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Chata - anesthesia

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neurosis
great map~
maybe add the tags: zts, interface, c77, Jiritsu -Sayonara 20dai-/而立~さよなら20代~?
(just a suggestion w)
11t
Hello! From my queue.

[Hard]

Your mapping style is very clean. Through most of the map you've stuck to a stable distance snap; this makes the gameplay smooth and unambiguous, and the flow continuous and reliable. At the same time, your creative use of double stacks helps maintain interest and conveys your unique grasp of rhythm throughout the song.

Also your map looks great. Your objects aren't placed randomly; they're clearing arranged with some aesthetic goal in mind. The end result is actually pretty nice to look at, which makes the map much more fun to play.

00:49:962 (1,2,3,4,5,6,1,2,3,4) - Incredible passage. When I actually landed all of these notes I was surprised, because the timing of the music during this section can be somewhat deceiving, especially for players who haven't heard the song before. I was surprised at how your choice of objects and your arrangement of those objects made this section so smooth and unambiguous to play through. Your innate sense of rhythm really shines through here, as well as your sensibility towards stable gameplay.

Players have fun when they are faced with a challenge. Players have even more fun when a well-designed map enables them to overcome that challenge. This passage here is a perfect example of how you've applied mapping techniques to guide players to success through a potentially problematic and confusing section.

Your mapping style here fits the tone of the music quite well. The overall stability and smoothness of the gameplay both accomplish this, but there are also these subtle things that you do to convey "softness." For example, your sliders follow gentle and symmetrical curves, and your objects avoid overlap and seem to fit into one another, like puzzle pieces.
03:58:197 (1,2,3) - The sliders here are just so subtly curved. Another example of where you apply softness to your map.

Overall this is a fantastic map. Like I said, the gameplay is smooth and stable, and there are little, if any, points of confusion. Every section seems new, yet plays smoothly as if it were familiar. Great job!

Personally, however, I would have liked to see you push the boundaries a bit more, and escape more frequently from the confines of your chosen distance snapping. Maybe the style of the song and the limitations of the difficulty don't allow you to design dramatic jumps, but I still think that this map could really benefit from more creative application of varying spacing.

I can't find any real issues here. But I hope my more generalized feedback here was somewhat helpful.

[Insane]

01:04:668 (1,2,3,4,5,6,7) - I really like these sorts of streams that you have. I think it's the close spacing; it makes the streams more relaxing than tense, which suits the feeling of the song well.

01:36:236 (3,4,5,6,1) - Wow, that was satisfying. All throughout the map you've got these little moments that present the player with a unique experience. A lot of your map consists of half-beat sliders and evenly spaced hitcircles, so these moments really spice up the gameplay and help to keep things interesting.

02:30:158 (5) - This one is difficult to read. It does add visual symmetry, but I think it's a bit inconsistent with the rest of your object arrangement in this section. You don't hide non-adjacent hitcircles underneath slider releases anywhere near here, even though the melodic and rhythmic phrases repeat throughout the section. It's a bit unexpected, and is not part of a repeated pattern, so I personally think you should move this circle elsewhere.

03:14:276 (1,2,3,4,5,6,7) - Hard to read. Continuously stacking on the 1-circle position doesn't mix well with accelerated spacing, imo. This was the most problematic area for me personally in the entire map.

03:17:805 (1,2,3,4,5,6,1,2,3,4,5) - If I wasn't so personally biased towards expanding/contracting triangular jump patterns, I'd probably point out that the 6-circle is somewhat buried and hard to read from the rest of the pool of approach circles in this passage. But variable-spacing triangular jump patterns is like my osu fetish, so I'll just uh not talk about it.

You've let more of your creativity shine through here than with your Hard difficulty, which is understandable, as Insane difficulties usually give mappers complete freedom. You've utilized the jumps that you have decided to work with extremely well, and your placement of objects around the map is visually appealing and fun to play through.

[General]

Overall, the mapset feels clean and professionally-designed: direct, refined, meticulous, with a slight softness that is fitting to the music. Architectural is the best word I can think of to describe it.

Your style is perfectly set up for monotoneity: consistent spacing, consistent rhythm, and consistent visual style are dominant elements of your mapping style. Yet somehow you make every moment of your maps a new experience, far from boring, in fact, incredibly fun.

Good luck with ranking! This mapset is amazing!
sheela
[General]
Maybe enable the kiai time to 04:07:609 to 04:07:707 .

[Hard]
03:29:570 (8) - Remove the repeat?
03:54:668 (2) - ^

Sorry if it's just three things. Good Luck and star!
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
*No complaints on general.

