Fixed the off sound silders, but not adding extra notes, hope this's ok. good mod! thank you.p3n wrote:
[Insane orion]
This map is ~20 seconds shorter than all the other maps in this set. Why? I don't mind slightly different placed breaks or KIAIs but leaving out almost all of the intro makes this map feel a bit weird when judging the whole set. I highly recommend mapping the missing intro to make the mapset consistent! Nah, I'm not going to map the first 20secs, sorry. At least it's not the difficulty from the owner, I hope the guest diff could be a bit different +IMO It IS fine.
00:26:277 (8) - slightly wrong beat placement. Slider should end on the blue tick (1/4 shorter) and you should add a note @00:26:641 -
00:27:732 (5) - ^same. Shorten by 1/4 and add note @00:28:096 -
00:29:186 (7) - ^same. Shorten by 1/4 and add note @00:29:550 -
01:15:550 (2) -DayFlow Breaker ;_; Try moving this to 312/232 to use the backlash of the previous jump pattern Nah, I just wanted to make it to normal pattern, no more jumping here (and it's the same pattern as 02:02:277 (1,2,3) - and some.)
02:06:459 (1) - Maybe include this note in the previous combo to increase readability of the following jump pattern. All your triple jump notes are a single combo throughout the map....so why not here as well? Easier to tell spacing this way +it's not jump here that's why (and same pattern as 00:56:641 (1,2,3) - but I just added an extar note here.)
02:45:914 (8) - again wrong beat placement. Shorten this slider by 1/4 and add a circle @02:46:277 - to match the song (noteplacement should be the same as 02:44:732 (1,2) - )
02:47:368 (5) - ^same. Shorten by 1/4 and add note @02:47:732 -
02:48:823 (7) - ^same. Shorten by 1/4 and add note @02:49:186 -
Other than the missing intro and the mistimed slider endings in the instrumental parts, a nice 'Insane'!
http://puu.sh/4kshM/3a752f0771.rar
EDIT: Just saw the very last comment of p3n, (unless there's some 'new' rules I don't know about) I honestly don't think just the first missing intro is an "inconsistent mapset", players could simply skip the intro, it's not like 20-30secs break times while 'playing' or something, so what if a guest diff has different combo colours, would that make the whole mapset an inconsistent mapset too? just my two cents. If there's anything, just remove my diff, all good really. No drama, I just have no time. sorry forsty