forum

IOSYS - Usatei 2011 [Osu|Taiko]

posted
Total Posts
148
show more
Yahngli

bigfrog wrote:

DJ Octavia's Speed
00:06:698(2) try to stack 00:06:066(2) tail?
00:12:066(3) reverse stack 00:11:434(1) head
00:35:908(1) one grid down?
00:36:698(1) http://osu.ppy.sh/ss/828731 for stack perfect
00:49:645(2,3,4) one grid right
01:05:119(3) one grid down
02:56:277(1) x356 y164 to parallel with 02;55:645(1,2)

Thanks, everything fixed! :)
[Epicz]
dafuq double post
[Epicz]
inc shit mod, dann mal los:

Easy

  1. 00:08:908 (4,1) - die 4 überlappt mit der 1, sollteste evlt ändern
  2. 00:59:434 (1,2) - klingt besser und spielt sich auch besser(?) ansonsten gäbe es noch folgende möglichkeit:
  3. 01:36:224 (1) - finish
  4. 02:00:066 (2,1) - bekommst du doch sicherlich schöner hin, oder?^^

Starzd's Normal

  1. 00:13:961 (1) - finish
  2. 00:48:066 (1) - something like that? (for a better flow)
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 -
  4. 01:46:171 (1) - finish
  5. 01:48:698 (1,2,3,4) -
  6. 01:51:224 (1) - finish
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle
  9. 02:28:803 (3) - whistle at the end of the slider?
  10. 02:29:908 (1,2,3) - sounds way better
  11. 02:33:540 (1) - finish
  12. 02:45:540 (1) - finish
  13. 02:54:382 (1) - finish

DJ Octavia's Speed

  1. - Sollte doch Touhou sein, oder? :P
Ich hoffe es ist okay dass ich die höheren Difs erstmal überspringe, da ich von denen kaum Erfahrung habe.
Ansonste nette Map, viel Glück beim gerankt bekommen.
Topic Starter
Pipse Cola

[Epicz] wrote:

inc shit mod, dann mal los Nich so selbstbewusst sein :P:

Easy

  1. 00:08:908 (4,1) - die 4 überlappt mit der 1, sollteste evlt ändern
  2. 00:59:434 (1,2) - klingt besser und spielt sich auch besser(?) ansonsten gäbe es noch folgende möglichkeit:
  3. 01:36:224 (1) - finish
  4. 02:00:066 (2,1) - bekommst du doch sicherlich schöner hin, oder?^^
All fixed, more parts changed with your second idea, nice one :)

Not Me^^

Starzd's Normal

  1. 00:13:961 (1) - finish
  2. 00:48:066 (1) - something like that? (for a better flow)
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 -
  4. 01:46:171 (1) - finish
  5. 01:48:698 (1,2,3,4) -
  6. 01:51:224 (1) - finish
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle
  9. 02:28:803 (3) - whistle at the end of the slider?
  10. 02:29:908 (1,2,3) - sounds way better
  11. 02:33:540 (1) - finish
  12. 02:45:540 (1) - finish
  13. 02:54:382 (1) - finish

DJ Octavia's Speed

  1. - Sollte doch Touhou sein, oder? :P
fixed this by myself :D

Ich hoffe es ist okay dass ich die höheren Difs erstmal überspringe, da ich von denen kaum Erfahrung habe.
Ansonste nette Map, viel Glück beim gerankt bekommen. danke^^ passt schon, auch easy und normal sind wichtig beim ranken :P Vielen dank für den Mod :)
Done :)
- Melody
Double Post for Hyper IV :)


Hyper IV ;


00:09:540 (3) - Add Whistle
00:19:645 (1,2) - ^^
00:59:434 (1,2,3,4) - ^^^^
01:04:487 (2,3,4,5) - ^^^^
01:14:592 (2,3,4,5) - ^^^^
01:38:592 (1) - ^
01:41:119 (1) - ^
01:46:171 (1,2,3) - ^^^
01:48:698 (1,2,1) - ^^^
01:51:224 (1,2,3) - ^^^
01:52:487 (1,2,3) - ^^^
02:12:698 (1,2,3,1,2,3) - ^^^^^^
02:43:645 (1,2,3) - ^^^
00:22:171 (1) - Add Clap
01:15:856 (1,2,1,2) - ^^^^
01:42:382 (1,2,3) - ^^^
01:45:224 (1,2,3) - ^^^
01:52:171 (1,2) - ^^
01:53:434 (4,5) - ^^


~Good Luck 8-)
Topic Starter
Pipse Cola

- Melody wrote:

Double Post for Hyper IV :)


Hyper IV ;


00:09:540 (3) - Add Whistle fixed
00:19:645 (1,2) - ^^ No, because there are allready hitsounds on the heads
00:59:434 (1,2,3,4) - ^^^^ 1,2 whistle 3,4 claps
01:04:487 (2,3,4,5) - ^^^^ Sorry, but these seem too spaamyy to me
01:14:592 (2,3,4,5) - ^^^^ I dont want hitsound on every note, sorrry but no
01:38:592 (1) - ^ There is nothing in the song where I would say it is worth to use hitsound here, sorry :I
01:41:119 (1) - ^ same here
01:46:171 (1,2,3) - ^^^
01:48:698 (1,2,1) - ^^^
01:51:224 (1,2,3) - ^^^
01:52:487 (1,2,3) - ^^^ I am really sorry to decline all these, but this is an overusing of whistles imo, it is like doing it all the time, but i want to keep it down.
02:12:698 (1,2,3,1,2,3) - ^^^^^^ Same here
02:43:645 (1,2,3) - ^^^ fixed
00:22:171 (1) - Add Clap fixed
01:15:856 (1,2,1,2) - ^^^^ Sorry but no, there are allready claps at 01:17:119 (1,2,1,2) -
01:42:382 (1,2,3) - ^^^ Added Clap, Finish, Clap
01:45:224 (1,2,3) - ^^^ fixed
01:52:171 (1,2) - ^^ fixed
01:53:434 (4,5) - ^^ fixed


~Good Luck 8-) thanks :D
Done :)
Yahngli
Achtung! Mein Erster Noob-Mod inc! :o

Absolutely Insane

01:36:066 (1) - Finish sound at the end of the Slider
02:30:382 (1) - Spinner should start at 02:29:829

Definitly Ins4ne

00:16:803 (2,4) - Clap on both Slider
00:21:540 (1,1,1,1) - Clap at the end of the first two Slider, Whistle at the end of the last two Slider
00:24:698 (3) - Make it louder and remove Whistle, does not fit here.
01:36:066 (3) - Finish sound at the end of the Slider
01:48:699 (1,2,1,2,1,2,1,2,1,2,1,2) - Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing
01:57:540 (1,2,3,4,1,2,3,4) - every 2nd Sliderhead Clap
02:44:277 (1,2,3,4,1,2,3,4) - They look strange, better use same height for both patterns
02:54:382 (1,2,3,4,1,2,3,4) - The first four circles 1 grid up, the others 1 grid down on tiny grid level to stack them

Hyper IV

01:20:277 (1,2,3,4) - Add Claps
01:42:698 (2,3,4,5,6) - How about stacking 2,3 to 5,6?
Topic Starter
Pipse Cola

DJ Octavia wrote:

Achtung! Mein Erster Noob-Mod inc! :o

Absolutely Insane

01:36:066 (1) - Finish sound at the end of the Slider Nah, I like it the way it is :P
02:30:382 (1) - Spinner should start at 02:29:829 fixed, dunno why i did not think of that.

Definitly Ins4ne

00:16:803 (2,4) - Clap on both Slider
00:21:540 (1,1,1,1) - Clap at the end of the first two Slider, Whistle at the end of the last two Slider
00:24:698 (3) - Make it louder and remove Whistle, does not fit here.
01:36:066 (3) - Finish sound at the end of the Slider
01:48:699 (1,2,1,2,1,2,1,2,1,2,1,2) - Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing
01:57:540 (1,2,3,4,1,2,3,4) - every 2nd Sliderhead Clap
02:44:277 (1,2,3,4,1,2,3,4) - They look strange, better use same height for both patterns
02:54:382 (1,2,3,4,1,2,3,4) - The first four circles 1 grid up, the others 1 grid down on tiny grid level to stack them

ALL FIXED, nice ideas :) especially Hitsounds. :D

Hyper IV

01:20:277 (1,2,3,4) - Add Claps
01:42:698 (2,3,4,5,6) - How about stacking 2,3 to 5,6?
Fixed both
Thanks for the mod !!

Done :)


UPDATE:

Updated Nwolf's Oni
Added Nwolf's Muzukashii

For all Taiko - Players: Have fun :)
Starry-

[Epicz] wrote:

Starzd's Normal

  1. 00:13:961 (1) - finish Added
  2. 00:48:066 (1) - something like that? (for a better flow) Alright
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 - ^
  4. 01:46:171 (1) - finish ^
  5. 01:48:698 (1,2,3,4) - ^
  6. 01:51:224 (1) - finish ^
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle ^
  9. 02:28:803 (3) - whistle at the end of the slider? ^
  10. 02:29:908 (1,2,3) - sounds way better Doesn't play out too well.
  11. 02:33:540 (1) - finish ^
  12. 02:45:540 (1) - finish ^
  13. 02:54:382 (1) - finish ^

bigfrog wrote:

Starzd's Normal
00:09:540(2) wrong distance? replace :?: I think I've made a solution.
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191 Sure
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place Done
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place ^
01:05:119(3) try this http://osu.ppy.sh/ss/828617 ^
01:07:645(3) one grid up ^
01:08:277(1) one grid left ^
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse ^
01:36:066(1) one grid up ^
02:13:961(3) one grid down and one grid left ^
02:15:224(1) move to x200 y120 ^
02:29:908(1) try this http://osu.ppy.sh/ss/828643 ^
02:45:224(2) right and up one grid ^
02:51:856(1) one grid down ^
02:53:119(3) ^
Here
Topic Starter
Pipse Cola
Starzd's Diff

Starzd wrote:

[Epicz] wrote:

Starzd's Normal

  1. 00:13:961 (1) - finish Added
  2. 00:48:066 (1) - something like that? (for a better flow) Alright
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 - ^
  4. 01:46:171 (1) - finish ^
  5. 01:48:698 (1,2,3,4) - ^
  6. 01:51:224 (1) - finish ^
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle ^
  9. 02:28:803 (3) - whistle at the end of the slider? ^
  10. 02:29:908 (1,2,3) - sounds way better Doesn't play out too well.
  11. 02:33:540 (1) - finish ^
  12. 02:45:540 (1) - finish ^
  13. 02:54:382 (1) - finish ^

bigfrog wrote:

Starzd's Normal
00:09:540(2) wrong distance? replace :?: I think I've made a solution.
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191 Sure
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place Done
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place ^
01:05:119(3) try this http://osu.ppy.sh/ss/828617 ^
01:07:645(3) one grid up ^
01:08:277(1) one grid left ^
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse ^
01:36:066(1) one grid up ^
02:13:961(3) one grid down and one grid left ^
02:15:224(1) move to x200 y120 ^
02:29:908(1) try this http://osu.ppy.sh/ss/828643 ^
02:45:224(2) right and up one grid ^
02:51:856(1) one grid down ^
02:53:119(3) ^
Here

Is now Up - to - Date :) thanks :P
Ayesha Altugle
PM request now I mod both osu! and taiko

[General]
01:38:592 - End first kiai here

EZ
00:40:487 (1) - slider out of screen
00:53:750 (1,1,1) - Delete NC
00:59:434 (1) - ^
01:04:487 (1) - ^
01:16:487 (1,1,1) - ^
01:21:540 (1,1) - ^
01:24:066 (1,1,1) - ^
01:29:119 (1,1,1) - ^
01:47:434 (1,1) - ^
02:37:329 (1,1,1,1,1,1) - ^
02:48:066 (1,1,1,1) - ^

Muzu
00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d

hyper
01:43:329 (4,5,6) - add finish at the end of it's sliders
02:41:119 (5,6) - whistle

Speed
Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC

Ins4ane
00:04:013 (1,1,1) - Delete NC
Topic Starter
Pipse Cola

vahn10 wrote:

PM request now I mod both osu! and taiko

[General]
01:38:592 - End first kiai here Sorry, but it fits like it is atm imo :P

EZ
00:407 (1) - slider out of screen fixed
00:53:750 (1,1,1) - Delete NC Sorry but No, fits here perectly imo.
00:59:434 (1) - ^
01:047 (1) - ^
01:167 (1,1,1) - ^
01:21:540 (1,1) - ^
01:24:066 (1,1,1) - ^
01:29:119 (1,1,1) - ^ I fixed NCs in another way, so it is not that spammy, but not all of them are removed.
01:47:434 (1,1) - ^ Wouldn't be that nice imo.
02:37:329 (1,1,1,1,1,1) - ^ 02:36:698 (1,2,3,1,1,1,1,1) - Made it not that spammy, but I wanted to create some party - effect for the player here, what I think fits to the song.
02:066 (1,1,1,1) - ^ fit imo for partey as well ^_^ Newbies shall have fun with this diff :)

hyper
01:43:329 (4,5,6) - add finish at the end of it's sliders
02:41:119 (5,6) - whistle
both fixed

Ins4ane
00:04:013 (1,1,1) - Delete NC Fixed with a broken heart :(
Thank you very much for the mod vahn :3 But what about Oni , Absolutely and Starzd? ^^ Not that I want to make you modd them with violence^^ Just asking :P

Cheers, InC0 :)




Aaaand Done :)
Alarido
M4M From Coffee Party Queue - Round V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[Easy]
* In general, this diff seems a bit enclustered (it means, objects too close amongst themselves). You could increase DS a bit here and rearrange them.
02:05:119 (1,2) - The (1) slider shouldn't touch the 02:06:382 (1) one. Could you make like this? → http://puu.sh/3rMyF.jpg
♥ I liked the path you made here from 02:46:803 to 02:56:277 - As I could say in my language, "Show de bola!" (a Brazilian, footbal-originated slang that could be like "It's really awesome!".

[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg

[Abs0lutely Insane]
00:24:698 (5) - This one could be improved this way → http://puu.sh/3rN3n.jpg

[Definitly Ins4ne]
* The spelling of 'Insane' on diff name reminds me this map (: Feels nice ♥
:idea: 01:07:013 (1,2,3,4) - Their feet could be stacked instead of how they are currently. It's valid for 01:09:540 (1,2,3,4) too.
01:20:908 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These notes feels a bit (or a lot?) randomical...
01:57:540 (1,2,3,4,1,2,3,4) - Better (and more logical?) appearance → http://puu.sh/3rNtz.jpg
♥ Good work on following voice with longer sliders from 02:16:487 to 02:27:856
02:28:013 (1) - This spinner could be mapped imo (unless you keep it for a lazy-less recovery time

[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg

[Hyper IV]
02:41:119 (5,6) - Seems a bit hard to read overlapped notes in this way.

That's it ^^

More a bit work (getting one or 2 mods or maybe a BAT) and possibly a Bubble. Found more problems at [Easy] diff due to notes too enclustered (touching amongst themselves), but it's quite easy to solve (even though it's hard work, let's say, a blue-collar work)

GO GO LUCKY FOR RANKING :D

Att.
Yahngli

vahn10 wrote:

Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC

Alarido wrote:

[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg
Thanks, fixed. 8-)

Tavi's Slider Madness
osu file format v12

[General]
AudioFilename: Usatei.mp3
AudioLeadIn: 0
PreviewTime: 156698
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 169329,170908
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Usatei 2011
TitleUnicode:Usatei 2011
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:InC0nceNtrateD
Version:DJ Octavia's Speed
Source:Touhou
Tags:Touhou Toho Remake Tewi Carrot DJ Octavia Starzd Nwolf
BeatmapID:262449
BeatmapSetID:98271

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.09999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"TewiBG.JPG",0,0
//Break Periods
2,25529,34677
2,96266,103045
2,136371,153571
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Warning.png",320,240
S,0,53119,,0.3425456
F,0,53119,53145,0.9447272,0.9476363
M,0,53119,53750,476,115,486,115
F,0,53145,53171,0.9476363
F,0,53171,53198,0.9476363
F,0,53198,53224,0.9476363
F,0,53224,53250,0.9476363
F,0,53250,53277,0.9476363
F,0,53277,53303,0.9476363
F,0,53303,53329,0.9476363
F,0,53329,53356,0.9476363
F,0,53356,53382,0.9476363
F,0,53382,53408,0.9476363
F,0,53408,53434,0.9476363
F,0,53434,53461,0.9476363
F,0,53461,53487,0.9476363
F,0,53487,53513,0.9476363
F,0,53513,53540,0.9476363
F,0,53540,53566,0.9476363
F,0,53566,53592,0.9476363
F,0,53592,53619,0.9476363
F,0,53619,53645,0.9476363
F,0,53645,53671,0.9476363
F,0,53671,53698,0.9476363
F,0,53698,53724,0.9476363
F,0,53724,53750,0.9476363
F,0,53750,53777,0.9476363
F,0,53777,53803,0.9476363
F,0,53803,53829,0.9476363
F,0,53829,53856,0.9476363
F,0,53856,53882,0.9476363
F,0,53882,53908,0.9476363
F,0,53908,53934,0.9476363
F,0,53934,53961,0.9476363
F,0,53961,53987,0.9476363
F,0,53987,54013,0.9476363
F,0,54013,54040,0.9476363
F,0,54040,54066,0.9476363
F,0,54066,54092,0.9476363
F,0,54092,54119,0.9476363
F,0,54119,54145,0.9476363
F,0,54145,54171,0.9476363
F,0,54171,54198,0.9476363
F,0,54198,54224,0.9476363
F,0,54224,54250,0.9476363
F,0,54250,54277,0.9476363
F,0,54277,54303,0.9476363
F,0,54303,54329,0.9476363
F,0,54329,54356,0.9476363
F,0,54356,54382,0.9476363
F,0,54382,54408,0.9476363
F,0,54408,54434,0.9476363
F,0,54434,54461,0.9476363
F,0,54461,54487,0.9476363
F,0,54487,54513,0.9476363
F,0,54513,54540,0.9476363
F,0,54540,54566,0.9476363
F,0,54566,54592,0.9476363
F,0,54592,54619,0.9476363
F,0,54619,54645,0.9476363
F,0,54645,54671,0.9476363
F,0,54671,54698,0.9476363
F,0,54698,54724,0.9476363
F,0,54724,54750,0.9476363
F,0,54750,54777,0.9476363
F,0,54777,54803,0.9476363
F,0,54803,54829,0.9476363
F,0,54829,54856,0.9476363
F,0,54856,54882,0.9476363
F,0,54882,54908,0.9476363
F,0,54908,54934,0.9476363
F,0,54934,54961,0.9476363
F,0,54961,54987,0.9476363
F,0,54987,55013,0.9476363
F,0,55013,55040,0.9476363
F,0,55040,55066,0.9476363
F,0,55066,55092,0.9476363
F,0,55092,55119,0.9476363
F,0,55119,55145,0.9476363
F,0,55145,55171,0.9476363
F,0,55171,55198,0.9476363
F,0,55198,55224,0.9476363
F,0,55224,55250,0.9476363
F,0,55250,55277,0.9476363
F,0,55277,55303,0.9476363
F,0,55303,55329,0.9476363
F,0,55329,55356,0.9476363
F,0,55356,55382,0.9476363
F,0,55382,55408,0.9476363
F,0,55408,55434,0.9476363
F,0,55434,55461,0.9476363
F,0,55461,55487,0.9476363
F,0,55487,55513,0.9476363
F,0,55513,55540,0.9476363
F,0,55540,55566,0.9476363
F,0,55566,55592,0.9476363
F,0,55592,55619,0.9476363
F,0,55619,55645,0.9476363,0.9447272
Sprite,Foreground,Centre,"Warnung.png",320,240
S,0,53750,,0.4181818
M,1,53750,54066,300,112
Sprite,Foreground,Centre,"Warnung.png",320,240
S,0,54382,,0.4181818
M,1,54382,54698,300,112
Sprite,Foreground,Centre,"Warnung.png",320,240
M,0,155434,,296,249
S,0,155434,,0.5287271
F,0,155434,155750,1
Sprite,Foreground,Centre,"Warnung.png",320,240
S,0,55013,,0.4181818
M,1,55013,55329,300,112
Sprite,Foreground,Centre,"Warnung.png",320,240
M,0,156066,,296,249
S,0,156066,,0.5287271
F,0,156066,156382,1
Sprite,Foreground,Centre,"Warning.png",320,240
S,0,155434,,0.4298181
F,0,155434,155750,1
M,0,155461,156040,59,250,60,250
M,0,156040,156383,60,250,477,248
Sprite,Foreground,Centre,"Warning.png",320,240
S,0,53119,,0.3425456
F,0,53119,53145,0.9447272,0.9476363
M,0,53119,53750,127,112,116,112
F,0,53145,53171,0.9476363
F,0,53171,53198,0.9476363
F,0,53198,53224,0.9476363
F,0,53224,53250,0.9476363
F,0,53250,53277,0.9476363
F,0,53277,53303,0.9476363
F,0,53303,53329,0.9476363
F,0,53329,53356,0.9476363
F,0,53356,53382,0.9476363
F,0,53382,53408,0.9476363
F,0,53408,53434,0.9476363
F,0,53434,53461,0.9476363
F,0,53461,53487,0.9476363
F,0,53487,53513,0.9476363
F,0,53513,53540,0.9476363
F,0,53540,53566,0.9476363
F,0,53566,53592,0.9476363
F,0,53592,53619,0.9476363
F,0,53619,53645,0.9476363
F,0,53645,53671,0.9476363
F,0,53671,53698,0.9476363
F,0,53698,53724,0.9476363
F,0,53724,53750,0.9476363
F,0,53750,53777,0.9476363
F,0,53777,53803,0.9476363
F,0,53803,53829,0.9476363
F,0,53829,53856,0.9476363
F,0,53856,53882,0.9476363
F,0,53882,53908,0.9476363
F,0,53908,53934,0.9476363
F,0,53934,53961,0.9476363
F,0,53961,53987,0.9476363
F,0,53987,54013,0.9476363
F,0,54013,54040,0.9476363
F,0,54040,54066,0.9476363
F,0,54066,54092,0.9476363
F,0,54092,54119,0.9476363
F,0,54119,54145,0.9476363
F,0,54145,54171,0.9476363
F,0,54171,54198,0.9476363
F,0,54198,54224,0.9476363
F,0,54224,54250,0.9476363
F,0,54250,54277,0.9476363
F,0,54277,54303,0.9476363
F,0,54303,54329,0.9476363
F,0,54329,54356,0.9476363
F,0,54356,54382,0.9476363
F,0,54382,54408,0.9476363
F,0,54408,54434,0.9476363
F,0,54434,54461,0.9476363
F,0,54461,54487,0.9476363
F,0,54487,54513,0.9476363
F,0,54513,54540,0.9476363
F,0,54540,54566,0.9476363
F,0,54566,54592,0.9476363
F,0,54592,54619,0.9476363
F,0,54619,54645,0.9476363
F,0,54645,54671,0.9476363
F,0,54671,54698,0.9476363
F,0,54698,54724,0.9476363
F,0,54724,54750,0.9476363
F,0,54750,54777,0.9476363
F,0,54777,54803,0.9476363
F,0,54803,54829,0.9476363
F,0,54829,54856,0.9476363
F,0,54856,54882,0.9476363
F,0,54882,54908,0.9476363
F,0,54908,54934,0.9476363
F,0,54934,54961,0.9476363
F,0,54961,54987,0.9476363
F,0,54987,55013,0.9476363
F,0,55013,55040,0.9476363
F,0,55040,55066,0.9476363
F,0,55066,55092,0.9476363
F,0,55092,55119,0.9476363
F,0,55119,55145,0.9476363
F,0,55145,55171,0.9476363
F,0,55171,55198,0.9476363
F,0,55198,55224,0.9476363
F,0,55224,55250,0.9476363
F,0,55250,55277,0.9476363
F,0,55277,55303,0.9476363
F,0,55303,55329,0.9476363
F,0,55329,55356,0.9476363
F,0,55356,55382,0.9476363
F,0,55382,55408,0.9476363
F,0,55408,55434,0.9476363
F,0,55434,55461,0.9476363
F,0,55461,55487,0.9476363
F,0,55487,55513,0.9476363
F,0,55513,55540,0.9476363
F,0,55540,55566,0.9476363
F,0,55566,55592,0.9476363
F,0,55592,55619,0.9476363
F,0,55619,55645,0.9476363,0.9447272
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3856,315.789473684211,4,1,0,60,1,0
53119,-90.9090909090909,4,1,0,60,0,0
53750,-83.3333333333333,4,1,0,60,0,0
54382,-76.9230769230769,4,1,0,60,0,0
55013,-71.4285714285714,4,1,0,60,0,0
55645,-66.6666666666667,4,1,0,60,0,1
75856,-66.6666666666667,4,1,0,60,0,1
96066,-100,4,1,0,60,0,1
96382,-100,4,1,0,60,0,0
156698,-66.6666666666667,4,1,0,60,0,1
166803,-66.6666666666667,4,1,0,60,0,1
176277,-100,4,1,0,60,0,0
176592,-100,4,1,0,5,0,0


[Colours]
Combo1 : 232,208,77
Combo2 : 255,55,61
Combo3 : 249,106,245
Combo4 : 226,146,24

[HitObjects]
32,44,3698,2,0,L|116:44,2,77.4999976158143
128,164,4013,2,0,L|224:108,2,77.4999976158143
260,248,4329,2,0,L|299:178,2,77.4999976158143
412,276,4645,2,0,L|412:184,2,77.4999976158143
436,120,4961,1,0,0:0:0:0:
296,52,5119,6,0,L|136:52,1,154.999995231629
136,208,5434,2,0,L|304:208,1,154.999995231629
424,288,5750,6,0,L|424:128,1,154.999995231629
268,136,6066,2,0,L|268:296,1,154.999995231629
164,172,6382,6,0,L|288:68,1,154.999995231629
384,188,6698,2,0,L|260:300,1,154.999995231629
116,308,7013,6,2,P|88:220|188:200,2,154.999995231629
272,308,7487,1,0,0:0:0:0:
412,236,7645,6,0,B|352:184|352:184|372:104,1,154.999995231629
220,72,7961,2,0,B|176:136|176:136|96:164,1,154.999995231629
256,192,8277,6,0,B|300:124|300:124|300:48,1,154.999995231629
340,200,8592,2,0,B|388:264|388:264|388:348,1,154.999995231629
236,300,8908,2,0,B|168:257|168:257|138:179,1,154.999995231629
224,56,9224,6,0,P|320:56|368:112,1,154.999995231629
304,240,9540,5,0,0:0:0:0:
304,240,9619,1,0,0:0:0:0:
304,240,9698,1,0,0:0:0:0:
180,144,9856,5,0,0:0:0:0:
180,144,9934,1,0,0:0:0:0:
180,144,10013,1,0,0:0:0:0:
324,88,10171,6,0,P|372:188|300:260,1,154.999995231629
212,268,10487,2,0,P|260:192|360:176,1,154.999995231629
448,260,10803,2,0,P|344:268|288:220,1,154.999995231629
268,92,11119,2,0,P|352:144|384:216,1,154.999995231629
228,152,11434,6,0,P|304:232|372:212,1,154.999995231629
412,92,11750,2,0,P|324:192|356:232,1,154.999995231629
260,40,12066,2,2,P|200:96|260:164,2,154.999995231629
404,104,12540,5,0,0:0:0:0:
360,252,12698,6,0,P|276:252|276:196,1,154.999995231629
396,296,13013,2,0,P|316:296|316:236,1,154.999995231629
440,332,13329,2,0,P|360:332|360:272,1,154.999995231629
256,156,13645,6,0,P|256:240|308:240,1,154.999995231629
224,108,13961,2,0,P|224:196|272:196,1,154.999995231629
184,68,14277,2,0,P|184:152|236:152,1,154.999995231629
212,304,14592,5,0,0:0:0:0:
212,304,14671,1,0,0:0:0:0:
212,304,14750,1,0,0:0:0:0:
356,244,14908,5,0,0:0:0:0:
356,244,14987,1,0,0:0:0:0:
356,244,15066,1,0,0:0:0:0:
372,88,15224,6,0,B|268:64|344:176|216:140,1,154.999995231629
100,88,15540,2,0,B|204:64|128:176|256:140,1,154.999995231629
372,204,15856,2,0,B|268:228|344:116|216:152,1,154.999995231629
100,204,16171,2,0,B|204:228|128:116|256:152,1,154.999995231629
72,144,16487,6,0,L|232:144,1,154.999995231629
384,144,16803,2,0,L|216:144,1,154.999995231629
116,36,17119,6,2,L|236:152,1,154.999995231629
340,36,17434,2,2,L|220:152,1,154.999995231629
336,256,17750,6,0,P|256:316|140:336,1,154.999995231629
132,196,18066,2,0,P|72:116|52:0,1,154.999995231629
208,104,18382,2,0,P|288:44|404:24,1,154.999995231629
368,180,18698,2,0,P|428:260|448:376,1,154.999995231629
296,272,19013,2,0,P|216:332|100:352,1,154.999995231629
88,212,19329,6,0,P|168:272|284:292,1,154.999995231629
364,228,19645,5,0,0:0:0:0:
364,228,19724,1,0,0:0:0:0:
364,228,19803,1,0,0:0:0:0:
228,152,19961,5,0,0:0:0:0:
228,152,20040,1,0,0:0:0:0:
228,152,20119,1,0,0:0:0:0:
328,32,20277,6,0,B|408:32|408:32|408:108,1,154.999995231629
408,264,20592,2,0,B|408:344|408:344|332:344,1,154.999995231629
176,344,20908,2,0,B|96:344|96:344|96:268,1,154.999995231629
96,112,21224,2,0,B|96:32|96:32|172:32,1,154.999995231629
256,164,21540,6,0,B|204:108|204:108|256:48,1,154.999995231629
408,48,21856,6,0,B|460:108|460:108|408:164,1,154.999995231629
432,316,22171,6,2,L|352:316,2,77.4999976158143
276,316,22487,6,2,L|188:316,2,77.4999976158143
128,272,22803,6,0,P|96:184|128:116,1,154.999995231629
180,272,23119,2,0,P|212:184|180:116,1,154.999995231629
348,132,23434,6,0,P|380:220|348:288,1,154.999995231629
224,196,23750,1,0,0:0:0:0:
224,196,23829,1,0,0:0:0:0:
224,196,23908,1,0,0:0:0:0:
96,108,24066,5,8,0:0:0:0:
104,264,24224,6,0,P|240:272|268:244,1,154.999995231629
288,116,24540,1,0,0:0:0:0:
156,36,24698,6,4,P|64:184|352:160,1,619.999980926514
184,76,35277,6,0,P|256:52|336:80,1,154.999995231629
328,228,35592,2,0,P|256:252|176:224,1,154.999995231629
184,76,35908,6,0,P|256:100|336:72,1,154.999995231629
328,228,36224,2,0,P|256:204|176:232,1,154.999995231629
72,340,36540,5,8,0:0:0:0:
84,184,36698,6,2,P|132:104|228:72,1,154.999995231629
332,68,37013,2,2,P|412:116|456:196,1,154.999995231629
420,320,37329,6,0,B|228:368|400:128|252:256|304:48|4:352|284:-8|52:48,1,464.999985694885
64,196,37961,6,0,L|120:344,1,154.999995231629
128,184,38277,2,0,L|184:332,1,154.999995231629
332,292,38592,2,0,L|276:144,1,154.999995231629
388,260,38908,2,0,L|332:112,1,154.999995231629
196,192,39224,6,2,L|304:76,1,154.999995231629
416,184,39540,2,2,L|300:76,1,154.999995231629
148,68,39856,6,0,P|84:156|332:288,1,464.999985694885
412,192,40487,6,0,P|424:108|356:84,1,154.999995231629
244,172,40803,2,0,P|232:256|284:282,1,154.999995231629
428,220,41119,6,0,P|401:167|317:179,1,154.999995231629
164,208,41434,2,0,P|190:260|274:248,1,154.999995231629
244,96,41750,6,2,P|316:60|416:52,1,154.999995231629
332,196,42066,2,2,P|258:206|186:242,1,154.999995231629
340,268,42382,6,0,P|164:324|112:100,1,464.999985694885
196,232,43013,6,0,P|176:152|248:88,3,154.999995231629
372,108,43645,2,0,P|392:188|320:252,3,154.999995231629
204,292,44277,6,2,P|120:228|112:164,3,154.999995231629,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
224,80,44908,5,0,0:0:0:0:
224,80,44987,1,0,0:0:0:0:
224,80,45066,1,0,0:0:0:0:
340,184,45224,5,0,0:0:0:0:
340,184,45303,1,0,0:0:0:0:
340,184,45382,1,0,0:0:0:0:
268,44,45540,6,0,P|200:116|224:180,1,154.999995231629
360,116,45856,2,0,P|261:118|232:181,1,154.999995231629
372,232,46171,2,0,P|300:163|235:187,1,154.999995231629
300,324,46487,2,0,P|297:225|234:196,1,154.999995231629
408,236,46803,6,2,P|336:167|271:191,1,154.999995231629
420,92,47119,2,2,P|321:94|292:157,1,154.999995231629
140,128,47434,6,0,P|79:185|271:180,1,464.999985694885
224,80,48066,6,0,P|144:100|92:176,1,154.999995231629
256,140,48382,2,0,P|336:160|388:236,1,154.999995231629
224,200,48698,2,0,P|144:220|92:296,1,154.999995231629
252,260,49013,2,0,P|332:280|384:356,1,154.999995231629
220,320,49329,6,2,P|300:300|352:224,1,154.999995231629
188,256,49645,2,8,P|108:236|56:160,1,154.999995231629
224,200,49961,2,2,P|304:180|356:104,1,154.999995231629
188,144,50277,2,8,P|108:124|56:48,1,154.999995231629
48,224,50592,6,0,P|80:304|168:312,1,154.999995231629
296,320,50908,2,0,P|376:288|384:200,1,154.999995231629
400,72,51224,2,0,P|368:152|280:160,1,154.999995231629
152,168,51540,2,0,P|72:136|64:48,1,154.999995231629
212,96,51856,5,8,0:0:0:0:
212,96,51934,1,8,0:0:0:0:
212,96,52013,1,8,0:0:0:0:
356,156,52171,5,8,0:0:0:0:
356,156,52250,1,8,0:0:0:0:
356,156,52329,1,8,0:0:0:0:
460,272,52487,6,0,P|240:316|60:164,1,464.999985694885
184,52,53119,6,0,L|360:52,3,170.499999958038
180,120,53750,6,0,L|376:120,3,185.999988601685
176,188,54382,6,0,L|380:188,3,201.49998457718
172,256,55013,6,0,L|392:256,3,216.999986701966
176,352,55645,6,2,P|36:192|200:40,1,465.000003433228
416,52,56119,2,2,P|340:250|129:177,1,465.000003433228
332,68,56592,6,0,P|324:168|224:124,1,232.500001716614
40,276,56908,2,0,P|134:237|149:336,1,232.500001716614
184,104,57224,2,0,P|106:38|61:128,1,232.500001716614
276,220,57540,2,0,P|189:270|159:173,1,232.500001716614
328,332,57856,6,8,P|204:348|88:292,1,232.500001716614
92,76,58171,6,2,P|244:40|460:248,1,465.000003433228
252,120,58645,2,2,P|92:204|260:320,1,465.000003433228
464,200,59119,6,8,P|324:164|276:284,1,232.500001716614
468,84,59434,6,0,P|328:40|172:64,1,232.500001716614
268,276,59750,2,0,P|128:232|43:235,1,232.500001716614
160,32,60066,2,0,P|217:94|347:161,1,232.500001716614
120,212,60382,2,0,P|177:274|307:341,1,232.500001716614
476,180,60698,6,0,B|476:64|476:64|360:64|360:64|360:184|360:184|360:300,1,465.000003433228
176,156,61171,2,0,B|176:272|176:272|60:272|60:272|60:152|60:152|60:39,1,465.000003433228
252,172,61645,6,0,B|364:140|364:140|476:172,1,232.500001716614
252,108,61961,2,0,B|364:76|364:76|476:108,1,232.500001716614
252,172,62277,2,0,B|364:204|364:204|476:172,1,232.500001716614
252,240,62592,2,0,B|364:272|364:272|476:240,1,232.500001716614
260,328,62908,6,8,B|155:276|155:276|93:178,1,232.500001716614
284,44,63224,6,0,P|392:60|380:348,1,465.000003433228
152,344,63698,2,0,P|159:57|51:41,1,465.000003433228
280,80,64171,6,0,P|396:136|436:244,1,232.500001716614
232,344,64487,6,0,B|348:344|348:344|348:224,1,232.500001716614
116,228,64803,2,0,B|116:344|116:344|236:344,1,232.500001716614
232,112,65119,2,0,B|116:112|116:112|116:232,1,232.500001716614
348,228,65434,2,0,B|348:112|348:112|228:112,1,232.500001716614
240,348,65750,6,2,B|472:348|472:348|472:100,1,465.000003433228
252,32,66224,2,2,B|20:32|20:32|20:280,1,465.000003433228
240,344,66698,6,0,P|364:260|364:172,1,232.500001716614
188,44,67013,2,0,P|64:128|64:216,1,232.500001716614
292,216,67329,2,0,P|416:132|416:44,1,232.500001716614
204,148,67645,2,0,P|80:232|80:320,1,232.500001716614
304,344,67961,6,8,P|428:260|428:172,1,232.500001716614
212,112,68277,6,0,P|120:36|180:196,1,465.000003433228
340,36,68750,2,0,P|300:204|48:328,1,465.000003433228
284,332,69224,6,8,P|400:304|432:200,1,232.500001716614
256,52,69540,6,0,B|148:76|232:172|36:164,1,232.500001716614
296,104,69856,2,0,B|188:128|272:224|76:216,1,232.500001716614
296,352,70171,2,0,B|404:328|320:232|516:240,1,232.500001716614
256,300,70487,2,0,B|364:276|280:180|476:188,1,232.500001716614
232,84,70803,6,2,B|60:84|60:84|60:164|60:164|280:164,1,465.000003433228
272,164,71277,2,2,B|100:164|100:164|100:244|100:244|320:244,1,465.000003433228
100,336,71750,6,0,L|340:336,1,232.500001716614
108,272,72066,2,0,L|348:272,1,232.500001716614
404,48,72382,2,0,L|164:48,1,232.500001716614
396,112,72698,2,0,L|156:112,1,232.500001716614
181,342,73013,6,8,L|427:290,1,232.500001716614
420,60,73329,6,2,L|16:336,1,465.000003433228
52,88,73803,2,2,L|464:336,1,465.000003433228
404,96,74277,6,8,P|276:160|360:252,1,232.500001716614
144,40,74592,6,2,P|52:156|120:204,1,232.500001716614
280,64,74908,2,8,P|188:180|256:228,1,232.500001716614
368,36,75224,2,2,P|460:152|392:200,1,232.500001716614
192,200,75540,2,8,P|284:316|216:364,1,232.500001716614
256,120,75856,6,0,L|33:38,1,232.500001716614
256,120,76171,2,0,L|19:98,1,232.500001716614
256,120,76487,2,0,L|22:160,1,232.500001716614
256,120,76803,2,0,L|40:219,1,232.500001716614
256,120,77119,2,0,L|73:271,1,232.500001716614
256,120,77434,2,0,L|119:313,1,232.500001716614
256,120,77750,2,0,L|174:342,1,232.500001716614
256,120,78066,2,0,L|234:356,1,232.500001716614
256,120,78382,2,0,L|296:353,1,232.500001716614
256,120,78698,2,0,L|355:335,1,232.500001716614
256,120,79013,2,0,L|407:302,1,232.500001716614
256,120,79329,2,0,L|449:256,1,232.500001716614
256,120,79645,2,0,L|478:201,1,232.500001716614
256,120,79961,2,0,L|492:141,1,232.500001716614
256,120,80277,6,8,P|412:200|412:240,1,232.500001716614
208,344,80592,2,8,P|92:300|44:196,1,232.500001716614
188,24,80908,6,0,L|188:280,1,232.500001716614
248,32,81224,2,0,L|181:279,1,232.500001716614
304,56,81540,2,0,L|175:277,1,232.500001716614
352,92,81856,2,0,L|170:273,1,232.500001716614
388,140,82171,2,0,L|166:268,1,232.500001716614
412,196,82487,2,0,L|164:262,1,232.500001716614
420,256,82803,2,0,L|163:256,1,232.500001716614
412,316,83119,2,0,L|164:249,1,232.500001716614
56,64,83434,6,8,P|276:48|324:64,3,232.500001716614
68,140,84066,2,8,P|288:124|336:140,3,232.500001716614
108,264,84698,6,0,P|272:304|316:264,1,232.500001716614
456,92,85013,2,2,P|292:52|248:92,1,232.500001716614
316,308,85329,2,0,P|381:152|348:102,1,232.500001716614
132,56,85645,2,2,P|58:208|88:259,1,232.500001716614
304,312,85961,6,0,P|460:200|396:116,1,232.500001716614
240,280,86277,2,0,P|348:121|259:64,1,232.500001716614
168,268,86592,2,0,P|215:81|112:58,1,232.500001716614
96,284,86908,2,0,P|77:92|-27:106,1,232.500001716614
56,328,87224,6,0,L|56:80,1,232.500001716614
56,95,87540,2,0,L|296:96,1,232.500001716614
288,95,87856,2,0,L|288:332,1,232.500001716614
288,328,88171,2,0,L|56:328,1,232.500001716614
55,327,88487,6,0,B|56:212|56:212|196:212,1,232.500001716614
172,212,88803,2,0,B|172:96|172:96|288:96,1,232.500001716614
288,96,89119,2,0,B|288:216|288:216|176:216,1,232.500001716614
175,216,89434,2,0,B|176:332|176:332|52:332,1,232.500001716614
72,100,89750,6,0,P|200:48|320:64,1,232.500001716614
84,164,90066,2,0,P|212:112|332:128,1,232.500001716614
96,228,90382,2,0,P|224:176|344:192,1,232.500001716614
108,292,90698,2,0,P|236:240|356:256,1,232.500001716614
108,320,91013,6,0,P|232:224|260:60,1,232.500001716614
108,320,91329,2,0,P|140:188|216:112,1,232.500001716614
108,320,91645,2,0,P|288:304|360:176,1,232.500001716614
108,320,91961,2,0,P|72:200|112:72,1,232.500001716614
312,192,92277,6,0,L|488:20,1,232.500001716614
312,192,92592,2,0,L|484:368,1,232.500001716614
312,192,92908,2,0,L|136:364,1,232.500001716614
312,192,93224,2,0,L|140:16,1,232.500001716614
92,252,93540,6,8,P|224:300|348:304,3,232.500001716614
112,192,94171,2,8,P|244:240|368:244,3,232.500001716614
220,44,94803,6,2,P|100:104|76:220,1,232.500001716614
72,192,95119,2,2,P|132:312|248:336,1,232.500001716614
220,340,95434,2,2,P|340:280|364:164,1,232.500001716614
368,192,95750,2,2,P|308:72|192:48,1,232.500001716614
212,200,96066,5,4,0:0:0:0:
40,40,103645,5,0,0:0:0:0:
472,344,104277,1,0,0:0:0:0:
40,344,104908,1,0,0:0:0:0:
184,68,105224,5,8,0:0:0:0:
424,264,105540,1,8,0:0:0:0:
124,336,105856,1,8,0:0:0:0:
364,140,106171,6,0,P|372:220|288:256,1,154.999995231629
204,152,106487,2,0,P|284:144|320:228,1,154.999995231629
212,312,106803,2,0,P|204:232|288:196,1,154.999995231629
344,64,107119,6,2,P|424:56|460:140,1,154.999995231629
460,268,107434,6,0,P|416:336|316:324,1,154.999995231629
224,244,107750,2,0,P|190:170|255:92,1,154.999995231629
376,72,108066,2,2,P|432:176|188:308,1,464.999985694885
332,240,108698,6,0,P|336:148|272:112,1,154.999995231629
276,268,109013,2,0,P|280:176|216:140,1,154.999995231629
220,300,109329,2,0,P|224:208|160:172,1,154.999995231629
80,296,109645,6,2,P|92:172|132:112,1,154.999995231629
224,44,109961,6,0,P|316:88|300:144,1,154.999995231629
160,160,110277,2,0,P|68:204|84:260,1,154.999995231629
228,236,110592,2,0,P|320:280|304:336,1,154.999995231629
380,172,110908,5,2,0:0:0:0:
240,108,111066,1,2,0:0:0:0:
92,68,111224,6,0,P|76:156|92:228,1,154.999995231629
236,272,111540,2,0,P|220:184|236:112,1,154.999995231629
388,136,111856,2,2,B|396:236|368:320|284:356|180:348|100:336|84:256,1,464.999985694885
84,104,112487,6,0,L|240:44,1,154.999995231629
372,104,112803,2,0,L|216:44,1,154.999995231629
84,104,113119,2,2,P|232:256|372:92,1,464.999985694885
332,256,113750,6,0,P|244:288|228:224,1,154.999995231629
68,256,114066,2,0,P|156:288|172:224,1,154.999995231629
332,256,114382,2,8,P|264:312|68:252,1,309.999990463257
328,80,115013,6,0,P|228:52|184:92,1,154.999995231629
36,80,115329,2,0,P|136:52|180:92,1,154.999995231629
328,80,115645,2,8,P|200:36|36:80,1,309.999990463257
324,200,116277,6,0,P|416:84|416:44,1,154.999995231629
272,144,116592,2,0,P|156:52|116:52,1,154.999995231629
216,196,116908,2,0,P|124:312|124:352,1,154.999995231629
268,252,117224,2,0,P|384:344|424:344,1,154.999995231629
448,200,117540,6,0,P|364:176|288:204,1,154.999995231629
240,52,117856,2,0,P|216:136|244:212,1,154.999995231629
92,260,118171,2,0,P|176:284|252:256,1,154.999995231629
240,52,118487,6,0,P|216:136|244:212,1,154.999995231629
368,280,118803,5,8,0:0:0:0:
428,136,118961,1,8,0:0:0:0:
300,48,119119,6,0,P|176:44|140:68,1,154.999995231629
60,184,119434,5,8,0:0:0:0:
172,292,119592,1,8,0:0:0:0:
328,296,119750,6,0,P|404:232|392:164,1,154.999995231629
308,60,120066,6,0,L|232:200,1,154.999995231629
372,272,120382,2,0,L|232:196,1,154.999995231629
160,336,120698,2,0,L|236:196,1,154.999995231629
96,124,121013,2,0,L|236:200,1,154.999995231629
232,197,121329,6,0,L|316:44,1,154.999995231629
232,197,121645,2,0,L|384:276,1,154.999995231629
232,197,121961,2,0,L|160:336,1,154.999995231629
232,197,122277,2,0,L|92:120,1,154.999995231629
248,144,122592,5,8,0:0:0:0:
380,60,122750,1,8,0:0:0:0:
224,80,122908,6,2,L|64:80,1,154.999995231629
184,188,123224,5,8,0:0:0:0:
328,132,123382,1,8,0:0:0:0:
200,44,123540,6,2,L|44:44,1,154.999995231629
88,200,123856,6,0,P|144:284|184:256,1,154.999995231629
112,128,124171,2,0,P|168:212|208:184,1,154.999995231629
136,56,124487,2,0,P|192:140|232:112,1,154.999995231629
68,88,124803,6,2,P|124:172|164:144,1,154.999995231629
276,72,125119,6,0,P|360:128|332:168,1,154.999995231629
196,136,125434,2,0,P|280:192|252:232,1,154.999995231629
112,200,125750,2,0,P|196:256|168:296,1,154.999995231629
136,132,126066,6,2,P|220:188|192:228,1,154.999995231629
276,72,126382,6,8,B|348:108|348:108|312:176,3,154.999995231629
196,72,127013,2,8,B|124:108|124:108|160:176,3,154.999995231629
44,276,127645,6,0,P|160:336|220:324,1,154.999995231629
312,252,127961,2,0,P|421:181|441:123,1,154.999995231629
288,100,128277,2,0,P|172:40|112:52,1,154.999995231629
36,144,128592,2,0,P|104:255|161:276,1,154.999995231629
220,216,128908,6,0,L|384:148,1,154.999995231629
208,148,129224,2,0,L|44:216,1,154.999995231629
168,92,129540,2,0,L|332:24,1,154.999995231629
464,60,129856,6,2,L|300:128,1,154.999995231629
176,172,130171,5,8,0:0:0:0:
104,308,130329,1,8,0:0:0:0:
244,236,130487,6,2,L|420:236,1,154.999995231629
268,320,130803,5,8,0:0:0:0:
136,240,130961,1,8,0:0:0:0:
132,84,131119,6,2,L|292:84,1,154.999995231629
440,64,131434,6,0,P|464:188|428:248,1,154.999995231629
360,84,131750,2,0,P|384:208|348:268,1,154.999995231629
280,108,132066,2,0,P|304:232|268:292,1,154.999995231629
200,128,132382,2,0,P|224:252|188:312,1,154.999995231629
76,344,132698,6,0,P|52:220|88:160,1,154.999995231629
156,320,133013,2,0,P|132:196|168:136,1,154.999995231629
236,300,133329,2,0,P|212:176|248:116,1,154.999995231629
316,280,133645,2,0,P|292:156|328:96,1,154.999995231629
160,64,133961,6,2,P|244:44|332:72,1,154.999995231629
408,180,134277,5,8,0:0:0:0:
408,180,134434,1,8,0:0:0:0:
252,176,134592,5,8,0:0:0:0:
252,176,134750,1,8,0:0:0:0:
184,316,134908,6,2,P|268:336|356:308,1,154.999995231629
356,168,135224,5,0,0:0:0:0:
224,248,135382,1,0,0:0:0:0:
80,308,135540,6,0,P|76:180|112:160,1,154.999995231629
224,104,135856,5,0,0:0:0:0:
224,104,136013,1,0,0:0:0:0:
280,248,136171,5,0,0:0:0:0:
40,44,154171,5,8,0:0:0:0:
472,344,154803,1,8,0:0:0:0:
40,344,155434,1,8,0:0:0:0:
196,76,155750,5,8,0:0:0:0:
448,256,156066,2,2,P|388:88|96:156,1,464.999985694885
196,324,156698,6,0,P|328:336|448:304,1,232.500001716614
404,84,157013,2,0,P|272:72|152:104,1,232.500001716614
40,284,157329,2,0,P|84:200|36:68,1,232.500001716614
276,88,157645,2,0,P|346:194|334:334,1,232.500001716614
116,320,157961,6,0,P|272:184|220:116,1,232.500001716614
52,284,158277,2,0,P|208:148|156:80,1,232.500001716614
444,208,158592,6,2,P|308:52|240:104,1,232.500001716614
364,280,158908,2,2,P|228:124|160:176,1,232.500001716614
208,348,159224,6,0,P|320:264|376:168,1,232.500001716614
168,304,159540,2,0,P|244:186|264:77,1,232.500001716614
116,280,159856,2,0,P|147:143|128:34,1,232.500001716614
368,76,160171,6,0,P|231:44|122:63,1,232.500001716614
360,136,160487,2,0,P|221:152|124:207,1,232.500001716614
376,192,160803,2,0,P|251:255|179:340,1,232.500001716614
196,88,161119,6,2,P|316:92|424:136,1,232.500001716614
192,180,161434,2,2,P|312:176|420:132,1,232.500001716614
184,92,161750,6,0,P|112:188|220:200,1,232.500001716614
180,220,162066,2,0,P|252:124|144:112,1,232.500001716614
412,140,162382,6,0,P|316:68|304:176,1,232.500001716614
284,136,162698,2,0,P|380:208|392:100,1,232.500001716614
184,176,163013,6,0,P|211:292|289:217,1,232.500001716614
280,264,163329,2,0,P|252:147|174:222,1,232.500001716614
380,300,163645,6,2,P|400:176|352:60,1,232.500001716614
220,260,163961,2,2,P|240:136|192:20,1,232.500001716614
60,224,164277,6,0,P|152:328|260:332,1,232.500001716614
472,312,164592,2,0,P|380:200|248:196,1,232.500001716614
108,48,164908,2,0,P|212:152|272:108,1,232.500001716614
52,224,165224,2,0,P|212:248|280:356,1,232.500001716614
256,192,165540,12,0,166645,0:0:0:0:
400,40,166803,6,0,P|272:80|176:68,1,232.500001716614
408,104,167119,2,0,P|280:144|184:132,1,232.500001716614
88,344,167434,6,0,P|216:304|312:316,1,232.500001716614
80,280,167750,2,0,P|208:240|304:252,1,232.500001716614
420,48,168066,6,0,P|460:176|448:272,1,232.500001716614
356,56,168382,2,0,P|396:184|384:280,1,232.500001716614
152,296,168698,6,2,P|112:168|124:72,1,232.500001716614
216,288,169013,2,2,P|176:160|188:64,1,232.500001716614
416,120,169329,6,0,P|420:248|312:224,1,232.500001716614
240,44,169645,2,0,P|140:136|80:232,1,232.500001716614
296,320,169961,2,0,P|212:224|280:136,1,232.500001716614
44,52,170277,6,0,P|212:76|292:12,1,232.500001716614
472,140,170592,2,0,P|352:196|424:320,1,232.500001716614
136,344,170908,2,0,P|185:248|235:336,1,232.500001716614
120,112,171224,6,2,P|232:64|372:72,1,232.500001716614
432,280,171540,2,2,P|320:328|180:320,1,232.500001716614
256,100,171856,6,0,B|256:216|256:216|372:216,1,232.500001716614
256,100,172171,2,0,B|256:216|256:216|140:216,1,232.500001716614
256,100,172487,6,0,B|140:100|140:100|140:216,1,232.500001716614
256,100,172803,2,0,B|372:100|372:100|372:216,1,232.500001716614
256,100,173119,6,0,B|184:192|184:192|256:284,1,232.500001716614
256,100,173434,2,0,B|328:192|328:192|256:284,1,232.500001716614
44,180,173750,6,2,P|148:120|268:100,1,232.500001716614
476,180,174066,2,2,P|372:120|252:100,1,232.500001716614
124,288,174382,6,0,P|228:200|228:76,1,232.500001716614
388,288,174698,2,0,P|284:200|284:76,1,232.500001716614
52,44,175013,6,0,P|184:132|256:96,1,232.500001716614
464,44,175329,2,0,P|332:132|260:96,1,232.500001716614
48,164,175645,1,0,0:0:0:0:
48,164,175803,1,8,0:0:0:0:
252,280,175961,5,8,0:0:0:0:
252,280,176119,1,8,0:0:0:0:
356,164,176277,5,4,0:0:0:0:
Topic Starter
Pipse Cola

