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yuikonnu - Otsukimi Recital [Osu|Taiko]

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Quilt
m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song

00:42:315 (2,3) - delete (3) then (2) strech 1/2

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player

01:42:007 (3) - reduce 1 reverse?

01:43:853 (2,3) - same as 00:42:315 (2,3) -

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538

02:48:315 (1,2) - move 1/2 later

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
wendao

Quilt wrote:

Hz's Normal it's H'z, not Hz's ;3;
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player done

02:02:930 (1,2) - here is really overlap should move these slidersno idea what i've done here... orz
thanks for mods!
update http://puu.sh/3Z3At.rar
Topic Starter
NavyYa

Quilt wrote:

m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song fixed

00:42:315 (2,3) - delete (3) then (2) strech 1/2 fixed

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007 fixed

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player fixed

01:42:007 (3) - reduce 1 reverse? fixed

01:43:853 (2,3) - same as 00:42:315 (2,3) - fixed

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238 fixed

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535 fixed

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538 fixed

02:48:315 (1,2) - move 1/2 later
fixed

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD
I'll try my best

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
Thanks for modding! :)
Topic Starter
NavyYa
Updated Easy, H'z normal, Hard diffs!
Nyukai
[Insane]

00:35:853 (2) - Maybe reverse selection?

02:25:392 (3) - Same

Anyway, star.
RandF
From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap
  2. 00:48:469 (3,1) - ^
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start
  4. 02:28:161 (1,2,3) - avoid overlap
  5. 02:58:161 (2,1) - ^
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end
  2. 01:16:161 (1,2) - avoid overlap on slider-start
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Laurier
no change my diff
Topic Starter
NavyYa

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap -fixed!
  2. 00:48:469 (3,1) - ^ -fixed!
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start -fixed!
  4. 02:28:161 (1,2,3) - avoid overlap -fixed!
  5. 02:58:161 (2,1) - ^
-fixed!
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end -fixed!
  2. 01:16:161 (1,2) - avoid overlap on slider-start
-fixed!
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Thanks for mod! :)
MFZ
From my queue :3

[Easy]
HP +1 would be better imo

00:13:320 (1) - reNC, no point in this NC imo :3

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1

00:42:776 (6) - NC
01:49:853 - put a circle here (x:188 y:268)

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Topic Starter
NavyYa

MFZ wrote:

From my queue :3

[Easy]
HP +1 would be better imo -fixed

00:13:320 (1) - reNC, no point in this NC imo :3 -fixed

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)-fixed thanks!


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1 I think 8 is okay :D

00:42:776 (6) - NC - -fixed
01:49:853 - put a circle here (x:188 y:268) -fixed

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Thanks for the mod! :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me
ts8zs
[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
ts8zs
just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
00:29:084 (91,92,93,94,95) - dkkdk
01:27:392 (437,438,439,440,441) - kkddk
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807
[Muzu]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
02:14:160 (522,523,524,525) - kd k d
02:46:776 (663) - k
03:10:930 (776,777,778) - ddk
03:18:776 (814,815,816) - kkk
GJ:3
Topic Starter
NavyYa

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

fixed everything except 2~3 things

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

all fixed~

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me

Thanks for the great mod! :)
Topic Starter
NavyYa

ts8zs wrote:

[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
all fixed my diffs.Thanks for the mod! :D
ts8zs
this post outdated
plz copy soft-sliderslide as normal-sliderslide
TKS

ts8zs wrote:

just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k - not fit the music.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
00:29:084 (91,92,93,94,95) - dkkdk - kkddk
01:27:392 (437,438,439,440,441) - kkddk - noo
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk - keep.
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd - no.
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k - ok.
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807 - why. not fit at all.
[Muzu]
00:02:684 (6,7,8) - kd k - no.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
02:14:160 (522,523,524,525) - kd k d - no.
02:46:776 (663) - k - nice :3c
03:10:930 (776,777,778) - ddk - ok.
03:18:776 (814,815,816) - kkk - ^
GJ:3
thanks for modding! \:3/

