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Baauer - Harlem Shake [Osu|OsuMania|CatchTheBeat|Taiko]

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Total Posts
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Stefan
SPOILER
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Stefan's Taiko Oni
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8
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Taiko Oni
Topic Starter
pimp
added 8-)
YunoFanatic
O!M Diffs



Hard :arrow: http://puu.sh/3MFEc.osu


Insane :arrow: http://puu.sh/3MFEt.osu
Changes: Name of the diff timepoints and hitsounding









:arrow: :arrow:
If you prefer to delete one of my gd and let an another o!m mapper to map it is okay for me :3
Topic Starter
pimp
added :)
Stefan
SPOILER
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
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[Editor]
Bookmarks: 25391,29891
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Stefan's Taiko Muzukashii
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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256,192,38677,5,0,0:0:0:0:
256,192,39106,1,8,0:0:0:0:
256,192,39534,1,0,0:0:0:0:
256,192,39748,1,8,0:0:0:0:
256,192,39962,1,8,0:0:0:0:
256,192,40177,1,0,0:0:0:0:
256,192,40392,1,8,0:0:0:0:
256,192,40605,1,8,0:0:0:0:
256,192,40820,1,0,0:0:0:0:
256,192,41249,1,0,0:0:0:0:
256,192,41462,1,8,0:0:0:0:
256,192,41677,1,0,0:0:0:0:
184,156,42105,2,0,P|232:276|408:208,1,320

Taiko Muzukashii
Topic Starter
pimp
updated!

now i'm the only one with wip dificulties :(
Maiz94
The mania mapset doesn't have the Easy/Normal diff. Do make one to get your map rankable.
Topic Starter
pimp
it's a standard mode mapset, no need of easier mania diffs since mania can be played in my easy and normal, its fine according to the ranking criteria

thanks for comment :)
Kurokami
[newtoniorock8's Platter]

Seems fine to me. I afraid from 00:20:677 (3) - but at the end I was able to catch it. Good work.

[Tur00's Harlem Fruits]

00:07:605 (4,5) - Hmm edge catch. O.o Move (5) 1 or 2 grid to the left.
00:39:533 (6,1,2) - This kind of jumps with the current dash system are too lucks based. Please move (1) a bit closer, that will solve the problem.

Thats all, this diff is seems okay for me. I just had a hard time to decide what kind of difficulty is this. I think its a Rain, please, at least write this in the beatmap's description. Step aside from this this is also a good difficulty and CtB spread. Good work from both of you. :3
Tur00
Thanks for the mod
Both things fixed~

http://puu.sh/3NR3j.osu
Topic Starter
pimp
updated :)
YunoFanatic
Update bapdate i love updating :P


http://puu.sh/3Orvj.osu Yuno's Harlem

http://puu.sh/3Orvy.osu Yuno's Shake
Roxas
Mania mod as requested

[Harlem]
00:03:319 - You need a circle
00:07:819 - ^
00:10:712 (10712|3) - Random hold... If you want to keep this hold, move in the white tick please
00:10:391 - Why from here no soft-normal hitsounds?
00:12:962 - Add circle in |7|
00:14:677 - Add circle in |3|
00:19:177 - ^ in |4|
00:26:248 - ^
00:27:962 - Add some circles
00:28:391 (28391|2,28391|6) - Those should end in 00:29:677 -
00:32:677 - Add circle

[Shake]
00:04:605 - Add circle
00:11:034 - ^
00:24:105 - ^
00:24:962 - ^
00:26:462 - ^
00:28:391 (28391|4,28391|6,28391|0,28391|2) - Same thing as Harlem

I think you need other mods, good luck!
YunoFanatic

Roxas wrote:

Mania mod as requested

[Harlem]
00:03:319 - You need a circle
00:07:819 - ^
00:10:712 (10712|3) - Random hold... If you want to keep this hold, move in the white tick please
00:10:391 - Why from here no soft-normal hitsounds?
00:12:962 - Add circle in |7|
00:14:677 - Add circle in |3|
00:19:177 - ^ in |4|
00:26:248 - ^
00:27:962 - Add some circles
00:28:391 (28391|2,28391|6) - Those should end in 00:29:677 -
00:32:677 - Add circle

[Shake]
00:04:605 - Add circle
00:11:034 - ^
00:24:105 - ^
00:24:962 - ^
00:26:462 - ^
00:28:391 (28391|4,28391|6,28391|0,28391|2) - Same thing as Harlem

I think you need other mods, good luck!

i should warned you about the remap xD o well but the mods in shake help me :)
Topic Starter
pimp
updated :)