Alarido wrote:

M4M From Coffee Party Queue - Round V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[Easy]
* In general, this diff seems a bit enclustered (it means, objects too close amongst themselves). You could increase DS a bit here and rearrange them.
02:05:119 (1,2) - The (1) slider shouldn't touch the 02:06:382 (1) one. Could you make like this? → http://puu.sh/3rMyF.jpg sure, looks way better!! Thanks :3
♥ I liked the path you made here from 02:46:803 to 02:56:277 - As I could say in my language, "Show de bola!" (a Brazilian, footbal-originated slang that could be like "It's really awesome!". <3

[Abs0lutely Insane]
00:24:698 (5) - This one could be improved this way → http://puu.sh/3rN3n.jpg fixed, looks very nice.

[Definitly Ins4ne]
* The spelling of 'Insane' on diff name reminds me this map (: Feels nice ♥ hehe (:
:idea: 01:07:013 (1,2,3,4) - Their feet could be stacked instead of how they are currently. It's valid for 01:09:540 (1,2,3,4) too. I thought a time about it, and finally, I changed it, looks fine :3
01:20:908 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These notes feels a bit (or a lot?) randomical...Actually, you are right, but no, you are wrong, I no this is confusing, but all in all, I am using one DS between all these, and the system is like this: Start Note, next is a jump, the next start note shall create a movement for the cursor, that is kind of demanding, or contrayly for the player. So there is a system, but no determined pattern, what actually is, I am glad you discovered it, my style of "Sudden, Chaotic, Systematic Jumping" :)
01:57:540 (1,2,3,4,1,2,3,4) - Better (and more logical?) appearance → http://puu.sh/3rNtz.jpg Yop , changed, very nice :3 And thanks for IngameChat -> Code :)
♥ Good work on following voice with longer sliders from 02:16:487 to 02:27:856
02:28:013 (1) - This spinner could be mapped imo (unless you keep it for a lazy-less recovery time It is something like a finger recovery time before the ending jumps^^ Anyways, if somebody else wants me to map it, i will do my best!

[Hyper IV]
02:41:119 (5,6) - Seems a bit hard to read overlapped notes in this way.fixed it, increased distance here and swapped in time to create a better playable jump between 02:40:961 (4,5) -.

That's it ^^

More a bit work (getting one or 2 mods or maybe a BAT) and possibly a Bubble. Found more problems at [Easy] diff due to notes too enclustered (touching amongst themselves), but it's quite easy to solve (even though it's hard work, let's say, a blue-collar work)
I think I will wait what BAT says to the clustered things in Easy diff, because I think it shouldn't be that disturbing for Newcommers ^_^

GO GO LUCKY FOR RANKING :D Thanks :)

Att.
Aaaaand Done :) Very nice Ideas for improving my diffs! :D Thank you so much for modding :)
Alarido
Hi ^^

The code for 01:57:540 (1,2,3,4,1,2,3,4) at [Definitly Ins4ne] as requested ingame:

Ingame Chat
11:50 InC0nceNtrateD: thanks for the mod <3 gonna go for it now :3
11:51 Alarido: thanks for the mod too (: very helpful
11:56 InC0nceNtrateD: hehe :3 always try my best :P
12:12 InC0nceNtrateD: hey uhm
12:12 InC0nceNtrateD: in your mod for the definitly insane
12:12 InC0nceNtrateD: u have the small sliders with a smoother shape
12:12 InC0nceNtrateD: could u give me the code?
12:23 Alarido: yes
12:23 Alarido: how do I copy of the chat log?
12:24 InC0nceNtrateD: press up arrow key
12:24 InC0nceNtrateD: to get to ur message
12:24 InC0nceNtrateD: and then shift plus a direction on the arrow keys to mark
12:24 InC0nceNtrateD: copy it with Crtl + C
12:25 InC0nceNtrateD: or just
12:25 InC0nceNtrateD: use /savelog
12:25 InC0nceNtrateD: then a log will be saved

The Requested Code:05071
420,216,117540,6,0,L|484:240,1,47.5,8|0,0:0|0:0,0:0:0:0:
388,260,117698,2,0,L|444:312,1,47.5,0|0,0:0|0:0,0:0:0:0:
344,296,117856,2,0,L|376:364,1,47.5,8|0,0:0|0:0,0:0:0:0:
284,316,118014,2,0,L|301:384,1,47.5,0|0,0:0|0:0,0:0:0:0:
228,316,118171,6,0,L|212:380,1,47.5,8|0,0:0|0:0,0:0:0:0:
168,296,118329,2,0,L|131:360,1,47.5
120,260,118487,2,0,L|64:308,1,47.5,8|0,0:0|0:0,0:0:0:0:
88,216,118645,2,0,L|20:240,1,47.5

Hope it be helpful <3

Att.
Topic Starter
Pipse Cola

Alarido wrote:

Hi ^^

The code for 01:57:540 (1,2,3,4,1,2,3,4) at [Definitly Ins4ne] as requested ingame:

Ingame Chat
11:50 InC0nceNtrateD: thanks for the mod <3 gonna go for it now :3
11:51 Alarido: thanks for the mod too (: very helpful
11:56 InC0nceNtrateD: hehe :3 always try my best :P
12:12 InC0nceNtrateD: hey uhm
12:12 InC0nceNtrateD: in your mod for the definitly insane
12:12 InC0nceNtrateD: u have the small sliders with a smoother shape
12:12 InC0nceNtrateD: could u give me the code?
12:23 Alarido: yes
12:23 Alarido: how do I copy of the chat log?
12:24 InC0nceNtrateD: press up arrow key
12:24 InC0nceNtrateD: to get to ur message
12:24 InC0nceNtrateD: and then shift plus a direction on the arrow keys to mark
12:24 InC0nceNtrateD: copy it with Crtl + C
12:25 InC0nceNtrateD: or just
12:25 InC0nceNtrateD: use /savelog
12:25 InC0nceNtrateD: then a log will be saved

The Requested Code:05071
420,216,117540,6,0,L|484:240,1,47.5,8|0,0:0|0:0,0:0:0:0:
388,260,117698,2,0,L|444:312,1,47.5,0|0,0:0|0:0,0:0:0:0:
344,296,117856,2,0,L|376:364,1,47.5,8|0,0:0|0:0,0:0:0:0:
284,316,118014,2,0,L|301:384,1,47.5,0|0,0:0|0:0,0:0:0:0:
228,316,118171,6,0,L|212:380,1,47.5,8|0,0:0|0:0,0:0:0:0:
168,296,118329,2,0,L|131:360,1,47.5
120,260,118487,2,0,L|64:308,1,47.5,8|0,0:0|0:0,0:0:0:0:
88,216,118645,2,0,L|20:240,1,47.5

Hope it be helpful <3

Att.
Thanks again! :) It is very helpful to me and looks awesome now :)


AAAAND:
Tavi's Slider Madness

DJ Octavia wrote:

vahn10 wrote:

Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC

Alarido wrote:

[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg
Thanks, fixed. 8-)

Tavi's Slider Madness
SPOILER
osu file format v12

[General]
AudioFilename: Usatei.mp3
AudioLeadIn: 0
PreviewTime: 156698
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 169329,170908
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Usatei 2011
TitleUnicode:Usatei 2011
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:InC0nceNtrateD
Version:DJ Octavia's Speed
Source:Touhou
Tags:Touhou Toho Remake Tewi Carrot DJ Octavia Starzd Nwolf
BeatmapID:262449
BeatmapSetID:98271

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.09999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"TewiBG.JPG",0,0
//Break Periods
2,25529,34677
2,96266,103045
2,136371,153571
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Warning.png",320,240
S,0,53119,,0.3425456
F,0,53119,53145,0.9447272,0.9476363
M,0,53119,53750,476,115,486,115
F,0,53145,53171,0.9476363
F,0,53171,53198,0.9476363
F,0,53198,53224,0.9476363
F,0,53224,53250,0.9476363
F,0,53250,53277,0.9476363
F,0,53277,53303,0.9476363
F,0,53303,53329,0.9476363
F,0,53329,53356,0.9476363
F,0,53356,53382,0.9476363
F,0,53382,53408,0.9476363
F,0,53408,53434,0.9476363
F,0,53434,53461,0.9476363
F,0,53461,53487,0.9476363
F,0,53487,53513,0.9476363
F,0,53513,53540,0.9476363
F,0,53540,53566,0.9476363
F,0,53566,53592,0.9476363
F,0,53592,53619,0.9476363
F,0,53619,53645,0.9476363
F,0,53645,53671,0.9476363
F,0,53671,53698,0.9476363
F,0,53698,53724,0.9476363
F,0,53724,53750,0.9476363
F,0,53750,53777,0.9476363
F,0,53777,53803,0.9476363
F,0,53803,53829,0.9476363
F,0,53829,53856,0.9476363
F,0,53856,53882,0.9476363
F,0,53882,53908,0.9476363
F,0,53908,53934,0.9476363
F,0,53934,53961,0.9476363
F,0,53961,53987,0.9476363
F,0,53987,54013,0.9476363
F,0,54013,54040,0.9476363
F,0,54040,54066,0.9476363
F,0,54066,54092,0.9476363
F,0,54092,54119,0.9476363
F,0,54119,54145,0.9476363
F,0,54145,54171,0.9476363
F,0,54171,54198,0.9476363
F,0,54198,54224,0.9476363
F,0,54224,54250,0.9476363
F,0,54250,54277,0.9476363
F,0,54277,54303,0.9476363
F,0,54303,54329,0.9476363
F,0,54329,54356,0.9476363
F,0,54356,54382,0.9476363
F,0,54382,54408,0.9476363
F,0,54408,54434,0.9476363
F,0,54434,54461,0.9476363
F,0,54461,54487,0.9476363
F,0,54487,54513,0.9476363
F,0,54513,54540,0.9476363
F,0,54540,54566,0.9476363
F,0,54566,54592,0.9476363
F,0,54592,54619,0.9476363
F,0,54619,54645,0.9476363
F,0,54645,54671,0.9476363
F,0,54671,54698,0.9476363
F,0,54698,54724,0.9476363
F,0,54724,54750,0.9476363
F,0,54750,54777,0.9476363
F,0,54777,54803,0.9476363
F,0,54803,54829,0.9476363
F,0,54829,54856,0.9476363
F,0,54856,54882,0.9476363
F,0,54882,54908,0.9476363
F,0,54908,54934,0.9476363
F,0,54934,54961,0.9476363
F,0,54961,54987,0.9476363
F,0,54987,55013,0.9476363
F,0,55013,55040,0.9476363
F,0,55040,55066,0.9476363
F,0,55066,55092,0.9476363
F,0,55092,55119,0.9476363
F,0,55119,55145,0.9476363
F,0,55145,55171,0.9476363
F,0,55171,55198,0.9476363
F,0,55198,55224,0.9476363
F,0,55224,55250,0.9476363
F,0,55250,55277,0.9476363
F,0,55277,55303,0.9476363
F,0,55303,55329,0.9476363
F,0,55329,55356,0.9476363
F,0,55356,55382,0.9476363
F,0,55382,55408,0.9476363
F,0,55408,55434,0.9476363
F,0,55434,55461,0.9476363
F,0,55461,55487,0.9476363
F,0,55487,55513,0.9476363
F,0,55513,55540,0.9476363
F,0,55540,55566,0.9476363
F,0,55566,55592,0.9476363
F,0,55592,55619,0.9476363
F,0,55619,55645,0.9476363,0.9447272
Sprite,Foreground,Centre,"Warnung.png",320,240
S,0,53750,,0.4181818
M,1,53750,54066,300,112
Sprite,Foreground,Centre,"Warnung.png",320,240
S,0,54382,,0.4181818
M,1,54382,54698,300,112
Sprite,Foreground,Centre,"Warnung.png",320,240
M,0,155434,,296,249
S,0,155434,,0.5287271
F,0,155434,155750,1
Sprite,Foreground,Centre,"Warnung.png",320,240
S,0,55013,,0.4181818
M,1,55013,55329,300,112
Sprite,Foreground,Centre,"Warnung.png",320,240
M,0,156066,,296,249
S,0,156066,,0.5287271
F,0,156066,156382,1
Sprite,Foreground,Centre,"Warning.png",320,240
S,0,155434,,0.4298181
F,0,155434,155750,1
M,0,155461,156040,59,250,60,250
M,0,156040,156383,60,250,477,248
Sprite,Foreground,Centre,"Warning.png",320,240
S,0,53119,,0.3425456
F,0,53119,53145,0.9447272,0.9476363
M,0,53119,53750,127,112,116,112
F,0,53145,53171,0.9476363
F,0,53171,53198,0.9476363
F,0,53198,53224,0.9476363
F,0,53224,53250,0.9476363
F,0,53250,53277,0.9476363
F,0,53277,53303,0.9476363
F,0,53303,53329,0.9476363
F,0,53329,53356,0.9476363
F,0,53356,53382,0.9476363
F,0,53382,53408,0.9476363
F,0,53408,53434,0.9476363
F,0,53434,53461,0.9476363
F,0,53461,53487,0.9476363
F,0,53487,53513,0.9476363
F,0,53513,53540,0.9476363
F,0,53540,53566,0.9476363
F,0,53566,53592,0.9476363
F,0,53592,53619,0.9476363
F,0,53619,53645,0.9476363
F,0,53645,53671,0.9476363
F,0,53671,53698,0.9476363
F,0,53698,53724,0.9476363
F,0,53724,53750,0.9476363
F,0,53750,53777,0.9476363
F,0,53777,53803,0.9476363
F,0,53803,53829,0.9476363
F,0,53829,53856,0.9476363
F,0,53856,53882,0.9476363
F,0,53882,53908,0.9476363
F,0,53908,53934,0.9476363
F,0,53934,53961,0.9476363
F,0,53961,53987,0.9476363
F,0,53987,54013,0.9476363
F,0,54013,54040,0.9476363
F,0,54040,54066,0.9476363
F,0,54066,54092,0.9476363
F,0,54092,54119,0.9476363
F,0,54119,54145,0.9476363
F,0,54145,54171,0.9476363
F,0,54171,54198,0.9476363
F,0,54198,54224,0.9476363
F,0,54224,54250,0.9476363
F,0,54250,54277,0.9476363
F,0,54277,54303,0.9476363
F,0,54303,54329,0.9476363
F,0,54329,54356,0.9476363
F,0,54356,54382,0.9476363
F,0,54382,54408,0.9476363
F,0,54408,54434,0.9476363
F,0,54434,54461,0.9476363
F,0,54461,54487,0.9476363
F,0,54487,54513,0.9476363
F,0,54513,54540,0.9476363
F,0,54540,54566,0.9476363
F,0,54566,54592,0.9476363
F,0,54592,54619,0.9476363
F,0,54619,54645,0.9476363
F,0,54645,54671,0.9476363
F,0,54671,54698,0.9476363
F,0,54698,54724,0.9476363
F,0,54724,54750,0.9476363
F,0,54750,54777,0.9476363
F,0,54777,54803,0.9476363
F,0,54803,54829,0.9476363
F,0,54829,54856,0.9476363
F,0,54856,54882,0.9476363
F,0,54882,54908,0.9476363
F,0,54908,54934,0.9476363
F,0,54934,54961,0.9476363
F,0,54961,54987,0.9476363
F,0,54987,55013,0.9476363
F,0,55013,55040,0.9476363
F,0,55040,55066,0.9476363
F,0,55066,55092,0.9476363
F,0,55092,55119,0.9476363
F,0,55119,55145,0.9476363
F,0,55145,55171,0.9476363
F,0,55171,55198,0.9476363
F,0,55198,55224,0.9476363
F,0,55224,55250,0.9476363
F,0,55250,55277,0.9476363
F,0,55277,55303,0.9476363
F,0,55303,55329,0.9476363
F,0,55329,55356,0.9476363
F,0,55356,55382,0.9476363
F,0,55382,55408,0.9476363
F,0,55408,55434,0.9476363
F,0,55434,55461,0.9476363
F,0,55461,55487,0.9476363
F,0,55487,55513,0.9476363
F,0,55513,55540,0.9476363
F,0,55540,55566,0.9476363
F,0,55566,55592,0.9476363
F,0,55592,55619,0.9476363
F,0,55619,55645,0.9476363,0.9447272
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3856,315.789473684211,4,1,0,60,1,0
53119,-90.9090909090909,4,1,0,60,0,0
53750,-83.3333333333333,4,1,0,60,0,0
54382,-76.9230769230769,4,1,0,60,0,0
55013,-71.4285714285714,4,1,0,60,0,0
55645,-66.6666666666667,4,1,0,60,0,1
75856,-66.6666666666667,4,1,0,60,0,1
96066,-100,4,1,0,60,0,1
96382,-100,4,1,0,60,0,0
156698,-66.6666666666667,4,1,0,60,0,1
166803,-66.6666666666667,4,1,0,60,0,1
176277,-100,4,1,0,60,0,0
176592,-100,4,1,0,5,0,0


[Colours]
Combo1 : 232,208,77
Combo2 : 255,55,61
Combo3 : 249,106,245
Combo4 : 226,146,24

