Thank you very much KanaRin !!!!
Updated
Updated
No! Don't remove it...I like your insane. It is fun to play and a very good match spreadwise between Frosty's Hard and Lunatic. I just personally don't bubble/rank any mapsets with 10%+ differences in drain time.orioncomet wrote:
If there's anything, just remove my diff, all good really. No drama, I just have no time. sorry forsty
OnosakiHito wrote:
Go Go Go~
updated, literally changed according to your mod, no other changes at all.popner wrote:
Since there is auto lead-in now you can just set all lead-in to 0.
em.. about audio lead-in, I tried 0 but it came too fast to me, the song just actually starts at 0 position so I think it's kinda too sudden. will leave it here sorry ..
[Hard]
00:34:641 (2,3) - is this intentional?(not a blanket) a... fixed the rhythm itself to make it easier to play also
01:04:096 (3,4,5) - I think this is better to keep the consistency:
I feel this one is an ok. The way it is located is kinda fitting with the song (peaked vocal) also it's a slider, I believe it's not that hard to play because it's also a Hard diff, great suggestion but I just prefer my own, let me know if you insist so I can find another solution to fix it!
02:54:278 (2,3) - same as 00:34:641 (2,3) done
03:29:914 (1,2) - ^ done
Pretty solid mapset.
not even a fan = =..??popner wrote:
It is 33℃ and there is no air conditioner in my room. I'm totally sweaty.
Thank you ScorpScorpiour wrote:
Hi there
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[Lunatic][Insane orion]
- 00:06:277 (1) - perhaps a red-anchor could emphasize the repeat better like this?
done- 00:08:823 (1) - add one repeat here? I tried and I found a bit unnoticeable. You will likely easily get a 100 which is kind of bad to players in my opinion so I would like to leave it here.
- 00:32:641 (5) - i suppose a 1/4 slider is heard better...
I did something like 00:23:914 (3,4,5) - since here so if this is changed unexpectedly, players would feel confused from it, sorry that I want to keep it :<- 00:48:641 (3) - ctrl+g for better flow? em... it's really better flow but the current flow is ok, btw the big problem coming up is the pattern I did on 00:49:186 (1,2,3,1,2) - will be really bad to play. Sorry again that I don't want to change.
- 02:17:550 (5,1,2,3) - hmmm 1/2 beat is ..okay but i would like to choose 3/4 for vocal here...you know the 3/4 here is a unique beat of septette for the dead princess...also other similar cases...
really sorry again for this. This one is a jump I intended to do 02:17:368 (4,5) - and then when peaking like this before the chorus, I'm sure that 3/4 might be breaking a bit of flow which I think it shouldn't be. Sorry for my taste though but 1/2 in this way should be enough ok and consistent with the part before choruses in other sections.retro diff :>
- 01:18:096 (1,2) - change to an 1/2 repeat and then a note on 01:18:641 - to emphasize the downbeat? I think it's ok, having two sliders following vocal and then a jump after that sounds great imo
- 01:33:186 - add a note here or delay the break start to here? want to keep consistency with 03:39:550 (1) - because she intended to follow vocal = =.
Posting under Ploy's permission ~
[Normal]fixed all
- 01:05:550 - add a note here? heard weird a bit
- 02:15:368 - ^
that's all~
Lyrics are in english.Oyatsu wrote:
Touhou is Japanese game plz. Why genre is Videogame (English)?
uguuEvilElvisV2 wrote:
Sexymourne
grats!Flask wrote:
uguuEvilElvisV2 wrote:
Sexymourne
Satellite wrote:
omg!! Gratz Frost!!
xsrsbsns wrote:
ขอแสดงความยินดี