please update : Link
thanks in advance.
ts8zs
Ts8zs' Easy
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102622
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,19853,22622
2,91238,94293
2,96360,97986
2,152668,154909
2,157899,159524
2,194622,196447
2,201438,202293
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,545.454545454546,4,2,2,50,1,0
19393,307.692307692308,4,1,1,70,1,0
19546,307.692307692308,4,1,1,70,1,0
37699,-100,4,2,1,70,0,0
38930,-100,4,1,1,70,0,0
64776,-100,4,1,0,100,0,0
65084,-100,4,1,1,70,0,0
66007,-100,4,1,0,100,0,0
66315,-100,4,1,1,70,0,0
71238,-100,4,1,1,70,0,1
90776,-100,4,1,1,70,0,0
99546,-100,4,2,2,70,0,0
108161,-100,4,1,1,70,0,0
109699,-100,4,2,1,70,0,0
110622,-100,4,1,1,70,0,0
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plz copy soft-sliderslide as normal-sliderslide
Topic Starter
NavyYa
updated !
thzz
Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit.
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.
  4. 02:46:161 (1,2,3) - How about to make regular triangle?
  5. 02:49:853 (1) - Move to a little up?
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) -
  7. 03:26:315 (1) - end at 03:27:853 -
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.
[H'z Normal]
  1. 00:56:007 (6) - add finish at 00:56:315 -
  2. 01:21:546 (2) - add finish at 01:22:161 - (considering 01:24:622 - )
  3. 01:27:084 (4) - add finish on the head.
  4. 02:02:469 (3,4,1,2,3) - I think it's hard to see when I considering this is Normal. You'll have to change many places to fix here, but I think you should do this.
  5. 02:11:392 (4) - add finish.
  6. 02:17:699 (1) - add finish on the head.
  7. 02:19:392 (5) - ^
  8. 02:23:699 (3) - ^
  9. 02:51:392 (5) - keep 1.00x
  10. 02:53:238 (1,2) - add finish on 02:53:238 (1) - 's head or 02:53:699 (2) - or both.
  11. 02:54:622 (1) - add finish on the head.
  12. 02:55:699 (3) - add finish.
  13. 02:58:776 (4) - ^
  14. 02:59:392 (1) - add finish on the head.
  15. 03:03:084 (3) - add finsih.
  16. 03:04:161 (6) - add finish on the tale.
[Hard]
  1. 00:00:230 - to 00:15:502 - As here is so calm part, you should remove all whistles imo. I think it's superfluous.
  2. 00:19:546 (1) - add clap or finish on the tale. Same sound is ringing at 00:19:546 (1) - as 00:19:546 -
  3. 00:23:084 (2) - add clap on the head?
  4. 00:28:161 (1) - add finish?
  5. 00:39:238 (2) - add finish on the head,
  6. 00:43:238 (2) - add clap on the tale.
  7. 00:45:853 (6) - add clap on the head.
  8. 00:54:007 (1) - add finish.
  9. 00:56:315 (8) - ^
  10. 01:06:315 (1) - add finish at 01:06:315 -
  11. 01:07:546 (3) - add clap at 01:07:853 -
  12. 01:08:622 (5) - add finish on the tale.
  13. 01:09:853 (9) - add finish on the head.
  14. 01:48:161 (1) - add finish on the head.
  15. 01:48:622 (2) - ^
  16. 01:49:084 (3) - add finish on the head and tale.
  17. 01:50:622 (1) - add finish on the head.
  18. 01:58:161 (1) - add finish.
  19. 02:00:315 (3) - add finish on the tale.
  20. 02:07:853 (1) - add finish on the head.
  21. 02:10:161 (1) - add finish on the tale.
  22. 02:11:392 (5) - add finish on the head.
  23. 02:20:776 (3) - I recommend to make blanket with 02:21:238 (4) -
  24. 02:52:238 - I don't think you need KIAI flash here.
  25. 03:14:622 (1) - remove finish and add clap.
  26. 03:14:930 (2) - add finish on the head.
  27. 03:17:853 (10) - add finish.
  28. 03:21:238 (7) - add finish on the tale.
  29. 03:28:622 - How about to add note at same place as 03:28:776 (6) - to depict clap sounds?
  30. 03:31:084 (1) - add finish at 03:31:392 -
I thought you need more finishes, however I also thought it's so good dif.

[Jumping]
  1. You can add many more finishes, check out with my Hard's mod for reference.
  2. 00:00:230 - to 00:14:411 - remove all whistles. same as Hard.
  3. 01:28:161 (8,1) - stack?
  4. 02:20:776 (3) - Ctrl+G?
  5. 03:15:853 (5,6,7,8,9,10) - Why don't you use exact star?
  6. 03:23:699 - add note here.
  7. 03:25:392 (1) - Ctrl+G?
  8. 03:30:622 - I think you should add some notes here like this.
    image

    drums.
[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。
  4. 01:31:084 (7) - NC?
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 -
  3. 02:53:699 - KIAI should be start here I think.
  4. 03:34:315 (887) - change to D is better imo.
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal.
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
ts8zs

Cah-m wrote:

Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit. keep ds
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?good idea
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.now is fun:3
  4. 02:46:161 (1,2,3) - How about to make regular triangle? how to?fixed
  5. 02:49:853 (1) - Move to a little up? ^
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) - fixed
  7. 03:26:315 (1) - end at 03:27:853 - already
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.slider is hard to miss:3
:3
osu file format v12

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Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
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320,72,87392,2,0,L|224:72,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
456,72,88469,6,0,P|440:152|464:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,208,89546,2,0,B|320:232|320:232|216:216|160:280,1,200,4|0,0:0|0:0,0:0:0:0:
96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
152,72,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|344:8,1,160
344,96,123238,2,0,L|304:96,1,40
224,128,123699,2,0,L|136:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
80,64,124930,6,2,B|40:120|72:184|72:184|48:256,1,200,2|0,0:0|0:0,0:0:0:0:
136,256,126007,2,0,L|312:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,216,142315,6,0,L|352:216,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,144,143392,2,0,B|168:144|168:144|168:64|168:64|256:16|320:104|312:160|280:200,1,360
208,240,145084,6,2,B|168:240|168:240|168:320|168:320|80:368|16:280|16:224|48:152|128:144|128:144|160:144|160:144|192:120|192:120|232:120,1,560
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,L|72:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
Laurier

Cah-m wrote:

Hi~ M4M request from my queue



[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
    no
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。2つともfinish入れると違和感出るのでnoでー
  4. 01:31:084 (7) - NC? こういう意味のないncはあんま必要ないかなーと思ってます
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
    今のままでも変更しても大差ないように思うので、ちょっと保留で。指摘多いようなら変更します
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。歌に合わせて全部streamにしたほうがやりやすいんじゃないかな?
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?


