AND WE'RE DONE
Thanks a lot! And thank you once again for a star!Irreversible wrote:
I hope this is the right map to mod? If not, well I hope it is. xDD it's the right map <3
[General]
Nice diff names! Also, the mapset is pretty good thank you!
I can't check it properly, but I think General is fine. (not at home, still language stay, will recheck if you like if I'm at home agian) I pay a lot of attention to general things, i think it should be fine
[Precious]
00:12:098 (7) - I think you could improve this blanket to 00:10:956 (4) - , i mean, why not xD sure
00:12:670 (1,2) - Try: 1: 169 200 2:320 320 , you would create a nice blanket with 5 and 2, and a nice path between the first circle and the last slider of this part. my pattern is ugly, so i changed it to something different :3/
00:13:813 (4,5) - Try Ctrl + g once, not for the placing but for the rhythm. sounds better in my ears, something is wrong about the current one. yes! sounds better
00:18:956 (4) - What about a Little stack here? You create a nice jump for afterwards, and you build up some Tension, try 160 64 I don't really like this jump, sorry. It feels kinda strange here, I'm sure that this part is supposed to be calm :<
00:27:527 (8) - Idk why, but i feel a quiet finish here.. xDD It sounds so empty without, maybe a whistle ? Try it yourself drum-hitnormal o3o/
00:40:098 (6) - NC for consistency?
00:44:670 (5) - Same here yes for these two!
01:12:956 (2) - Add a custom whistle here? It doesn't fit the consistency, but for me it sounds like a good finisher of this part. Try to lower the hitsounds for the following sliders as well! It's a bit annoying, well the sliderslide is. sure, why not?
01:32:098 (8,9,1) - Check your distance snap please and make it the same between them! D:
01:48:670 (8) - Nice slider shape but this breaks the flow pretty much, make it the same like the others, a jump is a must here imo. I'll think about this one, I don't feel like killing this slider now, sorry ;_;/
02:21:527 (7) - If you added the custom whistle above, please do it here as well! ~
02:48:384 (2,3) - "blanket" try to make the curve of 3 a bit curvier. <3 i love blanket sliders
02:51:241 (7) - For a nicer path/flow, try moving this a bit to the left, and same to 8 of course to Keep the flow! yes!
02:54:384 (5,6) - Time to make the map a bit confusing: I think an anti jump would definetly help emphasizing this part! 5: 432 168 6: 424 168 hueheuhue I'M SO MEAN! YES LET'S MAKE IT A BIT CHALLENGING
03:03:813 (8) - Maybe do the same as above, but it might be too much then. But i really recommend the one above o3o not sure, I think weird and ugly slider emphasizes this part goo enough ;_;/
Really really nice map you've made there bakari! I enjoyed playing it, very consistent, really nice slider shapes, good good The only Thing i could say something against are the hitsounds, sometimes i think they are missing, but not sure if it's on purpose :/ probably ;_;/ I'll get some hitsounds modding :3
[Broken]
00:09:241 (1,2,3) - Try a triangle shape? yes!
00:17:813 (2,3) - o.o Well the Long slider doesn't really fit, and I think you Need NC on 3 o,o' Try to make it more 'DAPDAPDAPAAA' or w/e this part is alled xDD yes, changed rhythm
Also, I'm not sure anymore if all These dapdapdapaaa parts Need NC, if yes, please do so o.o but up to you I don't think it's really needed here.
03:13:241 (1,2,3) - Triangle shape again xD ~
03:19:527 (2,3) - try making a better blanket here again! ~
Good for an easy, not much to Point out actually lol yaay \o/
good luck bakakari! take a star <3
Irreversible wrote:
[Slow'rus-Fragile]
00:32:098 (4,5,1,2,3,4) - Please hitsound this part, it feels very empty - ok
00:44:670 (3) - And please make NC to all These parts, it's definetly something 'new' - some of that parts already have NC, so, I leave it "as is" for now
01:34:956 (4) - Stack on 2 ! Well, try it - c:
01:40:670 (6,1,2,3,4,5) - Hitsound this part as well, please¨ - ok
02:54:956 (6) - NC, he starts singing again - ok
That's all i can find for now, pretty nice rhythm for normal, and maybe there are some more NC mistakes, but the map has no mods yet, so that's all I can find for now Thank you! :3
happy623 wrote:
nice gifApplied everything for my diff. Thank you! :зSlow-ru's Fragile
- 00:15:813 - Useless inherited point
- 00:17:241 (1,2,3) - Put some inherited point just like 00:12:670 (1,2,3) or 00:40:098 (1,2,3) ?
