dafuq double post
Done[Epicz] wrote:
inc shit mod, dann mal los Nich so selbstbewusst sein:
Easy
All fixed, more parts changed with your second idea, nice one
- 00:08:908 (4,1) - die 4 überlappt mit der 1, sollteste evlt ändern
- 00:59:434 (1,2) -
klingt besser und spielt sich auch besser(?) ansonsten gäbe es noch folgende möglichkeit:
- 01:36:224 (1) - finish
- 02:00:066 (2,1) - bekommst du doch sicherlich schöner hin, oder?^^
Not Me^^Starzd's Normal
- 00:13:961 (1) - finish
- 00:48:066 (1) - something like that? (for a better flow)
- 01:25:961 (1,2,3,4,5) -
? just make sure to add a note here 01:28:171 -
- 01:46:171 (1) - finish
- 01:48:698 (1,2,3,4) -
- 01:51:224 (1) - finish
- 02:05:119 (4) -
- 02:08:908 (1) - whistle
- 02:28:803 (3) - whistle at the end of the slider?
- 02:29:908 (1,2,3) -
sounds way better
- 02:33:540 (1) - finish
- 02:45:540 (1) - finish
- 02:54:382 (1) - finish
DJ Octavia's Speed
fixed this by myself
- Sollte doch Touhou sein, oder?
Ich hoffe es ist okay dass ich die höheren Difs erstmal überspringe, da ich von denen kaum Erfahrung habe.
Ansonste nette Map, viel Glück beim gerankt bekommen. danke^^ passt schon, auch easy und normal sind wichtig beim rankenVielen dank für den Mod
Done- Melody wrote:
Double Post for Hyper IV![]()
Hyper IV ;
00:09:540 (3) - Add Whistle fixed
00:19:645 (1,2) - ^^ No, because there are allready hitsounds on the heads
00:59:434 (1,2,3,4) - ^^^^ 1,2 whistle 3,4 claps
01:04:487 (2,3,4,5) - ^^^^ Sorry, but these seem too spaamyy to me
01:14:592 (2,3,4,5) - ^^^^ I dont want hitsound on every note, sorrry but no
01:38:592 (1) - ^ There is nothing in the song where I would say it is worth to use hitsound here, sorry :I
01:41:119 (1) - ^ same here
01:46:171 (1,2,3) - ^^^
01:48:698 (1,2,1) - ^^^
01:51:224 (1,2,3) - ^^^
01:52:487 (1,2,3) - ^^^ I am really sorry to decline all these, but this is an overusing of whistles imo, it is like doing it all the time, but i want to keep it down.
02:12:698 (1,2,3,1,2,3) - ^^^^^^ Same here
02:43:645 (1,2,3) - ^^^ fixed
00:22:171 (1) - Add Clap fixed
01:15:856 (1,2,1,2) - ^^^^ Sorry but no, there are allready claps at 01:17:119 (1,2,1,2) -
01:42:382 (1,2,3) - ^^^ Added Clap, Finish, Clap
01:45:224 (1,2,3) - ^^^ fixed
01:52:171 (1,2) - ^^ fixed
01:53:434 (4,5) - ^^ fixed
~Good Luckthanks
Thanks for the mod !!DJ Octavia wrote:
Achtung! Mein Erster Noob-Mod inc!![]()
Absolutely Insane
01:36:066 (1) - Finish sound at the end of the Slider Nah, I like it the way it is
02:30:382 (1) - Spinner should start at 02:29:829 fixed, dunno why i did not think of that.
Definitly Ins4ne
00:16:803 (2,4) - Clap on both Slider
00:21:540 (1,1,1,1) - Clap at the end of the first two Slider, Whistle at the end of the last two Slider
00:24:698 (3) - Make it louder and remove Whistle, does not fit here.
01:36:066 (3) - Finish sound at the end of the Slider
01:48:699 (1,2,1,2,1,2,1,2,1,2,1,2) - Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing
01:57:540 (1,2,3,4,1,2,3,4) - every 2nd Sliderhead Clap
02:44:277 (1,2,3,4,1,2,3,4) - They look strange, better use same height for both patterns
02:54:382 (1,2,3,4,1,2,3,4) - The first four circles 1 grid up, the others 1 grid down on tiny grid level to stack them
ALL FIXED, nice ideasespecially Hitsounds.
Hyper IV
01:20:277 (1,2,3,4) - Add Claps
01:42:698 (2,3,4,5,6) - How about stacking 2,3 to 5,6?
Fixed both
[Epicz] wrote:
Starzd's Normal
- 00:13:961 (1) - finish Added
- 00:48:066 (1) - something like that? (for a better flow) Alright
- 01:25:961 (1,2,3,4,5) -
? just make sure to add a note here 01:28:171 - ^
- 01:46:171 (1) - finish ^
- 01:48:698 (1,2,3,4) - ^
- 01:51:224 (1) - finish ^
- 02:05:119 (4) -
- 02:08:908 (1) - whistle ^
- 02:28:803 (3) - whistle at the end of the slider? ^
- 02:29:908 (1,2,3) -
sounds way better Doesn't play out too well.
- 02:33:540 (1) - finish ^
- 02:45:540 (1) - finish ^
- 02:54:382 (1) - finish ^
Herebigfrog wrote:
Starzd's Normal
00:09:540(2) wrong distance? replaceI think I've made a solution.
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191 Sure
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place Done
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place ^
01:05:119(3) try this http://osu.ppy.sh/ss/828617 ^
01:07:645(3) one grid up ^
01:08:277(1) one grid left ^
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse ^
01:36:066(1) one grid up ^
02:13:961(3) one grid down and one grid left ^
02:15:224(1) move to x200 y120 ^
02:29:908(1) try this http://osu.ppy.sh/ss/828643 ^
02:45:224(2) right and up one grid ^
02:51:856(1) one grid down ^
02:53:119(3) ^
Starzd wrote:
[Epicz] wrote:
Starzd's Normal
- 00:13:961 (1) - finish Added
- 00:48:066 (1) - something like that? (for a better flow) Alright
- 01:25:961 (1,2,3,4,5) -
? just make sure to add a note here 01:28:171 - ^
- 01:46:171 (1) - finish ^
- 01:48:698 (1,2,3,4) - ^
- 01:51:224 (1) - finish ^
- 02:05:119 (4) -
- 02:08:908 (1) - whistle ^
- 02:28:803 (3) - whistle at the end of the slider? ^
- 02:29:908 (1,2,3) -
sounds way better Doesn't play out too well.
- 02:33:540 (1) - finish ^
- 02:45:540 (1) - finish ^
- 02:54:382 (1) - finish ^
Herebigfrog wrote:
Starzd's Normal
00:09:540(2) wrong distance? replaceI think I've made a solution.
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191 Sure
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place Done
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place ^
01:05:119(3) try this http://osu.ppy.sh/ss/828617 ^
01:07:645(3) one grid up ^
01:08:277(1) one grid left ^
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse ^
01:36:066(1) one grid up ^
02:13:961(3) one grid down and one grid left ^
02:15:224(1) move to x200 y120 ^
02:29:908(1) try this http://osu.ppy.sh/ss/828643 ^
02:45:224(2) right and up one grid ^
02:51:856(1) one grid down ^
02:53:119(3) ^
Thank you very much for the mod vahn :3 But what about Oni , Absolutely and Starzd? ^^ Not that I want to make you modd them with violence^^ Just askingvahn10 wrote:
PM request now I mod both osu! and taiko
[General]
01:38:592 - End first kiai here Sorry, but it fits like it is atm imoEZ00:407 (1) - slider out of screen fixed
00:53:750 (1,1,1) - Delete NC Sorry but No, fits here perectly imo.
00:59:434 (1) - ^
01:047 (1) - ^
01:167 (1,1,1) - ^
01:21:540 (1,1) - ^
01:24:066 (1,1,1) - ^
01:29:119 (1,1,1) - ^ I fixed NCs in another way, so it is not that spammy, but not all of them are removed.
01:47:434 (1,1) - ^ Wouldn't be that nice imo.
02:37:329 (1,1,1,1,1,1) - ^ 02:36:698 (1,2,3,1,1,1,1,1) - Made it not that spammy, but I wanted to create some party - effect for the player here, what I think fits to the song.
02:066 (1,1,1,1) - ^ fit imo for partey as well ^_^ Newbies shall have fun with this diffhyper01:43:329 (4,5,6) - add finish at the end of it's sliders
02:41:119 (5,6) - whistle
both fixedIns4ane00:04:013 (1,1,1) - Delete NC Fixed with a broken heart![]()
Let's go!Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
vahn10 wrote:
Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC
Thanks, fixed.Alarido wrote:
[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg
osu file format v12
[General]
AudioFilename: Usatei.mp3
AudioLeadIn: 0
PreviewTime: 156698
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 169329,170908
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Usatei 2011
TitleUnicode:Usatei 2011
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:InC0nceNtrateD
Version:DJ Octavia's Speed
Source:Touhou
Tags:Touhou Toho Remake Tewi Carrot DJ Octavia Starzd Nwolf
BeatmapID:262449
BeatmapSetID:98271
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.09999990463257
SliderTickRate:2
[Events]
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180,144,9856,5,0,0:0:0:0:
180,144,9934,1,0,0:0:0:0:
180,144,10013,1,0,0:0:0:0:
324,88,10171,6,0,P|372:188|300:260,1,154.999995231629
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360,252,12698,6,0,P|276:252|276:196,1,154.999995231629
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356,244,14987,1,0,0:0:0:0:
356,244,15066,1,0,0:0:0:0:
372,88,15224,6,0,B|268:64|344:176|216:140,1,154.999995231629
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364,228,19724,1,0,0:0:0:0:
364,228,19803,1,0,0:0:0:0:
228,152,19961,5,0,0:0:0:0:
228,152,20040,1,0,0:0:0:0:
228,152,20119,1,0,0:0:0:0:
328,32,20277,6,0,B|408:32|408:32|408:108,1,154.999995231629
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224,196,23829,1,0,0:0:0:0:
224,196,23908,1,0,0:0:0:0:
96,108,24066,5,8,0:0:0:0:
104,264,24224,6,0,P|240:272|268:244,1,154.999995231629
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156,36,24698,6,4,P|64:184|352:160,1,619.999980926514
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84,184,36698,6,2,P|132:104|228:72,1,154.999995231629
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224,80,44908,5,0,0:0:0:0:
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212,96,51934,1,8,0:0:0:0:
212,96,52013,1,8,0:0:0:0:
356,156,52171,5,8,0:0:0:0:
356,156,52250,1,8,0:0:0:0:
356,156,52329,1,8,0:0:0:0:
460,272,52487,6,0,P|240:316|60:164,1,464.999985694885
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260,328,62908,6,8,B|155:276|155:276|93:178,1,232.500001716614
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256,300,70487,2,0,B|364:276|280:180|476:188,1,232.500001716614
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40,40,103645,5,0,0:0:0:0:
472,344,104277,1,0,0:0:0:0:
40,344,104908,1,0,0:0:0:0:
184,68,105224,5,8,0:0:0:0:
424,264,105540,1,8,0:0:0:0:
124,336,105856,1,8,0:0:0:0:
364,140,106171,6,0,P|372:220|288:256,1,154.999995231629
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224,44,109961,6,0,P|316:88|300:144,1,154.999995231629
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380,172,110908,5,2,0:0:0:0:
240,108,111066,1,2,0:0:0:0:
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48,164,175803,1,8,0:0:0:0:
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252,280,176119,1,8,0:0:0:0:
356,164,176277,5,4,0:0:0:0:
Aaaaand DoneAlarido wrote:
M4M From Coffee Party Queue - Round VLet's go!Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods[Easy]
* In general, this diff seems a bit enclustered (it means, objects too close amongst themselves). You could increase DS a bit here and rearrange them.
02:05:119 (1,2) - The (1) slider shouldn't touch the 02:06:382 (1) one. Could you make like this? → http://puu.sh/3rMyF.jpg sure, looks way better!! Thanks :3
♥ I liked the path you made here from 02:46:803 to 02:56:277 - As I could say in my language, "Show de bola!" (a Brazilian, footbal-originated slang that could be like "It's really awesome!". <3
[Abs0lutely Insane]
00:24:698 (5) - This one could be improved this way → http://puu.sh/3rN3n.jpg fixed, looks very nice.
[Definitly Ins4ne]
* The spelling of 'Insane' on diff name reminds me this map (: Feels nice ♥ hehe (:
01:07:013 (1,2,3,4) - Their feet could be stacked instead of how they are currently. It's valid for 01:09:540 (1,2,3,4) too. I thought a time about it, and finally, I changed it, looks fine :3
01:20:908 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These notes feels a bit (or a lot?) randomical...Actually, you are right, but no, you are wrong, I no this is confusing, but all in all, I am using one DS between all these, and the system is like this: Start Note, next is a jump, the next start note shall create a movement for the cursor, that is kind of demanding, or contrayly for the player. So there is a system, but no determined pattern, what actually is, I am glad you discovered it, my style of "Sudden, Chaotic, Systematic Jumping"
01:57:540 (1,2,3,4,1,2,3,4) - Better (and more logical?) appearance → http://puu.sh/3rNtz.jpg Yop , changed, very nice :3 And thanks for IngameChat -> Code
♥ Good work on following voice with longer sliders from 02:16:487 to 02:27:856
02:28:013 (1) - This spinner could be mapped imo (unless you keep it for a lazy-less recovery time It is something like a finger recovery time before the ending jumps^^ Anyways, if somebody else wants me to map it, i will do my best!
[Hyper IV]
02:41:119 (5,6) - Seems a bit hard to read overlapped notes in this way.fixed it, increased distance here and swapped in time to create a better playable jump between 02:40:961 (4,5) -.
That's it ^^
More a bit work (getting one or 2 mods or maybe a BAT) and possibly a Bubble. Found more problems at [Easy] diff due to notes too enclustered (touching amongst themselves), but it's quite easy to solve (even though it's hard work, let's say, a blue-collar work)
I think I will wait what BAT says to the clustered things in Easy diff, because I think it shouldn't be that disturbing for Newcommers ^_^
GO GO LUCKY FOR RANKINGThanks
Att.
420,216,117540,6,0,L|484:240,1,47.5,8|0,0:0|0:0,0:0:0:0:
388,260,117698,2,0,L|444:312,1,47.5,0|0,0:0|0:0,0:0:0:0:
344,296,117856,2,0,L|376:364,1,47.5,8|0,0:0|0:0,0:0:0:0:
284,316,118014,2,0,L|301:384,1,47.5,0|0,0:0|0:0,0:0:0:0:
228,316,118171,6,0,L|212:380,1,47.5,8|0,0:0|0:0,0:0:0:0:
168,296,118329,2,0,L|131:360,1,47.5
120,260,118487,2,0,L|64:308,1,47.5,8|0,0:0|0:0,0:0:0:0:
88,216,118645,2,0,L|20:240,1,47.5
Thanks again!Alarido wrote:
Hi ^^
The code for 01:57:540 (1,2,3,4,1,2,3,4) at [Definitly Ins4ne] as requested ingame:Ingame Chat11:50 InC0nceNtrateD: thanks for the mod <3 gonna go for it now :3
11:51 Alarido: thanks for the mod too (: very helpful
11:56 InC0nceNtrateD: hehe :3 always try my best
12:12 InC0nceNtrateD: hey uhm
12:12 InC0nceNtrateD: in your mod for the definitly insane
12:12 InC0nceNtrateD: u have the small sliders with a smoother shape
12:12 InC0nceNtrateD: could u give me the code?
12:23 Alarido: yes
12:23 Alarido: how do I copy of the chat log?
12:24 InC0nceNtrateD: press up arrow key
12:24 InC0nceNtrateD: to get to ur message
12:24 InC0nceNtrateD: and then shift plus a direction on the arrow keys to mark
12:24 InC0nceNtrateD: copy it with Crtl + C
12:25 InC0nceNtrateD: or just
12:25 InC0nceNtrateD: use /savelog
12:25 InC0nceNtrateD: then a log will be savedThe Requested Code:05071420,216,117540,6,0,L|484:240,1,47.5,8|0,0:0|0:0,0:0:0:0:
388,260,117698,2,0,L|444:312,1,47.5,0|0,0:0|0:0,0:0:0:0:
344,296,117856,2,0,L|376:364,1,47.5,8|0,0:0|0:0,0:0:0:0:
284,316,118014,2,0,L|301:384,1,47.5,0|0,0:0|0:0,0:0:0:0:
228,316,118171,6,0,L|212:380,1,47.5,8|0,0:0|0:0,0:0:0:0:
168,296,118329,2,0,L|131:360,1,47.5
120,260,118487,2,0,L|64:308,1,47.5,8|0,0:0|0:0,0:0:0:0:
88,216,118645,2,0,L|20:240,1,47.5
Hope it be helpful <3
Att.
