Change your renderer to what you had it before or update your graphics card drivers. Do so by hold shift during startup or through your config file.
danielharmsen wrote:
Issue: data extraction problem
Description: I've been through a couple of threads related to this: Sorting maps by accuracy (of preferably your highest ranking play for a map).
The general result is that the request is rejected and no further information is given.
So I though, let’s try and get them in a list myself. (Automated ofc). So I preceded to making a copy of the scores.db file and subsequently failing to open it in excel or access. Next I tried opening it in notepad++ which works, yay. On to the issue, the data in the file is encoded to minimize the package size to the servers, which in and of itself is no problem, however I don't have a way of decrypting it(nor am I skilled enough to find the appropriate encryption).
I have no trouble finding out which map a series of scores belong to, since you can use your saved replays to find them (the short code is part of the filename). However finding the % value of a score is what I want, and can't seem to figure out. Once I know how to interpret the % value I can quickly build a list in excel and sort. (If only the number of hit, close, near miss and miss is present I can still reconstruct the % with the formula on the site) On the plus side if even the score is there then I can remove multiple tries on the same song automatically based on total score.
This is all under the assumption that this value is included in the .db file.
Any help is welcome, (direction to somone who can help is also welcome)
DanielHarmsen
Mmmnh, I tried using the hexadecimal plugin of notepad, but as you said, the standard structure is not the correct one. At least the black boxes are gone.Marcin wrote:
danielharmsen wrote:
Issue: data extraction problem
Description: I've been through a couple of threads related to this: Sorting maps by accuracy (of preferably your highest ranking play for a map).
The general result is that the request is rejected and no further information is given.
So I though, let’s try and get them in a list myself. (Automated ofc). So I preceded to making a copy of the scores.db file and subsequently failing to open it in excel or access. Next I tried opening it in notepad++ which works, yay. On to the issue, the data in the file is encoded to minimize the package size to the servers, which in and of itself is no problem, however I don't have a way of decrypting it(nor am I skilled enough to find the appropriate encryption).
I have no trouble finding out which map a series of scores belong to, since you can use your saved replays to find them (the short code is part of the filename). However finding the % value of a score is what I want, and can't seem to figure out. Once I know how to interpret the % value I can quickly build a list in excel and sort. (If only the number of hit, close, near miss and miss is present I can still reconstruct the % with the formula on the site) On the plus side if even the score is there then I can remove multiple tries on the same song automatically based on total score.
This is all under the assumption that this value is included in the .db file.
Any help is welcome, (direction to somone who can help is also welcome)
DanielHarmsen
Actually, this is not encrypted file, but a binary file, you have to program a program (oh god) with a class structure the same as the file (ints to ints, strings to string), and then you can open every score. However, I've been already trying to do similar thing with osu.db, and I (piotrekol, not me to be exact [ HI MOSNTER GIVING NO CREDITS] ) couldn't find the right structure.
You can also seek a file until you come up with escape character (hex 0b iirc), and try to find out to what it belongs (my work around while being still new to programming :33)
You can see whole file, by using any hex editor, it'll be in readable state.
I could have nothing else opened and it still takes over 1 minute. Is it my computer?Side Pocket wrote:
Make sure you aren't running anything too memory demanding in the background.ohokay wrote:
Issue: Songs take 1 min+ to load
Description: Every song from http://osu.ppy.sh/s/29157 takes 1 minute plus to load but every other beat map loads in ~10 seconds. It used to not do this, then one day it started taking forever to load. Can someone help?
I'm a horrible programmer in anything other than math or basic html... which just gave me an idea. Thanks to the hex plugin, I can get the raw data. Now I can find out for each song which I played only once what the parameters are for hit/nearhit/nearmiss/miss, the kaku/geki and the score from the website. If I assume that the numbers are coded in a simple way(like say 318 is encoded like a 3 a 1 and a 8) then a small number of songs can be used to find the general position and translation of each number. With a small selection of songs finding the patterns should be doable(?right?).Marcin wrote:
Please refer to http://msdn.microsoft.com/en-us/library ... riter.aspx and http://msdn.microsoft.com/en-us//librar ... eader.aspx these are classes used for writing / reading the file afaik. (at least, i was using them)
As for the structure - you have to find out on your own, (or ask peppy /me runs) but if you have no clue in programming, I really wonder if you'll do something with it.
Thank you very much for the hexadecimal hint, I wouldn't have been able to get this far without it.Marcin wrote:
Hm, I could try to create a structure for you, but TRY, I'll send you to PM if I happen to make it, but don't expect it anytime soon.
Marcin wrote:
https://osu.ppy.sh/forum/p/2005158
Refer to deadbeat's post.
Thanks mate, didn't realise it was a portable install.Marcin wrote:
Afaik there was a argument for config file to make it read other folder, but cannot you just move whole osu! installation? (osu! is portable, that means after you move osu!, nothing in registry will break).