(i'm trying to learn a bit of mania atm, maybe i can be useful)
ErunamoJAZZ
emm.... Yuno, see this xD http://osu.ppy.sh/ss/898047

AutoPlay no make 100%.
Topic Starter
pimp
lol
i'll pm him about it, thanks for pointing this out
Yuzeyun
<Groove-chan> Let 4K join the party too ! ;w; http://puu.sh/3PW1K.osu
<_Gezo_> Yup, why not.. And that map isn't too hard after all https://osu.ppy.sh/ss/898662

I can't leave this map have only 4K easy, and boring conversions. The map I gave is about 9/10★ in rating. Neither too easy nor too hard. Quite complicated to SS, though.

Pimp/Yuno : Incriminated notes :
00:05:248 (5248|3,5248|3) -
00:18:105 (18105|0,18105|0) -
Topic Starter
pimp
wow, more people want to join :o

i should write in creator's words that i have no slots left
but i like this guest diff, yuno told me i could remove one of his dif's if another person want to join, i will wait until he gets online and ask what diff should i remove

but who is the creator of the gd? you or Groove-chan ?
Rumia-
[Yuno's Harlem]
00:12:962 - add
00:13:819 - add
00:22:177 - add
00:25:605 - add
00:25:819 - add
00:26:034 - add
[Yuno's Shake]
00:03:748 - add
00:09:962 - add
00:15:748 - add
00:15:962 - add
00:16:391 - add
00:17:462 - add
00:17:891 - add
00:18:105 - add
00:19:819 - add
00:23:248 - add
00:20:891 - 1/8 snare
00:21:212 (21212|2) - move to 00:21:319
00:23:248 - add
Topic Starter
pimp
thanks for mod
yuno will not be able to reply since he got silenced :?
ts8zs
I think epilepsy warning is needed:3
[THS]
00:02:034 (2,3) - Blanket
00:04:819 (6) - move down
00:08:677 (1) - should be move down a little
>00:09:534 (1,1,1) - Then
A funny song:3
[Hard]
00:04:819 (7) - should like 00:03:534 (3) -
00:05:248 - note
Maybe I don't have enough exp to mod CS3Hard and InsaneXD
[Normal]
Maybe I don't have enough exp to mod CS2Normal,But don't worry,This diff seems well:3
[Easy]
Seems well
[Stefan's Oni]
00:09:748 - http://osu.ppy.sh/ss/899611
00:14:248 (63) - Spinner?
00:28:391 (143) - ^
00:42:105 (221) - ^
00:25:605 (126) - k
[Stefan's Muzu]
00:12:534 - k
spinner?
[Try to mod mania and ctb,if don't correct plz tell me:3]
Failed Orz
Topic Starter
pimp
wow that was fast 0_0

ts8zs wrote:

I think epilepsy warning is needed:3 (i will add asap)
[THS]
00:02:034 (2,3) - Blanket (i'm fine with the current shape)
00:04:819 (6) - move down (you don't get my point here ^^)
00:08:677 (1) - should be move down a little (i know what you mean, but feels strange when playing)
>00:09:534 (1,1,1) - Then (as i said)
A funny song:3 (indeed ^^)
[Hard]
00:04:819 (7) - should like 00:03:534 (3) - (i'm making symmetry with previous slider)
00:05:248 - note (i want to follow the lead sounds only)
Maybe I don't have enough exp to mod CS3Hard and InsaneXD (xD)
[Normal]
Maybe I don't have enough exp to mod CS2Normal,But don't worry,This diff seems well:3 (excellent 8-) )
[Easy]
Seems well ( :) )
[Stefan's Oni]
00:09:748 - http://osu.ppy.sh/ss/899611
00:14:248 (63) - Spinner?
00:28:391 (143) - ^
00:42:105 (221) - ^
00:25:605 (126) - k
[Stefan's Muzu]
00:12:534 - k
spinner?
[Try to mod mania and ctb,if don't correct plz tell me:3]
Failed Orz (lol, thanks for trying ^^)
thanks for mod :)
ts8zs

pimpG wrote:

wow that was fast 0_0
I think your map is good enough,And the song is really short:3
If you think I'm fast
p/2469767
This is My mod before this mod XD
2 mod 4 mod get together Orz
Watch this,maybe You will think my mod is fastest:3
Sorry for a short mod,But I checked your map carefully,Believe me:3
Topic Starter
pimp
dont worry i love short mods, i can map forever if i only get short mods from everyone <3
Yuzeyun

