03:55 InC0nceNtrateD: did u get my pm? ._.
03:57 Zero__wind: ah yeah, but there's no link in it 0.0
03:58 InC0nceNtrateD: yep i thought its not necessary because its my only pending one^^
03:58 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/262191 IOSYS - Usatei 2011 [Easy]]
03:58 InC0nceNtrateD: this is the map :3
04:00 Zero__wind: oops som many diffs
04:00 InC0nceNtrateD: hehe^^ asked BATs, it should be rankable

04:00 InC0nceNtrateD: quote: It is rankable, I guess, but it has a funny Diff spread xD"
04:01 Zero__wind: yeah because you've got no Hard diff to be in the mid
04:02 InC0nceNtrateD: i know^^
04:02 Zero__wind: and this would get in your way =.=
04:02 InC0nceNtrateD: I dont think so... hope so....^^
04:03 Zero__wind: you made 3 Insanes ?
04:03 InC0nceNtrateD: yop
04:05 InC0nceNtrateD: can u tell me... whats this letterbox things?
04:05 InC0nceNtrateD: taiko diffs aimod tells me to deactivate them and complains about other diffs having them...
04:05 InC0nceNtrateD: shall i deactivte them in every diff?
04:08 Zero__wind: the letterbox stuff is that during breaktime you play area will have a balck surrounding, if activated
04:08 Zero__wind: it should be decided donsiderting the bg image
04:10 Zero__wind: just for an example, if there's a character's face in the quite upper place of a bg, then the letterbox may overlap the character's face during breaks and that was no good
04:10 Zero__wind: hmm, I'm not really sure in what certain cases letterbox will be good
04:10 Zero__wind: It quite depend on the bg, or SB if it has
04:11 InC0nceNtrateD: one diff has a warning sign in sb for high SV
04:11 InC0nceNtrateD: so
04:11 InC0nceNtrateD: i guess its not necessary
04:11 InC0nceNtrateD: ill deactivate it
04:11 InC0nceNtrateD: thanks

04:11 Zero__wind: np
04:12 InC0nceNtrateD: aaaand, will you mod it
04:12 InC0nceNtrateD: ?
04:13 Zero__wind: taking a look at the Insanes
04:13 InC0nceNtrateD: allright
04:13 InC0nceNtrateD: lol
04:13 InC0nceNtrateD: i have to activate leterboxes
04:13 Zero__wind: but fine it hard to find much to say 0.0
04:14 InC0nceNtrateD: cause the diff with SB does not let me toggle it off
04:14 InC0nceNtrateD: uhhm^^ just say what u find then

04:14 InC0nceNtrateD: if the mods get smaller and smaller, bats will see that the map is good
<- Well, Fuck o.o04:14 Zero__wind: then let's make it simple~
04:14 Zero__wind: shall we go ?
04:14 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:14 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: xD
04:15 InC0nceNtrateD: give me a minute

04:15 Zero__wind: 0.0
04:15 Zero__wind: ok I'd have some time to have a cup of water
04:16 InC0nceNtrateD: have fun with it

04:16 InC0nceNtrateD: now i am ready

04:16 Zero__wind: hmm well before modding may I know which BAT did you turned to ?
04:17 InC0nceNtrateD: second
04:17 Zero__wind: ? who gave you the reply
04:17 InC0nceNtrateD:
https://osu.ppy.sh/u/LunarSakuya04:17 InC0nceNtrateD: not the reply
04:17 InC0nceNtrateD: told me some things
04:17 InC0nceNtrateD: like it should be rankable
04:18 InC0nceNtrateD: and a tag mistake
04:18 InC0nceNtrateD: its on her list...his list... on the list
04:18 Zero__wind: ah yeah Sakuya is a quite nice girl
04:18 InC0nceNtrateD: her list then