DJ Octavia wrote:
vahn10 wrote:
Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NCThanks, fixed.Alarido wrote:
[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg![]()
Tavi's Slider MadnessSPOILERosu file format v12
[General]
AudioFilename: Usatei.mp3
AudioLeadIn: 0
PreviewTime: 156698
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 169329,170908
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Usatei 2011
TitleUnicode:Usatei 2011
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:InC0nceNtrateD
Version:DJ Octavia's Speed
Source:Touhou
Tags:Touhou Toho Remake Tewi Carrot DJ Octavia Starzd Nwolf
BeatmapID:262449
BeatmapSetID:98271
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.09999990463257
SliderTickRate:2
[Events]
//Background and Video events
0,0,"TewiBG.JPG",0,0
//Break Periods
2,25529,34677
2,96266,103045
2,136371,153571
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Warning.png",320,240
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Sprite,Foreground,Centre,"Warnung.png",320,240
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Sprite,Foreground,Centre,"Warnung.png",320,240
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo2 : 255,55,61
Combo3 : 249,106,245
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232,112,65119,2,0,B|116:112|116:112|116:232,1,232.500001716614
348,228,65434,2,0,B|348:112|348:112|228:112,1,232.500001716614
240,348,65750,6,2,B|472:348|472:348|472:100,1,465.000003433228
252,32,66224,2,2,B|20:32|20:32|20:280,1,465.000003433228
240,344,66698,6,0,P|364:260|364:172,1,232.500001716614
188,44,67013,2,0,P|64:128|64:216,1,232.500001716614
292,216,67329,2,0,P|416:132|416:44,1,232.500001716614
204,148,67645,2,0,P|80:232|80:320,1,232.500001716614
304,344,67961,6,8,P|428:260|428:172,1,232.500001716614
212,112,68277,6,0,P|120:36|180:196,1,465.000003433228
340,36,68750,2,0,P|300:204|48:328,1,465.000003433228
284,332,69224,6,8,P|400:304|432:200,1,232.500001716614
256,52,69540,6,0,B|148:76|232:172|36:164,1,232.500001716614
296,104,69856,2,0,B|188:128|272:224|76:216,1,232.500001716614
296,352,70171,2,0,B|404:328|320:232|516:240,1,232.500001716614
256,300,70487,2,0,B|364:276|280:180|476:188,1,232.500001716614
232,84,70803,6,2,B|60:84|60:84|60:164|60:164|280:164,1,465.000003433228
272,164,71277,2,2,B|100:164|100:164|100:244|100:244|320:244,1,465.000003433228
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108,272,72066,2,0,L|348:272,1,232.500001716614
404,48,72382,2,0,L|164:48,1,232.500001716614
396,112,72698,2,0,L|156:112,1,232.500001716614
181,342,73013,6,8,L|427:290,1,232.500001716614
420,60,73329,6,2,L|16:336,1,465.000003433228
52,88,73803,2,2,L|464:336,1,465.000003433228
404,96,74277,6,8,P|276:160|360:252,1,232.500001716614
144,40,74592,6,2,P|52:156|120:204,1,232.500001716614
280,64,74908,2,8,P|188:180|256:228,1,232.500001716614
368,36,75224,2,2,P|460:152|392:200,1,232.500001716614
192,200,75540,2,8,P|284:316|216:364,1,232.500001716614
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256,120,76171,2,0,L|19:98,1,232.500001716614
256,120,76487,2,0,L|22:160,1,232.500001716614
256,120,76803,2,0,L|40:219,1,232.500001716614
256,120,77119,2,0,L|73:271,1,232.500001716614
256,120,77434,2,0,L|119:313,1,232.500001716614
256,120,77750,2,0,L|174:342,1,232.500001716614
256,120,78066,2,0,L|234:356,1,232.500001716614
256,120,78382,2,0,L|296:353,1,232.500001716614
256,120,78698,2,0,L|355:335,1,232.500001716614
256,120,79013,2,0,L|407:302,1,232.500001716614
256,120,79329,2,0,L|449:256,1,232.500001716614
256,120,79645,2,0,L|478:201,1,232.500001716614
256,120,79961,2,0,L|492:141,1,232.500001716614
256,120,80277,6,8,P|412:200|412:240,1,232.500001716614
208,344,80592,2,8,P|92:300|44:196,1,232.500001716614
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248,32,81224,2,0,L|181:279,1,232.500001716614
304,56,81540,2,0,L|175:277,1,232.500001716614
352,92,81856,2,0,L|170:273,1,232.500001716614
388,140,82171,2,0,L|166:268,1,232.500001716614
412,196,82487,2,0,L|164:262,1,232.500001716614
420,256,82803,2,0,L|163:256,1,232.500001716614
412,316,83119,2,0,L|164:249,1,232.500001716614
56,64,83434,6,8,P|276:48|324:64,3,232.500001716614
68,140,84066,2,8,P|288:124|336:140,3,232.500001716614
108,264,84698,6,0,P|272:304|316:264,1,232.500001716614
456,92,85013,2,2,P|292:52|248:92,1,232.500001716614
316,308,85329,2,0,P|381:152|348:102,1,232.500001716614
132,56,85645,2,2,P|58:208|88:259,1,232.500001716614
304,312,85961,6,0,P|460:200|396:116,1,232.500001716614
240,280,86277,2,0,P|348:121|259:64,1,232.500001716614
168,268,86592,2,0,P|215:81|112:58,1,232.500001716614
96,284,86908,2,0,P|77:92|-27:106,1,232.500001716614
56,328,87224,6,0,L|56:80,1,232.500001716614
56,95,87540,2,0,L|296:96,1,232.500001716614
288,95,87856,2,0,L|288:332,1,232.500001716614
288,328,88171,2,0,L|56:328,1,232.500001716614
55,327,88487,6,0,B|56:212|56:212|196:212,1,232.500001716614
172,212,88803,2,0,B|172:96|172:96|288:96,1,232.500001716614
288,96,89119,2,0,B|288:216|288:216|176:216,1,232.500001716614
175,216,89434,2,0,B|176:332|176:332|52:332,1,232.500001716614
72,100,89750,6,0,P|200:48|320:64,1,232.500001716614
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108,292,90698,2,0,P|236:240|356:256,1,232.500001716614
108,320,91013,6,0,P|232:224|260:60,1,232.500001716614
108,320,91329,2,0,P|140:188|216:112,1,232.500001716614
108,320,91645,2,0,P|288:304|360:176,1,232.500001716614
108,320,91961,2,0,P|72:200|112:72,1,232.500001716614
312,192,92277,6,0,L|488:20,1,232.500001716614
312,192,92592,2,0,L|484:368,1,232.500001716614
312,192,92908,2,0,L|136:364,1,232.500001716614
312,192,93224,2,0,L|140:16,1,232.500001716614
92,252,93540,6,8,P|224:300|348:304,3,232.500001716614
112,192,94171,2,8,P|244:240|368:244,3,232.500001716614
220,44,94803,6,2,P|100:104|76:220,1,232.500001716614
72,192,95119,2,2,P|132:312|248:336,1,232.500001716614
220,340,95434,2,2,P|340:280|364:164,1,232.500001716614
368,192,95750,2,2,P|308:72|192:48,1,232.500001716614
212,200,96066,5,4,0:0:0:0:
40,40,103645,5,0,0:0:0:0:
472,344,104277,1,0,0:0:0:0:
40,344,104908,1,0,0:0:0:0:
184,68,105224,5,8,0:0:0:0:
424,264,105540,1,8,0:0:0:0:
124,336,105856,1,8,0:0:0:0:
364,140,106171,6,0,P|372:220|288:256,1,154.999995231629
204,152,106487,2,0,P|284:144|320:228,1,154.999995231629
212,312,106803,2,0,P|204:232|288:196,1,154.999995231629
344,64,107119,6,2,P|424:56|460:140,1,154.999995231629
460,268,107434,6,0,P|416:336|316:324,1,154.999995231629
224,244,107750,2,0,P|190:170|255:92,1,154.999995231629
376,72,108066,2,2,P|432:176|188:308,1,464.999985694885
332,240,108698,6,0,P|336:148|272:112,1,154.999995231629
276,268,109013,2,0,P|280:176|216:140,1,154.999995231629
220,300,109329,2,0,P|224:208|160:172,1,154.999995231629
80,296,109645,6,2,P|92:172|132:112,1,154.999995231629
224,44,109961,6,0,P|316:88|300:144,1,154.999995231629
160,160,110277,2,0,P|68:204|84:260,1,154.999995231629
228,236,110592,2,0,P|320:280|304:336,1,154.999995231629
380,172,110908,5,2,0:0:0:0:
240,108,111066,1,2,0:0:0:0:
92,68,111224,6,0,P|76:156|92:228,1,154.999995231629
236,272,111540,2,0,P|220:184|236:112,1,154.999995231629
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84,104,112487,6,0,L|240:44,1,154.999995231629
372,104,112803,2,0,L|216:44,1,154.999995231629
84,104,113119,2,2,P|232:256|372:92,1,464.999985694885
332,256,113750,6,0,P|244:288|228:224,1,154.999995231629
68,256,114066,2,0,P|156:288|172:224,1,154.999995231629
332,256,114382,2,8,P|264:312|68:252,1,309.999990463257
328,80,115013,6,0,P|228:52|184:92,1,154.999995231629
36,80,115329,2,0,P|136:52|180:92,1,154.999995231629
328,80,115645,2,8,P|200:36|36:80,1,309.999990463257
324,200,116277,6,0,P|416:84|416:44,1,154.999995231629
272,144,116592,2,0,P|156:52|116:52,1,154.999995231629
216,196,116908,2,0,P|124:312|124:352,1,154.999995231629
268,252,117224,2,0,P|384:344|424:344,1,154.999995231629
448,200,117540,6,0,P|364:176|288:204,1,154.999995231629
240,52,117856,2,0,P|216:136|244:212,1,154.999995231629
92,260,118171,2,0,P|176:284|252:256,1,154.999995231629
240,52,118487,6,0,P|216:136|244:212,1,154.999995231629
368,280,118803,5,8,0:0:0:0:
428,136,118961,1,8,0:0:0:0:
300,48,119119,6,0,P|176:44|140:68,1,154.999995231629
60,184,119434,5,8,0:0:0:0:
172,292,119592,1,8,0:0:0:0:
328,296,119750,6,0,P|404:232|392:164,1,154.999995231629
308,60,120066,6,0,L|232:200,1,154.999995231629
372,272,120382,2,0,L|232:196,1,154.999995231629
160,336,120698,2,0,L|236:196,1,154.999995231629
96,124,121013,2,0,L|236:200,1,154.999995231629
232,197,121329,6,0,L|316:44,1,154.999995231629
232,197,121645,2,0,L|384:276,1,154.999995231629
232,197,121961,2,0,L|160:336,1,154.999995231629
232,197,122277,2,0,L|92:120,1,154.999995231629
248,144,122592,5,8,0:0:0:0:
380,60,122750,1,8,0:0:0:0:
224,80,122908,6,2,L|64:80,1,154.999995231629
184,188,123224,5,8,0:0:0:0:
328,132,123382,1,8,0:0:0:0:
200,44,123540,6,2,L|44:44,1,154.999995231629
88,200,123856,6,0,P|144:284|184:256,1,154.999995231629
112,128,124171,2,0,P|168:212|208:184,1,154.999995231629
136,56,124487,2,0,P|192:140|232:112,1,154.999995231629
68,88,124803,6,2,P|124:172|164:144,1,154.999995231629
276,72,125119,6,0,P|360:128|332:168,1,154.999995231629
196,136,125434,2,0,P|280:192|252:232,1,154.999995231629
112,200,125750,2,0,P|196:256|168:296,1,154.999995231629
136,132,126066,6,2,P|220:188|192:228,1,154.999995231629
276,72,126382,6,8,B|348:108|348:108|312:176,3,154.999995231629
196,72,127013,2,8,B|124:108|124:108|160:176,3,154.999995231629
44,276,127645,6,0,P|160:336|220:324,1,154.999995231629
312,252,127961,2,0,P|421:181|441:123,1,154.999995231629
288,100,128277,2,0,P|172:40|112:52,1,154.999995231629
36,144,128592,2,0,P|104:255|161:276,1,154.999995231629
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168,92,129540,2,0,L|332:24,1,154.999995231629
464,60,129856,6,2,L|300:128,1,154.999995231629
176,172,130171,5,8,0:0:0:0:
104,308,130329,1,8,0:0:0:0:
244,236,130487,6,2,L|420:236,1,154.999995231629
268,320,130803,5,8,0:0:0:0:
136,240,130961,1,8,0:0:0:0:
132,84,131119,6,2,L|292:84,1,154.999995231629
440,64,131434,6,0,P|464:188|428:248,1,154.999995231629
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280,108,132066,2,0,P|304:232|268:292,1,154.999995231629
200,128,132382,2,0,P|224:252|188:312,1,154.999995231629
76,344,132698,6,0,P|52:220|88:160,1,154.999995231629
156,320,133013,2,0,P|132:196|168:136,1,154.999995231629
236,300,133329,2,0,P|212:176|248:116,1,154.999995231629
316,280,133645,2,0,P|292:156|328:96,1,154.999995231629
160,64,133961,6,2,P|244:44|332:72,1,154.999995231629
408,180,134277,5,8,0:0:0:0:
408,180,134434,1,8,0:0:0:0:
252,176,134592,5,8,0:0:0:0:
252,176,134750,1,8,0:0:0:0:
184,316,134908,6,2,P|268:336|356:308,1,154.999995231629
356,168,135224,5,0,0:0:0:0:
224,248,135382,1,0,0:0:0:0:
80,308,135540,6,0,P|76:180|112:160,1,154.999995231629
224,104,135856,5,0,0:0:0:0:
224,104,136013,1,0,0:0:0:0:
280,248,136171,5,0,0:0:0:0:
40,44,154171,5,8,0:0:0:0:
472,344,154803,1,8,0:0:0:0:
40,344,155434,1,8,0:0:0:0:
196,76,155750,5,8,0:0:0:0:
448,256,156066,2,2,P|388:88|96:156,1,464.999985694885
196,324,156698,6,0,P|328:336|448:304,1,232.500001716614
404,84,157013,2,0,P|272:72|152:104,1,232.500001716614
40,284,157329,2,0,P|84:200|36:68,1,232.500001716614
276,88,157645,2,0,P|346:194|334:334,1,232.500001716614
116,320,157961,6,0,P|272:184|220:116,1,232.500001716614
52,284,158277,2,0,P|208:148|156:80,1,232.500001716614
444,208,158592,6,2,P|308:52|240:104,1,232.500001716614
364,280,158908,2,2,P|228:124|160:176,1,232.500001716614
208,348,159224,6,0,P|320:264|376:168,1,232.500001716614
168,304,159540,2,0,P|244:186|264:77,1,232.500001716614
116,280,159856,2,0,P|147:143|128:34,1,232.500001716614
368,76,160171,6,0,P|231:44|122:63,1,232.500001716614
360,136,160487,2,0,P|221:152|124:207,1,232.500001716614
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192,180,161434,2,2,P|312:176|420:132,1,232.500001716614
184,92,161750,6,0,P|112:188|220:200,1,232.500001716614
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284,136,162698,2,0,P|380:208|392:100,1,232.500001716614
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280,264,163329,2,0,P|252:147|174:222,1,232.500001716614
380,300,163645,6,2,P|400:176|352:60,1,232.500001716614
220,260,163961,2,2,P|240:136|192:20,1,232.500001716614
60,224,164277,6,0,P|152:328|260:332,1,232.500001716614
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108,48,164908,2,0,P|212:152|272:108,1,232.500001716614
52,224,165224,2,0,P|212:248|280:356,1,232.500001716614
256,192,165540,12,0,166645,0:0:0:0:
400,40,166803,6,0,P|272:80|176:68,1,232.500001716614
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80,280,167750,2,0,P|208:240|304:252,1,232.500001716614
420,48,168066,6,0,P|460:176|448:272,1,232.500001716614
356,56,168382,2,0,P|396:184|384:280,1,232.500001716614
152,296,168698,6,2,P|112:168|124:72,1,232.500001716614
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120,112,171224,6,2,P|232:64|372:72,1,232.500001716614
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256,100,173434,2,0,B|328:192|328:192|256:284,1,232.500001716614
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388,288,174698,2,0,P|284:200|284:76,1,232.500001716614
52,44,175013,6,0,P|184:132|256:96,1,232.500001716614
464,44,175329,2,0,P|332:132|260:96,1,232.500001716614
48,164,175645,1,0,0:0:0:0:
48,164,175803,1,8,0:0:0:0:
252,280,175961,5,8,0:0:0:0:
252,280,176119,1,8,0:0:0:0:
356,164,176277,5,4,0:0:0:0:
Updated in last updateNwolf wrote:
ty, plays/sounds a bit better now :3vahn10 wrote:
Muzu00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d
OEvil wrote:
A Random Mod From Nowhere! I wanted to say Hell >.> But you said that you will kill me <.< So /me runs from now Too late, I am on my way, destiny's comin! o.o
[All Difficulties]General
Inconsistency in Letterbox In Breaks: Umm.. what about disable it in all difficulties
- [Abs0lutely Insane] : 1
- [Definitly Ins4ne] : 1
- [Easy] : 1
- [Hyper IV] : 1
- [Nwolf's Muzukashii] : 0
- [Nwolf's Oni] : 0
- [Starzd's Normal] : 1
- [Tavi's Slider Madness] : 1
fixed this, activated everywhere, because Tavi's Slider Madness requires it.
Tags
- Consider adding "Tavi" to all of your tags
Since Tavi is the short form of DJ Octavia, I fixed it.
[Definitly Ins4ne]Spinner Length
02:56:277 (1) - This spinner is 473 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto. (not sure about that) Again, this spinner is hard to do on purpose, like the jumps before, these are the last challenges to FC that mapAnd yes, I checked it again, and I lengthened it a time before, AutoBot reaches the 1000 score
I even think it is okay, that it is ONE spinner, in ONE difficulty, because This
Fixed all and stuff o.o Dude, you deserve 100 Kudosu for this!! Thanks, I can't say how much u did, it would take too much space here O_O Thanks for the luck!!Zero__wind wrote:
ok, big stuff handledhuge irc, don't read it03:55 InC0nceNtrateD: did u get my pm? ._.
03:57 Zero__wind: ah yeah, but there's no link in it 0.0
03:58 InC0nceNtrateD: yep i thought its not necessary because its my only pending one^^
03:58 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/262191 IOSYS - Usatei 2011 [Easy]]
03:58 InC0nceNtrateD: this is the map :3
04:00 Zero__wind: oops som many diffs
04:00 InC0nceNtrateD: hehe^^ asked BATs, it should be rankable
04:00 InC0nceNtrateD: quote: It is rankable, I guess, but it has a funny Diff spread xD"
04:01 Zero__wind: yeah because you've got no Hard diff to be in the mid
04:02 InC0nceNtrateD: i know^^
04:02 Zero__wind: and this would get in your way =.=
04:02 InC0nceNtrateD: I dont think so... hope so....^^
04:03 Zero__wind: you made 3 Insanes ?
