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Kagamine Len - Sacred Spear Explosion Boy

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Topic Starter
_AI
This beatmap was submitted using in-game submission on Thursday, September 26, 2013 at 11:47:33 PM

Artist: Kagamine Len
Title: Sacred Spear Explosion Boy
Source: rerulili
BPM: 310
Filesize: 8522kb
Play Time: 03:07
Difficulties Available:
  1. AI (5 stars, 804 notes)
  2. Hard (4.7 stars, 430 notes)
  3. Normal (3.54 stars, 227 notes)
Download: Kagamine Len - Sacred Spear Explosion Boy
Information: Scores/Beatmap Listing
---------------

"Why 310BPM?" you asked,
Why not?

Give me a dam and let it sink to the graveeeeeee >.o/
Rakuen
No kudosu

It's approval since the AR is too fast and the arrangement can go vs. Big black already XD

I cant mod this map (my noob mapping and playing skill)...sorry :P

But I love it! :)
Topic Starter
_AI

Rakuen wrote:

No kudosu

It's approval since the AR is too fast and the arrangement can go vs. Big black already XD

I cant mod this map (my noob mapping and playing skill)...sorry :P

But I love it! :)
ahaha >w< thx for giving me confident,
-Selentia
Hi \:D/
So I'm gonna try to mod this.. o.o Hope my suggestions are useful~
And yeah, I'm only giving suggestions, and of course you could change the suggested methods to the way you want. Preferences are important too, after all...

[Normal]

Overall, I would say this difficulty is a little too easy in terms of object placement? Honestly this feels more like an Easy diff... Probably you could make it less four-square. And yeah when I suggest adding circles, 1/2. Herp derp.

00:46:916 (1,2) - Extend the sliders another 1/2 beat each? Then change the shape to preference
00:49:432 (1) - Continue the last combo. Change it to 1/2 circles? For example http://puu.sh/4yepD.jpg Then try to change the direction of the flow to follow on... Remember not to empty out 00:50:013
00:53:110 (3,4) - Change the two sliders to stacked 1/2 beat circles? Three and three. http://puu.sh/4yeCS.jpg
00:59:303 (3) - Two 1/2 repeated sliders
01:13:626 (4) - Change this to a circle and then add a 1/2 repeated slider at 01;14:013 ?
01:26:594 (1) - 1/2 repeated slider or 3 circles, continue last combo
01:30:271 (2) - 1/2 slider: Follow the music~
01:30:658 (3) - ^
01:31:045 - ^ then add some stuff behind there...?
01:35:690 (1) - four circles?
01:36:464 (2) - Repeated slider?
01:37:239 (3) - ^
01:45:174 - Add circle?
01:45:561 - ^
01:49:626 (2) - Circle, then slider from 01:49:819 to 01:50:400
02:12:077 (3,4) - Circles?
And so on, it's your job to add more 1/2 circles. :) Less 1/1 sliders, more 1/2 circles~ That's all I could suggest, the flow is all good.

[Hard]

Not much problem in the object placement, it's rather more on the objects are not on time/unsnapped.
00:00:464 (1) - x = 256, y = 192. orz
00:21:852 (1,2) - Continue last combo?
01:05:110 (1) - ^
01:29:594 (1,2,3,4,1,2,3,4,1,2,3) - What happened here? o.o Why are these beats off the white ticks?
01:35:497 (1,2,3) - Continue last combo?
01:36:464 (4,5,6,1,2) - This should be in one combo...
01:36:464 (4,5,6,1,2,6,1,2) - ???
01:49:239 (1,2,3,4,5,6) - Trust me, you can make a better shape :<
02:24:271 (1,2,3,4,5) - A little weird... Maybe you could manipulate the 3 sliders more properly?
02:58:626 (6,7) - Doesn't fit the music?

[AI]

You could also rename this difficulty as 'Explosion' if you'd like... Just a suggestion after all~ This difficulty is so hilarious difficult for me to mod since I'm not experienced... So I'm only giving relatively minor suggestions...