04:19 Zero__wind: hmm, well glad to hear that
04:19 InC0nceNtrateD: yeah she's nice^^
04:19 Zero__wind: hmm, then for your map
04:19 Zero__wind: first
04:19 Zero__wind: exchange your combo color 2 and 3
04:20 InC0nceNtrateD: o.o
04:20 Zero__wind: to make the two yellow type colors seperate
04:20 InC0nceNtrateD: uhhm on every diff?
04:20 Zero__wind: sure
04:21 Zero__wind: you'd do it faster opending the .osu file with txt
04:21 InC0nceNtrateD: I am dumb atm xD
04:21 InC0nceNtrateD: give me some time >_<
04:21 Zero__wind: in the .osu file the color subtitle
04:22 Zero__wind: you would find combo1 2 3 4
04:22 InC0nceNtrateD: yop
04:22 Zero__wind: and always remember that the last combo (4, in your case) is the first combo color, in editor
04:22 InC0nceNtrateD: allright
04:23 InC0nceNtrateD: so combo 2 and 3 swapping?
04:23 Zero__wind: and then the 1,2,3 and so on (if there are more) are actually the combo color 2,3,4 ...
04:23 InC0nceNtrateD: now im confused
04:23 Zero__wind: so to swap 2 and 3, actually you shold swap 3 and 4 in your .osu file
04:23 Zero__wind: I don't know why it's like this
04:23 InC0nceNtrateD: but i thought 4 was 1 o_o
04:24 Zero__wind: ah sorry
04:24 Zero__wind: my mistake
04:24 Zero__wind: swapping 1 and 2
04:24 InC0nceNtrateD: ahhh yes
04:24 InC0nceNtrateD: that makes sense
04:24 InC0nceNtrateD: allright
04:24 Zero__wind: and copy it in all .osu files will do
04:24 Zero__wind: ah, surely not the taikos
04:26 InC0nceNtrateD: done :3
04:26 Zero__wind: fine
04:26 Zero__wind: then let's go with the map
04:26 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:26 InC0nceNtrateD: yo
04:26 Zero__wind: 00:03:698 (1,1,1,1) - maybe some whistles needed
04:26 Zero__wind: at your choice
04:27 InC0nceNtrateD: humm, right at the beginning?

04:27 InC0nceNtrateD: i am not sure
04:27 InC0nceNtrateD: adding them to the heads maybe... your opinion?
04:28 Zero__wind: well I'd give you a choice
04:28 Zero__wind: add whistles on both head and tail of 00:03:698 (1) -
04:28 Zero__wind: and only on head of 00:04:013 (1,1,1) -
04:28 Zero__wind: well, it's only suggestions
04:28 InC0nceNtrateD: hmmmmmm let me think
04:29 InC0nceNtrateD: i gotta hear it some times^^
04:29 Zero__wind: some mapper like normal whistle while some don't
04:29 InC0nceNtrateD: yeah actually i am not a fan, but many people seem to like it, so i gave in ^^
04:29 InC0nceNtrateD: yeah lets keep the last one
04:29 InC0nceNtrateD: i mean
04:29 Zero__wind: fine
04:30 InC0nceNtrateD: Added to the first head nd tail and the others head

04:30 Zero__wind: nice
04:30 Zero__wind: and well, finish for heavy beats like 00:05:119 (1) - 's head
04:31 InC0nceNtrateD: added
04:31 InC0nceNtrateD: added to 00:07:645 (1) -
04:31 Zero__wind: yeah
04:31 Zero__wind: and so on
04:31 InC0nceNtrateD: 00:10:171 (1) - ... after the stream , not srue
04:31 Zero__wind: and also in other diffs. I won't point out each
04:31 InC0nceNtrateD: sure*
04:31 InC0nceNtrateD: yo
04:31 Zero__wind: 00:10:171 (1) - will do
04:31 Zero__wind: just the similar points
04:32 InC0nceNtrateD: allright
04:32 Zero__wind: you can find it out
04:32 InC0nceNtrateD: will add later
04:32 Zero__wind: 00:10:487 (2) - CTRL+G for a better flow
04:33 InC0nceNtrateD: done
04:33 Zero__wind: 00:11:750 (2) - same
04:33 InC0nceNtrateD: done before u wrote

