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yuikonnu - Otsukimi Recital [Osu|Taiko]

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Total Posts
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Topic Starter
NavyYa
This beatmap was submitted using in-game submission on 2014년 8월 24일 일요일 at 오전 12:53:34

Artist: yuikonnu
Title: Otsukimi Recital
Tags: Utaite Jin IA Kisaragi Attention Souzou Forest Kagerou Project Kagepro Imagination Mekaku City Record Shizen no Teki P TKSalt Harez Laurier ts8zs Vocaloid3 自然の敵P
BPM: 110
Filesize: 23986kb
Play Time: 03:33
Difficulties Available:
  1. Extra (5.22 stars, 737 notes)
  2. Hard (3.01 stars, 489 notes)
  3. H'z Normal (2.32 stars, 340 notes)
  4. Laurier's Insane (4.97 stars, 856 notes)
  5. TK'S Muzukashii (3.14 stars, 887 notes)
  6. TK'S Oni (4.22 stars, 1212 notes)
  7. ts8zs' Easy (1.61 stars, 218 notes)
Download: yuikonnu - Otsukimi Recital
Download: yuikonnu - Otsukimi Recital (no video)
Information: Scores/Beatmap Listing
---------------
Newbie mapper's 1st map!

Thanks to Ts8zs,wendao, Laurier, and TKS
<Mapset>
Ts8zs' Easy - 100% by Ts8zs
H'z Normal - 100% by Harez
Hard - 100% by me
TK'S Muzukashi , TK'S Oni - 100% by TKSalt
Extra - 100% by me
Laurier's Insane - 100% by Laurier
aoimotion
My PC says that the file is corrupted D: the map with video and no video too :?
Saten
1st offset 233 (110bpm)

2nd offset 15233 (97,50bpm)

3rd offset 19540 (195bpm)


Or you can replace the current timing with this below (with snapped green lines as well)

[TimingPoints]
233,545.454545454546,4,2,0,58,1,0
15233,615.384615384615,7,2,0,58,1,0
19540,307.692307692308,4,2,0,68,1,0
19616,-83.3333333333333,4,1,0,60,0,0
29540,-76.9230769230769,4,1,0,70,0,0
71232,-66.6666666666667,4,1,0,90,0,1
90770,-76.9230769230769,4,1,0,70,0,0
132770,-66.6666666666667,4,1,0,100,0,1
152463,-66.6666666666667,4,1,0,100,0,0
172155,-66.6666666666667,4,1,0,100,0,1
194155,-66.6666666666667,4,1,0,100,0,0

just open the .osu in notepad and replace the previous one with this.

Don't forget to resnap all the objects


I also removed the audio track from the video to save some file space
http://puu.sh/3CX4K/0fc8a7c384.flv


Good luck with this!
walao
From my queue.
I may have missed some things as I was half asleep doing this >.<

~ General ~
The default combo colors are boring. Try to at least use something like this:
Fun map :3

~ Insane ~
Reduce the amount of streams at the beginning of the song. Very overmapped there.
01:04:165 (6) - Stack with 01:03:550 (2).
01:05:857 (7) - ^
01:30:011 (4) - Move to x:412 y:192.
01:30:165 (5) - Move to x:300 y:272.
01:30:319 (6) - Stack with the end of 01:29:703 (3).
01:30:473 (7) - Move to x:384 y:272.
01:30:626 (8, 9) - Move to x:272 y:192.
01:44:934 (6, 9) - Try to stack with 01:43:550 (7).
01:54:626 (1, 2, 3, 4, 5, 6) - Delete these, go to 'Compose' and click Create Polygon Circles. Distance snap: 2.0x, Offset angle: 145 degrees, Repeat: 1, Points: 5. Then move that to x:128 y:146. You'll have to fix the timing yourself at the top though. For (6) add a circle where (4) is.
01:56:165 (3) - Not perfectly stacked.
01:58:319 (1) - Move to x:312 y:272.
01:58:473 (2) - Move to x:156 y:164.
01:58:626 (3) - Move to x:356 y:164.
01:58:780 (4) - Move to x:200 y:272.
01:58:934 (5) - Move to x:260 y:80.
01:59:088 (6) - Stack with 01:58:319 (1).
02:03:242 (2) - Stack with 02:02:319 (3).
03:24:626 (3) - Move to x:220 y:196.
03:24:934 (5) - Move to x:140 y:204.
03:25:088 (6) - Move to x:232 y:120.
03:25:242 (7) - move to x:104 y:136.
Azmato
[Genaral]
보컬이랑 노트와 매치가 자연스럽지 못함... 어느정도는 보컬에 따라줘야 될듯함


SPOILER
[Insane]

00:00:219 (1,3,4) - 둥근 슬라이더
00:12:218 (6) - ^
00:13:309 (1,2,3,4) - 초반부터 점프는 ㄴㄴ
00:19:455 (1,2,3) - 힛사를 살려내는걸 추천
00:24:223 노트추가
00:28:762 (1,2) - 3 이랑 겹치지 말고 띄우는걸 추천 (http://puu.sh/3DgsC.jpg 이런식으로)
01:19:703 (3) - 꺾이는 점을 슬라시작점이랑 더 가깝게
01:48:165 (1,2,3,4) - 이전 노트배치랑 비슷하게 (비슷한 타이밍에서 비슷한 노트가 나와야 안헷갈릴듯)
01:55:088 (4,5,6) - 6을 좀더 아래 배치하거나 이 3개 모양을 역삼각형으로 만드는게 좋을듯
01:59:550 , 01:59:857 힛사를 죽이는게 좋을듯
02:21:242 (7) - 슬라 모양을 02:20:011 (4) 이거랑 비슷하게
02:26:165 (3) - 위에꺼랑 비슷하거나 완전히 둥근걸 추천
02:32:780 (1,2,1,2,1,2,1,2,1,2,1,2) - 클랩
02:36:473 (3,4) , 02:37:088 (6,1) , 02:37:703 (1) , 02:38:319 (3) , 02:38:934 (3,4,7,8,3,4,7,8) - 클랩
02:54:319 (5) - 간격
03:05:396 (8) - 7 왼쪽보다는 아래쪽이 좋을듯
03:07:242 (4,1) - 둘이 간격을 좀더 떨어뜨리는게 좋을듯 안그럼 헷갈림
03:17:088 (4) - 삭제후 3에서 리버스 하는걸 추천
03:23:396 (1) - nc삭제
Topic Starter
NavyYa

Azmato wrote:

[Genaral]
보컬이랑 노트와 매치가 자연스럽지 못함... 어느정도는 보컬에 따라줘야 될듯함


SPOILER
[Insane]

00:00:219 (1,3,4) - 둥근 슬라이더
00:12:218 (6) - ^
00:13:309 (1,2,3,4) - 초반부터 점프는 ㄴㄴ
00:19:455 (1,2,3) - 힛사를 살려내는걸 추천
00:24:223 노트추가
00:28:762 (1,2) - 3 이랑 겹치지 말고 띄우는걸 추천 (http://puu.sh/3DgsC.jpg 이런식으로)
01:19:703 (3) - 꺾이는 점을 슬라시작점이랑 더 가깝게
01:48:165 (1,2,3,4) - 이전 노트배치랑 비슷하게 (비슷한 타이밍에서 비슷한 노트가 나와야 안헷갈릴듯)
01:55:088 (4,5,6) - 6을 좀더 아래 배치하거나 이 3개 모양을 역삼각형으로 만드는게 좋을듯
01:59:550 , 01:59:857 힛사를 죽이는게 좋을듯
02:21:242 (7) - 슬라 모양을 02:20:011 (4) 이거랑 비슷하게
02:26:165 (3) - 위에꺼랑 비슷하거나 완전히 둥근걸 추천
02:32:780 (1,2,1,2,1,2,1,2,1,2,1,2) - 클랩
02:36:473 (3,4) , 02:37:088 (6,1) , 02:37:703 (1) , 02:38:319 (3) , 02:38:934 (3,4,7,8,3,4,7,8) - 클랩
02:54:319 (5) - 간격
03:05:396 (8) - 7 왼쪽보다는 아래쪽이 좋을듯
03:07:242 (4,1) - 둘이 간격을 좀더 떨어뜨리는게 좋을듯 안그럼 헷갈림
03:17:088 (4) - 삭제후 3에서 리버스 하는걸 추천
03:23:396 (1) - nc삭제

감자는 모딩천재였던 것이었다 ㄷㄷ.. 전부다 수정완료~ :)
Topic Starter
NavyYa

toloveruu wrote:

From my queue.
I may have missed some things as I was half asleep doing this >.<

~ General ~
The default combo colors are boring. Try to at least use something like this:
Fun map :3

~ Insane ~
Reduce the amount of streams at the beginning of the song. Very overmapped there.
01:04:165 (6) - Stack with 01:03:550 (2). fixed
01:05:857 (7) - ^ fixed
01:30:011 (4) - Move to x:412 y:192. fixed
01:30:165 (5) - Move to x:300 y:272. fixed
01:30:319 (6) - Stack with the end of 01:29:703 (3). fixed
01:30:473 (7) - Move to x:384 y:272. fixed
01:30:626 (8, 9) - Move to x:272 y:192. fixed
01:44:934 (6, 9) - Try to stack with 01:43:550 (7). fixed
01:54:626 (1, 2, 3, 4, 5, 6) - Delete these, go to 'Compose' and click Create Polygon Circles. Distance snap: 2.0x, Offset angle: 145 degrees, Repeat: 1, Points: 5. Then move that to x:128 y:146. You'll have to fix the timing yourself at the top though. For (6) add a circle where (4) is. <Thanks~
01:56:165 (3) - Not perfectly stacked. fixed
01:58:319 (1) - Move to x:312 y:272. fIXED
01:58:473 (2) - Move to x:156 y:164. fIXED
01:58:626 (3) - Move to x:356 y:164. fIXED
01:58:780 (4) - Move to x:200 y:272. fIXED
01:58:934 (5) - Move to x:260 y:80. fIXED
01:59:088 (6) - Stack with 01:58:319 (1). fIXED
02:03:242 (2) - Stack with 02:02:319 (3). fIXED
03:24:626 (3) - Move to x:220 y:196. fIXED
03:24:934 (5) - Move to x:140 y:204. fIXED
03:25:088 (6) - Move to x:232 y:120. fIXED
03:25:242 (7) - move to x:104 y:136.
fIXED
Topic Starter
NavyYa

Saten wrote:

1st offset 233 (110bpm)

2nd offset 15233 (97,50bpm)

3rd offset 19540 (195bpm)


Or you can replace the current timing with this below (with snapped green lines as well)

[TimingPoints]
233,545.454545454546,4,2,0,58,1,0
15233,615.384615384615,7,2,0,58,1,0
19540,307.692307692308,4,2,0,68,1,0
19616,-83.3333333333333,4,1,0,60,0,0
29540,-76.9230769230769,4,1,0,70,0,0
71232,-66.6666666666667,4,1,0,90,0,1
90770,-76.9230769230769,4,1,0,70,0,0
132770,-66.6666666666667,4,1,0,100,0,1
152463,-66.6666666666667,4,1,0,100,0,0
172155,-66.6666666666667,4,1,0,100,0,1
194155,-66.6666666666667,4,1,0,100,0,0

just open the .osu in notepad and replace the previous one with this.

Don't forget to resnap all the objects


I also removed the audio track from the video to save some file space
http://puu.sh/3CX4K/0fc8a7c384.flv


Good luck with this!
Thanks.. How to removed the audio track from the video? I have better video..(480p)
MineC24
PM request~ :D

All Diffs (timing)
Saten이 한 오프셋 조절에서 실수를 한듯...
일단 사텐이 말한대로 00:15:233 에다가 BPM 97.5의 빨간 타이밍선 만들고,

00:19:455 의 194.98 짜리 빨간 타이밍을 지우고,

또 하나 00:19:608에 194.98 짜리 빨간 타이밍에서
BPM을 195.00 으로 설정하고, 오프셋을 19540 으로 해주세요...

(사텐이 글 써준 타이밍 코드로 그냥 대입하는 방법도 있어요.
.osu 파일을 메모장으로 열고, TimingPoints 라는 항목을 사텐이 써준 숫자 코드로 바꾸면 되요)

이건 노래의 싱크과 직결되는거니 꼭 수정하시길...

(수정 하고나서, Resnap All notes 를 눌러주면 거의 다 해결되요. 리스냅 올 노트를 하기 전에는 Beat Snap divisor을 1/4로 꼭 해야해요)
(리스냅 올 노트를 해도 몇몇개는 안될수도 있으니, 하고나서 간단히 둘러보면서 체크하시길...)

Normal
AR - 1 (노말치고는 높은 느낌...)

00:22:916 (6) - 전에 나오는 슬라에 겹치네요...

Insane
00:13:323 (1,2,3,4) - 모양이 약간 부자연스러운...
00:23:531 (1,2,3) - 이건 1/4 슬라에 리버스를 더하는게 더 좋아보여요
01:01:088 (7) - Ctrl + G 하는게 더 좋아보여요
01:03:088 (8) - ^ (패턴의 반복에서 한구간을 바꿔놓으면 재미있을듯 ㅋㅋ)
01:10:780 (1) - 조금 전에 나오는 노트랑 겹쳐서 보기에 안좋은듯...
01:58:473 (2) - x:160 y:164, 01:58:934 (5) - x:260 y;88 로 (이러면 더 별모양이 살아나요)
02:38:780 (2) - 전에 나오는 슬라이더에 가려져요...
02:54:011 (3,4,5) - 부자연스러워요..
03:34:319 (8) - 마지막 노트답게 뉴콤보설정 + Finish 사운드 추가 :D

에딧상에서의 노트과 노트간의 겹침 패턴이 많은데요, (스택말고 에딧으로 노트를 찍고 조금 후에 나오는 잔상같은거에 애매하게 노트가 겹치는것)
이걸 몇몇 매퍼들은 지적할지도 몰라요... 어느정도 고치는 것을 추천해요 :D

굿럭 :)
Topic Starter
NavyYa

MineC24 wrote:

PM request~ :D

All Diffs (timing)
Saten이 한 오프셋 조절에서 실수를 한듯...
일단 사텐이 말한대로 00:15:233 에다가 BPM 97.5의 빨간 타이밍선 만들고,

00:19:455 의 194.98 짜리 빨간 타이밍을 지우고,

또 하나 00:19:608에 194.98 짜리 빨간 타이밍에서
BPM을 195.00 으로 설정하고, 오프셋을 19540 으로 해주세요...

