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Misawa Sachika - Unite (TV Size)

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neonat
M4M

Hard

00:01:444 (3) - start at 00:01:285 and end at 00:01:604
00:03:519 - add a note
00:03:838 (1) - don't repeat, slider end at 00:04:157
00:06:231 (3) - shift to 00:06:391
00:23:465 - add a note
00:25:699 (2) - don't repeat, slider end at 00:26:019 and add notes at 00:26:178 and 00:26:497
00:27:136 (4) - start at 00:27:295 end at 00:27:614 and add a note at 00:27:056
00:35:114 (4) - don't repeat, end at 00:35:274 and add a note at 00:35:593
00:42:295 (3) - end at 00:42:455
00:45:726 (4) - shift to 00:45:806
00:51:391 (3) - start at 00:51:550 end at 00:51:870
00:54:742 (1) - end slider at 00:54:902
00:56:657 - add a note
01:06:391 (3) - remove
add notes at 01:06:391 and 01:06:710
01:12:295 (7) - shift to 01:12:136 and add a note at 01:12:614
01:14:050 (6) - slider end at 01:14:210

Will continue the mod next week. Too busy right now. Sorry.
Topic Starter
Losertic

neonat wrote:

M4M
modding
Hard

00:01:444 (3) - start at 00:01:285 and end at 00:01:604
-fixed.
00:03:519 - add a note
-fixed.
00:03:838 (1) - don't repeat, slider end at 00:04:157
-fixed.
00:06:231 (3) - shift to 00:06:391
-fixed.
00:23:465 - add a note
-fixed. slider.
00:25:699 (2) - don't repeat, slider end at 00:26:019 and add notes at 00:26:178 and 00:26:497
-fixed.
00:27:136 (4) - start at 00:27:295 end at 00:27:614 and add a note at 00:27:056
-fixed. but add a note at 00:27:136. not 00:27:056
00:35:114 (4) - don't repeat, end at 00:35:274 and add a note at 00:35:593
-fixed.
00:42:295 (3) - end at 00:42:455
-fixed.
00:45:726 (4) - shift to 00:45:806
-fixed.
00:51:391 (3) - start at 00:51:550 end at 00:51:870
-fixed.
00:54:742 (1) - end slider at 00:54:902
-fixed.
00:56:657 - add a note
-fixed.
01:06:391 (3) - remove
add notes at 01:06:391 and 01:06:710
-fixed.
01:12:295 (7) - shift to 01:12:136 and add a note at 01:12:614
-fixed.
01:14:050 (6) - slider end at 01:14:210
-fixed.

Will continue the mod next week. Too busy right now. Sorry.



That's Okay. Thank you! ;)
Zero__wind
Hi :3 m4m from my queue

General
omg there shouldn't be any objects like 00:00:008 (1) - to be set before the first red line. To solve this, use offset -1109 for the first red line and it would be fine. Plz fix in all diff
The kiai Starts at a wrong time. It should start at 00:42:295 - the first down beat of chorus (big white tick) Don't be disturbed by vocal or other things when setting kiai

Insane
00:01:444 (5,6) - This is really hard to read and play, nobody would think they only have 1/4 beat gap in between because they are so far away from each other. Consider to shorten #5 to a 1/2 sldier or move #6 elsewhere
00:04:796 (1,2) - exchange NC
00:06:072 (6,7,1) - This also confuses players, the distance between #6 and #7 is even bigger than that between #7 and #1, while the time gap is just on the contrary. Players would most likely to hit #1 early becasue it's so close
00:11:657 (4,5) - too many finish sound, consider to remove some
00:16:763 (4) - remove the whistle on body, only add it on head and tail, the whistle on body is kindda noisy imo
00:17:402 (6) - ^
00:20:274 (4) - avoid overlapping would be better
00:22:827 (4,5) - ^
00:26:497 (9,1) - maybe exchange NC
00:27:295 (3,1) - move #1 to (300,212) to form a blancket and avoid overlap, and move 00:28:093 (2) - to (280,284) to make the distance even
Maybe move the finish sound from 00:29:210 (6) - to 00:29:370 (7) - 's head would be better
00:32:561 (2,3,4) - this spacing is also confusing while 00:33:678 (1,2,3,4) - they are better
00:37:747 (4,1) - wow what's this terrible spacing
00:39:423 (5,1,2) - confusing again, make #5 and #1 further from each other
00:40:699 (8) - should be at 00:40:540 - to make the rhythm better
00:42:295 (3) - add finish at the down beat
00:43:572 (2,3) - this is really weird, make them 1/2 sliders
00:53:784 (1,2,3,1) - ^
00:48:518 (5,6) - too close
00:56:018 (8) - remove finish
00:59:210 (2) - weird claps
01:01:763 (1,2) - change them to 1/2 sliders
01:02:082 (2,3,4) - confusing spacing
01:07:188 (5,1) - again

Hard
This is diff has quite same problem with Insane
Try to keep distance consistency to make your map more readable
It doesn't mean that you should follow the distance snap all the way in Hard or Insane,
but it'r your duty to make your map natural to play by using propper spacing

Normal
00:12:933 (1,2) - a bit confusing. Players may think the reversing slider would reverse one more time, consider to change the placement
00:18:039 (1) - plz always obey distance snap in Normal, ofcourse and in Easy
00:36:710 (5,6) - this is confusing for beginners, move #6 out would be better
00:33:678 (1) - remove NC and add NC on 00:35:114 (3) -
00:47:082 (1) - spacing issue
00:49:955 (2) - multi-recerse sliders with this length is not recommended to be used in a Normal/Easy diff, beginners would too short time to react whether the slider would keep on going back and forth
00:55:699 (4,5) - Although they have the right distance in between but sadly they're also hard to read, due to the overlap, move #5 elsewhere would be better, forming a blancket or so
01:05:274 (1) - spacing issue

Easy
HP 2 instead of 1
Same as Normal. Check out the spacing issues like 00:02:721 (1) - by yourself.
Avoid overlapping and make some blanckets, to make your map look better

Good luck~ Hope this helps
Topic Starter
Losertic

Zero__wind wrote:

modding
Hi :3 m4m from my queue

General
omg there shouldn't be any objects like 00:00:008 (1) - to be set before the first red line. To solve this, use offset -1109 for the first red line and it would be fine. Plz fix in all diff ←Fixed.
The kiai Starts at a wrong time. It should start at 00:42:295 - the first down beat of chorus (big white tick) Don't be disturbed by vocal or other things when setting kiai ←Fixed.

Insane
00:01:444 (5,6) - This is really hard to read and play, nobody would think they only have 1/4 beat gap in between because they are so far away from each other. Consider to shorten #5 to a 1/2 sldier or move #6 elsewhere ←change new pattern it's easy now~
00:04:796 (1,2) - exchange NC ←Fixed.
00:06:072 (6,7,1) - This also confuses players, the distance between #6 and #7 is even bigger than that between #7 and #1, while the time gap is just on the contrary. Players would most likely to hit #1 early becasue it's so close ←New pattern
00:11:657 (4,5) - too many finish sound, consider to remove some ←Fixed. (4) - whistle (5) - finish
00:16:763 (4) - remove the whistle on body, only add it on head and tail, the whistle on body is kindda noisy imo ←Fixed.
00:17:402 (6) - ^ ←Fixed.
00:20:274 (4) - avoid overlapping would be better ←New pattern.
00:22:827 (4,5) - ^ ←umm... not avoid. how about all overlapping...?
00:26:497 (9,1) - maybe exchange NC ←(9) vocal end. (1) new sentence non-fixed.
00:27:295 (3,1) - move #1 to (300,212) to form a blancket and avoid overlap, and move 00:28:093 (2) - to (280,284) to make the distance even ←New pattern. Remove 1,2 circle. create 1 slider.
Maybe move the finish sound from 00:29:210 (6) - to 00:29:370 (7) - 's head would be better ←Fixed.
00:32:561 (2,3,4) - this spacing is also confusing while 00:33:678 (1,2,3,4) - they are better ←changed (3,4)circle -> slider.
00:37:747 (4,1) - wow what's this terrible spacing ←lol. It's toooooo hard... stick the 4,1 circle
00:39:423 (5,1,2) - confusing again, make #5 and #1 further from each other ←Fixed.
00:40:699 (8) - should be at 00:40:540 - to make the rhythm better ←Fixed.
00:42:295 (3) - add finish at the down beat ←Fixed.
00:43:572 (2,3) - this is really weird, make them 1/2 sliders ←Fixed.
00:53:784 (1,2,3,1) - ^ ←changed one slider(reverse) and delete (1,2,3)NC. // fixed (1) slider.
00:48:518 (5,6) - too close ←Fixed. and 1/2 fixed
00:56:018 (8) - remove finish ←Fixed.
00:59:210 (2) - weird claps ←Fixed. and 1/2 fixed
01:01:763 (1,2) - change them to 1/2 sliders ←Fixed.
01:02:082 (2,3,4) - confusing spacing ←Fixed.
01:07:188 (5,1) - again ←Fixed.

Hard
This is diff has quite same problem with Insane
Try to keep distance consistency to make your map more readable
It doesn't mean that you should follow the distance snap all the way in Hard or Insane,
but it'r your duty to make your map natural to play by using propper spacing ←Remake. a little

Normal
00:12:933 (1,2) - a bit confusing. Players may think the reversing slider would reverse one more time, consider to change the placement ←well... delete reverse. 1/4 slider
00:18:039 (1) - plz always obey distance snap in Normal, ofcourse and in Easy ←i don't know this sentence. Check distance...
00:36:710 (5,6) - this is confusing for beginners, move #6 out would be better ←Fixed.
00:33:678 (1) - remove NC and add NC on 00:35:114 (3) - ←Fixed.
00:47:082 (1) - spacing issue ←Fixed.
00:49:955 (2) - multi-reverse sliders with this length is not recommended to be used in a Normal/Easy diff, beginners would too short time to react whether the slider would keep on going back and forth ←reverse slider instead of long slider.
00:55:699 (4,5) - Although they have the right distance in between but sadly they're also hard to read, due to the overlap, move #5 elsewhere would be better, forming a blancket or so ←umm.... not overlap. 5-6
01:05:274 (1) - spacing issue ←Fixed.

Easy
HP 2 instead of 1 ←Fixed.
Same as Normal. Check out the spacing issues like 00:02:721 (1) - by yourself. ←I don't know. why spacing issue?.. not pretty?
Avoid overlapping and make some blanckets, to make your map look better IT'S TOO HARD O.T but, I'll try it.

Good luck~ Hope this helps

yep, i'm busy tuesday. and too many your modding o.o :o but. it's a very good modd.