04:03 InC0nceNtrateD: yop
04:05 InC0nceNtrateD: can u tell me... whats this letterbox things?
04:05 InC0nceNtrateD: taiko diffs aimod tells me to deactivate them and complains about other diffs having them...
04:05 InC0nceNtrateD: shall i deactivte them in every diff?
04:08 Zero__wind: the letterbox stuff is that during breaktime you play area will have a balck surrounding, if activated
04:08 Zero__wind: it should be decided donsiderting the bg image
04:10 Zero__wind: just for an example, if there's a character's face in the quite upper place of a bg, then the letterbox may overlap the character's face during breaks and that was no good
04:10 Zero__wind: hmm, I'm not really sure in what certain cases letterbox will be good
04:10 Zero__wind: It quite depend on the bg, or SB if it has
04:11 InC0nceNtrateD: one diff has a warning sign in sb for high SV
04:11 InC0nceNtrateD: so
04:11 InC0nceNtrateD: i guess its not necessary
04:11 InC0nceNtrateD: ill deactivate it
04:11 InC0nceNtrateD: thanks
04:11 Zero__wind: np
04:12 InC0nceNtrateD: aaaand, will you mod it
04:12 InC0nceNtrateD: ?
04:13 Zero__wind: taking a look at the Insanes
04:13 InC0nceNtrateD: allright
04:13 InC0nceNtrateD: lol
04:13 InC0nceNtrateD: i have to activate leterboxes
04:13 Zero__wind: but fine it hard to find much to say 0.0
04:14 InC0nceNtrateD: cause the diff with SB does not let me toggle it off
04:14 InC0nceNtrateD: uhhm^^ just say what u find then
04:14 InC0nceNtrateD: if the mods get smaller and smaller, bats will see that the map is good<- Well, Fuck o.o
04:14 Zero__wind: then let's make it simple~
04:14 Zero__wind: shall we go ?
04:14 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:14 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: xD
04:15 InC0nceNtrateD: give me a minute
04:15 Zero__wind: 0.0
04:15 Zero__wind: ok I'd have some time to have a cup of water
04:16 InC0nceNtrateD: have fun with it
04:16 InC0nceNtrateD: now i am ready
04:16 Zero__wind: hmm well before modding may I know which BAT did you turned to ?
04:17 InC0nceNtrateD: second
04:17 Zero__wind: ? who gave you the reply
04:17 InC0nceNtrateD: https://osu.ppy.sh/u/LunarSakuya
04:17 InC0nceNtrateD: not the reply
04:17 InC0nceNtrateD: told me some things
04:17 InC0nceNtrateD: like it should be rankable
04:18 InC0nceNtrateD: and a tag mistake
04:18 InC0nceNtrateD: its on her list...his list... on the list
04:18 Zero__wind: ah yeah Sakuya is a quite nice girl
04:18 InC0nceNtrateD: her list then
04:19 Zero__wind: hmm, well glad to hear that
04:19 InC0nceNtrateD: yeah she's nice^^
04:19 Zero__wind: hmm, then for your map
04:19 Zero__wind: first
04:19 Zero__wind: exchange your combo color 2 and 3
04:20 InC0nceNtrateD: o.o
04:20 Zero__wind: to make the two yellow type colors seperate
04:20 InC0nceNtrateD: uhhm on every diff?
04:20 Zero__wind: sure
04:21 Zero__wind: you'd do it faster opending the .osu file with txt
04:21 InC0nceNtrateD: I am dumb atm xD
04:21 InC0nceNtrateD: give me some time >_<
04:21 Zero__wind: in the .osu file the color subtitle
04:22 Zero__wind: you would find combo1 2 3 4
04:22 InC0nceNtrateD: yop
04:22 Zero__wind: and always remember that the last combo (4, in your case) is the first combo color, in editor
04:22 InC0nceNtrateD: allright
04:23 InC0nceNtrateD: so combo 2 and 3 swapping?
04:23 Zero__wind: and then the 1,2,3 and so on (if there are more) are actually the combo color 2,3,4 ...
04:23 InC0nceNtrateD: now im confused
04:23 Zero__wind: so to swap 2 and 3, actually you shold swap 3 and 4 in your .osu file
04:23 Zero__wind: I don't know why it's like this
04:23 InC0nceNtrateD: but i thought 4 was 1 o_o
04:24 Zero__wind: ah sorry
04:24 Zero__wind: my mistake
04:24 Zero__wind: swapping 1 and 2
04:24 InC0nceNtrateD: ahhh yes
04:24 InC0nceNtrateD: that makes sense
04:24 InC0nceNtrateD: allright
04:24 Zero__wind: and copy it in all .osu files will do
04:24 Zero__wind: ah, surely not the taikos
04:26 InC0nceNtrateD: done :3
04:26 Zero__wind: fine
04:26 Zero__wind: then let's go with the map
04:26 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:26 InC0nceNtrateD: yo
04:26 Zero__wind: 00:03:698 (1,1,1,1) - maybe some whistles needed
04:26 Zero__wind: at your choice
04:27 InC0nceNtrateD: humm, right at the beginning?
04:27 InC0nceNtrateD: i am not sure
04:27 InC0nceNtrateD: adding them to the heads maybe... your opinion?
04:28 Zero__wind: well I'd give you a choice
04:28 Zero__wind: add whistles on both head and tail of 00:03:698 (1) -
04:28 Zero__wind: and only on head of 00:04:013 (1,1,1) -
04:28 Zero__wind: well, it's only suggestions
04:28 InC0nceNtrateD: hmmmmmm let me think
04:29 InC0nceNtrateD: i gotta hear it some times^^
04:29 Zero__wind: some mapper like normal whistle while some don't
04:29 InC0nceNtrateD: yeah actually i am not a fan, but many people seem to like it, so i gave in ^^
04:29 InC0nceNtrateD: yeah lets keep the last one
04:29 InC0nceNtrateD: i mean
04:29 Zero__wind: fine
04:30 InC0nceNtrateD: Added to the first head nd tail and the others head
04:30 Zero__wind: nice
04:30 Zero__wind: and well, finish for heavy beats like 00:05:119 (1) - 's head
04:31 InC0nceNtrateD: added
04:31 InC0nceNtrateD: added to 00:07:645 (1) -
04:31 Zero__wind: yeah
04:31 Zero__wind: and so on
04:31 InC0nceNtrateD: 00:10:171 (1) - ... after the stream , not srue
04:31 Zero__wind: and also in other diffs. I won't point out each
04:31 InC0nceNtrateD: sure*
04:31 InC0nceNtrateD: yo
04:31 Zero__wind: 00:10:171 (1) - will do
04:31 Zero__wind: just the similar points
04:32 InC0nceNtrateD: allright
04:32 Zero__wind: you can find it out
04:32 InC0nceNtrateD: will add later
04:32 Zero__wind: 00:10:487 (2) - CTRL+G for a better flow
04:33 InC0nceNtrateD: done
04:33 Zero__wind: 00:11:750 (2) - same
04:33 InC0nceNtrateD: done before u wrote
04:33 Zero__wind: and CTRL+G to 00:13:013 (2) - and 00:13:329 (3) -
04:34 InC0nceNtrateD: hmmm.... allright
04:34 Zero__wind: not swapping their order
04:34 Zero__wind: just make them both go in opposite direction
04:34 Zero__wind: hope you didn't misunderstood
04:35 InC0nceNtrateD: no... just thought about this, but its not that good, ctrl + g ed only one at a time
04:35 InC0nceNtrateD: so first ctrl g to 2, then crtl g to 3
04:35 Zero__wind: yeah
04:36 Zero__wind: what I suggest is like http://puu.sh/3s2p7.jpg
04:36 InC0nceNtrateD: exactly what i did
04:37 Zero__wind: yeah
04:38 Zero__wind: 00:55:645 (1) - finish on head
04:38 Zero__wind: also similar points
04:38 InC0nceNtrateD: 00:58:171 (1) - head e.g?
04:38 InC0nceNtrateD: or some point earlier?
04:39 Zero__wind: 01:00:698 (1) - on this
04:39 Zero__wind: only on odd ones, ignoring the even ones
04:39 Zero__wind: as I suppose
04:39 Zero__wind: well, more is ok
04:40 InC0nceNtrateD: odd, even?
04:40 Zero__wind: just like you won't be hated adding four finish on each of their head 00:59:434 (1,2,3,4) -
04:40 InC0nceNtrateD: what does that mean
04:40 Zero__wind: about the number
04:40 Zero__wind: odd number means 1 3 5 7 9 while means the opposite
04:41 Zero__wind: even means the opposite *
04:41 InC0nceNtrateD: oh okay
04:42 Zero__wind: well suggesting not add finish on body, too exagerated, only add on head 01:09:540 (1,2,3,4) -
04:43 InC0nceNtrateD: sounds nice, sure - fixed
04:43 Zero__wind: NC on 01:45:224 (1,1,1) - these three are not neccessary
04:44 InC0nceNtrateD: removed
04:45 Zero__wind: multi-reverse like 02:14:277 (2,2) - are not recommended
04:45 InC0nceNtrateD: hmmm ._.
04:45 Zero__wind: as the slider is not long whilte the sv is high, it's hard to react if the slider would revrerse once more or not
04:45 InC0nceNtrateD: ur right
04:45 InC0nceNtrateD: im thinking
04:46 Zero__wind: it' not like the 1/4 reverses
04:46 Zero__wind: player would surely hold tight when dealing with them
04:46 Zero__wind: but not really with these two
04:46 InC0nceNtrateD: yep
04:47 InC0nceNtrateD: how about two sliders of 1/2 length instead
04:47 InC0nceNtrateD: 1/2 beat
04:47 Zero__wind: yeah
04:47 Zero__wind: ok
04:47 InC0nceNtrateD: kay let me fix that
04:47 Zero__wind: or reverse once left and add a note
04:47 Zero__wind: both sollutions fine
04:48 InC0nceNtrateD: and right? no chnge needed then? o.o
04:48 Zero__wind: just choose one way to fix both
04:48 InC0nceNtrateD: okay
04:48 Zero__wind: consistency is appreciated
04:49 Zero__wind: 02:29:829 (1) - well, better start on white tick
04:49 Zero__wind: while ending at the same point
04:50 InC0nceNtrateD: hmm but... vocals definitely start at the blue i think
04:50 Zero__wind: yeah I know that
04:50 Zero__wind: don't make things complicated
04:50 InC0nceNtrateD: allright i see
04:50 InC0nceNtrateD: fixed it
04:51 Zero__wind: also in other diffs, if there are
04:51 InC0nceNtrateD: noted it
04:51 Zero__wind: 02:34:171 (1,2,3,4,1) - and add finish to them all
04:51 Zero__wind: or not on 4
04:51 InC0nceNtrateD: sounds great, but 4
04:51 InC0nceNtrateD: yep
04:51 InC0nceNtrateD: 4 seems unnecessary to me
04:52 Zero__wind: yes
04:52 Zero__wind: 02:36:698 (1) - surely I would say to add finish on head
04:52 InC0nceNtrateD: fixed
04:52 InC0nceNtrateD: 02:39:224 (1) - as well
04:53 Zero__wind: yeah many more
04:53 InC0nceNtrateD: and so on
04:53 Zero__wind: 02:45:540 (1) - for this one, recommend to end at 02:46:487 -
04:54 Zero__wind: having only a 1/2 beat gap between the obects afterwards would be too short for a 190BPM map
04:54 InC0nceNtrateD: seems a bit early to me, but okay
04:54 InC0nceNtrateD: fixed it
04:55 Zero__wind: then well this diff is clear, while you may need double check for finish sounds afterwards
04:55 InC0nceNtrateD: yop i will do that
04:55 *Zero__wind is editing [http://osu.ppy.sh/b/262189 IOSYS - Usatei 2011 [Definitly Ins4ne]]
04:55 InC0nceNtrateD: allright
04:57 Zero__wind: the rhythm messed a bit from 00:40:329 (1) -
04:58 Zero__wind: I'd suggest to add a single on the red tick
04:58 Zero__wind: and make the four reverses follow
04:58 InC0nceNtrateD: dont know what umean o_o
04:59 InC0nceNtrateD: all four are redticks
04:59 Zero__wind: yeah, better make them start on white to make it more intuitive
05:00 InC0nceNtrateD: then i gotta change 00:41:592 (1) -
05:00 Zero__wind: http://puu.sh/3s3vq.jpg
05:00 Zero__wind: and you may need a simple rearrange for the objects
05:01 Zero__wind: 00:43:013 (1,1) - yeah also about these, I've already mentioned in the previous diff
05:02 Zero__wind: reverse once less and a circle at (256,252) will do
05:03 Zero__wind: and hmm, 00:55:645 (1,2) - these is not so good for similar reason, there are better though
05:03 InC0nceNtrateD: jumpy, like it fixed
05:03 Zero__wind: because they are short
05:04 InC0nceNtrateD: Hmmmm, is it necessary, i wanted to keep these
05:04 Zero__wind: players would easily be mislead by 00:53:119 (1,2,1,2,1,2,1,2) -
05:04 Zero__wind: it's ok
05:05 InC0nceNtrateD: so 00:55 and 00:53 are okay?
05:05 Zero__wind: 00:53:119 (1,2,1,2,1,2,1,2) - these are definitely fine
05:06 InC0nceNtrateD: good
05:06 InC0nceNtrateD: i think ill wait for bat with the others...
05:06 Zero__wind: my concern is that after thiese reverses which only reverses once, 00:55:645 (1,2) - these two may cause combo break for players because they recerse twice more
05:07 Zero__wind: well, it's ok though
05:07 InC0nceNtrateD: hmm as soon as it is obvious to see, that this diff is for expirienced players... i guess this shouldnt be that bad, none of my testplayers failed here...
05:07 Zero__wind: yeah
05:09 Zero__wind: 01:52:171 (1,2,3) - and 01:53:434 (1,2,3) - make not much sense
05:09 InC0nceNtrateD: definitly overmapped i guess
05:10 Zero__wind: 01:58:803 (1) - end at white tick plz
05:10 InC0nceNtrateD: fixed all three
05:11 Zero__wind: 02:41:277 (2,1) - maybe CTRL+G for better flow
05:11 Zero__wind: ame point here 02:45:540 (1) -
05:12 InC0nceNtrateD: hmm moment pls
05:12 Zero__wind: and at last, remove 02:56:908 (1) - and end spinner at that point will do
05:12 Zero__wind: fine
05:12 Zero__wind: and this diff is clear
05:13 InC0nceNtrateD: wait wait
05:13 Zero__wind: ok
05:13 InC0nceNtrateD: the first ctrl g is not that good imo
05:13 Zero__wind: ok
05:13 Zero__wind: only suggestion
05:13 InC0nceNtrateD: lol no
05:13 InC0nceNtrateD: wait
05:13 InC0nceNtrateD: confuuusion
05:13 InC0nceNtrateD: it is
05:13 InC0nceNtrateD: xD
05:13 InC0nceNtrateD: done
05:14 InC0nceNtrateD: changed position of
05:14 InC0nceNtrateD: 02:41:277 (2) - due to ds
05:14 Zero__wind: ok
05:15 InC0nceNtrateD: the spinner note at the end
05:15 InC0nceNtrateD: I think... since it is requested the third time now
05:15 InC0nceNtrateD: I give in and.... cry.... remove it
05:15 InC0nceNtrateD: :'O removed
05:15 Zero__wind: =.=
05:15 InC0nceNtrateD: and fixed
05:16 *Zero__wind is editing [http://osu.ppy.sh/b/262192 IOSYS - Usatei 2011 [Hyper IV]]
05:16 Zero__wind: ok then this one
05:16 InC0nceNtrateD: allright
05:17 Zero__wind: 00:27:224 (1) -
05:17 Zero__wind: end this at a tick with 1/4 baed
05:17 Zero__wind: based
05:17 Zero__wind: suggest to end it at 00:27:382 -
05:18 Zero__wind: while you can make 00:27:224 (1,2) - further from each other
05:18 Zero__wind: and if you choose to end it at 00:27:461 - , then you'd better make them closer
05:18 InC0nceNtrateD: first done and farer away done
05:19 InC0nceNtrateD: its definitely a jump map... soooo...^^
05:19 Zero__wind: 00:29:750 (1) -
05:19 Zero__wind: same
05:19 InC0nceNtrateD: yop
05:19 Zero__wind: 00:32:277 (1) -
05:19 Zero__wind: 00:39:856 (3) - omg my ears
05:20 InC0nceNtrateD: how about 45%`?
05:20 Zero__wind: only finish on head is enough OAQ
05:20 Zero__wind: never add finish on body omg
05:21 Zero__wind: it's fucking crazy
05:21 InC0nceNtrateD: i know xD thats actually why i did it
05:21 InC0nceNtrateD: fixed all
05:21 Zero__wind: hmm, well, and one thing I may should have to mention earlier, is the NC consistency
05:22 Zero__wind: take 00:45:224 (1,2,3,4,1,1,2,1,2) - for example
05:22 Zero__wind: You should choose too add a NC once each four beat or each two
05:22 Zero__wind: not messing up
05:22 Zero__wind: I'd suggest four
05:23 InC0nceNtrateD: so 1,2,3,4 into 1,2,1,2 and then 1,1,2,1,2?
05:23 Zero__wind: hmm and well, please keep the consistency throughout the diff
05:23 Zero__wind: http://puu.sh/3s4yj.jpg
05:23 Zero__wind: you may find it more regular
05:24 InC0nceNtrateD: allright done
05:24 Zero__wind: actually this would be a big task to handle
05:25 InC0nceNtrateD: hum?