(사텐이 글 써준 타이밍 코드로 그냥 대입하는 방법도 있어요.
.osu 파일을 메모장으로 열고, TimingPoints 라는 항목을 사텐이 써준 숫자 코드로 바꾸면 되요)

이건 노래의 싱크과 직결되는거니 꼭 수정하시길...

(수정 하고나서, Resnap All notes 를 눌러주면 거의 다 해결되요. 리스냅 올 노트를 하기 전에는 Beat Snap divisor을 1/4로 꼭 해야해요)
(리스냅 올 노트를 해도 몇몇개는 안될수도 있으니, 하고나서 간단히 둘러보면서 체크하시길...)

Normal
AR - 1 (노말치고는 높은 느낌...)

00:22:916 (6) - 전에 나오는 슬라에 겹치네요...

Insane
00:13:323 (1,2,3,4) - 모양이 약간 부자연스러운...
00:23:531 (1,2,3) - 이건 1/4 슬라에 리버스를 더하는게 더 좋아보여요
01:01:088 (7) - Ctrl + G 하는게 더 좋아보여요
01:03:088 (8) - ^ (패턴의 반복에서 한구간을 바꿔놓으면 재미있을듯 ㅋㅋ)
01:10:780 (1) - 조금 전에 나오는 노트랑 겹쳐서 보기에 안좋은듯...
01:58:473 (2) - x:160 y:164, 01:58:934 (5) - x:260 y;88 로 (이러면 더 별모양이 살아나요)
02:38:780 (2) - 전에 나오는 슬라이더에 가려져요...
02:54:011 (3,4,5) - 부자연스러워요..
03:34:319 (8) - 마지막 노트답게 뉴콤보설정 + Finish 사운드 추가 :D

에딧상에서의 노트과 노트간의 겹침 패턴이 많은데요, (스택말고 에딧으로 노트를 찍고 조금 후에 나오는 잔상같은거에 애매하게 노트가 겹치는것)
이걸 몇몇 매퍼들은 지적할지도 몰라요... 어느정도 고치는 것을 추천해요 :D

집에가서 바로수정하께요~감사:)
Saten

[Navy] wrote:

Thanks.. How to removed the audio track from the video? I have better video..(480p)
For .flv I use something called Flv Audio Video Extractor which is a freeware.

For .avi/.mp4 I use something called Yamb which is also a freeware.
HelloSCV
Insane

  1. ctrl shift a 누르시면 aimod 나오는데 거기서 언스냅이라고 뜬노트는 전부 리스냅해주세요
00:47:550 (2,3) - 이 슬라이더 들에도 뉴콤보 넣으심이
02:09:088 (3) - 여기도 뉴콤
02:09:550 (4,5) - 박자 반대로 하시는게 좋을거 같아요
02:32:473 (6) - 이노트는 굳이 필요하진 않아보여요
02:38:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 개인적으로 이런 패턴은 별로 추천 드리고 싶지는 않네요;
02:53:242 - 마지막 키아이 시작점 여기로 옮기시면 나을거 같아요

아직까진 경험이 좀 필요 하실듯 하네요, 그래도 이정도면 꽤잘만드신거니 힘내세요!
xChippy
Hi~ M4M from my queue

[General]
No hitsounds?
Remove the ''maxresdefault'' you're not using it
You're timing points are messed up, you're not even using the one Saten has given you =.=, remove you're old one and put in the timing Saten has given you
Avoid overmapping pls... it doesn't make the map more interesting it just makes it alot messier

[Insane]
00:08:960 - add note you here the piano here.
00:13:869 (3) - 173|269 looks alot better
00:14:687 (1) - Spinner starts at the wrong place it should start here : 00:15:233 , although I recommend it to start it here: 00:15:369 and end it here: 00:17:687 like this you can add notes at 00:14:687 and 00:14:960 and 00:15:233
00:28:147 (1,2,3,4,5,6,7) - move it to right so it wont touch 00:27:839 (3) -
00:29:070 (3) 388|215 alot better
00:52:934 (6) - 244|180
Please avoid overmapping like here 02:42:011 (8) - remove this I hear nothing that's mapped on this
02:55:396 (6) - 64|216
I'll stop here.. ><
well good luck
creampuff
M4M Request~

[General]
  1. Background
    otsukimi.recital.full..jpg is 1682x767, which differs from the recommended size of 1024x768.
  2. [Skin/SB]
    Unused Image Files
    maxresdefault.png
  3. [All .osu Files]
    Inconsistency in combo colours:
    [Insane]
    Combo1 : 255,128,255
    Combo2 : 0,255,64
    Combo3 : 128,255,255
    Combo4 : 255,255,128
    [Normal]
    Default
    Either make both default, or make the combo colors for normal the same as insane
  4. Kiai
    Inconsistency in Kiai Times:
    [Insane]
    Kiai #1: Starts on 01:11:232, ends on 01:30:770
    Kiai #2: Starts on 02:12:770, ends on 02:32:463
    Kiai #3: Starts on 02:52:155, ends on 03:14:155
    [Normal]
    Kiai #1: Starts on 01:11:242, ends on 01:30:780
    Kiai #2: Starts on 02:12:780, ends on 02:32:473
    Kiai #3: Starts on 02:52:165, ends on 03:14:165
  5. Timing Sections
    Inconsistency in uninherited (red) timing sections:
    [Insane]
    Red timing sections at:
    00:00:233, BPM of 110.000
    00:15:233, BPM of 97.500
    00:19:540, BPM of 195.000
    [Normal]
    Red timing sections at:
    00:00:000, BPM of 195.000
    00:00:219, BPM of 110.000
    00:19:455, BPM of 194.980
    00:19:608, BPM of 194.980
    00:29:550, BPM of 195.000
  6. You have to have a Hard difficulty to keep the difficulties consistent. You can't just jump from a Normal to an Insane

[Normal]
  1. 00:00:219 - 00:13:855 - Because of the lack of hitsounds here, I suggest you add whistles on the following notes;
    SPOILER
    00:00:219 (1) Finish at slider head, whistle at tail
    00:01:309 (2) Whistle at tail
    00:02:946 (4) Whistle at head
    00:04:037 (5) Whistle
    00:04:582 (1) whistle at tail
    00:05:673 (2) ^
    00:07:309 (4) whistle
    00:08:400 (6) Whistle at head
    00:09:491 (1) whistle
    00:10:037 (3) Whistle at tail
    00:12:219 (5) ^
    00:13:855 (2) Whistle at head
  2. 00:19:446 - I don't think the timing point is needed
  3. 00:19:608 (1) Why is the volume so low here? Turn it up. And also, why does the BPM change here for no reason? At least leave it the same if you're going to make a timing point
  4. 00:19:608 - 00:29:473 - All of this is just wrong. Most of these notes are either on red ticks or blue ticks (the latter highly un-recommended) I think it may be because of the BPM change. Nothing fits with the beat or rhythm at all. Move all of these notes to the white ticks after you've changed the BPM
  5. 00:42:780 - 00:43:088 (6,7) Fix spacing
  6. 00:56:473 - 00:58:165 - This note immediately placed after the spinner should not be here. Like I just said, it's place immediately after the spinner and isn't likely to be hit. Remove it or extend the spinner to that location.
  7. 01:57:165 (4) Move this note ahead a tick and shorten it to 01:57:857
  8. 02:05:011 (1) Remove the new combo
  9. 02:32:780 - 02:35:242 (1,1,1,1,1) No need for all of the NC changes

    I don't think I can mod this any further. You might want to consider remapping

[Insane]
  1. 00:00:233 - 00:15:233 - Take that whistle guide I added to the last difficulty and apply it to this
  2. I'm surprised this turned out to be better than the normal. Just make sure to keep the hitsounds consistent and beware of the overlaps

That's it. You might want to get more mods for this. Good luck anyway.
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints in General.
* Incomplete diffs were skipped.

[Normal]
Well, testplayed it and got a bit more misses than usually I get at Normal diffs on Higher BPMs. It depends on map design (many rhythms are almost fitting, others not so). I feel this needs more care about patterns -- you can think of simple patterns and make very good maps from them. This diff starts well, some parts like 00:21:685 (4,5,6,1,2) have overlaps that make them difficult to read.
♥ 01:26:626 (2,3,4) - This one fits well... just need improve the placements a bit.

[Insane]
Feels better than the normal diff, but some notes feels overmapped like 00:22:991 (6) and 00:23:606 (2) as like as the stream at 00:23:837 (4,5,6,7,8,9) - so needs some readequations. And much mods.

Aaaand that's it ^^

Hope the map get Ranked as soon as possible.

Att.
wendao
your timing isn't correct yet, so i can't do full M4M for you now

here's the correct timing, fix it first~
Topic Starter
NavyYa
Fixed all ~

Thank you everyone
Topic Starter
NavyYa

Harez wrote:

your timing isn't correct yet, so i can't do full M4M for you now

here's the correct timing, fix it first~
fixed timing~
eniyan
hi :)

from modding queoe

[General]

If you want to be ranked this map,you must make folder size less than 20M.

[Normal]

  1. In the normal, you should follow distance snap as a general rule.
    Because there are a lot of points where i do not follow, you should fix it.
    Points
    1. 00:20:453 (2,3)
    1. 00:24:453 (2,1)
    1. 00:26:299 (3,4,5)
    1. 00:49:069 (1,2)
    1. 01:01:378 (1,2)
    1. 01:14:455 (3,4)
    1. 01:16:148 (1,2)
    1. 01:19:686 (1,2)
    1. 01:27:687 (4,1)
    1. 02:10:766 (2,1)
    1. 02:15:997 (3,4)
    1. 02:17:689 (1,2)
    1. 02:32:767 (1,2,3,4,1,2)
    1. 02:43:537 (5,1)
    1. 02:53:999 (4,1)
    1. 02:56:768 (6,1)
    1. 03:19:539 (3,4)
    1. 03:25:385 (4,5)
    1. 03:27:231 (2,1)
    There may be the place that i miss elsewhere.Please check it well.
  1. In the normal, you shouldn't overlap sliders, slider-circle as a general rule.(Other than a timing is early)
    Because there are a lot of points where i do not follow, you should fix it.

    Points
    1. 00:20:453 (2)
    1. 00:21:837 (5,6,1)
    1. 00:43:531 (1,2)
    1. 00:52:762 (3,5)
    1. 01:16:917 (2)
    1. 01:19:686 (1)
    1. 01:29:687 (3,5)
    • 01:51:842 (3,5)
    1. 02:18:459 (2,3)
    1. 02:31:229 (3,5,6)
    1. 03:03:846 (4,2)
    1. 03:13:077 (4,6)
    1. 03:16:769 (3,4)
    1. 03:28:770 (2,3)
  1. 00:28:222 (1) - Make the end of the spin 00:29:315
  1. 01:57:150 (4) - move at 01:57:546
  1. 02:32:767 (1,2,3,4,1,2) - 2-3 4-1 are same timing. but distance are quite different.A player is at a loss in this.
wendao
okay i'm ready

[General]
    1. if you aren't finish this beatmap yet, please move it to Work in Progress

    2. seems you aren't using soft-hitclap.wav here, delete it pls

    3. use this BG, pls http://puu.sh/3IFVu.jpg *Right Click, Save As...*

    4. Disable countdown, it's bugged

    5. Add 2 seconds to Audio Lead-in pls

    6. Preview Time isn't snapped well, it must be in 01:10:776
    [Insane]
      1. why using 1.4 Slider Velocity and 1.2x - 1.5x multiplier?

      2. 00:00:230 (1) - remove whistle on head, add whistle on tail

      3. 00:01:320 (2) - remove whistle on tail, add whistle on repeat

      4. 00:02:957 (4) - remove whistle on tail, add whistle on head

      5. 00:04:048 (5) - remove this note, this note isn't necessary

      6. 00:04:593 (1) - add whistle on tail

      7. 00:05:684 (2) - ^

      8. 00:06:775 (3,4) - add whistle

      9. 00:09:502 (1,2) - ^

      10. 00:10:048 (3) - add whistle on head, repeat, and tail

      11. 00:10:866 (4) - add whistle on head

      12. 00:12:230 (5) - add whistle on head and tail

      13. 00:13:320 (1,3,4) - add whistle

      14. 00:15:366 (1) - i suggest you to silence this spinner

      15. 00:19:393 - add note to fit the drums

      16. From 00:19:546 (2) - to end, try hitsounding like this
      17. 00:24:315 (1) - remove New Combo

      18. 00:24:469 (9) - *New Combo here

      19. 00:28:776 (1,2,3) - try like this?
      20. 00:38:930 (1) - how about stack it with (2)

      21. 00:40:469 (9) - New Combo

      22. 00:40:776 (1) - *Remove New Combo

      23. 00:41:699 (7) - New Combo

      24. 00:42:007 (1) - *Remove New Combo

      25. Also.. try to New Combo-ing note every downbeat, it's make diff more tidy :)

      26. 02:52:161 - move green tick to 02:53:238 (1) - to fit with the songs
      Tips:
      You can stack notes if you try to make an anti-jump instead of make it same distance as normal jump

      Note:
      Because Normal and Hard doesn't finish yet, so i can't mod it well D:

      There has so many random jump and anti-jump in Insane diff :/

      You can poke me in-game if you want to ask some question about my mods xD

      Good luck, here's a star for you /o/
TKS
hi~ :D
can i make taiko 2diffs? (Oni/Muzu
Topic Starter
NavyYa

TKSalt wrote:

hi~ :D
can i make taiko 2diffs? (Oni/Muzu
Thanks a lot xD
Topic Starter
NavyYa

Harez wrote:

okay i'm ready

[General]
    1. if you aren't finish this beatmap yet, please move it to Work in Progress

    2. seems you aren't using soft-hitclap.wav here, delete it pls

    3. use this BG, pls http://puu.sh/3IFVu.jpg *Right Click, Save As...*

    4. Disable countdown, it's bugged

    5. Add 2 seconds to Audio Lead-in pls

    6. Preview Time isn't snapped well, it must be in 01:10:776
    [Insane]
      1. why using 1.4 Slider Velocity and 1.2x - 1.5x multiplier? difficult to change.. :? how to?

