[Normal]ok~
[Hard]Looking good. It would be really great for the spread of this mapset was a 'H' instead of 'I'...but I think it is a decent 'Hard' diff anyway!
[Insane orion]This map is
~20 seconds shorter than all the other maps in this set. Why? I don't mind slightly different placed breaks or KIAIs but leaving out almost all of the intro makes this map feel a bit weird when judging the whole set. I highly recommend mapping the missing intro to make the mapset consistent!
00:26:277 (8) - slightly wrong beat placement. Slider should end on the blue tick (1/4 shorter) and you should add a note @00:26:641 -
00:27:732 (5) - ^same. Shorten by 1/4 and add note @00:28:096 -
00:29:186 (7) - ^same. Shorten by 1/4 and add note @00:29:550 -
01:15:550 (2) -
DayFlow Breaker ;_; Try moving this to 312/232 to use the backlash of the previous jump pattern
02:06:459 (1) - Maybe include this note in the previous combo to increase readability of the following jump pattern. All your triple jump notes are a single combo throughout the map....so why not here as well?
02:45:914 (8) - again wrong beat placement. Shorten this slider by 1/4 and add a circle @02:46:277 - to match the song (noteplacement should be the same as 02:44:732 (1,2) - )
02:47:368 (5) - ^same. Shorten by 1/4 and add note @02:47:732 -
02:48:823 (7) - ^same. Shorten by 1/4 and add note @02:49:186 -
Other than the missing intro and the mistimed slider endings in the instrumental parts, a nice 'Insane'!
[Lunatic]Suggestions for some jump patterns:
00:28:823 (2,3) - 3,50x 1/4 jump seems VERY harsh here. The high 1/4 jump distances work for the end of the respective parts but not so much in the middle imo. Try to reverse the order of (2,3) and keep the alternating directions:
http://osu.ppy.sh/ss/968540 After that you should adjust the jump distance for 00:29:186 (1,2) - as well (like in the screenshot, rotate slightly and stack 00:29:550 (2) - with 00:27:550 (2) - ) or use this:
109,174,28823,2,0,L|120:126,1,50,2|0,0:0|0:0,0:0:0:0:
194,171,29005,2,0,L|184:220,1,50,2|0,0:0|0:0,0:0:0:0:
137,284,29186,6,0,P|196:294|308:260,1,150,6|2,0:0|0:0,0:0:0:0:
304,261,29550,1,0,0:0:0:0:
02:19:550 (1,2) - This jump distance feels a bit unnatural. Having a distance of max ~2,80x feels more in line with the previous jump 02:18:459 (1,2) -
03:39:186 (2,3,4) - Maybe place this stack @192/112 to follow the symmetry pattern
03:39:550 (5) - try to reduce the distance to the previous triplet slightly. The whole pattern uses ~2.00x spacings and starts to spread for the last combo only, but this jump here is higher than the following spread. I suggest a 2.20x spacing with a slight (editor)overlap on 03:39:005 (1) -
Neat. The extreme 1/4 slider jumps are not really something I am fond of but I know some players who are....and I did FC it so it should be ok. Consider changing the one 1/4 jump I pointed out because it connects two parts instead of having a small break afterwards.
I want to see orioncomet's insane with a properly mapped intro. All the other maps in this set are consistent and I cant bubble an inconsistent mapset. Otherwise solid mapset...I'll leave the Taiko diffs for a TaikoBAT just like I told you.