05:25 Zero__wind: also for other Insane diffs
05:25 Zero__wind: that's why I'd say I should have mentioned it earlier
05:25 Zero__wind: well, you'll need to check it afterwards by yourself
05:25 Zero__wind: for NC consistency
05:26 Zero__wind: well, you may check this while checking the finish sounds :3
05:26 InC0nceNtrateD: omg o.o allright since i want to get ranked, i will have to work on it
05:26 Zero__wind: yeah =.=
05:27 Zero__wind: oops, missed one important point
05:27 Zero__wind: 00:29:750 (1) -
05:27 InC0nceNtrateD: i allready changed this one
05:27 Zero__wind: no no no
05:27 InC0nceNtrateD: huuuuum
05:27 Zero__wind: It's a much more serious problem
05:27 InC0nceNtrateD: :I
05:27 InC0nceNtrateD: tell me
05:28 Zero__wind: The reverse arrow of it is mostly overlapped by the hitburst of 00:29:434 (3) - , and this is an unrankable point
05:28 Zero__wind: never overlap reverse arrows
05:28 InC0nceNtrateD: soo i just replace the thing and its fine?
05:29 Zero__wind: you may change the placement of 00:29:119 (1,2,3,4) -
05:29 Zero__wind: so that you won't need to deal with 00:29:750 (1,2) - and the things after
05:30 InC0nceNtrateD: chill
05:30 InC0nceNtrateD: i did it this way:
05:30 InC0nceNtrateD: http://puu.sh/3s4SL.jpg
05:30 InC0nceNtrateD: okay so?
05:31 Zero__wind: what's the y-axis for 00:29:592 (4) - according to your change ?
05:32 InC0nceNtrateD: 0
05:32 Zero__wind: oops then you'd better make 1 and 4 a bit more to the mid
05:32 InC0nceNtrateD: just reduce space would do it as well i guess
05:33 Zero__wind: avoid placing notes wich an y-axis under 12 when it's in the left half of the playingarea
05:33 Zero__wind: because it would touch the HP bar
05:33 InC0nceNtrateD: allright thanks for this
05:33 InC0nceNtrateD: now i got 38
05:33 InC0nceNtrateD: for 4 y
05:33 Zero__wind: fine
05:34 Zero__wind: remember to make 1 symmetrical with it
05:34 InC0nceNtrateD: yop
05:35 Zero__wind: well, same problem here for 01:27:856 (3,4) -
05:35 Zero__wind: arrow overlapped
05:35 InC0nceNtrateD: Ahhhhhhhhhhhh
05:35 InC0nceNtrateD: NOOOOOOOOO :'O
05:35 Zero__wind: and the ones after
05:35 Zero__wind: omg
05:36 InC0nceNtrateD: thats what the nooo omeant
05:36 InC0nceNtrateD: lawl
05:36 Zero__wind: It's a sad story, I have to say
05:36 InC0nceNtrateD: when suddenly le wild troll solution appears
05:36 Zero__wind: =.=
05:37 InC0nceNtrateD: just rotating 3,4 90 degrees to the boundary depending on their position
05:37 Zero__wind: don't be upset, it's so easy to fix http://puu.sh/3s5du.jpg
05:37 Zero__wind: rotate, and rotate more. and rotate more and more
05:38 InC0nceNtrateD: thats just what i thought xD
05:38 Zero__wind: and you solved it
05:38 InC0nceNtrateD: okay ill fix it later
05:38 Zero__wind: fine
05:39 Zero__wind: 01:41:119 (1) - well same point for this
05:39 Zero__wind: too high above
05:39 Zero__wind: 01:39:856 (1,1) - make them a bit closer will do
05:39 InC0nceNtrateD: fixed first and moved 01:39:856 (1) - with it
05:39 InC0nceNtrateD: lol
05:39 Zero__wind: yeah
05:41 Zero__wind: 02:33:540 (5) - this one does not fit well
05:41 Zero__wind: not like 02:31:645 (1,2) -
05:41 InC0nceNtrateD: hmmm i dont see it... what exactly does not fit there?
05:42 Zero__wind: it's that you need a beat at 02:33:856 - , not at 02:34:013 -
05:42 InC0nceNtrateD: http://puu.sh/3s5s3.jpg
05:42 InC0nceNtrateD: i think this could do it as well
05:43 Zero__wind: yeah, slider or two circles, either will do
05:43 Zero__wind: ok and nothing more for this diff
05:44 InC0nceNtrateD: hell yeah xd
05:44 InC0nceNtrateD: uhhm i am really gratefull for this irc mod, it was very helpfull!
05:44 InC0nceNtrateD: all this unrankable stuff and so on
05:44 Zero__wind: yeah...
05:44 Zero__wind: you'll remember them next time
05:45 InC0nceNtrateD: i hope so
Good luck
Fixed, thanks!OEvil wrote:
[Tavi's Slider Madness]Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
UpdatedDJ Octavia wrote:
Fixed, thanks!OEvil wrote:
[Tavi's Slider Madness]Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
No comment/deleted in reply = changed it or did the best I can with the suggestionCoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[Nwolf's Muzukashii]01:00:382 (26) - remove finish, add finish on 01:00:698 (28) Kept finish (26) but also added the other one.
01:10:487 (84) - remove finish, add finish to 01:10:803 (86) ^
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end Last Usa starts high and goes down, that's why I changed it.
[Nwolf's Oni]Your k placement in this section is very random 0_0 Try to follow my suggestion: You can't imagine how much I hate this part of the songr
00:29:119 (33,34,35,36) - kkkd Keeping it as it is cause the vocals go up where k is.
01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow Deleted 175 and 177
good luck with improving~ ty
Done ^^Alarido wrote:
[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg
Here~RikiH_ wrote:
Starzd's Normal
00:19:645 (4) - Make something like this: Done
00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you) Done
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here ^
00:50:592 (1) - In my opinion this is really ugly... Fixed
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes? The distance spacing between them were originally so they would be a tiny bit further away from eachother. It seems as if one of the notes glitched. Fixed.
01:06:698 (2,3) - Ugly overlap, fix please Done
01:19:013 (2,4) - Stack these sliders properly ^
01:22:171 (2) - THat curve is quite weird, try this: ^
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one Sure
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing Done
02:16:487 - Let the break start here I did that before, must've glitched again. Done.
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object Done.
Starzd wrote:
Done ^^Alarido wrote:
[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpgHere~RikiH_ wrote:
Starzd's Normal
00:19:645 (4) - Make something like this: Done
00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you) Done
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here ^
00:50:592 (1) - In my opinion this is really ugly... Fixed
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes? The distance spacing between them were originally so they would be a tiny bit further away from eachother. It seems as if one of the notes glitched. Fixed.
01:06:698 (2,3) - Ugly overlap, fix please Done
01:19:013 (2,4) - Stack these sliders properly ^
01:22:171 (2) - THat curve is quite weird, try this: ^
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one Sure
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing Done
02:16:487 - Let the break start here I did that before, must've glitched again. Done.
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object Done.
Nwolf wrote:
No comment/deleted in reply = changed it or did the best I can with the suggestionCoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[Nwolf's Muzukashii]01:00:382 (26) - remove finish, add finish on 01:00:698 (28) Kept finish (26) but also added the other one.
01:10:487 (84) - remove finish, add finish to 01:10:803 (86) ^
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end Last Usa starts high and goes down, that's why I changed it.
[Nwolf's Oni]Your k placement in this section is very random 0_0 Try to follow my suggestion: You can't imagine how much I hate this part of the songr
00:29:119 (33,34,35,36) - kkkd Keeping it as it is cause the vocals go up where k is.
01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow Deleted 175 and 177
good luck with improving~ ty
Thanks a lot for your mod :3
EDIT: http://puu.sh/3x2r3.zip
RikiH_ wrote:
Mod, by PM request
General
You have Easy, Normal and 4 Insane, an Hard is compulsory if you want to rank it! I talked to two BATs about the mapset, they both said it should not be that bad if I do not have a Hard Diff.
Easy
00:10:171 (1,2,3,4) - Actually they are overlapping, they shouldn't
00:16:803 (3,4) - The same
00:20:277 (1,2,3) - The same
What happened? Why all these overlaps? You you changed the Circle Size, didn't you? If so, please fix all overlaps in this diff (I won't mention them any longer) or maybe remap the whole diff. If you remap please use a minor Slider Velocity because actually it's a bit high...
00:19:329 (6) - This is stacked under the previous slider, newbie players can't read it, I highly suggest to move it
00:24:698 (3) - Let the break start here 00:25:329 (Like Starzd did in Normal)
Image removed
01:25:329 (1) - Remove this NC, if you want to emphasize the vocals you can raise the volume here
02:15:540 (2,4) - Move these notes 2 grid up (grid size: 4) for a better-looking pattern
02:34:171 (1,1,1) - Unstack these notes, they are nearly impossible to read for newbie players
02:38:592 (1) - Delete this NC
02:39:856 (1,1,1) - Delete these as well (For consistency with previous patterns)
Okay, in my opinion this Easy has some problems, it's too hard! I higly suggest a remap with (as I've already said) lower Slider Velocity.
And here are some tips that will help you to rank this map:
First, try to avoid slider with two repeats, most of players hate them and usually they are boring and break the flow! Example: 00:39:224 (4)
Second, please when you make a blanket, make it good, some blankets are bad-looking in this map, for example: 02:07:645 (2,1) A good blanket should look like this:
Image removed
Third, avoid overlaps! You are a new mapper, so I highly suggest you to avoid objects touching (Example: 00:12:698 (3,4) ) When you will be more experienced you will be able to try some overlaps but for now I suggest you not to try
Forth, Avoid NC spams! NC spams are used for emphasize some parts of the song, for example this NC spam doesn't fit: 01:28:487 (1,1,1,1) While in this part it fits perfectly: 00:53:119 (1,1,1,1) so you should remove all useless NC spams
I hope my suggestions help you to improve this diff!
RikiH_ wrote:
Abs0lutely Insane
Remove all sliders with two repeats, fix all useless NC spam and fix all overlaps (Do it in all diffs please!) I explained you why in "Easy" diff
00:04:961 - Add a note (Without NC)
00:07:487 (10) - This confused me the first time, remove it, it's better!
00:45:856 (2) - Ctrl+g
00:46:171 (3,4) - If you applied the ctrl+g please re-arrange these sldiers like in the screenshot:
00:50:750 (2,3,4,5) - Please stack these objects properly
00:56:908 (1,1,1,1) - Reduce Slider Velocity here because in 95% of cases the player will break the combo because of the high Slider Velocity. You can also try to put some 1/4 triplets
01:05:750 (1,2,3) - Stack them properly
01:09:856 (2) - Ctrl+g
01:10:171 (3) - Ctrl+g here as well, if you applied the previous ctrl+g
01:27:224 (1,1,1,1) - You made the same mistake of 00:56:908 (1,1,1,1)
01:29:750 (1,1,1,1) - ^
01:33:540 (1,1) - ^
02:06:382 (1,2,3,4,1,2,3,4) - These are absolutely unrankable! They cover each otehr, please change them
02:46:803 (1,1,1,1,2,3,1,1,1) - The sliders are too fast, and so on, I won't mention them anymore, I think you know which sliders you have to fix
I think this diff is unrankable due to fast 1/4 sliders and NC spam
RikiH_ wrote:
Definitly Ins4ne
I'm not an English Speaker but I think the diff should be renamed into Definitely Ins4ne, anyway ask someone that speaks english Written on purpose, check an earlier mod reply for reason :3
00:35:750 (1) - Delete NC
00:45:382 (2) - Move to 256|268
00:49:329 (1,2,3) - Stack them properly
01:00:382 (1) - Move to 320|120
01:37:329 - Start the break here
02:13:961 (1,1) - Two repeats stuff, pelase chenge them, t's very important in this part of the map
02:26:592 (1) - This is ugly...
This diff is awesome Thanks :3
RikiH_ wrote:
Hyper IV
00:08:277 (3) - Ctrl+g
00:09:382 (2,3) - Ok, don't fix this. This is an example of a good overlap. It just... Looks good D: I don't know how to explain. Just, when you want to overlap stuff, make good overlaps! (Note: overlaps aren't usually allowed in easy and normal diffs)
00:22:171 (1) - Ctrl+g
00:27:224 (1,2) - These are hardly audible, you should raise the volume a bit, because silenced objects are unrankable
02:35:434 (1) - You know what to do here
Buuuut I think they are :3 Here are some reasons:RikiH_ wrote:
I think all those 1/8 aren't rankable because they don't actually fit the song...
[Epicz] wrote:
as requested, here's the chatlog:SPOILER17:10 [Epicz]: können wir den recheck vllt per irc regeln?
17:11 [Epicz]: Inc000000000
17:12 InC0nceNtrateD: moooment
17:12 InC0nceNtrateD: gib mir 3 minuten xD
17:14 [Epicz]: ist aufjedenfall besser als die vorherige easy
17:14 [Epicz]: leichter
17:14 InC0nceNtrateD: so
17:14 InC0nceNtrateD: bin bereit
17:14 [Epicz]: 00:09:540 (4) - reverse weg?
17:14 [Epicz]: ich hör da nix :/
17:14 [Epicz]: selbst mit 25%
17:15 InC0nceNtrateD: "me - me"
17:15 InC0nceNtrateD: lyrics
17:15 InC0nceNtrateD: und der endpunkt ist das Ussa
17:15 InC0nceNtrateD: bzw Us
17:15 [Epicz]: für mich klingts so
17:15 [Epicz]: 00:09:540 (4) - hier endet das "me - me"
17:16 [Epicz]: und usa geht wieder ab 00:10:171 - hier los
17:16 [Epicz]: aber najo, hab dann wohl schlechte ohren
17:16 [Epicz]: wüsste eh nicht ob der slider dann zu kurz ist
17:16 [Epicz]: also falls du den reverse löschen würdest
17:16 [Epicz]: achja, solltest die easy noch hitsounden
17:17 [Epicz]: würd dir ja helfen, aber ich bin selbst 'nen noob im hitsounden
17:17 InC0nceNtrateD: jap aber das hasse ich also wird das wohl noch etwas dauern >_>
17:17 [Epicz]: ich schau mal kurz was
17:17 InC0nceNtrateD: jo
17:18 [Epicz]: war ausm mod von lally
17:18 [Epicz]: evlt passt es ja
17:18 [Epicz]: http://puu.sh/3xTAW.jpg
17:18 InC0nceNtrateD: danke^^
17:19 [Epicz]: 00:41:750 (2) -
17:19 [Epicz]: evlt drehen?
17:19 [Epicz]: sodass der bogen unten ist
17:19 [Epicz]: evlt für den flow besser
17:19 InC0nceNtrateD: hatte ich
17:19 InC0nceNtrateD: stimmt
17:19 [Epicz]: ist*
17:19 InC0nceNtrateD: weiss nich obs dann noch ganz im screen is
17:20 [Epicz]: sollte
17:20 InC0nceNtrateD: okay done
17:21 [Epicz]: 00:49:329 (2) - 00:51:856 (3) - keine ahnung ob die kurzen reverse slider wirklich empfehlenswert sind
17:21 [Epicz]: für 'ne easy dif
17:21 [Epicz]: theoretisch würden normale slider ausreichen, aber dann isses vllt zu eintönig
17:22 InC0nceNtrateD: eben
17:22 InC0nceNtrateD: ich glaub die gehn schon
17:22 InC0nceNtrateD: sind ja nicht schwer im endeffekt
17:22 InC0nceNtrateD: musst ja als newbie auch keine mausbewegung machen
17:22 InC0nceNtrateD: und sie sind langsam
17:22 [Epicz]: stimmt schon
17:22 [Epicz]: aber najo
17:23 InC0nceNtrateD: naja die möcht ich eigentlich lassen
17:23 InC0nceNtrateD: weil wenn dus dir anschaust
17:23 InC0nceNtrateD: das is dann echt nur es selbe immer
17:23 [Epicz]: 01:00:698 (1) - unused green line?
17:24 [Epicz]: oder wofür ist die? xD
17:24 InC0nceNtrateD: und ide is ja sowieso nicht kreativ
17:24 InC0nceNtrateD: ich seh hier keine linie o.o
17:24 InC0nceNtrateD: 01:15:856 - is eine xD
17:24 [Epicz]: lol, verlinkt der anscheinend nicht
17:25 [Epicz]: 01:36:382 -
17:25 [Epicz]: ah doch
17:25 [Epicz]: hier meinte ich eig.
17:26 InC0nceNtrateD: die endet die kiai time
17:26 InC0nceNtrateD: o.o
17:26 [Epicz]: jetzt echt? o.ö mom xD
17:26 InC0nceNtrateD: xD
17:26 [Epicz]: oh jo, lol
17:26 [Epicz]: sry xD
17:26 InC0nceNtrateD: ich hab nix gegen kiai only aber xD unrankable dies das
17:27 InC0nceNtrateD: okay give me more
17:27 [Epicz]: 01:46:171 (1,2,1,2) - evlt die blankets besser machen?
17:27 [Epicz]: könntest z.B
17:28 [Epicz]: da wo 01:46:171 (1) - endet, die 01:48:698 (1) - anfangen lassen
17:28 [Epicz]: http://puu.sh/3xTVm.jpg
17:28 [Epicz]: und halt die blankets besser machen
17:28 [Epicz]: wie z.B
17:29 InC0nceNtrateD: ahh moment
17:29 InC0nceNtrateD: also einfach
17:29 InC0nceNtrateD: ne warte xD
17:31 InC0nceNtrateD: hab die blankets besser gemacht und 1,1 fangen auf der selben position exakt an
17:31 InC0nceNtrateD: http://puu.sh/3xU1N.jpg
17:31 [Epicz]: sieht viel besser aus
17:32 InC0nceNtrateD: :3
17:32 InC0nceNtrateD: InC0 gut gemacht
17:32 [Epicz]: xDD
17:33 [Epicz]: achjo, die spinner kannste meistens mitn finish beenden
17:33 [Epicz]: ist mir soeben noch eingefallen
17:33 InC0nceNtrateD: okay mach ich mal^^
17:34 InC0nceNtrateD: hast noch was?^^
17:35 [Epicz]: 02:35:750 (2,3) - stattdessen 'nen slider?