      2. 00:00:230 (1) - remove whistle on head, add whistle on tail

      3. 00:01:320 (2) - remove whistle on tail, add whistle on repeat

      4. 00:02:957 (4) - remove whistle on tail, add whistle on head

      5. 00:04:048 (5) - remove this note, this note isn't necessary

      6. 00:04:593 (1) - add whistle on tail

      7. 00:05:684 (2) - ^

      8. 00:06:775 (3,4) - add whistle

      9. 00:09:502 (1,2) - ^

      10. 00:10:048 (3) - add whistle on head, repeat, and tail

      11. 00:10:866 (4) - add whistle on head

      12. 00:12:230 (5) - add whistle on head and tail

      13. 00:13:320 (1,3,4) - add whistle

      14. 00:15:366 (1) - i suggest you to silence this spinner

      15. 00:19:393 - add note to fit the drums

      16. From 00:19:546 (2) - to end, try hitsounding like this
      17. 00:24:315 (1) - remove New Combo

      18. 00:24:469 (9) - *New Combo here

      19. 00:28:776 (1,2,3) - try like this?
      20. 00:38:930 (1) - how about stack it with (2)

      21. 00:40:469 (9) - New Combo

      22. 00:40:776 (1) - *Remove New Combo

      23. 00:41:699 (7) - New Combo

      24. 00:42:007 (1) - *Remove New Combo

      25. Also.. try to New Combo-ing note every downbeat, it's make diff more tidy :)

      26. 02:52:161 - move green tick to 02:53:238 (1) - to fit with the songs
      Tips:
      You can stack notes if you try to make an anti-jump instead of make it same distance as normal jump

      Note:
      Because Normal and Hard doesn't finish yet, so i can't mod it well D:

      There has so many random jump and anti-jump in Insane diff :/

      You can poke me in-game if you want to ask some question about my mods xD

      Good luck, here's a star for you /o/

I really love your mod :) Thx~
you are fantastic modder~

I fixed all and completely made normal and hard diff by your advise :)

Thank you again XD
Pretty Rhythm
모딩 왔어어~ >ㅅ<

인세인

01:12:315 (5) - 모양 어색

00:29:084 (3) - 여기에 피니시 추가

00:39:238 (2) - 살짝만 더 뻗어줬으면 ..

00:49:699 (3) - 조금만 더 휘어지게 !

00:50:930 (2) - 모양 어색

00:55:853 (4) - 이건 약간 직선으로 뻗는 모양으로 바꿔줬으면 ..

01:01:084 (5) - 이것도 조금 더 휘어지게 !

01:04:469 (4) - ''

01:42:315 (2) - ''

01:55:238 (2) - Ctrl + G

02:14:930 (4) - 직선으로 뻗는 모양

02:22:622 (1) - ''

배치는 내가 흠잡을덴 없는거 같고 'ㅅ' ...
수고해 !
Topic Starter
NavyYa

Lolicore_Komari wrote:

모딩 왔어어~ >ㅅ<

인세인

01:12:315 (5) - 모양 어색

00:29:084 (3) - 여기에 피니시 추가

00:39:238 (2) - 살짝만 더 뻗어줬으면 ..

00:49:699 (3) - 조금만 더 휘어지게 !

00:50:930 (2) - 모양 어색

00:55:853 (4) - 이건 약간 직선으로 뻗는 모양으로 바꿔줬으면 ..

01:01:084 (5) - 이것도 조금 더 휘어지게 !

01:04:469 (4) - ''

01:42:315 (2) - ''

01:55:238 (2) - Ctrl + G

02:14:930 (4) - 직선으로 뻗는 모양

02:22:622 (1) - ''

배치는 내가 흠잡을덴 없는거 같고 'ㅅ' ...
수고해 !

ㄳㄳ 필요한거있으면 말해 ㅋㅋ
Chronotakular
Hello there! :D

[Normal]

02:22:622 (1) - I would move this away from the note before it. The current spacing implies the note occurs before it does. After a few playthroughs, I can say it's actually not that bad. You should still consider it though.
02:32:776 (2,4,2) - Hmm. Should these notes be stacked? They aren't hard to hit or misleading or anything. I just think it would be easier to hit, and look nicer, though it's not a big deal.
03:28:776 (2) - I would move this a little up and to the left, it would be a lot easier to hit that way.

[TK's Muzukashii]

I had no problem with hitting any of the notes in this song. Seems to be on a very clear beat.

[Hard]

01:06:930 (1,3,5) - I would move these farther apart, from their previous note. After 2 or 3 plays, I would hit these early every time. {Still true after 5/6 plays}
01:31:238 (3) - This note is probably okay, I would just move it farther away. Near the top-left corner.
01:55:392 (7) - This is hard to read. I would move it off the previous slider just a tad, to make it more obvious the note is there.
02:21:699 (6,7,8,9) - Consider moving these around a bit. I had trouble seeing them even after a few plays.

[TK's Oni]

Well, the parts I could keep up with were good. :D

[Insane]

01:03:084 (3) - Hard to read because of the speed. Consider making it like the two before it. Never mind. It's okay.
02:40:622 (5) - This note is throwing me off, even after a few playthroughs. Maybe I just suck? {Still hard for me to hit after 5 or 6 playthroughs}
03:23:853 (3) - Erm. I'm not too sure why this note is here. It doesn't seem to match the song very well. Maybe moving it forward or backwards will help? Oh, it's mapped to a lyric. Once I got that down, I could hit it everytime. Okay. It's good then.
03:31:699 (4,5,6) - I'd move this combo a little bit further away from 1,2, and 3. I keep hitting it early. {Yeah, I still keep hitting it early.}


Hope I helped somehow! Sorry, I suck at modding Taiko. D: Good luck!
Topic Starter
NavyYa

Chronotakular wrote:

Hello there! :D

[Normal]

02:22:622 (1) - I would move this away from the note before it. The current spacing implies the note occurs before it does. After a few playthroughs, I can say it's actually not that bad. You should still consider it though.
02:32:776 (2,4,2) - Hmm. Should these notes be stacked? They aren't hard to hit or misleading or anything. I just think it would be easier to hit, and look nicer, though it's not a big deal.
03:28:776 (2) - I would move this a little up and to the left, it would be a lot easier to hit that way.

[TK's Muzukashii]

I had no problem with hitting any of the notes in this song. Seems to be on a very clear beat.

[Hard]

01:06:930 (1,3,5) - I would move these farther apart, from their previous note. After 2 or 3 plays, I would hit these early every time. {Still true after 5/6 plays}
01:31:238 (3) - This note is probably okay, I would just move it farther away. Near the top-left corner.
01:55:392 (7) - This is hard to read. I would move it off the previous slider just a tad, to make it more obvious the note is there.
02:21:699 (6,7,8,9) - Consider moving these around a bit. I had trouble seeing them even after a few plays.

[TK's Oni]

Well, the parts I could keep up with were good. :D

[Insane]

01:03:084 (3) - Hard to read because of the speed. Consider making it like the two before it. Never mind. It's okay.
02:40:622 (5) - This note is throwing me off, even after a few playthroughs. Maybe I just suck? {Still hard for me to hit after 5 or 6 playthroughs}
03:23:853 (3) - Erm. I'm not too sure why this note is here. It doesn't seem to match the song very well. Maybe moving it forward or backwards will help? Oh, it's mapped to a lyric. Once I got that down, I could hit it everytime. Okay. It's good then.
03:31:699 (4,5,6) - I'd move this combo a little bit further away from 1,2, and 3. I keep hitting it early. {Yeah, I still keep hitting it early.}


Hope I helped somehow! Sorry, I suck at modding Taiko. D: Good luck!

Thanks~
i will fix them by tomorrow

you are a great modder :)
Natureshadow
General
You have two timing points right next to each other that could be avoided.
You could delete them both and put a new one at 19238 offset and same BPM. Also, for all of the maps, I'd move your first note back one tick because they are missing that first note.
There's a lot of blank space at the end you could probably crop off. It's at least 15 seconds long and none of the difficulties are using it.
You could probably decrease the stack leniency.

Normal
00:10:048 (3) - stack another note on the two that you have, and make a half beat slider here: 00:10:320 -
00:20:622 (3) - The point where slider reverses back doesn't sound in time.
01:54:161 (3) - This slider seems like it might be a little off
The hitsounds are boring. The beginning hitsounds are nice, but once the rest of the instruments come in, all you have is the defualt hitsound and claps (excluding the cymbal sound before second break and at the very end).

Things I liked about this difficulty:
I had to go over this several times to find anything.
01:30:622 (5,6,1) - Enough said

TK's Muzukashii
I don't play Taiko, so I can't say much. The only thing I will say is that I think you should add more "sliders" and "spinners" (idk what they are called in taiko) here and there to make it more interesting.

Hard
00:27:238 (3,4,5) - this is confusing. 5 star map, so not a huge deal.
01:42:315 (6) - ^ This can be a tool to increase difficulty, but I would try to make it to where it isn't AS confusing.
01:44:776 (1,2,3) - Looks a little messy.
01:56:161 (3,4,5) - This is a little weird because the first note isn't stacked like the other two, yet they all are the same distance apart in time.
02:21:699 (6,7,8,9) - Confusing, but decreasing stack leniency should fix it.
02:39:853 - You are unable to put a break time here, so you could put a few notes (like you did here 02:32:776 (1,1,1,1,1) - to fill in the empty space.
01:06:622 (7,1,2,3,4,5) - You could spread these out a little more.
Again, hitsounds.

Things I liked about this difficulty:
Other than those sliders that seem like they are backwards, this difficulty has a really nice looking path while hitting notes.
Appealing to the eye.

Insane
Not much to say
00:15:230 (7) - Move this circle a little further away from the last circle.
01:03:084 (3) - Abnormal pattern: This may throw people off. Just making sure you did this on purpose.
02:30:007 (3,4,5) - This could be a little hard to read. ^
03:33:853 (7) - This note seems like it should be moved somewhere else
I suggest overlapping it with 03:32:930 (1) - and centering the last note in the middle of the star.
Furthermore, 03:32:930 (1,2,3,4,5,6) - looks a little crooked. Just looks sloppy when it could be extremely nice looking.
Hitsounds were made better use of on this difficulty, but later you stopped using them so much? You at least changed the hitsound set, but it still is a little bland.

Things I like about this difficulty:
Arcs/streams you made with circles.
00:29:084 (3) - Enough said.
00:46:622 (1,1,1,1) - These sliders ("angled" sliders) look really cool the way you made them and the places you placed them.

Most of these are just suggestions.
It's a really nice beatmap and has a really nice "flow" to it.
Anyways, I hope this gets ranked, and I wish you luck! ;)
And remember, if you have questions about any of this, feel free to ask.
wendao
need Normal GD?

PM me if you want
[ Kuro Usagi ]
겹노트랑 배치가 좀 어설프게 되있네여. 그거 수정해주시고 것보단 노트사이의 간격 그런것들 수정해주시고
노트를 치고나면 뒤에 잔상이 남게 되있는데 맞춰서 넣는걸 추천 저 개인적으로 ㅎㅎ
할튼 행운을 빌어여~
mintong89
hi

Black: Normal suggestion
Red: Unrankable issue

[General]
Don't write Source as Nico Nico Douga, it's unrankable. just put it blank.
Generally i will say your hitsound just like random work, need more work on your hitsound too

[Insane]

00:14:684 (5,6,7) - why does these note's DS didn't same? make it same please.
00:22:930 (5,6) - can you don't stack it? it's no fun.
00:24:469 - why you put 1/2 note spam at these part? it seem unnecessary and pointless.
00:25:084 (3) - it's too curve and ugly.
00:29:084 (3) - i prefer to make 5 note-stream at here.
00:40:776 (2) - move this slider up three grid because it's cover this slider 00:41:084 (3) - .
00:42:315 (4) - make this pattern same to 00:42:776 (5) - ? i think (5) pattern is better than (4)
00:44:161 (1) - ^ 00:44:622 (2) -
00:46:315 (4) - this slider is really weird too, please change it.
01:19:546 (1) - why you NC it? it's useless.

...
This diff really need more work...it's really messy at here and it just like 1/2 spam.

[Hard]

00:19:546 (1) - Finish at here? it have crash cymbal at here.
00:24:469 (1) - ^
00:41:546 (7) - NC and remove 00:41:699 (1) - NC? it will seen more clearly and you can follow vocal.
00:42:776 (4,5) - make this two like this? 00:46:315 (2) - CTRL+G please, it's too hard for Hard Player to this pattern.
00:47:084 (2,4) - these two pattern looks really weird and ugly, please change it..
00:56:315 - add a note here? it's have vocal here.
01:01:853 (2) - ugly

i think this diff is too hard for hard player...

GL~
Laurier
Topic Starter
NavyYa

Laurier wrote:

http://puu.sh/3T9sB.osu
my diff
Thanks~
Great quality :)
I will rank my map asap!
zorefire
from modding queue my suggestions for you
[Easy]
00:23:084 (6) - sounds weird
00:56:007 (9) - make a cirlce would do best
Incomplete please finish
[Normal]
00:29:084 (1) - make just a finishing hit cirlce at the end would be better

Well Ill stop there you should finish this map
zorefire
I guess i will do hard and insane then no kudosu for this post please
[Hard]
00:15:366 - spinner here
00:19:048 - end here
thats all for this diff
good map
[Insane]
00:50:315 (1,2,3,4,1,2,3,4) - a little just a tiny bit closer spacing i guess
sorry map is so good cant find anything DX
Cloudchaser
M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .
  5. 00:23:084 (6) - New combo because downbeat.
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .
  7. 00:46:622 (1) - fix distance.
  8. 00:48:469 (2,3,4) - ^
  9. 00:49:699 (1) - new combo
  10. 00:54:007 (4) - move to 152|244 and new combo.
  11. 00:58:930 (1,2,3,4) - fix distance >.<
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<
  14. 02:11:392 (4) - ^
  15. 02:15:238 (1) - repeat section is unsnapped~
  16. 02:17:699 (1) - Make this slider more beautiful~
  17. 02:20:776 (4) - ^
  18. 02:28:161 (1) - unsnapped note
H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Topic Starter
NavyYa

-Cloudchaser wrote:

M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .- fixed!
  5. 00:23:084 (6) - New combo because downbeat.- fixed!
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .- fixed!
  7. 00:46:622 (1) - fix distance.- fixed!
  8. 00:48:469 (2,3,4) - ^- fixed!
  9. 00:49:699 (1) - new combo- fixed!
  10. 00:54:007 (4) - move to 152|244 and new combo.- fixed!
  11. 00:58:930 (1,2,3,4) - fix distance >.<- fixed!
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).- fixed!
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<- fixed!
  14. 02:11:392 (4) - ^- fixed!
  15. 02:15:238 (1) - repeat section is unsnapped~- fixed!
  16. 02:17:699 (1) - Make this slider more beautiful~- fixed!
  17. 02:20:776 (4) - ^- fixed!
  18. 02:28:161 (1) - unsnapped note
- fixed!

