Blue Dragon wrote:
why am i so angry [nogard].
the ending.
okay, all of your arguments are invalid, you can lock this thread now.
.
Guess what BD
I played your map
Those sliders are easy as hell to read with ticks
This style of HD won't make them any harder at all
stop being bad at reading sliders
your arguments are invalid kthxbye
BRBP wrote:
Ok, one of your unranked maps has sliders that aren't sight readable blah blah
NO, STOP
it's readable
gosh you guys are so bad
Blue Dragon wrote:
pretty much ANY ranked map with tick rate 1 and fast sliders is completely impossible, lol
That's because tick rate 1 on a map that's mapped with 1/2s and not 1/1s is fcking stupid and it should be unrankable because it's impossible to even read that nomod.
And with that said, sliders with tick rate 1 only require you to be on the slider body on every 1/1 (where the tick is) and you can go out and dance around all you want between them, so even on those, you can just follow the ticks and still FC them.
[Luanny] wrote:
oh btw forgot to say
tick DOES NOT give enough indication of how the slider shape is
yes they do
you don't really have to follow slider shapes, you only need to follow their ticks.
that weird slider in the end of talent shredder? ticks tell you exactly how to follow it.
those weird shellfish sliders on airman? ticks tell you exactly how to follow them
lern2sliders pls
[Luanny] wrote:
talking about HDFL
you may break it lel
how do we even see the ticks with FL when the sv is high?
sliders are meant to be followed, not to be hidden.
FL is a memorization mod. If something is unreadable on FL, it's not a problem, because guess what, FL is ALREADY unreadable.
akronicillness wrote:
could you have a smart scoring system in place to give you an extra 0.1x multiplyer ontop of the 0.6x for hidden if both hd+fl are selected?
no no no no no
this is completely unnecessary
this doesn't need any special multipliers at all
scoring-wise this should be the EXACT SAME as current hidden, since it reads the exact same except you can't be lazy on sliders anymore
Just make it a drag-over mod with the same multiplier and then I don't see what the problem is? people who cry "unreadable sliders" can still use old HD and get the exact same score as always and as anybody else, and people who know how to read sliders and don't want to deal with the annoyance of under-slider-stacks can use this new HD and read the full map HD-style (and not just the circles) and in return avoid the memorization aspect which is befitting of FL and not HD.