pimpG wrote:

wow, more people want to join :o

i should write in creator's words that i have no slots left
but i like this guest diff, yuno told me i could remove one of his dif's if another person want to join, i will wait until he gets online and ask what diff should i remove

but who is the creator of the gd? you or Groove-chan ?
Me, but I made up this log because "In The Shake" is a ripoff the name "In the Groove". Even though this chart has nothing of a pad chart. LOL
Topic Starter
pimp


oh so it was a reference 0_0

i love making this kind of reference too, you beat me on my kind of joke xD

btw i will add you to tags in the next update
ts8zs
I modded you but didn't help much:3
So~
Star~
Yuzeyun
there is only one problem though : my 4K chart was thought to be hard/expert level, which is against the rules (our case is in red):

The key amount of the hardest difficulty in your beatmap set must not be lower than the key amount of the easier difficulties. Single key amount beatmap set is not suitable for this rule.
For example:- (Let 4K be less key amount and 7K be high key amount)
4K Easy + 7K Insane: Accept
7K Easy + 4K Insane: Deny
4K Easy + 4K Hard + 7K Insane: Accept
7K Easy + 7K Hard + 4K Insane: Deny
4K Easy + 4K Insane + 7K Easy + 7K Insane: Accept
7K Easy + 7K Normal + 7K Hard + 7K Insane: Accept
I really don't like this rule because if the first guest does a 7K normal, this sets up the "4K gfy" thing.
ZHSteven
CTB modding as requested

Both diff is good, nothing much to talk about in general, just 1 problem: the difficulty level between platter and the rain is too close imo. Maybe you can discuss further and see whether we can make platter easier or rain harder? idk..

another problem is, for creator:

AIBat v3.1 wrote:

Audio Lead-In
There is only 1819 ms of audio lead-in, which is less than the minimum of 2000 ms.
i dont know whether it is a rule or not, just AIBat says so...for me the current setting is fine, just sayin.


go Go GO!

[platter]
harder for a platter comparing with the rain below. maybe you want to make some jump more smooth.
remember it is only a platter. not to make some sudden hyperdash. the key to the platter is still make the map smooth.

  1. 00:03:105 (4,5,6,1) - make it smooth please, at least make 456 the same spacing.
  2. 00:08:248 (4) - strange. place it at the same place of previous 2?
  3. 00:09:962 (3) - (nazi)right 1 grid(same spacing as previous)
  4. 00:09:105 (1,3,4) - and this hyperdash.. please revmove and make something smooth.
  5. 00:13:819 (3,4,5) - make it smooth. not a goo place to place jump.
  6. 00:19:177 (1,2,3,4) - if you insist to put jump please ctrl+G this. the current 1 is too close to your previous 5.
ok i guess i should end here. your jump is pretty much good if the diff is a Rain. but this is only a platter, and the rain below is not hard enough to cover this diff, so i think you should discuss with the creator of the rain, and try to make some changes to make this diff easier or let him make Rain harder.



[Rain]
I like the way you put jump. plays really cool. the only thing you should take care is, maybe pay more attention at the connection of the pattern. there is some strange stand. other than that, maybe try to contact the creator of the platter, and make your diff harder or let him make platter easier.

suggestions for pattern, feel free to reject them all.
  1. 00:03:105 (4,5) - imo, ctrl+G to 4(totally same pattern as previous) or ctrl+G to 5(totally reverse pattern as previous) is better. half half is not that good..
  2. 00:04:605 (2,3,4) - please ctrl+H this. now the connection between 4 and the next 1 is bad, better leave a jump for them.
    and personal suggest not to leave 00:03:962 (1) - at the centre, save it into the jump pattern will be better, like this
  3. 00:06:534 (1,2,3,4,5) - i know what you want, but please try this,
    1

    Please note that 1 is your slider end for 1, not a real note, to make it more clear I use note instead of a whole slider.(DS: x2.50(1.80)
    please remember in CTB, a slider end can be treated as a note. in your pattern the slider end for 1 and the next note is almost the same position, makes player stand then start to jump. a bit bad in flow. if you treat the end as a note, then everything solved.
  4. 00:10:391 (1,3) - ctrl+G to make a difference?
  5. 00:18:105 (8) - better make it an increase jump insead of a slider.
  6. 00:22:391 (1) - ctrl+G to create a higher jump?
  7. 00:24:105 (1,2,3) - for a rain, maybe you can make it harder. your current pattern just like a platter...try this:
  8. 00:25:819 (5,1) - sudden jump, better not use this....plus from here you suddenly following the vocaloid which is 1/6, it feels very strange... at least remove the jump here.
  9. 00:36:105 (1) - ctrl+G?
  10. 00:40:034 (1,2,3,4,5,6,7,8) - 1/6 here really strange.. maybe use some slider instead of note?
i think except the strange 1/6, the whole map is good. maybe the 1/6 is only your style? idk.....