00:12:464 (7,8,9,10) - 2 sliders?
00:13:529 (5) - Swap places with 00:13:239 (3,4)
00:14:400 (2) - I guess you could omit the repeat here (make it a normal slider), then move 00:14:690 (3,4,5,6,7,8,9) to the front so that you fit the remaining beat as a circle at 00:15:852 , feels better that way to fit the tapping at 00:15:271 (7,8,9)
00:17:497 (1,2,3,4) - Change order please? http://puu.sh/4ygU5.jpg
00:18:271 (3,4) - Ctrl+J
00:24:561 (1,2,3,4) - Continue last combo? Then 00:25:432 (5,6,7,8,9,10) - New combo?
00:28:142 (9) - Continue old combo?
00:28:335 - http://puu.sh/4yh7o.jpg , http://puu.sh/4yh8F.jpg <-- Something like that?
01:26:110 (1,2,3) - New combo for each slider (Note that 01:26:497 (3,4) - goes in the same combo)
01:39:561 - Add circle?
02:29:110 (1,2,3,4,5,6,7,8) - Make them more spaced, please. Pull the distance between the groups two by two further, try to not stack... (Sorry not very good at explaining this) http://puu.sh/4yhl3.jpg Something like this maybe? Probably not too spaced?
02:41:690 (3,4) - New combo?
02:42:077 (3,4) - ^
02:46:916 (2,3,4) - Doesn't fit the music?
02:59:594 (1,2,3,4) - ^

And so... That's it! Good luck :3

P.S. Remember to contact the MATs to help out! They could provide more guidelines by modding :3
-S c a r l e t-
Hello~ Just some simple modding~ :3

(All of these is just my personal opinion, you can choose to ignore it if you want)

General


  1. Not much comment, this beatmap is pretty well done. But I suggest you make an [Insane] difficulty too for better diff spread. Beginner and normal player can enjoy playing [Normal] and [Hard], but how about experienced good player? Usually they like to play [Insane] diff, the [AI] diff is too hard for most of the player won't be able to play with. Anyway, just personal opinion~
  2. Add a few tags, maybe Vocaloid? etc.
[AI]


  • This difficulty is well done! I'm sure all those ET players would love to play this difficulty~ But just a few problem, for 1/2 single notes, try not to make a jump, they should be with next to each other. With the jump, is hard to tell whether the next 1/2 note is a 1/1 or 1/2 note since is a very high bpm song. This cause a bit of confusion and the player will definitely get a 100s on the jump. You try watch Scarlet Rose closely, val didn't make any 1/2 single note jump, only sliders which is okay.
    I'll just list down the notes you might consider re-positioning them :-
  1. 00:17:594 (2,3,4) - Maybe swap notes with (3) and (4)
  2. 00:22:916 (3,4,5,6) - Make them in straight line
  3. 00:26:013 (9,10) - Avoid jump
  4. 01:10:819 (5,6) - ^
  5. 01:21:561 (4,5,6,7,8) - Might consider re-positioning them, the (6) is hard to read at this fast speed
  6. 01:33:852 (3,4) - Avoid jump again~
  7. 01:51:561 (3,4) - Make the (4) nearer to the (3), is difficult to change kickslider at 1/8. Because the player can't tell when to let go for the (3) slider.
  8. 02:29:110 (1,2,3,4,5,6,7,8) - LOL, no matter how good the player is, I don't think anyone can pull this off @@. Re-position them is possible.
  9. 02:46:916 (2,3,4) - I don't find any point putting 1/4 kickslider here, doesn't fit the music.
  10. 02:48:464 (4,1) - Avoid jump~
  11. 02:59:594 (1,2,3,4) - Here too, about the 1/4 kickslider @@

    Conclusion: That's all I can say about about this map, I'm no good when comes to fitting notes into the music, and all these mods is just personal opinion, no major problem :) Oh, if possible, try map the song until 03:20:787 . That's where the music ends~
  • Hard