That's all. good luck ;)
modありがとうございました
TKS

Cah-m wrote:

Hi~ M4M request from my queue
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think. - 恐らくこのままで問題無いです。
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 - - 落ち着くパートなのでそのままで。
  3. 02:53:699 - KIAI should be start here I think. - KIAIの位置は全diffで統一した方が良いはず…ですが確かにその方が良いので変更しました。
  4. 03:34:315 (887) - change to D is better imo. - 最後までピッチが上がってるのでDで下げてしまうのはちょっと違和感を覚えました。
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal. - nice! :)
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
thanks for modding!

please update! : Link
Topic Starter
NavyYa
Updated~
11t
Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4)
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them.
01:30:315 (5,6) - 4, the spacing is too small
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this
03:13:699 (8,9) - 3
03:06:930 (5,1) - 3
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
AruOtta
Hi, from your modding queue =D (M4M)

[Hard]
HP = 5
00:11:684 - Please add a slider here (who finish at 00:11:957 )
00:15:502 - 00:19:320 Can you add a spinner or a break time in this part ?
00:47:546 (3,4) - Distance snap
00:54:315 (2,3) - ^
00:55:084 (4,5) - So Hard Jump =/
01:49:853 - Here try this :
02:13:622 (2,3,4) - ^ :
02:15:699 (2,3,4) - ^ (Same image)
02:42:315 - Maybe a circle here ?
02:52:238 - The "mini" kiai time must start at 02:52:161
02:56:776 (7,1) - Distance snap
03:08:469 (3,4) - Hard
03:23:392 (4,1) - Distance snap
03:32:930 (1,2) - ^

|Jumping]
HP = 6 (or it's impossible xD)
OD = 7
00:11:684 - Something here ?
02:51:546 (1) - This slider is too short =3
The rest is good, Good Luck *u*
Topic Starter
NavyYa

11t wrote:

Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5 -fixed
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4) -fixed
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them. -fixed
01:30:315 (5,6) - 4, the spacing is too small -fixed
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this -fixed
03:13:699 (8,9) - 3 -fixed
03:06:930 (5,1) - 3 I don't know how to do..
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

I activitely reflected your opinion!

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

>> all fixed!

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
Thanks for the mod! I'm happy to meet your mod :)
Topic Starter
NavyYa

Kenterz9 wrote:

Hi, from your modding queue =D (M4M)

[Hard]
HP = 5
00:11:684 - Please add a slider here (who finish at 00:11:957 )
00:15:502 - 00:19:320 Can you add a spinner or a break time in this part ?
00:47:546 (3,4) - Distance snap - fixed
00:54:315 (2,3) - ^
00:55:084 (4,5) - So Hard Jump =/ -fixed
01:49:853 - Here try this :
GOOD ;)
02:13:622 (2,3,4) - ^ :
02:15:699 (2,3,4) - ^ (Same image)
02:42:315 - Maybe a circle here ?
02:52:238 - The "mini" kiai time must start at 02:52:161 v-fixed
02:56:776 (7,1) - Distance snap -fixed
03:08:469 (3,4) - Hard
03:23:392 (4,1) - Distance snap -fixed
03:32:930 (1,2) - ^ -fixed

|Jumping]
HP = 6 (or it's impossible xD)
OD = 7
00:11:684 - Something here ?
02:51:546 (1) - This slider is too short =3
The rest is good, Good Luck *u*
Thanks for the mod! I will mod your map by tomorrow :)
Awaken
Jin!!I love this song !!>w<
[Jumping]
00:12:230 (1) - this slider seems not beautiful
00:33:084 (5) - you can try this
00:39:853 (3) - maybe blancket with 00:39:238 (1)?
00:48:007 (4) - ctrl+g
00:48:007 (4) - ctrl+g
01:29:392 (3) - it seems more beautiful~
01:41:392 (3) - ctrl+g
02:02:930 (1) - stack with 02:01:546 (6)?
02:16:315 (4) - blancket with 02:16:161 (3)?
02:51:238 (12,13) - you can jump these two 0w0
03:03:546 (7) - it's so close to last slider
03:18:469 (6,7,8) - you shouldn't overlay these three. someone will think wrong.
03:23:853 (1) - are you sure that not blancket?
03:30:622 - 03:30:930 mapping here may be more complete

[Laurier's Insane]
00:08:957 (8) - maybe get a regular triangle with 6,7?
01:17:853 (4) - blancket with 3?

Can't find more
Very good map~
Good Luck~ :)
Topic Starter
NavyYa

Awaken wrote:

Jin!!I love this song !!>w<
[Jumping]
00:12:230 (1) - this slider seems not beautiful
00:33:084 (5) - you can try this
00:39:853 (3) - maybe blancket with 00:39:238 (1)?
00:48:007 (4) - ctrl+g
00:48:007 (4) - ctrl+g
01:29:392 (3) - it seems more beautiful~
01:41:392 (3) - ctrl+g
02:02:930 (1) - stack with 02:01:546 (6)?
02:16:315 (4) - blancket with 02:16:161 (3)?
02:51:238 (12,13) - you can jump these two 0w0
03:03:546 (7) - it's so close to last slider
03:18:469 (6,7,8) - you shouldn't overlay these three. someone will think wrong.
03:23:853 (1) - are you sure that not blancket?
03:30:622 - 03:30:930 mapping here may be more complete
all fixed! Thanks ~

[Laurier's Insane]
00:08:957 (8) - maybe get a regular triangle with 6,7?
01:17:853 (4) - blancket with 3?

Can't find more
Very good map~
Good Luck~ :)
luxoDeh
Hi! M4M from my queue!