OK I'm done. please make further discuss with the diff spread, then I think it will be a good map.
ZLOdeuka-
oi :3

mod4mod

[General]

I hear a noise sliders. soft-sliderslide2 make a copy and give a name soft-sliderslide (Audio - soft - custom1) then began to acquire higher quality sound :)

http://puu.sh/3QVa0.jpg - put a check mark. warning about epilepsy

your beatmap shorter 45 seconds.Consider making it longer

Some hitsounds not heard at all. to have no effect. make the sound louder

[Easy]

00:12:105 (1) - finish here

00:17:891 (5) - can confuse the players. because he has to be here 00:17:784

00:18:748 (х) - there is not enough Circle

00:25:605 (x) - ^

[Normal]

00:25:605 (x) - add note

00:27:962 (x) - ^ or delete here 00:28:177 (5) it is better to add.otherwise players would be difficult

00:30:962 (2) - add note

00:32:462 (x) - ^

00:34:391 (5) - ^

00:37:819 (4) - ^

00:38:462 (6) - move here 00:38:248

[Hard]

00:04:391 (5,6,7) - may be arranged as a 00:03:105 (1,2,3) -

00:29:677 (4) - add note

00:30:534 (1) - remove new combo

00:23:034 (3,4) - spacing

[The Harlem Shake!]

00:04:391 (5) - new combo

00:04:391 (5,6) - to center http://puu.sh/3QWjG.jpg

00:08:034 (6) - maybe http://puu.sh/3QWmi.jpg

00:09:534 (1,2) - spacing. add note here 00:09:748

00:23:248 (1) - remove new combo

00:24:105 (1) - new combo

hitsounds I do not like at all. I do not feel those impacts that need to be. No epic. It would be better to make an impact from the normal in some places. and not so low as shown.I have removed all TS and completely redid hitsounds

great SB :)
StickyPicky

ZHSteven wrote:

CTB modding as requested

[platter]
harder for a platter comparing with the rain below. maybe you want to make some jump more smooth.
remember it is only a platter. not to make some sudden hyperdash. the key to the platter is still make the map smooth. thanks!

  1. 00:03:105 (4,5,6,1) - make it smooth please, at least make 456 the same spacing.
  2. 00:08:248 (4) - strange. place it at the same place of previous 2?
  3. 00:09:962 (3) - (nazi)right 1 grid(same spacing as previous)
  4. 00:09:105 (1,3,4) - and this hyperdash.. please revmove and make something smooth.
  5. 00:13:819 (3,4,5) - make it smooth. not a goo place to place jump.
  6. 00:19:177 (1,2,3,4) - if you insist to put jump please ctrl+G this. the current 1 is too close to your previous 5.
ok i guess i should end here. your jump is pretty much good if the diff is a Rain. but this is only a platter, and the rain below is not hard enough to cover this diff, so i think you should discuss with the creator of the rain, and try to make some changes to make this diff easier or let him make Rain harder. Ok, i'll ask him to make his diff Harder than mine. ~ :3

OK I'm done. please make further discuss with the diff spread, then I think it will be a good map.
Thanks for modding! (o.o)/
SPOILER
osu file format v12

[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:newtoniorock8's Platter
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic
BeatmapID:280269
BeatmapSetID:105186

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1819.86697396971,428.571428571429,4,2,0,50,1,0
15534,-100,4,1,0,70,0,1
15962,-100,4,2,0,70,0,1
18962,-100,4,1,0,70,0,1
19177,-100,4,2,0,70,0,1
21962,-100,4,2,0,70,0,0
22391,-100,4,1,0,70,0,1
22819,-100,4,2,0,70,0,1
25819,-100,4,3,0,70,0,1
26034,-100,4,2,0,70,0,1
27105,-100,4,3,0,60,0,1
27534,-100,4,2,0,70,0,1
28391,-100,4,2,0,70,0,0
32677,-100,4,3,0,60,0,0
33105,-100,4,2,0,80,0,0
36105,-100,4,3,0,80,0,0
36534,-100,4,2,0,80,0,0
40819,-100,4,3,0,80,0,0
41462,-100,4,2,0,80,0,0