Thank you! ;)

My map is not pretty :(
Selisi
A lot late sorry QvQ if you want m4m ,I would try my best to help you :) but not now right?
(every suggestion that I point only represent my personal thoughts )
[Sugestion]
  1. I don't know whether offset can be negative number. but the offset is not accurate.I feel it is -1121 ... tryQvQ
  1. Try to map it when timing is correct, you will find somewhere is unsuitable.
  1. You can mod maps that have been ranked to study( the bpm must be similar)
[Insane]
  1. 00:05:421 (3) - try to change it to a circie to control the Rhythm at lone wihte line 00:05:581
  1. 00:02:868 (1) - this circle also can be removed
  1. 00:20:900 (1,2,3,4,5) - this can be improved (three circles?)
  1. 00:22:256 (2) - move it to next red line
offest make the note next a little ..... try to fix it and also hard...
I would mod this map again ~~QvQ great music I like it
good luck~~ :)
Leader
Hello, M4M from my Modding Queue

[Easy]
  1. 00:10:699 (1) - Overlap with previous slider
  2. 00:16:763 (2) - Mhm, this stack with (1) is not really appropriate for an Easy, players can get easily confused
  3. 00:21:869 (3,4,5,6) - What about a blanket on (2)?
  4. 00:49:954 (1) - Overlap again ;_;
  5. 00:57:614 (6) - Copypaste (4) and then rearrange it, they will be symmetrical
[Normal]
  1. 00:06:869 (4) - Remove a slider point and make it smoother
  2. 00:16:443 (2) - Make it symmetrical to (1)?
[Hard]
  1. 00:01:603 (6) - Stack the end with (3)'s head?
  2. 00:19:955 (2,3,4,5,6) - I thought it was a 1/4 stream.. lol
  3. 00:26:178 (3) - Confusing spacing..
  4. 01:01:763 (1) - Stack with previous slider's end?
[Insane]
  1. 00:22:508 (3) - Replace with two beats
  2. 00:22:827 (4,5) - No, this is unrankable i guess..
  3. 00:38:146 (2) - NC should be here instead of 00:37:827 (1) -
  4. 01:14:050 (1,2,3,4,5,1,1) - Unrankable volume
In general it's a quite good map, but it needs to be much tidier than now (flow, spacing and this stuff). Good luck with your map!
Topic Starter
Losertic

Sweet Vanilla wrote:

Sweet Vanilla's modding
A lot late sorry QvQ if you want m4m ,I would try my best to help you :) but not now right?
(every suggestion that I point only represent my personal thoughts )
[Sugestion]
  1. I don't know whether offset can be negative number. but the offset is not accurate.I feel it is -1121 ... tryQvQ
←?.... snapped?.. all of them?.. non-fixed. :o
  1. Try to map it when timing is correct, you will find somewhere is unsuitable.
←I know. but. it's too hard :?
  1. You can mod maps that have been ranked to study( the bpm must be similar)
←Okay.
[Insane]
  1. 00:05:421 (3) - try to change it to a circie to control the Rhythm at lone wihte line 00:05:581
← Fixed. well.... it isn't pretty?... I don't know.
  1. 00:02:868 (1) - this circle also can be removed
←hmm... how about this one? (1)(2)circle -> slider
  1. 00:20:900 (1,2,3,4,5) - this can be improved (three circles?)
←Fixed.
  1. 00:22:256 (2) - move it to next red line
←Fixed. New pattern.
offest make the note next a little ..... try to fix it and also hard...
I would mod this map again ~~QvQ great music I like it
good luck~~ :)


Leader wrote:

Leader's modding
Hello, M4M from my Modding Queue

[Easy]
  1. 00:10:699 (1) - Overlap with previous slider←Fixed.
  2. 00:16:763 (2) - Mhm, this stack with (1) is not really appropriate for an Easy, players can get easily confused←Fixed.
  3. 00:21:869 (3,4,5,6) - What about a blanket on (2)? ←Fixed.
  4. 00:49:954 (1) - Overlap again ;_;←Fixed.
  5. 00:57:614 (6) - Copypaste (4) and then rearrange it, they will be symmetrical←Fixed.
[Normal]
  1. 00:06:869 (4) - Remove a slider point and make it smoother←remove slider. create note00:06:869 (4,5,6)
  2. 00:16:443 (2) - Make it symmetrical to (1)?←Fixed.
[Hard]
  1. 00:01:603 (6) - Stack the end with (3)'s head?←Fixed.
  2. 00:19:955 (2,3,4,5,6) - I thought it was a 1/4 stream.. lol←hmm..... it's a too long song beat(stream time). too hard..
  3. 00:26:178 (3) - Confusing spacing..←Fixed.
  4. 01:01:763 (1) - Stack with previous slider's end?
←Fixed.

[Insane]
  1. 00:22:508 (3) - Replace with two beats←Fixed.
  2. 00:22:827 (4,5) - No, this is unrankable i guess..←Fixed.
  3. 00:38:146 (2) - NC should be here instead of 00:37:827 (1) - ←00:37:827 (1), voice start. keep this.
  4. 01:14:050 (1,2,3,4,5,1,1) - Unrankable volume
←I missed. fixed

In general it's a quite good map, but it needs to be much tidier than now (flow, spacing and this stuff). Good luck with your map!


Thank you! ;)
Andrea
~Easy~
  1. 00:06:550 (3) - Too many slider repeats might be confusing and hard to read for beginners, try to remake this.
  2. 00:18:678 (5) - Try to avoid overlapping this circle with the previous slider, it looks a bit bad.
  3. 00:19:315 (6) - Add a new combo here due to the new stanza and music change.
  4. 00:22:827 (6,1) - Wrong spacing here, check it out.
  5. 00:37:826 (1) - End this spinner 1/2 backwards, follow with the music much better.
  6. 00:41:975 (1,1,1,1) - Not necessary new combo spam, remove all of them.
  7. 00:47:401 (2,3,4) - This pattern feels too hard for the easiest difficulty of the mapset, try to rearrange it in a better way.
  8. 00:57:294 (5) - Add a new combo here due to the new stanza and music change.
  9. 01:00:167 (2) - Too many slider repeats might be confusing and hard to read for beginners, try to remake this.
  10. 01:07:826 (5) - Add a new combo here due to the new stanza and music change.
  11. 01:12:932 (1) - Add a finish at the end of this spinner to emphasize with the strong beat of the song.
~Normal~
  1. 00:03:358 (2) - Do not stack this note under the previous slider, it's too confusing to read for beginners.
  2. 00:07:826 (1,2,3,4,5,6) - This pattern has many ugly overlaps, try to avoid them if possible.
  3. 00:20:911 (1,2) - Do not stack this note under the previous slider, it's too confusing to read for beginners.
  4. 00:37:028 (4) - Add a finish on this circle to emphasize with the strong beat of the song.
  5. 00:42:932 (1) - Remove the new combo from here.
  6. 00:44:528 (4) - Add a new combo here then, follow with lyrics and music.
  7. 00:55:699 (4) - This slider sounds really weird, blue tick doesn't seem to fit at all.
  8. 00:57:295 (1,2) - Do not stack this note under the previous slider, it's too confusing to read for beginners.
  9. 01:00:167 (4,5,6) - These stacks makes this pattern really confusing to read, respace them properly.
  10. 01:03:677 (1,2) - Why are these sliders so close from the previous ones? Move them somewhere else.
  11. 01:12:932 (1) - Add a finish at the end of this spinner to emphasize with the strong beat of the song.
Sorry but I don't feel like modding the rest of the map for the moment, you need to work on it much more. I can give you some tips though if you want, just make sure to always use distance snap and the grid snap enabled properly, to avoid making random spacing changes and stuff. Good luck!
Topic Starter
Losertic

Andrea wrote:

Andrea's Modding
~Easy~
  1. 00:06:550 (3) - Too many slider repeats might be confusing and hard to read for beginners, try to remake this.
  2. 00:18:678 (5) - Try to avoid overlapping this circle with the previous slider, it looks a bit bad.
  3. 00:19:315 (6) - Add a new combo here due to the new stanza and music change.
  4. 00:22:827 (6,1) - Wrong spacing here, check it out.
  5. 00:37:826 (1) - End this spinner 1/2 backwards, follow with the music much better.
  6. 00:41:975 (1,1,1,1) - Not necessary new combo spam, remove all of them.
  7. 00:47:401 (2,3,4) - This pattern feels too hard for the easiest difficulty of the mapset, try to rearrange it in a better way.
  8. 00:57:294 (5) - Add a new combo here due to the new stanza and music change.
  9. 01:00:167 (2) - Too many slider repeats might be confusing and hard to read for beginners, try to remake this.
  10. 01:07:826 (5) - Add a new combo here due to the new stanza and music change.
  11. 01:12:932 (1) - Add a finish at the end of this spinner to emphasize with the strong beat of the song.
~Normal~
  1. 00:03:358 (2) - Do not stack this note under the previous slider, it's too confusing to read for beginners.
  2. 00:07:826 (1,2,3,4,5,6) - This pattern has many ugly overlaps, try to avoid them if possible.
  3. 00:20:911 (1,2) - Do not stack this note under the previous slider, it's too confusing to read for beginners.
  4. 00:37:028 (4) - Add a finish on this circle to emphasize with the strong beat of the song.
  5. 00:42:932 (1) - Remove the new combo from here.
  6. 00:44:528 (4) - Add a new combo here then, follow with lyrics and music.
  7. 00:55:699 (4) - This slider sounds really weird, blue tick doesn't seem to fit at all.
  8. 00:57:295 (1,2) - Do not stack this note under the previous slider, it's too confusing to read for beginners.
  9. 01:00:167 (4,5,6) - These stacks makes this pattern really confusing to read, respace them properly.
  10. 01:03:677 (1,2) - Why are these sliders so close from the previous ones? Move them somewhere else.
  11. 01:12:932 (1) - Add a finish at the end of this spinner to emphasize with the strong beat of the song.
Sorry but I don't feel like modding the rest of the map for the moment, you need to work on it much more. I can give you some tips though if you want, just make sure to always use distance snap and the grid snap enabled properly, to avoid making random spacing changes and stuff. Good luck!

All Fixed.

Thank you! ;)

(Someday, I'll modify my beatmap. Not now. I'm busy. :o )
wantuole
hi
mod from my queue
for m4m
[General]
offset -1130[easy]
00:02:720 (1) - spacing 1.0 is better
00:02:720 (1) - end at 00:03:359
00:20:912 (1,2,3,4,5,6,1,2,3) - too crowded
rhythm is too many on red line, try use more white line
[Normal]
00:45:147 (2,3,4) - no follow music
[Hard]
00:00:008 (1,2,3,4,5,6,7,8,9,10) - too busy at begin is bad
00:35:912 (6,7,8,9) - no follow music
use offset -1130 first, I can't keep on mod。too many errors.

sorry :o , good luck
Topic Starter
Losertic

wantuole wrote:

hi
mod from my queue
for m4m
wantuole's Modding
[General]
offset -1130[easy]
00:02:720 (1) - spacing 1.0 is better
00:02:720 (1) - end at 00:03:359
00:20:912 (1,2,3,4,5,6,1,2,3) - too crowded
rhythm is too many on red line, try use more white line
[Normal]
00:45:147 (2,3,4) - no follow music
[Hard]
00:00:008 (1,2,3,4,5,6,7,8,9,10) - too busy at begin is bad
00:35:912 (6,7,8,9) - no follow music
use offset -1130 first, I can't keep on mod。too many errors.

sorry :o , good luck

All Fixed.