TS8ZS'S EASY

00:58:622 (1) - maybe if you make this slider start at 00:58:622 - it's easyer to read for the beginner and the rythm is also better in my opinion.
01:29:699 (2) - what if you make this start at 01:29:699 - ?
01:18:776 (2,3) - I'm not sure of this part of the rhytm... maybe it's better in this way: but that's just a suggestion
02:04:930 (1,2) - what do you think of this rhythm? 02:22:315 (1,2) - what I suggest to do in this part is to delete one reverse of the first slider, then mote this 02:23:392 (2) - to 02:23:238 - and make it end at 02:24:776 -
02:32:161 (3) - delete one reverse?
02:36:469 (1,2,3) - what do you think of using drum hitsounds for these 3?
03:21:238 - what if you map also this part? it's such a short breack time...

H'Z NORMAL

00:23:546 (3,1) - was it intentional to unstack them?
01:07:392 (1) - this slider can be confusing... maybe delete it and simply add a note at 01:07:546 -
01:27:546 (5,6) - these notes are too high in the screen imo... I see them under the score, maybe you can place them more down.
01:58:622 (1) - fix spacing well here, since there is a change of velocity
02:02:622 (4,1,2,3) - this is reeeally confusing for a normal diff! try to make something else, some other pattern where you can easylly see the notes and sliders
well the diff is well made, but maybe it's a bit too hard for a normal diff. what I suggest is to decrease the velocity sometimes... for example in this part 00:46:622 (1,2,3,4,5,6) - I mean eaven if it's only for a little time it can be confusing and too fast, think about it.

HARD

01:50:007 (5) - what do you think of moving this slider to 01:50:161 - and make it end at 01:50:315 - and add a note at 01:50:007 - ?
03:16:776 (7,8,9,10,1) - what do you think of this rhythm? 03:23:699 - add a note here?
good diff.

JUMPING

00:54:930 (3,4) - stack them perfectly
01:42:007 (6) - what if you make a little blancket with 01:42:469 (8) - ?
03:03:699 (8,10) - if you move them at x:148 - y:188 these will meke a better triangle with 03:03:546 (7,9) -

that's all! I love the song, so really good luck with this map for rank! ;)
Topic Starter
NavyYa

luxoDeh wrote:

Hi! M4M from my queue!

TS8ZS'S EASY

00:58:622 (1) - maybe if you make this slider start at 00:58:622 - it's easyer to read for the beginner and the rythm is also better in my opinion.
01:29:699 (2) - what if you make this start at 01:29:699 - ?
01:18:776 (2,3) - I'm not sure of this part of the rhytm... maybe it's better in this way: but that's just a suggestion
02:04:930 (1,2) - what do you think of this rhythm? 02:22:315 (1,2) - what I suggest to do in this part is to delete one reverse of the first slider, then mote this 02:23:392 (2) - to 02:23:238 - and make it end at 02:24:776 -
02:32:161 (3) - delete one reverse?
02:36:469 (1,2,3) - what do you think of using drum hitsounds for these 3?
03:21:238 - what if you map also this part? it's such a short breack time...

H'Z NORMAL

00:23:546 (3,1) - was it intentional to unstack them?
01:07:392 (1) - this slider can be confusing... maybe delete it and simply add a note at 01:07:546 -
01:27:546 (5,6) - these notes are too high in the screen imo... I see them under the score, maybe you can place them more down.
01:58:622 (1) - fix spacing well here, since there is a change of velocity
02:02:622 (4,1,2,3) - this is reeeally confusing for a normal diff! try to make something else, some other pattern where you can easylly see the notes and sliders
well the diff is well made, but maybe it's a bit too hard for a normal diff. what I suggest is to decrease the velocity sometimes... for example in this part 00:46:622 (1,2,3,4,5,6) - I mean eaven if it's only for a little time it can be confusing and too fast, think about it.

HARD

01:50:007 (5) - what do you think of moving this slider to 01:50:161 - and make it end at 01:50:315 - and add a note at 01:50:007 - ? fixed
03:16:776 (7,8,9,10,1) - what do you think of this rhythm? I like fast rhythm~
03:23:699 - add a note here? fixed
good diff.

JUMPING

00:54:930 (3,4) - stack them perfectly fixed
01:42:007 (6) - what if you make a little blancket with 01:42:469 (8) - ? fixed
03:03:699 (8,10) - if you move them at x:148 - y:188 these will meke a better triangle with 03:03:546 (7,9) - fixed

that's all! I love the song, so really good luck with this map for rank! ;)
Thanks~
Losertic
Hello!

From Request.

Modding

General

  1. Pass.

Jumping

  1. 00:06:775 (3,4,5) - 이부분 간격을 일정하게 하기?
  2. 00:20:315 (6,1) - 약간 이런느낌으로. 슬라이더가 노트 감싸는 느낌 https://osu.ppy.sh/ss/981890
  3. 00:21:853 (1) - 뉴 콤보.
  4. 00:39:853 (3) - 이런 느낌으로? https://osu.ppy.sh/ss/981895
  5. 00:52:622 (6,7) - 이거 두개 안겹치면 나을듯.
  6. 00:59:238 (4) - (264,304)이동 하는건?
  7. 01:51:084 - 노트 추가.
  8. 02:02:315 (1) - 뉴콤보, 02:02:930 (1) - 뉴콤보 제거
  9. 02:57:392 (2,5) - 완벽하게 겹치게
  10. 02:59:392 (1) - 뉴콤보 제거 03:00:469 (1) - 뉴 콤보
  11. 03:01:392 (5) - 뉴콤보 제거 03:01:699 (1) - 뉴 콤보
  12. 03:14:007 (9) - 리버스 1회 추가?