[Colours]
Combo1 : 82,38,121
Combo2 : 235,235,235
Combo3 : 0,70,113
Combo4 : 218,223,0

[HitObjects]
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320,192,2677,1,8,0:0:0:0:
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72,192,30105,5,10,0:0:0:0:
160,320,30534,1,0,0:0:0:0:
352,64,30962,1,0,0:0:0:0:
256,200,31177,1,10,0:0:0:0:
160,64,31391,1,0,0:0:0:0:
464,192,31820,5,10,0:0:0:0:
352,160,32034,1,0,0:0:0:0:
48,192,32248,1,0,0:0:0:0:
96,288,32462,1,0,0:0:0:0:
344,320,32677,1,4,0:0:0:0:
160,200,33105,5,0,0:0:0:0:
256,280,33319,1,0,0:0:0:0:
80,88,33534,1,10,0:0:0:0:
48,192,33962,5,0,0:0:0:0:
160,160,34176,1,0,0:0:0:0:
464,192,34390,1,0,0:0:0:0:
416,288,34604,1,2,0:0:0:0:
192,328,34819,1,0,0:0:0:0:
368,208,35248,6,0,L|328:136,1,75,2|0,0:0|0:0,0:0:0:0:
144,208,35677,2,0,L|184:136,1,75,0|2,0:0|0:0,0:0:0:0:
456,208,36105,1,4,0:0:0:0:
192,72,36534,1,0,0:0:0:0:
488,256,36962,1,10,0:0:0:0:
320,192,37391,5,0,0:0:0:0:
256,256,37605,1,2,0:0:0:0:
24,256,37819,1,0,0:0:0:0:
72,320,38034,1,10,0:0:0:0:
192,192,38247,1,0,0:0:0:0:
320,72,38676,5,10,0:0:0:0:
152,72,38891,1,2,0:0:0:0:
192,72,39105,1,0,0:0:0:0:
480,192,39319,1,2,0:0:0:0:
320,192,39534,1,0,0:0:0:0:
112,192,39748,6,0,L|200:192,1,75,0|2,0:0|0:0,0:0:0:0:
400,192,40391,2,0,L|312:192,1,75,2|0,0:0|0:0,0:0:0:0:
440,192,40819,1,4,0:0:0:0:
288,192,41034,1,4,0:0:0:0:
72,192,41462,5,2,0:0:0:0:
224,192,41677,1,0,0:0:0:0:
408,320,42105,2,0,L|104:272,1,300
Tur00

ZHSteven wrote:

CTB modding as requested

Both diff is good, nothing much to talk about in general, just 1 problem: the difficulty level between platter and the rain is too close imo. Maybe you can discuss further and see whether we can make platter easier or rain harder? idk..

another problem is, for creator:

AIBat v3.1 wrote:

Audio Lead-In
There is only 1819 ms of audio lead-in, which is less than the minimum of 2000 ms.
i dont know whether it is a rule or not, just AIBat says so...for me the current setting is fine, just sayin.


go Go GO!

[platter]
harder for a platter comparing with the rain below. maybe you want to make some jump more smooth.
remember it is only a platter. not to make some sudden hyperdash. the key to the platter is still make the map smooth.

  1. 00:03:105 (4,5,6,1) - make it smooth please, at least make 456 the same spacing.
  2. 00:08:248 (4) - strange. place it at the same place of previous 2?
  3. 00:09:962 (3) - (nazi)right 1 grid(same spacing as previous)
  4. 00:09:105 (1,3,4) - and this hyperdash.. please revmove and make something smooth.
  5. 00:13:819 (3,4,5) - make it smooth. not a goo place to place jump.
  6. 00:19:177 (1,2,3,4) - if you insist to put jump please ctrl+G this. the current 1 is too close to your previous 5.
ok i guess i should end here. your jump is pretty much good if the diff is a Rain. but this is only a platter, and the rain below is not hard enough to cover this diff, so i think you should discuss with the creator of the rain, and try to make some changes to make this diff easier or let him make Rain harder.