[HitObjects]
32,44,3698,2,0,L|116:44,2,77.4999976158143
128,164,4013,2,0,L|224:108,2,77.4999976158143
260,248,4329,2,0,L|299:178,2,77.4999976158143
412,276,4645,2,0,L|412:184,2,77.4999976158143
436,120,4961,1,0,0:0:0:0:
296,52,5119,6,0,L|136:52,1,154.999995231629
136,208,5434,2,0,L|304:208,1,154.999995231629
424,288,5750,6,0,L|424:128,1,154.999995231629
268,136,6066,2,0,L|268:296,1,154.999995231629
164,172,6382,6,0,L|288:68,1,154.999995231629
384,188,6698,2,0,L|260:300,1,154.999995231629
116,308,7013,6,2,P|88:220|188:200,2,154.999995231629
272,308,7487,1,0,0:0:0:0:
412,236,7645,6,0,B|352:184|352:184|372:104,1,154.999995231629
220,72,7961,2,0,B|176:136|176:136|96:164,1,154.999995231629
256,192,8277,6,0,B|300:124|300:124|300:48,1,154.999995231629
340,200,8592,2,0,B|388:264|388:264|388:348,1,154.999995231629
236,300,8908,2,0,B|168:257|168:257|138:179,1,154.999995231629
224,56,9224,6,0,P|320:56|368:112,1,154.999995231629
304,240,9540,5,0,0:0:0:0:
304,240,9619,1,0,0:0:0:0:
304,240,9698,1,0,0:0:0:0:
180,144,9856,5,0,0:0:0:0:
180,144,9934,1,0,0:0:0:0:
180,144,10013,1,0,0:0:0:0:
324,88,10171,6,0,P|372:188|300:260,1,154.999995231629
212,268,10487,2,0,P|260:192|360:176,1,154.999995231629
448,260,10803,2,0,P|344:268|288:220,1,154.999995231629
268,92,11119,2,0,P|352:144|384:216,1,154.999995231629
228,152,11434,6,0,P|304:232|372:212,1,154.999995231629
412,92,11750,2,0,P|324:192|356:232,1,154.999995231629
260,40,12066,2,2,P|200:96|260:164,2,154.999995231629
404,104,12540,5,0,0:0:0:0:
360,252,12698,6,0,P|276:252|276:196,1,154.999995231629
396,296,13013,2,0,P|316:296|316:236,1,154.999995231629
440,332,13329,2,0,P|360:332|360:272,1,154.999995231629
256,156,13645,6,0,P|256:240|308:240,1,154.999995231629
224,108,13961,2,0,P|224:196|272:196,1,154.999995231629
184,68,14277,2,0,P|184:152|236:152,1,154.999995231629
212,304,14592,5,0,0:0:0:0:
212,304,14671,1,0,0:0:0:0:
212,304,14750,1,0,0:0:0:0:
356,244,14908,5,0,0:0:0:0:
356,244,14987,1,0,0:0:0:0:
356,244,15066,1,0,0:0:0:0:
372,88,15224,6,0,B|268:64|344:176|216:140,1,154.999995231629
100,88,15540,2,0,B|204:64|128:176|256:140,1,154.999995231629
372,204,15856,2,0,B|268:228|344:116|216:152,1,154.999995231629
100,204,16171,2,0,B|204:228|128:116|256:152,1,154.999995231629
72,144,16487,6,0,L|232:144,1,154.999995231629
384,144,16803,2,0,L|216:144,1,154.999995231629
116,36,17119,6,2,L|236:152,1,154.999995231629
340,36,17434,2,2,L|220:152,1,154.999995231629
336,256,17750,6,0,P|256:316|140:336,1,154.999995231629
132,196,18066,2,0,P|72:116|52:0,1,154.999995231629
208,104,18382,2,0,P|288:44|404:24,1,154.999995231629
368,180,18698,2,0,P|428:260|448:376,1,154.999995231629
296,272,19013,2,0,P|216:332|100:352,1,154.999995231629
88,212,19329,6,0,P|168:272|284:292,1,154.999995231629
364,228,19645,5,0,0:0:0:0:
364,228,19724,1,0,0:0:0:0:
364,228,19803,1,0,0:0:0:0:
228,152,19961,5,0,0:0:0:0:
228,152,20040,1,0,0:0:0:0:
228,152,20119,1,0,0:0:0:0:
328,32,20277,6,0,B|408:32|408:32|408:108,1,154.999995231629
408,264,20592,2,0,B|408:344|408:344|332:344,1,154.999995231629
176,344,20908,2,0,B|96:344|96:344|96:268,1,154.999995231629
96,112,21224,2,0,B|96:32|96:32|172:32,1,154.999995231629
256,164,21540,6,0,B|204:108|204:108|256:48,1,154.999995231629
408,48,21856,6,0,B|460:108|460:108|408:164,1,154.999995231629
432,316,22171,6,2,L|352:316,2,77.4999976158143
276,316,22487,6,2,L|188:316,2,77.4999976158143
128,272,22803,6,0,P|96:184|128:116,1,154.999995231629
180,272,23119,2,0,P|212:184|180:116,1,154.999995231629
348,132,23434,6,0,P|380:220|348:288,1,154.999995231629
224,196,23750,1,0,0:0:0:0:
224,196,23829,1,0,0:0:0:0:
224,196,23908,1,0,0:0:0:0:
96,108,24066,5,8,0:0:0:0:
104,264,24224,6,0,P|240:272|268:244,1,154.999995231629
288,116,24540,1,0,0:0:0:0:
156,36,24698,6,4,P|64:184|352:160,1,619.999980926514
184,76,35277,6,0,P|256:52|336:80,1,154.999995231629
328,228,35592,2,0,P|256:252|176:224,1,154.999995231629
184,76,35908,6,0,P|256:100|336:72,1,154.999995231629
328,228,36224,2,0,P|256:204|176:232,1,154.999995231629
72,340,36540,5,8,0:0:0:0:
84,184,36698,6,2,P|132:104|228:72,1,154.999995231629
332,68,37013,2,2,P|412:116|456:196,1,154.999995231629
420,320,37329,6,0,B|228:368|400:128|252:256|304:48|4:352|284:-8|52:48,1,464.999985694885
64,196,37961,6,0,L|120:344,1,154.999995231629
128,184,38277,2,0,L|184:332,1,154.999995231629
332,292,38592,2,0,L|276:144,1,154.999995231629
388,260,38908,2,0,L|332:112,1,154.999995231629
196,192,39224,6,2,L|304:76,1,154.999995231629
416,184,39540,2,2,L|300:76,1,154.999995231629
148,68,39856,6,0,P|84:156|332:288,1,464.999985694885
412,192,40487,6,0,P|424:108|356:84,1,154.999995231629
244,172,40803,2,0,P|232:256|284:282,1,154.999995231629
428,220,41119,6,0,P|401:167|317:179,1,154.999995231629
164,208,41434,2,0,P|190:260|274:248,1,154.999995231629
244,96,41750,6,2,P|316:60|416:52,1,154.999995231629
332,196,42066,2,2,P|258:206|186:242,1,154.999995231629
340,268,42382,6,0,P|164:324|112:100,1,464.999985694885
196,232,43013,6,0,P|176:152|248:88,3,154.999995231629
372,108,43645,2,0,P|392:188|320:252,3,154.999995231629
204,292,44277,6,2,P|120:228|112:164,3,154.999995231629,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
224,80,44908,5,0,0:0:0:0:
224,80,44987,1,0,0:0:0:0:
224,80,45066,1,0,0:0:0:0:
340,184,45224,5,0,0:0:0:0:
340,184,45303,1,0,0:0:0:0:
340,184,45382,1,0,0:0:0:0:
268,44,45540,6,0,P|200:116|224:180,1,154.999995231629
360,116,45856,2,0,P|261:118|232:181,1,154.999995231629
372,232,46171,2,0,P|300:163|235:187,1,154.999995231629
300,324,46487,2,0,P|297:225|234:196,1,154.999995231629
408,236,46803,6,2,P|336:167|271:191,1,154.999995231629
420,92,47119,2,2,P|321:94|292:157,1,154.999995231629
140,128,47434,6,0,P|79:185|271:180,1,464.999985694885
224,80,48066,6,0,P|144:100|92:176,1,154.999995231629
256,140,48382,2,0,P|336:160|388:236,1,154.999995231629
224,200,48698,2,0,P|144:220|92:296,1,154.999995231629
252,260,49013,2,0,P|332:280|384:356,1,154.999995231629
220,320,49329,6,2,P|300:300|352:224,1,154.999995231629
188,256,49645,2,8,P|108:236|56:160,1,154.999995231629
224,200,49961,2,2,P|304:180|356:104,1,154.999995231629
188,144,50277,2,8,P|108:124|56:48,1,154.999995231629
48,224,50592,6,0,P|80:304|168:312,1,154.999995231629
296,320,50908,2,0,P|376:288|384:200,1,154.999995231629
400,72,51224,2,0,P|368:152|280:160,1,154.999995231629
152,168,51540,2,0,P|72:136|64:48,1,154.999995231629
212,96,51856,5,8,0:0:0:0:
212,96,51934,1,8,0:0:0:0:
212,96,52013,1,8,0:0:0:0:
356,156,52171,5,8,0:0:0:0:
356,156,52250,1,8,0:0:0:0:
356,156,52329,1,8,0:0:0:0:
460,272,52487,6,0,P|240:316|60:164,1,464.999985694885
184,52,53119,6,0,L|360:52,3,170.499999958038
180,120,53750,6,0,L|376:120,3,185.999988601685
176,188,54382,6,0,L|380:188,3,201.49998457718
172,256,55013,6,0,L|392:256,3,216.999986701966
176,352,55645,6,2,P|36:192|200:40,1,465.000003433228
416,52,56119,2,2,P|340:250|129:177,1,465.000003433228
332,68,56592,6,0,P|324:168|224:124,1,232.500001716614
40,276,56908,2,0,P|134:237|149:336,1,232.500001716614
184,104,57224,2,0,P|106:38|61:128,1,232.500001716614
276,220,57540,2,0,P|189:270|159:173,1,232.500001716614
328,332,57856,6,8,P|204:348|88:292,1,232.500001716614
92,76,58171,6,2,P|244:40|460:248,1,465.000003433228
252,120,58645,2,2,P|92:204|260:320,1,465.000003433228
464,200,59119,6,8,P|324:164|276:284,1,232.500001716614
468,84,59434,6,0,P|328:40|172:64,1,232.500001716614
268,276,59750,2,0,P|128:232|43:235,1,232.500001716614
160,32,60066,2,0,P|217:94|347:161,1,232.500001716614
120,212,60382,2,0,P|177:274|307:341,1,232.500001716614
476,180,60698,6,0,B|476:64|476:64|360:64|360:64|360:184|360:184|360:300,1,465.000003433228
176,156,61171,2,0,B|176:272|176:272|60:272|60:272|60:152|60:152|60:39,1,465.000003433228
252,172,61645,6,0,B|364:140|364:140|476:172,1,232.500001716614
252,108,61961,2,0,B|364:76|364:76|476:108,1,232.500001716614
252,172,62277,2,0,B|364:204|364:204|476:172,1,232.500001716614
252,240,62592,2,0,B|364:272|364:272|476:240,1,232.500001716614
260,328,62908,6,8,B|155:276|155:276|93:178,1,232.500001716614
284,44,63224,6,0,P|392:60|380:348,1,465.000003433228
152,344,63698,2,0,P|159:57|51:41,1,465.000003433228
280,80,64171,6,0,P|396:136|436:244,1,232.500001716614
232,344,64487,6,0,B|348:344|348:344|348:224,1,232.500001716614
116,228,64803,2,0,B|116:344|116:344|236:344,1,232.500001716614
232,112,65119,2,0,B|116:112|116:112|116:232,1,232.500001716614
348,228,65434,2,0,B|348:112|348:112|228:112,1,232.500001716614
240,348,65750,6,2,B|472:348|472:348|472:100,1,465.000003433228
252,32,66224,2,2,B|20:32|20:32|20:280,1,465.000003433228
240,344,66698,6,0,P|364:260|364:172,1,232.500001716614
188,44,67013,2,0,P|64:128|64:216,1,232.500001716614
292,216,67329,2,0,P|416:132|416:44,1,232.500001716614
204,148,67645,2,0,P|80:232|80:320,1,232.500001716614
304,344,67961,6,8,P|428:260|428:172,1,232.500001716614
212,112,68277,6,0,P|120:36|180:196,1,465.000003433228
340,36,68750,2,0,P|300:204|48:328,1,465.000003433228
284,332,69224,6,8,P|400:304|432:200,1,232.500001716614
256,52,69540,6,0,B|148:76|232:172|36:164,1,232.500001716614
296,104,69856,2,0,B|188:128|272:224|76:216,1,232.500001716614
296,352,70171,2,0,B|404:328|320:232|516:240,1,232.500001716614
256,300,70487,2,0,B|364:276|280:180|476:188,1,232.500001716614
232,84,70803,6,2,B|60:84|60:84|60:164|60:164|280:164,1,465.000003433228
272,164,71277,2,2,B|100:164|100:164|100:244|100:244|320:244,1,465.000003433228
100,336,71750,6,0,L|340:336,1,232.500001716614
108,272,72066,2,0,L|348:272,1,232.500001716614
404,48,72382,2,0,L|164:48,1,232.500001716614
396,112,72698,2,0,L|156:112,1,232.500001716614
181,342,73013,6,8,L|427:290,1,232.500001716614
420,60,73329,6,2,L|16:336,1,465.000003433228
52,88,73803,2,2,L|464:336,1,465.000003433228
404,96,74277,6,8,P|276:160|360:252,1,232.500001716614
144,40,74592,6,2,P|52:156|120:204,1,232.500001716614
280,64,74908,2,8,P|188:180|256:228,1,232.500001716614
368,36,75224,2,2,P|460:152|392:200,1,232.500001716614
192,200,75540,2,8,P|284:316|216:364,1,232.500001716614
256,120,75856,6,0,L|33:38,1,232.500001716614
256,120,76171,2,0,L|19:98,1,232.500001716614
256,120,76487,2,0,L|22:160,1,232.500001716614
256,120,76803,2,0,L|40:219,1,232.500001716614
256,120,77119,2,0,L|73:271,1,232.500001716614
256,120,77434,2,0,L|119:313,1,232.500001716614
256,120,77750,2,0,L|174:342,1,232.500001716614
256,120,78066,2,0,L|234:356,1,232.500001716614
256,120,78382,2,0,L|296:353,1,232.500001716614
256,120,78698,2,0,L|355:335,1,232.500001716614
256,120,79013,2,0,L|407:302,1,232.500001716614
256,120,79329,2,0,L|449:256,1,232.500001716614
256,120,79645,2,0,L|478:201,1,232.500001716614
256,120,79961,2,0,L|492:141,1,232.500001716614
256,120,80277,6,8,P|412:200|412:240,1,232.500001716614
208,344,80592,2,8,P|92:300|44:196,1,232.500001716614
188,24,80908,6,0,L|188:280,1,232.500001716614
248,32,81224,2,0,L|181:279,1,232.500001716614
304,56,81540,2,0,L|175:277,1,232.500001716614
352,92,81856,2,0,L|170:273,1,232.500001716614
388,140,82171,2,0,L|166:268,1,232.500001716614
412,196,82487,2,0,L|164:262,1,232.500001716614
420,256,82803,2,0,L|163:256,1,232.500001716614
412,316,83119,2,0,L|164:249,1,232.500001716614
56,64,83434,6,8,P|276:48|324:64,3,232.500001716614
68,140,84066,2,8,P|288:124|336:140,3,232.500001716614
108,264,84698,6,0,P|272:304|316:264,1,232.500001716614
456,92,85013,2,2,P|292:52|248:92,1,232.500001716614
316,308,85329,2,0,P|381:152|348:102,1,232.500001716614
132,56,85645,2,2,P|58:208|88:259,1,232.500001716614
304,312,85961,6,0,P|460:200|396:116,1,232.500001716614
240,280,86277,2,0,P|348:121|259:64,1,232.500001716614
168,268,86592,2,0,P|215:81|112:58,1,232.500001716614
96,284,86908,2,0,P|77:92|-27:106,1,232.500001716614
56,328,87224,6,0,L|56:80,1,232.500001716614
56,95,87540,2,0,L|296:96,1,232.500001716614
288,95,87856,2,0,L|288:332,1,232.500001716614
288,328,88171,2,0,L|56:328,1,232.500001716614
55,327,88487,6,0,B|56:212|56:212|196:212,1,232.500001716614
172,212,88803,2,0,B|172:96|172:96|288:96,1,232.500001716614
288,96,89119,2,0,B|288:216|288:216|176:216,1,232.500001716614
175,216,89434,2,0,B|176:332|176:332|52:332,1,232.500001716614
72,100,89750,6,0,P|200:48|320:64,1,232.500001716614
84,164,90066,2,0,P|212:112|332:128,1,232.500001716614
96,228,90382,2,0,P|224:176|344:192,1,232.500001716614
108,292,90698,2,0,P|236:240|356:256,1,232.500001716614
108,320,91013,6,0,P|232:224|260:60,1,232.500001716614
108,320,91329,2,0,P|140:188|216:112,1,232.500001716614
108,320,91645,2,0,P|288:304|360:176,1,232.500001716614
108,320,91961,2,0,P|72:200|112:72,1,232.500001716614
312,192,92277,6,0,L|488:20,1,232.500001716614
312,192,92592,2,0,L|484:368,1,232.500001716614
312,192,92908,2,0,L|136:364,1,232.500001716614
312,192,93224,2,0,L|140:16,1,232.500001716614
92,252,93540,6,8,P|224:300|348:304,3,232.500001716614
112,192,94171,2,8,P|244:240|368:244,3,232.500001716614
220,44,94803,6,2,P|100:104|76:220,1,232.500001716614
72,192,95119,2,2,P|132:312|248:336,1,232.500001716614
220,340,95434,2,2,P|340:280|364:164,1,232.500001716614
368,192,95750,2,2,P|308:72|192:48,1,232.500001716614
212,200,96066,5,4,0:0:0:0:
40,40,103645,5,0,0:0:0:0:
472,344,104277,1,0,0:0:0:0:
40,344,104908,1,0,0:0:0:0:
184,68,105224,5,8,0:0:0:0:
424,264,105540,1,8,0:0:0:0:
124,336,105856,1,8,0:0:0:0:
364,140,106171,6,0,P|372:220|288:256,1,154.999995231629
204,152,106487,2,0,P|284:144|320:228,1,154.999995231629
212,312,106803,2,0,P|204:232|288:196,1,154.999995231629
344,64,107119,6,2,P|424:56|460:140,1,154.999995231629
460,268,107434,6,0,P|416:336|316:324,1,154.999995231629
224,244,107750,2,0,P|190:170|255:92,1,154.999995231629
376,72,108066,2,2,P|432:176|188:308,1,464.999985694885
332,240,108698,6,0,P|336:148|272:112,1,154.999995231629
276,268,109013,2,0,P|280:176|216:140,1,154.999995231629
220,300,109329,2,0,P|224:208|160:172,1,154.999995231629
80,296,109645,6,2,P|92:172|132:112,1,154.999995231629
224,44,109961,6,0,P|316:88|300:144,1,154.999995231629
160,160,110277,2,0,P|68:204|84:260,1,154.999995231629
228,236,110592,2,0,P|320:280|304:336,1,154.999995231629
380,172,110908,5,2,0:0:0:0:
240,108,111066,1,2,0:0:0:0:
92,68,111224,6,0,P|76:156|92:228,1,154.999995231629
236,272,111540,2,0,P|220:184|236:112,1,154.999995231629
388,136,111856,2,2,B|396:236|368:320|284:356|180:348|100:336|84:256,1,464.999985694885
84,104,112487,6,0,L|240:44,1,154.999995231629
372,104,112803,2,0,L|216:44,1,154.999995231629
84,104,113119,2,2,P|232:256|372:92,1,464.999985694885
332,256,113750,6,0,P|244:288|228:224,1,154.999995231629
68,256,114066,2,0,P|156:288|172:224,1,154.999995231629
332,256,114382,2,8,P|264:312|68:252,1,309.999990463257
328,80,115013,6,0,P|228:52|184:92,1,154.999995231629
36,80,115329,2,0,P|136:52|180:92,1,154.999995231629
328,80,115645,2,8,P|200:36|36:80,1,309.999990463257
324,200,116277,6,0,P|416:84|416:44,1,154.999995231629
272,144,116592,2,0,P|156:52|116:52,1,154.999995231629
216,196,116908,2,0,P|124:312|124:352,1,154.999995231629
268,252,117224,2,0,P|384:344|424:344,1,154.999995231629
448,200,117540,6,0,P|364:176|288:204,1,154.999995231629
240,52,117856,2,0,P|216:136|244:212,1,154.999995231629
92,260,118171,2,0,P|176:284|252:256,1,154.999995231629
240,52,118487,6,0,P|216:136|244:212,1,154.999995231629
368,280,118803,5,8,0:0:0:0:
428,136,118961,1,8,0:0:0:0:
300,48,119119,6,0,P|176:44|140:68,1,154.999995231629
60,184,119434,5,8,0:0:0:0:
172,292,119592,1,8,0:0:0:0:
328,296,119750,6,0,P|404:232|392:164,1,154.999995231629
308,60,120066,6,0,L|232:200,1,154.999995231629
372,272,120382,2,0,L|232:196,1,154.999995231629
160,336,120698,2,0,L|236:196,1,154.999995231629
96,124,121013,2,0,L|236:200,1,154.999995231629
232,197,121329,6,0,L|316:44,1,154.999995231629
232,197,121645,2,0,L|384:276,1,154.999995231629
232,197,121961,2,0,L|160:336,1,154.999995231629
232,197,122277,2,0,L|92:120,1,154.999995231629
248,144,122592,5,8,0:0:0:0:
380,60,122750,1,8,0:0:0:0:
224,80,122908,6,2,L|64:80,1,154.999995231629
184,188,123224,5,8,0:0:0:0:
328,132,123382,1,8,0:0:0:0:
200,44,123540,6,2,L|44:44,1,154.999995231629
88,200,123856,6,0,P|144:284|184:256,1,154.999995231629
112,128,124171,2,0,P|168:212|208:184,1,154.999995231629
136,56,124487,2,0,P|192:140|232:112,1,154.999995231629
68,88,124803,6,2,P|124:172|164:144,1,154.999995231629
276,72,125119,6,0,P|360:128|332:168,1,154.999995231629
196,136,125434,2,0,P|280:192|252:232,1,154.999995231629
112,200,125750,2,0,P|196:256|168:296,1,154.999995231629
136,132,126066,6,2,P|220:188|192:228,1,154.999995231629
276,72,126382,6,8,B|348:108|348:108|312:176,3,154.999995231629
196,72,127013,2,8,B|124:108|124:108|160:176,3,154.999995231629
44,276,127645,6,0,P|160:336|220:324,1,154.999995231629
312,252,127961,2,0,P|421:181|441:123,1,154.999995231629
288,100,128277,2,0,P|172:40|112:52,1,154.999995231629
36,144,128592,2,0,P|104:255|161:276,1,154.999995231629
220,216,128908,6,0,L|384:148,1,154.999995231629
208,148,129224,2,0,L|44:216,1,154.999995231629
168,92,129540,2,0,L|332:24,1,154.999995231629
464,60,129856,6,2,L|300:128,1,154.999995231629
176,172,130171,5,8,0:0:0:0:
104,308,130329,1,8,0:0:0:0:
244,236,130487,6,2,L|420:236,1,154.999995231629
268,320,130803,5,8,0:0:0:0:
136,240,130961,1,8,0:0:0:0:
132,84,131119,6,2,L|292:84,1,154.999995231629
440,64,131434,6,0,P|464:188|428:248,1,154.999995231629
360,84,131750,2,0,P|384:208|348:268,1,154.999995231629
280,108,132066,2,0,P|304:232|268:292,1,154.999995231629
200,128,132382,2,0,P|224:252|188:312,1,154.999995231629
76,344,132698,6,0,P|52:220|88:160,1,154.999995231629
156,320,133013,2,0,P|132:196|168:136,1,154.999995231629
236,300,133329,2,0,P|212:176|248:116,1,154.999995231629
316,280,133645,2,0,P|292:156|328:96,1,154.999995231629
160,64,133961,6,2,P|244:44|332:72,1,154.999995231629
408,180,134277,5,8,0:0:0:0:
408,180,134434,1,8,0:0:0:0:
252,176,134592,5,8,0:0:0:0:
252,176,134750,1,8,0:0:0:0:
184,316,134908,6,2,P|268:336|356:308,1,154.999995231629
356,168,135224,5,0,0:0:0:0:
224,248,135382,1,0,0:0:0:0:
80,308,135540,6,0,P|76:180|112:160,1,154.999995231629
224,104,135856,5,0,0:0:0:0:
224,104,136013,1,0,0:0:0:0:
280,248,136171,5,0,0:0:0:0:
40,44,154171,5,8,0:0:0:0:
472,344,154803,1,8,0:0:0:0:
40,344,155434,1,8,0:0:0:0:
196,76,155750,5,8,0:0:0:0:
448,256,156066,2,2,P|388:88|96:156,1,464.999985694885
196,324,156698,6,0,P|328:336|448:304,1,232.500001716614
404,84,157013,2,0,P|272:72|152:104,1,232.500001716614
40,284,157329,2,0,P|84:200|36:68,1,232.500001716614
276,88,157645,2,0,P|346:194|334:334,1,232.500001716614
116,320,157961,6,0,P|272:184|220:116,1,232.500001716614
52,284,158277,2,0,P|208:148|156:80,1,232.500001716614
444,208,158592,6,2,P|308:52|240:104,1,232.500001716614
364,280,158908,2,2,P|228:124|160:176,1,232.500001716614
208,348,159224,6,0,P|320:264|376:168,1,232.500001716614
168,304,159540,2,0,P|244:186|264:77,1,232.500001716614
116,280,159856,2,0,P|147:143|128:34,1,232.500001716614
368,76,160171,6,0,P|231:44|122:63,1,232.500001716614
360,136,160487,2,0,P|221:152|124:207,1,232.500001716614
376,192,160803,2,0,P|251:255|179:340,1,232.500001716614
196,88,161119,6,2,P|316:92|424:136,1,232.500001716614
192,180,161434,2,2,P|312:176|420:132,1,232.500001716614
184,92,161750,6,0,P|112:188|220:200,1,232.500001716614
180,220,162066,2,0,P|252:124|144:112,1,232.500001716614
412,140,162382,6,0,P|316:68|304:176,1,232.500001716614
284,136,162698,2,0,P|380:208|392:100,1,232.500001716614
184,176,163013,6,0,P|211:292|289:217,1,232.500001716614
280,264,163329,2,0,P|252:147|174:222,1,232.500001716614
380,300,163645,6,2,P|400:176|352:60,1,232.500001716614
220,260,163961,2,2,P|240:136|192:20,1,232.500001716614
60,224,164277,6,0,P|152:328|260:332,1,232.500001716614
472,312,164592,2,0,P|380:200|248:196,1,232.500001716614
108,48,164908,2,0,P|212:152|272:108,1,232.500001716614
52,224,165224,2,0,P|212:248|280:356,1,232.500001716614
256,192,165540,12,0,166645,0:0:0:0:
400,40,166803,6,0,P|272:80|176:68,1,232.500001716614
408,104,167119,2,0,P|280:144|184:132,1,232.500001716614
88,344,167434,6,0,P|216:304|312:316,1,232.500001716614
80,280,167750,2,0,P|208:240|304:252,1,232.500001716614
420,48,168066,6,0,P|460:176|448:272,1,232.500001716614
356,56,168382,2,0,P|396:184|384:280,1,232.500001716614
152,296,168698,6,2,P|112:168|124:72,1,232.500001716614
216,288,169013,2,2,P|176:160|188:64,1,232.500001716614
416,120,169329,6,0,P|420:248|312:224,1,232.500001716614
240,44,169645,2,0,P|140:136|80:232,1,232.500001716614
296,320,169961,2,0,P|212:224|280:136,1,232.500001716614
44,52,170277,6,0,P|212:76|292:12,1,232.500001716614
472,140,170592,2,0,P|352:196|424:320,1,232.500001716614
136,344,170908,2,0,P|185:248|235:336,1,232.500001716614
120,112,171224,6,2,P|232:64|372:72,1,232.500001716614
432,280,171540,2,2,P|320:328|180:320,1,232.500001716614
256,100,171856,6,0,B|256:216|256:216|372:216,1,232.500001716614
256,100,172171,2,0,B|256:216|256:216|140:216,1,232.500001716614
256,100,172487,6,0,B|140:100|140:100|140:216,1,232.500001716614
256,100,172803,2,0,B|372:100|372:100|372:216,1,232.500001716614
256,100,173119,6,0,B|184:192|184:192|256:284,1,232.500001716614
256,100,173434,2,0,B|328:192|328:192|256:284,1,232.500001716614
44,180,173750,6,2,P|148:120|268:100,1,232.500001716614
476,180,174066,2,2,P|372:120|252:100,1,232.500001716614
124,288,174382,6,0,P|228:200|228:76,1,232.500001716614
388,288,174698,2,0,P|284:200|284:76,1,232.500001716614
52,44,175013,6,0,P|184:132|256:96,1,232.500001716614
464,44,175329,2,0,P|332:132|260:96,1,232.500001716614
48,164,175645,1,0,0:0:0:0:
48,164,175803,1,8,0:0:0:0:
252,280,175961,5,8,0:0:0:0:
252,280,176119,1,8,0:0:0:0:
356,164,176277,5,4,0:0:0:0:


Is now Up - to - Date :)
Nwolf

vahn10 wrote:

Muzu
00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d
ty, plays/sounds a bit better now :3
Topic Starter
Pipse Cola

Nwolf wrote:

vahn10 wrote:

Muzu
00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d
ty, plays/sounds a bit better now :3
Updated in last update :)

Also removed Touhou from tags and changed the Diff Name to Tavi's Slider Madness in the description, thanks LunarSakuya
OEvil
A Random Mod From Nowhere! I wanted to say Hell >.> But you said that you will kill me <.< So /me runs from now

[All Difficulties]
General

Inconsistency in Letterbox In Breaks: Umm.. what about disable it in all difficulties
- [Abs0lutely Insane] : 1
- [Definitly Ins4ne] : 1
- [Easy] : 1
- [Hyper IV] : 1
- [Nwolf's Muzukashii] : 0
- [Nwolf's Oni] : 0
- [Starzd's Normal] : 1
- [Tavi's Slider Madness] : 1

Tags
- Consider adding "Tavi" to all of your tags


[Definitly Ins4ne]
Spinner Length
02:56:277 (1) - This spinner is 473 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto. (not sure about that)


[Tavi's Slider Madness]
Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
Topic Starter
Pipse Cola

OEvil wrote:

A Random Mod From Nowhere! I wanted to say Hell >.> But you said that you will kill me <.< So /me runs from now Too late, I am on my way, destiny's comin! o.o

[All Difficulties]
General

Inconsistency in Letterbox In Breaks: Umm.. what about disable it in all difficulties
- [Abs0lutely Insane] : 1
- [Definitly Ins4ne] : 1
- [Easy] : 1
- [Hyper IV] : 1
- [Nwolf's Muzukashii] : 0
- [Nwolf's Oni] : 0
- [Starzd's Normal] : 1
- [Tavi's Slider Madness] : 1

fixed this, activated everywhere, because Tavi's Slider Madness requires it.

Tags
- Consider adding "Tavi" to all of your tags
Since Tavi is the short form of DJ Octavia, I fixed it.


[Definitly Ins4ne]
Spinner Length
02:56:277 (1) - This spinner is 473 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto. (not sure about that) Again, this spinner is hard to do on purpose, like the jumps before, these are the last challenges to FC that map :) And yes, I checked it again, and I lengthened it a time before, AutoBot reaches the 1000 score :P I even think it is okay, that it is ONE spinner, in ONE difficulty, because This :P

Done :) Thanks Bro :)
Zero__wind
ok, big stuff handled
huge irc, don't read it
03:55 InC0nceNtrateD: did u get my pm? ._.
03:57 Zero__wind: ah yeah, but there's no link in it 0.0
03:58 InC0nceNtrateD: yep i thought its not necessary because its my only pending one^^
03:58 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/262191 IOSYS - Usatei 2011 [Easy]]
03:58 InC0nceNtrateD: this is the map :3
04:00 Zero__wind: oops som many diffs
04:00 InC0nceNtrateD: hehe^^ asked BATs, it should be rankable :P
04:00 InC0nceNtrateD: quote: It is rankable, I guess, but it has a funny Diff spread xD"
04:01 Zero__wind: yeah because you've got no Hard diff to be in the mid
04:02 InC0nceNtrateD: i know^^
04:02 Zero__wind: and this would get in your way =.=
04:02 InC0nceNtrateD: I dont think so... hope so....^^
04:03 Zero__wind: you made 3 Insanes ?
04:03 InC0nceNtrateD: yop
04:05 InC0nceNtrateD: can u tell me... whats this letterbox things?
04:05 InC0nceNtrateD: taiko diffs aimod tells me to deactivate them and complains about other diffs having them...
04:05 InC0nceNtrateD: shall i deactivte them in every diff?
04:08 Zero__wind: the letterbox stuff is that during breaktime you play area will have a balck surrounding, if activated
04:08 Zero__wind: it should be decided donsiderting the bg image
04:10 Zero__wind: just for an example, if there's a character's face in the quite upper place of a bg, then the letterbox may overlap the character's face during breaks and that was no good
04:10 Zero__wind: hmm, I'm not really sure in what certain cases letterbox will be good
04:10 Zero__wind: It quite depend on the bg, or SB if it has
04:11 InC0nceNtrateD: one diff has a warning sign in sb for high SV
04:11 InC0nceNtrateD: so
04:11 InC0nceNtrateD: i guess its not necessary
04:11 InC0nceNtrateD: ill deactivate it
04:11 InC0nceNtrateD: thanks :P
04:11 Zero__wind: np
04:12 InC0nceNtrateD: aaaand, will you mod it
04:12 InC0nceNtrateD: ?
04:13 Zero__wind: taking a look at the Insanes
04:13 InC0nceNtrateD: allright
04:13 InC0nceNtrateD: lol
04:13 InC0nceNtrateD: i have to activate leterboxes
04:13 Zero__wind: but fine it hard to find much to say 0.0
04:14 InC0nceNtrateD: cause the diff with SB does not let me toggle it off
04:14 InC0nceNtrateD: uhhm^^ just say what u find then :D
04:14 InC0nceNtrateD: if the mods get smaller and smaller, bats will see that the map is good :P
04:14 Zero__wind: then let's make it simple~
04:14 Zero__wind: shall we go ?
04:14 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:14 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: xD
04:15 InC0nceNtrateD: give me a minute :P
04:15 Zero__wind: 0.0
04:15 Zero__wind: ok I'd have some time to have a cup of water
04:16 InC0nceNtrateD: have fun with it :P
04:16 InC0nceNtrateD: now i am ready :P
04:16 Zero__wind: hmm well before modding may I know which BAT did you turned to ?
04:17 InC0nceNtrateD: second
04:17 Zero__wind: ? who gave you the reply
04:17 InC0nceNtrateD: https://osu.ppy.sh/u/LunarSakuya
04:17 InC0nceNtrateD: not the reply
04:17 InC0nceNtrateD: told me some things
04:17 InC0nceNtrateD: like it should be rankable
04:18 InC0nceNtrateD: and a tag mistake
04:18 InC0nceNtrateD: its on her list...his list... on the list
04:18 Zero__wind: ah yeah Sakuya is a quite nice girl
04:18 InC0nceNtrateD: her list then :D
04:19 Zero__wind: hmm, well glad to hear that
04:19 InC0nceNtrateD: yeah she's nice^^
04:19 Zero__wind: hmm, then for your map
04:19 Zero__wind: first
04:19 Zero__wind: exchange your combo color 2 and 3
04:20 InC0nceNtrateD: o.o
04:20 Zero__wind: to make the two yellow type colors seperate
04:20 InC0nceNtrateD: uhhm on every diff?
04:20 Zero__wind: sure
04:21 Zero__wind: you'd do it faster opending the .osu file with txt
04:21 InC0nceNtrateD: I am dumb atm xD
04:21 InC0nceNtrateD: give me some time >_<
04:21 Zero__wind: in the .osu file the color subtitle
04:22 Zero__wind: you would find combo1 2 3 4
04:22 InC0nceNtrateD: yop
04:22 Zero__wind: and always remember that the last combo (4, in your case) is the first combo color, in editor
04:22 InC0nceNtrateD: allright
04:23 InC0nceNtrateD: so combo 2 and 3 swapping?
04:23 Zero__wind: and then the 1,2,3 and so on (if there are more) are actually the combo color 2,3,4 ...
04:23 InC0nceNtrateD: now im confused
04:23 Zero__wind: so to swap 2 and 3, actually you shold swap 3 and 4 in your .osu file
04:23 Zero__wind: I don't know why it's like this
04:23 InC0nceNtrateD: but i thought 4 was 1 o_o
04:24 Zero__wind: ah sorry
04:24 Zero__wind: my mistake
04:24 Zero__wind: swapping 1 and 2
04:24 InC0nceNtrateD: ahhh yes
04:24 InC0nceNtrateD: that makes sense
04:24 InC0nceNtrateD: allright
04:24 Zero__wind: and copy it in all .osu files will do
04:24 Zero__wind: ah, surely not the taikos
04:26 InC0nceNtrateD: done :3
04:26 Zero__wind: fine
04:26 Zero__wind: then let's go with the map
04:26 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:26 InC0nceNtrateD: yo
04:26 Zero__wind: 00:03:698 (1,1,1,1) - maybe some whistles needed
04:26 Zero__wind: at your choice
04:27 InC0nceNtrateD: humm, right at the beginning? :x
04:27 InC0nceNtrateD: i am not sure
04:27 InC0nceNtrateD: adding them to the heads maybe... your opinion?
04:28 Zero__wind: well I'd give you a choice
04:28 Zero__wind: add whistles on both head and tail of 00:03:698 (1) -
04:28 Zero__wind: and only on head of 00:04:013 (1,1,1) -
04:28 Zero__wind: well, it's only suggestions
04:28 InC0nceNtrateD: hmmmmmm let me think
04:29 InC0nceNtrateD: i gotta hear it some times^^
04:29 Zero__wind: some mapper like normal whistle while some don't
04:29 InC0nceNtrateD: yeah actually i am not a fan, but many people seem to like it, so i gave in ^^
04:29 InC0nceNtrateD: yeah lets keep the last one
04:29 InC0nceNtrateD: i mean
04:29 Zero__wind: fine
04:30 InC0nceNtrateD: Added to the first head nd tail and the others head :P
04:30 Zero__wind: nice
04:30 Zero__wind: and well, finish for heavy beats like 00:05:119 (1) - 's head
04:31 InC0nceNtrateD: added
04:31 InC0nceNtrateD: added to 00:07:645 (1) -
04:31 Zero__wind: yeah
04:31 Zero__wind: and so on
04:31 InC0nceNtrateD: 00:10:171 (1) - ... after the stream , not srue
04:31 Zero__wind: and also in other diffs. I won't point out each
04:31 InC0nceNtrateD: sure*
04:31 InC0nceNtrateD: yo
04:31 Zero__wind: 00:10:171 (1) - will do
04:31 Zero__wind: just the similar points
04:32 InC0nceNtrateD: allright
04:32 Zero__wind: you can find it out
04:32 InC0nceNtrateD: will add later
04:32 Zero__wind: 00:10:487 (2) - CTRL+G for a better flow
04:33 InC0nceNtrateD: done
04:33 Zero__wind: 00:11:750 (2) - same
04:33 InC0nceNtrateD: done before u wrote :P
04:33 Zero__wind: and CTRL+G to 00:13:013 (2) - and 00:13:329 (3) -
04:34 InC0nceNtrateD: hmmm.... allright
04:34 Zero__wind: not swapping their order
04:34 Zero__wind: just make them both go in opposite direction
04:34 Zero__wind: hope you didn't misunderstood
04:35 InC0nceNtrateD: no... just thought about this, but its not that good, ctrl + g ed only one at a time
04:35 InC0nceNtrateD: so first ctrl g to 2, then crtl g to 3
04:35 Zero__wind: yeah
04:36 Zero__wind: what I suggest is like http://puu.sh/3s2p7.jpg
04:36 InC0nceNtrateD: exactly what i did :)
04:37 Zero__wind: yeah
04:38 Zero__wind: 00:55:645 (1) - finish on head
04:38 Zero__wind: also similar points
04:38 InC0nceNtrateD: 00:58:171 (1) - head e.g?
04:38 InC0nceNtrateD: or some point earlier?
04:39 Zero__wind: 01:00:698 (1) - on this
04:39 Zero__wind: only on odd ones, ignoring the even ones
04:39 Zero__wind: as I suppose
04:39 Zero__wind: well, more is ok
04:40 InC0nceNtrateD: odd, even?
04:40 Zero__wind: just like you won't be hated adding four finish on each of their head 00:59:434 (1,2,3,4) -
04:40 InC0nceNtrateD: what does that mean
04:40 Zero__wind: about the number
04:40 Zero__wind: odd number means 1 3 5 7 9 while means the opposite
04:41 Zero__wind: even means the opposite *
04:41 InC0nceNtrateD: oh okay
04:42 Zero__wind: well suggesting not add finish on body, too exagerated, only add on head 01:09:540 (1,2,3,4) -
04:43 InC0nceNtrateD: sounds nice, sure - fixed
04:43 Zero__wind: NC on 01:45:224 (1,1,1) - these three are not neccessary
04:44 InC0nceNtrateD: removed
04:45 Zero__wind: multi-reverse like 02:14:277 (2,2) - are not recommended
04:45 InC0nceNtrateD: hmmm ._.
04:45 Zero__wind: as the slider is not long whilte the sv is high, it's hard to react if the slider would revrerse once more or not
04:45 InC0nceNtrateD: ur right
04:45 InC0nceNtrateD: im thinking
04:46 Zero__wind: it' not like the 1/4 reverses
04:46 Zero__wind: player would surely hold tight when dealing with them
04:46 Zero__wind: but not really with these two
04:46 InC0nceNtrateD: yep
04:47 InC0nceNtrateD: how about two sliders of 1/2 length instead
04:47 InC0nceNtrateD: 1/2 beat
04:47 Zero__wind: yeah
04:47 Zero__wind: ok
04:47 InC0nceNtrateD: kay let me fix that
04:47 Zero__wind: or reverse once left and add a note
04:47 Zero__wind: both sollutions fine
04:48 InC0nceNtrateD: and right? no chnge needed then? o.o
04:48 Zero__wind: just choose one way to fix both
04:48 InC0nceNtrateD: okay
04:48 Zero__wind: consistency is appreciated
04:49 Zero__wind: 02:29:829 (1) - well, better start on white tick
04:49 Zero__wind: while ending at the same point
04:50 InC0nceNtrateD: hmm but... vocals definitely start at the blue i think
04:50 Zero__wind: yeah I know that
04:50 Zero__wind: don't make things complicated
04:50 InC0nceNtrateD: allright i see
04:50 InC0nceNtrateD: fixed it
04:51 Zero__wind: also in other diffs, if there are
04:51 InC0nceNtrateD: noted it
04:51 Zero__wind: 02:34:171 (1,2,3,4,1) - and add finish to them all
04:51 Zero__wind: or not on 4
04:51 InC0nceNtrateD: sounds great, but 4
04:51 InC0nceNtrateD: yep
04:51 InC0nceNtrateD: 4 seems unnecessary to me
04:52 Zero__wind: yes
04:52 Zero__wind: 02:36:698 (1) - surely I would say to add finish on head
04:52 InC0nceNtrateD: fixed
04:52 InC0nceNtrateD: 02:39:224 (1) - as well
04:53 Zero__wind: yeah many more
04:53 InC0nceNtrateD: and so on
04:53 Zero__wind: 02:45:540 (1) - for this one, recommend to end at 02:46:487 -
04:54 Zero__wind: having only a 1/2 beat gap between the obects afterwards would be too short for a 190BPM map
04:54 InC0nceNtrateD: seems a bit early to me, but okay
04:54 InC0nceNtrateD: fixed it
04:55 Zero__wind: then well this diff is clear, while you may need double check for finish sounds afterwards
04:55 InC0nceNtrateD: yop i will do that
04:55 *Zero__wind is editing [http://osu.ppy.sh/b/262189 IOSYS - Usatei 2011 [Definitly Ins4ne]]
04:55 InC0nceNtrateD: allright
04:57 Zero__wind: the rhythm messed a bit from 00:40:329 (1) -
04:58 Zero__wind: I'd suggest to add a single on the red tick
04:58 Zero__wind: and make the four reverses follow
04:58 InC0nceNtrateD: dont know what umean o_o
04:59 InC0nceNtrateD: all four are redticks
04:59 Zero__wind: yeah, better make them start on white to make it more intuitive
05:00 InC0nceNtrateD: then i gotta change 00:41:592 (1) -
05:00 Zero__wind: http://puu.sh/3s3vq.jpg
05:00 Zero__wind: and you may need a simple rearrange for the objects
05:01 Zero__wind: 00:43:013 (1,1) - yeah also about these, I've already mentioned in the previous diff
05:02 Zero__wind: reverse once less and a circle at (256,252) will do
05:03 Zero__wind: and hmm, 00:55:645 (1,2) - these is not so good for similar reason, there are better though
05:03 InC0nceNtrateD: jumpy, like it fixed
05:03 Zero__wind: because they are short
05:04 InC0nceNtrateD: Hmmmm, is it necessary, i wanted to keep these :x
05:04 Zero__wind: players would easily be mislead by 00:53:119 (1,2,1,2,1,2,1,2) -
05:04 Zero__wind: it's ok
05:05 InC0nceNtrateD: so 00:55 and 00:53 are okay?
05:05 Zero__wind: 00:53:119 (1,2,1,2,1,2,1,2) - these are definitely fine
05:06 InC0nceNtrateD: good
05:06 InC0nceNtrateD: i think ill wait for bat with the others...
05:06 Zero__wind: my concern is that after thiese reverses which only reverses once, 00:55:645 (1,2) - these two may cause combo break for players because they recerse twice more
05:07 Zero__wind: well, it's ok though
05:07 InC0nceNtrateD: hmm as soon as it is obvious to see, that this diff is for expirienced players... i guess this shouldnt be that bad, none of my testplayers failed here...
05:07 Zero__wind: yeah
05:09 Zero__wind: 01:52:171 (1,2,3) - and 01:53:434 (1,2,3) - make not much sense
05:09 InC0nceNtrateD: definitly overmapped i guess
05:10 Zero__wind: 01:58:803 (1) - end at white tick plz
05:10 InC0nceNtrateD: fixed all three
05:11 Zero__wind: 02:41:277 (2,1) - maybe CTRL+G for better flow
05:11 Zero__wind: ame point here 02:45:540 (1) -
05:12 InC0nceNtrateD: hmm moment pls
05:12 Zero__wind: and at last, remove 02:56:908 (1) - and end spinner at that point will do
05:12 Zero__wind: fine
05:12 Zero__wind: and this diff is clear
05:13 InC0nceNtrateD: wait wait
05:13 Zero__wind: ok
05:13 InC0nceNtrateD: the first ctrl g is not that good imo
05:13 Zero__wind: ok
05:13 Zero__wind: only suggestion
05:13 InC0nceNtrateD: lol no
05:13 InC0nceNtrateD: wait
05:13 InC0nceNtrateD: confuuusion
05:13 InC0nceNtrateD: it is
05:13 InC0nceNtrateD: xD
05:13 InC0nceNtrateD: done
05:14 InC0nceNtrateD: changed position of
05:14 InC0nceNtrateD: 02:41:277 (2) - due to ds
05:14 Zero__wind: ok
05:15 InC0nceNtrateD: the spinner note at the end
05:15 InC0nceNtrateD: I think... since it is requested the third time now
05:15 InC0nceNtrateD: I give in and.... cry.... remove it
05:15 InC0nceNtrateD: :'O removed
05:15 Zero__wind: =.=
05:15 InC0nceNtrateD: and fixed
05:16 *Zero__wind is editing [http://osu.ppy.sh/b/262192 IOSYS - Usatei 2011 [Hyper IV]]
05:16 Zero__wind: ok then this one
05:16 InC0nceNtrateD: allright
05:17 Zero__wind: 00:27:224 (1) -
05:17 Zero__wind: end this at a tick with 1/4 baed
05:17 Zero__wind: based
05:17 Zero__wind: suggest to end it at 00:27:382 -
05:18 Zero__wind: while you can make 00:27:224 (1,2) - further from each other
05:18 Zero__wind: and if you choose to end it at 00:27:461 - , then you'd better make them closer
05:18 InC0nceNtrateD: first done and farer away done
05:19 InC0nceNtrateD: its definitely a jump map... soooo...^^
05:19 Zero__wind: 00:29:750 (1) -
05:19 Zero__wind: same
05:19 InC0nceNtrateD: yop
05:19 Zero__wind: 00:32:277 (1) -
05:19 Zero__wind: 00:39:856 (3) - omg my ears
05:20 InC0nceNtrateD: how about 45%`?
05:20 Zero__wind: only finish on head is enough OAQ
05:20 Zero__wind: never add finish on body omg
05:21 Zero__wind: it's fucking crazy
05:21 InC0nceNtrateD: i know xD thats actually why i did it
05:21 InC0nceNtrateD: fixed all
05:21 Zero__wind: hmm, well, and one thing I may should have to mention earlier, is the NC consistency
05:22 Zero__wind: take 00:45:224 (1,2,3,4,1,1,2,1,2) - for example
05:22 Zero__wind: You should choose too add a NC once each four beat or each two
05:22 Zero__wind: not messing up
05:22 Zero__wind: I'd suggest four
05:23 InC0nceNtrateD: so 1,2,3,4 into 1,2,1,2 and then 1,1,2,1,2?
05:23 Zero__wind: hmm and well, please keep the consistency throughout the diff
05:23 Zero__wind: http://puu.sh/3s4yj.jpg
05:23 Zero__wind: you may find it more regular
05:24 InC0nceNtrateD: allright done
05:24 Zero__wind: actually this would be a big task to handle
05:25 InC0nceNtrateD: hum?
05:25 Zero__wind: also for other Insane diffs
05:25 Zero__wind: that's why I'd say I should have mentioned it earlier
05:25 Zero__wind: well, you'll need to check it afterwards by yourself
05:25 Zero__wind: for NC consistency
05:26 Zero__wind: well, you may check this while checking the finish sounds :3
05:26 InC0nceNtrateD: omg o.o allright since i want to get ranked, i will have to work on it
05:26 Zero__wind: yeah =.=
05:27 Zero__wind: oops, missed one important point
05:27 Zero__wind: 00:29:750 (1) -
05:27 InC0nceNtrateD: i allready changed this one
05:27 Zero__wind: no no no
05:27 InC0nceNtrateD: huuuuum
05:27 Zero__wind: It's a much more serious problem
05:27 InC0nceNtrateD: :I
05:27 InC0nceNtrateD: tell me
05:28 Zero__wind: The reverse arrow of it is mostly overlapped by the hitburst of 00:29:434 (3) - , and this is an unrankable point
05:28 Zero__wind: never overlap reverse arrows
05:28 InC0nceNtrateD: soo i just replace the thing and its fine?
05:29 Zero__wind: you may change the placement of 00:29:119 (1,2,3,4) -
05:29 Zero__wind: so that you won't need to deal with 00:29:750 (1,2) - and the things after
05:30 InC0nceNtrateD: chill
05:30 InC0nceNtrateD: i did it this way:
05:30 InC0nceNtrateD: http://puu.sh/3s4SL.jpg
05:30 InC0nceNtrateD: okay so?
05:31 Zero__wind: what's the y-axis for 00:29:592 (4) - according to your change ?
05:32 InC0nceNtrateD: 0
05:32 Zero__wind: oops then you'd better make 1 and 4 a bit more to the mid
05:32 InC0nceNtrateD: just reduce space would do it as well i guess
05:33 Zero__wind: avoid placing notes wich an y-axis under 12 when it's in the left half of the playingarea
05:33 Zero__wind: because it would touch the HP bar
05:33 InC0nceNtrateD: allright thanks for this
05:33 InC0nceNtrateD: now i got 38
05:33 InC0nceNtrateD: for 4 y
05:33 Zero__wind: fine
05:34 Zero__wind: remember to make 1 symmetrical with it
05:34 InC0nceNtrateD: yop
05:35 Zero__wind: well, same problem here for 01:27:856 (3,4) -
05:35 Zero__wind: arrow overlapped
05:35 InC0nceNtrateD: Ahhhhhhhhhhhh
05:35 InC0nceNtrateD: NOOOOOOOOO :'O
05:35 Zero__wind: and the ones after
05:35 Zero__wind: omg
05:36 InC0nceNtrateD: thats what the nooo omeant
05:36 InC0nceNtrateD: lawl
05:36 Zero__wind: It's a sad story, I have to say
05:36 InC0nceNtrateD: when suddenly le wild troll solution appears
05:36 Zero__wind: =.=
05:37 InC0nceNtrateD: just rotating 3,4 90 degrees to the boundary depending on their position
05:37 Zero__wind: don't be upset, it's so easy to fix http://puu.sh/3s5du.jpg
05:37 Zero__wind: rotate, and rotate more. and rotate more and more
05:38 InC0nceNtrateD: thats just what i thought xD
05:38 Zero__wind: and you solved it
05:38 InC0nceNtrateD: okay ill fix it later
05:38 Zero__wind: fine
05:39 Zero__wind: 01:41:119 (1) - well same point for this
05:39 Zero__wind: too high above
05:39 Zero__wind: 01:39:856 (1,1) - make them a bit closer will do
05:39 InC0nceNtrateD: fixed first and moved 01:39:856 (1) - with it
05:39 InC0nceNtrateD: lol
05:39 Zero__wind: yeah
05:41 Zero__wind: 02:33:540 (5) - this one does not fit well
05:41 Zero__wind: not like 02:31:645 (1,2) -
05:41 InC0nceNtrateD: hmmm i dont see it... what exactly does not fit there?
05:42 Zero__wind: it's that you need a beat at 02:33:856 - , not at 02:34:013 -
05:42 InC0nceNtrateD: http://puu.sh/3s5s3.jpg
05:42 InC0nceNtrateD: i think this could do it as well
05:43 Zero__wind: yeah, slider or two circles, either will do
05:43 Zero__wind: ok and nothing more for this diff
05:44 InC0nceNtrateD: hell yeah xd
05:44 InC0nceNtrateD: uhhm i am really gratefull for this irc mod, it was very helpfull!
05:44 InC0nceNtrateD: all this unrankable stuff and so on :)
05:44 Zero__wind: yeah...
05:44 Zero__wind: you'll remember them next time
05:45 InC0nceNtrateD: i hope so