Hard

  1. 00:15:502 - 이부분에 브레이크 타임 추가?
  2. 00:43:238 (2) - 이렇게 1번 슬라이더 꼬리부분을 감싸듯이? http://osu.ppy.sh/ss/981917
  3. 00:53:546 (7) - 뉴 패턴 (이렇게 바꿔 보시는건??)
    1. 슬라이더 지우고, 00:53:546 , 00:53:699 , 00:53:853 에 노트 추가.
    2. 슬라이더 지우고, 00:53:546 , 00:53:699 에 노트 추가. 00:53:853 ~ 00:54:007 노트 추가, 1번 리버스(이걸 했을경우 00:53:392 (1) - 뉴콤보, 00:55:084 (1) - 뉴콤보.)
  4. 00:56:622 (1,2,3) - 이 셋의 슬라이더 간격이 일정하도록 바꿔주세요
  5. 00:57:853 (4) - 뉴 콤보 제거, 00:58:469 (1) - 뉴콤보, 00:59:238 (4) - 뉴콤보 제거, 01:00:622 (1) - 뉴콤보, 01:01:392 (4) - 뉴콤보 제거
  6. 00:59:546 (6,8) - 둘이 슬라이더 겹치는데 안겹치도록?
  7. 01:05:084 (8) - 뉴 콤보 제거, 01:05:546 (1) - 뉴콤보.
  8. 01:12:776 - 이부분 관련 수정 / 01:12:776 ~ 01:12:930 슬라이더 추가, 01:13:084 ~ 01:13:392 슬라이더 추가 하시는건?
  9. 01:25:084 (6) - 이부분 이렇게 감싸는 느낌으로? http://osu.ppy.sh/ss/981934
  10. 02:06:007 (4,5) - 4번 슬라이더가 5번 노트를 좀더 잘 감싸도록 수정.
  11. 02:45:084 (2,1,2) - 이부분은 선택
    1. 02:45:238 (1) - 이 슬라이더가 02:45:084 (2) - 얘를 감싸는 형태로 수정.
    2. 02:45:699 (2) - 이 슬라이더가 02:45:238 (1) - 이 슬라이더 꼬리부분 을 감싸는 형태로 수정.
  12. 03:04:469 (1,2) - 이것도 2번 슬라이더가 1번 슬라이더를 감싸는 형태로 수정?
  13. 03:19:546 (3) - 이 슬라이더가 4번이랑 모양 똑같게? http://osu.ppy.sh/ss/981945
    이거 적용 한다면 03:20:622 (5) - (280,100)이동, 03:20:776 (6) - (208,132) 이동. 03:21:238 (7) - 이건 5번 있는곳으로..?
rezoons
Hi :),

Old M4M:

[General]
Difficulty
  1. In jumping. It's HP6 and OD5 for AR9? It's a little bit low don't you think? Raise the HP and OD by at least 1.
[Ts8zs' Easy]
Placement/Aesthetic
  1. 00:44:469 (2,3) - (nazi) they aren't exactly symetrical
  2. 01:59:392 (1,2) - This kind of stack is too hard for an Easy. Destack them.
  3. 02:23:392 (2,1) - Ok, i knwo there are A LOT of overap in your diff and i understand that it doesn't bothe some people to have overlap that's why i didn't mention any of them before but this one...... Seriously, no. It's not aesthetical at all!
  4. 02:59:084 (1,2) - Why not curving it into a blanket like in the rest of your diff?
  5. 03:14:007 (1) - Considering the logic of the pattern 03:10:469 (1,2,1,2,1,2) shouldn't it be pointed in the other direction?
Hitsound
  1. 00:29:699 (1) - Maybe Finish or Clap on the head? This sound is really powerful and just a whistle doesn't seem to be enough imo.
  2. 00:33:853 (1) - ^ (on the tail)
  3. 02:36:469 (1,2,3) - Lower the volume here. The hitsound are a little bit too loud.
[H'z Normal]
  1. The title should be H's Normal! Right?
Placement/Aesthetic
  1. 01:48:161 (1,2,3,4) - This kind of acceleration is maybe a little bit too exagerate for a Normal diff. Maybe try a softer one?
  2. 01:49:084 (3,4) - Move it to x=124 y=164 (and the other slider with it) in order to center the end of 01:48:622 (2) in 01:49:084 (3,4).
  3. 02:02:469 (3,4,1,2,3,1) - With the low AR is really hard to read. Nearly impossible i must say!
  4. 02:31:238 (3) - Move it to x=400 y=152? You can still make it end where you want while having a better readable overlap.
[Hard]
Rythm
  1. 00:11:957 - Add a note here? It follows the guitar and fill the gap of 3/2 into a gap of 1/1 more instinctif to play.
  2. 00:15:502 - Add a break or a spinner?
  3. 01:49:853 (4,5) - The right rythm here should be:
  4. 03:30:622 - Add a 1 beat long slider here. No need for the void here in the map.
Placement/Aesthetic
  1. 00:59:546 (3,5) - (nazi) Small overlap you could avoid
  2. 01:06:007 (4) - (nazi) move it 1 grid up then right for better blanket
  3. 01:45:084 (5,1) - same as 00:59:546 (3,5)
  4. 02:13:238 (2,3) - This jump is really confusing because the position of the slider 2 makes it looking like there is another arrow. If it was a harder diff with a higher SV that would be good but here, it's confusing imo.
  5. 02:15:699 (2) - ^
  6. 02:22:622 (1,2) - Make a better blanket here.
  7. 02:43:238 (3) - (nazi) Moves it 2 grid up for a better blanket.
  8. 03:08:469 (3,4) - It's also confusing to play with the low AR and the flow here isn't good.
NC
  1. 02:44:622 (1,2) - Why this combo have only two objects?
[Jumping]
Rythm
  1. 00:11:957 - Same as in Hard
Placement/Aesthetic
  1. 00:10:048 (3,4) - Why such a harsh jump? I know you want a jumpy map but jump still have to fit the song. Quiet = small jump/no jump, loud=big jump. Making big jump in the quiet part doesn't make any sense.
  2. 00:57:853 (7) - Actially these two notes would have made a good jump since they are both "powerful"! So, why are they in a slider?
  3. 01:15:392 (6,7) - Why an anti-jump here? It breaks the flow for no purpose since the song don't suggest any anti-jump.
  4. 01:59:392 (1) - Same as 00:57:853 (7)
NC
  1. 00:12:230 (1) - Why the lonely combo? It wasn't there in your Hard map.
In the Normal there are huge change in the SV but no SV change at all in the Hard. Why? There are moment when the SV in the Normal is actually higher than in the Hard. I asked Kurai (Bat manager) about it and he told me "it's not unrankable but it's really bad".
~Good luck~ :D
Topic Starter
NavyYa