    Nothing much to say, pretty good for a Hard difficulty~ Can't mod much here @@
  1. 00:28:916 (2) - Add a note, throughout the song, the vocals strong, try not to leave any 1/1 note.
  2. 00:30:464 (5) - Make the slider ends at white tick, the end of the slider shouldn't be in blue tick.
  3. 00:40:626 (1) - End the slider at 00:41:110
  4. 01:17:884 (1) - Place the note at 01:17:787
  5. 01:17:787 (1) - Add note here and 01:42:077 too

    Conclusion: That's it for now I guess, can't mod Hard very well. You followed just voice ignoring music too much. Try adding few more notes at certain part :3
  • Normal


    Suck in modding Normal/ Easy the most @@, just a few things to say.
  1. 02:03:561 (1) - This spinner is a little too fast to spin for beginners @@
  2. 02:41:497 (1) - Same here.
That's it I guess, still no good in modding so don't expect much from me~ :P Good luck!
-Selentia

-S c a r l e t- wrote:

02:29:110 (1,2,3,4,5,6,7,8) - LOL, no matter how good the player is, I don't think anyone can pull this off @@. Re-position them is possible.
It is almost impossible, which means it is possible, but very few can do it. Cookiezi is among the few that can do it.
sheela
[Normal]
00:12:852 (1) - Try to stack it with 00:11:303 (3) .
00:15:948 (1) - Make it symmetrically with 00:16:723 (2) .
00:25:239 (1) - A curve like 00:26:013 (2) ?
00:44:981 (3) - Move the little square on the repeat to x:192 y:336.
01:08:594 (1) - It doesn't look the same as 01:07:819 (2) .
01:09:368 (2) - Stack it with the head of 01:07:819 (2) .
01:10:916 (5) - Move the middle little square to x:60 y:260.
02:03:561 (1) - I'm not quite of sure that the spinner's length isn't for an easy difficulty.
02:46:142 (3) - Make the same slider as 02:45:368 (2) and flip it vertically and horizontally.

[Hard]
00:00:464 (1) - Move it to the center.
00:08:981 (7) - Maybe move it to x:408 y:84?
00:16:819 (3) - Somewhere at x:52 y:60?
00:19:045 (1) - Make 00:19:626 (2) to fit in the curve. So, edit the curve.

Good Luck!
Topic Starter
_AI
Done all the mod

Thankwieee
Rakuen
:P

abcdefg...

[General]
Pro mapper D:

hitsounds...can be a mod

change the BG to VOCALOIDs BG or something else like scenery

[Normal]
AR: +1
OD: +1
00:05:110 (1) - Rotate 45* anticlockwise and make it bend a little more to suit the flow
00:10:142 (1) - Stack with 00:07:819 (3) -
00:11:690 (4) - DS this and make 00:12:852 (1) - stack with 00:11:303 (3) -
00:34:529 - Extend spinner to here
00:47:690 (2) - Ctrl+J
00:51:561 (3) - Move left for a bit, with DS
01:04:335 (1) - ^
01:08:594 (1) - DS
01:09:368 (2) - Make it stack with 01:07:819 (2) -
01:22:529 (3) - Move it higher
01:22:916 (4) - Make this bend a little, copy and paste on 01:23:690 - with 180* rotate + reverse
01:38:013 (4) - Move to 01:38:206 - and add a circle here, 01:38:013 - , shorten the slider to 01:39:561 -
01:39:561 - Make 0.75x SV starts here and DS 01:39:948 (1) -
01:49:239 (1,2) - Remain 0.75x SV
02:03:561 (1) - Spinner too short
02:41:497 (1) - ^
02:42:658 (1) - Make this same shape with 02:43:819 (3) -
03:07:819 - Extend spinner to here

[Hard]
HP: +2 or +3
AR: +2
OD:+3
00:31:142 - Add circle
00:31:335 - ^
00:34:529 - Extend spinner to here

[AI]
HP:+1
dunno how to mod D:
runs*
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