Thank you! ;)
Rakuen
DEAncientNaga's Mod Queue

[General]
Ok for first beatmap
00:42:593 - KIAI time starts
And please check the combo colors too

Feel like it's squared


[Easy]
Recommended to use full distance snap
Out of rythm...
Star rating must be 0 - 2.5 stars
Please check other Easy maps for referance
Don't use too much red ticks, especially a circle hit after a quite distance like this 00:03:816 (2) -
00:27:912 (1) - ^
00:31:901 (2) - ^
00:48:497 (4) - ^
00:04:135 (3) - strange shape hmm...
00:19:933 (2,3,4,) - More sliders, lesser circles
00:21:210 (2,3,4,5,6) - Confuse, looks like I should hit (4) after (2)
00:26:794 (1,2) - don't follow too much lyrics in easy, instead try to follow drum hits
00:35:093 (1) - Distance snap
00:47:060 (1) - Distance snap

[Normal]
Star rating is too high, must be 3.0 - 3.5 stars
00:03:497 - Add a circle here or make (2) become a slider
00:18:656 (3,4) - Prevent making things like (3) sticked with (4) in normal
00:29:029 - Add circle
00:32:221 - Add slider which continues to the next slider
00:34:933 - Add circle
01:07:805 (1,2,3) - Circles like this will increase the difficulty, consider stacking it or make 3 hits to 1 slider

[Hard]
Majority ok.
00:35:572 (5) - check distance
00:42:593 (4,1) - space far a little bit
01:03:657 (3,4,5) - space a little closer

You can try to play Hard with HD and see which needed to be changed

[Insane]
Approach Rate: -1
Overall Difficulty: -1
00:22:168 (1,2,3) - lol, try to pass here, spacing is too strange
00:20:093 (4,5,6,7) - recommend stream here, and use Normal hitsound
Topic Starter
Losertic

DEAncientNaga wrote:

DEAncientNaga's Mod Queue

DEAncientNaga's Modding
[General]
Ok for first beatmap
00:42:593 - KIAI time starts
And please check the combo colors too

Feel like it's squared


[Easy]
Recommended to use full distance snap
Out of rythm...
Star rating must be 0 - 2.5 stars
Please check other Easy maps for referance
Don't use too much red ticks, especially a circle hit after a quite distance like this 00:03:816 (2) -
00:27:912 (1) - ^
00:31:901 (2) - ^
00:48:497 (4) - ^
00:04:135 (3) - strange shape hmm...
00:19:933 (2,3,4,) - More sliders, lesser circles
00:21:210 (2,3,4,5,6) - Confuse, looks like I should hit (4) after (2)
00:26:794 (1,2) - don't follow too much lyrics in easy, instead try to follow drum hits
00:35:093 (1) - Distance snap
00:47:060 (1) - Distance snap

[Normal]
Star rating is too high, must be 3.0 - 3.5 stars
00:03:497 - Add a circle here or make (2) become a slider
00:18:656 (3,4) - Prevent making things like (3) sticked with (4) in normal
00:29:029 - Add circle
00:32:221 - Add slider which continues to the next slider
00:34:933 - Add circle
01:07:805 (1,2,3) - Circles like this will increase the difficulty, consider stacking it or make 3 hits to 1 slider

[Hard]
Majority ok.
00:35:572 (5) - check distance
00:42:593 (4,1) - space far a little bit
01:03:657 (3,4,5) - space a little closer

You can try to play Hard with HD and see which needed to be changed

[Insane]
Approach Rate: -1
Overall Difficulty: -1
00:22:168 (1,2,3) - lol, try to pass here, spacing is too strange
00:20:093 (4,5,6,7) - recommend stream here, and use Normal hitsound

All fixed. but, i don't know. How to making to lowering star rating? :?

I think name change "normal" -> "normal+" .....



All right.

Thank you! ;)
Rakuen
You can try to replace notes with spinner, less red ticks, longer sliders, further distance between each hit may reduce the rating

But don't worry, as long as you think the title suits your difficulty, just ignore the system rating
Topic Starter
Losertic

DEAncientNaga wrote:

You can try to replace notes with spinner, less red ticks, longer sliders, further distance between each hit may reduce the rating

But don't worry, as long as you think the title suits your difficulty, just ignore the system rating


Thanks to advice~~~ ;)
mintong89
hello M4M from my queue

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
misawa_sachika on tags is no need, delete it.
add Yunaito at your tags, because ユナイト = Yunaito = Unite

[Insane]
at the beginning, you can add 1/4 note.

00:00:626 (3) - CTRL+G it. it will better flow if you do this
00:01:424 (5) - NC, it's too long.
00:06:849 (4) - this note with previous note's Distance Snap too low, consider make it far.
00:10:360 (5) - +finish

[Hard]

00:45:146 (7) - NC, too long too.

hmm Good Luck
Topic Starter
Losertic

mintong89 wrote:

hello M4M from my queue

mintong89's Modding
Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
misawa_sachika on tags is no need, delete it.
add Yunaito at your tags, because ユナイト = Yunaito = Unite

[Insane]
at the beginning, you can add 1/4 note.

00:00:626 (3) - CTRL+G it. it will better flow if you do this
00:01:424 (5) - NC, it's too long.
00:06:849 (4) - this note with previous note's Distance Snap too low, consider make it far.
00:10:360 (5) - +finish

[Hard]

00:45:146 (7) - NC, too long too.

hmm Good Luck

All fixed.

Thank you! ;)
Xinely
ohai~ from m4m in my queue



  • General
    00:42:274 - kiai time should be start in here


  • Easy
    00:05:252 (1) - finish
    00:07:806 (5) - NC, consistency here
    00:09:561 (7) - 400,256.. avoid inconsistency spacing
    00:15:146 - add note, follow drum here
    00:20:252 (3,4) - swap finish, i mean (3) no finish, (4) give finish
    00:18:018 (6,1) - swap NC for consistency?
    00:25:678 (5) - finish in head?
    00:31:423 - add slider end in 00:31:901 - like http://puu.sh/3x9Kp.jpg, give finish in tail, the red tick one have strong music
    00:33:338 - add note here
    00:37:805 (1) - end in 00:40:838 - as follow vocal
    00:42:273 (2) - finish here
    00:42:593 (3) - remove finish here
    00:42:912 (4) - 00:43:231 - it's weird if you skip map this time, so remove (4) and make slider like http://puu.sh/3x9R2.jpg, it's better :3
    00:47:060 (1) - spacing 0,71 in here will make confuse for newbie, use 1,00 spacing please
    00:48:018 (3) - inconsitency spacing, use 1,00.
    00:48:018 (3) - oh yeah, 00:48:497 - heavy music here, you can't skip it. so, remove the circle, make slider from 00:48:018 - until 00:48:497 -
    00:52:487 - you can't skip this time, heavy music, put circle with finish
    00:57:593 (2) - end in 00:58:710 - follow vocal+add finish
    01:01:741 (1) - 1,79x? O_O, don't make jump ;;
    01:06:529 (2,3,4) - it's hard to read with newbie,01:06:529 (2,3,4) - ctrl+H and put 176,304 (move with all, don't one and one)
    well, you must put much hitsound, just like white tick 1 (long) and white tick 3 give whistle , white tick 2 and 4 give clap. if in tick have heavy sound, give finish


  • Normal
    00:00:146 (1) - kinda odd rhythm, just extend the repeat in 00:00:784 - ,00:01:422 (2) - just remove this. it's better :3
    00:04:774 (1) - finish in tail
    00:07:487 (6,1) - swap the finish, (6) not use finish. (1)'s head give finish
    00:08:604 (2) - spacing issue (0,93x) here
    00:10:359 - add note with finish
    00:12:592 (5) - remove finish
    00:15:146 - until 00:15:465 - map this, give slider
    00:20:571 (3) - finish
    00:19:294 (4) - finish?
    00:24:082 (7) - remove finish in here
    00:25:039 (1) - finish in tail?
    00:31:582 (3) - finish in tail
    00:42:273 (3) - finish in tail
    00:48:018 (3,4) - 260,80 for better placement
    00:52:167 (1) - finish in tail
    00:52:805 (2) - spacing issue 0,94x
    00:53:762 (1) - no jump please, incosistency spacing
    00:54:082 (2) - just make like http://puu.sh/3xEgi.jpg for better flow
    00:58:709 (4) - spacing issue 0,80x and this circle, give finish
    01:01:741 (1) - spacing issue 0,66x
    01:06:689 (4) - spacing issue 0,94x
    01:07:167 (5) - remove finish
    01:08:922 (1) - remove finish
    01:08:444 (2) - remove finish
    01:09:880 (4) - finish in tail


  • Hard
    00:02:700 (1) - spacing issue 0,94x
    00:01:901 (6) - spacing issue 1,06x
    00:05:252 - map this, heavy music. add note with finish
    00:06:050 - add note
    00:10:199 - add note with finish
    00:15:147 (6) - 372,272 for better read and flow
    00:17:381 (4) - remove finish
    00:21:050 - add note to follow vocal too?
    00:24:082 (5) - finish in tail
    00:25:678 (2) - finish in head
    00:31:583 (5) - finish in tail
    00:42:274 (3) - finish
    00:46:423 (4) - overlap/ touched with previous object
    00:48:497 (4) - whistle?
    00:52:168 (4) - finish in tail (end slider)
    00:54:401 (3) - remove finish
    00:58:710 (5) - finish in head
    01:07:326 (7) - unsnapped object (see aimod)

i'm not mod insane, i'm very tired ;_;
sorry ;____;
Good Luck :3
jyu
Hi~ from queue. noob modder coming through :'3 mostly suggestions


[General]

  • Why not Offset : 146 ? if you change, don't forget to resnap all notes and green timing sections
    imo too much combo colours lol
    i suggest audio lead-in 2.5 s or 3.0 s since the current one is too fast, i think
[Easy]

  • sv is too fast, imo

    00:00:146 (1) - add finish at slider's head? to accent the beginning of the song
    00:05:252 (1) - add finish
    00:07:806 (5) - nc
    00:08:923 (6) - 252|224? to center it a bit. and i suggest to add finish
    00:09:561 (7) - add finish
    00:10:758 - 00:11:237 - 00:11:715 - 00:12:194 - uh unnecessary green lines. if you want to mute the sliderslide sound, you can add a silence wav file and name it soft-sliderslide1 , and then set the audio for green timing section into S:C1
    00:10:678 (1,2) - rhythm suggestion, it's a bit confusing when i played this because they follow the vocal too suddenly. i strongly suggest (1) to start at 00:10:359 - which is the downbeat, since it'll be easier to read for beginner
    00:12:912 (3) - the reverse arrow should be at 00:13:550 -
    00:16:104 (2) - nazi, one grid left
    00:18:018 (6) - nc
    00:21:848 (3) - this kind of multiple reversed slider can confuse beginners
    00:25:040 (4) - nc
    00:30:465 (1,2,3,4) - rhythm is kinda hard to read since they follow the vocal. 00:30:465 (1) - (only suggestion) starts at 00:30:784 - , 00:32:380 (2) - starts at 00:32:061 - , and prefer if you make 00:33:657 (3,4) - a slider instead of two circles since (4) is irregular (at red tick)
    00:37:805 (1) - prefer if this spinner starts at 00:38:444 - and ends at 00:40:997 -
    00:41:954 (1) - i strongly suggest to delete this circle, because the beat for the kiai actually starts from here 00:42:274 -
    00:42:593 - kiai time should start here 00:42:274 -
    00:43:550 (1) - prefer if this slider starts at 00:43:231 - , if you follow then remove nc and then add nc 00:44:826 (2) -
    00:45:784 (5,1) - distance error
    00:48:657 - add a note here. it's a downbeat, and it'll improve the rhythm flow so beginner won't be confused. if you follow, nc it and then remove nc 00:49:933 (1) - ,and then delete this 00:52:167 (1) - , and then nc 00:52:805 (2) -
    00:49:933 (1) - make it wavier?