rezoons wrote:

Hi :),

Old M4M:

[General]
Difficulty
  1. In jumping. It's HP6 and OD5 for AR9? It's a little bit low don't you think? Raise the HP and OD by at least 1.
Okay~

[Ts8zs' Easy]
Placement/Aesthetic
  1. 00:44:469 (2,3) - (nazi) they aren't exactly symetrical
  2. 01:59:392 (1,2) - This kind of stack is too hard for an Easy. Destack them.
  3. 02:23:392 (2,1) - Ok, i knwo there are A LOT of overap in your diff and i understand that it doesn't bothe some people to have overlap that's why i didn't mention any of them before but this one...... Seriously, no. It's not aesthetical at all!
  4. 02:59:084 (1,2) - Why not curving it into a blanket like in the rest of your diff?
  5. 03:14:007 (1) - Considering the logic of the pattern 03:10:469 (1,2,1,2,1,2) shouldn't it be pointed in the other direction?
Hitsound
  1. 00:29:699 (1) - Maybe Finish or Clap on the head? This sound is really powerful and just a whistle doesn't seem to be enough imo.
  2. 00:33:853 (1) - ^ (on the tail)
  3. 02:36:469 (1,2,3) - Lower the volume here. The hitsound are a little bit too loud.
[H'z Normal]
  1. The title should be H's Normal! Right?
Placement/Aesthetic
  1. 01:48:161 (1,2,3,4) - This kind of acceleration is maybe a little bit too exagerate for a Normal diff. Maybe try a softer one?
  2. 01:49:084 (3,4) - Move it to x=124 y=164 (and the other slider with it) in order to center the end of 01:48:622 (2) in 01:49:084 (3,4).
  3. 02:02:469 (3,4,1,2,3,1) - With the low AR is really hard to read. Nearly impossible i must say!
  4. 02:31:238 (3) - Move it to x=400 y=152? You can still make it end where you want while having a better readable overlap.
[Hard]
Rythm
  1. 00:11:957 - Add a note here? It follows the guitar and fill the gap of 3/2 into a gap of 1/1 more instinctif to play. fixed
  2. 00:15:502 - Add a break or a spinner? fixed
  3. 01:49:853 (4,5) - The right rythm here should be:
    fixed
  4. 03:30:622 - Add a 1 beat long slider here. No need for the void here in the map.
Placement/Aesthetic
  1. 00:59:546 (3,5) - (nazi) Small overlap you could avoid fixed
  2. 01:06:007 (4) - (nazi) move it 1 grid up then right for better blanket fixed
  3. 01:45:084 (5,1) - same as 00:59:546 (3,5)
  4. 02:13:238 (2,3) - This jump is really confusing because the position of the slider 2 makes it looking like there is another arrow. If it was a harder diff with a higher SV that would be good but here, it's confusing imo. fixed
  5. 02:15:699 (2) - ^ fixed
  6. 02:22:622 (1,2) - Make a better blanket here. fixed
  7. 02:43:238 (3) - (nazi) Moves it 2 grid up for a better blanket. fixed
  8. 03:08:469 (3,4) - It's also confusing to play with the low AR and the flow here isn't good.
fixed
NC
  1. 02:44:622 (1,2) - Why this combo have only two objects?
fixed

[Jumping]
Rythm
  1. 00:11:957 - Same as in Hard
fixed
Placement/Aesthetic
  1. 00:10:048 (3,4) - Why such a harsh jump? I know you want a jumpy map but jump still have to fit the song. Quiet = small jump/no jump, loud=big jump. Making big jump in the quiet part doesn't make any sense. fixed
  2. 00:57:853 (7) - Actially these two notes would have made a good jump since they are both "powerful"! So, why are they in a slider? Yeah~You're right
  3. 01:15:392 (6,7) - Why an anti-jump here? It breaks the flow for no purpose since the song don't suggest any anti-jump. fixed
  4. 01:59:392 (1) - Same as 00:57:853 (7)
NC
  1. 00:12:230 (1) - Why the lonely combo? It wasn't there in your Hard map.
In the Normal there are huge change in the SV but no SV change at all in the Hard. Why? There are moment when the SV in the Normal is actually higher than in the Hard. I asked Kurai (Bat manager) about it and he told me "it's not unrankable but it's really bad". change 1.1~1.2 in kiai time
~Good luck~ :D
Thanks for the good mod~ :)
LKs
hi

offest 19542~19544 seems better

[Laurier's Insane]