04:33 Zero__wind: and CTRL+G to 00:13:013 (2) - and 00:13:329 (3) -
04:34 InC0nceNtrateD: hmmm.... allright
04:34 Zero__wind: not swapping their order
04:34 Zero__wind: just make them both go in opposite direction
04:34 Zero__wind: hope you didn't misunderstood
04:35 InC0nceNtrateD: no... just thought about this, but its not that good, ctrl + g ed only one at a time
04:35 InC0nceNtrateD: so first ctrl g to 2, then crtl g to 3
04:35 Zero__wind: yeah
04:36 Zero__wind: what I suggest is like
http://puu.sh/3s2p7.jpg04:36 InC0nceNtrateD: exactly what i did

04:37 Zero__wind: yeah
04:38 Zero__wind: 00:55:645 (1) - finish on head
04:38 Zero__wind: also similar points
04:38 InC0nceNtrateD: 00:58:171 (1) - head e.g?
04:38 InC0nceNtrateD: or some point earlier?
04:39 Zero__wind: 01:00:698 (1) - on this
04:39 Zero__wind: only on odd ones, ignoring the even ones
04:39 Zero__wind: as I suppose
04:39 Zero__wind: well, more is ok
04:40 InC0nceNtrateD: odd, even?
04:40 Zero__wind: just like you won't be hated adding four finish on each of their head 00:59:434 (1,2,3,4) -
04:40 InC0nceNtrateD: what does that mean
04:40 Zero__wind: about the number
04:40 Zero__wind: odd number means 1 3 5 7 9 while means the opposite
04:41 Zero__wind: even means the opposite *
04:41 InC0nceNtrateD: oh okay
04:42 Zero__wind: well suggesting not add finish on body, too exagerated, only add on head 01:09:540 (1,2,3,4) -
04:43 InC0nceNtrateD: sounds nice, sure - fixed
04:43 Zero__wind: NC on 01:45:224 (1,1,1) - these three are not neccessary
04:44 InC0nceNtrateD: removed
04:45 Zero__wind: multi-reverse like 02:14:277 (2,2) - are not recommended
04:45 InC0nceNtrateD: hmmm ._.
04:45 Zero__wind: as the slider is not long whilte the sv is high, it's hard to react if the slider would revrerse once more or not
04:45 InC0nceNtrateD: ur right
04:45 InC0nceNtrateD: im thinking
04:46 Zero__wind: it' not like the 1/4 reverses
04:46 Zero__wind: player would surely hold tight when dealing with them
04:46 Zero__wind: but not really with these two
04:46 InC0nceNtrateD: yep
04:47 InC0nceNtrateD: how about two sliders of 1/2 length instead
04:47 InC0nceNtrateD: 1/2 beat
04:47 Zero__wind: yeah
04:47 Zero__wind: ok
04:47 InC0nceNtrateD: kay let me fix that
04:47 Zero__wind: or reverse once left and add a note
04:47 Zero__wind: both sollutions fine
04:48 InC0nceNtrateD: and right? no chnge needed then? o.o
04:48 Zero__wind: just choose one way to fix both