Good luck
Topic Starter
Pipse Cola

Zero__wind wrote:

ok, big stuff handled
huge irc, don't read it
03:55 InC0nceNtrateD: did u get my pm? ._.
03:57 Zero__wind: ah yeah, but there's no link in it 0.0
03:58 InC0nceNtrateD: yep i thought its not necessary because its my only pending one^^
03:58 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/262191 IOSYS - Usatei 2011 [Easy]]
03:58 InC0nceNtrateD: this is the map :3
04:00 Zero__wind: oops som many diffs
04:00 InC0nceNtrateD: hehe^^ asked BATs, it should be rankable :P
04:00 InC0nceNtrateD: quote: It is rankable, I guess, but it has a funny Diff spread xD"
04:01 Zero__wind: yeah because you've got no Hard diff to be in the mid
04:02 InC0nceNtrateD: i know^^
04:02 Zero__wind: and this would get in your way =.=
04:02 InC0nceNtrateD: I dont think so... hope so....^^
04:03 Zero__wind: you made 3 Insanes ?
04:03 InC0nceNtrateD: yop
04:05 InC0nceNtrateD: can u tell me... whats this letterbox things?
04:05 InC0nceNtrateD: taiko diffs aimod tells me to deactivate them and complains about other diffs having them...
04:05 InC0nceNtrateD: shall i deactivte them in every diff?
04:08 Zero__wind: the letterbox stuff is that during breaktime you play area will have a balck surrounding, if activated
04:08 Zero__wind: it should be decided donsiderting the bg image
04:10 Zero__wind: just for an example, if there's a character's face in the quite upper place of a bg, then the letterbox may overlap the character's face during breaks and that was no good
04:10 Zero__wind: hmm, I'm not really sure in what certain cases letterbox will be good
04:10 Zero__wind: It quite depend on the bg, or SB if it has
04:11 InC0nceNtrateD: one diff has a warning sign in sb for high SV
04:11 InC0nceNtrateD: so
04:11 InC0nceNtrateD: i guess its not necessary
04:11 InC0nceNtrateD: ill deactivate it
04:11 InC0nceNtrateD: thanks :P
04:11 Zero__wind: np
04:12 InC0nceNtrateD: aaaand, will you mod it
04:12 InC0nceNtrateD: ?
04:13 Zero__wind: taking a look at the Insanes
04:13 InC0nceNtrateD: allright
04:13 InC0nceNtrateD: lol
04:13 InC0nceNtrateD: i have to activate leterboxes
04:13 Zero__wind: but fine it hard to find much to say 0.0
04:14 InC0nceNtrateD: cause the diff with SB does not let me toggle it off
04:14 InC0nceNtrateD: uhhm^^ just say what u find then :D
04:14 InC0nceNtrateD: if the mods get smaller and smaller, bats will see that the map is good :P <- Well, Fuck o.o
04:14 Zero__wind: then let's make it simple~
04:14 Zero__wind: shall we go ?
04:14 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:14 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: xD
04:15 InC0nceNtrateD: give me a minute :P
04:15 Zero__wind: 0.0
04:15 Zero__wind: ok I'd have some time to have a cup of water
04:16 InC0nceNtrateD: have fun with it :P
04:16 InC0nceNtrateD: now i am ready :P
04:16 Zero__wind: hmm well before modding may I know which BAT did you turned to ?
04:17 InC0nceNtrateD: second
04:17 Zero__wind: ? who gave you the reply
04:17 InC0nceNtrateD: https://osu.ppy.sh/u/LunarSakuya
04:17 InC0nceNtrateD: not the reply
04:17 InC0nceNtrateD: told me some things
04:17 InC0nceNtrateD: like it should be rankable
04:18 InC0nceNtrateD: and a tag mistake
04:18 InC0nceNtrateD: its on her list...his list... on the list
04:18 Zero__wind: ah yeah Sakuya is a quite nice girl
04:18 InC0nceNtrateD: her list then :D
04:19 Zero__wind: hmm, well glad to hear that
04:19 InC0nceNtrateD: yeah she's nice^^
04:19 Zero__wind: hmm, then for your map
04:19 Zero__wind: first
04:19 Zero__wind: exchange your combo color 2 and 3
04:20 InC0nceNtrateD: o.o
04:20 Zero__wind: to make the two yellow type colors seperate
04:20 InC0nceNtrateD: uhhm on every diff?
04:20 Zero__wind: sure
04:21 Zero__wind: you'd do it faster opending the .osu file with txt
04:21 InC0nceNtrateD: I am dumb atm xD
04:21 InC0nceNtrateD: give me some time >_<
04:21 Zero__wind: in the .osu file the color subtitle
04:22 Zero__wind: you would find combo1 2 3 4
04:22 InC0nceNtrateD: yop
04:22 Zero__wind: and always remember that the last combo (4, in your case) is the first combo color, in editor
04:22 InC0nceNtrateD: allright
04:23 InC0nceNtrateD: so combo 2 and 3 swapping?
04:23 Zero__wind: and then the 1,2,3 and so on (if there are more) are actually the combo color 2,3,4 ...
04:23 InC0nceNtrateD: now im confused
04:23 Zero__wind: so to swap 2 and 3, actually you shold swap 3 and 4 in your .osu file
04:23 Zero__wind: I don't know why it's like this
04:23 InC0nceNtrateD: but i thought 4 was 1 o_o
04:24 Zero__wind: ah sorry
04:24 Zero__wind: my mistake
04:24 Zero__wind: swapping 1 and 2
04:24 InC0nceNtrateD: ahhh yes
04:24 InC0nceNtrateD: that makes sense
04:24 InC0nceNtrateD: allright
04:24 Zero__wind: and copy it in all .osu files will do
04:24 Zero__wind: ah, surely not the taikos
04:26 InC0nceNtrateD: done :3
04:26 Zero__wind: fine
04:26 Zero__wind: then let's go with the map
04:26 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:26 InC0nceNtrateD: yo
04:26 Zero__wind: 00:03:698 (1,1,1,1) - maybe some whistles needed
04:26 Zero__wind: at your choice
04:27 InC0nceNtrateD: humm, right at the beginning? :x
04:27 InC0nceNtrateD: i am not sure
04:27 InC0nceNtrateD: adding them to the heads maybe... your opinion?
04:28 Zero__wind: well I'd give you a choice
04:28 Zero__wind: add whistles on both head and tail of 00:03:698 (1) -
04:28 Zero__wind: and only on head of 00:04:013 (1,1,1) -
04:28 Zero__wind: well, it's only suggestions
04:28 InC0nceNtrateD: hmmmmmm let me think
04:29 InC0nceNtrateD: i gotta hear it some times^^
04:29 Zero__wind: some mapper like normal whistle while some don't
04:29 InC0nceNtrateD: yeah actually i am not a fan, but many people seem to like it, so i gave in ^^
04:29 InC0nceNtrateD: yeah lets keep the last one
04:29 InC0nceNtrateD: i mean
04:29 Zero__wind: fine
04:30 InC0nceNtrateD: Added to the first head nd tail and the others head :P
04:30 Zero__wind: nice
04:30 Zero__wind: and well, finish for heavy beats like 00:05:119 (1) - 's head
04:31 InC0nceNtrateD: added
04:31 InC0nceNtrateD: added to 00:07:645 (1) -
04:31 Zero__wind: yeah
04:31 Zero__wind: and so on
04:31 InC0nceNtrateD: 00:10:171 (1) - ... after the stream , not srue
04:31 Zero__wind: and also in other diffs. I won't point out each
04:31 InC0nceNtrateD: sure*
04:31 InC0nceNtrateD: yo
04:31 Zero__wind: 00:10:171 (1) - will do
04:31 Zero__wind: just the similar points
04:32 InC0nceNtrateD: allright
04:32 Zero__wind: you can find it out
04:32 InC0nceNtrateD: will add later
04:32 Zero__wind: 00:10:487 (2) - CTRL+G for a better flow
04:33 InC0nceNtrateD: done
04:33 Zero__wind: 00:11:750 (2) - same
04:33 InC0nceNtrateD: done before u wrote :P
04:33 Zero__wind: and CTRL+G to 00:13:013 (2) - and 00:13:329 (3) -
04:34 InC0nceNtrateD: hmmm.... allright
04:34 Zero__wind: not swapping their order
04:34 Zero__wind: just make them both go in opposite direction
04:34 Zero__wind: hope you didn't misunderstood
04:35 InC0nceNtrateD: no... just thought about this, but its not that good, ctrl + g ed only one at a time
04:35 InC0nceNtrateD: so first ctrl g to 2, then crtl g to 3
04:35 Zero__wind: yeah
04:36 Zero__wind: what I suggest is like http://puu.sh/3s2p7.jpg
04:36 InC0nceNtrateD: exactly what i did :)
04:37 Zero__wind: yeah
04:38 Zero__wind: 00:55:645 (1) - finish on head
04:38 Zero__wind: also similar points
04:38 InC0nceNtrateD: 00:58:171 (1) - head e.g?
04:38 InC0nceNtrateD: or some point earlier?
04:39 Zero__wind: 01:00:698 (1) - on this
04:39 Zero__wind: only on odd ones, ignoring the even ones
04:39 Zero__wind: as I suppose
04:39 Zero__wind: well, more is ok
04:40 InC0nceNtrateD: odd, even?
04:40 Zero__wind: just like you won't be hated adding four finish on each of their head 00:59:434 (1,2,3,4) -
04:40 InC0nceNtrateD: what does that mean
04:40 Zero__wind: about the number
04:40 Zero__wind: odd number means 1 3 5 7 9 while means the opposite
04:41 Zero__wind: even means the opposite *
04:41 InC0nceNtrateD: oh okay
04:42 Zero__wind: well suggesting not add finish on body, too exagerated, only add on head 01:09:540 (1,2,3,4) -
04:43 InC0nceNtrateD: sounds nice, sure - fixed
04:43 Zero__wind: NC on 01:45:224 (1,1,1) - these three are not neccessary
04:44 InC0nceNtrateD: removed
04:45 Zero__wind: multi-reverse like 02:14:277 (2,2) - are not recommended
04:45 InC0nceNtrateD: hmmm ._.
04:45 Zero__wind: as the slider is not long whilte the sv is high, it's hard to react if the slider would revrerse once more or not
04:45 InC0nceNtrateD: ur right
04:45 InC0nceNtrateD: im thinking
04:46 Zero__wind: it' not like the 1/4 reverses
04:46 Zero__wind: player would surely hold tight when dealing with them
04:46 Zero__wind: but not really with these two
04:46 InC0nceNtrateD: yep
04:47 InC0nceNtrateD: how about two sliders of 1/2 length instead
04:47 InC0nceNtrateD: 1/2 beat
04:47 Zero__wind: yeah
04:47 Zero__wind: ok
04:47 InC0nceNtrateD: kay let me fix that
04:47 Zero__wind: or reverse once left and add a note
04:47 Zero__wind: both sollutions fine
04:48 InC0nceNtrateD: and right? no chnge needed then? o.o
04:48 Zero__wind: just choose one way to fix both
04:48 InC0nceNtrateD: okay
04:48 Zero__wind: consistency is appreciated
04:49 Zero__wind: 02:29:829 (1) - well, better start on white tick
04:49 Zero__wind: while ending at the same point
04:50 InC0nceNtrateD: hmm but... vocals definitely start at the blue i think
04:50 Zero__wind: yeah I know that
04:50 Zero__wind: don't make things complicated
04:50 InC0nceNtrateD: allright i see
04:50 InC0nceNtrateD: fixed it
04:51 Zero__wind: also in other diffs, if there are
04:51 InC0nceNtrateD: noted it
04:51 Zero__wind: 02:34:171 (1,2,3,4,1) - and add finish to them all
04:51 Zero__wind: or not on 4
04:51 InC0nceNtrateD: sounds great, but 4
04:51 InC0nceNtrateD: yep
04:51 InC0nceNtrateD: 4 seems unnecessary to me
04:52 Zero__wind: yes
04:52 Zero__wind: 02:36:698 (1) - surely I would say to add finish on head
04:52 InC0nceNtrateD: fixed
04:52 InC0nceNtrateD: 02:39:224 (1) - as well
04:53 Zero__wind: yeah many more
04:53 InC0nceNtrateD: and so on
04:53 Zero__wind: 02:45:540 (1) - for this one, recommend to end at 02:46:487 -
04:54 Zero__wind: having only a 1/2 beat gap between the obects afterwards would be too short for a 190BPM map
04:54 InC0nceNtrateD: seems a bit early to me, but okay
04:54 InC0nceNtrateD: fixed it
04:55 Zero__wind: then well this diff is clear, while you may need double check for finish sounds afterwards
04:55 InC0nceNtrateD: yop i will do that
04:55 *Zero__wind is editing [http://osu.ppy.sh/b/262189 IOSYS - Usatei 2011 [Definitly Ins4ne]]
04:55 InC0nceNtrateD: allright
04:57 Zero__wind: the rhythm messed a bit from 00:40:329 (1) -
04:58 Zero__wind: I'd suggest to add a single on the red tick
04:58 Zero__wind: and make the four reverses follow
04:58 InC0nceNtrateD: dont know what umean o_o
04:59 InC0nceNtrateD: all four are redticks
04:59 Zero__wind: yeah, better make them start on white to make it more intuitive
05:00 InC0nceNtrateD: then i gotta change 00:41:592 (1) -
05:00 Zero__wind: http://puu.sh/3s3vq.jpg
05:00 Zero__wind: and you may need a simple rearrange for the objects
05:01 Zero__wind: 00:43:013 (1,1) - yeah also about these, I've already mentioned in the previous diff
05:02 Zero__wind: reverse once less and a circle at (256,252) will do
05:03 Zero__wind: and hmm, 00:55:645 (1,2) - these is not so good for similar reason, there are better though
05:03 InC0nceNtrateD: jumpy, like it fixed
05:03 Zero__wind: because they are short
05:04 InC0nceNtrateD: Hmmmm, is it necessary, i wanted to keep these :x
05:04 Zero__wind: players would easily be mislead by 00:53:119 (1,2,1,2,1,2,1,2) -
05:04 Zero__wind: it's ok
05:05 InC0nceNtrateD: so 00:55 and 00:53 are okay?
05:05 Zero__wind: 00:53:119 (1,2,1,2,1,2,1,2) - these are definitely fine
05:06 InC0nceNtrateD: good
05:06 InC0nceNtrateD: i think ill wait for bat with the others...
05:06 Zero__wind: my concern is that after thiese reverses which only reverses once, 00:55:645 (1,2) - these two may cause combo break for players because they recerse twice more
05:07 Zero__wind: well, it's ok though
05:07 InC0nceNtrateD: hmm as soon as it is obvious to see, that this diff is for expirienced players... i guess this shouldnt be that bad, none of my testplayers failed here...
05:07 Zero__wind: yeah
05:09 Zero__wind: 01:52:171 (1,2,3) - and 01:53:434 (1,2,3) - make not much sense
05:09 InC0nceNtrateD: definitly overmapped i guess
05:10 Zero__wind: 01:58:803 (1) - end at white tick plz
05:10 InC0nceNtrateD: fixed all three
05:11 Zero__wind: 02:41:277 (2,1) - maybe CTRL+G for better flow
05:11 Zero__wind: ame point here 02:45:540 (1) -
05:12 InC0nceNtrateD: hmm moment pls
05:12 Zero__wind: and at last, remove 02:56:908 (1) - and end spinner at that point will do
05:12 Zero__wind: fine
05:12 Zero__wind: and this diff is clear
05:13 InC0nceNtrateD: wait wait
05:13 Zero__wind: ok
05:13 InC0nceNtrateD: the first ctrl g is not that good imo
05:13 Zero__wind: ok
05:13 Zero__wind: only suggestion
05:13 InC0nceNtrateD: lol no
05:13 InC0nceNtrateD: wait
05:13 InC0nceNtrateD: confuuusion
05:13 InC0nceNtrateD: it is
05:13 InC0nceNtrateD: xD
05:13 InC0nceNtrateD: done
05:14 InC0nceNtrateD: changed position of
05:14 InC0nceNtrateD: 02:41:277 (2) - due to ds
05:14 Zero__wind: ok
05:15 InC0nceNtrateD: the spinner note at the end
05:15 InC0nceNtrateD: I think... since it is requested the third time now
05:15 InC0nceNtrateD: I give in and.... cry.... remove it
05:15 InC0nceNtrateD: :'O removed
05:15 Zero__wind: =.=
05:15 InC0nceNtrateD: and fixed
05:16 *Zero__wind is editing [http://osu.ppy.sh/b/262192 IOSYS - Usatei 2011 [Hyper IV]]
05:16 Zero__wind: ok then this one
05:16 InC0nceNtrateD: allright
05:17 Zero__wind: 00:27:224 (1) -
05:17 Zero__wind: end this at a tick with 1/4 baed
05:17 Zero__wind: based
05:17 Zero__wind: suggest to end it at 00:27:382 -
05:18 Zero__wind: while you can make 00:27:224 (1,2) - further from each other
05:18 Zero__wind: and if you choose to end it at 00:27:461 - , then you'd better make them closer
05:18 InC0nceNtrateD: first done and farer away done
05:19 InC0nceNtrateD: its definitely a jump map... soooo...^^
05:19 Zero__wind: 00:29:750 (1) -
05:19 Zero__wind: same
05:19 InC0nceNtrateD: yop
05:19 Zero__wind: 00:32:277 (1) -
05:19 Zero__wind: 00:39:856 (3) - omg my ears
05:20 InC0nceNtrateD: how about 45%`?
05:20 Zero__wind: only finish on head is enough OAQ
05:20 Zero__wind: never add finish on body omg
05:21 Zero__wind: it's fucking crazy
05:21 InC0nceNtrateD: i know xD thats actually why i did it
05:21 InC0nceNtrateD: fixed all
05:21 Zero__wind: hmm, well, and one thing I may should have to mention earlier, is the NC consistency
05:22 Zero__wind: take 00:45:224 (1,2,3,4,1,1,2,1,2) - for example
05:22 Zero__wind: You should choose too add a NC once each four beat or each two
05:22 Zero__wind: not messing up
05:22 Zero__wind: I'd suggest four
05:23 InC0nceNtrateD: so 1,2,3,4 into 1,2,1,2 and then 1,1,2,1,2?
05:23 Zero__wind: hmm and well, please keep the consistency throughout the diff
05:23 Zero__wind: http://puu.sh/3s4yj.jpg
05:23 Zero__wind: you may find it more regular
05:24 InC0nceNtrateD: allright done
05:24 Zero__wind: actually this would be a big task to handle
05:25 InC0nceNtrateD: hum?
05:25 Zero__wind: also for other Insane diffs
05:25 Zero__wind: that's why I'd say I should have mentioned it earlier
05:25 Zero__wind: well, you'll need to check it afterwards by yourself
05:25 Zero__wind: for NC consistency
05:26 Zero__wind: well, you may check this while checking the finish sounds :3
05:26 InC0nceNtrateD: omg o.o allright since i want to get ranked, i will have to work on it
05:26 Zero__wind: yeah =.=
05:27 Zero__wind: oops, missed one important point
05:27 Zero__wind: 00:29:750 (1) -
05:27 InC0nceNtrateD: i allready changed this one
05:27 Zero__wind: no no no
05:27 InC0nceNtrateD: huuuuum
05:27 Zero__wind: It's a much more serious problem
05:27 InC0nceNtrateD: :I
05:27 InC0nceNtrateD: tell me
05:28 Zero__wind: The reverse arrow of it is mostly overlapped by the hitburst of 00:29:434 (3) - , and this is an unrankable point
05:28 Zero__wind: never overlap reverse arrows
05:28 InC0nceNtrateD: soo i just replace the thing and its fine?
05:29 Zero__wind: you may change the placement of 00:29:119 (1,2,3,4) -
05:29 Zero__wind: so that you won't need to deal with 00:29:750 (1,2) - and the things after
05:30 InC0nceNtrateD: chill
05:30 InC0nceNtrateD: i did it this way:
05:30 InC0nceNtrateD: http://puu.sh/3s4SL.jpg
05:30 InC0nceNtrateD: okay so?
05:31 Zero__wind: what's the y-axis for 00:29:592 (4) - according to your change ?
05:32 InC0nceNtrateD: 0
05:32 Zero__wind: oops then you'd better make 1 and 4 a bit more to the mid
05:32 InC0nceNtrateD: just reduce space would do it as well i guess
05:33 Zero__wind: avoid placing notes wich an y-axis under 12 when it's in the left half of the playingarea
05:33 Zero__wind: because it would touch the HP bar
05:33 InC0nceNtrateD: allright thanks for this
05:33 InC0nceNtrateD: now i got 38
05:33 InC0nceNtrateD: for 4 y
05:33 Zero__wind: fine
05:34 Zero__wind: remember to make 1 symmetrical with it
05:34 InC0nceNtrateD: yop
05:35 Zero__wind: well, same problem here for 01:27:856 (3,4) -
05:35 Zero__wind: arrow overlapped
05:35 InC0nceNtrateD: Ahhhhhhhhhhhh
05:35 InC0nceNtrateD: NOOOOOOOOO :'O
05:35 Zero__wind: and the ones after
05:35 Zero__wind: omg
05:36 InC0nceNtrateD: thats what the nooo omeant
05:36 InC0nceNtrateD: lawl
05:36 Zero__wind: It's a sad story, I have to say
05:36 InC0nceNtrateD: when suddenly le wild troll solution appears
05:36 Zero__wind: =.=
05:37 InC0nceNtrateD: just rotating 3,4 90 degrees to the boundary depending on their position
05:37 Zero__wind: don't be upset, it's so easy to fix http://puu.sh/3s5du.jpg
05:37 Zero__wind: rotate, and rotate more. and rotate more and more
05:38 InC0nceNtrateD: thats just what i thought xD
05:38 Zero__wind: and you solved it
05:38 InC0nceNtrateD: okay ill fix it later
05:38 Zero__wind: fine
05:39 Zero__wind: 01:41:119 (1) - well same point for this
05:39 Zero__wind: too high above
05:39 Zero__wind: 01:39:856 (1,1) - make them a bit closer will do
05:39 InC0nceNtrateD: fixed first and moved 01:39:856 (1) - with it
05:39 InC0nceNtrateD: lol
05:39 Zero__wind: yeah
05:41 Zero__wind: 02:33:540 (5) - this one does not fit well
05:41 Zero__wind: not like 02:31:645 (1,2) -
05:41 InC0nceNtrateD: hmmm i dont see it... what exactly does not fit there?
05:42 Zero__wind: it's that you need a beat at 02:33:856 - , not at 02:34:013 -
05:42 InC0nceNtrateD: http://puu.sh/3s5s3.jpg
05:42 InC0nceNtrateD: i think this could do it as well
05:43 Zero__wind: yeah, slider or two circles, either will do
05:43 Zero__wind: ok and nothing more for this diff
05:44 InC0nceNtrateD: hell yeah xd
05:44 InC0nceNtrateD: uhhm i am really gratefull for this irc mod, it was very helpfull!
05:44 InC0nceNtrateD: all this unrankable stuff and so on :)
05:44 Zero__wind: yeah...
05:44 Zero__wind: you'll remember them next time
05:45 InC0nceNtrateD: i hope so

Good luck
Fixed all and stuff o.o Dude, you deserve 100 Kudosu for this!! Thanks, I can't say how much u did, it would take too much space here O_O Thanks for the luck!! :)
Yahngli

OEvil wrote:

[Tavi's Slider Madness]
Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
Fixed, thanks!
Topic Starter
Pipse Cola

DJ Octavia wrote:

OEvil wrote:

[Tavi's Slider Madness]
Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
Fixed, thanks!
Updated :)
RikiH_
Mod, by PM request

General

You have Easy, Normal and 4 Insane, an Hard is compulsory if you want to rank it!

Easy

00:10:171 (1,2,3,4) - Actually they are overlapping, they shouldn't
00:16:803 (3,4) - The same
00:20:277 (1,2,3) - The same

What happened? Why all these overlaps? You you changed the Circle Size, didn't you? If so, please fix all overlaps in this diff (I won't mention them any longer) or maybe remap the whole diff. If you remap please use a minor Slider Velocity because actually it's a bit high...

00:19:329 (6) - This is stacked under the previous slider, newbie players can't read it, I highly suggest to move it
00:24:698 (3) - Let the break start here 00:25:329 (Like Starzd did in Normal)
01:25:329 (1) - Remove this NC, if you want to emphasize the vocals you can raise the volume here
02:15:540 (2,4) - Move these notes 2 grid up (grid size: 4) for a better-looking pattern
02:34:171 (1,1,1) - Unstack these notes, they are nearly impossible to read for newbie players
02:38:592 (1) - Delete this NC
02:39:856 (1,1,1) - Delete these as well (For consistency with previous patterns)

Okay, in my opinion this Easy has some problems, it's too hard! I higly suggest a remap with (as I've already said) lower Slider Velocity.
And here are some tips that will help you to rank this map:
First, try to avoid slider with two repeats, most of players hate them and usually they are boring and break the flow! Example: 00:39:224 (4)
Second, please when you make a blanket, make it good, some blankets are bad-looking in this map, for example: 02:07:645 (2,1) A good blanket should look like this:
Third, avoid overlaps! You are a new mapper, so I highly suggest you to avoid objects touching (Example: 00:12:698 (3,4) ) When you will be more experienced you will be able to try some overlaps but for now I suggest you not to try
Forth, Avoid NC spams! NC spams are used for emphasize some parts of the song, for example this NC spam doesn't fit: 01:28:487 (1,1,1,1) While in this part it fits perfectly: 00:53:119 (1,1,1,1) so you should remove all useless NC spams
I hope my suggestions help you to improve this diff!

Starzd's Normal

00:19:645 (4) - Make something like this:
00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you)
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here
00:50:592 (1) - In my opinion this is really ugly...
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes?
01:06:698 (2,3) - Ugly overlap, fix please
01:19:013 (2,4) - Stack these sliders properly
01:22:171 (2) - THat curve is quite weird, try this:
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing
02:16:487 - Let the break start here
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object

Abs0lutely Insane

Remove all sliders with two repeats, fix all useless NC spam and fix all overlaps (Do it in all diffs please!) I explained you why in "Easy" diff

00:04:961 - Add a note (Without NC)
00:07:487 (10) - This confused me the first time, remove it, it's better!
00:45:856 (2) - Ctrl+g
00:46:171 (3,4) - If you applied the ctrl+g please re-arrange these sldiers like in the screenshot:
00:50:750 (2,3,4,5) - Please stack these objects properly
00:56:908 (1,1,1,1) - Reduce Slider Velocity here because in 95% of cases the player will break the combo because of the high Slider Velocity. You can also try to put some 1/4 triplets
01:05:750 (1,2,3) - Stack them properly
01:09:856 (2) - Ctrl+g
01:10:171 (3) - Ctrl+g here as well, if you applied the previous ctrl+g
01:27:224 (1,1,1,1) - You made the same mistake of 00:56:908 (1,1,1,1)
01:29:750 (1,1,1,1) - ^
01:33:540 (1,1) - ^
02:06:382 (1,2,3,4,1,2,3,4) - These are absolutely unrankable! They cover each otehr, please change them
02:46:803 (1,1,1,1,2,3,1,1,1) - The sliders are too fast, and so on, I won't mention them anymore, I think you know which sliders you have to fix

I think this diff is unrankable due to fast 1/4 sliders and NC spam

Definitly Ins4ne

I'm not an English Speaker but I think the diff should be renamed into Definitely Ins4ne, anyway ask someone that speaks english

00:35:750 (1) - Delete NC
00:45:382 (2) - Move to 256|268
00:49:329 (1,2,3) - Stack them properly
01:00:382 (1) - Move to 320|120
01:37:329 - Start the break here
02:13:961 (1,1) - Two repeats stuff, pelase chenge them, t's very important in this part of the map
02:26:592 (1) - This is ugly...

This diff is awesome

Tavi's Slider Madness

Well, what to say? Sliders are just too fast, is this for ranking? If so, this diff is 99% unrankable, I'll skip it for the moment because I've been modding for an hour but if you want I can check it later :3 (sorry)

Hyper IV

00:08:277 (3) - Ctrl+g
00:09:382 (2,3) - Ok, don't fix this. This is an example of a good overlap. It just... Looks good D: I don't know how to explain. Just, when you want to overlap stuff, make good overlaps! (Note: overlaps aren't usually allowed in easy and normal diffs)
00:22:171 (1) - Ctrl+g
00:27:224 (1,2) - These are hardly audible, you should raise the volume a bit, because silenced objects are unrankable
02:35:434 (1) - You know what to do here

I think all those 1/8 aren't rankable because they don't actually fit the song...
____________________________________________

Okay, I think the only rankable Insane diff is "Definitly Ins4ne" unfortunately, but you can always fix other diffs and make them rankable, by following my suggestions :3
Don't worry, other diffs are really funny and awesome, even if they are not going to be ranked, I really like them and I think I'll keep this map in my PC.
Uhm, you'd better call some BATs and ask the what is unrankable, they are more expert than me but my mod should help you as well.
I'll drop two stars, bye and good luck ;)

EDIT: Another thing: When you will get a lot of mods feel free to ask me to check the map again if you want to
Topic Starter
Pipse Cola
Allright,

I just went over your mod, Riki and here is what I have to say:

1st and most important, I am tired now, to give 100% I have to be awake all time and concentrate, so I am sorry but I can not think clearly when trying to fix things atm, gonna do it tomorrow when I can work again :)

2nd your mod looks really good and mentions all things I had doubts myself if they are rankable

3rd From the very beginning I knew, that this project would be a damn huge work to do, if I really want it to be ranked, and since I allready have worked really hard on this map, I will not give up here, This Shit Will Be Ranked Some Day! No matter how long it takes!

4th I also have been aware of that Tavi's Diff will cause problems, but I want to keep it, and talk to him about what we are gonna do, I think we can do a slider madness with lower SV and some nice patterns... - I hope so, if not, we gotta think of sth else...

5th I talked to two bats about the mapset itself, and both told me that it should not be that bad if i had no Hard diff, maybe, maybe if it is necessary to rank, I will map one, but I have to talk to some bats before I guess

6th Thanks for the stars ^_^ Every Star motivates me to go on with this \(^_^)/


I'm off for now, gonna be back tomorrow!!

Thanks For this!!

Cheers, InCo :)
Coro
Taiko mod~
All are suggestions unless in red.

[Nwolf's Muzukashii]
Delete unnecessary timing points
Disable letterboxing (ignore the previous guy, letterboxing in Taiko is not allowed)
Increase the hitsound volume to 75%, I can't hear easily at the current level
00:36:066 - add d, this one sounds too empty
01:00:382 (26) - remove finish, add finish on 01:00:698 (28)
01:04:487 (50) - remove finish
01:10:487 (84) - remove finish, add finish to 01:10:803 (86)
01:47:434 (39) - try charting some more notes here, because all your later sections are notes, so this slider seems a bit random
01:56:592 (80,84,86) - change to d, dkdkdkdk sounds better than dkkkdkkk
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end

tbh this map feels a bit awkward to me, it doesn't seem to flow very well. Maybe consider where your empty sections are located, since a lot of them feel misplaced.

[Nwolf's Oni]
Delete unnecessary timing points
Disable letterboxing (ignore the previous guy, letterboxing in Taiko is not allowed)
Increase the hitsound volume to 75%, I can't hear easily at the current level
00:20:592 - add k, this one plays awkwardly
00:21:224 - ^

Your k placement in this section is very random 0_0 Try to follow my suggestion:
00:26:671 (13,14) - swap d and k around
00:28:013 (24,25,26,27) - k d k d
00:28:645 (28) - k
00:29:119 (33,34,35,36) - kkkd
00:29:434 - add d
00:30:698 (46) - d
00:31:013 (49) - k
00:31:487 (52) - k
00:32:277 (58,59) - d k
00:35:277 (82) - k

00:38:040 (22) - delete this note, it sounds really out of place
00:42:066 - add d, again it sounds empty without it
01:15:461 (161) - use d, the stream plays weird if it's k
01:30:698 (133) - use k, it sounds good at the end of the stream
01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow
02:08:908 - don't suddenly throw a 4-note stream out of nowhere ._. change to kdddk

the note flow is really awkward for these maps...
good luck with improving~
Nwolf

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Nwolf's Muzukashii]01:00:382 (26) - remove finish, add finish on 01:00:698 (28) Kept finish (26) but also added the other one.
01:10:487 (84) - remove finish, add finish to 01:10:803 (86) ^
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end Last Usa starts high and goes down, that's why I changed it.

[Nwolf's Oni]Your k placement in this section is very random 0_0 Try to follow my suggestion: You can't imagine how much I hate this part of the songr
00:29:119 (33,34,35,36) - kkkd Keeping it as it is cause the vocals go up where k is.

01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow Deleted 175 and 177

good luck with improving~ ty
No comment/deleted in reply = changed it or did the best I can with the suggestion


Thanks a lot for your mod :3

EDIT: http://puu.sh/3x2r3.zip
Starry-

Alarido wrote:

[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg
Done ^^

RikiH_ wrote:

Starzd's Normal
00:19:645 (4) - Make something like this: Done

00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you) Done
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here ^
00:50:592 (1) - In my opinion this is really ugly... Fixed
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes? The distance spacing between them were originally so they would be a tiny bit further away from eachother. It seems as if one of the notes glitched. Fixed.
01:06:698 (2,3) - Ugly overlap, fix please Done
01:19:013 (2,4) - Stack these sliders properly ^
01:22:171 (2) - THat curve is quite weird, try this: ^
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one Sure
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing Done
02:16:487 - Let the break start here I did that before, must've glitched again. Done.
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object Done.
Here~
Topic Starter
Pipse Cola
SPOILER

Starzd wrote:

Alarido wrote:

[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg
Done ^^

RikiH_ wrote:

Starzd's Normal
00:19:645 (4) - Make something like this: Done

00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you) Done
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here ^
00:50:592 (1) - In my opinion this is really ugly... Fixed
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes? The distance spacing between them were originally so they would be a tiny bit further away from eachother. It seems as if one of the notes glitched. Fixed.
01:06:698 (2,3) - Ugly overlap, fix please Done
01:19:013 (2,4) - Stack these sliders properly ^
01:22:171 (2) - THat curve is quite weird, try this: ^
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one Sure
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing Done
02:16:487 - Let the break start here I did that before, must've glitched again. Done.
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object Done.
Here~

SPOILER

Nwolf wrote:

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Nwolf's Muzukashii]01:00:382 (26) - remove finish, add finish on 01:00:698 (28) Kept finish (26) but also added the other one.
01:10:487 (84) - remove finish, add finish to 01:10:803 (86) ^
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end Last Usa starts high and goes down, that's why I changed it.

[Nwolf's Oni]Your k placement in this section is very random 0_0 Try to follow my suggestion: You can't imagine how much I hate this part of the songr
00:29:119 (33,34,35,36) - kkkd Keeping it as it is cause the vocals go up where k is.