00:28:161 (1,2,3,4,5,6,7,8,9) - http://puu.sh/4qRZZ.jpg? (use this code if you agree, remember to add whistle yourself)
142,187,28161,5,0,0:0:0:0:
154,189,28237,1,0,0:0:0:0:
167,190,28314,1,0,0:0:0:0:
179,188,28391,1,0,0:0:0:0:
192,184,28468,1,0,0:0:0:0:
203,177,28545,1,0,0:0:0:0:
212,169,28622,1,0,0:0:0:0:
220,158,28699,1,0,0:0:0:0:
00:29:238 (12,13) - whistle?
00:48:469 (1) - I'd nc here
01:49:545 (2) - clap on the head
02:19:238 (2) - stack issue

[Jumping]

00:02:139 (1) - NC here
00:05:684 (2) - this is how you'd make a wave slider, rotate it to get proper angle http://puu.sh/4qSe5.jpg
00:12:230 (7) - this looks ugly. redesign it plz
00:19:546 (3) - finish on the head instead
00:19:853 (4) - finish here
00:19:546 (3) - you need some whistles during this part placed on notes like these 00:21:084 (2,6) -
00:21:853 (1) - shape is weird
00:23:392 (2) - you can use drum-clap/finish for notes like this one
00:24:469 (1,2) - finish
00:30:469 (5) - http://puu.sh/4qSlj.jpg sliders/blanket should be done this way instead

maybe you need to check through your diff and adjust a lot of arrangements and hitsounds. I'm not gonna point all the issues out, just go ahead in this direction

[Hard]

02:13:238 (2) - Unsnapped slider (repeat).
02:13:238 (2) - Unsnapped slider (end).
02:16:776 (5) - Unsnapped slider (end).

00:45:699 (5) - fix spacing changes like this
00:56:622 (1,2,3) - http://puu.sh/4qSvq.jpg note the structure and the positions of the 3 sliders
01:12:315 (4) - sliders like this should be fixed

again, like how I commented Insane, check it yourself would be the most efficient way

other diffs are fine
Topic Starter
NavyYa
Updated!
wa_
Hi!
M4M from my queue. Some suggestions and opinions, so don't take it really seriously.

[Jumping]
00:05:684 (2) - What about to use shape from previous slider? It would be more consistent.
00:19:393 - 00:28:161 - This part might be a bit less jumpy, if I were You, I'd make this part more calm and resign to large jumps (like 00:25:084 (3,4,5) ). Look at Laurier's diff - there are shorter distances between notes. I know it's Jumping diff, but jumps at this moment wouldn't match.
00:23:853 (6,7,8,9,10,11,12,13) - Stream's shape doesn't look good and transition into slider is a bit rough.
00:48:776 (7) - Try to reverse it, may be played better.
00:54:622 (2) - Reverse for better flow?
01:08:161 (3) - You can improve shape to more circular:
01:24:622 (6) - Similar to above.
01:26:315 (1,3) - Try to make blanket with these notes?
01:29:699 (4) - Transition from this slider to next circle may be easier when you shorten slider to white tick and add note (when I was playing this map first time, I got confused and didn't know, when slider ends and how to go to next circle). But if You don't want to do it, just ignore it. I mean something like this:
(if You decide to do it, please change position of 01:30:622 (6) to obtain better flow)
01:41:392 (3) - Reversing that note would improve flow.
01:48:623 (2) - It'll look better when You remove overlap with previous slider.
01:49:084 (3) - Make this section more smooth by reversing slider.
02:02:930 (4) - Blanket with next slider would be cool. (If You want to help yourself, reverse temporarily "covered" slider. Like this:
02:13:238 (2) - I'm not a fan of these sliders... :D As always I suggest You something smoother:
02:17:084 (6) - Please make this slider "normally" circular. You did pattern like this really good earlier - at 02:14:315 (5,6,7).
02:44:622 (1,2,3) - What about to change a bit pattern? (but it may not flow)
02:46:546 (8) - Move it a bit down to make stream's shape better.
02:51:546 (1) - That spinner... It's really confusing with fast jumps and 1/4 triplets before, so it's really hard to get 300 ._.
03:01:084 (4) - It would be nice when You add blanket with previous slider.
03:12:161 (2,3) - I suggest You to reverse these notes and move new (2) to (236,324). It should flow better.
03:13:084 (7) - This slider looks strange... Maybe try something like this?
03:23:853 (1) - Better blanket would be great.
03:25:392 (1,2) - Try to reverse these sliders separately.
I generally don't like playing jumps, but this map have some kind of "magic" :)

[Insane]
01:31:084 (7,8) - These notes were confusing as stacked. Maybe unstack (8)?
03:17:238 (4) - Nazi - fix blanket with (6).
This diff is just perfect :3

[Hard]
00:47:084 (2,3) - Try to replace these shapes with something other.
01:06:007 (4) - Flow would be better, if You reverse this slider. But don't do that if You find that spacing can be too hard for Hard difficulty (2.57!)
01:13:238 (6) - Maybe try to move slider to (24,288).
01:25:084 (6) - I hope that making blanket with previous slider is possible :D
02:23:084 (2) - Fix blanket.
02:30:007 (1) - Shape still can be improved. Try this: (putted an assistant circle to help with making better shape)
(if necessary, stack perfectly (2) under slider tail)
02:42:315 - Put a circle here?
03:09:392 (1) - I hope that this slider won't make problems (it has negative x values).
03:13:084 (1) - You can improve this shape.