- 00:42:384 (1) - remove NC and put the NC at 00:44:670 (3) instead. It can consist with your NC patterns
- 01:06:384 (2) - slider's head stack with 01:04:670 (7)
- 01:36:670 (6) - stack with 01:34:956 (4) 's tail
- 01:48:670 (5) - NC to keep the your NC patterns consistently
- 01:53:241 (4) - ^
- 02:03:527 (2) - NC here? It fits the music imo
- 02:14:956 (6) - make it blanket with 02:13:813 (5,1) ?
- 02:21:813 (1) - remove whistle ? Or make a lower volume
- 03:29:241 (8) - how about lined it up with 03:28:098 (7) like this
http://puu.sh/3NLdN.zipKrah wrote:
[Muzuzoda]
- 00:13:527 (11,12) - 11 en D et supprime 12. Pas totalement sur sur quoi t'as mappé ça donc ... un drum pattern générique qui n'a rien à voir avec la suggestion que tu as donnée.
- 00:22:384 (33) - d par logique avec le quartet précédent et parce que perso j'arrive pas à trouver de diff de sons. à part que le vocal commence là (34 retiré)
- 00:26:956 (45) - ^ mais j'ai l'impression que je loupe un truc dans la musique maintenant. (45 changé)
- 00:34:956 (65) - k sonne mieux et si je dis pas de bêtises c'est le même son que 00:51:527 (104,105,106) ici j'ai voulu faire 1 2 3 4
- 01:17:813 (169) - D je pense certes que tu mappes pas sur le son fort qui arrive à ce moment mais il s'y prête bien je trouve. k
- 01:35:241 - Ajoute un k ? Ya un son la je crois non, c'est qu'un hat que j'ai volontairement pas mappé
- 01:44:670 (233) - k ? T'as un son plus aigu sur cette note en fait j'ai remis k pour refaire la structure pre-kiai
- 01:45:241 (235) - ^ Pas sur de bien entendre pour celui-la par contre. on se fait pas chier, meganotedelamorkitu.
- 02:25:813 (342) - K pour le son ? préféré D
- 02:30:956 (357) - D sy prête mieux que le d je trouve. pas spécialement nécessaire
- 03:02:670 (445) - Supprime la ? J'entend rien qui la justifie par rapport aux patterns précédents. ok
- 03:52:956 (565) - K ? tu sens que la note traîne et un k simple permet pas d'avoir cet effet. Ou alors met un spinner comme en oni ? mégaK parce que je préfère garder les choses simples
[Onizoda]
- 00:10:670 (7,8) - dk ? C'est déjà ton pattern en muzu et il sonne bien mieux je trouve où alors passe la muzu en kd ? structure 1234 comme en muzu, j'ai quand même l'intention de mettre de côté si y'a d'autres personnes qui veulent changer
- 00:36:670 (96) - D ? Sy prête bien au niveau du son je trouve.
- 00:57:098 - Ajoute un d ? ça serait un peu trop, je préfère laisser simple
- 00:57:527 - Si je dis pas de bêtises t'as un son ici. oui, mais ça va beaucoup changer la densité. supprimé une note sans vocal après qui est justement ta prochaine suggestion
- 00:58:098 (168) - J'entend rien ici supprime la.
- 02:08:956 - Ya un son la je crois. Ajoute un k ? hat non mappé.
J'ai encore beaucoup de mal à mod les onis donc bon :s
Good luck for rank. Osu need more depeche mode '-'
If you think, that mod is useful, you can give Kudos, EVEN IF IT NAZI-Bakari- wrote:
Applied all nazi suggestions o3o/
As for double claps I'm not sure because they annoy me and I'd like to keep it as is, sorry ;_;/
Also, you're not weird, you're cute <3 thank you!
-Bakari- wrote:
read mod carefully, baka
Irreversible wrote:
no kd i suppose, since it was only nazi lolol
Like I care :>-Bakari- wrote:
read mod carefully, baka
xDD-Bakari- wrote:
read mod carefully, baka
-Bakari- wrote:
baka
anywya got to fix very minor things that shocked me so there's an update : http://puu.sh/41cjU.zipWafu wrote:
[OniZoda]
00:12:670 (14) - d is imo more reasonable for this part errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
01:21:241 (244,245,246) - dkd ^ errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
02:52:098 (587) - d ...
... do you even realize that you get these 3 all wrong...
02:52:670 (589,590,591) - dkd, same as before won't be consistent with the bells
02:59:526 (614) - Delete and add note on 02:59:240 instead. Fits much better the song.
the note was supposed to be on vocal note.