[Normal]

  • sv also too fast for normal imo
    HP+1?
    OD+1?

    00:13:870 (3,4) - make it like this?
    00:15:146 - 00:15:465 - add a note
    00:20:571 (3,1) - make them blanket more?, if you follow 00:21:848 (3,5) - have to adjust with the shape
    00:37:805 (1) - end this at 00:40:359 - to make it longer
    00:42:593 - kiai should start here 00:42:274 -
    00:51:050 (4) - i prefer if you make this only one circle at 00:51:050 -
    00:56:475 (5,1) - distance error

[Hard]

  • 00:19:295 (1,2) - distance error
    00:23:444 (4,5) - ^
    00:26:157 (3) - prefer to unstack since it's really hard to read with 00:26:316 (4) -
    00:29:029 (3,4) - weird anti-jump
    00:30:785 (3,4) - ^
    00:46:423 (4) - not really neat with the overlap with previous slider
    00:52:168 (4) - nc
    00:56:157 (4,1) - weird anti-jump
    01:02:540 (2) - should be close with 01:01:742 (1) - and the silent hitsound makes it harder to read
that should do as a starter
Overall, the hitsound pattern is not consistent. And you follow the vocal mostly, which is kinda confusing, you should follow the rhythm of the song more.

Good luck~
Topic Starter
Losertic

Xinely wrote:

ohai~ from m4m in my queue


Xinely's Modding

  • General
    00:42:274 - kiai time should be start in here


  • Easy
    00:05:252 (1) - finish
    00:07:806 (5) - NC, consistency here
    00:09:561 (7) - 400,256.. avoid inconsistency spacing
    00:15:146 - add note, follow drum here
    00:20:252 (3,4) - swap finish, i mean (3) no finish, (4) give finish
    00:18:018 (6,1) - swap NC for consistency?
    00:25:678 (5) - finish in head?
    00:31:423 - add slider end in 00:31:901 - like http://puu.sh/3x9Kp.jpg, give finish in tail, the red tick one have strong music
    00:33:338 - add note here
    00:37:805 (1) - end in 00:40:838 - as follow vocal
    00:42:273 (2) - finish here
    00:42:593 (3) - remove finish here
    00:42:912 (4) - 00:43:231 - it's weird if you skip map this time, so remove (4) and make slider like http://puu.sh/3x9R2.jpg, it's better :3
    00:47:060 (1) - spacing 0,71 in here will make confuse for newbie, use 1,00 spacing please
    00:48:018 (3) - inconsitency spacing, use 1,00.
    00:48:018 (3) - oh yeah, 00:48:497 - heavy music here, you can't skip it. so, remove the circle, make slider from 00:48:018 - until 00:48:497 -
    00:52:487 - you can't skip this time, heavy music, put circle with finish
    00:57:593 (2) - end in 00:58:710 - follow vocal+add finish
    01:01:741 (1) - 1,79x? O_O, don't make jump ;;
    01:06:529 (2,3,4) - it's hard to read with newbie,01:06:529 (2,3,4) - ctrl+H and put 176,304 (move with all, don't one and one)
    well, you must put much hitsound, just like white tick 1 (long) and white tick 3 give whistle , white tick 2 and 4 give clap. if in tick have heavy sound, give finish


  • Normal
    00:00:146 (1) - kinda odd rhythm, just extend the repeat in 00:00:784 - ,00:01:422 (2) - just remove this. it's better :3
    00:04:774 (1) - finish in tail
    00:07:487 (6,1) - swap the finish, (6) not use finish. (1)'s head give finish
    00:08:604 (2) - spacing issue (0,93x) here
    00:10:359 - add note with finish
    00:12:592 (5) - remove finish
    00:15:146 - until 00:15:465 - map this, give slider
    00:20:571 (3) - finish
    00:19:294 (4) - finish?
    00:24:082 (7) - remove finish in here
    00:25:039 (1) - finish in tail?
    00:31:582 (3) - finish in tail
    00:42:273 (3) - finish in tail
    00:48:018 (3,4) - 260,80 for better placement
    00:52:167 (1) - finish in tail
    00:52:805 (2) - spacing issue 0,94x
    00:53:762 (1) - no jump please, incosistency spacing
    00:54:082 (2) - just make like http://puu.sh/3xEgi.jpg for better flow
    00:58:709 (4) - spacing issue 0,80x and this circle, give finish
    01:01:741 (1) - spacing issue 0,66x
    01:06:689 (4) - spacing issue 0,94x
    01:07:167 (5) - remove finish
    01:08:922 (1) - remove finish
    01:08:444 (2) - remove finish
    01:09:880 (4) - finish in tail


  • Hard
    00:02:700 (1) - spacing issue 0,94x
    00:01:901 (6) - spacing issue 1,06x
    00:05:252 - map this, heavy music. add note with finish
    00:06:050 - add note
    00:10:199 - add note with finish
    00:15:147 (6) - 372,272 for better read and flow
    00:17:381 (4) - remove finish
    00:21:050 - add note to follow vocal too?
    00:24:082 (5) - finish in tail
    00:25:678 (2) - finish in head
    00:31:583 (5) - finish in tail
    00:42:274 (3) - finish
    00:46:423 (4) - overlap/ touched with previous object
    00:48:497 (4) - whistle?
    00:52:168 (4) - finish in tail (end slider)
    00:54:401 (3) - remove finish
    00:58:710 (5) - finish in head
    01:07:326 (7) - unsnapped object (see aimod)

i'm not mod insane, i'm very tired ;_;
sorry ;____;
Good Luck :3


AlpacaCokelat wrote:

Hi~ from queue. noob modder coming through :'3 mostly suggestions


AlpacaCokelat's Modding
[General]

  • Why not Offset : 146 ? if you change, don't forget to resnap all notes and green timing sections
    imo too much combo colours lol
    i suggest audio lead-in 2.5 s or 3.0 s since the current one is too fast, i think
[Easy]

  • sv is too fast, imo

    00:00:146 (1) - add finish at slider's head? to accent the beginning of the song
    00:05:252 (1) - add finish
    00:07:806 (5) - nc
    00:08:923 (6) - 252|224? to center it a bit. and i suggest to add finish
    00:09:561 (7) - add finish
    00:10:758 - 00:11:237 - 00:11:715 - 00:12:194 - uh unnecessary green lines. if you want to mute the sliderslide sound, you can add a silence wav file and name it soft-sliderslide1 , and then set the audio for green timing section into S:C1
    00:10:678 (1,2) - rhythm suggestion, it's a bit confusing when i played this because they follow the vocal too suddenly. i strongly suggest (1) to start at 00:10:359 - which is the downbeat, since it'll be easier to read for beginner
    00:12:912 (3) - the reverse arrow should be at 00:13:550 -
    00:16:104 (2) - nazi, one grid left
    00:18:018 (6) - nc
    00:21:848 (3) - this kind of multiple reversed slider can confuse beginners
    00:25:040 (4) - nc
    00:30:465 (1,2,3,4) - rhythm is kinda hard to read since they follow the vocal. 00:30:465 (1) - (only suggestion) starts at 00:30:784 - , 00:32:380 (2) - starts at 00:32:061 - , and prefer if you make 00:33:657 (3,4) - a slider instead of two circles since (4) is irregular (at red tick)
    00:37:805 (1) - prefer if this spinner starts at 00:38:444 - and ends at 00:40:997 -
    00:41:954 (1) - i strongly suggest to delete this circle, because the beat for the kiai actually starts from here 00:42:274 -
    00:42:593 - kiai time should start here 00:42:274 -
    00:43:550 (1) - prefer if this slider starts at 00:43:231 - , if you follow then remove nc and then add nc 00:44:826 (2) -
    00:45:784 (5,1) - distance error
    00:48:657 - add a note here. it's a downbeat, and it'll improve the rhythm flow so beginner won't be confused. if you follow, nc it and then remove nc 00:49:933 (1) - ,and then delete this 00:52:167 (1) - , and then nc 00:52:805 (2) -
    00:49:933 (1) - make it wavier?

[Normal]

  • sv also too fast for normal imo
    HP+1?
    OD+1?

    00:13:870 (3,4) - make it like this?
    00:15:146 - 00:15:465 - add a note
    00:20:571 (3,1) - make them blanket more?, if you follow 00:21:848 (3,5) - have to adjust with the shape
    00:37:805 (1) - end this at 00:40:359 - to make it longer
    00:42:593 - kiai should start here 00:42:274 -
    00:51:050 (4) - i prefer if you make this only one circle at 00:51:050 -
    00:56:475 (5,1) - distance error

[Hard]

  • 00:19:295 (1,2) - distance error
    00:23:444 (4,5) - ^
    00:26:157 (3) - prefer to unstack since it's really hard to read with 00:26:316 (4) -
    00:29:029 (3,4) - weird anti-jump
    00:30:785 (3,4) - ^
    00:46:423 (4) - not really neat with the overlap with previous slider
    00:52:168 (4) - nc
    00:56:157 (4,1) - weird anti-jump
    01:02:540 (2) - should be close with 01:01:742 (1) - and the silent hitsound makes it harder to read
that should do as a starter
Overall, the hitsound pattern is not consistent. And you follow the vocal mostly, which is kinda confusing, you should follow the rhythm of the song more.