[Normal]
I have noticed so few or no hitsounds (hitnormal doesn't count).
00:53:099 (1) - add finish on head -- kiai start
01:05:648 (1) - add finish - new song moment on kiai's middlepoint
01:13:884 (2) - For a better blanket, move the middle point by 2 grids right.
01:30:354 (4) - For same reason, move middle point by 2 grids down.
01:43:687 (1) - Move the 4th node to x:216 y:104 for a better blanket with the head of slider 01:44:864 (2) - and... if you did this, move the 2nd node to x:296 y:104 in order to keep the symmetry.
02:01:334 (3) - add finish on tail
02:14:276 (2) - ^
03:17:021 (3) - ^
03:29:962 (1) - add finish on head
03:42:511 (1) - ^
03:55:060 (1) - ^

[Hard]
* Hitsounds feels present and OK. You could 'copy' them from here to the Normal diff for consistency, too.
02:12:315 (3) - Ctrl+G here and also on 02:12:707 (4) - to a slighty better flow. It will also centralize the 'jumplet' (= 'little jump'), bringing more harmony to the pattern flow (:

[Insane]
* Hitsounding OK, patterns too, flows well... Nice diff ^^

That's all.... take a Star!

Let's rank soon ^^

Att.
Topic Starter
hoLysoup
Pizza Kun

Pizza Kun wrote:

Food Modding queue :D


[Insane]

It's a bit easy to be an insane >.<

00:41:138 (2,3) - stack better ok
00:48:197 - Add note in 256 || 272 and CTRL + G in 00:48:001 (3,4) sry I don't understand...?
00:49:570 (3) - 3 in 256 || 68 and add note in 256 || 195 still don't get it
00:52:903 (4,4) - Stack ok
00:59:178 (1,2) - with clap
01:09:178 (2) - Ctrl + G
01:09:766 (4) - Ctrl + G
01:11:138 (3) - Ctrl + G ? i think
01:13:884 (4,5,6) - Stack betterok
01:17:805 (4) - In 148 || 192
01:18:001 (5) - In 364 || 192
01:47:021 (2,3) - Ctrl + G and this
01:56:629 (5,8) - Stack ok
02:10:942 (10,5) - Stack better ok
02:23:295 (2,3) - Ctrl + G
02:29:374 (2,5) - Stack better ok
02:33:295 (4,5) - ^
02:34:668 (2) - Ctrl + J and 220 || 292
02:43:687 (3,4) - Stack
02:45:452 (4,3) - ^
03:21:531 (4,5) - Ctrl + G and 03:21:923 (6) - in 256 || 372
03:36:629 (2,5) - Stack better ok

[Hard]

00:42:707 (2,3) - In 116 || 272
01:31:335 (2,3) - In 132 || 208
01:57:021 (3) - curve a little closer ok

02:05:256 (1,6) - Stack with 02:03:491 (3)
02:20:354 (1,2,3) - Ctrl + G nah I think it's fine
02:28:001 (3) - Ctrl + G
02:29:178 (2) - ^
Fixed some of them
thanks so much for modding! and details in them!

11t

11t wrote:

Hello! From my queue.
hihi!
[Hard]

Your mapping style is very clean. Through most of the map you've stuck to a stable distance snap; this makes the gameplay smooth and unambiguous, and the flow continuous and reliable. At the same time, your creative use of double stacks helps maintain interest and conveys your unique grasp of rhythm throughout the song. Wow. Thank you. So much.

Also your map looks great. Your objects aren't placed randomly; they're clearing arranged with some aesthetic goal in mind. The end result is actually pretty nice to look at, which makes the map much more fun to play. thanks so much!

00:49:962 (1,2,3,4,5,6,1,2,3,4) - Incredible passage. When I actually landed all of these notes I was surprised, because the timing of the music during this section can be somewhat deceiving, especially for players who haven't heard the song before. I was surprised at how your choice of objects and your arrangement of those objects made this section so smooth and unambiguous to play through. Your innate sense of rhythm really shines through here, as well as your sensibility towards stable gameplay. good job! I think you overstated what I really did but that felt great to read
Players have fun when they are faced with a challenge. Players have even more fun when a well-designed map enables them to overcome that challenge. This passage here is a perfect example of how you've applied mapping techniques to guide players to success through a potentially problematic and confusing section.

Your mapping style here fits the tone of the music quite well. The overall stability and smoothness of the gameplay both accomplish this, but there are also these subtle things that you do to convey "softness." For example, your sliders follow gentle and symmetrical curves, and your objects avoid overlap and seem to fit into one another, like puzzle pieces.
03:58:197 (1,2,3) - The sliders here are just so subtly curved. Another example of where you apply softness to your map.