[Rain]
I like the way you put jump. plays really cool. the only thing you should take care is, maybe pay more attention at the connection of the pattern. there is some strange stand. other than that, maybe try to contact the creator of the platter, and make your diff harder or let him make platter easier.I'll do it after school D:

suggestions for pattern, feel free to reject them all.
  1. 00:03:105 (4,5) - imo, ctrl+G to 4(totally same pattern as previous) or ctrl+G to 5(totally reverse pattern as previous) is better. half half is not that good..
  2. 00:04:605 (2,3,4) - please ctrl+H this. now the connection between 4 and the next 1 is bad, better leave a jump for them.
    and personal suggest not to leave 00:03:962 (1) - at the centre, save it into the jump pattern will be better, like this
  3. 00:06:534 (1,2,3,4,5) - i know what you want, but please try this,
    1

    Please note that 1 is your slider end for 1, not a real note, to make it more clear I use note instead of a whole slider.(DS: x2.50(1.80)
    please remember in CTB, a slider end can be treated as a note. in your pattern the slider end for 1 and the next note is almost the same position, makes player stand then start to jump. a bit bad in flow. if you treat the end as a note, then everything solved.
  4. 00:10:391 (1,3) - ctrl+G to make a difference?
  5. 00:18:105 (8) - better make it an increase jump insead of a slider.
  6. 00:22:391 (1) - ctrl+G to create a higher jump?
  7. 00:24:105 (1,2,3) - for a rain, maybe you can make it harder. your current pattern just like a platter...try this:
  8. 00:25:819 (5,1) - sudden jump, better not use this....plus from here you suddenly following the vocaloid which is 1/6, it feels very strange... at least remove the jump here.
  9. 00:36:105 (1) - ctrl+G?
  10. 00:40:034 (1,2,3,4,5,6,7,8) - 1/6 here really strange.. maybe use some slider instead of note?
i think except the strange 1/6, the whole map is good. maybe the 1/6 is only your style? idk.....

OK I'm done. please make further discuss with the diff spread, then I think it will be a good map.
Topic Starter
pimp
Tur00 i asked a bat to remove your double post, since the duplicate was kinda useless, edit your post next time please

ts8zs wrote:

I modded you but didn't help much:3
So~
Star~
hehe, dont feel like that ^^ but thanks for the star :)

_Gezo_ wrote:

there is only one problem though : my 4K chart was thought to be hard/expert level, which is against the rules (our case is in red):

The key amount of the hardest difficulty in your beatmap set must not be lower than the key amount of the easier difficulties. Single key amount beatmap set is not suitable for this rule.
For example:- (Let 4K be less key amount and 7K be high key amount)
4K Easy + 7K Insane: Accept
7K Easy + 4K Insane: Deny
4K Easy + 4K Hard + 7K Insane: Accept
7K Easy + 7K Hard + 4K Insane: Deny
4K Easy + 4K Insane + 7K Easy + 7K Insane: Accept
7K Easy + 7K Normal + 7K Hard + 7K Insane: Accept
I really don't like this rule because if the first guest does a 7K normal, this sets up the "4K gfy" thing.
i see. so you are going to make it easier?

ZHSteven wrote:

another problem is, for creator:

AIBat v3.1 wrote:

Audio Lead-In
There is only 1819 ms of audio lead-in, which is less than the minimum of 2000 ms.
i dont know whether it is a rule or not, just AIBat says so...for me the current setting is fine, just sayin. (yeah i have checked this on aibat before, aibat needs a bit more of human touch. i think its fine too)
thanks for modding :)

ZLOdeuka- wrote:

oi :3 (привет 8-) )

mod4mod

[General]

I hear a noise sliders. soft-sliderslide2 make a copy and give a name soft-sliderslide (Audio - soft - custom1) then began to acquire higher quality sound :)
(i did not muted the custom 1 intentionally i only muted the custom 2 because of the custom clap 2, they sound a bit better at my 1/8 sliders with muted sliderslide. also i think the original sliderslide sounds good in the other parts and fits the lead sounds)

http://puu.sh/3QVa0.jpg - put a check mark. warning about epilepsy (yes i will, but i'm actually planning to make a storyboarded epilepsy warning instead of turning it on in that setting. just like this map https://osu.ppy.sh/s/23940 )

your beatmap shorter 45 seconds.Consider making it longer (that's a guideline, the minimum allowed is 30 seconds of draining time, so its fine. i shortened the song because the harlem shake is almost a loop, and i think its pointless mapping loops)

Some hitsounds not heard at all. to have no effect. make the sound louder

[Easy]

00:12:105 (1) - finish here (fixed, also added in the other diffs for consistency)

00:17:891 (5) - can confuse the players. because he has to be here 00:17:784 (this is a blue tick, i prefer keeping white and red tick polarity, i'm mostly following the drums)

00:18:748 (х) - there is not enough Circle (i think the rhythm is a fine, i don't want to make it more complex since its easy)

00:25:605 (x) - ^ (same as above)

[Normal]

00:25:605 (x) - add note (it would be a bit complex for normal imo)

00:27:962 (x) - ^ or delete here 00:28:177 (5) it is better to add.otherwise players would be difficult (same as above)

00:30:962 (2) - add note (i like the slider)

00:32:462 (x) - ^ (it would be a bit complex for normal imo)

00:34:391 (5) - ^ (i like the slider)

00:37:819 (4) - ^ (it would be a bit complex for normal imo)

00:38:462 (6) - move here 00:38:248 (this would break my pattern logic)

[Hard]

00:04:391 (5,6,7) - may be arranged as a 00:03:105 (1,2,3) - (this slider is symmetry with the previous slider)

00:29:677 (4) - add note (fixed)

00:30:534 (1) - remove new combo (i'm using that logic in most of my diff's)

00:23:034 (3,4) - spacing (its intentional, just like 00:19:177 (2,3,4) - and 00:36:319 (2,3,4) - )

[The Harlem Shake!]

00:04:391 (5) - new combo (i think its fine as it is)

00:04:391 (5,6) - to center http://puu.sh/3QWjG.jpg (i prefer the current, this part is an intentional symmetry break)

00:08:034 (6) - maybe http://puu.sh/3QWmi.jpg (really small ds usage comparing to the whole diff, anti jumping here is not fitting imo)

00:09:534 (1,2) - spacing. add note here 00:09:748 (that's intentional, i skip that tick because since this part i'm only following vocal and lead sounds)

00:23:248 (1) - remove new combo ( i see, fixed, nice catch :) )

00:24:105 (1) - new combo (^)

hitsounds I do not like at all. I do not feel those impacts that need to be. No epic. It would be better to make an impact from the normal in some places. and not so low as shown.I have removed all TS and completely redid hitsounds (looks like we have different tastes for hitsounds :( i prefer always making my hitsounds sound as so similar to the music as possible. since we are mapping the song, not composing it. i still like hitsounding style that gives the song new feelings but i still prefer my style)

great SB :) (thanks *w*)
you have a point in most things that you mentioned, but they are just a bit incompatible with my style... i will consider changing them if more people complain

thanks for mod :)

i'm not feeling alright at this moment , so i will rest a bit and then i will mod your map

updated!!
ZHSteven
oh, almost forget, great job with SB~~
+☆
Yuzeyun

pimpG wrote:

i see. so you are going to make it easier?
No, because that would be as useless as not doing any diff at all. The converted charts are boring enough, if I do a diff just to stick to a retarded rule that only discriminates (sorry but that's how I feel when seeing this rule) lower keys players (4/5/6), better not do anything at all. :(
ErunamoJAZZ
You can update the SB to using the new widescreen support :P
(Setup Song -> Desing -> Widescreen support check ;) )
Topic Starter
pimp

ZHSteven wrote:

oh, almost forget, great job with SB~~
+☆
oh thank you *w*

_Gezo_ wrote:

pimpG wrote:

i see. so you are going to make it easier?
No, because that would be as useless as not doing any diff at all. The converted charts are boring enough, if I do a diff just to stick to a retarded rule that only discriminates (sorry but that's how I feel when seeing this rule) lower keys players (4/5/6), better not do anything at all. :(
well, i understand how you feel but you said its a rule, i dont want to be forced to remove any diff when my map get close to rank.
please talk to the mania bats about it. we see what we can do later

ErunamoJAZZ wrote:

You can update the SB to using the new widescreen support :P
(Setup Song -> Desing -> Widescreen support check ;) )
thats a nice update. too bad that it was added after i start making my sb :o
i checked it and all my sb was moved to the left
i will consider re- arranging the sb, but maybe i just let my sb as it is....
GIDZ
Hey there!~From M4M.

General:
~Check AiMod.

Easy:
~1/2 beats on easy?
~00:01:819 - Lower the volume a bit for the intro? What about 50% volume?
~00:21:534 (5) - Avoid this kind of overlap in Easy diffs.
~00:26:677 (2) - Move it slightly down to where the previous slider end pointed for better flow.
~00:33:105 (2) - Move this to the right a bit and slant it for better flow. http://puu.sh/3REAW.jpg
~Ofc Distance snap the notes after as well.
~00:35:248 (5) - U noe what I mean.
~00:39:962 (5) - I prefer to remove 1 repeat for Easy diff.