[Normal]
Just note: This difficulty have really large slider velocity (and changes). With high BPM and low AR it could be really hard to play. Maybe try to use AR6 (if it's rankable for Normal difficulty). I had really big problems with parts like 02:02:469 (3,4,1,2,3) - this pattern would be really nice but with Approach Rate 8+. In addition, rhythm of this difficulty reminds me Hard difficulty. In my opinion, You should remove some notes (mostly 1/2 circles) and re-arrange some patterns to make it more readable at AR 5-6. But mapped really good in overall :3

Absolutely love this song and map <3 Hope I'll see it ranked soon :) Good luck!
Topic Starter
NavyYa

wa_ wrote:

Hi!
M4M from my queue. Some suggestions and opinions, so don't take it really seriously.

[Jumping]
00:05:684 (2) - What about to use shape from previous slider? It would be more consistent.
00:19:393 - 00:28:161 - This part might be a bit less jumpy, if I were You, I'd make this part more calm and resign to large jumps (like 00:25:084 (3,4,5) ). Look at Laurier's diff - there are shorter distances between notes. I know it's Jumping diff, but jumps at this moment wouldn't match.
00:23:853 (6,7,8,9,10,11,12,13) - Stream's shape doesn't look good and transition into slider is a bit rough.
00:48:776 (7) - Try to reverse it, may be played better.
00:54:622 (2) - Reverse for better flow?
01:08:161 (3) - You can improve shape to more circular:
01:24:622 (6) - Similar to above.
01:26:315 (1,3) - Try to make blanket with these notes?
01:29:699 (4) - Transition from this slider to next circle may be easier when you shorten slider to white tick and add note (when I was playing this map first time, I got confused and didn't know, when slider ends and how to go to next circle). But if You don't want to do it, just ignore it. I mean something like this:
(if You decide to do it, please change position of 01:30:622 (6) to obtain better flow)
01:41:392 (3) - Reversing that note would improve flow.
01:48:623 (2) - It'll look better when You remove overlap with previous slider.
01:49:084 (3) - Make this section more smooth by reversing slider.
02:02:930 (4) - Blanket with next slider would be cool. (If You want to help yourself, reverse temporarily "covered" slider. Like this:
02:13:238 (2) - I'm not a fan of these sliders... :D As always I suggest You something smoother:
02:17:084 (6) - Please make this slider "normally" circular. You did pattern like this really good earlier - at 02:14:315 (5,6,7).
02:44:622 (1,2,3) - What about to change a bit pattern? (but it may not flow)
02:46:546 (8) - Move it a bit down to make stream's shape better.
02:51:546 (1) - That spinner... It's really confusing with fast jumps and 1/4 triplets before, so it's really hard to get 300 ._.
03:01:084 (4) - It would be nice when You add blanket with previous slider.
03:12:161 (2,3) - I suggest You to reverse these notes and move new (2) to (236,324). It should flow better.
03:13:084 (7) - This slider looks strange... Maybe try something like this?
03:23:853 (1) - Better blanket would be great.
03:25:392 (1,2) - Try to reverse these sliders separately.
I generally don't like playing jumps, but this map have some kind of "magic" :)

[Insane]
01:31:084 (7,8) - These notes were confusing as stacked. Maybe unstack (8)?
03:17:238 (4) - Nazi - fix blanket with (6).
This diff is just perfect :3

[Hard]
00:47:084 (2,3) - Try to replace these shapes with something other.
01:06:007 (4) - Flow would be better, if You reverse this slider. But don't do that if You find that spacing can be too hard for Hard difficulty (2.57!)
01:13:238 (6) - Maybe try to move slider to (24,288).
01:25:084 (6) - I hope that making blanket with previous slider is possible :D
02:23:084 (2) - Fix blanket.
02:30:007 (1) - Shape still can be improved. Try this: (putted an assistant circle to help with making better shape)
(if necessary, stack perfectly (2) under slider tail)
02:42:315 - Put a circle here?
03:09:392 (1) - I hope that this slider won't make problems (it has negative x values).
03:13:084 (1) - You can improve this shape.

[Normal]
Just note: This difficulty have really large slider velocity (and changes). With high BPM and low AR it could be really hard to play. Maybe try to use AR6 (if it's rankable for Normal difficulty). I had really big problems with parts like 02:02:469 (3,4,1,2,3) - this pattern would be really nice but with Approach Rate 8+. In addition, rhythm of this difficulty reminds me Hard difficulty. In my opinion, You should remove some notes (mostly 1/2 circles) and re-arrange some patterns to make it more readable at AR 5-6. But mapped really good in overall :3

Absolutely love this song and map <3 Hope I'll see it ranked soon :) Good luck!

Thanks for the mod ! xD
I fixed lots of my slider shapes~ :D
ts8zs
www
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
64,56,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|344:8,1,160
344,96,123238,2,0,L|304:96,1,40
224,128,123699,2,0,L|136:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
80,64,124930,6,2,B|40:120|72:184|72:184|48:256,1,200,2|0,0:0|0:0,0:0:0:0:
136,256,126007,2,0,L|312:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,208,142315,6,0,L|352:208,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,88,143392,2,0,L|296:88,1,80,0|4,0:0|0:0,0:0:0:0:
408,32,144161,2,0,P|416:104|384:184,1,160
328,256,145084,2,2,B|256:224|256:224|208:216,1,120,6|2,0:0|0:0,0:0:0:0:
128,224,145853,2,0,P|88:216|48:184,1,80,0|2,0:0|0:0,0:0:0:0:
144,96,146622,2,2,B|240:80|240:80|256:48|296:32,1,160
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,P|128:144|88:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
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