Overall this is a fantastic map. Like I said, the gameplay is smooth and stable, and there are little, if any, points of confusion. Every section seems new, yet plays smoothly as if it were familiar. Great job!

Personally, however, I would have liked to see you push the boundaries a bit more, and escape more frequently from the confines of your chosen distance snapping. Maybe the style of the song and the limitations of the difficulty don't allow you to design dramatic jumps, but I still think that this map could really benefit from more creative application of varying spacing. Yes, you are absolutely correct. I have increased spacing in certain areas and added a few more jumps to create diversity and pushed the boundaries a little further. thanks for your advice!

I can't find any real issues here. But I hope my more generalized feedback here was somewhat helpful.

[Insane]

01:04:668 (1,2,3,4,5,6,7) - I really like these sorts of streams that you have. I think it's the close spacing; it makes the streams more relaxing than tense, which suits the feeling of the song well. yes, I think these small spacing streams fits this song specifically.

01:36:236 (3,4,5,6,1) - Wow, that was satisfying. All throughout the map you've got these little moments that present the player with a unique experience. A lot of your map consists of half-beat sliders and evenly spaced hitcircles, so these moments really spice up the gameplay and help to keep things interesting. yea I love this part!

02:30:158 (5) - This one is difficult to read. It does add visual symmetry, but I think it's a bit inconsistent with the rest of your object arrangement in this section. You don't hide non-adjacent hitcircles underneath slider releases anywhere near here, even though the melodic and rhythmic phrases repeat throughout the section. It's a bit unexpected, and is not part of a repeated pattern, so I personally think you should move this circle elsewhere. let me think about this

03:14:276 (1,2,3,4,5,6,7) - Hard to read. Continuously stacking on the 1-circle position doesn't mix well with accelerated spacing, imo. This was the most problematic area for me personally in the entire map. haha I see.. well this is kind of expected I guess? before leading to the final chorus I like this kind of zigzag pattern. It poses a bigger challenge I guess

03:17:805 (1,2,3,4,5,6,1,2,3,4,5) - If I wasn't so personally biased towards expanding/contracting triangular jump patterns, I'd probably point out that the 6-circle is somewhat buried and hard to read from the rest of the pool of approach circles in this passage. But variable-spacing triangular jump patterns is like my osu fetish, so I'll just uh not talk about it. lol I actually think this part is quite fun and fits the song well I don't know. maybe it's just me.

You've let more of your creativity shine through here than with your Hard difficulty, which is understandable, as Insane difficulties usually give mappers complete freedom. You've utilized the jumps that you have decided to work with extremely well, and your placement of objects around the map is visually appealing and fun to play through. thanks so much!

[General]

Overall, the mapset feels clean and professionally-designed: direct, refined, meticulous, with a slight softness that is fitting to the music. Architectural is the best word I can think of to describe it.

Your style is perfectly set up for monotoneity: consistent spacing, consistent rhythm, and consistent visual style are dominant elements of your mapping style. Yet somehow you make every moment of your maps a new experience, far from boring, in fact, incredibly fun.

Good luck with ranking! This mapset is amazing!
Wow, I've never had anyone write a mod post that is... how can i describe this.. The most accurate description would be poetically beautiful with deep analysis and proses with imagery. Are you perhaps a modding poet? haha this must be the most awesome modpost to read and I'm sorry for taking so long to reply if you have been waiting for one from me, so allow me to return the favor.
You mentioned that you're a beginner modder in your queue and you certainly put in effort with your modpost. I personally love the way you type in full sentences and describe the pros and cons of the map you mod in detaiL. It is a great pleasure to read as the mapper and it demonstrates your hard work and effort. Please certainly continue to improve your modding ability and please other mappers with your poetic couplets. Although I'm unsure most people would understand what you're trying to convey since osu! is filled with people from all over the world thus, the level of difficulty in their english understanding is certainly limited. Nevertheless, please continue your hard work and still write these long mods! What can I say? They're quite Awesome. With a capitaL A.

sheela901

sheela901 wrote:

[General]
Maybe enable the kiai time to 04:07:609 to 04:07:707 .
yes you are right, I fixed the kiai times!
[Hard]
03:29:570 (8) - Remove the repeat?
03:54:668 (2) - ^

Sorry if it's just three things. Good Luck and star!
Thanks so much for modding!!

Alarido

Alarido wrote:

Hi ^^
hihi!