There should be even Futsuu diff. I think current taiko maps are not good for newbies. wat.jpg
Overall the map is good, but needs to make better hitsounds and make it consistent with Fragile and Broken diff. Why should I stick to another game mode :I
Thanks a lot. Not mentioned things were fixed!Wafu wrote:
[General]
Kiai time should start on 00:54:955, 02:03:526, 03:12:098. In my opinion it has no reason to start on 00:56:098 and every kiai should start on downbeat. Also it's inconsistent with Slow-ru's Fragile. actually, I'm trying to emphasize vocals. I'm 99% sure that it makes sense with lyrics and sounds much better. And yes, it's ok to have inconsistent kiais in guest diffs :<
Make letterboxing consistent in all diffs. Taiko diffs use different. What? Where? It's disabled everywhere! D:
I know they are guidelines, but they shouldn't be broken though if there are not special circumstances, which I don't see here. Vocals, I'm following vocals!~
03:07:241 (1) should end on 03:11:526 to be consistent with other spinners. [color=#000000]consistency? how about song's rhythm :< I think that following music is more important! it perfectly fits here
Make some sensibility in hitsounds (You should put whistle (I mean your custom whistle) on all places where is similar clap to 00:12:098, without an expection to follow music well) [/color]
that's exactly what I'm trying to do. but I don't think that this beat really needs "clap" sound here. I'll think about finding custom hitsound here. but I want to keep it as is, sorry ;<
[Precious]
00:26:384 (6,7) - For a better flow, use CTRL+G,H,J on both sliders and move them on previous places. It should also make a blanket like this. No. I don't want these sliders to be blankets. It's totally out of my styl, it breaks my flow and it looks weird here, imo. Sorry
01:05:813 (2) - CTRL+G imo makes better flow.probably it looks better for you, but it looks extremly weird to me, sorrry :<
01:53:813 (7,8) - It doesn't follow music well. Consider deleting 01:54:670 (8), moving 01:53:813 (7) on 01:54:098 and adding circle on 01:53:812 (stack with slider on 56;44) both variants sound good to me. I'll get more opinios on this one!
03:16:098 (6) - CTRL+J, rotate by 30° and move on 303;267 to make better flow and desing. I think having two similar shapes same way rotated is imo weird. NO WAY. THAT'S EXACTLY WHAT I WANTED TO DO HERE, REPETITIVE SLIDERS ;_; I LOVE THEM SO MUCH.
[Slow-ru's Fragile]
Make hitsounds consistent with other diffs. These imo doesn't even fit. We'll see what to do to fix it. But there's absolutely no need to keep hitsound consistent between mapper's and guest diffs! In fact, there's no need to keep them consistent between ANY diffs, I think.
No, I meant that they were ALREADY there LOL, you got the notation wrong or something because how do I fix something already thereWafu wrote:
"Why should I stick to another game mode :I" It was meant on overall map, not on your difficulty.
Also.. I'm not glad of this answer: "do you even realize that you get these 3 all wrong", I don't think my suggestion was somehow bad, just saying what fits music more so.. I don't like when someone uses fantasy at taiko so much.
Wafu wrote:
Yeah, but since this diff has terrible hitsounds I just suggested to make them consistent.
Exactly I don't mean anything bad, but there is a lot of missing hitsounds in this which are in other diffs and are needed to be here. Most of claps are not hitsounded when they surely deserve it.Slow-ru wrote:
Wafu wrote:
Yeah, but since this diff has terrible hitsounds I just suggested to make them consistent.
Good for me that I wasn't did them, lololol
But, still, they seemed nice-sounding for me
Will check your mod later
Bakari will check it laterWafu wrote:
Exactly I don't mean anything bad, but there is a lot of missing hitsounds in this which are in other diffs and are needed to be here. Most of claps are not hitsounded when they surely deserve it.