01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow Deleted 175 and 177

good luck with improving~ ty
No comment/deleted in reply = changed it or did the best I can with the suggestion


Thanks a lot for your mod :3

EDIT: http://puu.sh/3x2r3.zip

Starzd's Normal And Taiko Muzukashii // Oni by Nwolf both Up - To - Date
Topic Starter
Pipse Cola
RikiH_'s Mod for Easy

RikiH_ wrote:

Mod, by PM request

General

You have Easy, Normal and 4 Insane, an Hard is compulsory if you want to rank it! I talked to two BATs about the mapset, they both said it should not be that bad if I do not have a Hard Diff.

Easy

00:10:171 (1,2,3,4) - Actually they are overlapping, they shouldn't
00:16:803 (3,4) - The same
00:20:277 (1,2,3) - The same

What happened? Why all these overlaps? You you changed the Circle Size, didn't you? If so, please fix all overlaps in this diff (I won't mention them any longer) or maybe remap the whole diff. If you remap please use a minor Slider Velocity because actually it's a bit high...

00:19:329 (6) - This is stacked under the previous slider, newbie players can't read it, I highly suggest to move it
00:24:698 (3) - Let the break start here 00:25:329 (Like Starzd did in Normal)
Image removed
01:25:329 (1) - Remove this NC, if you want to emphasize the vocals you can raise the volume here
02:15:540 (2,4) - Move these notes 2 grid up (grid size: 4) for a better-looking pattern
02:34:171 (1,1,1) - Unstack these notes, they are nearly impossible to read for newbie players
02:38:592 (1) - Delete this NC
02:39:856 (1,1,1) - Delete these as well (For consistency with previous patterns)

Okay, in my opinion this Easy has some problems, it's too hard! I higly suggest a remap with (as I've already said) lower Slider Velocity.
And here are some tips that will help you to rank this map:
First, try to avoid slider with two repeats, most of players hate them and usually they are boring and break the flow! Example: 00:39:224 (4)
Second, please when you make a blanket, make it good, some blankets are bad-looking in this map, for example: 02:07:645 (2,1) A good blanket should look like this:
Image removed
Third, avoid overlaps! You are a new mapper, so I highly suggest you to avoid objects touching (Example: 00:12:698 (3,4) ) When you will be more experienced you will be able to try some overlaps but for now I suggest you not to try
Forth, Avoid NC spams! NC spams are used for emphasize some parts of the song, for example this NC spam doesn't fit: 01:28:487 (1,1,1,1) While in this part it fits perfectly: 00:53:119 (1,1,1,1) so you should remove all useless NC spams
I hope my suggestions help you to improve this diff!

Here is what I got:
It is a new remapped Easy diff. I lowered SV and highered DS to 1,00.
BUT: I had to use overlapps, which I think look good now, for some reason o.o Well, I gave my best, time to recheck this diff.

RikiH_'s Mod for Abs0lutely Insane

RikiH_ wrote:

Abs0lutely Insane

Remove all sliders with two repeats, fix all useless NC spam and fix all overlaps (Do it in all diffs please!) I explained you why in "Easy" diff

00:04:961 - Add a note (Without NC)
00:07:487 (10) - This confused me the first time, remove it, it's better!
00:45:856 (2) - Ctrl+g
00:46:171 (3,4) - If you applied the ctrl+g please re-arrange these sldiers like in the screenshot:

00:50:750 (2,3,4,5) - Please stack these objects properly
00:56:908 (1,1,1,1) - Reduce Slider Velocity here because in 95% of cases the player will break the combo because of the high Slider Velocity. You can also try to put some 1/4 triplets
01:05:750 (1,2,3) - Stack them properly
01:09:856 (2) - Ctrl+g
01:10:171 (3) - Ctrl+g here as well, if you applied the previous ctrl+g
01:27:224 (1,1,1,1) - You made the same mistake of 00:56:908 (1,1,1,1)
01:29:750 (1,1,1,1) - ^
01:33:540 (1,1) - ^
02:06:382 (1,2,3,4,1,2,3,4) - These are absolutely unrankable! They cover each otehr, please change them
02:46:803 (1,1,1,1,2,3,1,1,1) - The sliders are too fast, and so on, I won't mention them anymore, I think you know which sliders you have to fix

I think this diff is unrankable due to fast 1/4 sliders and NC spam

Here is what I got:
I fixed all 1/4 Sliders, made them smaller with SV x 1,00.
I removed many NCs, I guess there is no spam anymore.
I fixed all of your Ctrll + gs because they create a nice flow.
I fixed the Absolutely unrankable covering sliders.

RikiH_'s Mod for Definitly Ins4ne

RikiH_ wrote:

Definitly Ins4ne

I'm not an English Speaker but I think the diff should be renamed into Definitely Ins4ne, anyway ask someone that speaks english Written on purpose, check an earlier mod reply for reason :3

00:35:750 (1) - Delete NC
00:45:382 (2) - Move to 256|268
00:49:329 (1,2,3) - Stack them properly
01:00:382 (1) - Move to 320|120
01:37:329 - Start the break here
02:13:961 (1,1) - Two repeats stuff, pelase chenge them, t's very important in this part of the map
02:26:592 (1) - This is ugly...

This diff is awesome Thanks :3

Here is what I got:
Removed some NCs, even the one u mentioned.
Moved the Objects, mostly to stack.
Fixed the break.
Fixed the two- times - repetition sldier thingie stuff.
Unuglied (?) Improoooved :D the ugly slider with a Lyric-fitting shape.
Additionally curved another slider that looked boring.

RikiH_'s Mod for Hyper IV

RikiH_ wrote:

Hyper IV

00:08:277 (3) - Ctrl+g
00:09:382 (2,3) - Ok, don't fix this. This is an example of a good overlap. It just... Looks good D: I don't know how to explain. Just, when you want to overlap stuff, make good overlaps! (Note: overlaps aren't usually allowed in easy and normal diffs)
00:22:171 (1) - Ctrl+g
00:27:224 (1,2) - These are hardly audible, you should raise the volume a bit, because silenced objects are unrankable
02:35:434 (1) - You know what to do here
1/8 Sliders

RikiH_ wrote:

I think all those 1/8 aren't rankable because they don't actually fit the song...
Buuuut I think they are :3 Here are some reasons:
This map is - VERY obviously - made for very good and expirienced players, which should be able to read them!
Since the jump patterns need AR10, these sliders become Readable!
They are going along with the Lyrics, just like normal sliders, they are just reversed, like you could say:
A Stream instead of two Buttons, one start, one end.
Nobody told me he got problems with them.
None of my testers were confused by them.
For me, and many other people, these sliders create a cool effect, which makes the scene have a "Flair" That fits to the "Yaay Ussa Teeeeiiiii!!!!!" Feeling of the song in mine and others' opinions :)

Here is what I got:

Fixed your CTRL + Gs for the same reason as above.
I did not fix the Don't fix this overlay.
I highered the audiovolume to 40% at the small sliders.
I removed many NCs.
I knew what to do there (For people who do not understand this line: Remapped the 4 repetition slider)


Done :)

Even though it allready was a huge bunch of work, I am happy that you did the big work to mod everything, and I am even happy that I applied most things. Thank you very much for your mod!!


For Tavis Diff here my extra statement:

This Diff has a High SV, sure, but this is not unrankable! It is not mentioned anywhere, not in the rules, neither in the guidelines that this is forbidden.
I think osu! Needs much more mapstyles, and this is one of them. Many people like Big Fast Slider Stuff, just like me!
Yes, it is difficult to fc, but not impossible! I can not imagine that this would be harder to fc than e.g THIS (Because I got a C on lolicore and an S with almost FC on Tavi's Diff)? It's a new challenge that everybody should be able to take and even compare his result to others' ranks on a highscoretable. This Diff is a good opportunity to involve new mappingstyle that is "missing" imo, there are big jumps, big distances in streams, fast tapping and so on and so on, so why not Fast Sliders?
Big Yikes
Hey guys, here's a testplay of Tavi's Slider Madness :p
[Epicz]
as requested, here's the chatlog:

SPOILER
17:10 [Epicz]: können wir den recheck vllt per irc regeln?
17:11 [Epicz]: Inc000000000
17:12 InC0nceNtrateD: moooment
17:12 InC0nceNtrateD: gib mir 3 minuten xD
17:14 [Epicz]: ist aufjedenfall besser als die vorherige easy
17:14 [Epicz]: leichter
17:14 InC0nceNtrateD: so
17:14 InC0nceNtrateD: bin bereit
17:14 [Epicz]: 00:09:540 (4) - reverse weg?
17:14 [Epicz]: ich hör da nix :/
17:14 [Epicz]: selbst mit 25%
17:15 InC0nceNtrateD: "me - me"
17:15 InC0nceNtrateD: lyrics
17:15 InC0nceNtrateD: und der endpunkt ist das Ussa
17:15 InC0nceNtrateD: bzw Us
17:15 [Epicz]: für mich klingts so
17:15 [Epicz]: 00:09:540 (4) - hier endet das "me - me"
17:16 [Epicz]: und usa geht wieder ab 00:10:171 - hier los
17:16 [Epicz]: aber najo, hab dann wohl schlechte ohren
17:16 [Epicz]: wüsste eh nicht ob der slider dann zu kurz ist
17:16 [Epicz]: also falls du den reverse löschen würdest
17:16 [Epicz]: achja, solltest die easy noch hitsounden
17:17 [Epicz]: würd dir ja helfen, aber ich bin selbst 'nen noob im hitsounden
17:17 InC0nceNtrateD: jap aber das hasse ich also wird das wohl noch etwas dauern >_>
17:17 [Epicz]: ich schau mal kurz was
17:17 InC0nceNtrateD: jo
17:18 [Epicz]: war ausm mod von lally
17:18 [Epicz]: evlt passt es ja
17:18 [Epicz]: http://puu.sh/3xTAW.jpg
17:18 InC0nceNtrateD: danke^^
17:19 [Epicz]: 00:41:750 (2) -
17:19 [Epicz]: evlt drehen?
17:19 [Epicz]: sodass der bogen unten ist
17:19 [Epicz]: evlt für den flow besser
17:19 InC0nceNtrateD: hatte ich
17:19 InC0nceNtrateD: stimmt
17:19 [Epicz]: ist*
17:19 InC0nceNtrateD: weiss nich obs dann noch ganz im screen is
17:20 [Epicz]: sollte
17:20 InC0nceNtrateD: okay done :P
17:21 [Epicz]: 00:49:329 (2) - 00:51:856 (3) - keine ahnung ob die kurzen reverse slider wirklich empfehlenswert sind
17:21 [Epicz]: für 'ne easy dif
17:21 [Epicz]: theoretisch würden normale slider ausreichen, aber dann isses vllt zu eintönig
17:22 InC0nceNtrateD: eben
17:22 InC0nceNtrateD: ich glaub die gehn schon
17:22 InC0nceNtrateD: sind ja nicht schwer im endeffekt
17:22 InC0nceNtrateD: musst ja als newbie auch keine mausbewegung machen
17:22 InC0nceNtrateD: und sie sind langsam
17:22 [Epicz]: stimmt schon
17:22 [Epicz]: aber najo
17:23 InC0nceNtrateD: naja die möcht ich eigentlich lassen
17:23 InC0nceNtrateD: weil wenn dus dir anschaust
17:23 InC0nceNtrateD: das is dann echt nur es selbe immer
17:23 [Epicz]: 01:00:698 (1) - unused green line?
17:24 [Epicz]: oder wofür ist die? xD
17:24 InC0nceNtrateD: und ide is ja sowieso nicht kreativ
17:24 InC0nceNtrateD: ich seh hier keine linie o.o
17:24 InC0nceNtrateD: 01:15:856 - is eine xD
17:24 [Epicz]: lol, verlinkt der anscheinend nicht
17:25 [Epicz]: 01:36:382 -
17:25 [Epicz]: ah doch
17:25 [Epicz]: hier meinte ich eig.
17:26 InC0nceNtrateD: die endet die kiai time
17:26 InC0nceNtrateD: o.o
17:26 [Epicz]: jetzt echt? o.ö mom xD
17:26 InC0nceNtrateD: xD
17:26 [Epicz]: oh jo, lol
17:26 [Epicz]: sry xD
17:26 InC0nceNtrateD: ich hab nix gegen kiai only aber xD unrankable dies das :D
17:27 InC0nceNtrateD: okay give me more
17:27 [Epicz]: 01:46:171 (1,2,1,2) - evlt die blankets besser machen?
17:27 [Epicz]: könntest z.B
17:28 [Epicz]: da wo 01:46:171 (1) - endet, die 01:48:698 (1) - anfangen lassen
17:28 [Epicz]: http://puu.sh/3xTVm.jpg
17:28 [Epicz]: und halt die blankets besser machen
17:28 [Epicz]: wie z.B
17:29 InC0nceNtrateD: ahh moment
17:29 InC0nceNtrateD: also einfach
17:29 InC0nceNtrateD: ne warte xD
17:31 InC0nceNtrateD: hab die blankets besser gemacht und 1,1 fangen auf der selben position exakt an
17:31 InC0nceNtrateD: http://puu.sh/3xU1N.jpg
17:31 [Epicz]: sieht viel besser aus
17:32 InC0nceNtrateD: :3
17:32 InC0nceNtrateD: InC0 gut gemacht :D
17:32 [Epicz]: xDD
17:33 [Epicz]: achjo, die spinner kannste meistens mitn finish beenden
17:33 [Epicz]: ist mir soeben noch eingefallen
17:33 InC0nceNtrateD: okay mach ich mal^^
17:34 InC0nceNtrateD: hast noch was?^^
17:35 [Epicz]: 02:35:750 (2,3) - stattdessen 'nen slider?
17:35 [Epicz]: ähnelt ja schon 'nen singletap pattern xD
17:36 InC0nceNtrateD: okay fixed^^
17:36 [Epicz]: 02:49:329 (2,3,1,2,3,1) - overlaps sind überhaupt nicht zu empfehlen
17:36 [Epicz]: für ne easy dif
17:36 InC0nceNtrateD: singletap mit 1beat abstand :D
17:36 [Epicz]: für beginner, joa, warum nicht? xD
17:36 InC0nceNtrateD: i know
17:36 [Epicz]: sonst failen sie die map noch
17:36 InC0nceNtrateD: aber es geht nicht anders
17:36 InC0nceNtrateD: soll ich etwa noch mehr DS reinhauen?
17:37 InC0nceNtrateD: ich hab die da nicht freiwillig reingebaut
17:38 InC0nceNtrateD: also was denkst du
17:39 [Epicz]: naja, kannst es ja anders anordnen
17:39 InC0nceNtrateD: mit 1,3 würds gehn
17:39 InC0nceNtrateD: aber I am not sure
17:39 [Epicz]: geht theoretisch auch mit 1,0
17:39 InC0nceNtrateD: ?
17:39 InC0nceNtrateD: nein o.o
17:40 [Epicz]: wäre aber möglich dass es BATs auch nicht so toll finden
17:40 [Epicz]: die wahrscheinlichkeit ist eig. sogar recht hoch
17:41 [Epicz]: najo, ist ja deine map
17:41 InC0nceNtrateD: ja aber ich muss dann auf 1,3 increasen
17:41 InC0nceNtrateD: wie gesagt
17:41 InC0nceNtrateD: meinst ich soll das tun?
17:41 [Epicz]: geht auch mit 1,0
17:41 [Epicz]: :C
17:41 InC0nceNtrateD: wie?!
17:41 InC0nceNtrateD: wenn ich 1,00 da habe kann ich nur overlappen
17:41 [Epicz]: gib mir 'ne minute
17:43 [Epicz]: 02:52:487 (3,1) - evlt einen slider?
17:43 [Epicz]: ich schick dir gleich nen code
17:44 InC0nceNtrateD: done
17:46 [Epicz]: aehm
17:46 [Epicz]: mom
17:46 [Epicz]: xD
17:46 InC0nceNtrateD: was versuchst du grade? xD
17:46 InC0nceNtrateD: mit 1,00 kannst du diese overlapps nicht vermeiden :D
17:46 [Epicz]: brauch kurz das offset von 02:48:066 -
17:46 [Epicz]: also aus der .osu
17:46 [Epicz]: schick dir dann kurz nen code
17:46 [Epicz]: kannst es dir ja anschauen
17:46 InC0nceNtrateD: schickst du mir nen screen?
17:47 InC0nceNtrateD: code und ich sind nicht gut befreundet
17:47 [Epicz]: ist bissl unpassend
17:47 [Epicz]: geht nen stück
17:47 [Epicz]: mom, ich frag einfach jemanden
17:49 InC0nceNtrateD: InC0nfused
17:49 [Epicz]: bin kurz was am schauen
17:49 InC0nceNtrateD: lass dir zeit^^
17:51 [Epicz]: 112,104,168066,6,0,P|88:132|116:260,1,180
17:51 [Epicz]: ah damn
17:51 [Epicz]: mom
17:51 InC0nceNtrateD: >_>
17:51 [Epicz]: öffnest halt die .osu datei
17:51 [Epicz]: und dann
17:52 [Epicz]: http://puu.sh/3xUIS.txt
17:52 [Epicz]: brauchste einfach nur ersetzen
17:52 [Epicz]: ab
17:52 [Epicz]: 168066
17:52 [Epicz]: ist nämlich das offset
17:52 [Epicz]: aber speicher deine dif vorher ab
17:52 [Epicz]: ist halt nur'n schnelles beispiel
17:52 [Epicz]: aber najo
17:52 [Epicz]: so könnt es gehen
17:53 [Epicz]: musst es hiermit ersetzen
17:53 [Epicz]: http://puu.sh/3xULX.png
17:54 InC0nceNtrateD: da is nix o.o
17:54 [Epicz]: wo?
17:54 InC0nceNtrateD: beim letzten link
17:55 [Epicz]: so http://puu.sh/3xUP2.txt
17:55 [Epicz]: damit ersetzen
17:55 [Epicz]: ach damn
17:55 InC0nceNtrateD: ?
17:56 [Epicz]: so
17:56 [Epicz]: http://puu.sh/3xURu.txt
17:56 [Epicz]: den code brauchst du
17:56 [Epicz]: öffne die jetzige .osu so wie sie ist
17:56 InC0nceNtrateD: O_O
17:56 [Epicz]: und die 3 zahl ist das offset
17:56 InC0nceNtrateD: also
17:56 InC0nceNtrateD: nochmal neu
17:57 [Epicz]: da einfach 168066 raussuchen
17:57 [Epicz]: und ab da den code einfügen
17:57 [Epicz]: ist eig. recht simpel
17:57 InC0nceNtrateD: hab ich
17:57 InC0nceNtrateD: i know
17:57 [Epicz]: ah, k
17:57 [Epicz]: und?
17:57 InC0nceNtrateD: aber du hast mir grade alles vernebelt
17:57 InC0nceNtrateD: muss die stelle finden
17:57 [Epicz]: so könnte es theoretisch funkt.
17:58 [Epicz]: ist halt nur'n schnelles beispiel
17:58 InC0nceNtrateD: lol
17:58 InC0nceNtrateD: du sagst keine overlaps
17:59 InC0nceNtrateD: und haust overlaps rein? o.o
17:59 InC0nceNtrateD: ich peils nicht
17:59 [Epicz]: screen mal
17:59 InC0nceNtrateD: http://puu.sh/3xUYg.jpg
17:59 InC0nceNtrateD: das sind alles overlapps o.o
17:59 InC0nceNtrateD: die overlappen sich dooooch xD
17:59 [Epicz]: war halt nurn schnelles beispiel
18:00 [Epicz]: aber wenn du die minimalen meinst
18:00 [Epicz]: die hast du jetzt schon drin
18:00 [Epicz]: wie z.B
18:00 [Epicz]: http://puu.sh/3xV0t.jpg
18:00 InC0nceNtrateD: ja und du meinst ich soll sie raus machen, bringst mir aber nen beispiel mit genau denselben das kapier ich grad nich
18:00 [Epicz]: es ging ums stacken
18:01 [Epicz]: der circle
18:01 [Epicz]: so kannste es halt verhindern
18:01 [Epicz]: die wirst es nicht kompl. ohne overlays hinbekommen
18:01 InC0nceNtrateD: achsooo xD
18:01 InC0nceNtrateD: sag doch stacking O_O
18:01 [Epicz]: jo, hatte es irgendwie verwechselt
18:01 [Epicz]: sry
18:01 InC0nceNtrateD: ich dachte die ganze zeit die kreise die sich schneiden meinst du
18:01 [Epicz]: nah
18:01 [Epicz]: mir gings um stacken
18:01 InC0nceNtrateD: stacking is was ganz anderes :D
18:01 [Epicz]: jo, aber ist trdz. nicht empfehlenswert
18:01 InC0nceNtrateD: ach man ganze verwirrung umsosnt xd
18:01 [Epicz]: :C
18:02 InC0nceNtrateD: ja aber sonst wird der DS zuhoch
18:02 [Epicz]: noe, bleibt doch bei 1.0
18:02 InC0nceNtrateD: ausserdem find ichs nicht schlimm dass da overlaps sind
18:02 [Epicz]: so wie ich es z.B gemacht habe
18:02 InC0nceNtrateD: ne ich mien grade die overlaps nicht die stacks
18:02 InC0nceNtrateD: xD
18:03 [Epicz]: wat, jetzt bin ich aber verwirrt :/
18:03 [Epicz]: also stacking solltest du aufjedenfall verhindern
18:03 [Epicz]: minimale overlays sollten nicht so schlimm sein
18:03 InC0nceNtrateD: also
18:03 InC0nceNtrateD: stacking ist draussen keine frage
18:03 InC0nceNtrateD: overlays bleiben da ich sie nicht schlimm finde und ich dann den DS increasen müsste und der mir zu hoch wird
18:04 [Epicz]: jo, wie gesagt, minimale overlays sollten nicht das problem sein
18:04 InC0nceNtrateD: also sind wir uns einig x
18:04 InC0nceNtrateD: xD
18:04 InC0nceNtrateD: conclusion: Stacking -> removed
18:05 [Epicz]: ansonsten nette dif
18:05 InC0nceNtrateD: dankö :D
18:05 [Epicz]: paar nc's sind vllt noch recht random
18:05 [Epicz]: bzw unpassend
18:05 [Epicz]: und solltest halt hitsounds adden
18:05 InC0nceNtrateD: her damit
18:06 [Epicz]: bin nen noob im hitsounden
18:06 [Epicz]: xD
18:06 [Epicz]: mappen*
18:06 InC0nceNtrateD: ich mein die ncs^^
18:06 [Epicz]: spielen*
18:06 [Epicz]: ah, mom
18:09 InC0nceNtrateD: huuuömm
18:10 InC0nceNtrateD: 00:12:698 (1) - hab ich removed die nc
18:10 [Epicz]: schau gleich noch mal kurz drüber
18:10 [Epicz]: spiel mal kurz ne runde
18:10 InC0nceNtrateD: okay
18:13 InC0nceNtrateD: update dann aber
18:13 InC0nceNtrateD: hab NCs paar removed
18:13 [Epicz]: mach ich
18:23 [Epicz]: 00:17:750 (1) - nc weg?
18:24 InC0nceNtrateD: moment
18:24 [Epicz]: 00:53:119 (1,1) - ncs weg?
18:24 [Epicz]: jojo
18:24 InC0nceNtrateD: erstes
18:24 InC0nceNtrateD: fixed
18:24 [Epicz]: 00:59:434 (1) - nc weg
18:24 InC0nceNtrateD: zwetes nein, weils einfach passt
18:24 InC0nceNtrateD: fixed
18:25 InC0nceNtrateD: okay weiter?
18:25 [Epicz]: 01:09:540 (1) - nc weg?
18:25 InC0nceNtrateD: du hast 01:04:487 (1) - vergessen :D
18:26 [Epicz]: 01:18:382 (1,2) - nc weg?
18:26 InC0nceNtrateD: all fixed
18:26 [Epicz]: allgemein die 2er combo sieht auf dauer recht langweilig aus
18:26 InC0nceNtrateD: okay
18:26 InC0nceNtrateD: mach ich alle weg
18:27 [Epicz]: 01:53:750 (1,2) - nc weg?
18:27 InC0nceNtrateD: fixed
18:28 [Epicz]: jo, mehr find ich wahrscheinlich nicht
18:28 InC0nceNtrateD: alles klar
18:28 InC0nceNtrateD: danke für den mod :3
18:28 [Epicz]: np :3
18:29 InC0nceNtrateD: postes log bekommst nen kudoooo
18:29 InC0nceNtrateD: :D
18:30 [Epicz]: nene, brauchst nicht
18:30 [Epicz]: ist eh nicht erlaubt
18:30 [Epicz]: soweit ich weiß
18:30 [Epicz]: ist ja nur'n recheck
18:31 InC0nceNtrateD: dann werden einige kudos denied werden xD
18:31 InC0nceNtrateD: schreib aber nen post mit dem recheck pls
18:31 InC0nceNtrateD: also log und recheck oder so
Topic Starter
Pipse Cola

[Epicz] wrote:

as requested, here's the chatlog:

SPOILER
17:10 [Epicz]: können wir den recheck vllt per irc regeln?
17:11 [Epicz]: Inc000000000
17:12 InC0nceNtrateD: moooment
17:12 InC0nceNtrateD: gib mir 3 minuten xD
17:14 [Epicz]: ist aufjedenfall besser als die vorherige easy
17:14 [Epicz]: leichter
17:14 InC0nceNtrateD: so
17:14 InC0nceNtrateD: bin bereit
17:14 [Epicz]: 00:09:540 (4) - reverse weg?
17:14 [Epicz]: ich hör da nix :/
17:14 [Epicz]: selbst mit 25%
17:15 InC0nceNtrateD: "me - me"
17:15 InC0nceNtrateD: lyrics
17:15 InC0nceNtrateD: und der endpunkt ist das Ussa
17:15 InC0nceNtrateD: bzw Us
17:15 [Epicz]: für mich klingts so
17:15 [Epicz]: 00:09:540 (4) - hier endet das "me - me"
17:16 [Epicz]: und usa geht wieder ab 00:10:171 - hier los
17:16 [Epicz]: aber najo, hab dann wohl schlechte ohren
17:16 [Epicz]: wüsste eh nicht ob der slider dann zu kurz ist
17:16 [Epicz]: also falls du den reverse löschen würdest
17:16 [Epicz]: achja, solltest die easy noch hitsounden
17:17 [Epicz]: würd dir ja helfen, aber ich bin selbst 'nen noob im hitsounden
17:17 InC0nceNtrateD: jap aber das hasse ich also wird das wohl noch etwas dauern >_>
17:17 [Epicz]: ich schau mal kurz was
17:17 InC0nceNtrateD: jo
17:18 [Epicz]: war ausm mod von lally
17:18 [Epicz]: evlt passt es ja
17:18 [Epicz]: http://puu.sh/3xTAW.jpg
17:18 InC0nceNtrateD: danke^^
17:19 [Epicz]: 00:41:750 (2) -
17:19 [Epicz]: evlt drehen?
17:19 [Epicz]: sodass der bogen unten ist
17:19 [Epicz]: evlt für den flow besser
17:19 InC0nceNtrateD: hatte ich
17:19 InC0nceNtrateD: stimmt
17:19 [Epicz]: ist*
17:19 InC0nceNtrateD: weiss nich obs dann noch ganz im screen is
17:20 [Epicz]: sollte
17:20 InC0nceNtrateD: okay done :P
17:21 [Epicz]: 00:49:329 (2) - 00:51:856 (3) - keine ahnung ob die kurzen reverse slider wirklich empfehlenswert sind
17:21 [Epicz]: für 'ne easy dif
17:21 [Epicz]: theoretisch würden normale slider ausreichen, aber dann isses vllt zu eintönig
17:22 InC0nceNtrateD: eben
17:22 InC0nceNtrateD: ich glaub die gehn schon
17:22 InC0nceNtrateD: sind ja nicht schwer im endeffekt
17:22 InC0nceNtrateD: musst ja als newbie auch keine mausbewegung machen
17:22 InC0nceNtrateD: und sie sind langsam
17:22 [Epicz]: stimmt schon
17:22 [Epicz]: aber najo
17:23 InC0nceNtrateD: naja die möcht ich eigentlich lassen
17:23 InC0nceNtrateD: weil wenn dus dir anschaust
17:23 InC0nceNtrateD: das is dann echt nur es selbe immer
17:23 [Epicz]: 01:00:698 (1) - unused green line?
17:24 [Epicz]: oder wofür ist die? xD
17:24 InC0nceNtrateD: und ide is ja sowieso nicht kreativ
17:24 InC0nceNtrateD: ich seh hier keine linie o.o
17:24 InC0nceNtrateD: 01:15:856 - is eine xD
17:24 [Epicz]: lol, verlinkt der anscheinend nicht
17:25 [Epicz]: 01:36:382 -
17:25 [Epicz]: ah doch
17:25 [Epicz]: hier meinte ich eig.
17:26 InC0nceNtrateD: die endet die kiai time
17:26 InC0nceNtrateD: o.o
17:26 [Epicz]: jetzt echt? o.ö mom xD
17:26 InC0nceNtrateD: xD
17:26 [Epicz]: oh jo, lol
17:26 [Epicz]: sry xD
17:26 InC0nceNtrateD: ich hab nix gegen kiai only aber xD unrankable dies das :D
17:27 InC0nceNtrateD: okay give me more
17:27 [Epicz]: 01:46:171 (1,2,1,2) - evlt die blankets besser machen?
17:27 [Epicz]: könntest z.B
17:28 [Epicz]: da wo 01:46:171 (1) - endet, die 01:48:698 (1) - anfangen lassen
17:28 [Epicz]: http://puu.sh/3xTVm.jpg
17:28 [Epicz]: und halt die blankets besser machen
17:28 [Epicz]: wie z.B
17:29 InC0nceNtrateD: ahh moment
17:29 InC0nceNtrateD: also einfach
17:29 InC0nceNtrateD: ne warte xD
17:31 InC0nceNtrateD: hab die blankets besser gemacht und 1,1 fangen auf der selben position exakt an
17:31 InC0nceNtrateD: http://puu.sh/3xU1N.jpg
17:31 [Epicz]: sieht viel besser aus
17:32 InC0nceNtrateD: :3
17:32 InC0nceNtrateD: InC0 gut gemacht :D
17:32 [Epicz]: xDD
17:33 [Epicz]: achjo, die spinner kannste meistens mitn finish beenden
17:33 [Epicz]: ist mir soeben noch eingefallen
17:33 InC0nceNtrateD: okay mach ich mal^^
17:34 InC0nceNtrateD: hast noch was?^^
17:35 [Epicz]: 02:35:750 (2,3) - stattdessen 'nen slider?
17:35 [Epicz]: ähnelt ja schon 'nen singletap pattern xD
17:36 InC0nceNtrateD: okay fixed^^
17:36 [Epicz]: 02:49:329 (2,3,1,2,3,1) - overlaps sind überhaupt nicht zu empfehlen
17:36 [Epicz]: für ne easy dif
17:36 InC0nceNtrateD: singletap mit 1beat abstand :D
17:36 [Epicz]: für beginner, joa, warum nicht? xD
17:36 InC0nceNtrateD: i know
17:36 [Epicz]: sonst failen sie die map noch
17:36 InC0nceNtrateD: aber es geht nicht anders
17:36 InC0nceNtrateD: soll ich etwa noch mehr DS reinhauen?
17:37 InC0nceNtrateD: ich hab die da nicht freiwillig reingebaut
17:38 InC0nceNtrateD: also was denkst du
17:39 [Epicz]: naja, kannst es ja anders anordnen
17:39 InC0nceNtrateD: mit 1,3 würds gehn
17:39 InC0nceNtrateD: aber I am not sure
17:39 [Epicz]: geht theoretisch auch mit 1,0
17:39 InC0nceNtrateD: ?
17:39 InC0nceNtrateD: nein o.o
17:40 [Epicz]: wäre aber möglich dass es BATs auch nicht so toll finden
17:40 [Epicz]: die wahrscheinlichkeit ist eig. sogar recht hoch
17:41 [Epicz]: najo, ist ja deine map
17:41 InC0nceNtrateD: ja aber ich muss dann auf 1,3 increasen
17:41 InC0nceNtrateD: wie gesagt
17:41 InC0nceNtrateD: meinst ich soll das tun?
17:41 [Epicz]: geht auch mit 1,0
17:41 [Epicz]: :C
17:41 InC0nceNtrateD: wie?!
17:41 InC0nceNtrateD: wenn ich 1,00 da habe kann ich nur overlappen
17:41 [Epicz]: gib mir 'ne minute
17:43 [Epicz]: 02:52:487 (3,1) - evlt einen slider?
17:43 [Epicz]: ich schick dir gleich nen code
17:44 InC0nceNtrateD: done
17:46 [Epicz]: aehm
17:46 [Epicz]: mom
17:46 [Epicz]: xD
17:46 InC0nceNtrateD: was versuchst du grade? xD
17:46 InC0nceNtrateD: mit 1,00 kannst du diese overlapps nicht vermeiden :D
17:46 [Epicz]: brauch kurz das offset von 02:48:066 -
17:46 [Epicz]: also aus der .osu
17:46 [Epicz]: schick dir dann kurz nen code
17:46 [Epicz]: kannst es dir ja anschauen
17:46 InC0nceNtrateD: schickst du mir nen screen?
17:47 InC0nceNtrateD: code und ich sind nicht gut befreundet
17:47 [Epicz]: ist bissl unpassend
17:47 [Epicz]: geht nen stück
17:47 [Epicz]: mom, ich frag einfach jemanden
17:49 InC0nceNtrateD: InC0nfused
17:49 [Epicz]: bin kurz was am schauen
17:49 InC0nceNtrateD: lass dir zeit^^
17:51 [Epicz]: 112,104,168066,6,0,P|88:132|116:260,1,180
17:51 [Epicz]: ah damn
17:51 [Epicz]: mom
17:51 InC0nceNtrateD: >_>
17:51 [Epicz]: öffnest halt die .osu datei
17:51 [Epicz]: und dann
17:52 [Epicz]: http://puu.sh/3xUIS.txt
17:52 [Epicz]: brauchste einfach nur ersetzen
17:52 [Epicz]: ab
17:52 [Epicz]: 168066
17:52 [Epicz]: ist nämlich das offset
17:52 [Epicz]: aber speicher deine dif vorher ab
17:52 [Epicz]: ist halt nur'n schnelles beispiel
17:52 [Epicz]: aber najo
17:52 [Epicz]: so könnt es gehen
17:53 [Epicz]: musst es hiermit ersetzen
17:53 [Epicz]: http://puu.sh/3xULX.png
17:54 InC0nceNtrateD: da is nix o.o
17:54 [Epicz]: wo?
17:54 InC0nceNtrateD: beim letzten link
17:55 [Epicz]: so http://puu.sh/3xUP2.txt
17:55 [Epicz]: damit ersetzen
17:55 [Epicz]: ach damn
17:55 InC0nceNtrateD: ?
17:56 [Epicz]: so
17:56 [Epicz]: http://puu.sh/3xURu.txt
17:56 [Epicz]: den code brauchst du
17:56 [Epicz]: öffne die jetzige .osu so wie sie ist
17:56 InC0nceNtrateD: O_O
17:56 [Epicz]: und die 3 zahl ist das offset
17:56 InC0nceNtrateD: also
17:56 InC0nceNtrateD: nochmal neu
17:57 [Epicz]: da einfach 168066 raussuchen
17:57 [Epicz]: und ab da den code einfügen
17:57 [Epicz]: ist eig. recht simpel
17:57 InC0nceNtrateD: hab ich
17:57 InC0nceNtrateD: i know
17:57 [Epicz]: ah, k
17:57 [Epicz]: und?
17:57 InC0nceNtrateD: aber du hast mir grade alles vernebelt
17:57 InC0nceNtrateD: muss die stelle finden
17:57 [Epicz]: so könnte es theoretisch funkt.
17:58 [Epicz]: ist halt nur'n schnelles beispiel
17:58 InC0nceNtrateD: lol
17:58 InC0nceNtrateD: du sagst keine overlaps
17:59 InC0nceNtrateD: und haust overlaps rein? o.o
17:59 InC0nceNtrateD: ich peils nicht
17:59 [Epicz]: screen mal
17:59 InC0nceNtrateD: http://puu.sh/3xUYg.jpg
17:59 InC0nceNtrateD: das sind alles overlapps o.o
17:59 InC0nceNtrateD: die overlappen sich dooooch xD
17:59 [Epicz]: war halt nurn schnelles beispiel
18:00 [Epicz]: aber wenn du die minimalen meinst
18:00 [Epicz]: die hast du jetzt schon drin
18:00 [Epicz]: wie z.B
18:00 [Epicz]: http://puu.sh/3xV0t.jpg
18:00 InC0nceNtrateD: ja und du meinst ich soll sie raus machen, bringst mir aber nen beispiel mit genau denselben das kapier ich grad nich
18:00 [Epicz]: es ging ums stacken
18:01 [Epicz]: der circle
18:01 [Epicz]: so kannste es halt verhindern
18:01 [Epicz]: die wirst es nicht kompl. ohne overlays hinbekommen
18:01 InC0nceNtrateD: achsooo xD
18:01 InC0nceNtrateD: sag doch stacking O_O
18:01 [Epicz]: jo, hatte es irgendwie verwechselt
18:01 [Epicz]: sry
18:01 InC0nceNtrateD: ich dachte die ganze zeit die kreise die sich schneiden meinst du
18:01 [Epicz]: nah
18:01 [Epicz]: mir gings um stacken
18:01 InC0nceNtrateD: stacking is was ganz anderes :D
18:01 [Epicz]: jo, aber ist trdz. nicht empfehlenswert
18:01 InC0nceNtrateD: ach man ganze verwirrung umsosnt xd
18:01 [Epicz]: :C
18:02 InC0nceNtrateD: ja aber sonst wird der DS zuhoch
18:02 [Epicz]: noe, bleibt doch bei 1.0
18:02 InC0nceNtrateD: ausserdem find ichs nicht schlimm dass da overlaps sind
18:02 [Epicz]: so wie ich es z.B gemacht habe
18:02 InC0nceNtrateD: ne ich mien grade die overlaps nicht die stacks
18:02 InC0nceNtrateD: xD
18:03 [Epicz]: wat, jetzt bin ich aber verwirrt :/
18:03 [Epicz]: also stacking solltest du aufjedenfall verhindern
18:03 [Epicz]: minimale overlays sollten nicht so schlimm sein
18:03 InC0nceNtrateD: also
18:03 InC0nceNtrateD: stacking ist draussen keine frage
18:03 InC0nceNtrateD: overlays bleiben da ich sie nicht schlimm finde und ich dann den DS increasen müsste und der mir zu hoch wird
18:04 [Epicz]: jo, wie gesagt, minimale overlays sollten nicht das problem sein
18:04 InC0nceNtrateD: also sind wir uns einig x
18:04 InC0nceNtrateD: xD
18:04 InC0nceNtrateD: conclusion: Stacking -> removed
18:05 [Epicz]: ansonsten nette dif
18:05 InC0nceNtrateD: dankö :D
18:05 [Epicz]: paar nc's sind vllt noch recht random
18:05 [Epicz]: bzw unpassend
18:05 [Epicz]: und solltest halt hitsounds adden
18:05 InC0nceNtrateD: her damit
18:06 [Epicz]: bin nen noob im hitsounden
18:06 [Epicz]: xD
18:06 [Epicz]: mappen*
18:06 InC0nceNtrateD: ich mein die ncs^^
18:06 [Epicz]: spielen*
18:06 [Epicz]: ah, mom
18:09 InC0nceNtrateD: huuuömm
18:10 InC0nceNtrateD: 00:12:698 (1) - hab ich removed die nc
18:10 [Epicz]: schau gleich noch mal kurz drüber
18:10 [Epicz]: spiel mal kurz ne runde
18:10 InC0nceNtrateD: okay
18:13 InC0nceNtrateD: update dann aber
18:13 InC0nceNtrateD: hab NCs paar removed
18:13 [Epicz]: mach ich
18:23 [Epicz]: 00:17:750 (1) - nc weg?
18:24 InC0nceNtrateD: moment
18:24 [Epicz]: 00:53:119 (1,1) - ncs weg?
18:24 [Epicz]: jojo
18:24 InC0nceNtrateD: erstes
18:24 InC0nceNtrateD: fixed
18:24 [Epicz]: 00:59:434 (1) - nc weg
18:24 InC0nceNtrateD: zwetes nein, weils einfach passt
18:24 InC0nceNtrateD: fixed
18:25 InC0nceNtrateD: okay weiter?
18:25 [Epicz]: 01:09:540 (1) - nc weg?
18:25 InC0nceNtrateD: du hast 01:04:487 (1) - vergessen :D
18:26 [Epicz]: 01:18:382 (1,2) - nc weg?
18:26 InC0nceNtrateD: all fixed
18:26 [Epicz]: allgemein die 2er combo sieht auf dauer recht langweilig aus
18:26 InC0nceNtrateD: okay
18:26 InC0nceNtrateD: mach ich alle weg
18:27 [Epicz]: 01:53:750 (1,2) - nc weg?
18:27 InC0nceNtrateD: fixed
18:28 [Epicz]: jo, mehr find ich wahrscheinlich nicht
18:28 InC0nceNtrateD: alles klar
18:28 InC0nceNtrateD: danke für den mod :3
18:28 [Epicz]: np :3
18:29 InC0nceNtrateD: postes log bekommst nen kudoooo
18:29 InC0nceNtrateD: :D
18:30 [Epicz]: nene, brauchst nicht
18:30 [Epicz]: ist eh nicht erlaubt
18:30 [Epicz]: soweit ich weiß
18:30 [Epicz]: ist ja nur'n recheck
18:31 InC0nceNtrateD: dann werden einige kudos denied werden xD
18:31 InC0nceNtrateD: schreib aber nen post mit dem recheck pls
18:31 InC0nceNtrateD: also log und recheck oder so