[Normal]
I have noticed so few or no hitsounds (hitnormal doesn't count).
00:53:099 (1) - add finish on head -- kiai start
01:05:648 (1) - add finish - new song moment on kiai's middlepoint
01:13:884 (2) - For a better blanket, move the middle point by 2 grids right.
01:30:354 (4) - For same reason, move middle point by 2 grids down.
01:43:687 (1) - Move the 4th node to x:216 y:104 for a better blanket with the head of slider 01:44:864 (2) - and... if you did this, move the 2nd node to x:296 y:104 in order to keep the symmetry.
02:01:334 (3) - add finish on tail
02:14:276 (2) - ^
03:17:021 (3) - ^
03:29:962 (1) - add finish on head
03:42:511 (1) - ^
03:55:060 (1) - ^
I'm so sorry, I think I forgot to do save when I did hitsounds on Normal. but it's fixed now! thanks!

[Hard]
* Hitsounds feels present and OK. You could 'copy' them from here to the Normal diff for consistency, too.
02:12:315 (3) - Ctrl+G here and also on 02:12:707 (4) - to a slighty better flow. It will also centralize the 'jumplet' (= 'little jump'), bringing more harmony to the pattern flow (:
I switched it up! thanks!
[Insane]
* Hitsounding OK, patterns too, flows well... Nice diff ^^ thanks so much![/notice]

That's all.... take a Star!

Let's rank soon ^^

Att. Thanks so much for star+Mod!!!
emmy

emmy wrote:

great map~
maybe add the tags: zts, interface, c77, Jiritsu -Sayonara 20dai-/而立~さよなら20代~?
(just a suggestion w)
yes that's true~ I'll add it. although I'm unsure why the ranked version doesn't have it
ZLOdeuka-
hi~

[General]

all is well

[Normal]

✦ 02:28:001 (1) - start here 02:27:805 and finish here 02:28:393

[Hard]

✦ 01:24:472 (1) - remove new combo
✦ 01:25:452 (4) - new combo
✦ 02:03:491 (3,4) - spacing. 4 spinner lower down the snap
✦ 03:37:609 (5) - http://puu.sh/49zdL.jpg So goes the better
✦ 03:44:080 (4) - ^

[Insane]

✦ 00:33:687 (10,1) - spacing
✦ 01:18:197 (6) - this combo knocks. it's not necessary. can remove it?
✦ 02:26:236 (1,2,3) - very hard to play.it will confuse players. because 02:26:825 clearly need combos. Circle put here
✦ 02:52:119 (3) - may be a slider will sound better? finish it here 02:52:707 (volum down)
✦ 03:26:825 (3) - 1 grid to the left

nice map :) good luck
Azure
那句歌詞翻譯改了,蓋過去就好了 :D
代碼我又檢查了一遍,修了一點,麻煩再貼一次呦:3
SPOILER
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Sprite,Foreground,Centre,"SB\Lyrics\L36-1.png",320,240
F,0,234472,234668,0,1
M,0,234472,237609,190,400,200,400
F,0,234668,237413,1
F,0,237413,237609,1,0
Sprite,Foreground,Centre,"SB\Lyrics\L36-2.png",320,240
F,0,237609,237805,0,1
M,0,237609,240942,210,400,200,400
F,0,237805,240746,1
F,0,240746,240942,1,0
Sprite,Foreground,Centre,"SB\Lyrics\L37-1.png",320,240
F,0,241138,241334,0,1
M,0,241138,244080,190,400,200,400
F,0,241334,243884,1
F,0,243884,244080,1,0
Sprite,Foreground,Centre,"SB\Lyrics\L37-2.png",320,240
F,0,244080,244276,0,1
M,0,244080,247609,240,400,230,400
F,0,244276,247217,1
F,0,247217,247609,1,0
Sprite,Foreground,Centre,"SB\Lyrics\L38.png",320,240
F,0,248001,248197,0,1
F,0,248197,250746,1
F,0,250746,250942,1,0
Sprite,Foreground,Centre,"SB\a01.png",320,240
M,0,2511,,139,382
F,0,2511,2903,0,1
F,0,2903,8785,1
F,0,8785,9178,1,0
Sprite,Foreground,Centre,"SB\a02.png",320,240
M,0,4080,,162,413
F,0,4080,4472,0,1
F,0,4472,5648,1
F,0,5648,6040,1,0
Sprite,Foreground,Centre,"SB\a03.png",320,240
M,0,5648,,128,412
F,0,5648,6040,0,1
F,0,6040,7217,1
F,0,7217,7609,1,0
Sprite,Foreground,Centre,"SB\a04.png",320,240
M,0,7217,,135,413
F,0,7217,7609,0,1
F,0,7609,8785,1
F,0,8785,9178,1,0
Sprite,Foreground,Centre,"SB\a05.png",320,240
M,0,8785,,187,376
F,0,8785,9178,0,1
F,0,9178,11923,1
F,0,11923,12315,1,0
Sprite,Foreground,Centre,"SB\a06.png",320,240
M,0,10354,,182,406
F,0,10354,10746,0,1
F,0,10746,11923,1
F,0,11923,12315,1,0
Sprite,Foreground,Centre,"SB\a07.png",320,240
F,0,250746,250942,0,1
F,0,250942,257021,1
F,0,257021,258589,1,0
//Storyboard Sound Samples
Axey
应该懂中文吧?