17:35 [Epicz]: ähnelt ja schon 'nen singletap pattern xD
17:36 InC0nceNtrateD: okay fixed^^
17:36 [Epicz]: 02:49:329 (2,3,1,2,3,1) - overlaps sind überhaupt nicht zu empfehlen
17:36 [Epicz]: für ne easy dif
17:36 InC0nceNtrateD: singletap mit 1beat abstand
17:36 [Epicz]: für beginner, joa, warum nicht? xD
17:36 InC0nceNtrateD: i know
17:36 [Epicz]: sonst failen sie die map noch
17:36 InC0nceNtrateD: aber es geht nicht anders
17:36 InC0nceNtrateD: soll ich etwa noch mehr DS reinhauen?
17:37 InC0nceNtrateD: ich hab die da nicht freiwillig reingebaut
17:38 InC0nceNtrateD: also was denkst du
17:39 [Epicz]: naja, kannst es ja anders anordnen
17:39 InC0nceNtrateD: mit 1,3 würds gehn
17:39 InC0nceNtrateD: aber I am not sure
17:39 [Epicz]: geht theoretisch auch mit 1,0
17:39 InC0nceNtrateD: ?
17:39 InC0nceNtrateD: nein o.o
17:40 [Epicz]: wäre aber möglich dass es BATs auch nicht so toll finden
17:40 [Epicz]: die wahrscheinlichkeit ist eig. sogar recht hoch
17:41 [Epicz]: najo, ist ja deine map
17:41 InC0nceNtrateD: ja aber ich muss dann auf 1,3 increasen
17:41 InC0nceNtrateD: wie gesagt
17:41 InC0nceNtrateD: meinst ich soll das tun?
17:41 [Epicz]: geht auch mit 1,0
17:41 [Epicz]: :C
17:41 InC0nceNtrateD: wie?!
17:41 InC0nceNtrateD: wenn ich 1,00 da habe kann ich nur overlappen
17:41 [Epicz]: gib mir 'ne minute
17:43 [Epicz]: 02:52:487 (3,1) - evlt einen slider?
17:43 [Epicz]: ich schick dir gleich nen code
17:44 InC0nceNtrateD: done
17:46 [Epicz]: aehm
17:46 [Epicz]: mom
17:46 [Epicz]: xD
17:46 InC0nceNtrateD: was versuchst du grade? xD
17:46 InC0nceNtrateD: mit 1,00 kannst du diese overlapps nicht vermeiden
17:46 [Epicz]: brauch kurz das offset von 02:48:066 -
17:46 [Epicz]: also aus der .osu
17:46 [Epicz]: schick dir dann kurz nen code
17:46 [Epicz]: kannst es dir ja anschauen
17:46 InC0nceNtrateD: schickst du mir nen screen?
17:47 InC0nceNtrateD: code und ich sind nicht gut befreundet
17:47 [Epicz]: ist bissl unpassend
17:47 [Epicz]: geht nen stück
17:47 [Epicz]: mom, ich frag einfach jemanden
17:49 InC0nceNtrateD: InC0nfused
17:49 [Epicz]: bin kurz was am schauen
17:49 InC0nceNtrateD: lass dir zeit^^
17:51 [Epicz]: 112,104,168066,6,0,P|88:132|116:260,1,180
17:51 [Epicz]: ah damn
17:51 [Epicz]: mom
17:51 InC0nceNtrateD: >_>
17:51 [Epicz]: öffnest halt die .osu datei
17:51 [Epicz]: und dann
17:52 [Epicz]: http://puu.sh/3xUIS.txt
17:52 [Epicz]: brauchste einfach nur ersetzen
17:52 [Epicz]: ab
17:52 [Epicz]: 168066
17:52 [Epicz]: ist nämlich das offset
17:52 [Epicz]: aber speicher deine dif vorher ab
17:52 [Epicz]: ist halt nur'n schnelles beispiel
17:52 [Epicz]: aber najo
17:52 [Epicz]: so könnt es gehen
17:53 [Epicz]: musst es hiermit ersetzen
17:53 [Epicz]: http://puu.sh/3xULX.png
17:54 InC0nceNtrateD: da is nix o.o
17:54 [Epicz]: wo?
17:54 InC0nceNtrateD: beim letzten link
17:55 [Epicz]: so http://puu.sh/3xUP2.txt
17:55 [Epicz]: damit ersetzen
17:55 [Epicz]: ach damn
17:55 InC0nceNtrateD: ?
17:56 [Epicz]: so
17:56 [Epicz]: http://puu.sh/3xURu.txt
17:56 [Epicz]: den code brauchst du
17:56 [Epicz]: öffne die jetzige .osu so wie sie ist
17:56 InC0nceNtrateD: O_O
17:56 [Epicz]: und die 3 zahl ist das offset
17:56 InC0nceNtrateD: also
17:56 InC0nceNtrateD: nochmal neu
17:57 [Epicz]: da einfach 168066 raussuchen
17:57 [Epicz]: und ab da den code einfügen
17:57 [Epicz]: ist eig. recht simpel
17:57 InC0nceNtrateD: hab ich
17:57 InC0nceNtrateD: i know
17:57 [Epicz]: ah, k
17:57 [Epicz]: und?
17:57 InC0nceNtrateD: aber du hast mir grade alles vernebelt
17:57 InC0nceNtrateD: muss die stelle finden
17:57 [Epicz]: so könnte es theoretisch funkt.
17:58 [Epicz]: ist halt nur'n schnelles beispiel
17:58 InC0nceNtrateD: lol
17:58 InC0nceNtrateD: du sagst keine overlaps
17:59 InC0nceNtrateD: und haust overlaps rein? o.o
17:59 InC0nceNtrateD: ich peils nicht
17:59 [Epicz]: screen mal
17:59 InC0nceNtrateD: http://puu.sh/3xUYg.jpg
17:59 InC0nceNtrateD: das sind alles overlapps o.o
17:59 InC0nceNtrateD: die overlappen sich dooooch xD
17:59 [Epicz]: war halt nurn schnelles beispiel
18:00 [Epicz]: aber wenn du die minimalen meinst
18:00 [Epicz]: die hast du jetzt schon drin
18:00 [Epicz]: wie z.B
18:00 [Epicz]: http://puu.sh/3xV0t.jpg
18:00 InC0nceNtrateD: ja und du meinst ich soll sie raus machen, bringst mir aber nen beispiel mit genau denselben das kapier ich grad nich
18:00 [Epicz]: es ging ums stacken
18:01 [Epicz]: der circle
18:01 [Epicz]: so kannste es halt verhindern
18:01 [Epicz]: die wirst es nicht kompl. ohne overlays hinbekommen
18:01 InC0nceNtrateD: achsooo xD
18:01 InC0nceNtrateD: sag doch stacking O_O
18:01 [Epicz]: jo, hatte es irgendwie verwechselt
18:01 [Epicz]: sry
18:01 InC0nceNtrateD: ich dachte die ganze zeit die kreise die sich schneiden meinst du
18:01 [Epicz]: nah
18:01 [Epicz]: mir gings um stacken
18:01 InC0nceNtrateD: stacking is was ganz anderes
18:01 [Epicz]: jo, aber ist trdz. nicht empfehlenswert
18:01 InC0nceNtrateD: ach man ganze verwirrung umsosnt xd
18:01 [Epicz]: :C
18:02 InC0nceNtrateD: ja aber sonst wird der DS zuhoch
18:02 [Epicz]: noe, bleibt doch bei 1.0
18:02 InC0nceNtrateD: ausserdem find ichs nicht schlimm dass da overlaps sind
18:02 [Epicz]: so wie ich es z.B gemacht habe
18:02 InC0nceNtrateD: ne ich mien grade die overlaps nicht die stacks
18:02 InC0nceNtrateD: xD
18:03 [Epicz]: wat, jetzt bin ich aber verwirrt :/
18:03 [Epicz]: also stacking solltest du aufjedenfall verhindern
18:03 [Epicz]: minimale overlays sollten nicht so schlimm sein
18:03 InC0nceNtrateD: also
18:03 InC0nceNtrateD: stacking ist draussen keine frage
18:03 InC0nceNtrateD: overlays bleiben da ich sie nicht schlimm finde und ich dann den DS increasen müsste und der mir zu hoch wird
18:04 [Epicz]: jo, wie gesagt, minimale overlays sollten nicht das problem sein
18:04 InC0nceNtrateD: also sind wir uns einig x
18:04 InC0nceNtrateD: xD
18:04 InC0nceNtrateD: conclusion: Stacking -> removed
18:05 [Epicz]: ansonsten nette dif
18:05 InC0nceNtrateD: dankö
18:05 [Epicz]: paar nc's sind vllt noch recht random
18:05 [Epicz]: bzw unpassend
18:05 [Epicz]: und solltest halt hitsounds adden
18:05 InC0nceNtrateD: her damit
18:06 [Epicz]: bin nen noob im hitsounden
18:06 [Epicz]: xD
18:06 [Epicz]: mappen*
18:06 InC0nceNtrateD: ich mein die ncs^^
18:06 [Epicz]: spielen*
18:06 [Epicz]: ah, mom
18:09 InC0nceNtrateD: huuuömm
18:10 InC0nceNtrateD: 00:12:698 (1) - hab ich removed die nc
18:10 [Epicz]: schau gleich noch mal kurz drüber
18:10 [Epicz]: spiel mal kurz ne runde
18:10 InC0nceNtrateD: okay
18:13 InC0nceNtrateD: update dann aber
18:13 InC0nceNtrateD: hab NCs paar removed
18:13 [Epicz]: mach ich
18:23 [Epicz]: 00:17:750 (1) - nc weg?
18:24 InC0nceNtrateD: moment
18:24 [Epicz]: 00:53:119 (1,1) - ncs weg?
18:24 [Epicz]: jojo
18:24 InC0nceNtrateD: erstes
18:24 InC0nceNtrateD: fixed
18:24 [Epicz]: 00:59:434 (1) - nc weg
18:24 InC0nceNtrateD: zwetes nein, weils einfach passt
18:24 InC0nceNtrateD: fixed
18:25 InC0nceNtrateD: okay weiter?
18:25 [Epicz]: 01:09:540 (1) - nc weg?
18:25 InC0nceNtrateD: du hast 01:04:487 (1) - vergessen
18:26 [Epicz]: 01:18:382 (1,2) - nc weg?
18:26 InC0nceNtrateD: all fixed
18:26 [Epicz]: allgemein die 2er combo sieht auf dauer recht langweilig aus
18:26 InC0nceNtrateD: okay
18:26 InC0nceNtrateD: mach ich alle weg
18:27 [Epicz]: 01:53:750 (1,2) - nc weg?
18:27 InC0nceNtrateD: fixed
18:28 [Epicz]: jo, mehr find ich wahrscheinlich nicht
18:28 InC0nceNtrateD: alles klar
18:28 InC0nceNtrateD: danke für den mod :3
18:28 [Epicz]: np :3
18:29 InC0nceNtrateD: postes log bekommst nen kudoooo
18:29 InC0nceNtrateD:
18:30 [Epicz]: nene, brauchst nicht
18:30 [Epicz]: ist eh nicht erlaubt
18:30 [Epicz]: soweit ich weiß
18:30 [Epicz]: ist ja nur'n recheck
18:31 InC0nceNtrateD: dann werden einige kudos denied werden xD
18:31 InC0nceNtrateD: schreib aber nen post mit dem recheck pls
18:31 InC0nceNtrateD: also log und recheck oder so
Nwolf wrote:
Thanks a lot for mod, changed almost everything you mentioned
http://puu.sh/3yFQI.zip
DoneRikiH_ wrote:
Let's make this map suitable for bubble, or at least let's try to imporve it more You absolutely must fix red things
General
About that hard: I asked a BAT, he said that it's not necessary but you should improve the diff spread. Choose one of the four insanes and make it easrier or if you want, map an hard (I suggest to map an hard, because ruining an Insane would be bad)
Easy
Use Slider Tick Rate 1, 2 doesn't make much sense in my opinion... It's just too noisy. For example: In this part 01:31:013 (1,2,3,4) if you put slidertickrate 1 you can hear one tick every time she says tei-tei-tei, I don't know how to explain but I think you understood
00:15:224 (1,2,3) - Copy, paste and rotate the first slider, and obtain a symmetrical pattern like this, it looks better:
01:36:066 (5) - Move to 128|204. This is because horizontal/vertical lines look a bit bad
02:51:856 (2) - Move 1 grid up for the same reason
All fixed
Abs0lutely Insane
00:07:645 (1) - Move 2 grids right
00:08:592 (4) - move 2 grid left if you fixed that ^
00:19:961 (9,1) - They touch in a bad way, you should do something to avoid this ( My suggestion: Move 00:20:277 (1,2,3,4,5) some grids up)
00:46:803 (1,2,3,4) - Put these notes in this order, it will flow much better because of the previous slider:
01:01:961 (1,2,3,4) - Make thems tart on the same point?
01:04:329 (4) - Try 288|176 to avoid that overlap
02:10:171 (1,2,3,4) - Stack the ends properly!
All fixed, too
Definitly Ins4ne
00:45:856 (1) - Remove NC for consistency with other patterns
01:36:066 (3) - NC here?
01:53:750 (1,2,3,4,5,1,2,3,4,5) - Make these patterns start in the exact center. To do this, select 01:53:750 (1,2,3,4,5) and move it to 256|64, to the same with 01:55:013 (1,2,3,4,5) -
02:40:171 (3,4) - Select these notes, then use ctrl+g
As well as previous, All fixed.
Hyper IV
AR10 for 190 BPM? Everyone will kill you I think the jumppatterns require it o.o I am hating AR10 myself, don't know why I mapped this, but it is like my jumping challenge diff :3
00:11:434 (1,2) - Move (1) 2 grid right and (2) 2 grid left
00:27:224 (1,2) - No wait a second, is this 1/12? It doesn't make much sense, everyone will point this out! I suggest to use 1/8
00:29:750 (1,2) - The same
00:32:277 (1,2) - ^
Well, do the same with all 1/12 sliders, there is no reason to use 1/12, use 1/8 instead!
All fixed
00:37:961 (3) - 2 repeats? It kills the flow, make somthing like this:
Fixed and for the flow I Ctrl + Ged 00:38:592 (1,2,3,4) -
01:01:961 (1,2,3,4) - No hitsounds here?
01:26:592 (1) - Remove NC for consistency with other patterns
01:32:908 (1) - ^
02:21:540 - Do this, please:
All fixed
Sl1der Way
The main problem of this diff is that you have very few hitsounds, you should add some claps and whistles, like in other diffs!
Added more Hitsounds >_<
01:06:698 (3,4,5,6) - They should have the same shape imo fixed
01:16:171 (2) - Ctrl+g
01:16:487 (3) - If you did it ^, then ctrl+g here too Sorry but I want to keep the 8 shape here, and even want to slow down the cursor movement a bit.
01:18:382 (1) - Usually people hate 90° sliders like this, I suggest to turn all 90° sliders in something else... Nahhh, I like these squares, and they r not that hard to play, I wanna keep them :I
02:28:487 (2) - Make this symmetricl to the center
02:33:540 - I'd add a note here and here 02:33:856 - (Or maybe a slider)
02:50:277 (6) - Ctrl+g
Fixed All
___________________
Okay, this is what I found, just a thing: in my opinion you need to improve a bit the hitsounds, look for someone that can mod them better than me.
Gogogo, don't give up
~~RikiH_ wrote:
Starzd's Normal
00:19:645 (4) - This still looks ugly, give it a symmetrical shape Tried to fix it :S this might do.
00:22:803 (1) - not symmetricl with the center, try to move the red point to 476|194, it's not perfect but it's better and should help you Red point at 476|192 made it completely symmetrical, done.
00:47:434 (5) - Whistle here Done
00:49:250 (2) - What the hell is this? D: I think you accidentally put a note here Oops! Removed!
00:49:961 (5) - ^ Done
00:52:171 (3) - Whistle in the end Done
00:55:645 (1) - Whisle on the beginning, put a whistle also on 00:56:908 (2) (repeat) - 00:58:171 (1) (start) - 00:59:119 (2) (end) and so on on every big white tick until 01:15:856 (1) -
If you followed my previous suggestion, put a whistle on 00:59:750 (3) and on 01:00:066 (4) (At the beginning and at the end) - Also, if you put whistles, remove the claps Done all
01:03:224 (1) - Try a better shape, for example this: (If you need the code, contact me in-game)Tried to improve, if still not good I'll contact you ingame.
01:13:329 (1) - The same as that ^ If I were you, I'd copy-paste it Done
01:22:171 (2) - 2nd slidertick to 239|77 Done
01:28:487 (1,2) - Claps on repeats are a bit loudy imo, I'd remove them I see what you mean, sure.
01:33:540 (1) - Like 01:03:224 (1) - Okay
01:58:171 (3) - Remove clap from the end and put whistle instead Done
02:00:066 (2) - Remove clap from the repeat, maybe try to put a whistle on it instead Done
02:02:592 (4) - The same Done
02:41:750 (1,2) - Please improve this slider, make something like this (And then copy-paste and rotate it): (If you need the code blah blah blah)Improved it imo, looks much better now.
02:45:540 (1) - Okay, let me explain: You have a gap here 02:46:803 - and a note is necessary in this point. But if you put the note here, the pause between that note and the spinner would be too short, so you would shorten the spinner but if you did it, it would be too short. So, use this rhythm in this part: Thanks! Done.
02:48:698 (5,1) - Make a better blanket here: Tried to improve it.
Thanks for the mods guys!AlpacaCokelat wrote:
[Starzd's Normal]
- 00:09:540 (2) - add finish at both ends Done
00:12:698 (3) - nc Done
00:19:645 (4) - add whistle like 00:17:119 (3) - Done
00:22:803 (1) - add finish at both ends Done
00:49:250 (2,3) - seems error, because this is what i got http://puu.sh/3BD7w.jpg Already removed
00:49:645 (4) - add clap Done
00:52:171 (3) - remove clap from slider's head and add it at slider's tail Done
00:55:645 (1) - add finish at slider's head Whistle seems to fit better imo, as RikiH_ suggested.