Good luck~


too many~ :o

All right guys, thank you! ;)

Fixed!
Indra145
Hello~
From IJO's Modding queue, sorry for the late mod :(


[General]
Everything seems fine to me :)

[Easy]
At 00:26:316 , I think it's better like this :
00:37:805 & 00:38:124 - Add a note or two?
00:55:039 - Add a hit circle there maybe?

[Normal]
This seems a little too hard for a normal diff? It's just me probably though.
Nevertheless, this diff looks good to me, so I have nothing to say about it.

[Hard]
00:07:965 (2) - I prefer if you remove the reverse arrow and make it a usual slider
00:19:933 (2,3,4,5,6) - Make it a stream maybe?

I don't mod the insane, sorry :(
Sorry for the lame mod too

Nice Map! Good luck~
Topic Starter
Losertic

Indra145 wrote:

Hello~
From IJO's Modding queue, sorry for the late mod :(


Indra145's Modding
[General]
Everything seems fine to me :)

[Easy]
At 00:26:316 , I think it's better like this :
00:37:805 & 00:38:124 - Add a note or two?
Something like this maybe?
00:55:039 - Add a hit circle there maybe?

[Normal]
This seems a little too hard for a normal diff? It's just me probably though.
Nevertheless, this diff looks good to me, so I have nothing to say about it.

[Hard]
00:07:965 (2) - I prefer if you remove the reverse arrow and make it a usual slider

00:19:933 (2,3,4,5,6) - Make it a stream maybe?

I don't mod the insane, sorry :(
Sorry for the lame mod too

Nice Map! Good luck~

Thanks for modding~ ;)
GIDZ
From modding queue: t/139620&start=0

General:
~Maybe download a new mp3? cuz it's too soft atm. Download link: http://mediafiremp3.co/accel-world-ed2- ... sVm4chI4z8
~Don't use 5% volume as it's unrankable for most cases.

Easy:
~00:00:146 (1) - Remove finish at the end of slider and PLS increase the volume of the slider, because players need to hear the reverse hit sound if it's not there, the map is unrankable I recommend 70% volume.
~00:08:923 (2,3) - Maybe arrange it like this for beginners? --> http://puu.sh/3zqYu.jpg
~00:21:210 (2) - NC here instead.Therefore remove NC on circle 1.
~00:25:040 (1) - Remove NC?
~Some notes in this map makes the whole song drag off beat a bit, try to catch some of those and fix them. Eg.00:34:454 (6), 00:37:805 (1,2), etc..

Normal:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:01:741 (2,3) - Too far, try 0.8x distance snap instead.
~00:03:816 (2,3,4) - Here is one of the drags I am talking about,try something else like sliders instead.
~00:23:763 (6,7) - 1x distance snap them.
~01:02:380 (2,3) - The notes might be hard to read for beginners.

Hard:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:06:210 (3) - Too far.1x distance snap it.
~00:58:231 (3,4,5) - not really in the flow. My suggestion is to keep it dimple here. --> http://puu.sh/3zrOP.jpg
~01:02:539 (2) - Move this down a bit for better flow.
~00:24:720 (6) - Don't stack 1/1 beat notes, because you've did that with 1/2 beat notes, you'll just go confusing players. <--This goes for all the 1/1 beats u've stacked at the end of each slider.

Insane:
~VOLUME
~Very messy 0.o
~00:20:013 (4) - 0.5x distance snap this and than snap the rest of the stream.
~00:25:518 (3,4,5,6,7,8,9) - I don't really get the jumps here, they are unnecessary for me and doesn't really flow with the music.
~00:42:114 (2,3,4) - Hard to read these in game.
~00:48:497 (6) - Reduce 1 reverse arrow.
~00:55:997 (8) - NC.
~01:00:146 (1) - ^
~01:04:614 (1,2,3,4,5) - 0.5x distance snap like 00:20:013.

That's all from me ^^ Good luck!
Topic Starter
Losertic

gideon5504 wrote:

From modding queue: t/139620&start=0

gideon5504's Modding
General:
~Maybe download a new mp3? cuz it's too soft atm. Download link: http://mediafiremp3.co/accel-world-ed2- ... sVm4chI4z8
~Don't use 5% volume as it's unrankable for most cases.

Easy:
~00:00:146 (1) - Remove finish at the end of slider and PLS increase the volume of the slider, because players need to hear the reverse hit sound if it's not there, the map is unrankable I recommend 70% volume.
~00:08:923 (2,3) - Maybe arrange it like this for beginners? --> http://puu.sh/3zqYu.jpg
~00:21:210 (2) - NC here instead.Therefore remove NC on circle 1.
~00:25:040 (1) - Remove NC?
~Some notes in this map makes the whole song drag off beat a bit, try to catch some of those and fix them. Eg.00:34:454 (6), 00:37:805 (1,2), etc..

Normal:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:01:741 (2,3) - Too far, try 0.8x distance snap instead.
~00:03:816 (2,3,4) - Here is one of the drags I am talking about,try something else like sliders instead.
~00:23:763 (6,7) - 1x distance snap them.
~01:02:380 (2,3) - The notes might be hard to read for beginners.

Hard:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:06:210 (3) - Too far.1x distance snap it.
~00:58:231 (3,4,5) - not really in the flow. My suggestion is to keep it dimple here. --> http://puu.sh/3zrOP.jpg
~01:02:539 (2) - Move this down a bit for better flow.
~00:24:720 (6) - Don't stack 1/1 beat notes, because you've did that with 1/2 beat notes, you'll just go confusing players. <--This goes for all the 1/1 beats u've stacked at the end of each slider.

Insane:
~VOLUME
~Very messy 0.o
~00:20:013 (4) - 0.5x distance snap this and than snap the rest of the stream.
~00:25:518 (3,4,5,6,7,8,9) - I don't really get the jumps here, they are unnecessary for me and doesn't really flow with the music.
~00:42:114 (2,3,4) - Hard to read these in game.
~00:48:497 (6) - Reduce 1 reverse arrow.
~00:55:997 (8) - NC.
~01:00:146 (1) - ^
~01:04:614 (1,2,3,4,5) - 0.5x distance snap like 00:20:013.

That's all from me ^^ Good luck!

fixed!

Thank you ;)

ah,

~Maybe download a new mp3? cuz it's too soft atm. Download link: http://mediafiremp3.co/accel-world-ed2- ... sVm4chI4z8

this sentence.

i don't know use to mediafiremp3. where is download? :o
GugUCorn
M4M~

[General]


[Easy]

  1. 00:00:146 (1) - 맨 끝 슬라이더 소리를 10%으로 낮춘 의도를 모르겠네요..55%으로 권장하고 피니쉬 제거해주세요
  2. 00:04:614 (2) - 휘슬?
  3. 00:07:806 (1) - 첫 슬라이더 부분에 클랩 넣어보는 것은 어떨까요?
  4. 00:11:635 (3) - 휘슬 제거
  5. 00:12:911 (4) - 뉴콤보
  6. 00:19:933 (2,3) - 클랩
  7. 00:21:210 (1,2,3) - 각 슬라이드 끝에 클랩을 넣어주세요
  8. 00:23:124 (1) - 애로우 화살표에 클랩
  9. 00:24:082 (2) - 클랩
  10. 00:29:189 (2) - 휘슬 지우고,슬라 머리에 클랩
  11. 00:32:380 (3) - ^
  12. 00:34:454 (7) - 피니쉬
  13. 00:37:007 (4) - 슬라 머리에 피니쉬
  14. 00:48:976 (4) - 뉴콤보
  15. 00:57:592 (2,1,2,3) - 1,2,3의 서클노트는 지워보고 2번 슬라를 한번 반복하게하는 리듬으로 만들어보세요
  16. 01:00:146 (4) - 뉴콤보
  17. 01:03:657 (6) - ^ 그리고 01:04:135 까지 당겨주세요
  18. 01:10:040 (3,4) - 3번 노트 피니쉬 제거,4번 피니쉬
[Normal]
디스턴스가 1.0x인것도 있고 0.8x도 있고...심지어는 2.7x도 있네요..
가급적이면 오른쪽 위에 있는 Beat snap divisor을 1.0x으로 맞춰놓고 매핑하시기 바랍니다.
2.7x는 노멀에서는 사용 안해주셨으면 하네요;;


  1. 00:06:370 (3) - 00:04:773 (1)의 첫부분에 겹치게 해주세요. 좌표는 (272,196)
  2. 00:03:816 (2,1) - 앞에서 말한 2.7x입니다. 조절해주세요
  3. 00:09:561 (4) - 피니쉬
  4. 00:14:507 (4) - 뉴콤보
  5. 00:37:805 (1) - 00:38:443 으로 빼주세요 그리고 00:37:805 ~ 00:38:124 이 만큼 길이의 슬라 추가
  6. 00:43:550 (5) - 뉴콤보
  7. 00:58:231 (3) - Ctrl + G
[Hard]

  1. 00:15:146 (6) - 클랩
  2. 00:26:794 (5) - 뉴콤보?
  3. 00:28:390 (2) - 00:28:709 까지 당겨주세요
  4. 00:30:784 (3) - 피니쉬
  5. 00:31:582 (5) - 슬라 머리 피니쉬 제거
  6. 00:32:699 (7) - 뉴콤보
  7. 00:54:401 (3) - 휘슬
  8. 00:57:592 (2,4) - 머리에 피니쉬
  9. 00:59:188 (1) - 뉴콤보 제거
  10. 01:00:145 (3) - 뉴콤보
  11. 01:00:624 (4) - 이런식으로 많이 반복시키지 말고 01:01:263 이때 끝나게 한번만 반복시켜주세요
  12. 01:03:656 (3) - 음..뉴콤보?
  13. 01:05:252 (1) - 머리에 피니쉬
  14. 01:10:358 (1) - 피니쉬
이지,노멀,하드 까지만 했습니다..특히 이지나 노멀은 디스턴스가 거의 일정해야되는데 그렇지가 않네요..
이런 부분은 매핑하는 데에 있어 고쳐야 할 점이에요.ㅎ
힛사 같은 부분은 클랩을 쓸거면 클랩으로 일정하게 가주면 좋은데 클랩 가다가 부적절한 휘슬이 튀어나오는 부분이 더러 있네요..
뭐 첫맵이니 어쩔수없겠죠? 더 매핑실력을 올릴수있을 거라고 믿습니다ㅎㅎ파이팅! :D
Topic Starter
Losertic

TaMul wrote:

M4M~

TaMul's Modding
[General]


[Easy]