Anesthesia

00:33:884(11)-这里加个note 跳一下也比较舒服

打的很舒服 nice map

no kds
Melophobia
HeLLo~

[General]
Combo color 4 isn't suitable imo considering that all other colors are light ones. :<
You must complete a set of elements you skinned, by which I mean you must add reversearrow.png.
  1. Hitcircle set
    1. hitcircle.png
    2. hitcircleoverlay.png
    3. approachcircle.png
    4. reversearrow.png
[Insane]
01:27:217 (4) - Move this slider downward a little more? This one flows better imo. http://osu.ppy.sh/ss/954610
01:31:335 (3) - x:352 y:112 and 01:31:727 (5,6) - x:440 y:252? I can tell you tried to stack (3) with the previous (1) but it isn't noticeable in play mode.
02:19:766 (2) - Honestly i don't like the way it looks, how about rearranging it like this? http://osu.ppy.sh/ss/954620
02:25:648 (6) - I dont like this stack.. how about moving this note to x:164 y:104? just suggestion though~
03:15:648 (1) - A speed down here would be awesome imo~
03:58:001 (6,7,1) - x:232 y:80? looks better to me.

Forum PM me whenever you want a bubble. :3
Topic Starter
hoLysoup
ZLOdeuka-

ZLOdeuka- wrote:

hi~
hihi!

[Normal]

✦ 02:28:001 (1) - start here 02:27:805 and finish here 02:28:393
I think it's ok, I like to start on the drum beat
[Hard]

✦ 01:24:472 (1) - remove new combo mm, maybe not? I prefer to NC on strong down beat
✦ 01:25:452 (4) - new combo
✦ 02:03:491 (3,4) - spacing. 4 spinner lower down the snap ok
✦ 03:37:609 (5) - http://puu.sh/49zdL.jpg So goes the better ok
✦ 03:44:080 (4) - ^ ok

[Insane]

✦ 00:33:687 (10,1) - spacing ok
✦ 01:18:197 (6) - this combo knocks. it's not necessary. can remove it? combo? sry I don't understand
✦ 02:26:236 (1,2,3) - very hard to play.it will confuse players. because 02:26:825 clearly need combos. Circle put here well the spacing here is even so maybe i'll leave it
✦ 02:52:119 (3) - may be a slider will sound better? finish it here 02:52:707 (volum down) mm let me think about this
✦ 03:26:825 (3) - 1 grid to the left ok

nice map :) good luck
thank you so much for modding!! :>!

>天藍公主 :>!

BakaHuang

BakaHuang wrote:

应该懂中文吧?
可以的
Anesthesia

00:33:884(11)-这里加个note 跳一下也比较舒服

打的很舒服 nice map
哇謝謝!!
no kds

Melophobia wrote:

HeLLo~
meLo!!!! :>
[General]
Combo color 4 isn't suitable imo considering that all other colors are light ones. :< that's so true.. fixed, I made it lighter
You must complete a set of elements you skinned, by which I mean you must add reversearrow.png. fixed! sorry about that!

[Insane]
01:27:217 (4) - Move this slider downward a little more? This one flows better imo. http://osu.ppy.sh/ss/954610 mm~ I decided to leave this because I like it side by side :>
01:31:335 (3) - x:352 y:112 and 01:31:727 (5,6) - x:440 y:252? I can tell you tried to stack (3) with the previous (1) but it isn't noticeable in play mode. fixed!
02:19:766 (2) - Honestly i don't like the way it looks, how about rearranging it like this? http://osu.ppy.sh/ss/954620 mmm~ okay sure I guess I thought it looked nice though : )
02:25:648 (6) - I dont like this stack.. how about moving this note to x:164 y:104? just suggestion though~ fixed!
03:15:648 (1) - A speed down here would be awesome imo~ oh yes! fixed!
03:58:001 (6,7,1) - x:232 y:80? looks better to me. fixed! well actually I still moved it higher up because I want this jump to be big