04:48 InC0nceNtrateD: okay
04:48 Zero__wind: consistency is appreciated
04:49 Zero__wind: 02:29:829 (1) - well, better start on white tick
04:49 Zero__wind: while ending at the same point
04:50 InC0nceNtrateD: hmm but... vocals definitely start at the blue i think
04:50 Zero__wind: yeah I know that
04:50 Zero__wind: don't make things complicated
04:50 InC0nceNtrateD: allright i see
04:50 InC0nceNtrateD: fixed it
04:51 Zero__wind: also in other diffs, if there are
04:51 InC0nceNtrateD: noted it
04:51 Zero__wind: 02:34:171 (1,2,3,4,1) - and add finish to them all
04:51 Zero__wind: or not on 4
04:51 InC0nceNtrateD: sounds great, but 4
04:51 InC0nceNtrateD: yep
04:51 InC0nceNtrateD: 4 seems unnecessary to me
04:52 Zero__wind: yes
04:52 Zero__wind: 02:36:698 (1) - surely I would say to add finish on head
04:52 InC0nceNtrateD: fixed
04:52 InC0nceNtrateD: 02:39:224 (1) - as well
04:53 Zero__wind: yeah many more
04:53 InC0nceNtrateD: and so on
04:53 Zero__wind: 02:45:540 (1) - for this one, recommend to end at 02:46:487 -
04:54 Zero__wind: having only a 1/2 beat gap between the obects afterwards would be too short for a 190BPM map
04:54 InC0nceNtrateD: seems a bit early to me, but okay
04:54 InC0nceNtrateD: fixed it
04:55 Zero__wind: then well this diff is clear, while you may need double check for finish sounds afterwards
04:55 InC0nceNtrateD: yop i will do that
04:55 *Zero__wind is editing [http://osu.ppy.sh/b/262189 IOSYS - Usatei 2011 [Definitly Ins4ne]]
04:55 InC0nceNtrateD: allright
04:57 Zero__wind: the rhythm messed a bit from 00:40:329 (1) -
04:58 Zero__wind: I'd suggest to add a single on the red tick
04:58 Zero__wind: and make the four reverses follow
04:58 InC0nceNtrateD: dont know what umean o_o
04:59 InC0nceNtrateD: all four are redticks
04:59 Zero__wind: yeah, better make them start on white to make it more intuitive
05:00 InC0nceNtrateD: then i gotta change 00:41:592 (1) -
05:00 Zero__wind:
http://puu.sh/3s3vq.jpg05:00 Zero__wind: and you may need a simple rearrange for the objects
05:01 Zero__wind: 00:43:013 (1,1) - yeah also about these, I've already mentioned in the previous diff
05:02 Zero__wind: reverse once less and a circle at (256,252) will do
05:03 Zero__wind: and hmm, 00:55:645 (1,2) - these is not so good for similar reason, there are better though
05:03 InC0nceNtrateD: jumpy, like it fixed
05:03 Zero__wind: because they are short
05:04 InC0nceNtrateD: Hmmmm, is it necessary, i wanted to keep these