  1. 00:00:146 (1) - 맨 끝 슬라이더 소리를 10%으로 낮춘 의도를 모르겠네요..55%으로 권장하고 피니쉬 제거해주세요
  2. 00:04:614 (2) - 휘슬?
  3. 00:07:806 (1) - 첫 슬라이더 부분에 클랩 넣어보는 것은 어떨까요?
  4. 00:11:635 (3) - 휘슬 제거
  5. 00:12:911 (4) - 뉴콤보
  6. 00:19:933 (2,3) - 클랩
  7. 00:21:210 (1,2,3) - 각 슬라이드 끝에 클랩을 넣어주세요
  8. 00:23:124 (1) - 애로우 화살표에 클랩
  9. 00:24:082 (2) - 클랩
  10. 00:29:189 (2) - 휘슬 지우고,슬라 머리에 클랩
  11. 00:32:380 (3) - ^
  12. 00:34:454 (7) - 피니쉬
  13. 00:37:007 (4) - 슬라 머리에 피니쉬
  14. 00:48:976 (4) - 뉴콤보
  15. 00:57:592 (2,1,2,3) - 1,2,3의 서클노트는 지워보고 2번 슬라를 한번 반복하게하는 리듬으로 만들어보세요
  16. 01:00:146 (4) - 뉴콤보
  17. 01:03:657 (6) - ^ 그리고 01:04:135 까지 당겨주세요
  18. 01:10:040 (3,4) - 3번 노트 피니쉬 제거,4번 피니쉬
[Normal]
디스턴스가 1.0x인것도 있고 0.8x도 있고...심지어는 2.7x도 있네요..
가급적이면 오른쪽 위에 있는 Beat snap divisor을 1.0x으로 맞춰놓고 매핑하시기 바랍니다.
2.7x는 노멀에서는 사용 안해주셨으면 하네요;;


  1. 00:06:370 (3) - 00:04:773 (1)의 첫부분에 겹치게 해주세요. 좌표는 (272,196)
  2. 00:03:816 (2,1) - 앞에서 말한 2.7x입니다. 조절해주세요
  3. 00:09:561 (4) - 피니쉬
  4. 00:14:507 (4) - 뉴콤보
  5. 00:37:805 (1) - 00:38:443 으로 빼주세요 그리고 00:37:805 ~ 00:38:124 이 만큼 길이의 슬라 추가
  6. 00:43:550 (5) - 뉴콤보
  7. 00:58:231 (3) - Ctrl + G
[Hard]

  1. 00:15:146 (6) - 클랩
  2. 00:26:794 (5) - 뉴콤보?
  3. 00:28:390 (2) - 00:28:709 까지 당겨주세요
  4. 00:30:784 (3) - 피니쉬
  5. 00:31:582 (5) - 슬라 머리 피니쉬 제거
  6. 00:32:699 (7) - 뉴콤보
  7. 00:54:401 (3) - 휘슬
  8. 00:57:592 (2,4) - 머리에 피니쉬
  9. 00:59:188 (1) - 뉴콤보 제거
  10. 01:00:145 (3) - 뉴콤보
  11. 01:00:624 (4) - 이런식으로 많이 반복시키지 말고 01:01:263 이때 끝나게 한번만 반복시켜주세요
  12. 01:03:656 (3) - 음..뉴콤보?
  13. 01:05:252 (1) - 머리에 피니쉬
  14. 01:10:358 (1) - 피니쉬
이지,노멀,하드 까지만 했습니다..특히 이지나 노멀은 디스턴스가 거의 일정해야되는데 그렇지가 않네요..
이런 부분은 매핑하는 데에 있어 고쳐야 할 점이에요.ㅎ
힛사 같은 부분은 클랩을 쓸거면 클랩으로 일정하게 가주면 좋은데 클랩 가다가 부적절한 휘슬이 튀어나오는 부분이 더러 있네요..
뭐 첫맵이니 어쩔수없겠죠? 더 매핑실력을 올릴수있을 거라고 믿습니다ㅎㅎ파이팅! :D

역시 첫맵이 까임방지권이네요.... 흐흐

수정 완료!

감사합니다. ;)
No_Gu
from my queue

[General]
Artist should be 三澤紗千香 (no space

[Easy]
00:07:806 (1,2,3) - this pattern is too hard for newbie to read.I would suggest adding a note at 00:09:241 so that newbies won't wonder when to hit
00:10:358 (1,2) - please prevent overlapping in easy and normal diff.they are not good
00:10:358 (1,2,3) - I'd make a symmetrical pattern like this http://osu.ppy.sh/ss/866640 . much better imo
00:12:911 (1) - please avoid using a slider with over 2 repeats on it.newbies don't know how many repeats there are in one slider.
00:16:742 (4,5,1) - overlapped
00:43:231 (4,1) - please use DS!new players must read this as 1/1
00:49:933 (3) - rhythm here is bad.what about this? http://osu.ppy.sh/ss/866649

[Normal]
00:03:816 (2,1) - ahh overlapped
00:18:017 (1,2,3,4) - make a square must be more beautiful
00:30:465 (1) - change the distance please
00:44:507 (1) - remove NC and add it on 00:45:784 (3) -

[Hard]
00:03:497 - add a note here to finish guitar or a note at 00:03:656 to follow the drums?
00:55:039 (2,3,4) - overlapped
01:02:539 (2) - no vocal at 01:02:699.and this sounds strange
01:09:241 (6) - end at 01:09:640 and del 7 sounds better
01:14:028 (1,2,3,4) - try this rhythm? http://osu.ppy.sh/ss/866668

[Insane]
sorry but I'm really not sure if this can get ranked.maybe have a remap or ask a experienced mapper for a GD?

The whole mapset still needs much work
Topic Starter
Losertic

No_Gu wrote:

from my queue

No_Gu's Modding
[General]
Artist should be 三澤紗千香 (no space

[Easy]
00:07:806 (1,2,3) - this pattern is too hard for newbie to read.I would suggest adding a note at 00:09:241 so that newbies won't wonder when to hit
00:10:358 (1,2) - please prevent overlapping in easy and normal diff.they are not good
00:10:358 (1,2,3) - I'd make a symmetrical pattern like this http://osu.ppy.sh/ss/866640 . much better imo
00:12:911 (1) - please avoid using a slider with over 2 repeats on it.newbies don't know how many repeats there are in one slider.
00:16:742 (4,5,1) - overlapped
00:43:231 (4,1) - please use DS!new players must read this as 1/1
00:49:933 (3) - rhythm here is bad.what about this? http://osu.ppy.sh/ss/866649

[Normal]
00:03:816 (2,1) - ahh overlapped
00:18:017 (1,2,3,4) - make a square must be more beautiful
00:30:465 (1) - change the distance please
00:44:507 (1) - remove NC and add it on 00:45:784 (3) -

[Hard]
00:03:497 - add a note here to finish guitar or a note at 00:03:656 to follow the drums?
00:55:039 (2,3,4) - overlapped
01:02:539 (2) - no vocal at 01:02:699.and this sounds strange
01:09:241 (6) - end at 01:09:640 and del 7 sounds better
01:14:028 (1,2,3,4) - try this rhythm? http://osu.ppy.sh/ss/866668

[Insane]
sorry but I'm really not sure if this can get ranked.maybe have a remap or ask a experienced mapper for a GD?

The whole mapset still needs much work

all fixed.

uh... I think "Insane" difficulty....



Also, I'll remake "Insane".

It won't be long.

Thank you! ;)
787B
Hi.
Mod requested from my Modding Queue.

General

  1. At Insane: .

Easy

  1. 00:07:806 (1,2) - Pattern doesn't match with the song in my opinion. It feels much better if the first slider ended at 00:08:284 -, to emphasize with the drums and the guitar, and the circle at 00:09:241 (2) - is pretty weird all by itself, so I'm suggesting another pattern here where you can improve both things.
  1. 00:18:338 (2,3) - Consider reshaping the slider to make a blanket, also improving flow.
  1. 00:19:294 (1) - Looks a bit empty to me between this and the next circle, since there's anything at 00:19:614 - , you might want to replace that circle for a slider to end there.
  1. 00:21:210 (1) - NC doesn't really fit here, you better stick with a pattern based on the vocals or the ticks, this looks pretty much random to me. So you should replace this combo here at 00:20:571 (4) - or 00:20:891 (5) - .
  1. 00:27:274 (2) - Move to x:124 y:232 so it can be on a more consistent placement, considering it'll be right under 00:25:678 (2) - .
  1. 00:23:124 (1) - Two things here. First, move this up to x:344 y:232 to be under 00:21:210 (1) -, making things a bit better to look at (same reason as above). Second: Improve its shape. You can make a very nice blanket here if you just make the last node of it a bit lower. Take a look at the screenshot below.
  1. 00:35:093 (1) - I'm pretty sure this should start at 00:34:933 - and end in 00:35:571 -. I know its current place is to follow up the vocals, but this doesn't fit up here, the drums are quite loud and clear to hear, so I think you should move to there.
  1. 00:47:380 (2) - Better give this a bit more of spacing from the previous hitcircle, to improve visuals. Doing this will also improve a bit the flow of this section.
  1. 00:53:443 (3,1,2,3,4) - You should move (2) down a bit, since it's covered under the first slider at 00:53:443 (3) - . You'll probably want to move the other circles down too, to make things consistent with spacing, but this shouldn't be a problem.

Normal

  1. 00:01:422 - You could've added a circle here. There's quite a considerable time between 00:00:146 (1,2) without anything.
  1. 00:06:370 (3) - Better put this at x:260 y:248, so it won't make the placement a bit random.
  1. 00:34:933 (1,2) - Don't stack them here. Considering this is the first stack in this way, players might get confused to understand the pattern, since the time between them is rather fast. Unstacking them is the best option to me, you could try to make something exactly like in 00:28:550 (2,3) -.
  1. 00:51:528 - The beat here is quite too strong to leave it empty. You should add a circle somewhere.

Hard

  1. 00:12:912 (1) - I really wish that you had made a ctrl+g here. The way it is ruins the flow like a lot. Consider doing it and check if you agree with me.
  1. 00:26:156 (3) - Better not hide this here. You can check before that, at 00:24:720 (6) -, you did the same thing, but with a different timing pattern. This makes things a bit confusing to read and understand, so you should probably just move the circle a bit somewhere else.
  1. 00:34:933 - Also the same as in Easy. I think you should add something here (or move the next slider here) to emphasize with the drums, it sounds better to me. Give it a try.
  1. 00:47:060 (1) - You probably want to use the 1,00x spacing here. Doing that will allow you to move 00:47:380 (2) - to x:364 y:156 (Keep in mind I used grid level 4), improving the placement of it.
  1. 00:49:932 (3) - There's a better way to improve the pattern here, making a better emphasis based on the vocals. Try the slider by one arrow and add a circle at 00:50:411 - . It'd make much more sense to me since it would match with 00:50:730 (1,2) - .