00:59:119 (2) - add finish at slider's tail ^
00:59:750 (3) - add finish ^
01:00:066 (4) - add finish at both sides ^
01:04:487 (2) - ^ ^
01:05:119 (3) - add finish at slider's head and tail ^
01:05:750 (1) - add finish at slider's head ^
01:09:224 (2) - add finish at slider's tail ^
01:09:856 (3) - add finish ^
01:10:171 (4) - add finish at both ends ^
01:10:803 (1) - why not make it symmetry? rotate by 6 degrees then adjust the square points i don't know how to input codes, i'm sorryDone
01:15:856 (1) - add finish at slider's head Done
01:23:119 - add a note As I believe I have said before, spacing would be too tricky if I was to add a note there.
01:25:961 (5) - nc Done
01:31:013 (1,3) - add finish at slider's head Done
01:36:066 (1) - ^ Done
02:00:066 (2) - rhythm suggestion. it fits the vocal better Hmm okay, done.
02:02:592 (4) - ^
02:05:119 (5) - ^
02:06:382 (1) - add finish at slider's head Done
02:08:908 (1) - add finish Done
02:12:698 (2,3) - add finish at slider's head Done
02:28:487 (2,3) - i believe this is supposed to be mapped in 1/3 Hmm okay
02:30:540 (2) - add clap at reverse arrow for consistency with 02:29:908 (1,3) - Done
02:36:698 (1) - add finish at slider's head Done
02:51:856 (1) - add finish Done
there are still a lot of places that can be spiced up with finish Hmm alright
Tasha wrote:
Random Taiko Mod ahoy. woof
[General Taiko Stuff (Oni / Muzukashii)][Muzukashii]
- Raise sound volume in both diffs to at least 90%. Not only are the volumes currently inconsistent between the Oni and Muzukashii, in the Oni it's pretty hard to hear the drums clearly with default sound settings during the more active parts of the song. Changed to 85% so I don't destroy my ears with the settings I have which are pretty crappy apparently cause I always do that.
00:03:698 (1,2,3) - Perhaps try changing this to just k k k and adding a don at 00:04:171. Its still simple enough for a Muzukashii and matches with the synth. k
00:06:382 (13) - This downbeat makes a lot more sense as a don. especially since I did that almost everywhere. Almost.
00:10:171 (27) - Same as above.
00:21:066 (84,85,86,87,88,89) - Perhaps you should stick with one of the patterns you used for the last couple 6 note patterns. kdkddk seems preferable to me but you could use kdkdkk as well. k
01:02:592 (40,41,42,43,44,45,46,47) - The kkk at 44, 45, 46 doesn't really fit that well here imo. Perhaps try changing this pattern from this to something like shown here.this part of the song repeats for times and here it's the only time I mapped it different so I changed it to be more like the others.
01:04:645 (52) - I feel like this should be at 01:04:803 instead. yeah
01:05:592 (57) - Same problem as above, it just seems out of place with the music. Try 01:05:434 instead with the above mod and see if you like it.
02:16:092 (64) - I'd suggest removing this to get the same rhythm as 02:14:277 (52,53,54,55,56,57). eeyup
02:42:224 (32,33,34,35,36,37) - You could spice this up a little by making 33 and 37 both dons. Give it a shot and see if it fits to you. I agree for this one, but I feel something is werid now. Dunno.
02:48:698 (70) - Don't really have a real reason for this one but I'd say try making this a don. It sounds better to me at least. Normally it's like you suggested so I changed this one too.
[Oni]
Raise the Health Drain to 7 only increased to 6 because I'm not a real friend of high Drain Rates.
00:22:803 (134) - This is a downbeat that really fits better as a don. Highly recommend changing it to oneI see why
00:23:434 (139,140,141) - 139 is another downbeat that probably fits better as a don. If you do apply this I'd suggest making 140 and 141 both kats as well.
00:40:487 (40,41,42,43,44) - 40's another downbeat that fits better as a don. Try a 5 note pattern that starts with a don, such as ddddk here over kkkkk. Didn't change because k fits better to some annoying tone in the song that plays at this part.
01:16:724 (9) - I'm more partial to a don here for a ddkdddk pattern, but what you have works as well. Just give it a shot and see if you like it. changed because I can and there's another pattern shortly after this that pretty much is the opposite of it.
01:28:961 (116) - Again, just try a don here and see if you like it. Just giving some alternative pattern suggestions as there's no rhythm issues. changed because it's also a bit earlier in the song.
02:06:382 (166) - Another downbeat that fits better as a don.
02:06:698 - Try adding a don here, especially if you applied the mod to 166.
02:56:040 (161) - Perhaps remove the note here so that the chart comes to a close a bit more fluently. fits music better anyway
[Comments]
Overall I liked the Muzukashii quite a bit, but as the Oni is currently I feel its perhaps a bit... too random? When I was modding it, it honestly felt like I was mapping a collaboration map. That isn't a bad thing per say, but if that's not what you intended, perhaps you should look at structuring your patterns a little bit more. In the end, they're both well mapped other than some small things here and there. I have the possibly weird tendency to map while having some short bits repeating but changing the gameplay of the rest while I map. Mostly this happens because I split the work on several days and I do stuff different every day. I changed some bits to make the patterns a bit less random.
Thank you Lunar for this Mod, I changed everything that is not commentedLunarSakuya wrote:
hey
General
- Artist Unicode: ウサテイ2011 I can not save the file with this in it >_>
- Consider adding "kagome" and "cool&create" to tags since it's the original theme and arranger
- DJ Octavia made the slider diff? If so, add his name to tags also if you're keeping this diff DJ Octavia made the old Diff called Slider Madness, which is available in the Map description, since he was not motivated in mapping another diff, I made the Sl1iderway in order to keep his idea in a rankable version, so short: I mapped the diff.
- Difficulty spread seems sketchy. 4 insanes are just too much, so consider deleting 1 or 2. At least, there should be a Hard diff to balance the set out.
I hate mapping hard diffs, but i will try >_<
- Adding the video for this song would be coolIf you like, I guess you could take it from the ranked version if the mapper doesn't mind of course
I gonna ask for it^^
Easy
00:20:277 (1) - Clap on end, watch out for hitsound consistency
00:37:961 (3) - Delete Finish at end, extra emphasis not needed here imo
00:53:119 (1,1,1,2,3) - Symmetry is definitely possible with these if you likehttps://osu.ppy.sh/ss/867323 & https://osu.ppy.sh/ss/867324
00:55:645 (1) - Clap on end, i don't see why not use the same hitsound pattern as the rest of the kiai time~
00:58:803 (4) - Clap, same reason as above
01:14:592 (1) - Delete NC, follow 01:09:540 (4) -
02:14:592 - perhaps add a note here, this gap creates a break in the rhythm flow i feel when playing
02:28:487 (1) - Try not to overuse spinners. For example, this one seems to be a filler in a milder part of the song, too strong for a solo. I highly suggest you delete and map this out (and the small gap after it).
02:52:487 (1) - Delete NC, add NC on the next note. Keeps consistent with 02:48:066 (1,2,3) -
Sl1der Way
00:03:698 (1,2,3,4,5) - try using Soft sample here, fits the bgm better imo
01:01:961 (1,2,3,4) - not really feelin this clap spam, one on each head sounds good enough
01:04:487 (1,2,3,4) - you could make this symmetrical? http://osu.ppy.sh/ss/867363 seems to match the nature of this map
01:08:119 - Add note, keep the lyrical flow going; like 01:13:171 (8) -
01:32:277 (1,2) - Too close, looks like an unecessary antijump when i play it
02:29:908 (1) - Filler spinner, map this out please
nice slider art
Abs0lutely Insane
00:03:698 (1,2,3,4,5) - like mentioned earlier, try soft sample set
A little overmapping here and there, mainly with streams. Make sure every stream "fits" and has some purpose for their respective parts. For example, 00:15:224 (1,2,3,4) - , i feel like the map is supposed to be more jumpy to go with the usa usa usa! Very pretty patterns though~
Definitly Ins4ne
-diff name spelled wrong, Definitly --> Definitely Since nobody gets why it is spellt this way, I changed it :3
00:24:698 (3) - NC, follows an NC pattern with 00:24:066 (1,2) - to distinguish different spacing
00:37:329 (7) - NC, like 00:39:856 (1) -
00:42:619 (1) - Delete NC, didn't see a reason for this
00:55:645 (1,2) - Highly suggest you turn these into long sliders. Entering this kiai time, i feel like i'm supposed to start flying through the map! if you get me lol
02:28:013 (1) - way too long orz, I'd map this out
02:34:803 (1) - Delete NC, what's this trying to indicate?
02:56:277 (1) - suspiciously short but I guess it's passable
Hyper IV
00:09:540 (3) - Ctrl + H to avoid overlap with (2)? http://osu.ppy.sh/ss/867396
00:29:119 (1) - NC
00:49:329 (1,1,1) - try to avoid the whistle spam, can be a bit hard on the ears
00:52:487 (5) - don't use 1/12 please
00:55:645 (1,2) - what I said for Definitely Ins4ne, don't really know about these holds on a part like this; same for similar areas Changed it in Definitely Ins4ne, but in this diff, it belongs to the style of Hyper IV, so I wanna keep it, also for creating a contrast to the jumpy rest of the map.
01:53:434 (4) - NC, like 01:52:171 (1) -
02:16:487 (1) - I believe you can map this out
02:45:540 (1,1,1) - Try soft sample set, Normal is too loud for this quiet part
Exciting map~ xD tewi <3
Needs some more work, mostly with the insanes =v= nevertheless, challenging and fun. Thanks ^_^
Also keep in mind, you will also need a BAT that knows taiko to approve the taiko diffs before getting a bubble
Good luck!!
i lol'd hardPapysh wrote:
This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions
Plz PlzIrreversible wrote:
i lol'd hardPapysh wrote:
This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions
DonePapysh wrote:
Hello, Mod request from PM
- General
- Im not sure about kiai starting at 3856, but it seems fine.
- You use too much Copy - Paste, overusing it makes sliders ugly.
- Adding the "Green" section at 75540 would make nice effect with the next kiai that is at next White tick
- I think the Normal is too fast
[ ]
- Easy
fixed
- 00:07:013 (2) - Moving that a bit down would make better Blanket, also move that one too if you moved previous 00:07:645 (3) - It should look like this
- 00:09:540 (4) - This slider may be coliding to previous moved sliders, just move it a bit right, 00:10:803 (1) - this is needed to be moved 2 grids/3 left
fixed- 00:13:961 (4) - This slider shape is overused at This part of the song, you can avoid that chosing other shapes like this:
I like having a bit of an ordered map, sorry :I There was a time where I ONLY copypasted ^_^- 00:21:540 (2) - Maybe that slider would be great here
see above- 00:24:066 (4) - I would use other pattern
fixed- 00:53:119 (1) - I dont like that slider, i would like to see it in other way since the blanket to the (2) looks bad ( same with 00:54:382 (1) - because its coppied)
Since 1,2 do not show up the same time, they dont form a blanket, no change here- 00:55:645 (1,2,3) - I would like to see other sliders here, something like this:
sorry, but this is a - i know people wont see it - heart shape, no change. -> heart: 00:53:119 (1,1,1,2,3) -- 01:00:698 (1) - Use that so it can look batter SS:
fixed, nice idea- 01:04:487 (4) - I dont like that shape there is my suggestion, but please shape it better than i did XD
fixed- 01:09:540 (4) - This slider seems okay, but it can look better, try make it, please
fixed- 01:15:856 (1) - Maybe use it
nah doesnt fit imo- 01:18:382 (3) - This slider seems bad for me, also its kinda overused Fix it, please i have no idea how.
It is not bad and it is used on purpose- 01:31:013 (1) - TO not overuse that slider that much you can make star here with that sliders:
it is allready a shamrock- 01:57:540 (2) - Just move it a bit higher, and curve it in other way (02:02:592 (2) - same with this one)
fixed both- 02:28:487 (2) - Just look at the ss, it gives it better look
fixed- 02:54:382 (1,2) - Make move the (2) for a better effect
[ ]
- Hard
fixed, nice idea (:
- 00:03:698 (1,2,3,4) - You can increase spacing per slider like this:
fixed, nice catch- 00:05:592 (2) - A bit up
fixed- 00:07:645 (1,3) - That sliders break flow IMO, continue 1/2 at the ,,Usa, Usa'' XD
I dont think so, no changes- 00:12:066 (7) - Make it look better, by curving it in oppositive way
fixed- 00:20:277 (1,2) - Please fix that slider it looks bad if you put 1/1 slider when you should 1/2
- 00:21:540 (3,4) - If you didnt fixed previous sugestion both circles down to make blanket with the 2 previous
fixed second option, I tried with only 1/2 but in Hard diff u need some other things because it gets boring.- 00:43:013 (1,2) - Please fix it
Fix what? the song is goin slower and I used them to lead in the spinner sliders spinner pattern.- 01:11:750 (3,1,2,3,4) - Use instead of them 1/2 sliders, that would be nice
- 01:11:750 (3,1,2,3,4,1,2,3,4,3) - same with these, i dont ike that *make it 1/2 please*
with these two times u made my osu selecting bull**** sorry i had to tell :'D No seriously: I think they r nice and give a cool variety here.- 02:03:856 (1,1) - Same with these Please XD
Same as above- 02:52:487 (3,4) - Mmmmm something like this:
fixed, dunno why i made them this ugly lol- 02:55:645 (1,2,3,4) - Look at the screenshot
[ ]
- Sl1der Way
fixed
- 00:43:013 (1,3) - Make it look like this ( same with (2) , (4) since its coppied)
fixed 1,3 but cant do it with 2,4 it would ruin the flow, but it looks nice !- 00:44:908 (5) - Curve it a bit (same with (6) since its coppied for symmetry
there is no curve in the two sliders o.o- 01:23:434 (1) - Make the curve look better, also with the coppied one
fixed- 00:59:750 (2) - a bit down i dont like when they are touching OwO
fixed, me neither o.o- 01:18:382 (1) - I hate that type of sliders ;_; there is my sugestion:
Not a chance, since this diff shall somehow remember to the old slider madness where this was a pattern, i will keep it- 01:20:908 (1) - Curve to the down
- 01:21:540 (4) - Curve to the up
Nah it would not fit with the circle pattern afterwards. Anyway it is nice like it is now- 01:32:277 (1,2,1,2,3,4,1,2,3,4) - I dont like THAT sliders Please change shape of them
Muhahaha I am so cruelThey will be there forever o.o .... and ever ...and ever...
- 02:56:277 (1) - Just make it longer
[ ]
- Abs0lutely Insane
This diff is so fast and im not skilled that much to mod that kind of black magic, but there are few sugestions Nyan I am a magican
- 00:59:434 (1,2,3,4) - Curve them plz
No, not everything has to be curved, and this fits perfectly how it is- 01:15:856 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Please fix that part by remapping it it seems too much copy- paste for me, but nice idea
It is just epic to play, I will not change this, sorry for not accepting ur suggestions in this diff x:- Im not able to mod more parts of this diff since im not pro mapper/modder
Thats all i cant mod the diffs higher since they are too fast~ No problem, thanks for ur many suggestions
[ ]
DoneIrreversible wrote:
hallöle (o.o)/
fixed all that is not commented in BLACK
[Hard]
00:03:698 (1,2,3,4,5) - Mhm.. vllt das spacing gleich machen? Ist ja schliesslich nur eine hard xD passt denk ich, kreativ, und nicht zu schwer
00:04:645 (4,5) - Ehm 4 geht nach links, und 5 ist dann rechts, das ist ein wenig flowbreakerlike .. vllt machst du das pattern in die andere Richtung?
00:05:750 (3) - Würde den ein wenig steiler nach oben machen, gibt nen schöneren pfad imo
00:16:329 (6) -Slider auf dem roten tick sind sehr schwer zu spielen, vllt merkst du es selber, falls nicht: versuch mal den reverse slider auf nem weissen tickich würd keinen reverse slider machen hier, weil iwie müsste der doppelt reversed sein um den lyrics gerecht zu werden xD
00:39:224 (5) - der jump hier zu 6 ist unnötig, move to 270 251, es macht nicht viel aus.
00:43:013 (1,2) - Sowas versteh ich nicht, der Rhythmus von vorhin war echt gut, und dann nur diese 2 langweiligen slider, SIND WIR HIER IN EASY, NEIN
00:48:066 (1,2) - Same hier, mach etwas mit reverse slidern pls pls <3 Nur für dich schnuggie **:
00:53:750 (1,1) - SPACING??? xD Schwer einzusehen, weil hier ja so ne minibreak ist jajaja xD
01:09:224 (3,4) - Ist vllt ein wenig zu schwer so in der Hitze des gefechts, weil es ja ziemlich schnell wird, replace with a slider? Not possible o.o finds auch nicht zu schwer da vorher nur slider sind und danach auch
01:11:750 (3,4) - Ich find solche dinge auch als insane spieler noch schwer, vllt würde ich es leicht nach oben machen, und der andere leicht nach unten, gerade ist iwie so.. schwer xD Hab sie gecurved, aber ich denk mir nur... zwei 1/2 slider... wtf? schwer? xD
01:22:803 (3,4) - Wieso ist 4 einfach plötzlich irgendwo? Mach ein schönes pattern wo alle 4 gleich gespaced sind <3
01:25:171 (2) - Den find ich komisch. xD ich auch xD
01:24:698 (1,2,3) - Ich find den ganzen part komisch, kannst du nicht ein Rhythmus den du vorhin verwendet hast benutzen? done o.o
01:36:066 (1) - der slider geht länger, nicht? nicht wirklich, nein
02:03:382 (4) - so, hier jez aber, wenn du so nen slider auf nem roten tick, was eigentlich vermieden werden sollte, platzierst, versuch ihn mit dem circle vorhin zu tauschen, es kllingt meist besser! und wie recht du hast o.o
02:13:961 (1,2,3) - hier kannst du den lyrics besser folgen denk ich mal tei, USA USA tei und dein pattern ist: USA.. TEI? loljk xD das pattern war tei usa us ... tei xD
02:56:277 (5) - NC? xD es war da! ich schwöre es war da!!!! xD
hm ich find hard maps bei denen man so viel klicken muss ein wenig anstrengend, vllt würde ich noch ein zwei dinge durch slider ersetzen.hoffe es hat geholfenxD danke war sehr hilfreich
ja die map ist ne etwas härtere hard diff auch ohne tripplets oder big jumps, aber passt doch eigentlich zum mapset
DoneAmi wrote:
Du hast ja gesagt ich soll E_E
ERWARTE NICHTS ;_; (Falls ich was sage wegen passt nicht, kann ich nichts für. Ich hab nur einseitig ton >O>)
Abs0lutely Insane:
00:11:040 (4) - Versuchs nich unnötig schwer zu machen. das passt schon find ich
00:15:856 (3,4,5,6) - ^ fixed
00:17:750 (1,2,3,1,2,3,1,2,3,1,2,3) - ^, find ich nich so toll D: Das is geil o.o
00:38:356 (5) - Passt, finde ich nich. Geht schon, gehört zum wiederholten pattern.