H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
- WIP So postpone
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
[/color]- fixed!

Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
all fixed!
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Thank you for Great mod! :)
Topic Starter
NavyYa
Uploaded !
Megurine Luka
LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!

Thanks for the mod~
I will fix after my class lol
TKS
@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Topic Starter
NavyYa

TKSalt wrote:

@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Sorry..
Because my 1st guest diffs..so I didn't know the rules.
wendao
it's 100% done, http://puu.sh/3XtV0.rar

EDIT: to Navy: if you think my diff is too hard, i will try to remap :<
wendao

-Cloudchaser wrote:

H's Normal >w> it's H'z
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary). :< i always use 1/2 patterns, except for 01:50:007 (1,2) - because it's fit perfectly
  2. Use distance snap owo 1/1 has 1.0, some note in kiai has 1.1 ~ 1.2, 1/2 has 0.8, so i think it's fine
  3. expected difficulty done
  4. There are some inherits points unsnapped hmm, it's all snapped correctly, i use 1/16 snapping for kiai flash
  5. You've created good patterns (esthetically) but some are Hard for this kind of diff. hehe
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie. it's not stacked :o
    That's all for this diff. If you follow these tips this diff will improve quite better.

Megurine Luka wrote:

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. i leave this to Navy
  2. Add Vocaloid3 自然の敵P in tag ^


dopost
Laurier
No changed my diff
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. -fixed!
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way. try my best..
  2. 01:48:160 (1) - unsnap -fixed!
  3. 01:51:237 (4) - ^-fixed!
  4. 00:05:684 (2) - Try x=320 y=168-fixed!
  5. 00:08:411 (4) - end at 00:08:684 fits better imo-fixed!
  6. 00:20:469 (2,3,4,5) - make a diamond shape?-fixed!
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0-fixed! I don't know,either. hehe
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.-fixed!
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.-fixed!
  10. 00:45:392 (2) - x=32 y=276 looks better imo-fixed!
  11. 00:54:007 (7) - maybe try this:-fixed!
  12. 01:00:776 (4) - spacing-fixed!
  13. 01:01:392 (5) - I think this fits better:-fixed!
  14. 01:05:699 (4) - Try this:-fixed!
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.-fixed!
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing-fixed!
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

all fixed!


[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

by Laurier
I don't do anything.


Done~
Good Luck!
Thanks~~ I love your mod!
Topic Starter
NavyYa
Uploaded !
(Changed Easy,Hard diffs)
litoluna
yuikonnu<3

fight~star~*
Topic Starter
NavyYa

litoluna wrote:

yuikonnu<3

fight~star~*

>< Thanks~
Quilt
m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song

00:42:315 (2,3) - delete (3) then (2) strech 1/2

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player

01:42:007 (3) - reduce 1 reverse?

01:43:853 (2,3) - same as 00:42:315 (2,3) -

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538

02:48:315 (1,2) - move 1/2 later

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
wendao

Quilt wrote:

Hz's Normal it's H'z, not Hz's ;3;
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player done

02:02:930 (1,2) - here is really overlap should move these slidersno idea what i've done here... orz
thanks for mods!
update http://puu.sh/3Z3At.rar
Topic Starter
NavyYa

Quilt wrote:

m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song fixed

00:42:315 (2,3) - delete (3) then (2) strech 1/2 fixed

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007 fixed

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player fixed

01:42:007 (3) - reduce 1 reverse? fixed

01:43:853 (2,3) - same as 00:42:315 (2,3) - fixed

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238 fixed

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535 fixed

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538 fixed

02:48:315 (1,2) - move 1/2 later
fixed

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD
I'll try my best

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
Thanks for modding! :)
Topic Starter
NavyYa
Updated Easy, H'z normal, Hard diffs!
Zhu Yuan
[Insane]

00:35:853 (2) - Maybe reverse selection?

02:25:392 (3) - Same

Anyway, star.
RandF
From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap
  2. 00:48:469 (3,1) - ^
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start
  4. 02:28:161 (1,2,3) - avoid overlap
  5. 02:58:161 (2,1) - ^
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end
  2. 01:16:161 (1,2) - avoid overlap on slider-start
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Laurier
no change my diff
Topic Starter
NavyYa

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap -fixed!
  2. 00:48:469 (3,1) - ^ -fixed!
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start -fixed!
  4. 02:28:161 (1,2,3) - avoid overlap -fixed!
  5. 02:58:161 (2,1) - ^
-fixed!
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end -fixed!
  2. 01:16:161 (1,2) - avoid overlap on slider-start
-fixed!
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Thanks for mod! :)
MFZ
From my queue :3

[Easy]
HP +1 would be better imo

00:13:320 (1) - reNC, no point in this NC imo :3

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1

00:42:776 (6) - NC
01:49:853 - put a circle here (x:188 y:268)

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Topic Starter
NavyYa

MFZ wrote:

From my queue :3

[Easy]
HP +1 would be better imo -fixed

00:13:320 (1) - reNC, no point in this NC imo :3 -fixed

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)-fixed thanks!


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1 I think 8 is okay :D

00:42:776 (6) - NC - -fixed
01:49:853 - put a circle here (x:188 y:268) -fixed

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Thanks for the mod! :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me
ts8zs
[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
ts8zs
just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
00:29:084 (91,92,93,94,95) - dkkdk
01:27:392 (437,438,439,440,441) - kkddk
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807
[Muzu]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
02:14:160 (522,523,524,525) - kd k d
02:46:776 (663) - k
03:10:930 (776,777,778) - ddk
03:18:776 (814,815,816) - kkk
GJ:3
Topic Starter
NavyYa

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

fixed everything except 2~3 things

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

all fixed~

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me

Thanks for the great mod! :)
Topic Starter
NavyYa

ts8zs wrote:

[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
all fixed my diffs.Thanks for the mod! :D
ts8zs
this post outdated
plz copy soft-sliderslide as normal-sliderslide
TKS

ts8zs wrote:

just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k - not fit the music.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
00:29:084 (91,92,93,94,95) - dkkdk - kkddk
01:27:392 (437,438,439,440,441) - kkddk - noo
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk - keep.
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd - no.
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k - ok.
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807 - why. not fit at all.
[Muzu]
00:02:684 (6,7,8) - kd k - no.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
02:14:160 (522,523,524,525) - kd k d - no.
02:46:776 (663) - k - nice :3c
03:10:930 (776,777,778) - ddk - ok.
03:18:776 (814,815,816) - kkk - ^
GJ:3
thanks for modding! \:3/

please update : Link
thanks in advance.
ts8zs
Ts8zs' Easy
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102622
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,19853,22622
2,91238,94293
2,96360,97986
2,152668,154909
2,157899,159524
2,194622,196447
2,201438,202293
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,128,255
Combo2 : 0,255,64
Combo3 : 128,255,255
Combo4 : 255,255,128

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112,80,48007,1,6,0:0:0:0:
32,184,48469,6,2,P|88:208|184:184,1,160,2|4,0:0|0:0,0:0:0:0:
248,128,49392,1,2,0:0:0:0:
336,120,49699,6,0,P|328:168|304:200,1,80
240,240,50315,2,0,P|178:246|112:280,2,120
312,288,51546,6,0,P|376:280|424:192,1,160
336,200,52469,2,0,L|240:104,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,240,53699,6,0,L|200:184,2,80,2|4|0,0:0|0:0|0:0,0:0:0:0:
304,312,54622,2,0,B|272:336|224:328|200:304|200:304|144:248,2,160
376,256,56161,2,0,L|432:216,1,40,0|4,0:0|0:0,0:0:0:0:
416,144,56622,6,2,B|376:144|376:144|344:128|344:128|296:128|296:128|264:144|264:144|224:144|224:144|184:128,1,240
104,96,57853,2,6,L|104:192,1,80
40,232,58469,6,0,P|72:256|160:240,1,120,0|4,0:0|0:0,0:0:0:0:
224,200,59238,2,0,L|280:200,2,40
160,136,59853,2,0,L|104:136,2,40
240,104,60469,6,0,P|336:136|392:96,1,160
312,48,61392,2,0,P|216:16|152:80,1,200
176,160,62469,2,2,L|96:200,2,80,6|2|2,0:0|0:0|0:0,0:0:0:0:
240,104,63392,6,0,P|280:136|352:128,1,120,0|2,0:0|0:0,0:0:0:0:
424,96,64161,2,0,P|424:176|288:200,1,240
232,272,65392,1,0,0:0:0:0:
144,248,65699,6,0,P|199:185|271:185,1,160,0|4,0:0|0:0,0:0:0:0:
352,232,66622,2,0,L|408:232,2,40
320,312,67238,6,0,P|296:352|248:368,1,80
240,280,67853,2,0,L|184:280,2,40
336,184,68622,6,0,L|312:112,1,40,0|4,0:0|0:0,0:0:0:0:
408,144,69084,2,0,P|416:208|296:256,1,200,0|4,0:0|0:0,0:0:0:0:
240,208,70161,2,0,B|200:208|200:208|168:232|168:232|120:232,1,120
48,272,70930,6,0,P|40:216|72:168,1,80,0|4,0:0|0:0,0:0:0:0:
96,120,71546,2,0,B|168:144|168:144|216:144,1,120,2|0,0:0|0:0,0:0:0:0:
304,144,72315,6,0,P|360:144|408:96,1,120
328,64,73084,2,0,P|280:64|232:96,1,80
192,144,73699,6,2,B|216:176|216:176|216:216|216:216|240:248|240:248|224:288|240:328,1,200,6|2,0:0|0:0,0:0:0:0:
320,288,74776,2,2,B|360:280|400:288|400:288|424:256,1,120,0|2,0:0|0:0,0:0:0:0:
352,200,75546,2,2,L|264:200,1,80
184,224,76161,6,2,P|120:224|72:184,1,120,4|2,0:0|0:0,0:0:0:0:
152,144,76930,2,0,L|104:56,1,80,0|4,0:0|0:0,0:0:0:0:
192,40,77546,2,0,L|232:112,1,80,0|4,0:0|0:0,0:0:0:0:
288,176,78161,6,0,P|328:184|368:176,1,80,0|4,0:0|0:0,0:0:0:0:
328,96,78776,2,0,B|376:80|416:96|416:96|448:96,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,144,80007,2,0,B|224:168|176:160|176:160|128:192,1,120
104,256,80776,6,2,P|72:224|64:184,1,80,0|4,0:0|0:0,0:0:0:0:
64,104,81392,2,0,B|104:88|104:88|144:96|192:80,1,120,2|0,0:0|0:0,0:0:0:0:
264,72,82161,6,0,L|392:72,1,120,4|0,0:0|0:0,0:0:0:0:
416,152,82930,2,0,L|328:152,1,80
264,200,83546,6,2,B|224:216|184:200|184:200|144:224,1,120,4|0,0:0|0:0,0:0:0:0:
96,288,84315,2,2,P|136:304|184:296,1,80,2|6,0:0|0:0,0:0:0:0:
304,288,85084,2,2,L|392:288,2,80
232,240,86007,6,0,P|192:176|200:144,1,80,4|2,0:0|0:0,0:0:0:0:
280,160,86622,2,0,B|328:160|328:160|368:160|392:128,1,120,0|4,0:0|0:0,0:0:0:0:
320,72,87392,2,0,L|224:72,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
456,72,88469,6,0,P|440:152|464:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,208,89546,2,0,B|320:232|320:232|216:216|160:280,1,200,4|0,0:0|0:0,0:0:0:0:
96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
152,72,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|256:88,1,280
216,128,123699,2,0,L|128:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
72,64,124930,6,2,B|32:120|64:184|64:184|40:256,1,200,2|0,0:0|0:0,0:0:0:0:
128,256,126007,2,0,L|304:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,216,142315,6,0,L|352:216,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,144,143392,2,0,B|168:144|168:144|168:64|168:64|256:16|320:104|312:160|280:200,1,360
208,240,145084,6,2,B|168:240|168:240|168:320|168:320|80:368|16:280|16:224|48:152|128:144|128:144|160:144|160:144|192:120|192:120|232:120,1,560
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
120,288,167392,2,0,L|200:288,1,80
176,200,168007,6,0,L|312:200,1,120
352,272,168776,2,0,B|400:232|392:160|360:128|360:128|368:88,1,200,0|4,0:0|0:0,0:0:0:0:
280,88,169853,6,0,L|184:88,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,24,178469,2,0,L|224:96,1,80,0|4,0:0|0:0,0:0:0:0:
168,160,179084,6,0,L|72:160,1,80,0|4,0:0|0:0,0:0:0:0:
48,240,179699,2,0,B|88:256|128:240|128:240|168:264,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,0,201238,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,208007,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
plz copy soft-sliderslide as normal-sliderslide
Topic Starter
NavyYa
updated !
thzz
Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit.
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.
  4. 02:46:161 (1,2,3) - How about to make regular triangle?
  5. 02:49:853 (1) - Move to a little up?
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) -
  7. 03:26:315 (1) - end at 03:27:853 -
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.
[H'z Normal]
  1. 00:56:007 (6) - add finish at 00:56:315 -
  2. 01:21:546 (2) - add finish at 01:22:161 - (considering 01:24:622 - )
  3. 01:27:084 (4) - add finish on the head.
  4. 02:02:469 (3,4,1,2,3) - I think it's hard to see when I considering this is Normal. You'll have to change many places to fix here, but I think you should do this.
  5. 02:11:392 (4) - add finish.
  6. 02:17:699 (1) - add finish on the head.
  7. 02:19:392 (5) - ^
  8. 02:23:699 (3) - ^
  9. 02:51:392 (5) - keep 1.00x
  10. 02:53:238 (1,2) - add finish on 02:53:238 (1) - 's head or 02:53:699 (2) - or both.
  11. 02:54:622 (1) - add finish on the head.
  12. 02:55:699 (3) - add finish.
  13. 02:58:776 (4) - ^
  14. 02:59:392 (1) - add finish on the head.
  15. 03:03:084 (3) - add finsih.
  16. 03:04:161 (6) - add finish on the tale.
[Hard]
  1. 00:00:230 - to 00:15:502 - As here is so calm part, you should remove all whistles imo. I think it's superfluous.
  2. 00:19:546 (1) - add clap or finish on the tale. Same sound is ringing at 00:19:546 (1) - as 00:19:546 -
  3. 00:23:084 (2) - add clap on the head?
  4. 00:28:161 (1) - add finish?
  5. 00:39:238 (2) - add finish on the head,
  6. 00:43:238 (2) - add clap on the tale.
  7. 00:45:853 (6) - add clap on the head.
  8. 00:54:007 (1) - add finish.
  9. 00:56:315 (8) - ^
  10. 01:06:315 (1) - add finish at 01:06:315 -
  11. 01:07:546 (3) - add clap at 01:07:853 -
  12. 01:08:622 (5) - add finish on the tale.
  13. 01:09:853 (9) - add finish on the head.
  14. 01:48:161 (1) - add finish on the head.
  15. 01:48:622 (2) - ^
  16. 01:49:084 (3) - add finish on the head and tale.
  17. 01:50:622 (1) - add finish on the head.
  18. 01:58:161 (1) - add finish.
  19. 02:00:315 (3) - add finish on the tale.
  20. 02:07:853 (1) - add finish on the head.
  21. 02:10:161 (1) - add finish on the tale.
  22. 02:11:392 (5) - add finish on the head.
  23. 02:20:776 (3) - I recommend to make blanket with 02:21:238 (4) -
  24. 02:52:238 - I don't think you need KIAI flash here.
  25. 03:14:622 (1) - remove finish and add clap.
  26. 03:14:930 (2) - add finish on the head.
  27. 03:17:853 (10) - add finish.
  28. 03:21:238 (7) - add finish on the tale.
  29. 03:28:622 - How about to add note at same place as 03:28:776 (6) - to depict clap sounds?
  30. 03:31:084 (1) - add finish at 03:31:392 -
I thought you need more finishes, however I also thought it's so good dif.