Insane

You said that you were remapping this, but I'll put a couple of things you should improve anyways.
  1. 00:21:209 (3,4) - Try not stacking them, kinda mess up with the flow. Since there's anything between them, you could make a jump here to improve that. The same goes for 00:38:762 (3,4) - .
  1. 01:06:847 (3,4) - Consider making a better blanket here, might be something unnecessary, but this is quite worth trying.
  1. 01:14:507 - I don't think you should leave this place empty, it's clearly a beat that is important to be mapped, since it's emphasizing the very end of the song.
Alright then, wishing the best of luck to you!
Topic Starter
Losertic

Wolf wrote:

Hi.
Mod requested from my Modding Queue.

Wolf's Modding

General

  1. At Insane: .

Easy

  1. 00:07:806 (1,2) - Pattern doesn't match with the song in my opinion. It feels much better if the first slider ended at 00:08:284 -, to emphasize with the drums and the guitar, and the circle at 00:09:241 (2) - is pretty weird all by itself, so I'm suggesting another pattern here where you can improve both things.
  1. 00:18:338 (2,3) - Consider reshaping the slider to make a blanket, also improving flow.
    [box=Example]
  1. 00:19:294 (1) - Looks a bit empty to me between this and the next circle, since there's anything at 00:19:614 - , you might want to replace that circle for a slider to end there.
  1. 00:21:210 (1) - NC doesn't really fit here, you better stick with a pattern based on the vocals or the ticks, this looks pretty much random to me. So you should replace this combo here at 00:20:571 (4) - or 00:20:891 (5) - .
  1. 00:27:274 (2) - Move to x:124 y:232 so it can be on a more consistent placement, considering it'll be right under 00:25:678 (2) - .
  1. 00:23:124 (1) - Two things here. First, move this up to x:344 y:232 to be under 00:21:210 (1) -, making things a bit better to look at (same reason as above). Second: Improve its shape. You can make a very nice blanket here if you just make the last node of it a bit lower. Take a look at the screenshot below.
    Example
    1. 00:35:093 (1) - I'm pretty sure this should start at 00:34:933 - and end in 00:35:571 -. I know its current place is to follow up the vocals, but this doesn't fit up here, the drums are quite loud and clear to hear, so I think you should move to there.
    1. 00:47:380 (2) - Better give this a bit more of spacing from the previous hitcircle, to improve visuals. Doing this will also improve a bit the flow of this section.
    1. 00:53:443 (3,1,2,3,4) - You should move (2) down a bit, since it's covered under the first slider at 00:53:443 (3) - . You'll probably want to move the other circles down too, to make things consistent with spacing, but this shouldn't be a problem.

    Normal

    1. 00:01:422 - You could've added a circle here. There's quite a considerable time between 00:00:146 (1,2) without anything.
    1. 00:06:370 (3) - Better put this at x:260 y:248, so it won't make the placement a bit random.
    1. 00:34:933 (1,2) - Don't stack them here. Considering this is the first stack in this way, players might get confused to understand the pattern, since the time between them is rather fast. Unstacking them is the best option to me, you could try to make something exactly like in 00:28:550 (2,3) -.
    1. 00:51:528 - The beat here is quite too strong to leave it empty. You should add a circle somewhere.

    Hard

    1. 00:12:912 (1) - I really wish that you had made a ctrl+g here. The way it is ruins the flow like a lot. Consider doing it and check if you agree with me.→ distance :o . i think non-fixed.
    1. 00:26:156 (3) - Better not hide this here. You can check before that, at 00:24:720 (6) -, you did the same thing, but with a different timing pattern. This makes things a bit confusing to read and understand, so you should probably just move the circle a bit somewhere else.
    1. 00:34:933 - Also the same as in Easy. I think you should add something here (or move the next slider here) to emphasize with the drums, it sounds better to me. Give it a try.
    1. 00:47:060 (1) - You probably want to use the 1,00x spacing here. Doing that will allow you to move 00:47:380 (2) - to x:364 y:156 (Keep in mind I used grid level 4), improving the placement of it.
    1. 00:49:932 (3) - There's a better way to improve the pattern here, making a better emphasis based on the vocals. Try the slider by one arrow and add a circle at 00:50:411 - . It'd make much more sense to me since it would match with 00:50:730 (1,2) - .

    Insane

    You said that you were remapping this, but I'll put a couple of things you should improve anyways.
    1. 00:21:209 (3,4) - Try not stacking them, kinda mess up with the flow. Since there's anything between them, you could make a jump here to improve that. The same goes for 00:38:762 (3,4) - .
    1. 01:06:847 (3,4) - Consider making a better blanket here, might be something unnecessary, but this is quite worth trying.
      [box=Example]
    1. 01:14:507 - I don't think you should leave this place empty, it's clearly a beat that is important to be mapped, since it's emphasizing the very end of the song.
    Alright then, wishing the best of luck to you!

    Fixed!

    Thank you! ;)
jogfi2002
[General]

None.


[Easy]

Overall: maybe a bit hard for EASY
Nice sounds!

00:25:678 (2,1,2) - Make it like this?



[Normal]

00:29:029 (3) - Place it at 00:29:188 ?


[Hard]

Overall: I felt the rhythm not so consistent when playing. Try to make it more "flowing".

00:19:933 (2,3,4,5,6) - This is so nazi.
00:27:911 (1,2) - arrange it like this:


00:30:465 (1,2,3) - The same 1/4 rhthym appeared before used 0.7DS but here it become 1.0, very confusing.
00:33:656 (1,2) - ^
00:35:890 (3,4,5,6) - nazi, try this?


00:40:997 (1,2,3,4) - If you want to set a jump, use bigger DS such as 2.0
00:41:954 (1,2,3) - nazi DS changing
00:54:720 (1,2) - arrange it like this:


01:02:539 (2,3) - For better map-reading, you may place it like this:


01:03:656 (1,2,3) - As I said above.


[Insane]

mmm...Please recheck all the DS and jumps.

00:10:677 (1) - This jump is nazi.
00:11:954 (5) - For better flowing, replace it with a slider
00:14:188 (4) - ^
00:25:199 (2) - Replace it with 1note+1slider or make 00:25:039 (1,2) into 1slider+1note
00:26:794 (1) - This jump is nazi.
00:37:486 (1,2,3,4,1) - Not much feel like a stream here.
00:49:294 (8) - It fits the music, but a bit nazi when playing.
00:54:720 (2,3,4,5,6,7) - Bad map-reading arrangement.
01:04:614 (1,2,3,4,5) - Not fitting the music.



That's all~
Hope you good luck^_^
Topic Starter
Losertic

jogfi2002 wrote:

jogfi2002's Modding
[General]

None.


[Easy]

Overall: maybe a bit hard for EASY
Nice sounds!

00:25:678 (2,1,2) - Make it like this? → Fixed.



[Normal]

00:29:029 (3) - Place it at 00:29:188 ? http://osu.ppy.sh/ss/873352 changed your advice. and fixed.


[Hard]

Overall: I felt the rhythm not so consistent when playing. Try to make it more "flowing".

00:19:933 (2,3,4,5,6) - This is so nazi. →non-fixed.
00:27:911 (1,2) - arrange it like this: → Fixed.


00:30:465 (1,2,3) - The same 1/4 rhthym appeared before used 0.7DS but here it become 1.0, very confusing. → Fixed.
00:33:656 (1,2) - ^ → Fixed.
00:35:890 (3,4,5,6) - nazi, try this? → Fixed.


00:40:997 (1,2,3,4) - If you want to set a jump, use bigger DS such as 2.0 → Fixed.
00:41:954 (1,2,3) - nazi DS changing → changed distance. but not 0.7x.
00:54:720 (1,2) - arrange it like this: → Fixed.


01:02:539 (2,3) - For better map-reading, you may place it like this: → Fixed.


01:03:656 (1,2,3) - As I said above. → I think.. Distance 0.7x too easy. changed different pattern.


[Insane]

mmm...Please recheck all the DS and jumps. <<< Remaking. but, it's too hard. :o

00:10:677 (1) - This jump is nazi. → non-fixed.
00:11:954 (5) - For better flowing, replace it with a slider → Fixed.
00:14:188 (4) - ^ → Fixed.
00:25:199 (2) - Replace it with 1note+1slider or make 00:25:039 (1,2) into 1slider+1note → Fixed.
00:26:794 (1) - This jump is nazi. → Fixed.
00:37:486 (1,2,3,4,1) - Not much feel like a stream here. → Fixed.
00:49:294 (8) - It fits the music, but a bit nazi when playing. → Fixed.
00:54:720 (2,3,4,5,6,7) - Bad map-reading arrangement. → Fixed.
01:04:614 (1,2,3,4,5) - Not fitting the music. → Fixed.



That's all~
Hope you good luck^_^

Fixed!

Thank you! ;)
sheela
Hi! From my queue~ Sorry for the really late mod

[Easy]
00:34:933 (1) - Try making something else so it won't overlap 00:36:688 (3)

[Insane]
00:02:380 (7) - Add whistle
00:07:805 (1) - ^
00:08:284 (3) - ^

Sorry if it isn't enough. Good Luck and star!
Topic Starter
Losertic

sheela901 wrote:

Hi! From my queue~ Sorry for the really late mod

sheela901's Modding
[Easy]
00:34:933 (1) - Try making something else so it won't overlap 00:36:688 (3) → Fixed.

[Insane]
00:02:380 (7) - Add whistle → Already fix.
00:07:805 (1) - ^ → Fixed.
00:08:284 (3) - ^ → Fixed.

Sorry if it isn't enough. Good Luck and star!

Thank you! ;)
thzz
Hi~ from my queue.
Sorry for late m(_ _)m


[General]
  1. Fine~
[Easy]
You don't know how to add hitsound to a part of slider, do you?
Click a slider first, secondly click a circle of the slider which you want to add hitsounds to.
Then, you'll be able to add hitsound on the circle glowing to red.
  1. 00:00:146 (1) - remove finish at 00:00:784 - and 00:01:422 -
  2. 00:11:635 - add 1/1 slider to make newbies understand rhythm easier.
  3. 00:25:677 (2) - remove finish at 00:25:997 - and 00:26:316 -
  4. 00:26:316 - remove finish
  5. 00:31:422 (2) - add finish on the tale.
  6. 00:33:337 (2) - add finish
  7. 00:33:656 (3) - add finish on the tale.
  8. 00:37:007 (4) - add finish on the head.
  9. 00:42:273 (1) - add finish
  10. 00:45:784 (4) - remove finish
  11. 00:47:380 (2) - add finish on the head.
  12. 00:49:933 (1,2,3) - You can make more beatiful shape. Uncheck "Grid Snap" and adjust the shape. This value is just for example.
    1. 00:50:731 (2) - move to (250,157)
    2. 00:51:050 (3) - move to (324,187)
  13. 00:57:592 (2) - add finish at 00:57:574 -
  14. 01:00:624 (2) - add finish on the tale.
  15. 01:02:699 (4) - add finish on the head.
  16. 01:05:252 (1) - add finish on the head.
"Finish" should be used at important timing for emphasizing.
I pretermit modding about finish on other difs, but you should reconsider about finish not only Easy but also other difs.