Forum PM me whenever you want a bubble. :3
ありがとう! 超嬉しい!
RandF
From my queue~

Congrats on getting Melophobia's star!
My suggetions are a few~
[General]
  1. L34-1.png : "もう" is unnecessary, isn't it?
  2. How about "Jiritsu ~Goodbye Twenties~" for tags? (Album name)
[Hard]
  1. 00:56:236 (1) - curved slider is better
[Anesthesia]
  1. 03:32:119 (2) - move to x:256 y:244
~☆
Go, Go, ranked!!!
Topic Starter
hoLysoup
RandomEffect

RandomEffect wrote:

From my queue~

Congrats on getting Melophobia's star!
My suggetions are a few~
hihi!!!
[General]
  1. L34-1.png : "もう" is unnecessary, isn't it? あ ほんとだ ありがとう!!
  2. How about "Jiritsu ~Goodbye Twenties~" for tags? (Album name) fixed!
 
[Hard]
  1. 00:56:236 (1) - curved slider is better fixed!
[Anesthesia]
  1. 03:32:119 (2) - move to x:256 y:244 fixed!
~☆
Go, Go, ranked!!!
mod+starありがとう!! :>!
Melophobia
~
Topic Starter
hoLysoup

Melophobia wrote:

~
Fycho
star desu~ :D
Frostmourne
hi soup :P

Normal
AR5 -> AR4

Hard
AR7 -> AR6

in Normal, most of notes are long sliders which don't look too much cluttered and thus, you can go with AR4 comfortably.
in Hard, my personal feeling though that AR6 fits with the pace of notes that you placed. There are many punctuations inside which you don't need this high AR also it's way comfortable with DoubleTime mod.

Just a remark though, you don't need to change them if you don't want. Feel free to choose either only one diff, both diffs or nothing and then contact me via forum-pm or in-game :)
Topic Starter
hoLysoup
>Fycho!
yay!! :>

Frostmourne wrote:

hi soup :P
hihi!!!
Normal
AR5 -> AR4 Yeah! I think this plays better for me too!

Hard
AR7 -> AR6 As for this one, I think it's too slow! cause this difficulty has a lot of stacked beats so when AR is too low it looks very messy because too many objects show up too soon, so I think I will leave this one :>!

in Normal, most of notes are long sliders which don't look too much cluttered and thus, you can go with AR4 comfortably.
in Hard, my personal feeling though that AR6 fits with the pace of notes that you placed. There are many punctuations inside which you don't need this high AR also it's way comfortable with DoubleTime mod.

Just a remark though, you don't need to change them if you don't want. Feel free to choose either only one diff, both diffs or nothing and then contact me via forum-pm or in-game :)
I love you Frostmourne :>!
winber1
Just for the record, nothing beneath here is anything like urgent. Just random suggestions. Though, much of it just seems to be our differing opinions on how one should follow the music.

Anesthesia

  1. 00:16:040 (3,4,5) - I would rather you follow the vocals more
  2. 00:19:962 (5) - Turn into two hitcircles instead to follow the vocals better? (Also 00:20:158 - should be a new combo if you apply this change)
  3. 00:21:335 (4) - This notes almost feels unnecessary to me. Consider removing it? It's not a huge deal though.
  4. 00:26:040 (9) - I find that it flows better if you turn this note into a slider that ends at 00:26:236 -
  5. 00:35:648 and 00:37:217 - seems a little empty. Map vocals perhaps? I just don't feel like there is a reason to not map it. (imo you should at least map 00:37:217 - . Hard to explain, but just it feels more emphasized and more necessary for the transition int othe next part)
  6. 00:51:138 (4) - well, this just feels kinda weird. I would rather just do something like this to follow the vocals more
  7. 00:54:570 - add note http://puu.sh/4f7rl.jpg
  8. 01:14:178 (5) - This note seems unnecessary. It makes it feel like you are spamming 1/4 ticks when there really isn't a point to be doing so. I would delete this note (and perhaps rearrange the pattern)
  9. 01:24:668 (2,6) - not a huge fan of symmetry just because you can, since it's awkward when an emphasized note in the music is in the middle of a slider (e.g. in the middle of 01:25:844 (6) - ) But I guess it's okay.
  10. 02:00:158 (4) - again this just feels so weird to me. Though up to you to change it.
  11. 02:07:413 (3,4) - Swithc the two notes around?
    SPOILER
    [spoilerbox]
  12. 02:26:629 (2) - imo a slider would better here (to follow the vocals on the red tick. Otherwise I feel like I'm missing a note here or something) 02:26:629 (2) -
  13. 02:51:335 (1) - new combo isn't necessary imo.
  14. 03:17:413 (1) - ^
  15. 03:56:531 - add noteMainly the issue is that you most likely have a different opinion on what to follow :/

    There are many many many more parts where you have slider ends on emphasized beats in the vocals. Instead of following the vocals with the placement of sliders, you seem to be more interested in following the drum beat. imo this often time will make playing the map a little weird because you aren't following the main melody. In terms of readability I don't see much of a problem. I didn't comment a lot on this aspect of the map though, but I'm just saying that it's there.

Hard

  1. 00:19:178 (3,4) - I don't see a huge point in having this jump. A jump would make sense between 00:19:962 - and 00:20:158 - imo (but you don't even have notes there) [spoilerbox]
00:19:962 (5) - I would map the middle of this slider out. I just mean something like: 00:24:668 - add note. it's not like this makes the map impossible hard or anything01:03:099 - this note should be mapped imo.01:04:472 (6) - Something like this just flows betterimo (also add a clap at the end of the combo 6 slider) 01:06:433 (2,3,4,1,2,3,4,5,6,7) - similar to the comment below insane. technically nothing is wrong with this, but I'm just saying it's things like this that just feel a little weird. Clearly it's an example of where you just change to follow the drums instead of the vocals. If you think it fits, I won't force you to do anything, but that's just my opinion.01:28:982 - add note?01:46:433 (1,2,3,4,1) - well it's readable, but the spacing is just awkward to look at 02:01:334 (4) - change into this:? (easier to read as well) 02:26:825 - i'd add a note here to follow the vocals

Normal

  1. 00:50:746 (2,3,4) - you can try following the vocals more?
  2. 01:59:374 (1,2,3) - do something similar as above?
  3. 03:14:276 (1,2,3) - you could potentially do something liek this to follow the music more. Right now it's a little awkward to hear.

:3
winber1
omg i can't edit my post to fix mistakes WTFFFF

damnit peppy fix this plz.
Topic Starter
hoLysoup
why can't I quote your post? is it cause you put too many codes and collapsed texts?
winber1
Anesthesia

00:16:040 (3,4,5) - I would rather you follow the vocals more I actually don't feel a difference here personally
00:19:962 (5) - Turn into two hitcircles instead to follow the vocals better? well I guess I switched things up a bit here
00:21:335 (4) - This notes almost feels unnecessary to me. Consider removing it? It's not a huge deal though. I think it feels stranger to not have it
00:26:040 (9) - I find that it flows better if you turn this note into a slider that ends at 00:26:236 but I really like this pause here, it makes the next 4 diamond stand out more
00:35:648 and 00:37:217 - seems a little empty. Map vocals perhaps? I just don't feel like there is a reason to not map it. (imo you should at least map 00:37:217 - . Hard to explain, but just it feels more emphasized and more necessary for the transition int othe next part) yea I understand what you mean but I don't know, I guess I really enjoy these pauses between the beats cause I'm not exactly following the voice here.
00:51:138 (4) - well, this just feels kinda weird. I would rather just do something like this to follow the vocals more sure, I see what you're saying, I'll do the second one
00:54:570 - add note a little strange for me, since even the drum beat isn't distinct enough for it
01:14:178 (5) - This note seems unnecessary. It makes it feel like you are spamming 1/4 ticks when there really isn't a point to be doing so. I would delete this note (and perhaps rearrange the pattern) this is true, removed
01:24:668 (2,6) - not a huge fan of symmetry just because you can, since it's awkward when an emphasized note in the music is in the middle of a slider (e.g. in the middle of 01:25:844 (6) - ) But I guess it's okay. well I dont' really find this awkward to play? I think it plays rather nicely imo
02:00:158 (4) - again this just feels so weird to me. Though up to you to change it. well for this one I won't change it cause the next three beats are managed together and flows into the 5 stack well
02:07:413 (3,4) - Swithc the two notes around? mm maybe not? I don't really feel a great need here
02:26:629 (2) - imo a slider would better here (to follow the vocals on the red tick. Otherwise I feel like I'm missing a note here or something) 02:26:629 (2) yea again, not exactly following the vocals
02:51:335 (1) - new combo isn't necessary imo. well it is a triangle jump and different rhythm so I think it should stay
03:17:413 (1) - ^ this one yea i fixed it
03:56:531 - add note umm.? sure I guess

Mainly the issue is that you most likely have a different opinion on what to follow :/

There are many many many more parts where you have slider ends on emphasized beats in the vocals. Instead of following the vocals with the placement of sliders, you seem to be more interested in following the drum beat. imo this often time will make playing the map a little weird because you aren't following the main melody. In terms of readability I don't see much of a problem. I didn't comment a lot on this aspect of the map though, but I'm just saying that it's there.
I think it's as you said, if I were to follow the voice dead on the rhythm and beats/sliders would change drastically to fit that but I'm not really doing that thus most of the above mentioned things aren't changed due to that. Different opinions and views on how to map.