[Jumping]
  1. You can add many more finishes, check out with my Hard's mod for reference.
  2. 00:00:230 - to 00:14:411 - remove all whistles. same as Hard.
  3. 01:28:161 (8,1) - stack?
  4. 02:20:776 (3) - Ctrl+G?
  5. 03:15:853 (5,6,7,8,9,10) - Why don't you use exact star?
  6. 03:23:699 - add note here.
  7. 03:25:392 (1) - Ctrl+G?
  8. 03:30:622 - I think you should add some notes here like this.
    image

    drums.
[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。
  4. 01:31:084 (7) - NC?
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 -
  3. 02:53:699 - KIAI should be start here I think.
  4. 03:34:315 (887) - change to D is better imo.
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal.
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
ts8zs

Cah-m wrote:

Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit. keep ds
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?good idea
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.now is fun:3
  4. 02:46:161 (1,2,3) - How about to make regular triangle? how to?fixed
  5. 02:49:853 (1) - Move to a little up? ^
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) - fixed
  7. 03:26:315 (1) - end at 03:27:853 - already
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.slider is hard to miss:3
:3
osu file format v12

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Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
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368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,216,142315,6,0,L|352:216,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,144,143392,2,0,B|168:144|168:144|168:64|168:64|256:16|320:104|312:160|280:200,1,360
208,240,145084,6,2,B|168:240|168:240|168:320|168:320|80:368|16:280|16:224|48:152|128:144|128:144|160:144|160:144|192:120|192:120|232:120,1,560
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,L|72:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
Laurier

Cah-m wrote:

Hi~ M4M request from my queue



[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
    no
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。2つともfinish入れると違和感出るのでnoでー
  4. 01:31:084 (7) - NC? こういう意味のないncはあんま必要ないかなーと思ってます
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
    今のままでも変更しても大差ないように思うので、ちょっと保留で。指摘多いようなら変更します
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。歌に合わせて全部streamにしたほうがやりやすいんじゃないかな?
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?


That's all. good luck ;)
modありがとうございました
TKS

Cah-m wrote:

Hi~ M4M request from my queue
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think. - 恐らくこのままで問題無いです。
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 - - 落ち着くパートなのでそのままで。
  3. 02:53:699 - KIAI should be start here I think. - KIAIの位置は全diffで統一した方が良いはず…ですが確かにその方が良いので変更しました。
  4. 03:34:315 (887) - change to D is better imo. - 最後までピッチが上がってるのでDで下げてしまうのはちょっと違和感を覚えました。
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal. - nice! :)
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
thanks for modding!

please update! : Link
Topic Starter
NavyYa
Updated~
11t
Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4)
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them.
01:30:315 (5,6) - 4, the spacing is too small
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this
03:13:699 (8,9) - 3
03:06:930 (5,1) - 3
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
AruOtta
Hi, from your modding queue =D (M4M)

[Hard]
HP = 5
00:11:684 - Please add a slider here (who finish at 00:11:957 )
00:15:502 - 00:19:320 Can you add a spinner or a break time in this part ?
00:47:546 (3,4) - Distance snap
00:54:315 (2,3) - ^
00:55:084 (4,5) - So Hard Jump =/
01:49:853 - Here try this :
02:13:622 (2,3,4) - ^ :
02:15:699 (2,3,4) - ^ (Same image)
02:42:315 - Maybe a circle here ?
02:52:238 - The "mini" kiai time must start at 02:52:161
02:56:776 (7,1) - Distance snap
03:08:469 (3,4) - Hard
03:23:392 (4,1) - Distance snap
03:32:930 (1,2) - ^

|Jumping]
HP = 6 (or it's impossible xD)
OD = 7
00:11:684 - Something here ?
02:51:546 (1) - This slider is too short =3
The rest is good, Good Luck *u*
Topic Starter
NavyYa

11t wrote:

Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5 -fixed
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4) -fixed
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them. -fixed
01:30:315 (5,6) - 4, the spacing is too small -fixed
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this -fixed
03:13:699 (8,9) - 3 -fixed
03:06:930 (5,1) - 3 I don't know how to do..
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

I activitely reflected your opinion!

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

>> all fixed!

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
Thanks for the mod! I'm happy to meet your mod :)
Topic Starter
NavyYa

Kenterz9 wrote:

Hi, from your modding queue =D (M4M)

[Hard]
HP = 5
00:11:684 - Please add a slider here (who finish at 00:11:957 )
00:15:502 - 00:19:320 Can you add a spinner or a break time in this part ?
00:47:546 (3,4) - Distance snap - fixed
00:54:315 (2,3) - ^
00:55:084 (4,5) - So Hard Jump =/ -fixed
01:49:853 - Here try this :
GOOD ;)
02:13:622 (2,3,4) - ^ :
02:15:699 (2,3,4) - ^ (Same image)
02:42:315 - Maybe a circle here ?
02:52:238 - The "mini" kiai time must start at 02:52:161 v-fixed
02:56:776 (7,1) - Distance snap -fixed
03:08:469 (3,4) - Hard
03:23:392 (4,1) - Distance snap -fixed
03:32:930 (1,2) - ^ -fixed

|Jumping]
HP = 6 (or it's impossible xD)
OD = 7
00:11:684 - Something here ?
02:51:546 (1) - This slider is too short =3
The rest is good, Good Luck *u*
Thanks for the mod! I will mod your map by tomorrow :)
Awaken
Jin!!I love this song !!>w<
[Jumping]
00:12:230 (1) - this slider seems not beautiful
00:33:084 (5) - you can try this
00:39:853 (3) - maybe blancket with 00:39:238 (1)?
00:48:007 (4) - ctrl+g
00:48:007 (4) - ctrl+g
01:29:392 (3) - it seems more beautiful~
01:41:392 (3) - ctrl+g
02:02:930 (1) - stack with 02:01:546 (6)?
02:16:315 (4) - blancket with 02:16:161 (3)?
02:51:238 (12,13) - you can jump these two 0w0
03:03:546 (7) - it's so close to last slider
03:18:469 (6,7,8) - you shouldn't overlay these three. someone will think wrong.
03:23:853 (1) - are you sure that not blancket?
03:30:622 - 03:30:930 mapping here may be more complete

[Laurier's Insane]
00:08:957 (8) - maybe get a regular triangle with 6,7?
01:17:853 (4) - blancket with 3?

Can't find more
Very good map~
Good Luck~ :)
Topic Starter
NavyYa

Awaken wrote:

Jin!!I love this song !!>w<
[Jumping]
00:12:230 (1) - this slider seems not beautiful
00:33:084 (5) - you can try this
00:39:853 (3) - maybe blancket with 00:39:238 (1)?
00:48:007 (4) - ctrl+g
00:48:007 (4) - ctrl+g
01:29:392 (3) - it seems more beautiful~
01:41:392 (3) - ctrl+g
02:02:930 (1) - stack with 02:01:546 (6)?
02:16:315 (4) - blancket with 02:16:161 (3)?
02:51:238 (12,13) - you can jump these two 0w0
03:03:546 (7) - it's so close to last slider
03:18:469 (6,7,8) - you shouldn't overlay these three. someone will think wrong.
03:23:853 (1) - are you sure that not blancket?
03:30:622 - 03:30:930 mapping here may be more complete
all fixed! Thanks ~

[Laurier's Insane]
00:08:957 (8) - maybe get a regular triangle with 6,7?
01:17:853 (4) - blancket with 3?

Can't find more
Very good map~
Good Luck~ :)
luxoDeh
Hi! M4M from my queue!

TS8ZS'S EASY

00:58:622 (1) - maybe if you make this slider start at 00:58:622 - it's easyer to read for the beginner and the rythm is also better in my opinion.
01:29:699 (2) - what if you make this start at 01:29:699 - ?
01:18:776 (2,3) - I'm not sure of this part of the rhytm... maybe it's better in this way: but that's just a suggestion
02:04:930 (1,2) - what do you think of this rhythm? 02:22:315 (1,2) - what I suggest to do in this part is to delete one reverse of the first slider, then mote this 02:23:392 (2) - to 02:23:238 - and make it end at 02:24:776 -
02:32:161 (3) - delete one reverse?
02:36:469 (1,2,3) - what do you think of using drum hitsounds for these 3?
03:21:238 - what if you map also this part? it's such a short breack time...

H'Z NORMAL

00:23:546 (3,1) - was it intentional to unstack them?
01:07:392 (1) - this slider can be confusing... maybe delete it and simply add a note at 01:07:546 -
01:27:546 (5,6) - these notes are too high in the screen imo... I see them under the score, maybe you can place them more down.
01:58:622 (1) - fix spacing well here, since there is a change of velocity
02:02:622 (4,1,2,3) - this is reeeally confusing for a normal diff! try to make something else, some other pattern where you can easylly see the notes and sliders
well the diff is well made, but maybe it's a bit too hard for a normal diff. what I suggest is to decrease the velocity sometimes... for example in this part 00:46:622 (1,2,3,4,5,6) - I mean eaven if it's only for a little time it can be confusing and too fast, think about it.

HARD

01:50:007 (5) - what do you think of moving this slider to 01:50:161 - and make it end at 01:50:315 - and add a note at 01:50:007 - ?
03:16:776 (7,8,9,10,1) - what do you think of this rhythm? 03:23:699 - add a note here?
good diff.

JUMPING

00:54:930 (3,4) - stack them perfectly
01:42:007 (6) - what if you make a little blancket with 01:42:469 (8) - ?
03:03:699 (8,10) - if you move them at x:148 - y:188 these will meke a better triangle with 03:03:546 (7,9) -

that's all! I love the song, so really good luck with this map for rank! ;)
Topic Starter
NavyYa

luxoDeh wrote:

Hi! M4M from my queue!

TS8ZS'S EASY

00:58:622 (1) - maybe if you make this slider start at 00:58:622 - it's easyer to read for the beginner and the rythm is also better in my opinion.
01:29:699 (2) - what if you make this start at 01:29:699 - ?
01:18:776 (2,3) - I'm not sure of this part of the rhytm... maybe it's better in this way: but that's just a suggestion
02:04:930 (1,2) - what do you think of this rhythm? 02:22:315 (1,2) - what I suggest to do in this part is to delete one reverse of the first slider, then mote this 02:23:392 (2) - to 02:23:238 - and make it end at 02:24:776 -
02:32:161 (3) - delete one reverse?
02:36:469 (1,2,3) - what do you think of using drum hitsounds for these 3?
03:21:238 - what if you map also this part? it's such a short breack time...

H'Z NORMAL

00:23:546 (3,1) - was it intentional to unstack them?
01:07:392 (1) - this slider can be confusing... maybe delete it and simply add a note at 01:07:546 -
01:27:546 (5,6) - these notes are too high in the screen imo... I see them under the score, maybe you can place them more down.
01:58:622 (1) - fix spacing well here, since there is a change of velocity
02:02:622 (4,1,2,3) - this is reeeally confusing for a normal diff! try to make something else, some other pattern where you can easylly see the notes and sliders
well the diff is well made, but maybe it's a bit too hard for a normal diff. what I suggest is to decrease the velocity sometimes... for example in this part 00:46:622 (1,2,3,4,5,6) - I mean eaven if it's only for a little time it can be confusing and too fast, think about it.

HARD

01:50:007 (5) - what do you think of moving this slider to 01:50:161 - and make it end at 01:50:315 - and add a note at 01:50:007 - ? fixed
03:16:776 (7,8,9,10,1) - what do you think of this rhythm? I like fast rhythm~
03:23:699 - add a note here? fixed
good diff.

JUMPING

00:54:930 (3,4) - stack them perfectly fixed
01:42:007 (6) - what if you make a little blancket with 01:42:469 (8) - ? fixed
03:03:699 (8,10) - if you move them at x:148 - y:188 these will meke a better triangle with 03:03:546 (7,9) - fixed

that's all! I love the song, so really good luck with this map for rank! ;)
Thanks~
Losertic
Hello!

From Request.

Modding

General

  1. Pass.

Jumping

  1. 00:06:775 (3,4,5) - 이부분 간격을 일정하게 하기?
  2. 00:20:315 (6,1) - 약간 이런느낌으로. 슬라이더가 노트 감싸는 느낌 https://osu.ppy.sh/ss/981890
  3. 00:21:853 (1) - 뉴 콤보.
  4. 00:39:853 (3) - 이런 느낌으로? https://osu.ppy.sh/ss/981895
  5. 00:52:622 (6,7) - 이거 두개 안겹치면 나을듯.
  6. 00:59:238 (4) - (264,304)이동 하는건?
  7. 01:51:084 - 노트 추가.
  8. 02:02:315 (1) - 뉴콤보, 02:02:930 (1) - 뉴콤보 제거
  9. 02:57:392 (2,5) - 완벽하게 겹치게
  10. 02:59:392 (1) - 뉴콤보 제거 03:00:469 (1) - 뉴 콤보
  11. 03:01:392 (5) - 뉴콤보 제거 03:01:699 (1) - 뉴 콤보
  12. 03:14:007 (9) - 리버스 1회 추가?

Hard

  1. 00:15:502 - 이부분에 브레이크 타임 추가?
  2. 00:43:238 (2) - 이렇게 1번 슬라이더 꼬리부분을 감싸듯이? http://osu.ppy.sh/ss/981917
  3. 00:53:546 (7) - 뉴 패턴 (이렇게 바꿔 보시는건??)
    1. 슬라이더 지우고, 00:53:546 , 00:53:699 , 00:53:853 에 노트 추가.
    2. 슬라이더 지우고, 00:53:546 , 00:53:699 에 노트 추가. 00:53:853 ~ 00:54:007 노트 추가, 1번 리버스(이걸 했을경우 00:53:392 (1) - 뉴콤보, 00:55:084 (1) - 뉴콤보.)
  4. 00:56:622 (1,2,3) - 이 셋의 슬라이더 간격이 일정하도록 바꿔주세요
  5. 00:57:853 (4) - 뉴 콤보 제거, 00:58:469 (1) - 뉴콤보, 00:59:238 (4) - 뉴콤보 제거, 01:00:622 (1) - 뉴콤보, 01:01:392 (4) - 뉴콤보 제거
  6. 00:59:546 (6,8) - 둘이 슬라이더 겹치는데 안겹치도록?
  7. 01:05:084 (8) - 뉴 콤보 제거, 01:05:546 (1) - 뉴콤보.
  8. 01:12:776 - 이부분 관련 수정 / 01:12:776 ~ 01:12:930 슬라이더 추가, 01:13:084 ~ 01:13:392 슬라이더 추가 하시는건?
  9. 01:25:084 (6) - 이부분 이렇게 감싸는 느낌으로? http://osu.ppy.sh/ss/981934
  10. 02:06:007 (4,5) - 4번 슬라이더가 5번 노트를 좀더 잘 감싸도록 수정.
  11. 02:45:084 (2,1,2) - 이부분은 선택
    1. 02:45:238 (1) - 이 슬라이더가 02:45:084 (2) - 얘를 감싸는 형태로 수정.
    2. 02:45:699 (2) - 이 슬라이더가 02:45:238 (1) - 이 슬라이더 꼬리부분 을 감싸는 형태로 수정.
  12. 03:04:469 (1,2) - 이것도 2번 슬라이더가 1번 슬라이더를 감싸는 형태로 수정?
  13. 03:19:546 (3) - 이 슬라이더가 4번이랑 모양 똑같게? http://osu.ppy.sh/ss/981945
    이거 적용 한다면 03:20:622 (5) - (280,100)이동, 03:20:776 (6) - (208,132) 이동. 03:21:238 (7) - 이건 5번 있는곳으로..?
rezoons
Hi :),

Old M4M:

[General]
Difficulty
  1. In jumping. It's HP6 and OD5 for AR9? It's a little bit low don't you think? Raise the HP and OD by at least 1.
[Ts8zs' Easy]
Placement/Aesthetic
  1. 00:44:469 (2,3) - (nazi) they aren't exactly symetrical
  2. 01:59:392 (1,2) - This kind of stack is too hard for an Easy. Destack them.
  3. 02:23:392 (2,1) - Ok, i knwo there are A LOT of overap in your diff and i understand that it doesn't bothe some people to have overlap that's why i didn't mention any of them before but this one...... Seriously, no. It's not aesthetical at all!
  4. 02:59:084 (1,2) - Why not curving it into a blanket like in the rest of your diff?
  5. 03:14:007 (1) - Considering the logic of the pattern 03:10:469 (1,2,1,2,1,2) shouldn't it be pointed in the other direction?
Hitsound
  1. 00:29:699 (1) - Maybe Finish or Clap on the head? This sound is really powerful and just a whistle doesn't seem to be enough imo.
  2. 00:33:853 (1) - ^ (on the tail)
  3. 02:36:469 (1,2,3) - Lower the volume here. The hitsound are a little bit too loud.
[H'z Normal]
  1. The title should be H's Normal! Right?
Placement/Aesthetic
  1. 01:48:161 (1,2,3,4) - This kind of acceleration is maybe a little bit too exagerate for a Normal diff. Maybe try a softer one?
  2. 01:49:084 (3,4) - Move it to x=124 y=164 (and the other slider with it) in order to center the end of 01:48:622 (2) in 01:49:084 (3,4).
  3. 02:02:469 (3,4,1,2,3,1) - With the low AR is really hard to read. Nearly impossible i must say!
  4. 02:31:238 (3) - Move it to x=400 y=152? You can still make it end where you want while having a better readable overlap.
[Hard]
Rythm
  1. 00:11:957 - Add a note here? It follows the guitar and fill the gap of 3/2 into a gap of 1/1 more instinctif to play.
  2. 00:15:502 - Add a break or a spinner?
  3. 01:49:853 (4,5) - The right rythm here should be:
  4. 03:30:622 - Add a 1 beat long slider here. No need for the void here in the map.
Placement/Aesthetic
  1. 00:59:546 (3,5) - (nazi) Small overlap you could avoid
  2. 01:06:007 (4) - (nazi) move it 1 grid up then right for better blanket
  3. 01:45:084 (5,1) - same as 00:59:546 (3,5)
  4. 02:13:238 (2,3) - This jump is really confusing because the position of the slider 2 makes it looking like there is another arrow. If it was a harder diff with a higher SV that would be good but here, it's confusing imo.
  5. 02:15:699 (2) - ^
  6. 02:22:622 (1,2) - Make a better blanket here.
  7. 02:43:238 (3) - (nazi) Moves it 2 grid up for a better blanket.
  8. 03:08:469 (3,4) - It's also confusing to play with the low AR and the flow here isn't good.
NC
  1. 02:44:622 (1,2) - Why this combo have only two objects?
[Jumping]
Rythm
  1. 00:11:957 - Same as in Hard
Placement/Aesthetic
  1. 00:10:048 (3,4) - Why such a harsh jump? I know you want a jumpy map but jump still have to fit the song. Quiet = small jump/no jump, loud=big jump. Making big jump in the quiet part doesn't make any sense.
  2. 00:57:853 (7) - Actially these two notes would have made a good jump since they are both "powerful"! So, why are they in a slider?
  3. 01:15:392 (6,7) - Why an anti-jump here? It breaks the flow for no purpose since the song don't suggest any anti-jump.
  4. 01:59:392 (1) - Same as 00:57:853 (7)
NC
  1. 00:12:230 (1) - Why the lonely combo? It wasn't there in your Hard map.
In the Normal there are huge change in the SV but no SV change at all in the Hard. Why? There are moment when the SV in the Normal is actually higher than in the Hard. I asked Kurai (Bat manager) about it and he told me "it's not unrankable but it's really bad".
~Good luck~ :D
Topic Starter
NavyYa

rezoons wrote:

Hi :),

Old M4M:

[General]
Difficulty
  1. In jumping. It's HP6 and OD5 for AR9? It's a little bit low don't you think? Raise the HP and OD by at least 1.
Okay~

[Ts8zs' Easy]
Placement/Aesthetic
  1. 00:44:469 (2,3) - (nazi) they aren't exactly symetrical
  2. 01:59:392 (1,2) - This kind of stack is too hard for an Easy. Destack them.
  3. 02:23:392 (2,1) - Ok, i knwo there are A LOT of overap in your diff and i understand that it doesn't bothe some people to have overlap that's why i didn't mention any of them before but this one...... Seriously, no. It's not aesthetical at all!
  4. 02:59:084 (1,2) - Why not curving it into a blanket like in the rest of your diff?
  5. 03:14:007 (1) - Considering the logic of the pattern 03:10:469 (1,2,1,2,1,2) shouldn't it be pointed in the other direction?
Hitsound
  1. 00:29:699 (1) - Maybe Finish or Clap on the head? This sound is really powerful and just a whistle doesn't seem to be enough imo.
  2. 00:33:853 (1) - ^ (on the tail)
  3. 02:36:469 (1,2,3) - Lower the volume here. The hitsound are a little bit too loud.
[H'z Normal]
  1. The title should be H's Normal! Right?
Placement/Aesthetic
  1. 01:48:161 (1,2,3,4) - This kind of acceleration is maybe a little bit too exagerate for a Normal diff. Maybe try a softer one?
  2. 01:49:084 (3,4) - Move it to x=124 y=164 (and the other slider with it) in order to center the end of 01:48:622 (2) in 01:49:084 (3,4).
  3. 02:02:469 (3,4,1,2,3,1) - With the low AR is really hard to read. Nearly impossible i must say!
  4. 02:31:238 (3) - Move it to x=400 y=152? You can still make it end where you want while having a better readable overlap.
[Hard]
Rythm
  1. 00:11:957 - Add a note here? It follows the guitar and fill the gap of 3/2 into a gap of 1/1 more instinctif to play. fixed
  2. 00:15:502 - Add a break or a spinner? fixed
  3. 01:49:853 (4,5) - The right rythm here should be:
    fixed
  4. 03:30:622 - Add a 1 beat long slider here. No need for the void here in the map.
Placement/Aesthetic
  1. 00:59:546 (3,5) - (nazi) Small overlap you could avoid fixed
  2. 01:06:007 (4) - (nazi) move it 1 grid up then right for better blanket fixed
  3. 01:45:084 (5,1) - same as 00:59:546 (3,5)
  4. 02:13:238 (2,3) - This jump is really confusing because the position of the slider 2 makes it looking like there is another arrow. If it was a harder diff with a higher SV that would be good but here, it's confusing imo. fixed
  5. 02:15:699 (2) - ^ fixed
  6. 02:22:622 (1,2) - Make a better blanket here. fixed
  7. 02:43:238 (3) - (nazi) Moves it 2 grid up for a better blanket. fixed
  8. 03:08:469 (3,4) - It's also confusing to play with the low AR and the flow here isn't good.
fixed
NC
  1. 02:44:622 (1,2) - Why this combo have only two objects?
fixed

[Jumping]
Rythm
  1. 00:11:957 - Same as in Hard
fixed
Placement/Aesthetic
  1. 00:10:048 (3,4) - Why such a harsh jump? I know you want a jumpy map but jump still have to fit the song. Quiet = small jump/no jump, loud=big jump. Making big jump in the quiet part doesn't make any sense. fixed
  2. 00:57:853 (7) - Actially these two notes would have made a good jump since they are both "powerful"! So, why are they in a slider? Yeah~You're right
  3. 01:15:392 (6,7) - Why an anti-jump here? It breaks the flow for no purpose since the song don't suggest any anti-jump. fixed
  4. 01:59:392 (1) - Same as 00:57:853 (7)
NC
  1. 00:12:230 (1) - Why the lonely combo? It wasn't there in your Hard map.
In the Normal there are huge change in the SV but no SV change at all in the Hard. Why? There are moment when the SV in the Normal is actually higher than in the Hard. I asked Kurai (Bat manager) about it and he told me "it's not unrankable but it's really bad". change 1.1~1.2 in kiai time
~Good luck~ :D
Thanks for the good mod~ :)
LKs
hi

offest 19542~19544 seems better

[Laurier's Insane]

00:28:161 (1,2,3,4,5,6,7,8,9) - http://puu.sh/4qRZZ.jpg? (use this code if you agree, remember to add whistle yourself)
142,187,28161,5,0,0:0:0:0:
154,189,28237,1,0,0:0:0:0:
167,190,28314,1,0,0:0:0:0:
179,188,28391,1,0,0:0:0:0:
192,184,28468,1,0,0:0:0:0:
203,177,28545,1,0,0:0:0:0:
212,169,28622,1,0,0:0:0:0:
220,158,28699,1,0,0:0:0:0:
00:29:238 (12,13) - whistle?
00:48:469 (1) - I'd nc here
01:49:545 (2) - clap on the head
02:19:238 (2) - stack issue

[Jumping]

00:02:139 (1) - NC here
00:05:684 (2) - this is how you'd make a wave slider, rotate it to get proper angle http://puu.sh/4qSe5.jpg
00:12:230 (7) - this looks ugly. redesign it plz
00:19:546 (3) - finish on the head instead
00:19:853 (4) - finish here
00:19:546 (3) - you need some whistles during this part placed on notes like these 00:21:084 (2,6) -
00:21:853 (1) - shape is weird
00:23:392 (2) - you can use drum-clap/finish for notes like this one
00:24:469 (1,2) - finish
00:30:469 (5) - http://puu.sh/4qSlj.jpg sliders/blanket should be done this way instead

maybe you need to check through your diff and adjust a lot of arrangements and hitsounds. I'm not gonna point all the issues out, just go ahead in this direction

[Hard]

02:13:238 (2) - Unsnapped slider (repeat).
02:13:238 (2) - Unsnapped slider (end).
02:16:776 (5) - Unsnapped slider (end).

00:45:699 (5) - fix spacing changes like this
00:56:622 (1,2,3) - http://puu.sh/4qSvq.jpg note the structure and the positions of the 3 sliders
01:12:315 (4) - sliders like this should be fixed

again, like how I commented Insane, check it yourself would be the most efficient way

other diffs are fine
Topic Starter
NavyYa
Updated!
wa_
Hi!
M4M from my queue. Some suggestions and opinions, so don't take it really seriously.

[Jumping]
00:05:684 (2) - What about to use shape from previous slider? It would be more consistent.
00:19:393 - 00:28:161 - This part might be a bit less jumpy, if I were You, I'd make this part more calm and resign to large jumps (like 00:25:084 (3,4,5) ). Look at Laurier's diff - there are shorter distances between notes. I know it's Jumping diff, but jumps at this moment wouldn't match.
00:23:853 (6,7,8,9,10,11,12,13) - Stream's shape doesn't look good and transition into slider is a bit rough.
00:48:776 (7) - Try to reverse it, may be played better.
00:54:622 (2) - Reverse for better flow?
01:08:161 (3) - You can improve shape to more circular:
01:24:622 (6) - Similar to above.
01:26:315 (1,3) - Try to make blanket with these notes?
01:29:699 (4) - Transition from this slider to next circle may be easier when you shorten slider to white tick and add note (when I was playing this map first time, I got confused and didn't know, when slider ends and how to go to next circle). But if You don't want to do it, just ignore it. I mean something like this:
(if You decide to do it, please change position of 01:30:622 (6) to obtain better flow)
01:41:392 (3) - Reversing that note would improve flow.
01:48:623 (2) - It'll look better when You remove overlap with previous slider.
01:49:084 (3) - Make this section more smooth by reversing slider.
02:02:930 (4) - Blanket with next slider would be cool. (If You want to help yourself, reverse temporarily "covered" slider. Like this:
02:13:238 (2) - I'm not a fan of these sliders... :D As always I suggest You something smoother:
02:17:084 (6) - Please make this slider "normally" circular. You did pattern like this really good earlier - at 02:14:315 (5,6,7).
02:44:622 (1,2,3) - What about to change a bit pattern? (but it may not flow)
02:46:546 (8) - Move it a bit down to make stream's shape better.
02:51:546 (1) - That spinner... It's really confusing with fast jumps and 1/4 triplets before, so it's really hard to get 300 ._.
03:01:084 (4) - It would be nice when You add blanket with previous slider.
03:12:161 (2,3) - I suggest You to reverse these notes and move new (2) to (236,324). It should flow better.
03:13:084 (7) - This slider looks strange... Maybe try something like this?
03:23:853 (1) - Better blanket would be great.
03:25:392 (1,2) - Try to reverse these sliders separately.
I generally don't like playing jumps, but this map have some kind of "magic" :)

[Insane]
01:31:084 (7,8) - These notes were confusing as stacked. Maybe unstack (8)?
03:17:238 (4) - Nazi - fix blanket with (6).
This diff is just perfect :3

[Hard]
00:47:084 (2,3) - Try to replace these shapes with something other.
01:06:007 (4) - Flow would be better, if You reverse this slider. But don't do that if You find that spacing can be too hard for Hard difficulty (2.57!)
01:13:238 (6) - Maybe try to move slider to (24,288).
01:25:084 (6) - I hope that making blanket with previous slider is possible :D
02:23:084 (2) - Fix blanket.
02:30:007 (1) - Shape still can be improved. Try this: (putted an assistant circle to help with making better shape)
(if necessary, stack perfectly (2) under slider tail)
02:42:315 - Put a circle here?
03:09:392 (1) - I hope that this slider won't make problems (it has negative x values).
03:13:084 (1) - You can improve this shape.

[Normal]
Just note: This difficulty have really large slider velocity (and changes). With high BPM and low AR it could be really hard to play. Maybe try to use AR6 (if it's rankable for Normal difficulty). I had really big problems with parts like 02:02:469 (3,4,1,2,3) - this pattern would be really nice but with Approach Rate 8+. In addition, rhythm of this difficulty reminds me Hard difficulty. In my opinion, You should remove some notes (mostly 1/2 circles) and re-arrange some patterns to make it more readable at AR 5-6. But mapped really good in overall :3

Absolutely love this song and map <3 Hope I'll see it ranked soon :) Good luck!
Topic Starter
NavyYa

wa_ wrote:

Hi!
M4M from my queue. Some suggestions and opinions, so don't take it really seriously.

[Jumping]
00:05:684 (2) - What about to use shape from previous slider? It would be more consistent.
00:19:393 - 00:28:161 - This part might be a bit less jumpy, if I were You, I'd make this part more calm and resign to large jumps (like 00:25:084 (3,4,5) ). Look at Laurier's diff - there are shorter distances between notes. I know it's Jumping diff, but jumps at this moment wouldn't match.
00:23:853 (6,7,8,9,10,11,12,13) - Stream's shape doesn't look good and transition into slider is a bit rough.
00:48:776 (7) - Try to reverse it, may be played better.
00:54:622 (2) - Reverse for better flow?
01:08:161 (3) - You can improve shape to more circular:
01:24:622 (6) - Similar to above.
01:26:315 (1,3) - Try to make blanket with these notes?
01:29:699 (4) - Transition from this slider to next circle may be easier when you shorten slider to white tick and add note (when I was playing this map first time, I got confused and didn't know, when slider ends and how to go to next circle). But if You don't want to do it, just ignore it. I mean something like this:
(if You decide to do it, please change position of 01:30:622 (6) to obtain better flow)
01:41:392 (3) - Reversing that note would improve flow.
01:48:623 (2) - It'll look better when You remove overlap with previous slider.
01:49:084 (3) - Make this section more smooth by reversing slider.
02:02:930 (4) - Blanket with next slider would be cool. (If You want to help yourself, reverse temporarily "covered" slider. Like this:
02:13:238 (2) - I'm not a fan of these sliders... :D As always I suggest You something smoother:
02:17:084 (6) - Please make this slider "normally" circular. You did pattern like this really good earlier - at 02:14:315 (5,6,7).
02:44:622 (1,2,3) - What about to change a bit pattern? (but it may not flow)
02:46:546 (8) - Move it a bit down to make stream's shape better.
02:51:546 (1) - That spinner... It's really confusing with fast jumps and 1/4 triplets before, so it's really hard to get 300 ._.
03:01:084 (4) - It would be nice when You add blanket with previous slider.
03:12:161 (2,3) - I suggest You to reverse these notes and move new (2) to (236,324). It should flow better.
03:13:084 (7) - This slider looks strange... Maybe try something like this?
03:23:853 (1) - Better blanket would be great.
03:25:392 (1,2) - Try to reverse these sliders separately.
I generally don't like playing jumps, but this map have some kind of "magic" :)

[Insane]
01:31:084 (7,8) - These notes were confusing as stacked. Maybe unstack (8)?
03:17:238 (4) - Nazi - fix blanket with (6).
This diff is just perfect :3

[Hard]
00:47:084 (2,3) - Try to replace these shapes with something other.
01:06:007 (4) - Flow would be better, if You reverse this slider. But don't do that if You find that spacing can be too hard for Hard difficulty (2.57!)
01:13:238 (6) - Maybe try to move slider to (24,288).
01:25:084 (6) - I hope that making blanket with previous slider is possible :D
02:23:084 (2) - Fix blanket.
02:30:007 (1) - Shape still can be improved. Try this: (putted an assistant circle to help with making better shape)
(if necessary, stack perfectly (2) under slider tail)
02:42:315 - Put a circle here?
03:09:392 (1) - I hope that this slider won't make problems (it has negative x values).
03:13:084 (1) - You can improve this shape.

[Normal]
Just note: This difficulty have really large slider velocity (and changes). With high BPM and low AR it could be really hard to play. Maybe try to use AR6 (if it's rankable for Normal difficulty). I had really big problems with parts like 02:02:469 (3,4,1,2,3) - this pattern would be really nice but with Approach Rate 8+. In addition, rhythm of this difficulty reminds me Hard difficulty. In my opinion, You should remove some notes (mostly 1/2 circles) and re-arrange some patterns to make it more readable at AR 5-6. But mapped really good in overall :3

Absolutely love this song and map <3 Hope I'll see it ranked soon :) Good luck!

Thanks for the mod ! xD
I fixed lots of my slider shapes~ :D
ts8zs
www
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Autumn
Hi~From my queue. sorry for late!
So many mods already so I'll be brief ><

[Jumping]
  1. 00:43:546 (10) - NC
  2. 00:46:315 (7) - Form a circle?
    http://puu.sh/5daph.jpg
  3. 01:19:392 (4,5) - Ctrl+G
  4. 01:30:622 (6) - Move it to 01:30:776 - and adding a circle here ?
    http://puu.sh/5dawI.jpg
  5. 02:26:161 (7) - NC
  6. 02:59:084 (8) - ^
  7. 03:33:853 (7,1) - Try this:
    http://puu.sh/5daFF.jpg
Nice song! GL~
Pretty Rhythm
그냥 제안인데
Jumping보다는 Insane이 낫다고 봄
Topic Starter
NavyYa

Autumn wrote:

Hi~From my queue. sorry for late!
So many mods already so I'll be brief ><

[Jumping]
  1. 00:43:546 (10) - NC
  2. 00:46:315 (7) - Form a circle?
    http://puu.sh/5daph.jpg
  3. 01:19:392 (4,5) - Ctrl+G
  4. 01:30:622 (6) - Move it to 01:30:776 - and adding a circle here ?
    http://puu.sh/5dawI.jpg
  5. 02:26:161 (7) - NC
  6. 02:59:084 (8) - ^
  7. 03:33:853 (7,1) - Try this:
    http://puu.sh/5daFF.jpg
Nice song! GL~

Thanks~ Sorry for late check..

I fixed them all~
Topic Starter
NavyYa

Lolicore_Komari wrote:

그냥 제안인데
Jumping보다는 Insane이 낫다고 봄
이게 인센난이도면 ..ㅎㄷㄷ
BeatofIke
Modding this map soon! :3
Moway
Hi there, M4M from my queue.

[Easy]

This difficulty has a ton of spacing issues, like a lot a lot. Spacing on the map fluctuates between 1.00-1.20 and as a result makes it look really sloppy. I'm not going to point out every instance that this happens because there is spacing issues between almost every object (no exaggeration). You really need to go through this map with a 1.1x distance snap (I'm assuming this was the intention) and clean up all of the issues. I'll try not to mention spacing next because this would make this mod be really, really long. I'm a bit surprised that no one brought this up earlier given how many mods this mapset has, but there you go.

AR3, definitely for this difficulty.

00:03:502 (3,1) - I would recommend unstacking these and doing some rearranging here, since the 2nd approach circle coming in can makes this a bit confusing for beginners.
00:24:315 (1) - I would advise you to get rid of short 1/2 sliders on the Easy diff. Without a repeat and the low SV makes these look like two circles, and this can be confusing. For this one, I suggest deleting this slider and adding a circle at 00:24:469 - instead.
00:29:699 (1,3) - This overlap doesn't look so good.
00:35:238 (2,3) - this rhythm doesn't really make a lot of sense. Here is my suggestion, which I think fits the music much better. http://puu.sh/5myGW.jpg
00:47:546 (3,1) - nazi thing here, but fix this overlap.
00:54:622 (2,3) - I did an alteration here to get rid of the 1/2 slider, see what you think of it. http://puu.sh/5myNk.jpg
01:03:392 (1,2) - fix the overlap here, looks messy
01:04:161 (2,1) - with the next slider also
01:08:622 (1) - delete this slider and add a 1/1 slider at 01:08:469. This will also fix a polarity problem you have here.
01:10:161 (3,2) - fix this overlap
01:18:161 (1,3) - fix this overlap
01:20:007 (3,2) - nazi overlap fix
01:29:546 (2) - this slider sounds weird since the vocal pick up there is pretty weak. Stick to white lines here, which feel stronger. http://puu.sh/5mz2i.jpg
01:30:622 (4) - extend this slider to end at 01:31:238. This matches the music pretty well and it also gets rid of the 1/2 slider.
01:35:853 (1) - delete this, it's pretty unnecessary
01:41:084 (3) - just make this a circle instead, It fits well enough.
01:42:315 (2) - ^
01:43:546 (2) - ^
01:44:776 (2) - ^
01:46:007 (2) - ^
01:47:238 (2,3) - definitely fix this overlap, doesn't look great
01:55:853 (1,1) - fix up this overlap
01:58:161 (2) - not a fan of this slider for the easy diff, mainly that the slider track gets all bunched up so that it is more difficulty to tell what is happening. Space it out more so that the player has more room to distinctly tell where the slider track is.
02:02:007 (4,2) - unstack these, can be confusing to read
02:02:315 (1,2,3) - two problems here. The short 1/2 slider and the double repeating slider, both of which are going to confuse beginners and are also inconsistent with your mapping. Take the pattern you did from 01:00:469 (1,2,3) and use it here again.
02:04:930 (1) - This slider isn't so great because you miss the really strong beat at 02:05:392. I would say end this slider here then add a circle at 02:05:699.
02:07:853 (1) - This feels really odd compared how you mapped the first similar section. I would say keep consistent between the two. This is how you did it the first time: 01:05:699 (1,2,1,2). Keep consistency here.
02:07:853 (1,3) - Definitely fix this overlap. Unless the player has snaking sliders on then this huge overlap will cause problems.
02:22:315 (1,3) - fix this overlap here
02:25:084 (4) - lower the end point here
02:36:469 (1,2,3) - delete these, they feel random and they're not needed.
02:41:084 (1,2) - delete these. It's better to start where the actually strong part of the song is, like how the Normal is mapped.
02:46:622 (2) - this slider is causing some bad problems here. It's snapped to a weird rhythm, which isn't suitable for your Easy diff and it messes up the polarity for the following objects. Here's the rhythm I would use for this section, which fixes up polarity problems and also fits the music nicely. http://puu.sh/5mA29.jpg
02:49:853 (1) - better here to remove a repeat and add a circle at 02:50:776 - instead. This matches the music pretty well since you put a circle where the strong drum hit happens.
03:07:238 (2,3) - polarity problem, this one will confusing so i highly suggest changing this one. Extend (2) to 03:07:699 I think, which works alright while keeping that repeating slider.
03:10:469 (1,2,1,2,1,2,1) - These don't work at all for me. I think this part needs to be remapped.
03:18:007 (1,2,1) - you can get rid of these, these odd breaks in the breaks (huehue) are pretty unnecessary to me.
03:24:315 (1,1) - these two spinners in a row are kind of boring, and are actually pretty bad to use on your Easy diff. Map this part out, and you can match the music instead of the vocal.

Sorry to say, but in my opinion this difficulty needs a ton of work. The spacing needs to be fixed between almost every object, which is not good. There were a lot of other problems as well that I addressed, but I know that I didn't get everything that I wanted to get to here since there are other difficulties to mod.

[Normal]

HP+1 and OD+1, would make the settings balance better. I think they are fine for this diff too, since this is almost a Hard diff.

SV settings may be a problem. The SV changes seem a bit over the top for a Normal, but we will see.