05:04 Zero__wind: players would easily be mislead by 00:53:119 (1,2,1,2,1,2,1,2) -
05:04 Zero__wind: it's ok
05:05 InC0nceNtrateD: so 00:55 and 00:53 are okay?
05:05 Zero__wind: 00:53:119 (1,2,1,2,1,2,1,2) - these are definitely fine
05:06 InC0nceNtrateD: good
05:06 InC0nceNtrateD: i think ill wait for bat with the others...
05:06 Zero__wind: my concern is that after thiese reverses which only reverses once, 00:55:645 (1,2) - these two may cause combo break for players because they recerse twice more
05:07 Zero__wind: well, it's ok though
05:07 InC0nceNtrateD: hmm as soon as it is obvious to see, that this diff is for expirienced players... i guess this shouldnt be that bad, none of my testplayers failed here...
05:07 Zero__wind: yeah
05:09 Zero__wind: 01:52:171 (1,2,3) - and 01:53:434 (1,2,3) - make not much sense
05:09 InC0nceNtrateD: definitly overmapped i guess
05:10 Zero__wind: 01:58:803 (1) - end at white tick plz
05:10 InC0nceNtrateD: fixed all three
05:11 Zero__wind: 02:41:277 (2,1) - maybe CTRL+G for better flow
05:11 Zero__wind: ame point here 02:45:540 (1) -
05:12 InC0nceNtrateD: hmm moment pls
05:12 Zero__wind: and at last, remove 02:56:908 (1) - and end spinner at that point will do
05:12 Zero__wind: fine
05:12 Zero__wind: and this diff is clear
05:13 InC0nceNtrateD: wait wait
05:13 Zero__wind: ok
05:13 InC0nceNtrateD: the first ctrl g is not that good imo
05:13 Zero__wind: ok
05:13 Zero__wind: only suggestion
05:13 InC0nceNtrateD: lol no
05:13 InC0nceNtrateD: wait
05:13 InC0nceNtrateD: confuuusion
05:13 InC0nceNtrateD: it is
05:13 InC0nceNtrateD: xD
05:13 InC0nceNtrateD: done
05:14 InC0nceNtrateD: changed position of
05:14 InC0nceNtrateD: 02:41:277 (2) - due to ds
05:14 Zero__wind: ok
05:15 InC0nceNtrateD: the spinner note at the end
05:15 InC0nceNtrateD: I think... since it is requested the third time now
05:15 InC0nceNtrateD: I give in and.... cry.... remove it
05:15 InC0nceNtrateD: :'O removed
05:15 Zero__wind: =.=
05:15 InC0nceNtrateD: and fixed
05:16 *Zero__wind is editing [http://osu.ppy.sh/b/262192 IOSYS - Usatei 2011 [Hyper IV]]
05:16 Zero__wind: ok then this one
05:16 InC0nceNtrateD: allright
05:17 Zero__wind: 00:27:224 (1) -
05:17 Zero__wind: end this at a tick with 1/4 baed
05:17 Zero__wind: based
05:17 Zero__wind: suggest to end it at 00:27:382 -
05:18 Zero__wind: while you can make 00:27:224 (1,2) - further from each other
05:18 Zero__wind: and if you choose to end it at 00:27:461 - , then you'd better make them closer
05:18 InC0nceNtrateD: first done and farer away done
05:19 InC0nceNtrateD: its definitely a jump map... soooo...^^
05:19 Zero__wind: 00:29:750 (1) -
05:19 Zero__wind: same
05:19 InC0nceNtrateD: yop
05:19 Zero__wind: 00:32:277 (1) -
05:19 Zero__wind: 00:39:856 (3) - omg my ears
05:20 InC0nceNtrateD: how about 45%`?
05:20 Zero__wind: only finish on head is enough OAQ
05:20 Zero__wind: never add finish on body omg
05:21 Zero__wind: it's fucking crazy
05:21 InC0nceNtrateD: i know xD thats actually why i did it
05:21 InC0nceNtrateD: fixed all
05:21 Zero__wind: hmm, well, and one thing I may should have to mention earlier, is the NC consistency
05:22 Zero__wind: take 00:45:224 (1,2,3,4,1,1,2,1,2) - for example
05:22 Zero__wind: You should choose too add a NC once each four beat or each two
05:22 Zero__wind: not messing up
05:22 Zero__wind: I'd suggest four
05:23 InC0nceNtrateD: so 1,2,3,4 into 1,2,1,2 and then 1,1,2,1,2?
05:23 Zero__wind: hmm and well, please keep the consistency throughout the diff
05:23 Zero__wind:
http://puu.sh/3s4yj.jpg05:23 Zero__wind: you may find it more regular
05:24 InC0nceNtrateD: allright done
05:24 Zero__wind: actually this would be a big task to handle
05:25 InC0nceNtrateD: hum?
05:25 Zero__wind: also for other Insane diffs