Thanks for Checking the new Easy Diff :)


SOME NEWS:

I had a long and nice conversation with a BAT about Tavi's Diff, and now Tavi and I came to the point that we removed the Slider Madness itself, because it is not rankable, well, more it is not a map for a Ranking.
But because we allready did a lot of work, we decided to make a Collab Diff with the Slider idea, but more comfortable, playable, more buttons and patterns, and more rythms, so the main concept sticks to sliders, but the map should be rankable! LOWER SV OF COURSE!
mingmichael
hey Inc0 :) here the mods that you requested to me

[Muzukashii]
  • too many big notes which are quite consider and unrankable for muzukashii diff
  1. 00:13:961 (45,47,49) - . you put D D D at those. it's quite hard for the Muzukashii diff O o O o O o O patterns usually used for the Oni or Oni+ diff. i recommend you to change it to be normal note (d's) or you can delete 00:14:119 (46,48) - if you still want to use D's
  2. 00:45:066 (96) - change to be d. because you can hear, the pitch sound is different than 00:44:592 (93,94,95) - which you used k's
  3. 00:45:382 (98) - change this to be k if you used my mod before ^
  4. 00:55:171 (151) - delete this
  5. 00:59:434 (22,24,25,26,28) - you used big notes there. yeah, that good BUT for Oni diff :( it's quite consider for the muzukashii diff because used many big notes. i think it's better to you the normal notes there than big notes
  6. 01:00:540 (27,79,81,82,84,86) - ^
  7. 01:14:592 (106,108) - ^
  8. 01:34:803 (217,219,220,222) - ^ . but i think you can delete 01:34:645 (216,218,221) - if you still want used big notes there :)
  9. 01:44:592 (26) - change to be normal note here. there's not any cymbal or finish sound at the song. and it'll be weird :/
  10. 02:09:856 (30,31,32) - O O o. hmmm it's quite hard for muzu :'(
  11. 02:11:119 (35,36,37) - this too ^
    :idea: try this~ 02:09:856 (30,31,32) - change this to be k k d. i change 02:09:856 (30,31) - to be k's to follow the notes before it which are k's and d at 02:10:171 (32) - is to follow the next notes 02:10:487 (33,34) - (btw k's and d's there are for the different vocal sounds too, you can hear it after you change that)
    02:11:119 (35,36) - d k. d at 02:11:119 (35) - is to follow the note before at 02:10:171 (32,33,34) - and k at 02:11:277 (36) - is for the higher vocal pitch sound from 02:11:119 (35) - to 02:11:277 (36) -
  12. 02:25:961 (113,115) - normal notes are better for muzukashii diff
  13. 02:34:171 (155,156,157,158,159,160,161,162,163,164,165,166,167,168) - those are good, BUT for oni diff i think ;w; make it's QUITE easy for the muzukashii diff to decrease the big notes. try this :
    :idea:02:26:277 (115,156,159,161,163) - delete these notes ALL, change 02:34:487 (156,158) - to be d's and 02:36:382 (163) - change to be normal note
[Oni]
  • change the OD to be 5
  1. 00:14:987 (75,76,77,78,79) - using 1/4 beat snap divisor notes are better there.... .__.
  2. 00:24:777 (150,151,152,153,154,155,156) - OMG, what are these......?! ;w; delete ALL those notes. you can hear from the music too, there is NOT any sound at that part too.
  3. 00:24:698 (149) - change to be big K if you delete 00:24:777 (150,151,152,153,154,155,156) -
  4. 00:51:540 (119) - d here. the vocal sound becomes lower at there from 00:51:224 (117,118) - . if you still used k at 00:51:540 (119) - , the sound will be too flat (no any variation notes), because it's too monotonous notes (k k k)
  5. 01:46:961 (7,8) - ctrl+g. 01:46:961 (7) - to follow the vocal at 01:46:803 (6) -
  6. 01:52:013 (46,47) - ^
  7. 01:55:803 (74) - normal note here
  8. 02:32:513 (121,122) - dk
Nwolf
Thanks a lot for mod, changed almost everything you mentioned

http://puu.sh/3yFQI.zip
Topic Starter
Pipse Cola
Nwolf's Taiko Muzukashii and Oni

Nwolf wrote:

Thanks a lot for mod, changed almost everything you mentioned

http://puu.sh/3yFQI.zip

Are now Up - to - Date!! Thanks! :)
RikiH_
Let's make this map suitable for bubble, or at least let's try to imporve it more You absolutely must fix red things

General

About that hard: I asked a BAT, he said that it's not necessary but you should improve the diff spread. Choose one of the four insanes and make it easrier or if you want, map an hard (I suggest to map an hard, because ruining an Insane would be bad)

Easy

Use Slider Tick Rate 1, 2 doesn't make much sense in my opinion... It's just too noisy. For example: In this part 01:31:013 (1,2,3,4) if you put slidertickrate 1 you can hear one tick every time she says tei-tei-tei, I don't know how to explain but I think you understood

00:15:224 (1,2,3) - Copy, paste and rotate the first slider, and obtain a symmetrical pattern like this, it looks better:
01:36:066 (5) - Move to 128|204. This is because horizontal/vertical lines look a bit bad
02:51:856 (2) - Move 1 grid up for the same reason

Starzd's Normal

00:19:645 (4) - This still looks ugly, give it a symmetrical shape
00:22:803 (1) - not symmetricl with the center, try to move the red point to 476|194, it's not perfect but it's better and should help you
00:47:434 (5) - Whistle here
00:49:250 (2) - What the hell is this? D: I think you accidentally put a note here
00:49:961 (5) - ^
00:52:171 (3) - Whistle in the end
00:55:645 (1) - Whisle on the beginning, put a whistle also on 00:56:908 (2) (repeat) - 00:58:171 (1) (start) - 00:59:119 (2) (end) and so on on every big white tick until 01:15:856 (1) -
If you followed my previous suggestion, put a whistle on 00:59:750 (3) and on 01:00:066 (4) (At the beginning and at the end) - Also, if you put whistles, remove the claps
01:03:224 (1) - Try a better shape, for example this: (If you need the code, contact me in-game)
01:13:329 (1) - The same as that ^ If I were you, I'd copy-paste it
01:22:171 (2) - 2nd slidertick to 239|77
01:28:487 (1,2) - Claps on repeats are a bit loudy imo, I'd remove them
01:33:540 (1) - Like 01:03:224 (1) -
01:58:171 (3) - Remove clap from the end and put whistle instead
02:00:066 (2) - Remove clap from the repeat, maybe try to put a whistle on it instead
02:02:592 (4) - The same
02:41:750 (1,2) - Please improve this slider, make something like this (And then copy-paste and rotate it): (If you need the code blah blah blah)
02:45:540 (1) - Okay, let me explain: You have a gap here 02:46:803 - and a note is necessary in this point. But if you put the note here, the pause between that note and the spinner would be too short, so you would shorten the spinner but if you did it, it would be too short. So, use this rhythm in this part:
02:48:698 (5,1) - Make a better blanket here:

Abs0lutely Insane

00:07:645 (1) - Move 2 grids right
00:08:592 (4) - move 2 grid left if you fixed that ^
00:19:961 (9,1) - They touch in a bad way, you should do something to avoid this ( My suggestion: Move 00:20:277 (1,2,3,4,5) some grids up)
00:46:803 (1,2,3,4) - Put these notes in this order, it will flow much better because of the previous slider:
01:01:961 (1,2,3,4) - Make thems tart on the same point?
01:04:329 (4) - Try 288|176 to avoid that overlap
02:10:171 (1,2,3,4) - Stack the ends properly!

Definitly Ins4ne

00:45:856 (1) - Remove NC for consistency with other patterns
01:36:066 (3) - NC here?
01:53:750 (1,2,3,4,5,1,2,3,4,5) - Make these patterns start in the exact center. To do this, select 01:53:750 (1,2,3,4,5) and move it to 256|64, to the same with 01:55:013 (1,2,3,4,5) -
02:40:171 (3,4) - Select these notes, then use ctrl+g

Hyper IV

AR10 for 190 BPM? Everyone will kill you

00:11:434 (1,2) - Move (1) 2 grid right and (2) 2 grid left
00:27:224 (1,2) - No wait a second, is this 1/12? It doesn't make much sense, everyone will point this out! I suggest to use 1/8
00:29:750 (1,2) - The same
00:32:277 (1,2) - ^
Well, do the same with all 1/12 sliders, there is no reason to use 1/12, use 1/8 instead!
00:37:961 (3) - 2 repeats? It kills the flow, make somthing like this:
01:01:961 (1,2,3,4) - No hitsounds here?
01:26:592 (1) - Remove NC for consistency with other patterns
01:32:908 (1) - ^
02:21:540 - Do this, please:

Sl1der Way

The main problem of this diff is that you have very few hitsounds, you should add some claps and whistles, like in other diffs!

01:06:698 (3,4,5,6) - They should have the same shape imo
01:16:171 (2) - Ctrl+g
01:16:487 (3) - If you did it ^, then ctrl+g here too
01:18:382 (1) - Usually people hate 90° sliders like this, I suggest to turn all 90° sliders in something else...
02:28:487 (2) - Make this symmetricl to the center
02:33:540 - I'd add a note here and here 02:33:856 - (Or maybe a slider)
02:50:277 (6) - Ctrl+g

___________________

Okay, this is what I found, just a thing: in my opinion you need to improve a bit the hitsounds, look for someone that can mod them better than me.
Gogogo, don't give up ;)
Topic Starter
Pipse Cola

RikiH_ wrote:

Let's make this map suitable for bubble, or at least let's try to imporve it more You absolutely must fix red things

General

About that hard: I asked a BAT, he said that it's not necessary but you should improve the diff spread. Choose one of the four insanes and make it easrier or if you want, map an hard (I suggest to map an hard, because ruining an Insane would be bad)

Easy

Use Slider Tick Rate 1, 2 doesn't make much sense in my opinion... It's just too noisy. For example: In this part 01:31:013 (1,2,3,4) if you put slidertickrate 1 you can hear one tick every time she says tei-tei-tei, I don't know how to explain but I think you understood

00:15:224 (1,2,3) - Copy, paste and rotate the first slider, and obtain a symmetrical pattern like this, it looks better:
01:36:066 (5) - Move to 128|204. This is because horizontal/vertical lines look a bit bad
02:51:856 (2) - Move 1 grid up for the same reason

All fixed

Abs0lutely Insane

00:07:645 (1) - Move 2 grids right
00:08:592 (4) - move 2 grid left if you fixed that ^
00:19:961 (9,1) - They touch in a bad way, you should do something to avoid this ( My suggestion: Move 00:20:277 (1,2,3,4,5) some grids up)
00:46:803 (1,2,3,4) - Put these notes in this order, it will flow much better because of the previous slider:
01:01:961 (1,2,3,4) - Make thems tart on the same point?
01:04:329 (4) - Try 288|176 to avoid that overlap
02:10:171 (1,2,3,4) - Stack the ends properly!

All fixed, too

Definitly Ins4ne

00:45:856 (1) - Remove NC for consistency with other patterns
01:36:066 (3) - NC here?
01:53:750 (1,2,3,4,5,1,2,3,4,5) - Make these patterns start in the exact center. To do this, select 01:53:750 (1,2,3,4,5) and move it to 256|64, to the same with 01:55:013 (1,2,3,4,5) -
02:40:171 (3,4) - Select these notes, then use ctrl+g
As well as previous, All fixed.

Hyper IV

AR10 for 190 BPM? Everyone will kill you I think the jumppatterns require it o.o I am hating AR10 myself, don't know why I mapped this, but it is like my jumping challenge diff :3

00:11:434 (1,2) - Move (1) 2 grid right and (2) 2 grid left
00:27:224 (1,2) - No wait a second, is this 1/12? It doesn't make much sense, everyone will point this out! I suggest to use 1/8
00:29:750 (1,2) - The same
00:32:277 (1,2) - ^
Well, do the same with all 1/12 sliders, there is no reason to use 1/12, use 1/8 instead!

All fixed

00:37:961 (3) - 2 repeats? It kills the flow, make somthing like this:

Fixed and for the flow I Ctrl + Ged 00:38:592 (1,2,3,4) -

01:01:961 (1,2,3,4) - No hitsounds here?
01:26:592 (1) - Remove NC for consistency with other patterns
01:32:908 (1) - ^
02:21:540 - Do this, please:

All fixed

Sl1der Way

The main problem of this diff is that you have very few hitsounds, you should add some claps and whistles, like in other diffs!

Added more Hitsounds >_<

01:06:698 (3,4,5,6) - They should have the same shape imo fixed
01:16:171 (2) - Ctrl+g
01:16:487 (3) - If you did it ^, then ctrl+g here too Sorry but I want to keep the 8 shape here, and even want to slow down the cursor movement a bit.
01:18:382 (1) - Usually people hate 90° sliders like this, I suggest to turn all 90° sliders in something else... Nahhh, I like these squares, and they r not that hard to play, I wanna keep them :I
02:28:487 (2) - Make this symmetricl to the center
02:33:540 - I'd add a note here and here 02:33:856 - (Or maybe a slider)
02:50:277 (6) - Ctrl+g

Fixed All

___________________

Okay, this is what I found, just a thing: in my opinion you need to improve a bit the hitsounds, look for someone that can mod them better than me.
Gogogo, don't give up ;)
Done :) Thanks for this big mod again and I hope I can see a BAT post here soon
I do not give up yet :D
jyu
Hi~ from m4m. mostly suggestions
and since i'm not really capable of modding those insane diffs (can't even play them) i will mod normal

[General]

  • seems fine, though, i agree if you make a hard or make one of those insane diffs easier

[Easy]

  • 00:09:540 (4) - add finish at both slider's head and reverse arrown, it fits the song
    00:12:698 (3) - add finish at slider's head
    00:13:961 (4) - ^
    00:24:066 (4) - add finish at both slider's head and reverse arrown, it fits the song
    00:44:277 (4) - add whistle, like 00:41:750 (2) -
    00:55:645 (1,2,3) - not really symmetry, make it like this?
    01:00:698 (1) - add finish at slider's head
    01:14:592 (1) - remove nc? to make it consistent like 01:05:750 (1,2,3,4) - and 01:00:698 (1,2,3,4) -
    01:36:066 (5) - nc?
    01:55:013 (4) - add finish at slider's tail
    01:58:803 (1) - add finish
    02:03:856 (1) - ^
    02:28:487 (1,1) - that's a big gap between them. how about adding slider starts from 02:32:908 - end at 02:33:540 - ?
    02:34:171 (1) - add finish at reverse arrow
    02:35:750 (2) - add finish at slider's tail
    02:41:119 (4) - add finish at slider's head
    02:54:382 (2) - nc

[Sl1der Way]

  • holy cheese

    00:10:645 (2) - add clap
    00:13:329 (3) - add finish at slider's head
    00:13:961 (1) - ^
    00:14:592 (3) - ^
    00:15:224 (1) - ^
    00:41:750 (1,2,3,4,5) - add hitsounds at these? i'm out of suggestions
    00:45:540 (1) - 00:48:066 (1,1) - add finish
    00:47:434 (1) - 00:49:961 (1) - 00:52:487 (1) - replace finish with whistle seems better
    01:01:171 (2) - ctrl+g?
    01:01:961 (1,2,3,4) - too much claps imo, how about only adding it at slider's head?
    02:08:908 (1) - end this spinner at 02:10:803 - ?
    02:28:487 (2) - add finish at slider's tail

[Starzd's Normal]

  • 00:09:540 (2) - add finish at both ends
    00:12:698 (3) - nc
    00:19:645 (4) - add whistle like 00:17:119 (3) -
    00:22:803 (1) - add finish at both ends
    00:49:250 (2,3) - seems error, because this is what i got http://puu.sh/3BD7w.jpg
    00:49:645 (4) - add clap
    00:52:171 (3) - remove clap from slider's head and add it at slider's tail
    00:55:645 (1) - add finish at slider's head
    00:59:119 (2) - add finish at slider's tail
    00:59:750 (3) - add finish
    01:00:066 (4) - add finish at both sides
    01:04:487 (2) - ^
    01:05:119 (3) - add finish at slider's head and tail
    01:05:750 (1) - add finish at slider's head
    01:09:224 (2) - add finish at slider's tail
    01:09:856 (3) - add finish
    01:10:171 (4) - add finish at both ends
    01:10:803 (1) - why not make it symmetry? rotate by 6 degrees then adjust the square points i don't know how to input codes, i'm sorry
    01:15:856 (1) - add finish at slider's head
    01:23:119 - add a note
    01:25:961 (5) - nc
    01:31:013 (1,3) - add finish at slider's head
    01:36:066 (1) - ^
    02:00:066 (2) - rhythm suggestion. it fits the vocal better
    02:02:592 (4) - ^
    02:05:119 (5) - ^
    02:06:382 (1) - add finish at slider's head
    02:08:908 (1) - add finish
    02:12:698 (2,3) - add finish at slider's head
    02:28:487 (2,3) - i believe this is supposed to be mapped in 1/3
    02:30:540 (2) - add clap at reverse arrow for consistency with 02:29:908 (1,3) -
    02:36:698 (1) - add finish at slider's head
    02:51:856 (1) - add finish

    there are still a lot of places that can be spiced up with finish
i hope you don't forget my map for m4m
good luck~
Starry-

RikiH_ wrote:

Starzd's Normal

00:19:645 (4) - This still looks ugly, give it a symmetrical shape Tried to fix it :S this might do.
00:22:803 (1) - not symmetricl with the center, try to move the red point to 476|194, it's not perfect but it's better and should help you Red point at 476|192 made it completely symmetrical, done. :P
00:47:434 (5) - Whistle here Done
00:49:250 (2) - What the hell is this? D: I think you accidentally put a note here Oops! Removed!
00:49:961 (5) - ^ Done
00:52:171 (3) - Whistle in the end Done
00:55:645 (1) - Whisle on the beginning, put a whistle also on 00:56:908 (2) (repeat) - 00:58:171 (1) (start) - 00:59:119 (2) (end) and so on on every big white tick until 01:15:856 (1) -
If you followed my previous suggestion, put a whistle on 00:59:750 (3) and on 01:00:066 (4) (At the beginning and at the end) - Also, if you put whistles, remove the claps Done all
01:03:224 (1) - Try a better shape, for example this: (If you need the code, contact me in-game)Tried to improve, if still not good I'll contact you ingame.
01:13:329 (1) - The same as that ^ If I were you, I'd copy-paste it Done
01:22:171 (2) - 2nd slidertick to 239|77 Done
01:28:487 (1,2) - Claps on repeats are a bit loudy imo, I'd remove them I see what you mean, sure.
01:33:540 (1) - Like 01:03:224 (1) - Okay
01:58:171 (3) - Remove clap from the end and put whistle instead Done
02:00:066 (2) - Remove clap from the repeat, maybe try to put a whistle on it instead Done
02:02:592 (4) - The same Done
02:41:750 (1,2) - Please improve this slider, make something like this (And then copy-paste and rotate it): (If you need the code blah blah blah)Improved it imo, looks much better now.
02:45:540 (1) - Okay, let me explain: You have a gap here 02:46:803 - and a note is necessary in this point. But if you put the note here, the pause between that note and the spinner would be too short, so you would shorten the spinner but if you did it, it would be too short. So, use this rhythm in this part: Thanks! Done.
02:48:698 (5,1) - Make a better blanket here: Tried to improve it.
~~

AlpacaCokelat wrote:

[Starzd's Normal]

  • 00:09:540 (2) - add finish at both ends Done
    00:12:698 (3) - nc Done
    00:19:645 (4) - add whistle like 00:17:119 (3) - Done
    00:22:803 (1) - add finish at both ends Done
    00:49:250 (2,3) - seems error, because this is what i got http://puu.sh/3BD7w.jpg Already removed
    00:49:645 (4) - add clap Done
    00:52:171 (3) - remove clap from slider's head and add it at slider's tail Done
    00:55:645 (1) - add finish at slider's head Whistle seems to fit better imo, as RikiH_ suggested.
    00:59:119 (2) - add finish at slider's tail ^
    00:59:750 (3) - add finish ^
    01:00:066 (4) - add finish at both sides ^
    01:04:487 (2) - ^ ^
    01:05:119 (3) - add finish at slider's head and tail ^
    01:05:750 (1) - add finish at slider's head ^
    01:09:224 (2) - add finish at slider's tail ^
    01:09:856 (3) - add finish ^
    01:10:171 (4) - add finish at both ends ^
    01:10:803 (1) - why not make it symmetry? rotate by 6 degrees then adjust the square points i don't know how to input codes, i'm sorryDone
    01:15:856 (1) - add finish at slider's head Done
    01:23:119 - add a note As I believe I have said before, spacing would be too tricky if I was to add a note there.
    01:25:961 (5) - nc Done
    01:31:013 (1,3) - add finish at slider's head Done
    01:36:066 (1) - ^ Done
    02:00:066 (2) - rhythm suggestion. it fits the vocal better Hmm okay, done.
    02:02:592 (4) - ^
    02:05:119 (5) - ^
    02:06:382 (1) - add finish at slider's head Done
    02:08:908 (1) - add finish Done
    02:12:698 (2,3) - add finish at slider's head Done
    02:28:487 (2,3) - i believe this is supposed to be mapped in 1/3 Hmm okay
    02:30:540 (2) - add clap at reverse arrow for consistency with 02:29:908 (1,3) - Done
    02:36:698 (1) - add finish at slider's head Done
    02:51:856 (1) - add finish Done

    there are still a lot of places that can be spiced up with finish Hmm alright
Thanks for the mods guys!
Here~~~
LunarSakuya
hey

General
- Artist Unicode: ウサテイ2011

- Consider adding "kagome" and "cool&create" to tags since it's the original theme and arranger
- DJ Octavia made the slider diff? If so, add his name to tags also if you're keeping this diff

- Difficulty spread seems sketchy. 4 insanes are just too much, so consider deleting 1 or 2. At least, there should be a Hard diff to balance the set out.

- Adding the video for this song would be cool :D If you like, I guess you could take it from the ranked version if the mapper doesn't mind of course

Easy
00:20:277 (1) - Clap on end, watch out for hitsound consistency
00:37:961 (3) - Delete Finish at end, extra emphasis not needed here imo
00:53:119 (1,1,1,2,3) - Symmetry is definitely possible with these if you like :P https://osu.ppy.sh/ss/867323 & https://osu.ppy.sh/ss/867324
00:55:645 (1) - Clap on end, i don't see why not use the same hitsound pattern as the rest of the kiai time~
00:58:803 (4) - Clap, same reason as above
01:14:592 (1) - Delete NC, follow 01:09:540 (4) -
02:14:592 - perhaps add a note here, this gap creates a break in the rhythm flow i feel when playing
02:28:487 (1) - Try not to overuse spinners. For example, this one seems to be a filler in a milder part of the song, too strong for a solo. I highly suggest you delete and map this out (and the small gap after it).
02:52:487 (1) - Delete NC, add NC on the next note. Keeps consistent with 02:48:066 (1,2,3) -

Starzd's Normal
Check out AImod for some little spacing things to watch out for. Among them, I noticed there were a few spacing inconsistencies. I'd try to stick with one distance snap setting. As an example, 00:06:382 (3,4) - use 1.0x while you switch to 0.8x at 00:07:645 (1,2) - (not shown in aimod btw). Not unrankable but might be confusing for beginners if you frequently change this

00:10:171 (1,2) - the reverses emphasize a subtle part in the bgm which sounds a bit awkward, try this rhythm: http://osu.ppy.sh/ss/867346
00:49:250 (2,3) - something happened here lol, fix and don't forget distance snap
00:22:171 (5) - Delete clap at end, like 00:17:119 (3) -
00:41:750 (3) - again, the reverse feels a little off-rhythm. I'd delete a reverse and extend the slider to the white tick
00:58:171 (1) - but here, this would sound really nice extended ;) http://osu.ppy.sh/ss/867350 with a single note following it
01:17:119 (2,3) - too far, I suggest stay with 0.8x spacing. For easier levels, you'd want to keep the same distance snap within each combo
01:26:908 (6) - Spacing http://osu.ppy.sh/ss/867353 something like that
02:05:119 (5,1) - Too close
02:31:171 (3) - i suggest move this back back to the white tick and add a reverse http://osu.ppy.sh/ss/867355 the previous sliders in the same combo seem to be following the vocals more and this little gap breaks it
02:47:119 (1) - Delete? Starting on a downbeat feels more natural

Sl1der Way
00:03:698 (1,2,3,4,5) - try using Soft sample here, fits the bgm better imo
01:01:961 (1,2,3,4) - not really feelin this clap spam, one on each head sounds good enough
01:04:487 (1,2,3,4) - you could make this symmetrical? http://osu.ppy.sh/ss/867363 seems to match the nature of this map
01:08:119 - Add note, keep the lyrical flow going; like 01:13:171 (8) -
01:32:277 (1,2) - Too close, looks like an unecessary antijump when i play it
02:29:908 (1) - Filler spinner, map this out please
nice slider art

Abs0lutely Insane
00:03:698 (1,2,3,4,5) - like mentioned earlier, try soft sample set
A little overmapping here and there, mainly with streams. Make sure every stream "fits" and has some purpose for their respective parts. For example, 00:15:224 (1,2,3,4) - , i feel like the map is supposed to be more jumpy to go with the usa usa usa! Very pretty patterns though~

Definitly Ins4ne
-diff name spelled wrong, Definitly --> Definitely

00:24:698 (3) - NC, follows an NC pattern with 00:24:066 (1,2) - to distinguish different spacing
00:37:329 (7) - NC, like 00:39:856 (1) -
00:42:619 (1) - Delete NC, didn't see a reason for this
00:55:645 (1,2) - Highly suggest you turn these into long sliders. Entering this kiai time, i feel like i'm supposed to start flying through the map! if you get me lol
02:28:013 (1) - way too long orz, I'd map this out
02:34:803 (1) - Delete NC, what's this trying to indicate?
02:56:277 (1) - suspiciously short but I guess it's passable

Hyper IV
00:09:540 (3) - Ctrl + H to avoid overlap with (2)? http://osu.ppy.sh/ss/867396
00:29:119 (1) - NC
00:49:329 (1,1,1) - try to avoid the whistle spam, can be a bit hard on the ears
00:52:487 (5) - don't use 1/12 please
00:55:645 (1,2) - what I said for Definitely Ins4ne, don't really know about these holds on a part like this; same for similar areas
01:53:434 (4) - NC, like 01:52:171 (1) -
02:16:487 (1) - I believe you can map this out
02:45:540 (1,1,1) - Try soft sample set, Normal is too loud for this quiet part

Exciting map~ xD tewi <3
Needs some more work, mostly with the insanes =v= nevertheless, challenging and fun.
Also keep in mind, you will also need a BAT that knows taiko to approve the taiko diffs before getting a bubble
Good luck!!
Topic Starter
Pipse Cola
Heyhey

At first thatnks to Alpaca for the mod, and thank you so much lunar <.<
I do not have time / did not have in these days, ill be able to work on the map about wednesday

cheers :)
tetsutaro
From the people who brought you

comes this mod. Requested by Nwolf

[Taiko] Perceived difficulty rating: 7* Muzukashii 9* Oni (with my sofuran suggestion)
:idea: Background: Move down so that the suited bunny girl can be clearly seen
:!: Sofuran: Tiny HS changes across the charts are distracting and not necessary. Remove.
:idea: If you really want some Sofuran, consider doing it at 01:15:856~01:36:066 across the "tei-tei-tei-tei..." part, gradually increase the HS.
Example timing code: Increasing once every 2 bars, adding 0.1x each time. All other sofuran removed.
3856,315.789473684211,4,1,0,60,1,0
55645,-100,4,1,0,60,0,1
75856,-90.9090909090909,4,1,0,60,0,1
78382,-83.3333333333333,4,1,0,60,0,1
80908,-76.9230769230769,4,1,0,60,0,1
83434,-71.4285714285714,4,1,0,60,0,1
85961,-66.6666666666667,4,1,0,60,0,1
88487,-62.5,4,1,0,60,0,1
91013,-58.8235294117647,4,1,0,60,0,1
93540,-55.5555555555556,4,1,0,60,0,1
96066,-100,4,1,0,60,0,0
156698,-100,4,1,0,60,0,1
165540,-100,4,1,0,60,0,0
166803,-100,4,1,0,60,0,1
176277,-100,4,1,0,60,0,0

Yeah that's all basically. Originally I would have hit a bit on the consistency, but further examination shows it's alright.
Nwolf
Thanks for mod tetsu : D

http://puu.sh/3EWxV.rar
Topic Starter
Pipse Cola
I am currently having problems with my laptop, so i can work slowly only, actually i am applying alpacas mod modding ur map today dude, im sorry :I
afterwards i will apply lunars mod and i am mapping the hard diff >_>
updates will come this night i guess... hope-
Cheers
karterfreak
Random Taiko Mod ahoy.

[General Taiko Stuff (Oni / Muzukashii)]

  1. Raise sound volume in both diffs to at least 90%. Not only are the volumes currently inconsistent between the Oni and Muzukashii, in the Oni it's pretty hard to hear the drums clearly with default sound settings during the more active parts of the song.
[Muzukashii]
00:03:698 (1,2,3) - Perhaps try changing this to just k k k and adding a don at 00:04:171. Its still simple enough for a Muzukashii and matches with the synth.

00:06:382 (13) - This downbeat makes a lot more sense as a don.

00:10:171 (27) - Same as above.

00:21:066 (84,85,86,87,88,89) - Perhaps you should stick with one of the patterns you used for the last couple 6 note patterns. kdkddk seems preferable to me but you could use kdkdkk as well.

01:02:592 (40,41,42,43,44,45,46,47) - The kkk at 44, 45, 46 doesn't really fit that well here imo. Perhaps try changing this pattern from this to something like shown here.

01:04:645 (52) - I feel like this should be at 01:04:803 instead.

01:05:592 (57) - Same problem as above, it just seems out of place with the music. Try 01:05:434 instead with the above mod and see if you like it.

02:16:092 (64) - I'd suggest removing this to get the same rhythm as 02:14:277 (52,53,54,55,56,57).

02:42:224 (32,33,34,35,36,37) - You could spice this up a little by making 33 and 37 both dons. Give it a shot and see if it fits to you.

02:48:698 (70) - Don't really have a real reason for this one but I'd say try making this a don. It sounds better to me at least.

[Oni]

Raise the Health Drain to 7

00:22:803 (134) - This is a downbeat that really fits better as a don. Highly recommend changing it to one :P

00:23:434 (139,140,141) - 139 is another downbeat that probably fits better as a don. If you do apply this I'd suggest making 140 and 141 both kats as well.

00:40:487 (40,41,42,43,44) - 40's another downbeat that fits better as a don. Try a 5 note pattern that starts with a don, such as ddddk here over kkkkk.

01:16:724 (9) - I'm more partial to a don here for a ddkdddk pattern, but what you have works as well. Just give it a shot and see if you like it.

01:28:961 (116) - Again, just try a don here and see if you like it. Just giving some alternative pattern suggestions as there's no rhythm issues.

02:06:382 (166) - Another downbeat that fits better as a don.

02:06:698 - Try adding a don here, especially if you applied the mod to 166.

02:56:040 (161) - Perhaps remove the note here so that the chart comes to a close a bit more fluently.

[Comments]
Overall I liked the Muzukashii quite a bit, but as the Oni is currently I feel its perhaps a bit... too random? When I was modding it, it honestly felt like I was mapping a collaboration map. That isn't a bad thing per say, but if that's not what you intended, perhaps you should look at structuring your patterns a little bit more. In the end, they're both well mapped other than some small things here and there.
Nwolf
Reply

Tasha wrote:

Random Taiko Mod ahoy. woof

[General Taiko Stuff (Oni / Muzukashii)]

  1. Raise sound volume in both diffs to at least 90%. Not only are the volumes currently inconsistent between the Oni and Muzukashii, in the Oni it's pretty hard to hear the drums clearly with default sound settings during the more active parts of the song. Changed to 85% so I don't destroy my ears with the settings I have which are pretty crappy apparently cause I always do that.
[Muzukashii]
00:03:698 (1,2,3) - Perhaps try changing this to just k k k and adding a don at 00:04:171. Its still simple enough for a Muzukashii and matches with the synth. k

00:06:382 (13) - This downbeat makes a lot more sense as a don. especially since I did that almost everywhere. Almost.

00:10:171 (27) - Same as above.

00:21:066 (84,85,86,87,88,89) - Perhaps you should stick with one of the patterns you used for the last couple 6 note patterns. kdkddk seems preferable to me but you could use kdkdkk as well. k

01:02:592 (40,41,42,43,44,45,46,47) - The kkk at 44, 45, 46 doesn't really fit that well here imo. Perhaps try changing this pattern from this to something like shown here. this part of the song repeats for times and here it's the only time I mapped it different so I changed it to be more like the others.

01:04:645 (52) - I feel like this should be at 01:04:803 instead. yeah

01:05:592 (57) - Same problem as above, it just seems out of place with the music. Try 01:05:434 instead with the above mod and see if you like it.

02:16:092 (64) - I'd suggest removing this to get the same rhythm as 02:14:277 (52,53,54,55,56,57). eeyup

02:42:224 (32,33,34,35,36,37) - You could spice this up a little by making 33 and 37 both dons. Give it a shot and see if it fits to you. I agree for this one, but I feel something is werid now. Dunno.

02:48:698 (70) - Don't really have a real reason for this one but I'd say try making this a don. It sounds better to me at least. Normally it's like you suggested so I changed this one too.

[Oni]

Raise the Health Drain to 7 only increased to 6 because I'm not a real friend of high Drain Rates.

00:22:803 (134) - This is a downbeat that really fits better as a don. Highly recommend changing it to one :P I see why

00:23:434 (139,140,141) - 139 is another downbeat that probably fits better as a don. If you do apply this I'd suggest making 140 and 141 both kats as well.

00:40:487 (40,41,42,43,44) - 40's another downbeat that fits better as a don. Try a 5 note pattern that starts with a don, such as ddddk here over kkkkk. Didn't change because k fits better to some annoying tone in the song that plays at this part.

01:16:724 (9) - I'm more partial to a don here for a ddkdddk pattern, but what you have works as well. Just give it a shot and see if you like it. changed because I can and there's another pattern shortly after this that pretty much is the opposite of it.

01:28:961 (116) - Again, just try a don here and see if you like it. Just giving some alternative pattern suggestions as there's no rhythm issues. changed because it's also a bit earlier in the song.

02:06:382 (166) - Another downbeat that fits better as a don.

02:06:698 - Try adding a don here, especially if you applied the mod to 166.

02:56:040 (161) - Perhaps remove the note here so that the chart comes to a close a bit more fluently. fits music better anyway

[Comments]
Overall I liked the Muzukashii quite a bit, but as the Oni is currently I feel its perhaps a bit... too random? When I was modding it, it honestly felt like I was mapping a collaboration map. That isn't a bad thing per say, but if that's not what you intended, perhaps you should look at structuring your patterns a little bit more. In the end, they're both well mapped other than some small things here and there. I have the possibly weird tendency to map while having some short bits repeating but changing the gameplay of the rest while I map. Mostly this happens because I split the work on several days and I do stuff different every day. I changed some bits to make the patterns a bit less random.

Thanks a lot for you mod^^

EDIT: http://puu.sh/3J3Zr.rar
Topic Starter
Pipse Cola
UPDATED NWolf's Taiko Oni, Muzukashii and Starzd's Normal, and Alpaca's Mod

Alpaca's Mod:

I changed almost everything, except of a few finishes and the Ctrl+G thing in Sl1derway.
Thank you for your mod :)
Topic Starter
Pipse Cola

LunarSakuya wrote:

hey

General
- Artist Unicode: ウサテイ2011 I can not save the file with this in it >_>

- Consider adding "kagome" and "cool&create" to tags since it's the original theme and arranger
- DJ Octavia made the slider diff? If so, add his name to tags also if you're keeping this diff DJ Octavia made the old Diff called Slider Madness, which is available in the Map description, since he was not motivated in mapping another diff, I made the Sl1iderway in order to keep his idea in a rankable version, so short: I mapped the diff.