Wafu wrote:
[Slow-ru's Fragile]
00:18:098 (4,5) - Doesn't fit the music. Better delete the circle and move slider on 00:18:098. I just don't want to do as here 00:12:670 (1,2,3,4). I will think about it for some moments
Also I don't think these "sharp" sliders shouldn't be used when music doesn't call for it.. variety \:DD/ also.. some are not so well arranged like: 00:29:813 (2,3). That pattern has really weird shape. I will think about it, but I can't promise that it will be much better afterwards
00:42:384 (6,7) - ^ I recommend to change them all. nope, sorry - I'm "ok" with some of them
osu file format v12
[General]
AudioFilename: Depech Mode - Depeche Mode-Precious (audiopoisk.com).mp3
AudioLeadIn: 0
PreviewTime: 54956
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Precious
TitleUnicode:Precious
Artist:Depeche Mode
ArtistUnicode:Depeche Mode
Creator:-Bakari-
Version:Slow-ru's Fragile
Source:
Tags:_Gezo_ Alternative dance Playing the Angel Martin Gore Dave Gahan Andy Fletcher Mute Slow-ru
BeatmapID:267339
BeatmapSetID:94522
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:4
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SliderTickRate:1
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144,200,93241,1,2,0:0:0:0:
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150,69,96670,1,2,0:0:0:0:
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364,252,104670,1,0,0:0:0:0:
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198,229,112670,1,0,0:0:0:0:
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313,297,113527,1,2,0:0:0:0:
350,265,113813,1,2,0:0:0:0:
376,224,114098,2,0,P|400:152|364:84,1,140,0|0,0:0|0:0,0:0:0:0:
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143,158,117813,1,0,0:0:0:0:
84,253,118384,1,2,0:0:0:0:
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436,246,124098,1,2,0:0:0:0:
336,296,124670,2,0,P|272:320|192:304,1,140,0|2,0:0|0:0,0:0:0:0:
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320,76,128098,1,0,0:0:0:0:
371,89,128384,1,0,0:0:0:0:
407,127,128670,1,2,0:0:0:0:
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344,104,132670,1,0,0:0:0:0:
304,76,132956,1,0,0:0:0:0:
264,104,133241,1,2,0:0:0:0:
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276,52,137241,1,0,0:0:0:0:
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342,220,168098,5,2,0:0:0:0:
307,186,168384,1,2,0:0:0:0:
342,152,168670,1,2,0:0:0:0:
303,123,168956,2,0,P|244:80|168:68,1,140,0|0,0:0|0:0,0:0:0:0:
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123,224,170956,1,2,0:0:0:0:
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320,304,172670,5,2,0:0:0:0:
364,283,172956,1,2,0:0:0:0:
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424,206,173527,2,0,P|441:138|410:66,1,140,0|0,0:0|0:0,0:0:0:0:
388,36,174384,1,0,0:0:0:0:
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124,153,177527,1,0,0:0:0:0:
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330,107,181241,1,2,0:0:0:0:
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http://puu.sh/4eD5B.zipmancuso_JM_ wrote:
Hey Baka! I think I promised a taiko mod some time ago.. So, here we go!
[General:]
• Kiai sections: I think the 1st chorus should start in 00:54:955 - the second one in 02:03:526 and the last one in 03:12:098 - because the music change in these points and rhythmically the chorus starts with the instrumental and not with the vocals in this song. I highly recommend to consider that, actually kiai sections are not really ''emotive'' for that reason (These points are aplicable to Standard diffs. too)
[MuzuZoda:]
• 00:12:098 (7,8,9,10,11,12) - I don't totally agree with that rhythm, I mean I know you are following drums but you are missing the highest pitch on it and this makes the gameplay weird (at least to me). I suggest you to use a pattern like this, to follow that
• 00:16:098 (17,18,19,20,21,22,23) - I think, actually you've go the point. You should try a similar pattern that I mentioned above.
• 00:44:955 - Add a note here and move the one placed in 00:45:812 - 1/2 forward. Sorry for bothering with that, but there is no reason to vary the rhythm exactly here where the music pitch is high and it is easy to find inconsistecies/consistencies - variations/no variations. So, it is better to keep a bit of the consistency here
Note: Well, I won't repeat that anymore, but remember to apply it in similar places if you do that kind of changes.
Applied everything regarding that, and you're right! It sounds better, and has a stronger fit to the song. I either gave kkdk or kk kk.
• 01:12:955 (x) - Hmm... I find a note necessary here, it will give a better effect after the 3-plet. You should try it. I chose a don there.
• 01:44:955 (232) - I'd use a kat instead, I think this double kat fits better with the music Shu-re why not
• 01:53:812 (257,258,259) - In this case, after the 3-plet I think flow better if you use k d d instead There was a stream cut here, but applied anyway.
• 01:54:383 (259) - Well, if I were you I'd move this 1/2 forward to cover better the drums I don't agree much about moving that note, as it's currently mapped to a clear drum kick.
• 03:14:098 (469) - Use a kat for consistency with the second chorus (? Yp
• 03:38:383 (528,529,530) - *Opinion (You don't need to change anything here * Here you used a good variety of the patterns mentioned before (in 00:12:098 (7,8,9,10,11,12) for example), varieties like this one you could try, but not rhythmical variations as you did before because they don't follow the music in a proper way.
- Not bad I have to say, I'm a bit worried with the patterns mentioned in the mod, the rest is pretty good!
[OniZoda:]
• 00:54:955 (158,159,160,161,162,163,164,165,166,167,168) - Hmm.. this is not really enjoyable, a constant 1/2 without any variation :/.Try a 1/2 pause somewhere please
• 01:21:240 (244,245,246) - kdk will follow much better the instrumental
All applied
- I've enjoyed that with DT . Nice diff. Do that like Devilly would do: DTHR.
Well, that's should be all..
Try finding two more taiko mods and call me back for a recheck.. I'll probably aprove them!
Good Luck!