Normal:
~00:05:248 (1,2,3,4) -Move slider 1 to the top of the previous circle then swap with circle 2 and 3. Repeat this for 4.5 and 6. Move them for better cursor flow. http://puu.sh/3REVD.jpg
~Fix the rest after that.
~00:17:248 (4) - NC here to emphasis rhythm change?
~00:20:891 (1) - These shapes in Normal? :P
~00:26:677 (3) - Why curve like that? It was quite sudden to me.
~00:29:677 - Add a note.
~00:34:605 (1) - TEEHEE~
~00:36:105 (1) - Slant this a bit down to connect it to the head of the next slider for better flow.

Hard:
~00:03:105 (1,2,3) - This kind of stacking doesn't really make sense in this kind of mapping. It doesn't flow.. Try stacking them perfectly.
~00:04:391 (5,6) - ^
~00:08:891 (1,2,3,4) - ^Especially these, since they are kinda like jumps, so it doesn't flow at all.
~00:10:391 (2,3,4,5) - ^
~00:31:391 (3,4,5) - Space them properly or people will get confused between 1/2 beats and triplets.

The Harlem Shake:
~00:14:248 - Add some more to insane, it's too plain. Stack 5 notes with either ur style or stack perfectly is fine. I would distance snap 1.5x for circle 6. http://puu.sh/3RFtc.jpg
~00:28:391 - Wat about a slowed down velocity slider here to emphasis the vocal?
~00:42:105 - End spinner 1/2 beat earlier and make ^?

I dunno if this mod helped cuz u already had 4 ranked maps? (If I remembered correctly),but, I am still learning to mod. :P So that's all from me, Good Luck! :)
Topic Starter
pimp

gideon5504 wrote:

Hey there!~From M4M. (hi ^^)

General:
~Check AiMod.

Easy:
~1/2 beats on easy? (its fine, bpm is not high and i'm using it correctly)
~00:01:819 - Lower the volume a bit for the intro? What about 50% volume? (the song has constant volume imo)
~00:21:534 (5) - Avoid this kind of overlap in Easy diffs. (i will consider if more people complain)
~00:26:677 (2) - Move it slightly down to where the previous slider end pointed for better flow. (i think its fine)
~00:33:105 (2) - Move this to the right a bit and slant it for better flow. http://puu.sh/3REAW.jpg (maybe, if more people complain)
~Ofc Distance snap the notes after as well.
~00:35:248 (5) - U noe what I mean. (i will consider if more people complain)
~00:39:962 (5) - I prefer to remove 1 repeat for Easy diff. (fixed since you are the 2nd complaining)

Normal:
~00:05:248 (1,2,3,4) -Move slider 1 to the top of the previous circle then swap with circle 2 and 3. Repeat this for 4.5 and 6. Move them for better cursor flow. http://puu.sh/3REVD.jpg (i think the current is fine)
~Fix the rest after that.
~00:17:248 (4) - NC here to emphasis rhythm change? (would be inconsistent to my new combo logic)
~00:20:891 (1) - These shapes in Normal? :P (nope, but it fits the sound, so there is no problem)
~00:26:677 (3) - Why curve like that? It was quite sudden to me. (vocal based)
~00:29:677 - Add a note. (my map has storyboard, i want people to look at it at that moment, so no notes here)
~00:34:605 (1) - TEEHEE~ ( =^.^= )
~00:36:105 (1) - Slant this a bit down to connect it to the head of the next slider for better flow. (its intentional)

Hard:
~00:03:105 (1,2,3) - This kind of stacking doesn't really make sense in this kind of mapping. It doesn't flow.. Try stacking them perfectly. (its a reverse stack, since this combo is a vertical mirror of the previous combo, i'm just thinking big)
~00:04:391 (5,6) - ^
~00:08:891 (1,2,3,4) - ^Especially these, since they are kinda like jumps, so it doesn't flow at all. (i will consider if more people complain)
~00:10:391 (2,3,4,5) - ^
~00:31:391 (3,4,5) - Space them properly or people will get confused between 1/2 beats and triplets. (i don't think this gonna happen, but i will consider if more people complain)

The Harlem Shake:
~00:14:248 - Add some more to insane, it's too plain. Stack 5 notes with either ur style or stack perfectly is fine. I would distance snap 1.5x for circle 6. http://puu.sh/3RFtc.jpg (my map is storyboarded, i want people look at it too)
~00:28:391 - Wat about a slowed down velocity slider here to emphasis the vocal? (there is no slider here so it would not make sense)
~00:42:105 - End spinner 1/2 beat earlier and make ^? (x)

I dunno if this mod helped cuz u already had 4 ranked maps? (If I remembered correctly) (yeah, four maps : 3),but, I am still learning to mod. :P So that's all from me, Good Luck! :) (thanks fox mod :) )
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