[Normal]
  1. 00:01:741 (3) - adjust spacing to 1.00x
  2. 00:15:784 (1) - This overlap with 00:14:507 (1) - is bad to see and will make newbies confusion. move 00:15:784 (1) - or 00:14:507 (1) -
  3. 00:28:550 (2,3) - following the vocal exactly is better imo.
  4. 00:31:582 (3,4) - These sliders should cross at right angles.
  5. 00:48:975 (1) - adjust spacing to 1.00x
  6. 01:02:380 (2) - ^
  7. 01:03:657 (1) - ^
[Hard]
  1. 00:06:210 (3) - move to 00:06:369 - to follow guiter's melody.
  2. 00:14:986 (5,6) - Why are these different shape with 00:14:508 (3,4) - ? I recommend copying 00:14:508 (3,4) - and Ctrl+H.
  3. 00:30:146 - add note to keep beat.
  4. 00:35:092 (1) - I couldn't forecast this high spacing with 00:34:773 (4) -. Moving to nearer with 00:34:773 (4) - is better I think.
  5. 00:37:805 (1) - Here isn't suitable to put spinner because there're many sounds at here. How about removing this and put circles and sliders?
  6. 00:42:592 (4) - It's too near with 00:42:273 (3) - , so I can't forecast rhythm.
[Insane]
  1. 00:14:986 (7) - move to (178,90)
  2. 00:41:794 (5) - It's hard to forecast this low spacing. How about stack with 00:41:475 (4) - ?
  3. 00:42:592 (4) - Too near with 00:42:273 (3) - I think.
  4. 00:42:592 (4) - NC at here. And remove NC at 00:42:911 (1) -
  5. 00:48:497 (6) - Returning only 1 time is suitable imo. And then you should add note at 00:48:816 - .
  6. 00:53:443 (4) - Too near with 00:52:805 (3) -
  7. 01:03:337 (7) - returning only 1 time is suitable I think.
Will you remap Insane?
Anyway, good luck ;)
Topic Starter
Losertic

Cah-m wrote:

Hi~ from my queue.
Sorry for late m(_ _)m


Cah-m's Modding :)
[General]
  1. Fine~
[Easy]
You don't know how to add hitsound to a part of slider, do you?
Click a slider first, secondly click a circle of the slider which you want to add hitsounds to.
Then, you'll be able to add hitsound on the circle glowing to red. :) Right. good advise.

  1. 00:00:146 (1) - remove finish at 00:00:784 - and 00:01:422 - → Fixed.
  2. 00:11:635 - add 1/1 slider to make newbies understand rhythm easier. → Fixed.
  3. 00:25:677 (2) - remove finish at 00:25:997 - and 00:26:316 - → Fixed.
  4. 00:26:316 - remove finish → Fixed.
  5. 00:31:422 (2) - add finish on the tale. → Fixed.
  6. 00:33:337 (2) - add finish → Fixed.
  7. 00:33:656 (3) - add finish on the tale. → Fixed.
  8. 00:37:007 (4) - add finish on the head. → Fixed.
  9. 00:42:273 (1) - add finish → Fixed.
  10. 00:45:784 (4) - remove finish → Fixed.
  11. 00:47:380 (2) - add finish on the head. → Fixed.
  12. 00:49:933 (1,2,3) - You can make more beatiful shape. Uncheck "Grid Snap" and adjust the shape. This value is just for example.
    1. 00:50:731 (2) - move to (250,157)
    2. 00:51:050 (3) - move to (324,187)
    → Fixed.
  13. 00:57:592 (2) - add finish at 00:57:574 - → Fixed.
  14. 01:00:624 (2) - add finish on the tale. → Fixed.
  15. 01:02:699 (4) - add finish on the head. → Fixed.
  16. 01:05:252 (1) - add finish on the head. → Fixed.
"Finish" should be used at important timing for emphasizing.
I pretermit modding about finish on other difs, but you should reconsider about finish not only Easy but also other difs.

[Normal]
  1. 00:01:741 (3) - adjust spacing to 1.00x → Fixed.
  2. 00:15:784 (1) - This overlap with 00:14:507 (1) - is bad to see and will make newbies confusion. move 00:15:784 (1) - or 00:14:507 (1) - → Fixed.
  3. 00:28:550 (2,3) - following the vocal exactly is better imo. → Fixed.
  4. 00:31:582 (3,4) - These sliders should cross at right angles. → Fixed.
  5. 00:48:975 (1) - adjust spacing to 1.00x → Fixed.
  6. 01:02:380 (2) - ^ → Fixed.
  7. 01:03:657 (1) - ^ → Fixed.
[Hard]
  1. 00:06:210 (3) - move to 00:06:369 - to follow guiter's melody. → Fixed.
  2. 00:14:986 (5,6) - Why are these different shape with 00:14:508 (3,4) - ? I recommend copying 00:14:508 (3,4) - and Ctrl+H. → Fixed.
  3. 00:30:146 - add note to keep beat. → Fixed.
  4. 00:35:092 (1) - I couldn't forecast this high spacing with 00:34:773 (4) -. Moving to nearer with 00:34:773 (4) - is better I think. → Fixed.
  5. 00:37:805 (1) - Here isn't suitable to put spinner because there're many sounds at here. How about removing this and put circles and sliders? → Fixed.
  6. 00:42:592 (4) - It's too near with 00:42:273 (3) - , so I can't forecast rhythm.
→ Fixed.

[Insane]
  1. 00:14:986 (7) - move to (178,90) → Fixed.
  2. 00:41:794 (5) - It's hard to forecast this low spacing. How about stack with 00:41:475 (4) - ? → Fixed.
  3. 00:42:592 (4) - Too near with 00:42:273 (3) - I think. → Fixed.
  4. 00:42:592 (4) - NC at here. And remove NC at 00:42:911 (1) - → Fixed.
  5. 00:48:497 (6) - Returning only 1 time is suitable imo. And then you should add note at 00:48:816 - . → Fixed.
  6. 00:53:443 (4) - Too near with 00:52:805 (3) - → Fixed.
  7. 01:03:337 (7) - returning only 1 time is suitable I think.
→ Fixed.
Will you remap Insane?
Anyway, good luck ;)

Thank you! ;)
Hanabi
Hi~ from my queue

한국어로 하겠습니다.


오프셋 맞나요? 왜 아무도 지적을 안하지?

145로 하셔야될 것 같네요.


[Hard]
00:01:262 (4,5,6,7) - 00:05:571 (1,2) - 디스턴스가 0.02네요. -0.01~0.01 범위까지정확하게 겹쳐주세요
00:07:166 (5) - ctrl + g
00:07:485 (6) - 5번 슬라이더 끝에 겹쳐주세요
00:08:283 (3,4) - 써클지우고 슬라이더의 처음과 끝이 되도록 바꿔주세요 00:09:240 (5) - NC
00:28:230 (2) - 슬라이더 리버스 뺴주시고 00:28:708 에 써클 추가
00:30:464 (1,2,3) - 연타인줄..디스턴스 벌려주세요
00:40:198 (8) - 1/2박자 뒤로 밀고 빈자리에 써클 추가
00:41:794 - 노래들리는데 노트가없음. 써클투가
01:09:240 (6) - ctrl + g


[Insane]
00:04:773 (1) - 허전하죠?00:31:103 (3) - ? 길게..
00:46:741 (2) - ctrl + g
00:56:156 (2) - 리버스 하나더
01:14:986 (1) - NC제거

첫작이라 그런지 박자를 놓치는 부분이 조그씩 보이네요. 노래 천천히 잘들어보시고 매핑하시면 더 좋아질듯 합니다

GL ;)
Topic Starter
Losertic

[ Sana ] wrote:

Hi~ from my queue

한국어로 하겠습니다.


SPOILER
오프셋 맞나요? 왜 아무도 지적을 안하지?

145로 하셔야될 것 같네요. → 오프셋만 몇번을 바꾸는건지 @_@.... 수정.


[Hard]
00:01:262 (4,5,6,7) - → 수정 완료.
00:05:571 (1,2) - 디스턴스가 0.02네요. -0.01~0.01 범위까지정확하게 겹쳐주세요 → 수정 완료. 이런건 어떻게 잡아내는거지..
00:07:166 (5) - ctrl + g → 수정 완료.
00:07:485 (6) - 5번 슬라이더 끝에 겹쳐주세요 → 수정 완료.
00:08:283 (3,4) - 써클지우고 슬라이더의 처음과 끝이 되도록 바꿔주세요 → 수정 완료. 00:09:240 (5) - NC → 수정 완료.
00:28:230 (2) - 슬라이더 리버스 뺴주시고 00:28:708 에 써클 추가 → 수정 완료.
00:30:464 (1,2,3) - 연타인줄..디스턴스 벌려주세요 → 수정 완료.
00:40:198 (8) - 1/2박자 뒤로 밀고 빈자리에 써클 추가 → 수정 완료.
00:41:794 - 노래들리는데 노트가없음. 써클추가 → 수정 완료.
01:09:240 (6) - ctrl + g → 수정 완료.


[Insane]
00:04:773 (1) - 허전하죠? → 수정 완료.
00:31:103 (3) - ? 길게..
→ 수정 완료.
00:46:741 (2) - ctrl + g → 수정 완료.
00:56:156 (2) - 리버스 하나더 → 수정 완료.
01:14:986 (1) - NC제거 → 수정 완료.

첫작이라 그런지 박자를 놓치는 부분이 조그씩 보이네요. 노래 천천히 잘들어보시고 매핑하시면 더 좋아질듯 합니다

GL ;)

감사합니다! ;)
Unsfamiliar
Hiya! From my queue thingo (m4m) :)

Here we go:

Easy
00:20:570 (1) - Delete NC.
00:37:804 (1,2) - Un-stack

Normal
No kiai time in this difficulty? You have it in all the other difficulties.
00:32:220 (4) - NC.
00:33:017 (1) - Delete NC.
00:37:485 - Add note.
00:12:272 (4) - Apparently people don't like stacking in [Normal] difficulty. Just consider this and make your own judgment. There are also others throughout the song.

Hard
00:03:655 - I think a note really needs to be here for the drum. A gap here seems to be unnecessary.
00:04:293 - ^
00:06:208 - ^
00:19:932 - This section of 1/2 beat notes doesn't feel quite right. Maybe try match the drums more in this part; looking like this for example: http://osu.ppy.sh/ss/888988
00:33:655 (1,2) - Should these be that close (overlapped)? They're only 1/2 notes.
00:54:719 (1,2) - ^
01:03:974 (2,3) - ^

Insane
00:00:145 (1) - Maybe add a triplet of 1/4 notes here. The last of the three should be at the where (1) is currently. Use a reverse slider perhaps?
00:56:155 (2) - I don't know if this really fits. A note each at 00:56:155 and 00:56:315 would suffice.

That's all I've got! