplets out of the Muzukashii because a Muzukashii should be not a excuse for a light Oni. Also some breaks were kinda weird and less senseful imo. Pattern seems to be for the most part okay but also could be kept a bit simplier. Oni is.. okay. Most of the dkdkd pattern are imo unreasonable and could be improved.
Mystyk wrote:
3OH!3 feat. Neon Hitch - Follow Me Down
Hard:
Very enjoyable difficulty, I like it!
Insane:
I enjoyed the polygon patterned jumps and I enjoyed the difficulty overall, however I think the spacing could be improved at some places, I didn't like some of the antijumps, and I think that some of the streams didn't fit as well as the others. Lastly, in the beginning, it felt like the hitsounds were too loud, but it might be just me.
Sephibro wrote:
3OH!3 feat. Neon Hitch - Follow Me Down
Insane: even if the song makes me want to push a pencil deep into my ears, the map is still good; playing it in NC makes both song and map better. It's not a fun to play map, yet it has nothing incorrect imo. Oh and the background...it scares me
Hard: same as Insane
Roxas wrote:
3OH!3 feat. Neon Hitch - Follow Me Down [Hard]: Amazing diff. No other things to say.
3OH!3 feat. Neon Hitch - Follow Me Down [Insane]: Same here, good job.
Stefan wrote:
Hard is neat to play in Taiko. OD6 bugs me a bit for this Level but it's Standard-converted Same to Insane.
Mystyk wrote:
Drake Bell - You're Not Thinking
Normal:
I liked this a lot, and even though it's a Normal, I enjoyed playing it, good job!
Hard:
This is a nice difficulty as well, but to be honest, I didn't really like some of the sliders that started on a red tick, it felt weird to click them.
Sephibro wrote:
Drake Bell - You're Not Thinking
Hard: Nice rhythm and flow on a 12/8 song. Btw there were a couple sliders that didn't start on white tick that bothered me while playing, i don't know if it was because they weren't correct or because i'm noob, i didn't investigate more. It's harder than Follow Me Down's Insane imo, yet it's called Hard. oh and i think looooong sliders such as 00:32:614 (2) can be replaced by something funnier
Normal: Good rhythm and flow here too, i don't know if this can be called Hard in case of a shift to NHI mapset
Roxas wrote:
Drake Bell - You're Not Thinking [Normal]: Really nice, and nice and simply skin.
Drake Bell - You're Not Thinking [Hard]: This is nice too, gj.
Stefan wrote:
Normal is a bit tough for the Taiko Mode but I can't see anything what could be changed that it's not too much affected to Standard. Hard is pretty funny to play. :3
Mystyk wrote:
Rhythmics & Cat Like Thief - Summer Wars
Normal:
Very nice, I don't have problems with this difficulty, I just think it might be a little bit hard for actual Normal players.
Insane:
Very nice, I liked it, but I didn't like some of the stacks at the end of the sliders, they were confusing, and the combo bursts made them even more confusing.
Taikin Muzukashii:
At the beginning I think you could have made it fit better to the lyrics, but overall nice muzukashii, I like it.
Sephibro wrote:
Rhythmics & Cat Like Thief - Summer Wars
Insane: Good map, just some slider shapes seem to blanket something's not in the map
Normal: Nothing much to say
Roxas wrote:
Rhythmics & Cat Like Thief - Summer Wars [Normal]: So many slidershapes and nice patterns, I like it! And the sb is amazing.
Rhythmics & Cat Like Thief - Summer Wars [Insane]: Wow, amazing. Patterns are really good and there's a good flow.
Stefan wrote:
At Muzukashii: The Triplets in the Kiai Parts are imo horrible. They really not fit here. The only parts which are worth for Triplets are the two where you put Drumrolls and - as you did - on 02:30:738. I think the Diff fullfit its job as Muzukashii also without the Triplets in the Kiais. At Oni: Seems fine, some patters didn't follow the music sometimes from my sight but it isn't taiko'd yet so Mods may fix them. Anyway about the SV increasing: I wouldn't increase the SV in the 2nd half of the first Kiai once more, it looks more epic if you only keep that for the 2nd half in the 2nd kiai. And the SV decreasing at the End is not fitting. The Music does not become calmer or so, no reason to do this.
Mystyk wrote:
Depeche Mode - Precious
Slow-ru's Fragile:
Ths difficulty was okay, but there were some spacing issues and some combos were a bit long.
Precious:
Looks like a neat difficulty, but it was kind of boring (might be because of the song too), but I think you could use some 3/4 reverse sliders to make it fit better to the lyrics, and make it more interesting, and I think that there were too many 1/2s sometimes.
Also, the blue color melts into the background (video) too much.
MuzuZoda:
Nice diff, no problems with it.
OniZoda:
Same as Muzu, it's a nice diff, I don't see any issues, it was a bit slow to play, and (for me) it was easy to miss at the triplets, but they fit and play nice.
Sephibro wrote:
Depeche Mode - Precious
Hard: Good map, but it's very easy, on DT too, since it's slow I wish there were more jumps
Normal: I think it's good
Roxas wrote:
Depeche Mode - Precious [Slow-ru's Fragile]: Nice diff, I like it.
Depeche Mode - Precious [Precious]: Not so easy to hitsound a song like this, but you made an excellent job. Nice map too.
Stefan wrote:
MuzuZoda is calm but great to play, also recommened for lower Taiko player. OniZoda has partly its own rhythm I like. At all: good Job here.