05:25 Zero__wind: that's why I'd say I should have mentioned it earlier
05:25 Zero__wind: well, you'll need to check it afterwards by yourself
05:25 Zero__wind: for NC consistency
05:26 Zero__wind: well, you may check this while checking the finish sounds :3
05:26 InC0nceNtrateD: omg o.o allright since i want to get ranked, i will have to work on it
05:26 Zero__wind: yeah =.=
05:27 Zero__wind: oops, missed one important point
05:27 Zero__wind: 00:29:750 (1) -
05:27 InC0nceNtrateD: i allready changed this one
05:27 Zero__wind: no no no
05:27 InC0nceNtrateD: huuuuum
05:27 Zero__wind: It's a much more serious problem
05:27 InC0nceNtrateD: :I
05:27 InC0nceNtrateD: tell me
05:28 Zero__wind: The reverse arrow of it is mostly overlapped by the hitburst of 00:29:434 (3) - , and this is an unrankable point
05:28 Zero__wind: never overlap reverse arrows
05:28 InC0nceNtrateD: soo i just replace the thing and its fine?
05:29 Zero__wind: you may change the placement of 00:29:119 (1,2,3,4) -
05:29 Zero__wind: so that you won't need to deal with 00:29:750 (1,2) - and the things after
05:30 InC0nceNtrateD: chill
05:30 InC0nceNtrateD: i did it this way:
05:30 InC0nceNtrateD:
http://puu.sh/3s4SL.jpg05:30 InC0nceNtrateD: okay so?
05:31 Zero__wind: what's the y-axis for 00:29:592 (4) - according to your change ?
05:32 InC0nceNtrateD: 0
05:32 Zero__wind: oops then you'd better make 1 and 4 a bit more to the mid
05:32 InC0nceNtrateD: just reduce space would do it as well i guess
05:33 Zero__wind: avoid placing notes wich an y-axis under 12 when it's in the left half of the playingarea
05:33 Zero__wind: because it would touch the HP bar
05:33 InC0nceNtrateD: allright thanks for this
05:33 InC0nceNtrateD: now i got 38
05:33 InC0nceNtrateD: for 4 y
05:33 Zero__wind: fine
05:34 Zero__wind: remember to make 1 symmetrical with it
05:34 InC0nceNtrateD: yop
05:35 Zero__wind: well, same problem here for 01:27:856 (3,4) -
05:35 Zero__wind: arrow overlapped
05:35 InC0nceNtrateD: Ahhhhhhhhhhhh
05:35 InC0nceNtrateD: NOOOOOOOOO :'O
05:35 Zero__wind: and the ones after
05:35 Zero__wind: omg
05:36 InC0nceNtrateD: thats what the nooo omeant
05:36 InC0nceNtrateD: lawl
05:36 Zero__wind: It's a sad story, I have to say
05:36 InC0nceNtrateD: when suddenly le wild troll solution appears
05:36 Zero__wind: =.=
05:37 InC0nceNtrateD: just rotating 3,4 90 degrees to the boundary depending on their position
05:37 Zero__wind: don't be upset, it's so easy to fix
http://puu.sh/3s5du.jpg05:37 Zero__wind: rotate, and rotate more. and rotate more and more
05:38 InC0nceNtrateD: thats just what i thought xD
05:38 Zero__wind: and you solved it
05:38 InC0nceNtrateD: okay ill fix it later
05:38 Zero__wind: fine
05:39 Zero__wind: 01:41:119 (1) - well same point for this
05:39 Zero__wind: too high above
05:39 Zero__wind: 01:39:856 (1,1) - make them a bit closer will do
05:39 InC0nceNtrateD: fixed first and moved 01:39:856 (1) - with it
05:39 InC0nceNtrateD: lol
05:39 Zero__wind: yeah
05:41 Zero__wind: 02:33:540 (5) - this one does not fit well
05:41 Zero__wind: not like 02:31:645 (1,2) -
05:41 InC0nceNtrateD: hmmm i dont see it... what exactly does not fit there?
05:42 Zero__wind: it's that you need a beat at 02:33:856 - , not at 02:34:013 -
05:42 InC0nceNtrateD:
http://puu.sh/3s5s3.jpg05:42 InC0nceNtrateD: i think this could do it as well
05:43 Zero__wind: yeah, slider or two circles, either will do
05:43 Zero__wind: ok and nothing more for this diff
05:44 InC0nceNtrateD: hell yeah xd
05:44 InC0nceNtrateD: uhhm i am really gratefull for this irc mod, it was very helpfull!
05:44 InC0nceNtrateD: all this unrankable stuff and so on

05:44 Zero__wind: yeah...
05:44 Zero__wind: you'll remember them next time
05:45 InC0nceNtrateD: i hope so