Hard

00:19:178 (3,4) - I don't see a huge point in having this jump. A jump would make sense between 00:19:962 - and 00:20:158 - imo (but you don't even have notes there) uh well it's not a jump at all really. :/ you pretty much don't move the cursor since the slider ball circle makes the extended spacing into normal spacing, but I still changed it due to the mapping to the vocals in your next suggestion.
00:19:962 (5) - I would map the middle of this slider out. I just mean something like: ^
00:24:668 - add note. it's not like this makes the map impossible hard or anything true
01:03:099 - this note should be mapped imo. mm, I think this little break here is quite nice for the next 2 short sliders
01:04:472 (6) - Something like this just flows betterimo (also add a clap at the end of the combo 6 slider)
01:06:433 (2,3,4,1,2,3,4,5,6,7) - similar to the comment below insane. technically nothing is wrong with this, but I'm just saying it's things like this that just feel a little weird. Clearly it's an example of where you just change to follow the drums instead of the vocals. If you think it fits, I won't force you to do anything, but that's just my opinion. yea, this map is rather relaxing due to the fact that it follows the instruments more than the voice thus creating lots of space for players
01:28:982 - add note? uh sure
01:46:433 (1,2,3,4,1) - well it's readable, but the spacing is just awkward to look at fixed
02:01:334 (4) - change into this:? (easier to read as well) spaced this out a bit
02:26:825 - i'd add a note here to follow the vocals same as insane, I'd rather follow the drums


Normal

00:50:746 (2,3,4) - you can try following the vocals more? lol well it's quite hard to follow the vocals in easy diff anyway since this part the vocal is quite dense and it would be rather confusing if I switched up the rhythm here out of no where.
01:59:374 (1,2,3) - do something similar as above? ^
03:14:276 (1,2,3) - you could potentially do something liek this to follow the music more. Right now it's a little awkward to hear. sure I changed it up
:3

thanks for modding!
winber1
Okay a few more random things.

On Hard difficulty, 02:01:334 (4) - would something like this be acceptable to you? http://puu.sh/4g6lR.jpg (it's mostly because I don't like having the 3 repeat reverse slider. it feels a little unexpected the first time through.) Though I know you never used any 1/4 notes in this difficulty which is why I feel like you wouldn't like using it. Well it's just my opinion. I guess i can't do much if you want to follow the drums and you don't want 1/4 tick hitcircles.

On Anesthesia, 01:24:472 (1) - is there supposed to be a clap here? It seems like you accidentally put one here.

Also, about the Normal difficulty, it's labeled normal, not easy, so technically it doesn't have to be as easy as you state it to be. Nothing wrong with it, but Normal difficulty usually implies a slightly more complex rhythm imo. Either way, nothing is wrong with the map.
Topic Starter
hoLysoup
wow I'm stupid, I accidentally edited your post.
winber1
Yeah, I was confused a bit on the Anesthesia diff, because it looked it was supposed to be like that, but at the same time it sounded like it was not supposed to be there. It didn't sound bad, but I just wanted to make sure.

With that, it seems good to go!

Happy Birthday (ノ*゚▽゚)ノ
Frostmourne
I thought winber was going to rebubble (I didn't ask him) O_o

btw, Happy Birthday soup!!
Topic Starter
hoLysoup

winber1 wrote:

wow I'm stupid, I accidentally edited your post.
LOLLLLL
the mornings...

Thank you so much MeLophobia + Frostmourne + winber1!!
✩ ✫ ✬ ✭ ✯ ✰~

this is such a confusing forum post LOL
Raging Bull
I don't see a heart :o
winber1
well there were only minor changes, and I deemed the map good enough in my point of view.

also too early in the morning man, pressed edit instead of quote gg
Azure
呀呀!! omedeto \>w</
Kecco
Congratz and nice map :3
Satellite
Congratz~~!! :D
Gamu
Congrats ~:3

茶太様 <3
NewRulerNA
gratz~ :3
Flask
生日快樂=w= 茶太!
Kecco

Flask wrote:

生日快樂=w= 茶太!
Raging Bull
Oyatsu
Oh Oyatsu's God. Plz Let answer me, what does it appear here? :o
Laurier
iine !
Rare
omedetou~
Melophobia
Happy Birthday. ♥
Star Stream
Chata holic! gratz soup~
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