01:36:066 (1) - Dat slider. https://osu.ppy.sh/ss/907293 <- vielleicht das da? ;_; coole formaber ich find den tornado hier besser, aber danke ich hab dank deinem mod hierbei den overlap gesehen, sah nich schön aus
Sl1der Way:
00:37:329 (3) - ders bisschen rund o3o ja o3o soll er auch (:
01:13:171 (8) - Der clap passt nich so. fixed
01:57:540 (1,2,3,4) - Ich würd die hitsounds entfernen, die auf den roten bzw blauen sind. D-d fixed
Mehr hab ich echt nich, und das is auch echt unbrauchbar lol. is nich unbrauchbar, jeder mod hilft
LunarSakuya wrote:
Starzd's Normal
Check out AImod for some little spacing things to watch out for. Among them, I noticed there were a few spacing inconsistencies. I'd try to stick with one distance snap setting. As an example, 00:06:382 (3,4) - use 1.0x while you switch to 0.8x at 00:07:645 (1,2) - (not shown in aimod btw). Not unrankable but might be confusing for beginners if you frequently change this
00:10:171 (1,2) - the reverses emphasize a subtle part in the bgm which sounds a bit awkward, try this rhythm: http://osu.ppy.sh/ss/867346 Done
00:49:250 (2,3) - something happened here lol, fix and don't forget distance snap Oops, fixed.
00:22:171 (5) - Delete clap at end, like 00:17:119 (3) - Done
00:41:750 (3) - again, the reverse feels a little off-rhythm. I'd delete a reverse and extend the slider to the white tick Done
00:58:171 (1) - but here, this would sound really nice extendedhttp://osu.ppy.sh/ss/867350 with a single note following it Sure, done.
01:17:119 (2,3) - too far, I suggest stay with 0.8x spacing. For easier levels, you'd want to keep the same distance snap within each combo Okay, fixed.
01:26:908 (6) - Spacing http://osu.ppy.sh/ss/867353 something like that Okay.
02:05:119 (5,1) - Too close Fixed
02:31:171 (3) - i suggest move this back back to the white tick and add a reverse http://osu.ppy.sh/ss/867355 the previous sliders in the same combo seem to be following the vocals more and this little gap breaks it Fair enough, done.
02:47:119 (1) - Delete? Starting on a downbeat feels more natural It does sound better, deleted for now.
http://puu.sh/3W5U0/898d47926d.osu ~~ ouoPapysh wrote:
- Starzd's Normal
- 00:22:803 (1) - I dont like that slider, fix it somehow, please B-but I like it, Papysh-sama... ;w;
- 00:24:382 (2) - Move it a bit down, it can look better Done~
- 00:17:119 (3) - Curve it in other way, and that will be nice Done
- 00:07:645 (1) - This slider shopuld look like this: Done
- 00:11:434 (2) - Almost same as the previous Changed in previous mod
- 00:40:487 (1) - Ctrl + G for better flow Eh, done.
- 00:49:329 (2) - this note is definetly TOO big jump, Normal cant have that big jumps In my opinion so 00:47:434 (5,2,3,4) - Ctrl + G on that notes Fixed in previous mod; a mistake. >w>
- 01:00:698 (1) - Ctrl + G for better play Okay.
- 01:56:908 (2,3) - Really nice pattern But ctrl + G on (3) Done.
Starzd wrote:
LunarSakuya wrote:
Starzd's Normal
Check out AImod for some little spacing things to watch out for. Among them, I noticed there were a few spacing inconsistencies. I'd try to stick with one distance snap setting. As an example, 00:06:382 (3,4) - use 1.0x while you switch to 0.8x at 00:07:645 (1,2) - (not shown in aimod btw). Not unrankable but might be confusing for beginners if you frequently change this
00:10:171 (1,2) - the reverses emphasize a subtle part in the bgm which sounds a bit awkward, try this rhythm: http://osu.ppy.sh/ss/867346 Done
00:49:250 (2,3) - something happened here lol, fix and don't forget distance snap Oops, fixed.
00:22:171 (5) - Delete clap at end, like 00:17:119 (3) - Done
00:41:750 (3) - again, the reverse feels a little off-rhythm. I'd delete a reverse and extend the slider to the white tick Done
00:58:171 (1) - but here, this would sound really nice extendedhttp://osu.ppy.sh/ss/867350 with a single note following it Sure, done.
01:17:119 (2,3) - too far, I suggest stay with 0.8x spacing. For easier levels, you'd want to keep the same distance snap within each combo Okay, fixed.
01:26:908 (6) - Spacing http://osu.ppy.sh/ss/867353 something like that Okay.
02:05:119 (5,1) - Too close Fixed
02:31:171 (3) - i suggest move this back back to the white tick and add a reverse http://osu.ppy.sh/ss/867355 the previous sliders in the same combo seem to be following the vocals more and this little gap breaks it Fair enough, done.
02:47:119 (1) - Delete? Starting on a downbeat feels more natural It does sound better, deleted for now.http://puu.sh/3W5U0/898d47926d.osu ~~ ouoPapysh wrote:
- Starzd's Normal
- 00:22:803 (1) - I dont like that slider, fix it somehow, please B-but I like it, Papysh-sama... ;w;
- 00:24:382 (2) - Move it a bit down, it can look better Done~
- 00:17:119 (3) - Curve it in other way, and that will be nice Done
- 00:07:645 (1) - This slider shopuld look like this: Done
- 00:11:434 (2) - Almost same as the previous Changed in previous mod
- 00:40:487 (1) - Ctrl + G for better flow Eh, done.
- 00:49:329 (2) - this note is definetly TOO big jump, Normal cant have that big jumps In my opinion so 00:47:434 (5,2,3,4) - Ctrl + G on that notes Fixed in previous mod; a mistake. >w>
- 01:00:698 (1) - Ctrl + G for better play Okay.
- 01:56:908 (2,3) - Really nice pattern But ctrl + G on (3) Done.
Revived, I didnt have any time at all, now only on weekends, but be sure ill go on with my two pending maps, thanks for the stars (:CDFA wrote:
>I'm gonna shoot some kudosu stars at this map so it'll get ranked
>NEXT DAY
:-(
thanks for the mod!Losertic wrote:
Hello!
From Your Request.
(If, you want M4M) plz say "need m4m"
my beatmap Link is here → Misawa Sachika - Unite (TV Size) ('Extra' difficult is a just practice. ignore plz)ModdingGeneral
- slider tick 2→1? your choice. ill stick (:
- maybe.. please add storyboard all difficult dunno what storyboard? if u mean the sliderway ones, its diff specific because this one diff is dedicated to tavis map, not the mapset.
Easy
- Check distance. zero errors and zero warnings in ai mod :3
- 00:22:803 (1) - NC?
- 00:37:961 (1) - ^
- 00:43:013 (3) - ^
- 00:48:066 (3) - ^ I dont want to have that much ncs, so i keep it, sorry :I
- 00:59:434 (5,1) - overlap. how about this? just simple. move "4"note. and move "5"note. http://osu.ppy.sh/ss/923839 Not possible because distance snap would change in this way :<
- 01:03:224 (3) - NC?
- 01:05:750 (1,2,3) - how about this? move '1' slider.. hmm. (368,300)? and move '2' slider (432,204), move '3' note (479,314) it's '1' slider tail point. and check distance '4' slider.very nice catch
fixed!
Hard
- Check AiMod. snapped. thanks :3 fixed it
- 00:53:119 (1,1) - maybe same shape slider? it is the same, just streched a bit cause of sv highering^^
- 00:53:750 (1) - uh, remove NC?... nope, fits this way perfectly like in every diff (:
- 00:55:013 (1) - ^ ^
- 02:37:960 (1,2) - ^ sorry but no again :I i keep it like the scene afterwards which i think looks better
Sl1der way
- Check AiMod. snapped. fixed, thanks o3o
- @.@ too fast moving slider!
but, i cleared.
- 00:37:329 (3) - how about this shape. smile!
http://osu.ppy.sh/ss/923897 fixed
Abs0lutely Insane
- 00:05:119 (1,2) - overlap. fixed
- 00:05:750 (3,4) - ^ ^
- 00:12:698 (1,2,3,4) - check distance how about this? http://osu.ppy.sh/ss/923910 hmm i like it more in the way it is (:
- 00:16:487 (1,2,3,4) - ^ http://osu.ppy.sh/ss/923912 *is a little patternfan /me runs D:
- Sorry for difficult above insane.. actually i don't know.- 02:36:303 (4) - remove NC?:D i get what u mean but i like it^^ shouldnt be a prob i guess :3
Definitely Ins4ne
- Check Aimod. snapped.
- 01:25:329 (3) - hit hp bar. move slider another way.fixed
Hyper IV
- 00:55:645 (1,2,1) - change pattern. too monotonous. fixed, i hope :I
- 00:58:171 (1,2,1) - ^ (...too many. pass?)
Good Luck~
Everything not commented fixed! :3 Thanks for the modQuilt wrote:
Hyper IVSPOILER00:07:329 (4) - delete slider then add note on 00:07:329
00:12:540 (6) - delete
00:55:645 (1,2,1) - i think you shuoldn't use same placement on 00:58:171 (1,2,1) - 01:01:171 (2,1) - (etc...).bcz you're use like this placement many time on this kiai part.lol
Definitely Ins4neSPOILER01:05:592 (2) - move to x:472 y:160
Abs0lutely InsaneSPOILER00:04:961 (5) - i think normal sound is fit
02:56:277 (3,1) - delete (1)note then strach(3) slider to 02:56:897 and slider end volume 85%→40%? I love it like it is now (:
HardSPOILERsorry nothing to say lol Fuck yeah (o.o)/
that's all. sorry really short modding orz
i think this map already get enough mods. you should find bat xD
gl!
Updated Oni and MuzuNwolf wrote:
woof
http://puu.sh/4vZHr.rar
<3Losertic wrote:
Starzd's Normal
- Check distance, and check AiMod 01:33:540 (1) it's normal. not hard. Fixed. >w>
- 00:05:119 (1,2,3) - correct triangle. ah, how about this http://osu.ppy.sh/ss/923862 It's isosceles triangle. move '2' note (313,149) move '3' note (354,337) Sure, done.
- 00:13:013 (2,3) - remove '3' note, and '2' slider add 1 reverse Done.
- 00:15:856 (1,2,3) - like this? http://osu.ppy.sh/ss/923870 Made it somewhat like this along a 1.0x spacing.
- consistent distance plz. 0.8x? or... 1.0x? ;_; Trying to keep it along 1.0x ;u;
- 00:41:750 (3) - remove NC. Done
- 01:09:224 (2,3,4) - http://osu.ppy.sh/ss/923874 (it's 0.8x distance.) Fixed.
- sorry for not consistent distance → too hard for me.- beginners, maybe too hard change bpm. Don't really know what to do about this.
- 01:48:698 (1,2,3) - correct triangle. Done
- 01:53:751 (1,2,3) - ^
- 02:00:066 (2) - change pattern? maybe too hard for beginner.(too many reverse.) I'll keep it for now, since I changed the pattern to this in another mod, but if I get any more requests to change it, I will.
- 02:02:592 (4) - ^
- 02:05:119 (5) - ^
- 02:49:329 (1) - blanket '2' slider Changed it around a bit.
Starzd wrote:
<3Losertic wrote:
Starzd's Normal
- Check distance, and check AiMod 01:33:540 (1) it's normal. not hard. Fixed. >w>
- 00:05:119 (1,2,3) - correct triangle. ah, how about this http://osu.ppy.sh/ss/923862 It's isosceles triangle. move '2' note (313,149) move '3' note (354,337) Sure, done.
- 00:13:013 (2,3) - remove '3' note, and '2' slider add 1 reverse Done.
- 00:15:856 (1,2,3) - like this? http://osu.ppy.sh/ss/923870 Made it somewhat like this along a 1.0x spacing.
- consistent distance plz. 0.8x? or... 1.0x? ;_; Trying to keep it along 1.0x ;u;
- 00:41:750 (3) - remove NC. Done
- 01:09:224 (2,3,4) - http://osu.ppy.sh/ss/923874 (it's 0.8x distance.) Fixed.
- sorry for not consistent distance → too hard for me.- beginners, maybe too hard change bpm. Don't really know what to do about this.
- 01:48:698 (1,2,3) - correct triangle. Done
- 01:53:751 (1,2,3) - ^
- 02:00:066 (2) - change pattern? maybe too hard for beginner.(too many reverse.) I'll keep it for now, since I changed the pattern to this in another mod, but if I get any more requests to change it, I will.
- 02:02:592 (4) - ^
- 02:05:119 (5) - ^
- 02:49:329 (1) - blanket '2' slider Changed it around a bit.
http://puu.sh/4xoJq/025bbeb187.osu
Ich tu was ich kann aber beruf geht vor... wochenends kann ich immer was machen aber hier geht momentan ja nichts voran mit fen taiko diffsIrreversible wrote:
Schade das du keine Zeit mehr für osu hast..
thanks^^Cihyaa wrote:
[Nwolf's Muzukashii]
Why are you add green line (BPM change)? this diff is "Muzukashii". please all rem SV increase still exists but is less evil - I already did that in The Pretender so I guess it's actually okay.That was my mistake, didn't want a K here actually.
- 01:57:540 (92,93,94,95) - → 01:57:698 (92,93,94,95) - makes sense
- 02:13:961 (51) - , 02:15:224 (58) - change K (because 02:12:698 (45) - this is K
[Nwolf's Oni]nah
- 01:38:119 (7,9) - change k k
gogo rank
Nwolf wrote:
thanks^^Cihyaa wrote:
[Nwolf's Muzukashii]
Why are you add green line (BPM change)? this diff is "Muzukashii". please all rem SV increase still exists but is less evil - I already did that in The Pretender so I guess it's actually okay.That was my mistake, didn't want a K here actually.
- 01:57:540 (92,93,94,95) - → 01:57:698 (92,93,94,95) - makes sense
- 02:13:961 (51) - , 02:15:224 (58) - change K (because 02:12:698 (45) - this is K
[Nwolf's Oni]nah
- 01:38:119 (7,9) - change k k
gogo rank
http://puu.sh/4D1ui.osu
(pls be proud of me I actually posted the link here first and didn't PM it to you :3 ) I am^^
Hopefully soonPerxios wrote:
Rank this shit?!:D
thanks^^toara_fict wrote:
[Muzukashii]
- I think many note.....OD4 ? Oh god yes
- 00:05:277 (11) - Del Done with some more changes
- 00:38:040 (61) - Del Done with some more changes
- 01:03:066 (43) - d want to keep it as it is right now
- 01:08:119 (71) - Del No, feels and sounds cut-off
- 01:15:619 (112) - Del 01:15:698 (113) - d Deleted 108 instead, kept k
- 01:17:434 (123) - d ( kdkdkdkdkdkdkdk...... ) huh it's already like that
Go rank ~ would rock rite
I will update when I come home again on wednesdayNwolf wrote:
thanks^^toara_fict wrote:
[Muzukashii]
- I think many note.....OD4 ? Oh god yes
- 00:05:277 (11) - Del Done with some more changes
- 00:38:040 (61) - Del Done with some more changes
- 01:03:066 (43) - d want to keep it as it is right now
- 01:08:119 (71) - Del No, feels and sounds cut-off
- 01:15:619 (112) - Del 01:15:698 (113) - d Deleted 108 instead, kept k
- 01:17:434 (123) - d ( kdkdkdkdkdkdkdk...... ) huh it's already like that
Go rank ~ would rock rite
http://puu.sh/4DcnL.osu
thanks^^0gre wrote:
[Nwolf's Muzukashii]MOD information* 00:24:698 - this slider is kinda unrank one Changed
* 00:53:750 - prob remove the finish (either take all finish sound here or remove) Changed
* 01:28:487 (187,188,189,190,191,192,193) - cant see good fit here 01:29:908 (196,197,198,199,200,201) - you may want swap these other way around as well if followin that Kept it because I like mirroring things (sometimes)
* 01:48:698 (46,47,48,49) - oh god here cuteidk
* 01:58:329 (94,95) - try dons here don
* 02:40:645 - try d which links nice on Muzu's ( 02:44:434 (46,47) - such like those ones ) tried
[Nwolf's Oni]MOD information* 00:31:803 (42,43,44,45,46,47,48) - fix dis to somethin bit more eaier to tap less 1/4 should make it easier
* 01:10:803 - k cuz others are changed
* 01:15:777 - delete dis one to clear where the speed differ makes sense
* 01:20:908 - remove the finish changed
* 01:25:566 - change this to d so this stream doesnt get inner quality All streams that were like this changed
* 01:28:724 - ^
* 01:30:224 (127,128,129,130,131,132,133) - do you hav rules of where u puttin katsus ? at the moment im not findin any patterns Normally I do but I hate following my own rules so I ignore them after some time (changed)
* 01:56:277 - i don think dis inherit is neccesary deleted this one, first kiai after this changed to 1.05
* 02:29:671 - delete this kind of notes makin hard where actually not Changed and some other stuff too
* 02:54:382 (293,294,295,296) - these bit seems normal rather than arrangin with finishes kept it because I wanted it to be easier than the rest, the music (mainly drums) is reduced here too so I thought it'd fit.