00:13:866 (2,3) - i would recommend changing this a bit, since the overlap gives the illusion of these being equally spaced tick-wise. Somewhere like (280,196) looks better to me since it is clear that (3) happens later.
00:18:230 - 0% volume is unrankable. Increase to 5% here.
00:19:393 (1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1) - you need to halve the combos here. Right now this is inconsistent with the rest of the map
00:23:546 (3,1) - fix this stack here, looks sloppy
00:40:469 (3,4,5,6) - having 4 circles spaced 1/1 is kind of boring, so I suggest putting a 1/1 slider at 00:41:084.
00:45:084 - consider adding a circle here, which would put an object on the drum beat so this part doesn't feel so empty.
00:45:853 (1) - remove NC here for consistency
00:48:469 (5,6) - this overlap here is not suitable for your Normal diff (it is even sometimes too difficult for Hard diffs as well!).
00:52:622 (3,6) - a little overlap fix here
00:56:007 (6) - clap on the repeat
00:56:622 (1,1,1,1) - don't do this on your Normal difficulty. SV increases with these combos should not be on your Normal diff, so definitely change this up.
00:58:930 (1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - You need to halve the combos in this section. There's too many combos where you have very few objects, which isn't great.
01:00:469 (1,2) - these are weird to me because this is the only section where you map completely to the drums. It's really inconsistent with the rest of the section so I suggest you remap these matching the vocal like the rest of this part does.
01:06:930 (2,1) - these play better unstacked imo
01:10:776 (2,1) - ^
01:13:392 (6,1) - I don't like this stack here because you have flow going from 01:12:776 (4,5,6), and the stack at the end just kind of ruins it. I would say unstack.
01:15:853 (6,1) - this stack is also not fitting to the music, unstack these ones.
01:18:315 - There needs to be a circle here to match that strongn vocal
01:20:161 (5) - this needs to be changed because it goes off the playing field. Even though only silghtly, it still does so it must be adjusted.
01:20:776 - Add a 1/2 slider here at least. There is a drum roll here that must be mapped.
01:45:084 (5,6) - I'd say straighten these out. The SV is pretty low so right now they look too cramped up when they're curved and right next to each other.
01:47:392 (5) - This is a weird way to map this part after you matched the claps so much before. I suggest deleting this circle and adding a 1/1 slider instead at 01:47:238, which would match the bass slide and also give you places to hitsound so it doesn't sound empty here.
01:48:622 (2,3,4) - this isn't great for your Normal diff at all, too much of (4) is obscured. Rearrange these so that the sliders are more visible.
01:58:161 (1,1,1) - again, here the SV changes and combos don't fit a Normal diff. also, this pattern is inconsistent with the first one you did at 00:56:622 (1,1,1,1), so pick a rhythm and map both parts with that rhythm.
02:02:469 (3,4,1,2,3) - This formation 100% needs to be remapped. Way, way too much overlapping.
02:14:930 (6,3) - fix this stack
02:16:776 (4,2) - overlap here doesn't look super great
02:27:238 (5,1) - unstack these. This part with the triangle formation before says that you want each word mapped with spaced objects, so you have to continue that here.
02:30:007 (1,2,3) - this is really bad for a Normal diff. All of the slider paths are obscured, which makes it hard to read.
02:32:315 (5) - NC here for consistency
02:52:776 - add a repeating 1/2 slider here to match the drum roll. I think you really need it for this one.
03:01:699 - add a 1/2 slider here

I will stop here, since I think I have given you a lot to work on for now. I think your easier diffs need a lot of work, especially the Easy. The Normal also needs a lot of work and I am worried about your spread. Your Normal feels too difficult right now. We'll see, but for now I'll leave you with this. Good luck!
ts8zs

Moway wrote:

Hi there, M4M from my queue.

[Easy]

This difficulty has a ton of spacing issues, like a lot a lot. Spacing on the map fluctuates between 1.00-1.20 and as a result makes it look really sloppy. I'm not going to point out every instance that this happens because there is spacing issues between almost every object (no exaggeration). You really need to go through this map with a 1.1x distance snap (I'm assuming this was the intention) and clean up all of the issues. I'll try not to mention spacing next because this would make this mod be really, really long. I'm a bit surprised that no one brought this up earlier given how many mods this mapset has, but there you go.

AR3, definitely for this difficulty.

Sorry to say, but in my opinion this difficulty needs a ton of work. The spacing needs to be fixed between almost every object, which is not good. There were a lot of other problems as well that I addressed, but I know that I didn't get everything that I wanted to get to here since there are other difficulties to mod. Because I like small gird,this really bothers nothing,and overlap dont make an effect as big as you think
Thx for mod
SPOILER
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
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SliderTickRate:1

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//Storyboard Layer 0 (Background)
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56,216,6775,2,0,L|16:144,2,80
96,296,8411,2,0,L|152:296,2,40
8,288,9502,6,0,B|16:248|40:216|88:208|88:208|104:128,1,200
128,48,11411,2,0,P|168:56|208:48,1,80
248,40,12230,2,0,L|344:40,1,80
416,40,13320,6,0,L|464:64,3,40
256,192,15230,12,4,19393,0:0:0:0:
48,232,24315,6,0,L|104:240,1,40,0|4,0:0|0:0,0:0:0:0:
176,248,24776,2,0,B|184:200|144:160|112:152|112:152|104:104,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
120,320,26315,6,0,B|160:344|200:336|200:336|232:352,2,120
32,320,27546,2,0,P|32:312|152:240,1,160
224,256,28469,2,0,B|272:264|304:240|304:240|352:248,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
248,168,29699,6,0,B|296:136|296:136|336:160|424:152,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,176,31392,2,2,P|128:224|144:256,1,80,10|2,0:0|0:0,0:0:0:0:
208,192,32007,2,2,P|224:240|240:272,1,80
304,208,32622,2,2,P|320:256|368:320,2,120
344,128,33853,6,0,B|288:104|240:144|240:144|152:144,1,200,8|2,0:0|0:0,0:0:0:0:
0,224,35238,2,0,B|88:224|88:224|136:264|192:240,1,200
152,160,36315,2,0,B|208:136|256:176|256:176|336:248|440:168|440:168|512:168,1,360,8|0,0:0|0:0,0:0:0:0:
464,80,38007,6,0,L|376:80,1,80
304,48,38622,2,0,L|240:48,2,40
312,136,39238,6,0,L|240:208,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
376,72,40161,1,0,0:0:0:0:
456,48,40469,2,0,P|448:112|400:152,1,120
288,88,41392,6,0,L|216:160,1,80
184,216,42007,2,0,B|232:240|280:216|280:216|368:216,2,160
104,176,43546,6,0,L|16:240,2,80
176,128,44469,2,0,B|256:128|256:128|328:96|328:96|384:96,1,200
352,184,45546,2,0,L|272:216,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
472,136,46622,5,6,0:0:0:0:
352,72,47084,1,6,0:0:0:0:
232,136,47546,1,6,0:0:0:0:
112,80,48007,1,6,0:0:0:0:
32,184,48469,6,2,P|88:208|184:184,1,160,2|4,0:0|0:0,0:0:0:0:
248,128,49392,1,2,0:0:0:0:
336,120,49699,6,0,P|328:168|304:200,1,80
240,240,50315,2,0,P|178:246|112:280,2,120
312,288,51546,6,0,P|376:280|424:192,1,160
336,200,52469,2,0,L|240:104,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,240,53699,6,0,L|200:184,2,80,2|4|0,0:0|0:0|0:0,0:0:0:0:
304,312,54622,2,0,B|272:336|224:328|200:304|200:304|144:248,2,160
376,256,56161,2,0,L|432:216,1,40,0|4,0:0|0:0,0:0:0:0:
416,144,56622,6,2,B|376:144|376:144|344:128|344:128|296:128|296:128|264:144|264:144|224:144|224:144|184:128,1,240
104,96,57853,2,6,L|104:192,1,80
40,232,58469,6,0,P|72:256|160:240,1,120,0|4,0:0|0:0,0:0:0:0:
224,200,59238,2,0,L|280:200,2,40
160,136,59853,2,0,L|104:136,2,40
240,104,60469,6,0,P|336:136|392:96,1,160
312,48,61392,2,0,P|216:16|152:80,1,200
176,160,62469,2,2,L|96:200,2,80,6|2|2,0:0|0:0|0:0,0:0:0:0:
240,104,63392,6,0,P|280:136|352:128,1,120,0|2,0:0|0:0,0:0:0:0:
424,96,64161,2,0,P|424:176|288:200,1,240
232,272,65392,1,0,0:0:0:0:
144,248,65699,6,0,P|199:185|271:185,1,160,0|4,0:0|0:0,0:0:0:0:
352,232,66622,2,0,L|408:232,2,40
320,312,67238,6,0,P|296:352|248:368,1,80
240,280,67853,2,0,L|184:280,2,40
336,184,68622,6,0,L|320:144,1,40,0|4,0:0|0:0,0:0:0:0:
408,144,69084,2,0,P|416:208|296:256,1,200,0|4,0:0|0:0,0:0:0:0:
240,208,70161,2,0,B|200:208|200:208|168:232|168:232|120:232,1,120
48,272,70930,6,0,P|40:216|72:168,1,80,0|4,0:0|0:0,0:0:0:0:
96,120,71546,2,0,B|168:144|168:144|216:144,1,120,2|0,0:0|0:0,0:0:0:0:
304,144,72315,6,0,P|360:144|408:96,1,120
328,64,73084,2,0,P|280:64|232:96,1,80
192,144,73699,6,2,B|216:176|216:176|216:216|216:216|240:248|240:248|224:288|240:328,1,200,6|2,0:0|0:0,0:0:0:0:
320,288,74776,2,2,B|360:280|400:288|400:288|424:256,1,120,0|2,0:0|0:0,0:0:0:0:
352,200,75546,2,2,L|264:200,1,80
184,224,76161,6,2,P|120:224|72:184,1,120,4|2,0:0|0:0,0:0:0:0:
152,144,76930,2,0,L|104:56,1,80,0|4,0:0|0:0,0:0:0:0:
192,40,77546,2,0,L|232:112,1,80,0|4,0:0|0:0,0:0:0:0:
288,176,78161,6,0,P|328:184|368:176,1,80,0|4,0:0|0:0,0:0:0:0:
328,96,78776,2,0,B|376:80|416:96|416:96|448:96,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,144,80007,2,0,B|224:168|176:160|176:160|128:192,1,120
104,256,80776,6,2,P|72:224|64:184,1,80,0|4,0:0|0:0,0:0:0:0:
64,104,81392,2,0,B|104:88|104:88|144:96|192:80,1,120,2|0,0:0|0:0,0:0:0:0:
264,72,82161,6,0,L|392:72,1,120,4|0,0:0|0:0,0:0:0:0:
416,152,82930,2,0,L|328:152,1,80
264,200,83546,6,2,B|224:216|184:200|184:200|144:224,1,120,4|0,0:0|0:0,0:0:0:0:
96,288,84315,2,2,P|136:304|184:296,1,80,2|6,0:0|0:0,0:0:0:0:
304,288,85084,2,2,L|392:288,2,80
232,240,86007,6,0,P|192:176|200:144,1,80,4|2,0:0|0:0,0:0:0:0:
280,160,86622,2,0,B|328:160|328:160|368:160|392:128,1,120,0|4,0:0|0:0,0:0:0:0:
320,72,87392,2,0,L|224:72,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
456,72,88469,6,0,P|440:152|464:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,208,89546,2,0,B|320:232|320:232|216:216|160:280,1,200,4|0,0:0|0:0,0:0:0:0:
96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
64,56,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|344:8,1,160
344,96,123238,2,0,L|304:96,1,40
224,128,123699,2,0,L|136:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
80,64,124930,6,2,B|40:120|72:184|72:184|48:256,1,200,2|0,0:0|0:0,0:0:0:0:
136,256,126007,2,0,L|312:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,208,142315,6,0,L|352:208,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,88,143392,2,0,L|296:88,1,80,0|4,0:0|0:0,0:0:0:0:
408,32,144161,2,0,P|416:104|384:184,1,160
328,256,145084,2,2,B|256:224|256:224|208:216,1,120,6|2,0:0|0:0,0:0:0:0:
128,224,145853,2,0,P|88:216|48:184,1,80,0|2,0:0|0:0,0:0:0:0:
144,96,146622,2,2,B|240:80|240:80|256:48|296:32,1,160
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,P|128:144|88:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,240,188930,6,0,B|328:264|328:264|312:224|264:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
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Topic Starter
NavyYa
Updated! Thx~
BeatofIke
No kudosu!
Your video file has a mp3 file in it. Consider removing it to save space.

Have a star for good luck! Sorry for not having the time to look at this! :(
HeShu
Hi from my mod fabric m4m part ! (I've been quite slow, sorry -_-)

Ts8zs' Easy
09:502 Try to put the head of the slider right in front of the previous slider
32:007 It's overlapped
48:469 The slider tail is overlapped
50:315 Slider completely overlapped
1:04:161 Slider tail overlapped
1:05:666 ^
1:11:546 ^
and it goes on and on. You really need to fix all thoses overlapping problem bro :?

I'm not a huge fan of almost full slider map, but if it's your choice, no problem with that ^^

H'z Normal
Same as above, overlapping is quite a problem here for whole mapset. Please fix it
00:19:392 to next break need to have better hitsound. Rythm is good but hitsound are missing :(
00:41:699 Check this slider, it's too long and doesn't fit the rythm
Rest is good.

As I said above I'm not a huge fan of slider style, and maybe some part would be more reactive if they were more note instead of sliders.
Why the end isn't mapped ? Your map is actually unrankable because less than 85% of the map is mapped :s

Hard
It was a lot better, not that much to say, just... why so many overlap ? :o

Please fix them !

Jumping & Laurier's Insane

Both out of my playing skills :o
ts8zs
No thx
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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2,201284,202293
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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128,160,165546,2,0,B|128:120|128:120|104:88,1,80,0|4,0:0|0:0,0:0:0:0:
48,152,166161,6,0,L|48:192,1,40
48,280,166622,2,0,P|40:312|48:352,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,320,167392,2,0,L|208:320,1,80
168,240,168007,6,0,L|304:240,1,120
344,312,168776,2,0,B|392:272|384:200|352:168|352:168|360:128,1,200,0|4,0:0|0:0,0:0:0:0:
280,88,169853,6,0,L|184:88,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,P|128:144|88:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,240,188930,6,0,B|328:264|328:264|312:224|264:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|368:192,1,80,6|0,0:0|0:0,0:0:0:0:
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