- Difficulty spread seems sketchy. 4 insanes are just too much, so consider deleting 1 or 2. At least, there should be a Hard diff to balance the set out.
I hate mapping hard diffs, but i will try >_<

- Adding the video for this song would be cool :D If you like, I guess you could take it from the ranked version if the mapper doesn't mind of course
I gonna ask for it^^

Easy
00:20:277 (1) - Clap on end, watch out for hitsound consistency
00:37:961 (3) - Delete Finish at end, extra emphasis not needed here imo
00:53:119 (1,1,1,2,3) - Symmetry is definitely possible with these if you like :P https://osu.ppy.sh/ss/867323 & https://osu.ppy.sh/ss/867324
00:55:645 (1) - Clap on end, i don't see why not use the same hitsound pattern as the rest of the kiai time~
00:58:803 (4) - Clap, same reason as above
01:14:592 (1) - Delete NC, follow 01:09:540 (4) -
02:14:592 - perhaps add a note here, this gap creates a break in the rhythm flow i feel when playing
02:28:487 (1) - Try not to overuse spinners. For example, this one seems to be a filler in a milder part of the song, too strong for a solo. I highly suggest you delete and map this out (and the small gap after it).
02:52:487 (1) - Delete NC, add NC on the next note. Keeps consistent with 02:48:066 (1,2,3) -


Sl1der Way
00:03:698 (1,2,3,4,5) - try using Soft sample here, fits the bgm better imo
01:01:961 (1,2,3,4) - not really feelin this clap spam, one on each head sounds good enough
01:04:487 (1,2,3,4) - you could make this symmetrical? http://osu.ppy.sh/ss/867363 seems to match the nature of this map
01:08:119 - Add note, keep the lyrical flow going; like 01:13:171 (8) -
01:32:277 (1,2) - Too close, looks like an unecessary antijump when i play it
02:29:908 (1) - Filler spinner, map this out please
nice slider art

Abs0lutely Insane
00:03:698 (1,2,3,4,5) - like mentioned earlier, try soft sample set
A little overmapping here and there, mainly with streams. Make sure every stream "fits" and has some purpose for their respective parts. For example, 00:15:224 (1,2,3,4) - , i feel like the map is supposed to be more jumpy to go with the usa usa usa! Very pretty patterns though~

Definitly Ins4ne
-diff name spelled wrong, Definitly --> Definitely Since nobody gets why it is spellt this way, I changed it :3

00:24:698 (3) - NC, follows an NC pattern with 00:24:066 (1,2) - to distinguish different spacing
00:37:329 (7) - NC, like 00:39:856 (1) -
00:42:619 (1) - Delete NC, didn't see a reason for this
00:55:645 (1,2) - Highly suggest you turn these into long sliders. Entering this kiai time, i feel like i'm supposed to start flying through the map! if you get me lol
02:28:013 (1) - way too long orz, I'd map this out
02:34:803 (1) - Delete NC, what's this trying to indicate?
02:56:277 (1) - suspiciously short but I guess it's passable

Hyper IV
00:09:540 (3) - Ctrl + H to avoid overlap with (2)? http://osu.ppy.sh/ss/867396
00:29:119 (1) - NC
00:49:329 (1,1,1) - try to avoid the whistle spam, can be a bit hard on the ears
00:52:487 (5) - don't use 1/12 please
00:55:645 (1,2) - what I said for Definitely Ins4ne, don't really know about these holds on a part like this; same for similar areas Changed it in Definitely Ins4ne, but in this diff, it belongs to the style of Hyper IV, so I wanna keep it, also for creating a contrast to the jumpy rest of the map.
01:53:434 (4) - NC, like 01:52:171 (1) -
02:16:487 (1) - I believe you can map this out
02:45:540 (1,1,1) - Try soft sample set, Normal is too loud for this quiet part

Exciting map~ xD tewi <3
Needs some more work, mostly with the insanes =v= nevertheless, challenging and fun. Thanks ^_^
Also keep in mind, you will also need a BAT that knows taiko to approve the taiko diffs before getting a bubble
Good luck!!
Thank you Lunar for this Mod, I changed everything that is not commented :)


EDIT:
UPDATED Muzukashii Diff with minor Changes, Began to map a Hard Diff by my own!
Papysh
Hello, Mod request from PM
  • General
  1. Im not sure about kiai starting at 3856, but it seems fine.
  2. You use too much Copy - Paste, overusing it makes sliders ugly.
  3. Adding the "Green" section at 75540 would make nice effect with the next kiai that is at next White tick
  4. I think the Normal is too fast

    [ ]


  • Easy
  1. 00:07:013 (2) - Moving that a bit down would make better Blanket, also move that one too if you moved previous 00:07:645 (3) - It should look like this
  2. 00:09:540 (4) - This slider may be coliding to previous moved sliders, just move it a bit right, 00:10:803 (1) - this is needed to be moved 2 grids/3 left
  3. 00:13:961 (4) - This slider shape is overused at This part of the song, you can avoid that chosing other shapes like this:
  4. 00:21:540 (2) - Maybe that slider would be great here

  5. 00:24:066 (4) - I would use other pattern
  6. 00:53:119 (1) - I dont like that slider, i would like to see it in other way since the blanket to the (2) looks bad ( same with 00:54:382 (1) - because its coppied)
  7. 00:55:645 (1,2,3) - I would like to see other sliders here, something like this:
  8. 01:00:698 (1) - Use that so it can look batter SS:
  9. 01:04:487 (4) - I dont like that shape there is my suggestion, but please shape it better than i did XD
  10. 01:09:540 (4) - This slider seems okay, but it can look better, try make it, please
  11. 01:15:856 (1) - Maybe use it
  12. 01:18:382 (3) - This slider seems bad for me, also its kinda overused Fix it, please i have no idea how.
  13. 01:31:013 (1) - TO not overuse that slider that much you can make star here with that sliders:
  14. 01:57:540 (2) - Just move it a bit higher, and curve it in other way (02:02:592 (2) - same with this one)
  15. 02:28:487 (2) - Just look at the ss, it gives it better look
  16. 02:54:382 (1,2) - Make move the (2) for a better effect


[ ]



  • Starzd's Normal
  1. 00:22:803 (1) - I dont like that slider, fix it somehow, please
  2. 00:24:382 (2) - Move it a bit down, it can look better
  3. 00:17:119 (3) - Curve it in other way, and that will be nice
  4. 00:07:645 (1) - This slider shopuld look like this:
  5. 00:11:434 (2) - Almost same as the previous
  6. 00:40:487 (1) - Ctrl + G for better flow
  7. 00:49:329 (2) - this note is definetly TOO big jump, Normal cant have that big jumps In my opinion so 00:47:434 (5,2,3,4) - Ctrl + G on that notes
  8. 01:00:698 (1) - Ctrl + G for better play
  9. 01:56:908 (2,3) - Really nice pattern But ctrl + G on (3)


[ ]




  • Hard
  1. 00:03:698 (1,2,3,4) - You can increase spacing per slider like this:
  2. 00:05:592 (2) - A bit up
  3. 00:07:645 (1,3) - That sliders break flow IMO, continue 1/2 at the ,,Usa, Usa'' XD
  4. 00:12:066 (7) - Make it look better, by curving it in oppositive way
  5. 00:20:277 (1,2) - Please fix that slider it looks bad if you put 1/1 slider when you should 1/2
  6. 00:21:540 (3,4) - If you didnt fixed previous sugestion both circles down to make blanket with the 2 previous
  7. 00:43:013 (1,2) - Please fix it
  8. 01:11:750 (3,1,2,3,4) - Use instead of them 1/2 sliders, that would be nice
  9. 01:11:750 (3,1,2,3,4,1,2,3,4,3) - same with these, i dont ike that *make it 1/2 please*
  10. 02:03:856 (1,1) - Same with these Please XD
  11. 02:52:487 (3,4) - Mmmmm something like this:
  12. 02:55:645 (1,2,3,4) - Look at the screenshot


[ ]



  • Sl1der Way
  1. 00:43:013 (1,3) - Make it look like this ( same with (2) , (4) since its coppied)
  2. 00:44:908 (5) - Curve it a bit (same with (6) since its coppied for symmetry
  3. 01:23:434 (1) - Make the curve look better, also with the coppied one
  4. 00:59:750 (2) - a bit down i dont like when they are touching OwO
  5. 01:18:382 (1) - I hate that type of sliders ;_; there is my sugestion:
  6. 01:20:908 (1) - Curve to the down
  7. 01:21:540 (4) - Curve to the up
  8. 01:32:277 (1,2,1,2,3,4,1,2,3,4) - I dont like THAT sliders Please change shape of them
  9. 02:56:277 (1) - Just make it longer


[ ]



  • Abs0lutely Insane
    This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions
  1. 00:59:434 (1,2,3,4) - Curve them plz
  2. 01:15:856 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Please fix that part by remapping it it seems too much copy- paste for me, but nice idea
  3. Im not able to mod more parts of this diff since im not pro mapper/modder


Thats all i cant mod the diffs higher since they are too fast~
[ ]
Irreversible

Papysh wrote:

This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions
i lol'd hard
Papysh

Irreversible wrote:

Papysh wrote:

This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions
i lol'd hard
Plz Plz
Topic Starter
Pipse Cola

Papysh wrote:

Hello, Mod request from PM
  • General
  1. Im not sure about kiai starting at 3856, but it seems fine.
  2. You use too much Copy - Paste, overusing it makes sliders ugly.
  3. Adding the "Green" section at 75540 would make nice effect with the next kiai that is at next White tick
  4. I think the Normal is too fast

    [ ]


  • Easy
  1. 00:07:013 (2) - Moving that a bit down would make better Blanket, also move that one too if you moved previous 00:07:645 (3) - It should look like this
  2. 00:09:540 (4) - This slider may be coliding to previous moved sliders, just move it a bit right, 00:10:803 (1) - this is needed to be moved 2 grids/3 left
    fixed
  3. 00:13:961 (4) - This slider shape is overused at This part of the song, you can avoid that chosing other shapes like this:
    I like having a bit of an ordered map, sorry :I There was a time where I ONLY copypasted ^_^
  4. 00:21:540 (2) - Maybe that slider would be great here

    see above
  5. 00:24:066 (4) - I would use other pattern
    fixed
  6. 00:53:119 (1) - I dont like that slider, i would like to see it in other way since the blanket to the (2) looks bad ( same with 00:54:382 (1) - because its coppied)
    Since 1,2 do not show up the same time, they dont form a blanket, no change here
  7. 00:55:645 (1,2,3) - I would like to see other sliders here, something like this:
    sorry, but this is a - i know people wont see it - heart shape, no change. -> heart: 00:53:119 (1,1,1,2,3) -
  8. 01:00:698 (1) - Use that so it can look batter SS:
    fixed, nice idea :D
  9. 01:04:487 (4) - I dont like that shape there is my suggestion, but please shape it better than i did XD
    fixed
  10. 01:09:540 (4) - This slider seems okay, but it can look better, try make it, please
    fixed
  11. 01:15:856 (1) - Maybe use it
    nah doesnt fit imo
  12. 01:18:382 (3) - This slider seems bad for me, also its kinda overused Fix it, please i have no idea how.
    It is not bad and it is used on purpose
  13. 01:31:013 (1) - TO not overuse that slider that much you can make star here with that sliders:
    it is allready a shamrock
  14. 01:57:540 (2) - Just move it a bit higher, and curve it in other way (02:02:592 (2) - same with this one)
    fixed both
  15. 02:28:487 (2) - Just look at the ss, it gives it better look
    fixed
  16. 02:54:382 (1,2) - Make move the (2) for a better effect
fixed


[ ]


  • Hard
  1. 00:03:698 (1,2,3,4) - You can increase spacing per slider like this:
    fixed, nice catch :P
  2. 00:05:592 (2) - A bit up
    fixed
  3. 00:07:645 (1,3) - That sliders break flow IMO, continue 1/2 at the ,,Usa, Usa'' XD
    I dont think so, no changes
  4. 00:12:066 (7) - Make it look better, by curving it in oppositive way
    fixed
  5. 00:20:277 (1,2) - Please fix that slider it looks bad if you put 1/1 slider when you should 1/2
  6. 00:21:540 (3,4) - If you didnt fixed previous sugestion both circles down to make blanket with the 2 previous
    fixed second option, I tried with only 1/2 but in Hard diff u need some other things because it gets boring.
  7. 00:43:013 (1,2) - Please fix it
    Fix what? the song is goin slower and I used them to lead in the spinner sliders spinner pattern.
  8. 01:11:750 (3,1,2,3,4) - Use instead of them 1/2 sliders, that would be nice
  9. 01:11:750 (3,1,2,3,4,1,2,3,4,3) - same with these, i dont ike that *make it 1/2 please*
    with these two times u made my osu selecting bull**** sorry i had to tell :'D No seriously: I think they r nice and give a cool variety here.
  10. 02:03:856 (1,1) - Same with these Please XD
    Same as above
  11. 02:52:487 (3,4) - Mmmmm something like this:
    fixed, dunno why i made them this ugly lol
  12. 02:55:645 (1,2,3,4) - Look at the screenshot
fixed, nice idea (:


[ ]



  • Sl1der Way
  1. 00:43:013 (1,3) - Make it look like this ( same with (2) , (4) since its coppied)
    fixed 1,3 but cant do it with 2,4 it would ruin the flow, but it looks nice !
  2. 00:44:908 (5) - Curve it a bit (same with (6) since its coppied for symmetry
    there is no curve in the two sliders o.o
  3. 01:23:434 (1) - Make the curve look better, also with the coppied one
    fixed
  4. 00:59:750 (2) - a bit down i dont like when they are touching OwO
    fixed, me neither o.o
  5. 01:18:382 (1) - I hate that type of sliders ;_; there is my sugestion:
    Not a chance, since this diff shall somehow remember to the old slider madness where this was a pattern, i will keep it
  6. 01:20:908 (1) - Curve to the down
  7. 01:21:540 (4) - Curve to the up
    Nah it would not fit with the circle pattern afterwards. Anyway it is nice like it is now
  8. 01:32:277 (1,2,1,2,3,4,1,2,3,4) - I dont like THAT sliders Please change shape of them
    Muhahaha I am so cruel :D They will be there forever o.o .... and ever ...and ever...
  9. 02:56:277 (1) - Just make it longer
fixed


[ ]



  • Abs0lutely Insane
    This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions Nyan I am a magican :D
  1. 00:59:434 (1,2,3,4) - Curve them plz
    No, not everything has to be curved, and this fits perfectly how it is
  2. 01:15:856 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Please fix that part by remapping it it seems too much copy- paste for me, but nice idea
    It is just epic to play, I will not change this, sorry for not accepting ur suggestions in this diff x:
  3. Im not able to mod more parts of this diff since im not pro mapper/modder

Thats all i cant mod the diffs higher since they are too fast~ No problem, thanks for ur many suggestions :P
[ ]
Done :)
Irreversible
hallöle

[Hard]

00:03:698 (1,2,3,4,5) - Mhm.. vllt das spacing gleich machen? Ist ja schliesslich nur eine hard xD
00:04:645 (4,5) - Ehm 4 geht nach links, und 5 ist dann rechts, das ist ein wenig flowbreakerlike .. vllt machst du das pattern in die andere Richtung?
00:05:750 (3) - Würde den ein wenig steiler nach oben machen, gibt nen schöneren pfad imo
00:16:329 (6) - Slider auf dem roten tick sind sehr schwer zu spielen, vllt merkst du es selber, falls nicht: versuch mal den reverse slider auf nem weissen tick ich würd keinen reverse slider machen hier, weil iwie müsste der doppelt reversed sein um den lyrics gerecht zu werden xD
00:39:224 (5) - der jump hier zu 6 ist unnötig, move to 270 251, es macht nicht viel aus.
00:43:013 (1,2) - Sowas versteh ich nicht, der Rhythmus von vorhin war echt gut, und dann nur diese 2 langweiligen slider, SIND WIR HIER IN EASY, NEIN
00:48:066 (1,2) - Same hier, mach etwas mit reverse slidern pls pls <3
00:53:750 (1,1) - SPACING??? xD Schwer einzusehen, weil hier ja so ne minibreak ist
01:09:224 (3,4) - Ist vllt ein wenig zu schwer so in der Hitze des gefechts, weil es ja ziemlich schnell wird, replace with a slider?
01:11:750 (3,4) - Ich find solche dinge auch als insane spieler noch schwer, vllt würde ich es leicht nach oben machen, und der andere leicht nach unten, gerade ist iwie so.. schwer xD
01:22:803 (3,4) - Wieso ist 4 einfach plötzlich irgendwo? Mach ein schönes pattern wo alle 4 gleich gespaced sind <3
01:25:171 (2) - Den find ich komisch. xD
01:24:698 (1,2,3) - Ich find den ganzen part komisch, kannst du nicht ein Rhythmus den du vorhin verwendet hast benutzen?
01:36:066 (1) - der slider geht länger, nicht?
02:03:382 (4) - so, hier jez aber, wenn du so nen slider auf nem roten tick, was eigentlich vermieden werden sollte, platzierst, versuch ihn mit dem circle vorhin zu tauschen, es kllingt meist besser!
02:13:961 (1,2,3) - hier kannst du den lyrics besser folgen denk ich mal tei, USA USA tei und dein pattern ist: USA.. TEI? loljk xD
02:56:277 (5) - NC? xD

hm ich find hard maps bei denen man so viel klicken muss ein wenig anstrengend, vllt würde ich noch ein zwei dinge durch slider ersetzen. :) hoffe es hat geholfenxD
Topic Starter
Pipse Cola

Irreversible wrote:

hallöle (o.o)/
fixed all that is not commented in BLACK
[Hard]

00:03:698 (1,2,3,4,5) - Mhm.. vllt das spacing gleich machen? Ist ja schliesslich nur eine hard xD passt denk ich, kreativ, und nicht zu schwer :P
00:04:645 (4,5) - Ehm 4 geht nach links, und 5 ist dann rechts, das ist ein wenig flowbreakerlike .. vllt machst du das pattern in die andere Richtung?
00:05:750 (3) - Würde den ein wenig steiler nach oben machen, gibt nen schöneren pfad imo
00:16:329 (6) - Slider auf dem roten tick sind sehr schwer zu spielen, vllt merkst du es selber, falls nicht: versuch mal den reverse slider auf nem weissen tick ich würd keinen reverse slider machen hier, weil iwie müsste der doppelt reversed sein um den lyrics gerecht zu werden xD
00:39:224 (5) - der jump hier zu 6 ist unnötig, move to 270 251, es macht nicht viel aus.
00:43:013 (1,2) - Sowas versteh ich nicht, der Rhythmus von vorhin war echt gut, und dann nur diese 2 langweiligen slider, SIND WIR HIER IN EASY, NEIN
00:48:066 (1,2) - Same hier, mach etwas mit reverse slidern pls pls <3 Nur für dich schnuggie **:
00:53:750 (1,1) - SPACING??? xD Schwer einzusehen, weil hier ja so ne minibreak ist jajaja xD
01:09:224 (3,4) - Ist vllt ein wenig zu schwer so in der Hitze des gefechts, weil es ja ziemlich schnell wird, replace with a slider? Not possible o.o finds auch nicht zu schwer da vorher nur slider sind und danach auch
01:11:750 (3,4) - Ich find solche dinge auch als insane spieler noch schwer, vllt würde ich es leicht nach oben machen, und der andere leicht nach unten, gerade ist iwie so.. schwer xD Hab sie gecurved, aber ich denk mir nur... zwei 1/2 slider... wtf? schwer? xD
01:22:803 (3,4) - Wieso ist 4 einfach plötzlich irgendwo? Mach ein schönes pattern wo alle 4 gleich gespaced sind <3
01:25:171 (2) - Den find ich komisch. xD ich auch xD
01:24:698 (1,2,3) - Ich find den ganzen part komisch, kannst du nicht ein Rhythmus den du vorhin verwendet hast benutzen? done o.o
01:36:066 (1) - der slider geht länger, nicht? nicht wirklich, nein :D
02:03:382 (4) - so, hier jez aber, wenn du so nen slider auf nem roten tick, was eigentlich vermieden werden sollte, platzierst, versuch ihn mit dem circle vorhin zu tauschen, es kllingt meist besser! und wie recht du hast o.o
02:13:961 (1,2,3) - hier kannst du den lyrics besser folgen denk ich mal tei, USA USA tei und dein pattern ist: USA.. TEI? loljk xD das pattern war tei usa us ... tei xD
02:56:277 (5) - NC? xD es war da! ich schwöre es war da!!!! xD

hm ich find hard maps bei denen man so viel klicken muss ein wenig anstrengend, vllt würde ich noch ein zwei dinge durch slider ersetzen. :) hoffe es hat geholfenxD danke war sehr hilfreich :D ja die map ist ne etwas härtere hard diff auch ohne tripplets oder big jumps, aber passt doch eigentlich zum mapset :P
Done :)
Irreversible
<3~
Topic Starter
Pipse Cola
A little conclusion what we have got here until now:


- 2 Taiko Diffs, which should be modded enough soon;
- 100% Remapp of Easy Diff;
- SV Changes in Normal Diff;
- Removed Tavi's Slider Madness;
- Mapped a Slider orientated Diff to be there instead of Tavi's Diff;
- Got many many mods on the Mapset;
- All General Stuff updated (Like Tags, BGs for Taiko etc.);
- A new Hard - Diff, finished mapping, Hitsounds outstanding, about tomorrw I guess;
- The Video included (Same as in the allready ranked Version of this Song); <- Of Course I asked Saten if I may use it!
Ami
Du hast ja gesagt ich soll E_E
ERWARTE NICHTS ;_; (Falls ich was sage wegen passt nicht, kann ich nichts für. Ich hab nur einseitig ton >O>)
Abs0lutely Insane:
00:11:040 (4) - Versuchs nich unnötig schwer zu machen.
00:15:856 (3,4,5,6) - ^
00:17:750 (1,2,3,1,2,3,1,2,3,1,2,3) - ^, find ich nich so toll D:
00:38:356 (5) - Passt, finde ich nich.
01:36:066 (1) - Dat slider. https://osu.ppy.sh/ss/907293 <- vielleicht das da? ;_;
Sl1der Way:
00:37:329 (3) - ders bisschen rund o3o
01:13:171 (8) - Der clap passt nich so.
01:57:540 (1,2,3,4) - Ich würd die hitsounds entfernen, die auf den roten bzw blauen sind. D-d

Mehr hab ich echt nich, und das is auch echt unbrauchbar lol.
Topic Starter
Pipse Cola

Ami wrote:

Du hast ja gesagt ich soll E_E
ERWARTE NICHTS ;_; (Falls ich was sage wegen passt nicht, kann ich nichts für. Ich hab nur einseitig ton >O>)
Abs0lutely Insane:
00:11:040 (4) - Versuchs nich unnötig schwer zu machen. das passt schon find ich
00:15:856 (3,4,5,6) - ^ fixed
00:17:750 (1,2,3,1,2,3,1,2,3,1,2,3) - ^, find ich nich so toll D: Das is geil o.o
00:38:356 (5) - Passt, finde ich nich. Geht schon, gehört zum wiederholten pattern.
01:36:066 (1) - Dat slider. https://osu.ppy.sh/ss/907293 <- vielleicht das da? ;_; coole form :D aber ich find den tornado hier besser, aber danke ich hab dank deinem mod hierbei den overlap gesehen, sah nich schön aus :P
Sl1der Way:
00:37:329 (3) - ders bisschen rund o3o ja o3o soll er auch (:
01:13:171 (8) - Der clap passt nich so. fixed
01:57:540 (1,2,3,4) - Ich würd die hitsounds entfernen, die auf den roten bzw blauen sind. D-d fixed

Mehr hab ich echt nich, und das is auch echt unbrauchbar lol. is nich unbrauchbar, jeder mod hilft :P
Done :)
Starry-

LunarSakuya wrote:

Starzd's Normal
Check out AImod for some little spacing things to watch out for. Among them, I noticed there were a few spacing inconsistencies. I'd try to stick with one distance snap setting. As an example, 00:06:382 (3,4) - use 1.0x while you switch to 0.8x at 00:07:645 (1,2) - (not shown in aimod btw). Not unrankable but might be confusing for beginners if you frequently change this

00:10:171 (1,2) - the reverses emphasize a subtle part in the bgm which sounds a bit awkward, try this rhythm: http://osu.ppy.sh/ss/867346 Done
00:49:250 (2,3) - something happened here lol, fix and don't forget distance snap Oops, fixed.
00:22:171 (5) - Delete clap at end, like 00:17:119 (3) - Done
00:41:750 (3) - again, the reverse feels a little off-rhythm. I'd delete a reverse and extend the slider to the white tick Done
00:58:171 (1) - but here, this would sound really nice extended ;) http://osu.ppy.sh/ss/867350 with a single note following it Sure, done.
01:17:119 (2,3) - too far, I suggest stay with 0.8x spacing. For easier levels, you'd want to keep the same distance snap within each combo Okay, fixed.
01:26:908 (6) - Spacing http://osu.ppy.sh/ss/867353 something like that Okay.
02:05:119 (5,1) - Too close Fixed
02:31:171 (3) - i suggest move this back back to the white tick and add a reverse http://osu.ppy.sh/ss/867355 the previous sliders in the same combo seem to be following the vocals more and this little gap breaks it Fair enough, done.
02:47:119 (1) - Delete? Starting on a downbeat feels more natural It does sound better, deleted for now.

Papysh wrote:

  • Starzd's Normal
  1. 00:22:803 (1) - I dont like that slider, fix it somehow, please B-but I like it, Papysh-sama... ;w;
  2. 00:24:382 (2) - Move it a bit down, it can look better Done~
  3. 00:17:119 (3) - Curve it in other way, and that will be nice Done
  4. 00:07:645 (1) - This slider shopuld look like this: Done
  5. 00:11:434 (2) - Almost same as the previous Changed in previous mod
  6. 00:40:487 (1) - Ctrl + G for better flow Eh, done.
  7. 00:49:329 (2) - this note is definetly TOO big jump, Normal cant have that big jumps In my opinion so 00:47:434 (5,2,3,4) - Ctrl + G on that notes Fixed in previous mod; a mistake. >w>
  8. 01:00:698 (1) - Ctrl + G for better play Okay.
  9. 01:56:908 (2,3) - Really nice pattern But ctrl + G on (3) Done.
http://puu.sh/3W5U0/898d47926d.osu ~~ ouo
Topic Starter
Pipse Cola
Starzd's Normal

Starzd wrote:

LunarSakuya wrote:

Starzd's Normal
Check out AImod for some little spacing things to watch out for. Among them, I noticed there were a few spacing inconsistencies. I'd try to stick with one distance snap setting. As an example, 00:06:382 (3,4) - use 1.0x while you switch to 0.8x at 00:07:645 (1,2) - (not shown in aimod btw). Not unrankable but might be confusing for beginners if you frequently change this

00:10:171 (1,2) - the reverses emphasize a subtle part in the bgm which sounds a bit awkward, try this rhythm: http://osu.ppy.sh/ss/867346 Done
00:49:250 (2,3) - something happened here lol, fix and don't forget distance snap Oops, fixed.
00:22:171 (5) - Delete clap at end, like 00:17:119 (3) - Done
00:41:750 (3) - again, the reverse feels a little off-rhythm. I'd delete a reverse and extend the slider to the white tick Done
00:58:171 (1) - but here, this would sound really nice extended ;) http://osu.ppy.sh/ss/867350 with a single note following it Sure, done.
01:17:119 (2,3) - too far, I suggest stay with 0.8x spacing. For easier levels, you'd want to keep the same distance snap within each combo Okay, fixed.
01:26:908 (6) - Spacing http://osu.ppy.sh/ss/867353 something like that Okay.
02:05:119 (5,1) - Too close Fixed
02:31:171 (3) - i suggest move this back back to the white tick and add a reverse http://osu.ppy.sh/ss/867355 the previous sliders in the same combo seem to be following the vocals more and this little gap breaks it Fair enough, done.
02:47:119 (1) - Delete? Starting on a downbeat feels more natural It does sound better, deleted for now.

Papysh wrote:

  • Starzd's Normal
  1. 00:22:803 (1) - I dont like that slider, fix it somehow, please B-but I like it, Papysh-sama... ;w;
  2. 00:24:382 (2) - Move it a bit down, it can look better Done~
  3. 00:17:119 (3) - Curve it in other way, and that will be nice Done
  4. 00:07:645 (1) - This slider shopuld look like this: Done
  5. 00:11:434 (2) - Almost same as the previous Changed in previous mod
  6. 00:40:487 (1) - Ctrl + G for better flow Eh, done.
  7. 00:49:329 (2) - this note is definetly TOO big jump, Normal cant have that big jumps In my opinion so 00:47:434 (5,2,3,4) - Ctrl + G on that notes Fixed in previous mod; a mistake. >w>
  8. 01:00:698 (1) - Ctrl + G for better play Okay.
  9. 01:56:908 (2,3) - Really nice pattern But ctrl + G on (3) Done.
http://puu.sh/3W5U0/898d47926d.osu ~~ ouo

Is now Up - to - Date :)

EDIT:

I finished the Hitsounds on the Hard Diff, what means, every Diff is 100% complete again now!!! :D
Losertic
Hello!

From Your Request.
(If, you want M4M) plz say "need m4m"
my beatmap Link is here → Misawa Sachika - Unite (TV Size) ('Extra' difficult is a just practice. ignore plz)

Modding

General

  1. slider tick 2→1? your choice.
  2. maybe.. please add storyboard all difficult

Easy

  1. Check distance.
  2. 00:22:803 (1) - NC?
  3. 00:37:961 (1) - ^
  4. 00:43:013 (3) - ^
  5. 00:48:066 (3) - ^
  6. 00:59:434 (5,1) - overlap. how about this? just simple. move "4"note. and move "5"note. http://osu.ppy.sh/ss/923839
  7. 01:03:224 (3) - NC?
  8. 01:05:750 (1,2,3) - how about this? move '1' slider.. hmm. (368,300)? and move '2' slider (432,204), move '3' note (479,314) it's '1' slider tail point. and check distance '4' slider.

Starzd's Normal

  1. Check distance, and check AiMod 01:33:540 (1) it's normal. not hard.
  2. 00:05:119 (1,2,3) - correct triangle. ah, how about this http://osu.ppy.sh/ss/923862 It's isosceles triangle. move '2' note (313,149) move '3' note (354,337)
  3. 00:13:013 (2,3) - remove '3' note, and '2' slider add 1 reverse
  4. 00:15:856 (1,2,3) - like this? http://osu.ppy.sh/ss/923870
  5. consistent distance plz. 0.8x? or... 1.0x? ;_;
  6. 00:41:750 (3) - remove NC.
  7. 01:09:224 (2,3,4) - http://osu.ppy.sh/ss/923874 (it's 0.8x distance.)
    - sorry for not consistent distance → too hard for me.
  8. beginners, maybe too hard change bpm.
  9. 01:48:698 (1,2,3) - correct triangle.
  10. 01:53:751 (1,2,3) - ^
  11. 02:00:066 (2) - change pattern? maybe too hard for beginner.(too many reverse.)
  12. 02:02:592 (4) - ^
  13. 02:05:119 (5) - ^
  14. 02:49:329 (1) - blanket '2' slider

Hard

  1. Check AiMod. snapped.
  2. 00:53:119 (1,1) - maybe same shape slider?
  3. 00:53:750 (1) - uh, remove NC?...
  4. 00:55:013 (1) - ^
  5. 02:37:960 (1,2) - ^

Sl1der way

  1. Check AiMod. snapped.
  2. @.@ too fast moving slider! :o but, i cleared.
  3. 00:37:329 (3) - how about this shape. smile! :D http://osu.ppy.sh/ss/923897

Abs0lutely Insane

  1. 00:05:119 (1,2) - overlap.
  2. 00:05:750 (3,4) - ^
  3. 00:12:698 (1,2,3,4) - check distance how about this? http://osu.ppy.sh/ss/923910
  4. 00:16:487 (1,2,3,4) - ^ http://osu.ppy.sh/ss/923912
    - Sorry for difficult above insane.. actually i don't know.
  5. 02:36:303 (4) - remove NC?

Definitely Ins4ne

  1. Check Aimod. snapped.
  2. 01:25:329 (3) - hit hp bar. move slider another way.

Hyper IV

  1. 00:55:645 (1,2,1) - change pattern. too monotonous.
  2. 00:58:171 (1,2,1) - ^ (...too many. pass?)

Good Luck~
Quilt
Hyper IV
SPOILER
00:07:329 (4) - delete slider then add note on 00:07:329

00:12:540 (6) - delete

00:55:645 (1,2,1) - i think you shuoldn't use same placement on 00:58:171 (1,2,1) - 01:01:171 (2,1) - (etc...).bcz you're use like this placement many time on this kiai part.lol


Definitely Ins4ne
SPOILER
01:05:592 (2) - move to x:472 y:160

Abs0lutely Insane
SPOILER
00:04:961 (5) - i think normal sound is fit

02:56:277 (3,1) - delete (1)note then strach(3) slider to 02:56:897 and slider end volume 85%→40%?

Hard
SPOILER
sorry nothing to say lol

that's all. sorry really short modding orz

i think this map already get enough mods. you should find bat xD
gl!
Shohei Ohtani
>I'm gonna shoot some kudosu stars at this map so it'll get ranked

>NEXT DAY

:-(
Topic Starter
Pipse Cola

CDFA wrote:

>I'm gonna shoot some kudosu stars at this map so it'll get ranked

>NEXT DAY

:-(
Revived, I didnt have any time at all, now only on weekends, but be sure ill go on with my two pending maps, thanks for the stars (:
its not like i dont want to map anymore, i just dont have internet access from monday to friday because of work .-.
and thanks again for ur starz :3
Nwolf
Topic Starter
Pipse Cola

Losertic wrote:

Hello!

From Your Request.
(If, you want M4M) plz say "need m4m"
my beatmap Link is here → Misawa Sachika - Unite (TV Size) ('Extra' difficult is a just practice. ignore plz)

Modding

General

  1. slider tick 2→1? your choice. ill stick (:
  2. maybe.. please add storyboard all difficult dunno what storyboard? if u mean the sliderway ones, its diff specific because this one diff is dedicated to tavis map, not the mapset.

Easy

  1. Check distance. zero errors and zero warnings in ai mod :3
  2. 00:22:803 (1) - NC?
  3. 00:37:961 (1) - ^
  4. 00:43:013 (3) - ^
  5. 00:48:066 (3) - ^ I dont want to have that much ncs, so i keep it, sorry :I
  6. 00:59:434 (5,1) - overlap. how about this? just simple. move "4"note. and move "5"note. http://osu.ppy.sh/ss/923839 Not possible because distance snap would change in this way :<
  7. 01:03:224 (3) - NC?
  8. 01:05:750 (1,2,3) - how about this? move '1' slider.. hmm. (368,300)? and move '2' slider (432,204), move '3' note (479,314) it's '1' slider tail point. and check distance '4' slider.very nice catch :) fixed!

Hard

  1. Check AiMod. snapped. thanks :3 fixed it
  2. 00:53:119 (1,1) - maybe same shape slider? it is the same, just streched a bit cause of sv highering^^
  3. 00:53:750 (1) - uh, remove NC?... nope, fits this way perfectly like in every diff (:
  4. 00:55:013 (1) - ^ ^
  5. 02:37:960 (1,2) - ^ sorry but no again :I i keep it like the scene afterwards which i think looks better

Sl1der way

  1. Check AiMod. snapped. fixed, thanks o3o
  2. @.@ too fast moving slider! :o but, i cleared.
  3. 00:37:329 (3) - how about this shape. smile! :D http://osu.ppy.sh/ss/923897 fixed :D

Abs0lutely Insane

  1. 00:05:119 (1,2) - overlap. fixed
  2. 00:05:750 (3,4) - ^ ^
  3. 00:12:698 (1,2,3,4) - check distance how about this? http://osu.ppy.sh/ss/923910 hmm i like it more in the way it is (:
  4. 00:16:487 (1,2,3,4) - ^ http://osu.ppy.sh/ss/923912 *is a little patternfan /me runs D:
    - Sorry for difficult above insane.. actually i don't know.
  5. 02:36:303 (4) - remove NC?:D i get what u mean but i like it^^ shouldnt be a prob i guess :3

Definitely Ins4ne

  1. Check Aimod. snapped.
  2. 01:25:329 (3) - hit hp bar. move slider another way.fixed

Hyper IV

  1. 00:55:645 (1,2,1) - change pattern. too monotonous. fixed, i hope :I
  2. 00:58:171 (1,2,1) - ^ (...too many. pass?)

Good Luck~
thanks for the mod! :)

Quilt wrote:

Hyper IV
SPOILER
00:07:329 (4) - delete slider then add note on 00:07:329

00:12:540 (6) - delete

00:55:645 (1,2,1) - i think you shuoldn't use same placement on 00:58:171 (1,2,1) - 01:01:171 (2,1) - (etc...).bcz you're use like this placement many time on this kiai part.lol


Definitely Ins4ne
SPOILER
01:05:592 (2) - move to x:472 y:160

Abs0lutely Insane
SPOILER
00:04:961 (5) - i think normal sound is fit

02:56:277 (3,1) - delete (1)note then strach(3) slider to 02:56:897 and slider end volume 85%→40%? I love it like it is now (:

Hard
SPOILER
sorry nothing to say lol Fuck yeah (o.o)/

that's all. sorry really short modding orz

i think this map already get enough mods. you should find bat xD
gl!
Everything not commented fixed! :3 Thanks for the mod :)



Updated Nwolf's Oni :)
tetsutaro
Quick personal Taiko recheck: 7* Muzukashii 10* Oni
Either you have pumped it up a lot or I wasn't paying enough attention last time lol, but the current Oni is definitely legit 10* material

<Muzukashii> 00:55:645~ - Expects four large notes only across the "tei! tei! tei! tei!" parts
<Oni> 01:25:961 - Sudden drop in HS in a continuously building section
Nwolf
Topic Starter
Pipse Cola

Nwolf wrote:

woof

http://puu.sh/4vZHr.rar
Updated Oni and Muzu
Starry-

Losertic wrote:

Starzd's Normal

  1. Check distance, and check AiMod 01:33:540 (1) it's normal. not hard. Fixed. >w>
  2. 00:05:119 (1,2,3) - correct triangle. ah, how about this http://osu.ppy.sh/ss/923862 It's isosceles triangle. move '2' note (313,149) move '3' note (354,337) Sure, done.
  3. 00:13:013 (2,3) - remove '3' note, and '2' slider add 1 reverse Done.
  4. 00:15:856 (1,2,3) - like this? http://osu.ppy.sh/ss/923870 Made it somewhat like this along a 1.0x spacing.
  5. consistent distance plz. 0.8x? or... 1.0x? ;_; Trying to keep it along 1.0x ;u;
  6. 00:41:750 (3) - remove NC. Done
  7. 01:09:224 (2,3,4) - http://osu.ppy.sh/ss/923874 (it's 0.8x distance.) Fixed.
    - sorry for not consistent distance → too hard for me.
  8. beginners, maybe too hard change bpm. Don't really know what to do about this.
  9. 01:48:698 (1,2,3) - correct triangle. Done
  10. 01:53:751 (1,2,3) - ^
  11. 02:00:066 (2) - change pattern? maybe too hard for beginner.(too many reverse.) I'll keep it for now, since I changed the pattern to this in another mod, but if I get any more requests to change it, I will.
  12. 02:02:592 (4) - ^
  13. 02:05:119 (5) - ^
  14. 02:49:329 (1) - blanket '2' slider Changed it around a bit.
<3
http://puu.sh/4xoJq/025bbeb187.osu
Topic Starter
Pipse Cola
Starzd's Normal

Starzd wrote:

Losertic wrote:

Starzd's Normal

  1. Check distance, and check AiMod 01:33:540 (1) it's normal. not hard. Fixed. >w>
  2. 00:05:119 (1,2,3) - correct triangle. ah, how about this http://osu.ppy.sh/ss/923862 It's isosceles triangle. move '2' note (313,149) move '3' note (354,337) Sure, done.
  3. 00:13:013 (2,3) - remove '3' note, and '2' slider add 1 reverse Done.
  4. 00:15:856 (1,2,3) - like this? http://osu.ppy.sh/ss/923870 Made it somewhat like this along a 1.0x spacing.
  5. consistent distance plz. 0.8x? or... 1.0x? ;_; Trying to keep it along 1.0x ;u;
  6. 00:41:750 (3) - remove NC. Done
  7. 01:09:224 (2,3,4) - http://osu.ppy.sh/ss/923874 (it's 0.8x distance.) Fixed.
    - sorry for not consistent distance → too hard for me.
  8. beginners, maybe too hard change bpm. Don't really know what to do about this.
  9. 01:48:698 (1,2,3) - correct triangle. Done
  10. 01:53:751 (1,2,3) - ^
  11. 02:00:066 (2) - change pattern? maybe too hard for beginner.(too many reverse.) I'll keep it for now, since I changed the pattern to this in another mod, but if I get any more requests to change it, I will.
  12. 02:02:592 (4) - ^
  13. 02:05:119 (5) - ^
  14. 02:49:329 (1) - blanket '2' slider Changed it around a bit.
<3
http://puu.sh/4xoJq/025bbeb187.osu

Is updated :)
Irreversible
Schade das du keine Zeit mehr für osu hast.. :(
Topic Starter
Pipse Cola

Irreversible wrote:

Schade das du keine Zeit mehr für osu hast.. :(
Ich tu was ich kann aber beruf geht vor... wochenends kann ich immer was machen aber hier geht momentan ja nichts voran mit fen taiko diffs
Nwolf
ich tue ja was ich kann aber die Leute die ich anschreibe antworten alle nicht und machen nichts. Wenn sie keine Zeit haben sollen sie ihren verdammten Namen aus der Taiko modder liste nehmen und ihre User Page aktualisieren .-. Und bei den Queues ist es mittlerweile auch irgendwie so, dass es die eigene map sein soll und ich denk mal GD zählt da net, sie sind alle "Osu!standard/o!m" oder einfach zu. In #modreqs passiert auch nie was ._.
Topic Starter
Pipse Cola
Wolf das war eher daran gerichtet wie viele leute du nach meiner letzten pm angeschrieben hast und was deine.gruende sind... ich komm morgen heim und kuemmer mich mal drum
Cihyaa
hi from PM
taiko mod

d = small don , k = small kat
D = BIG DON , K = BIG KAT
rem = remove

[general]
i think offset is a little more before
what do you think ?

[Nwolf's Muzukashii]

  • Why are you add green line (BPM change)? this diff is "Muzukashii". please all rem
  1. 01:57:540 (92,93,94,95) - → 01:57:698 (92,93,94,95) -
  2. 02:13:961 (51) - , 02:15:224 (58) - change K (because 02:12:698 (45) - this is K
[Nwolf's Oni]
  1. 01:38:119 (7,9) - change k k
gogo rank
Nwolf

Cihyaa wrote:

[Nwolf's Muzukashii]

  • Why are you add green line (BPM change)? this diff is "Muzukashii". please all rem SV increase still exists but is less evil - I already did that in The Pretender so I guess it's actually okay.
  1. 01:57:540 (92,93,94,95) - → 01:57:698 (92,93,94,95) - makes sense
  2. 02:13:961 (51) - , 02:15:224 (58) - change K (because 02:12:698 (45) - this is K
That was my mistake, didn't want a K here actually.