what I think is need bit more mods on Oni than Muzukashii
osu maps lookin interestin 0.0
btw gd luck for your rank, dis is all my advice i can giv
And that is the reason, lolDainesl wrote:
omg too much SP, why does this even need modding?
thanks^^qoot8123 wrote:
[Muzukashii[/b ]]
00:03:698 (1,2,3,4,5,6,7,8,9) - this part is hard to catch the rhythm,try to use spinner spinning00:10:171 (26,27,28,29,30,31,32) - and 00:11:434 (33,34,35,36,37,38,39) - are a bit different ,try to remove 00:10:645 (29) - to make the difference with the latter one k00:14:592 (48) - the music's accent is on here,but 00:14:750 (49) - this note impacts this accent and make less powerful ,i think you should remove 00:14:750 (49) - and 00:15:066 (51) - then 00:14:908 (50) - add finish Changed a little bit my own way, don't want a finish herei suggest remove 00:16:487 (60) - to make the same gap with 00:15:856 - and 00:17:277 (64) - move to 00:17:119 - to make the same pattern with 00:14:592 - to 00:15:224 - Didn't do it 100% like that but I changed stuff00:19:013 (74) - move to 00:19:487 - ,the reason is same as above00:21:066 (83,84,85,86,87,88,89,90,91) - and this00:25:329 (1,2,3,4,5,6) - you put [b]O O O OOO pattern on this part ,but on 00:30:382 - ~ 00:33:856 - ,the pattern is a bit random ,try to follow the former pattern Changed it a little bit, but I wanted it to increase in difficulty a little bit here. Made the patterns easier.00:34:171 (41,42,43) - this 1/4 triple occur too random,remove this sry00:37:487 (59,60) - same as above This one actually fits to the music <-- imagine this is red00:45:066 (97) - as i said before, remove this note to make 00:44:908 (96) - more powerful don00:46:803 (106,107,108) - you follow the vocal to put triple, so 00:49:566 - should be added note identically 00:53:908 (146,150) - as i said before,remove them and 00:55:329 (154) - add finish didn't really change it the way you suggested, just a little bit00:56:277 (6) - remove this note to follow this pattern 01:00:698 (29,30,31,32,33) - k00:59:592 (24) - this note is not suitable on here ,move to 01:00:224 - and 01:00:382 (27) - add k and 01:00:540 (28) - remove to follow 00:55:645 (1,2,3,4,5) - mostly no, the music is different here.01:04:645 (51) - and this01:06:540 (60,61,62,63,64,65,66,67,68,69,70) - try to make the same pattern with the former part Think I did it right this way too01:09:698 (78) - same as 01:04:645 (51) - don01:12:224 (91,92) - remove these notes and 01:12:698 - add note, just follow the forward part,but this part sounds good so it is up to you changed some stuff, not 100% like suggested01:16:645 (116,120,124) - remove them to follow 01:15:540 (109,110,111,112) - .too many 1/2 notes is too hard okay01:18:382 (126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - should remove some notes, you can follow 01:04:013 (47,48,49,50,51,52,53,54,55) - 01:20:908 - ~ 01:30:698 - try to remove notes okay01:57:224 (90,91,92,93,94,95,96,97,98) - try too follow drum sound as 01:51:224 - did it a little bit different02:11:908 (40,44) - these notes should be removed and this part can be more powerful hm yes02:19:171 (75) - remove and 02:19:645 (77) - move to 02:19:487 - to make the same rhythm with 02:20:434 (81,82,83) - k02:28:329 (118) - remove this note to make the same gap with 02:27:382 - moved02:29:277 (123) - same as 02:19:171 (75) - k02:33:698 (144,146) - as i said before, remove them to make more powerful on 02:33:540 (143) - did it my way02:34:171 (147,149) - add finish? can make the song more strengthen yes02:36:224 (155) - remove this note, the accent is on 02:36:066 (154) - k02:46:566 (57,58) - i didn't hear any obvious sound here,remove them weird keyboard sound, keeping this.02:49:961 (77) - remove this note, and 02:50:592 (81) - move to 02:51:066 - to make the same pattern with 02:47:592 (63,64,65,66,67,68,69,70,71,72) - I don't like using the same pattern twice in a row, but I changed this a bit to make it more similar.Comment
I think the main problem on Muzu diff is irregular pattern which may make the player confuse to play . And notice the BPM of the song , 190 is a bit high for inexperienced players so that they can't play well on long 1/2 notes. Generally speaking,you should try make similar pattern on muzu diff .
Muzu diff's mod have been finished, wait for Oni's mod~
thanks^^cdhsausageboy wrote:
~Insert a lot of TEWI here
Taiko mod requested on pm by Nwolf omg so many mods and stars already
Everything is suggestion~
[Nwolf's Muzukashii]
OMG so hard O_O Why is suddenly everybody like "dis too hard" :<
00:04:961 delete k? give player time to react for the next D Got solved in above mod
00:09:856 change to K because pitch is slightly higher than 00:09:540 Had this here mainly because I didn't want a k on every 2nd/4th beat
00:12:698 and 00:13:329 change to D because of the snare sound in music weren't they already...? (oh god it's weird having 3 mods at the same time)
00:24:698 i don't think there is a need for such a short slider. Delete it and put D at 00:24:698 d only
00:41:277 add k and delete d at 00:41:908 ? the way it is now sounds strange to me @_@ You can't imagine how much I hated to map this part and yes
00:53:477 and 00:53:750 and 00:54:066 change to k? alternating color (dkdkd...and so on)seems more lively then doesn't fit IMO and I wanted it to build up somehow
01:05:750 remove finish? isn't really needed and it just becomes slightly harder for player to hit imo yeah it's gone
02:02:227 swap with 02:02:434? don't really know why you want to break the dkdkdkdk... I'm evil
[Nwolf's Oni]
00:30:066 (31,32,33) change to k(s)? the bass in the background is slightly higher in pitch nah, I know it's a bit higher here and it was like that in the very beginning but I changed it back because it sounds better with dons only
00:37:487 (17,18) change to d(s)? the "click" in the background is lower then 17 yes, 18 no
00:40:487 (40,41,42,43) change to d(s)? same reason as ^ 40 yes, rest no. I hate to play patterns like this XD
01:43:013 (26,27,28,29,30,31,32,33,34) change to dddddkkkk? drum roll getting gradually higher imo hm yes
And...that's all I can find!
TEITEITEITEITEITEI...I mean good luck getting it ranked!
Dainesl wrote:
omg too much SP, why does this even need modding? dunno I am awesome this should've been insta-rank not really
Taiko mod!
General
Everything's fine here.
Muzukashii
00:05:277 (11) - Maybe you could move this to 00:05:750 - to remove that awkward empty space. Yes I got it the beginning could've been better ;_;
00:08:277 - Add a note here maybe? breaks the section
00:14:750 (51) - Remove this note? gon
00:24:698 (106) - This object's end isn't snapped according to AIMod. slider's gon too
00:40:566 - Would you add a note here for consistency or no? yes
00:53:198 (140) - Move this note to the empty space at 00:53:908 - to make it a bit more like a Muzu, I guess. no it's my cute little 1/4 triplet and I'm gonna call it Trippy. But maybe somebody in the future wants to get rid of him.
01:04:645 (51) - Remove, maybe? gon
01:25:961 (172,173,174,175,176,177,178,179,180,181,182,183,184,185,186) - Remove every odd-numbered note in that pattern, maybe? I think I did something here in the first mod
01:52:171 (62) - Maybe you could remove this? 01:53:434 (69) - And this? sounds too weird and empty
02:02:592 (1) - Why the spinner here, this part of a song calls for notes! In an Oni, yes. Here, not that much.
02:56:277 (1) - Maybe you could extend this spinner to the downbeat? hm yes
Oni
Oh boy, an Oni that has more notes than the ranked Inner Oni. Welp, here we go! Ono's Inner Oni is harder though.
00:14:750 (71,72) - Maybe you could remove these two notes? no, drums begin here
00:32:198 (45) - I don't get the placement of this note. Could you move it back or forward 1/4 beat? vocals are delayed by a 1/16 note here (which is 1/4 in Osu) so nope <-- imagine that this is red
02:00:066 (97,98,99,100,101,102,103,104,105,106,107) - Maybe you could add notes to the parts that are missing one to make a suitable stream? this is a stream too (and it like you suggested sometime at the beginning. Felt like it was too much.)
02:34:329 (133) - 02:34:961 (136) - 02:35:592 (139) - 02:35:908 (141) - Maybe you could remove these four notes? did it a bit different.
02:56:277 (1) - Could you extend this spinner to the downbeat? hm yes (again)
Nice taikos although i can't mod onis .-. thanks, and that's okay^^
thanks^^
thanks^^Senritsu wrote:
oh God i'm really sorry for the late mod.. this okay
my exam just ended lols
here we go~
they're just suggestions, though, but, i hope they are helpful~
[Muzukashii]
00:39:856 (69) - i suggest you to change this to k. that shout is my reason. Hm, also did that in the parts after this.
00:54:856 (148) - change to k. the vocal keep getting higher and higher, and just pretend that they're going to the climax. d will ruin the fun here added a kat in the empty space instead
01:40:487 (13,14) - how about change them to D? hear that.. maybe the bass? or whatever it is, it is lower than the 01:41:119 (15) - nah
02:18:619 (70) - well.. i would prefer this as d, since the vocal of the pitch is a bit higher, and not as drastic as 02:18:619 (70) - to 02:18:856 (71) - hm yes
02:31:329 (131) - change to k? that "ka" at the end suit it.. k
[Oni]
00:17:592 (94) - remove this. oni is not all about streams. i didn't hear why do you must keep it here. and, why don't you give the player some break? lols no, wanted to have no 1/2 breaks for the 12 seconds
00:19:961 (112) - change this to k, and/or remove 00:20:119 nah, wanted d for vocals here and k for... well filling the breaks
00:29:908 (30,33) - hmm.. i prefer them to k, because the music is a little higher here sounds better with dons only
00:32:198 (45) - i wonder if you really place it here.. maybe you misplace this at 00:32:119? if yes, change to k, or no. vocals are delayed by a 1/16 note here (which is 1/4 in Osu)
00:37:803 remove this for the same reason as 00:17:592 (94) deleted one that comes later
00:50:277 (111) - change this to k? i hear you following the music here, and it sounds better as k imo changed 108 and 110 instead
01:01:013 (42) - isn't it better k here? it's lower than 43
01:43:645 (34) - d? hear the drum back there? I first wanted to do that, but the rest is k here (well K actually but I can't do that after a k stream)
02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133) - what a stream.. o.o i suggest you separate them into pieces, with triplets.. this is too long, and a bit hard to read, judging from the approaching circles' speed. i'm really not good at choosing words. sorry x'D hm... I might change it a bit if more people say something about this but it's the only long 1/4 stream in the whole map and I actually want to keep that one^^
Uhh.. there are too many streams at Oni diff, and.. yeah, is this an inner oni or oni.. but it doesn't matter for me, at least :3
good luck~ ^^
Edit : done remodding this =w=;; God i didn't see the updates you upload lols :P
Nwolf wrote:
thanks^^Senritsu wrote:
oh God i'm really sorry for the late mod.. this okay
my exam just ended lols
here we go~
they're just suggestions, though, but, i hope they are helpful~
[Muzukashii]
00:39:856 (69) - i suggest you to change this to k. that shout is my reason. Hm, also did that in the parts after this.
00:54:856 (148) - change to k. the vocal keep getting higher and higher, and just pretend that they're going to the climax. d will ruin the fun here added a kat in the empty space instead
01:40:487 (13,14) - how about change them to D? hear that.. maybe the bass? or whatever it is, it is lower than the 01:41:119 (15) - nah
02:18:619 (70) - well.. i would prefer this as d, since the vocal of the pitch is a bit higher, and not as drastic as 02:18:619 (70) - to 02:18:856 (71) - hm yes
02:31:329 (131) - change to k? that "ka" at the end suit it.. k
[Oni]
00:17:592 (94) - remove this. oni is not all about streams. i didn't hear why do you must keep it here. and, why don't you give the player some break? lols no, wanted to have no 1/2 breaks for the 12 seconds
00:19:961 (112) - change this to k, and/or remove 00:20:119 nah, wanted d for vocals here and k for... well filling the breaks
00:29:908 (30,33) - hmm.. i prefer them to k, because the music is a little higher here sounds better with dons only
00:32:198 (45) - i wonder if you really place it here.. maybe you misplace this at 00:32:119? if yes, change to k, or no. vocals are delayed by a 1/16 note here (which is 1/4 in Osu)
00:37:803 remove this for the same reason as 00:17:592 (94) deleted one that comes later
00:50:277 (111) - change this to k? i hear you following the music here, and it sounds better as k imo changed 108 and 110 instead
01:01:013 (42) - isn't it better k here? it's lower than 43
01:43:645 (34) - d? hear the drum back there? I first wanted to do that, but the rest is k here (well K actually but I can't do that after a k stream)
02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133) - what a stream.. o.o i suggest you separate them into pieces, with triplets.. this is too long, and a bit hard to read, judging from the approaching circles' speed. i'm really not good at choosing words. sorry x'D hm... I might change it a bit if more people say something about this but it's the only long 1/4 stream in the whole map and I actually want to keep that one^^
Uhh.. there are too many streams at Oni diff, and.. yeah, is this an inner oni or oni.. but it doesn't matter for me, at least :3
good luck~ ^^
Edit : done remodding this =w=;; God i didn't see the updates you upload lols :P
codes this time because windows being the crap it is
http://puu.sh/4I3wf.osu (oni)
http://puu.sh/4I3ws.osu (muzu)
thanks (again)^^qoot8123 wrote:
[Oni]
SPOILER^
- OD -1, 6 is too high for Oni I guess I should do that now with more than 1 person saying this ;_;
- 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better makes sense
- 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) - Did this on purpose, I wanted to switch between lots of notes and less notes (less being 1/2 only), added one note that I also put everywhere else though.
- 00:19:724 - ,00:19:882 - ^ like ^ just that the mentioned note already existed
- 00:22:408 - ,00:22:250 - ^ ^
- 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird hm yes
- 00:34:803 - add note ,here is empty Also fits to the way I mapped the rest
- 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) - Did something else but it should be okay too
- 01:15:698 (164) - change to k means this part do not end uhm what
- 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern hm yes
- 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power ok
- 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap ...that's one note and no
- 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) - no, it's the only long(er) stream and I wanted to have one in this song, it fits here so I actually really want to keep it, unless more people complain about this one.
- 02:11:434 (192) - change to d as 02:12:698 (203) - Oops my mistake, 02:13:329 (210) was supposed to be d but I somehow failed at doing that. My plan was to have k on the first two Usa and d on the other two.
- 02:19:487 (24,25) - remove these notes , this part need some break Reduced the amount of notes at the beginning of this part instead.
- 02:29:671 (97,98,99) - ^ no, I'm evil
- 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) - hm yes
- 02:50:592 (255) - ^
Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song![]()
EDIT : 10/05 finished Oni's mod
Coooode fuuuck yeahNwolf wrote:
DOUBLE POST BECAUSE I CAAAAAAN
qoot couldn't you posted somewhere that you finished the Oni mod :<thanks (again)^^qoot8123 wrote:
[Oni]
SPOILER^
- OD -1, 6 is too high for Oni I guess I should do that now with more than 1 person saying this ;_;
- 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better makes sense
- 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) - Did this on purpose, I wanted to switch between lots of notes and less notes (less being 1/2 only), added one note that I also put everywhere else though.
- 00:19:724 - ,00:19:882 - ^ like ^ just that the mentioned note already existed
- 00:22:408 - ,00:22:250 - ^ ^
- 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird hm yes
- 00:34:803 - add note ,here is empty Also fits to the way I mapped the rest
- 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) - Did something else but it should be okay too
- 01:15:698 (164) - change to k means this part do not end uhm what
- 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern hm yes
- 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power ok
- 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap ...that's one note and no
- 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) - no, it's the only long(er) stream and I wanted to have one in this song, it fits here so I actually really want to keep it, unless more people complain about this one.
- 02:11:434 (192) - change to d as 02:12:698 (203) - Oops my mistake, 02:13:329 (210) was supposed to be d but I somehow failed at doing that. My plan was to have k on the first two Usa and d on the other two.
- 02:19:487 (24,25) - remove these notes , this part need some break Reduced the amount of notes at the beginning of this part instead.
- 02:29:671 (97,98,99) - ^ no, I'm evil
- 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) - hm yes
- 02:50:592 (255) - ^
Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song![]()
EDIT : 10/05 finished Oni's mod
http://puu.sh/4O40L.osu (code yay)
thanks^^Wolf wrote:
*Ahem*
Hi there. Got here because Nwolf requested a taiko mod through forum, decided to mod the whole mapset anyways.It's another wolf omg I'm gonna cry.nu :<Nwolf's Muzukashii
hm, okay
- 00:35:434 (45) - A d sounds much better with the song, minding the strong drums and the transition between the male vocals to female vocals.
changed to kdk k
- 00:41:750 (78,79,80,81) - dkdk or kdkd may give a better play for the "jumpy" section.
Dunno
- 01:38:434 (7,8) - Hmm, you could've added finish on both of them. Why not?
Nwolf's Oni
Just one thing here:hm... yup
- 00:11:119 (51) - A d would play great because of the kdd on the triplet before this, and it should make things also consistent with the d circles at 00:12:540 (61,62) -.
The taiko's and Sl1der Way are pretty solid to me. You may want to give more attention to the Easy and Normal though.
I'll drop two stars here:![]()
I need to sleep.