[Nwolf's Oni]
  1. 01:38:119 (7,9) - change k k
nah

gogo rank
thanks^^

http://puu.sh/4D1ui.osu

(pls be proud of me I actually posted the link here first and didn't PM it to you :3 )
Topic Starter
Pipse Cola

Nwolf wrote:

Cihyaa wrote:

[Nwolf's Muzukashii]

  • Why are you add green line (BPM change)? this diff is "Muzukashii". please all rem SV increase still exists but is less evil - I already did that in The Pretender so I guess it's actually okay.
  1. 01:57:540 (92,93,94,95) - → 01:57:698 (92,93,94,95) - makes sense
  2. 02:13:961 (51) - , 02:15:224 (58) - change K (because 02:12:698 (45) - this is K
That was my mistake, didn't want a K here actually.

[Nwolf's Oni]
  1. 01:38:119 (7,9) - change k k
nah

gogo rank
thanks^^

http://puu.sh/4D1ui.osu

(pls be proud of me I actually posted the link here first and didn't PM it to you :3 ) I am^^

Updated :) Thanks for the Mod! :)

Is it ready for bubble now? D:

Offset is allright I took this stuff from the ranked version :3
Perxios
Rank this shit?!:D
Topic Starter
Pipse Cola

Perxios wrote:

Rank this shit?!:D
Hopefully soon
.
.
.
.
.
.
.

O _ O''
toara_fict
Hi~
Taiko Mod from PM :3

[Muzukashii]
  1. I think many note.....OD4 ?
  2. 00:05:277 (11) - Del
  3. 00:38:040 (61) - Del
  4. 01:03:066 (43) - d
  5. 01:08:119 (71) - Del
  6. 01:15:619 (112) - Del 01:15:698 (113) - d
  7. 01:17:434 (123) - d ( kdkdkdkdkdkdkdk...... )

Go rank ~
Nwolf

toara_fict wrote:

[Muzukashii]
  1. I think many note.....OD4 ? Oh god yes
  2. 00:05:277 (11) - Del Done with some more changes
  3. 00:38:040 (61) - Del Done with some more changes
  4. 01:03:066 (43) - d want to keep it as it is right now
  5. 01:08:119 (71) - Del No, feels and sounds cut-off
  6. 01:15:619 (112) - Del 01:15:698 (113) - d Deleted 108 instead, kept k
  7. 01:17:434 (123) - d ( kdkdkdkdkdkdkdk...... ) huh it's already like that

Go rank ~ would rock rite
thanks^^

http://puu.sh/4DcnL.osu
Topic Starter
Pipse Cola

Nwolf wrote:

toara_fict wrote:

[Muzukashii]
  1. I think many note.....OD4 ? Oh god yes
  2. 00:05:277 (11) - Del Done with some more changes
  3. 00:38:040 (61) - Del Done with some more changes
  4. 01:03:066 (43) - d want to keep it as it is right now
  5. 01:08:119 (71) - Del No, feels and sounds cut-off
  6. 01:15:619 (112) - Del 01:15:698 (113) - d Deleted 108 instead, kept k
  7. 01:17:434 (123) - d ( kdkdkdkdkdkdkdk...... ) huh it's already like that

Go rank ~ would rock rite
thanks^^
http://puu.sh/4DcnL.osu
I will update when I come home again on wednesday :) Thanks for the Mod \(0.0)/
0gre_old
request on taikos
ill take a look broadly

Mod Req ~

TAIKO SIGN
= don (d)
= katsu (k)
= big done (D)
= big katsu (K)

* = suggestion
* = strongly recommended
* = mini explanation
* = ~~

[Nwolf's Muzukashii]
MOD information
* 00:24:698 - this slider is kinda unrank one
* 00:53:750 - prob remove the finish (either take all finish sound here or remove)
* 01:28:487 (187,188,189,190,191,192,193) - cant see good fit here 01:29:908 (196,197,198,199,200,201) - you may want swap these other way around as well if followin that
* 01:48:698 (46,47,48,49) - oh god here cute :D
* 01:58:329 (94,95) - try dons here
* 02:40:645 - try d which links nice on Muzu's ( 02:44:434 (46,47) - such like those ones )

[Nwolf's Oni]
MOD information
* 00:31:803 (42,43,44,45,46,47,48) - fix dis to somethin bit more eaier to tap
* 01:10:803 - k cuz others are
* 01:15:777 - delete dis one to clear where the speed differ
* 01:20:908 - remove the finish
* 01:25:566 - change this to d so this stream doesnt get inner quality
* 01:28:724 - ^
* 01:30:224 (127,128,129,130,131,132,133) - do you hav rules of where u puttin katsus ? at the moment im not findin any patterns
* 01:56:277 - i don think dis inherit is neccesary
* 02:29:671 - delete this kind of notes makin hard where actually not
* 02:54:382 (293,294,295,296) - these bit seems normal rather than arrangin with finishes



what I think is need bit more mods on Oni than Muzukashii
osu maps lookin interestin 0.0
btw gd luck for your rank, dis is all my advice i can giv
Nwolf

0gre wrote:

[Nwolf's Muzukashii]
MOD information
* 00:24:698 - this slider is kinda unrank one Changed
* 00:53:750 - prob remove the finish (either take all finish sound here or remove) Changed
* 01:28:487 (187,188,189,190,191,192,193) - cant see good fit here 01:29:908 (196,197,198,199,200,201) - you may want swap these other way around as well if followin that Kept it because I like mirroring things (sometimes)
* 01:48:698 (46,47,48,49) - oh god here cute :D idk
* 01:58:329 (94,95) - try dons here don
* 02:40:645 - try d which links nice on Muzu's ( 02:44:434 (46,47) - such like those ones ) tried

[Nwolf's Oni]
MOD information
* 00:31:803 (42,43,44,45,46,47,48) - fix dis to somethin bit more eaier to tap less 1/4 should make it easier
* 01:10:803 - k cuz others are changed
* 01:15:777 - delete dis one to clear where the speed differ makes sense
* 01:20:908 - remove the finish changed
* 01:25:566 - change this to d so this stream doesnt get inner quality All streams that were like this changed
* 01:28:724 - ^
* 01:30:224 (127,128,129,130,131,132,133) - do you hav rules of where u puttin katsus ? at the moment im not findin any patterns Normally I do but I hate following my own rules so I ignore them after some time (changed)
* 01:56:277 - i don think dis inherit is neccesary deleted this one, first kiai after this changed to 1.05
* 02:29:671 - delete this kind of notes makin hard where actually not Changed and some other stuff too
* 02:54:382 (293,294,295,296) - these bit seems normal rather than arrangin with finishes kept it because I wanted it to be easier than the rest, the music (mainly drums) is reduced here too so I thought it'd fit.


what I think is need bit more mods on Oni than Muzukashii
osu maps lookin interestin 0.0
btw gd luck for your rank, dis is all my advice i can giv
thanks^^

http://puu.sh/4E0gi.rar
qoot8123
Hi~taiko mod request via pm by InC0nceNtrateD~
and i have updated the new version from Nwolf's link
Here we go~:3



Red : unrankable issue
Purple : strongly recommend
Black : just suggestion


[ Muzukashii]
SPOILER
  1. 00:03:698 (1,2,3,4,5,6,7,8,9) - this part is hard to catch the rhythm,try to use spinner
  2. 00:10:171 (26,27,28,29,30,31,32) - and 00:11:434 (33,34,35,36,37,38,39) - are a bit different ,try to remove 00:10:645 (29) - to make the difference with the latter one
  3. 00:14:592 (48) - the music's accent is on here,but 00:14:750 (49) - this note impacts this accent and make less powerful ,i think you should remove 00:14:750 (49) - and 00:15:066 (51) - then 00:14:908 (50) - add finish
  4. i suggest remove 00:16:487 (60) - to make the same gap with 00:15:856 - and 00:17:277 (64) - move to 00:17:119 - to make the same pattern with 00:14:592 - to 00:15:224 -
  5. 00:19:013 (74) - move to 00:19:487 - ,the reason is same as above
  6. 00:21:066 (83,84,85,86,87,88,89,90,91) - and this
  7. 00:25:329 (1,2,3,4,5,6) - you put O O O OOO pattern on this part ,but on 00:30:382 - ~ 00:33:856 - ,the pattern is a bit random ,try to follow the former pattern
  8. 00:34:171 (41,42,43) - this 1/4 triple occur too random,remove this
  9. 00:37:487 (59,60) - same as above
  10. 00:45:066 (97) - as i said before, remove this note to make 00:44:908 (96) - more powerful
  11. 00:46:803 (106,107,108) - you follow the vocal to put triple, so 00:49:566 - should be added note identically
  12. 00:53:908 (146,150) - as i said before,remove them and 00:55:329 (154) - add finish
  13. 00:56:277 (6) - remove this note to follow this pattern 01:00:698 (29,30,31,32,33) -
  14. 00:59:592 (24) - this note is not suitable on here ,move to 01:00:224 - and 01:00:382 (27) - add k and 01:00:540 (28) - remove to follow 00:55:645 (1,2,3,4,5) -
  15. 01:04:645 (51) - and this
  16. 01:06:540 (60,61,62,63,64,65,66,67,68,69,70) - try to make the same pattern with the former part
  17. 01:09:698 (78) - same as 01:04:645 (51) -
  18. 01:12:224 (91,92) - remove these notes and 01:12:698 - add note, just follow the forward part,but this part sounds good so it is up to you
  19. 01:16:645 (116,120,124) - remove them to follow 01:15:540 (109,110,111,112) - .too many 1/2 notes is too hard
  20. 01:18:382 (126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - should remove some notes, you can follow 01:04:013 (47,48,49,50,51,52,53,54,55) -
  21. 01:20:908 - ~ 01:30:698 - try to remove notes
  22. 01:57:224 (90,91,92,93,94,95,96,97,98) - try too follow drum sound as 01:51:224 -
  23. 02:11:908 (40,44) - these notes should be removed and this part can be more powerful
  24. 02:19:171 (75) - remove and 02:19:645 (77) - move to 02:19:487 - to make the same rhythm with 02:20:434 (81,82,83) -
  25. 02:28:329 (118) - remove this note to make the same gap with 02:27:382 -
  26. 02:29:277 (123) - same as 02:19:171 (75) -
  27. 02:33:698 (144,146) - as i said before, remove them to make more powerful on 02:33:540 (143) -
  28. 02:34:171 (147,149) - add finish? can make the song more strengthen
  29. 02:36:224 (155) - remove this note, the accent is on 02:36:066 (154) -
  30. 02:46:566 (57,58) - i didn't hear any obvious sound here,remove them
  31. 02:49:961 (77) - remove this note, and 02:50:592 (81) - move to 02:51:066 - to make the same pattern with 02:47:592 (63,64,65,66,67,68,69,70,71,72) -

Comment
I think the main problem on Muzu diff is irregular pattern which may make the player confuse to play . And notice the BPM of the song , 190 is a bit high for inexperienced players so that they can't play well on long 1/2 notes. Generally speaking,you should try make similar pattern on muzu diff .

[ Oni]
SPOILER
  1. OD -1, 6 is too high for Oni
  2. 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better
  3. 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) -
  4. 00:19:724 - ,00:19:882 - ^
  5. 00:22:408 - ,00:22:250 - ^
  6. 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird
  7. 00:34:803 - add note ,here is empty
  8. 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) -
  9. 01:15:698 (164) - change to k means this part do not end
  10. 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern
  11. 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power
  12. 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap
  13. 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) -
  14. 02:11:434 (192) - change to d as 02:12:698 (203) -
  15. 02:19:487 (24,25) - remove these notes , this part need some break
  16. 02:29:671 (97,98,99) - ^
  17. 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) -
  18. 02:50:592 (255) - ^

Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song :)

EDIT : 10/05 finished Oni's mod
Asagi Mutsuki
TEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEI
Taiko mod requested on pm by Nwolf omg so many mods and stars already
Everything is suggestion~
[Nwolf's Muzukashii]
OMG so hard O_O
00:04:961 delete k? give player time to react for the next D
00:09:856 change to K because pitch is slightly higher than 00:09:540
00:12:698 and 00:13:329 change to D because of the snare sound in music
00:24:698 i don't think there is a need for such a short slider. Delete it and put D at 00:24:698
00:41:277 add k and delete d at 00:41:908 ? the way it is now sounds strange to me @_@
00:53:477 and 00:53:750 and 00:54:066 change to k? alternating color (dkdkd...and so on)seems more lively then
01:05:750 remove finish? isn't really needed and it just becomes slightly harder for player to hit imo
02:02:227 swap with 02:02:434? don't really know why you want to break the dkdkdkdk...

[Nwolf's Oni]
00:30:066 (31,32,33) change to k(s)? the bass in the background is slightly higher in pitch
00:37:487 (17,18) change to d(s)? the "click" in the background is lower then
00:40:487 (40,41,42,43) change to d(s)? same reason as ^
01:43:013 (26,27,28,29,30,31,32,33,34) change to dddddkkkk? drum roll getting gradually higher imo

And...that's all I can find!
TEITEITEITEITEITEI...I mean good luck getting it ranked! :)
Dainesl
omg too much SP, why does this even need modding?

Taiko mod!

General

Everything's fine here.

Muzukashii

00:05:277 (11) - Maybe you could move this to 00:05:750 - to remove that awkward empty space.

00:08:277 - Add a note here maybe?

00:14:750 (51) - Remove this note?

00:24:698 (106) - This object's end isn't snapped according to AIMod.

00:40:566 - Would you add a note here for consistency or no?

00:53:198 (140) - Move this note to the empty space at 00:53:908 - to make it a bit more like a Muzu, I guess.

01:04:645 (51) - Remove, maybe?

01:25:961 (172,173,174,175,176,177,178,179,180,181,182,183,184,185,186) - Remove every odd-numbered note in that pattern, maybe?

01:52:171 (62) - Maybe you could remove this? 01:53:434 (69) - And this?

02:02:592 (1) - Why the spinner here, this part of a song calls for notes!

02:56:277 (1) - Maybe you could extend this spinner to the downbeat?

Oni

Oh boy, an Oni that has more notes than the ranked Inner Oni. Welp, here we go!

00:14:750 (71,72) - Maybe you could remove these two notes?

00:32:198 (45) - I don't get the placement of this note. Could you move it back or forward 1/4 beat?

02:00:066 (97,98,99,100,101,102,103,104,105,106,107) - Maybe you could add notes to the parts that are missing one to make a suitable stream?

02:34:329 (133) - 02:34:961 (136) - 02:35:592 (139) - 02:35:908 (141) - Maybe you could remove these four notes?

02:56:277 (1) - Could you extend this spinner to the downbeat?

Nice taikos although i can't mod onis .-.
Topic Starter
Pipse Cola

Dainesl wrote:

omg too much SP, why does this even need modding?
And that is the reason, lol :D

Just waitin for Nwolf's updates ^_^



Thanks all of you for your Mods :)
Nwolf
time to do some stuff

qoot8213

qoot8123 wrote:

[ Muzukashii[/b ]]
00:03:698 (1,2,3,4,5,6,7,8,9) - this part is hard to catch the rhythm,try to use spinner spinning00:10:171 (26,27,28,29,30,31,32) - and 00:11:434 (33,34,35,36,37,38,39) - are a bit different ,try to remove 00:10:645 (29) - to make the difference with the latter one k00:14:592 (48) - the music's accent is on here,but 00:14:750 (49) - this note impacts this accent and make less powerful ,i think you should remove 00:14:750 (49) - and 00:15:066 (51) - then 00:14:908 (50) - add finish Changed a little bit my own way, don't want a finish herei suggest remove 00:16:487 (60) - to make the same gap with 00:15:856 - and 00:17:277 (64) - move to 00:17:119 - to make the same pattern with 00:14:592 - to 00:15:224 - Didn't do it 100% like that but I changed stuff00:19:013 (74) - move to 00:19:487 - ,the reason is same as above00:21:066 (83,84,85,86,87,88,89,90,91) - and this00:25:329 (1,2,3,4,5,6) - you put [b]O O O OOO pattern on this part ,but on 00:30:382 - ~ 00:33:856 - ,the pattern is a bit random ,try to follow the former pattern Changed it a little bit, but I wanted it to increase in difficulty a little bit here. Made the patterns easier.00:34:171 (41,42,43) - this 1/4 triple occur too random,remove this sry00:37:487 (59,60) - same as above This one actually fits to the music <-- imagine this is red00:45:066 (97) - as i said before, remove this note to make 00:44:908 (96) - more powerful don00:46:803 (106,107,108) - you follow the vocal to put triple, so 00:49:566 - should be added note identically 00:53:908 (146,150) - as i said before,remove them and 00:55:329 (154) - add finish didn't really change it the way you suggested, just a little bit00:56:277 (6) - remove this note to follow this pattern 01:00:698 (29,30,31,32,33) - k00:59:592 (24) - this note is not suitable on here ,move to 01:00:224 - and 01:00:382 (27) - add k and 01:00:540 (28) - remove to follow 00:55:645 (1,2,3,4,5) - mostly no, the music is different here.01:04:645 (51) - and this01:06:540 (60,61,62,63,64,65,66,67,68,69,70) - try to make the same pattern with the former part Think I did it right this way too01:09:698 (78) - same as 01:04:645 (51) - don01:12:224 (91,92) - remove these notes and 01:12:698 - add note, just follow the forward part,but this part sounds good so it is up to you changed some stuff, not 100% like suggested01:16:645 (116,120,124) - remove them to follow 01:15:540 (109,110,111,112) - .too many 1/2 notes is too hard okay01:18:382 (126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - should remove some notes, you can follow 01:04:013 (47,48,49,50,51,52,53,54,55) - 01:20:908 - ~ 01:30:698 - try to remove notes okay01:57:224 (90,91,92,93,94,95,96,97,98) - try too follow drum sound as 01:51:224 - did it a little bit different02:11:908 (40,44) - these notes should be removed and this part can be more powerful hm yes02:19:171 (75) - remove and 02:19:645 (77) - move to 02:19:487 - to make the same rhythm with 02:20:434 (81,82,83) - k02:28:329 (118) - remove this note to make the same gap with 02:27:382 - moved02:29:277 (123) - same as 02:19:171 (75) - k02:33:698 (144,146) - as i said before, remove them to make more powerful on 02:33:540 (143) - did it my way02:34:171 (147,149) - add finish? can make the song more strengthen yes02:36:224 (155) - remove this note, the accent is on 02:36:066 (154) - k02:46:566 (57,58) - i didn't hear any obvious sound here,remove them weird keyboard sound, keeping this.02:49:961 (77) - remove this note, and 02:50:592 (81) - move to 02:51:066 - to make the same pattern with 02:47:592 (63,64,65,66,67,68,69,70,71,72) - I don't like using the same pattern twice in a row, but I changed this a bit to make it more similar.Comment
I think the main problem on Muzu diff is irregular pattern which may make the player confuse to play . And notice the BPM of the song , 190 is a bit high for inexperienced players so that they can't play well on long 1/2 notes. Generally speaking,you should try make similar pattern on muzu diff .

Muzu diff's mod have been finished, wait for Oni's mod~ 8-)
thanks^^

cdhtewisausageboy

cdhsausageboy wrote:

~Insert a lot of TEWI here
Taiko mod requested on pm by Nwolf omg so many mods and stars already
Everything is suggestion~
[Nwolf's Muzukashii]
OMG so hard O_O Why is suddenly everybody like "dis too hard" :<
00:04:961 delete k? give player time to react for the next D Got solved in above mod
00:09:856 change to K because pitch is slightly higher than 00:09:540 Had this here mainly because I didn't want a k on every 2nd/4th beat
00:12:698 and 00:13:329 change to D because of the snare sound in music weren't they already...? (oh god it's weird having 3 mods at the same time)
00:24:698 i don't think there is a need for such a short slider. Delete it and put D at 00:24:698 d only
00:41:277 add k and delete d at 00:41:908 ? the way it is now sounds strange to me @_@ You can't imagine how much I hated to map this part and yes
00:53:477 and 00:53:750 and 00:54:066 change to k? alternating color (dkdkd...and so on)seems more lively then doesn't fit IMO and I wanted it to build up somehow
01:05:750 remove finish? isn't really needed and it just becomes slightly harder for player to hit imo yeah it's gone
02:02:227 swap with 02:02:434? don't really know why you want to break the dkdkdkdk... I'm evil

[Nwolf's Oni]
00:30:066 (31,32,33) change to k(s)? the bass in the background is slightly higher in pitch nah, I know it's a bit higher here and it was like that in the very beginning but I changed it back because it sounds better with dons only
00:37:487 (17,18) change to d(s)? the "click" in the background is lower then 17 yes, 18 no
00:40:487 (40,41,42,43) change to d(s)? same reason as ^ 40 yes, rest no. I hate to play patterns like this XD
01:43:013 (26,27,28,29,30,31,32,33,34) change to dddddkkkk? drum roll getting gradually higher imo hm yes

And...that's all I can find!
TEITEITEITEITEITEI...I mean good luck getting it ranked! :)
thanks^^

Dainesl

Dainesl wrote:

omg too much SP, why does this even need modding? dunno I am awesome this should've been insta-rank not really

Taiko mod!

General

Everything's fine here.

Muzukashii

00:05:277 (11) - Maybe you could move this to 00:05:750 - to remove that awkward empty space. Yes I got it the beginning could've been better ;_;

00:08:277 - Add a note here maybe? breaks the section

00:14:750 (51) - Remove this note? gon

00:24:698 (106) - This object's end isn't snapped according to AIMod. slider's gon too

00:40:566 - Would you add a note here for consistency or no? yes

00:53:198 (140) - Move this note to the empty space at 00:53:908 - to make it a bit more like a Muzu, I guess. no it's my cute little 1/4 triplet and I'm gonna call it Trippy. But maybe somebody in the future wants to get rid of him.

01:04:645 (51) - Remove, maybe? gon

01:25:961 (172,173,174,175,176,177,178,179,180,181,182,183,184,185,186) - Remove every odd-numbered note in that pattern, maybe? I think I did something here in the first mod

01:52:171 (62) - Maybe you could remove this? 01:53:434 (69) - And this? sounds too weird and empty

02:02:592 (1) - Why the spinner here, this part of a song calls for notes! In an Oni, yes. Here, not that much.

02:56:277 (1) - Maybe you could extend this spinner to the downbeat? hm yes

Oni

Oh boy, an Oni that has more notes than the ranked Inner Oni. Welp, here we go! Ono's Inner Oni is harder though.

00:14:750 (71,72) - Maybe you could remove these two notes? no, drums begin here

00:32:198 (45) - I don't get the placement of this note. Could you move it back or forward 1/4 beat? vocals are delayed by a 1/16 note here (which is 1/4 in Osu) so nope <-- imagine that this is red

02:00:066 (97,98,99,100,101,102,103,104,105,106,107) - Maybe you could add notes to the parts that are missing one to make a suitable stream? this is a stream too (and it like you suggested sometime at the beginning. Felt like it was too much.)

02:34:329 (133) - 02:34:961 (136) - 02:35:592 (139) - 02:35:908 (141) - Maybe you could remove these four notes? did it a bit different.

02:56:277 (1) - Could you extend this spinner to the downbeat? hm yes (again)

Nice taikos although i can't mod onis .-. thanks, and that's okay^^

thanks^^

New version~

http://puu.sh/4HoJD.rar
Senritsu
oh God i'm really sorry for the late mod..
my exam just ended lols
here we go~
they're just suggestions, though, but, i hope they are helpful~

[Muzukashii]
00:39:856 (69) - i suggest you to change this to k. that shout is my reason.
00:54:856 (148) - change to k. the vocal keep getting higher and higher, and just pretend that they're going to the climax. d will ruin the fun here
01:40:487 (13,14) - how about change them to D? hear that.. maybe the bass? or whatever it is, it is lower than the 01:41:119 (15) -
02:18:619 (70) - well.. i would prefer this as d, since the vocal of the pitch is a bit higher, and not as drastic as 02:18:619 (70) - to 02:18:856 (71) -
02:31:329 (131) - change to k? that "ka" at the end suit it..

[Oni]
00:17:592 (94) - remove this. oni is not all about streams. i didn't hear why do you must keep it here. and, why don't you give the player some break? lols
00:19:961 (112) - change this to k, and/or remove 00:20:119
00:29:908 (30,33) - hmm.. i prefer them to k, because the music is a little higher here
00:32:198 (45) - i wonder if you really place it here.. maybe you misplace this at 00:32:119? if yes, change to k, or no.
00:37:803 remove this for the same reason as 00:17:592 (94)
00:50:277 (111) - change this to k? i hear you following the music here, and it sounds better as k imo
01:01:013 (42) - isn't it better k here?
01:43:645 (34) - d? hear the drum back there?
02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133) - what a stream.. o.o i suggest you separate them into pieces, with triplets.. this is too long, and a bit hard to read, judging from the approaching circles' speed. i'm really not good at choosing words. sorry x'D

Uhh.. there are too many streams at Oni diff, and.. yeah, is this an inner oni or oni.. but it doesn't matter for me, at least :3
good luck~ ^^

Edit : done remodding this =w=;; God i didn't see the updates you upload lols
Nwolf

Senritsu wrote:

oh God i'm really sorry for the late mod.. this okay
my exam just ended lols
here we go~
they're just suggestions, though, but, i hope they are helpful~

[Muzukashii]
00:39:856 (69) - i suggest you to change this to k. that shout is my reason. Hm, also did that in the parts after this.
00:54:856 (148) - change to k. the vocal keep getting higher and higher, and just pretend that they're going to the climax. d will ruin the fun here added a kat in the empty space instead
01:40:487 (13,14) - how about change them to D? hear that.. maybe the bass? or whatever it is, it is lower than the 01:41:119 (15) - nah
02:18:619 (70) - well.. i would prefer this as d, since the vocal of the pitch is a bit higher, and not as drastic as 02:18:619 (70) - to 02:18:856 (71) - hm yes
02:31:329 (131) - change to k? that "ka" at the end suit it.. k

[Oni]
00:17:592 (94) - remove this. oni is not all about streams. i didn't hear why do you must keep it here. and, why don't you give the player some break? lols no, wanted to have no 1/2 breaks for the 12 seconds
00:19:961 (112) - change this to k, and/or remove 00:20:119 nah, wanted d for vocals here and k for... well filling the breaks
00:29:908 (30,33) - hmm.. i prefer them to k, because the music is a little higher here sounds better with dons only
00:32:198 (45) - i wonder if you really place it here.. maybe you misplace this at 00:32:119? if yes, change to k, or no. vocals are delayed by a 1/16 note here (which is 1/4 in Osu)
00:37:803 remove this for the same reason as 00:17:592 (94) deleted one that comes later
00:50:277 (111) - change this to k? i hear you following the music here, and it sounds better as k imo changed 108 and 110 instead
01:01:013 (42) - isn't it better k here? it's lower than 43
01:43:645 (34) - d? hear the drum back there? I first wanted to do that, but the rest is k here (well K actually but I can't do that after a k stream)
02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133) - what a stream.. o.o i suggest you separate them into pieces, with triplets.. this is too long, and a bit hard to read, judging from the approaching circles' speed. i'm really not good at choosing words. sorry x'D hm... I might change it a bit if more people say something about this but it's the only long 1/4 stream in the whole map and I actually want to keep that one^^

Uhh.. there are too many streams at Oni diff, and.. yeah, is this an inner oni or oni.. but it doesn't matter for me, at least :3
good luck~ ^^

Edit : done remodding this =w=;; God i didn't see the updates you upload lols :P
thanks^^

codes this time because windows being the crap it is

http://puu.sh/4I3wf.osu (oni)
http://puu.sh/4I3ws.osu (muzu)
Topic Starter
Pipse Cola
Nwolf's Muzu and Oni

Nwolf wrote:

Senritsu wrote:

oh God i'm really sorry for the late mod.. this okay
my exam just ended lols
here we go~
they're just suggestions, though, but, i hope they are helpful~

[Muzukashii]
00:39:856 (69) - i suggest you to change this to k. that shout is my reason. Hm, also did that in the parts after this.
00:54:856 (148) - change to k. the vocal keep getting higher and higher, and just pretend that they're going to the climax. d will ruin the fun here added a kat in the empty space instead
01:40:487 (13,14) - how about change them to D? hear that.. maybe the bass? or whatever it is, it is lower than the 01:41:119 (15) - nah
02:18:619 (70) - well.. i would prefer this as d, since the vocal of the pitch is a bit higher, and not as drastic as 02:18:619 (70) - to 02:18:856 (71) - hm yes
02:31:329 (131) - change to k? that "ka" at the end suit it.. k

[Oni]
00:17:592 (94) - remove this. oni is not all about streams. i didn't hear why do you must keep it here. and, why don't you give the player some break? lols no, wanted to have no 1/2 breaks for the 12 seconds
00:19:961 (112) - change this to k, and/or remove 00:20:119 nah, wanted d for vocals here and k for... well filling the breaks
00:29:908 (30,33) - hmm.. i prefer them to k, because the music is a little higher here sounds better with dons only
00:32:198 (45) - i wonder if you really place it here.. maybe you misplace this at 00:32:119? if yes, change to k, or no. vocals are delayed by a 1/16 note here (which is 1/4 in Osu)
00:37:803 remove this for the same reason as 00:17:592 (94) deleted one that comes later
00:50:277 (111) - change this to k? i hear you following the music here, and it sounds better as k imo changed 108 and 110 instead
01:01:013 (42) - isn't it better k here? it's lower than 43
01:43:645 (34) - d? hear the drum back there? I first wanted to do that, but the rest is k here (well K actually but I can't do that after a k stream)
02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133) - what a stream.. o.o i suggest you separate them into pieces, with triplets.. this is too long, and a bit hard to read, judging from the approaching circles' speed. i'm really not good at choosing words. sorry x'D hm... I might change it a bit if more people say something about this but it's the only long 1/4 stream in the whole map and I actually want to keep that one^^

Uhh.. there are too many streams at Oni diff, and.. yeah, is this an inner oni or oni.. but it doesn't matter for me, at least :3
good luck~ ^^

Edit : done remodding this =w=;; God i didn't see the updates you upload lols :P
thanks^^

codes this time because windows being the crap it is

http://puu.sh/4I3wf.osu (oni)
http://puu.sh/4I3ws.osu (muzu)

Are now Up-To-Date

I like codes more, Wolfi :3

Time for some BATs now I guess? o.o
Nwolf
yes pls


and you could have told me that you like codes better :3
Nwolf
DOUBLE POST BECAUSE I CAAAAAAN

qoot couldn't you posted somewhere that you finished the Oni mod :<

qoot8123 wrote:

[ Oni]
SPOILER
  1. OD -1, 6 is too high for Oni I guess I should do that now with more than 1 person saying this ;_;
  2. 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better makes sense
  3. 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) - Did this on purpose, I wanted to switch between lots of notes and less notes (less being 1/2 only), added one note that I also put everywhere else though.
  4. 00:19:724 - ,00:19:882 - ^ like ^ just that the mentioned note already existed
  5. 00:22:408 - ,00:22:250 - ^ ^
  6. 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird hm yes
  7. 00:34:803 - add note ,here is empty Also fits to the way I mapped the rest
  8. 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) - Did something else but it should be okay too
  9. 01:15:698 (164) - change to k means this part do not end uhm what
  10. 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern hm yes
  11. 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power ok
  12. 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap ...that's one note and no
  13. 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) - no, it's the only long(er) stream and I wanted to have one in this song, it fits here so I actually really want to keep it, unless more people complain about this one.
  14. 02:11:434 (192) - change to d as 02:12:698 (203) - Oops my mistake, 02:13:329 (210) was supposed to be d but I somehow failed at doing that. My plan was to have k on the first two Usa and d on the other two.
  15. 02:19:487 (24,25) - remove these notes , this part need some break Reduced the amount of notes at the beginning of this part instead.
  16. 02:29:671 (97,98,99) - ^ no, I'm evil
  17. 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) - hm yes
  18. 02:50:592 (255) - ^
^

Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song :)

EDIT : 10/05 finished Oni's mod
thanks (again)^^

http://puu.sh/4O40L.osu (code yay)
Topic Starter
Pipse Cola

Nwolf wrote:

DOUBLE POST BECAUSE I CAAAAAAN

qoot couldn't you posted somewhere that you finished the Oni mod :<

qoot8123 wrote:

[ Oni]
SPOILER
  1. OD -1, 6 is too high for Oni I guess I should do that now with more than 1 person saying this ;_;
  2. 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better makes sense
  3. 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) - Did this on purpose, I wanted to switch between lots of notes and less notes (less being 1/2 only), added one note that I also put everywhere else though.
  4. 00:19:724 - ,00:19:882 - ^ like ^ just that the mentioned note already existed
  5. 00:22:408 - ,00:22:250 - ^ ^
  6. 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird hm yes
  7. 00:34:803 - add note ,here is empty Also fits to the way I mapped the rest
  8. 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) - Did something else but it should be okay too
  9. 01:15:698 (164) - change to k means this part do not end uhm what
  10. 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern hm yes
  11. 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power ok
  12. 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap ...that's one note and no
  13. 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) - no, it's the only long(er) stream and I wanted to have one in this song, it fits here so I actually really want to keep it, unless more people complain about this one.
  14. 02:11:434 (192) - change to d as 02:12:698 (203) - Oops my mistake, 02:13:329 (210) was supposed to be d but I somehow failed at doing that. My plan was to have k on the first two Usa and d on the other two.
  15. 02:19:487 (24,25) - remove these notes , this part need some break Reduced the amount of notes at the beginning of this part instead.
  16. 02:29:671 (97,98,99) - ^ no, I'm evil
  17. 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) - hm yes
  18. 02:50:592 (255) - ^
^

Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song :)

EDIT : 10/05 finished Oni's mod
thanks (again)^^

http://puu.sh/4O40L.osu (code yay)
Coooode fuuuck yeah :D

Updated :3
787B
*Ahem*
Hi there. Got here because Nwolf requested a taiko mod through forum, decided to mod the whole mapset anyways.
It's another wolf omg I'm gonna cry.

General

  1. The kiais at 00:27:224 -, 00:29:750 - and 00:32:277 - on Hyper IV looks totally unnecessary to me. You did that because of those sliders right? Because seriously, they don't fit in any way with the song; which I think is actually the main point to use a kiai in the first place.
  1. Still with the kiai stuff: There shouldn't be kiai at 02:45:540 - from 02:46:803 - (should start at 02:46:803 - again) in all diffs. It doesn't sound right. I'd also consider removing there to keep it consistent with the kiais used on the taiko, but that's up to you.

Easy

  1. 00:05:119 (1) - The end of its tail could've been made a little smoother. Nothing wrong with it in general, but visuals would certainly improve, considering the nice gap it would make between this and the next circle. By the way, if you consider applying this here, also do the same on 00:07:645 (3) - for consistency. For reference, doing something like 01:14:592 (4) - would be great here as well. Check it out:
  1. 00:45:540 (1) - Some flow issue here. I highly suggest you do a ctrl+j on it and then adjust it to the current spacing. It runs more natural for the cursor:
  1. 00:53:119 (1) - Try making it more wider. You could still follow 00:51:224 (2) - fading position to make the slider fit better on the grid. Consider doing the same on 00:54:382 (1) - .
  1. 01:14:592 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well, you could have made at this section with a better variety of patterns. I mean, they all have the same length, and between some sliders the flow is not good. Though I understand the point that the song is really repetitive at this part, but you should've made some different sliders in terms of length (reverse arrow, longer sliders, etc), and even hitcircles would improve a little, just to create a better pattern.
  1. 02:35:750 (2) - Better make the slider curved a bit and turned to the right. Just to improve the flow as well. Take a look:
  1. 02:41:119 (4) - Nazi stuff here: Put a grid up (x:256 y:100), so it can match better with 02:38:592 (2) - .

Starzd's Normal

  1. 00:11:434 (3) - I'd add a ctrl+g here to improve flow and also to keep the 1,00x spacing consistency with previous two sliders.
  1. 00:19:013 (3) - Would be awesome if the slider was curved downwards. Actually pointed this out because I'm not a huge fan of straight sliders. Nah, not really, pointed this out to improve flow Dx.
  1. 01:56:908 (2,3) - You could've give between them a better spacing, looks unnecessarily close for me. Not to mention the passage is kinda harsh to play. You might want to reshape 01:56:908 (2) - to do this in order to do this properly.
  1. 02:00:066 (2) - Considering this is the first slider with two arrows after 2 minutes of the song played, I feel you could have used a better pattern to emphasize the "-tei -tei -tei". Removing one arrow and adding a circle would be nice, as it would make things much easier to see. You can also try your own variations if you agree with me, as this whole section there are a couple more of those sliders:
  1. 02:46:803 - Why there's nothing here? Consider adding a circle, a strong part of the song like this one here shouldn't be left unmapped. I think you probably forgot about it D:
  1. 02:51:856 (1,2,3) - Better not use different spacing here; same pattern of circles aligned that way should have a consistent spacing (0,6x or 0,8x in this case).
  1. 02:54:382 (1) - Quite a long spinner this one hmm? It should end at 02:56:908 - like it does, so this is alright. But it shouldn't begin too early. My suggestion is to start at 02:55:645 - and complete the part before it mapping the section that was on the spinner's beat.

Hard

  1. 00:36:698 (5,1) - Hmm, I feel that little gap between them could still have used a circle (in 00:37:645 - to be precise). If you notice your patterns after that, you won't see a gap like that for a while.
  1. 01:29:119 (3) - This looks a little higher than it should. I don't normally poke stuff like this, put you should keep in mind that it's very close to the HP bar. You might want to lower this a bit on the grid.

Sl1der Way

Amazing diff. Congratulations.
  1. 02:07:645 (1,2,3,4,1,2,3,4) - *cries* Consider giving between all of them a bigger spacing, something around 1,4x. The whole diff has a proper clean grid between objects so far, so I'd really love if this kept following that too. Also, the slider at 02:08:750 (4) - sounds a bit unnecessary. I'd delete it to also give a proper time for the spinner, but well, it's an Insane after all. If you want to keep it for consistency it's up to you.

Abs0lutely Insane

  1. 01:18:382 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Have you got any other feedback at these sliders saying they are really repetitive? You should've at least changed their placement, this really bugged me out here. If you have any other ideas at this place, I'd say to do it.
  1. 02:56:908 (1) - Before playing the slider at 02:56:277 (3) - I could be sure that it would be the last object. That circle doesn't make much of sense to me, as there's clearly no beats there, just the vocals give that impression. Sice there's a lot of nodes on the slider at 02:56:277 (3) -, my suggestion is to make that slider the last note. So consider extending it until the place of where the circle is.

Definitely Ins4ne

  1. 00:06:066 (4,1) - Stuff like this is much better when they have a nice flow... which isn't the case here (do a ctrl+g at 00:06:382 (1) - and see what I mean).
  1. 00:52:013 (2,3,4,5) - Nazi stuff: You could make them more symmetric, between 2 and 3, and 4 and 5. Just copy/paste (2) and (4) do a ctrl+h at their respective times and you're good to go.
  1. 02:25:961 (3) - NC? Would be nice to match up with the "one, two" lyrics.

Hyper IV

  1. 00:07:487 - There's supposed to be an object here. I'm not implying that you should add stuff at every beat, but considering the difficulty of this one and two drum beats (I think) very strong and easy to hear, it'd make more sense if it has something here (a circle, an extended slider, etc). The same goes for 00:12:540 -. But yeah, that's really up to you.
  1. 00:21:540 (1,2,1) - >:D

Nwolf's Muzukashii

  1. 00:35:434 (45) - A d sounds much better with the song, minding the strong drums and the transition between the male vocals to female vocals.
  1. 00:41:750 (78,79,80,81) - dkdk or kdkd may give a better play for the "jumpy" section.
  1. 01:38:434 (7,8) - Hmm, you could've added finish on both of them. Why not?

Nwolf's Oni

Just one thing here:
  1. 00:11:119 (51) - A d would play great because of the kdd on the triplet before this, and it should make things also consistent with the d circles at 00:12:540 (61,62) -.
The taiko's and Sl1der Way are pretty solid to me. You may want to give more attention to the Easy and Normal though.
I'll drop two stars here:
I need to sleep.
show more
Please sign in to reply.

New reply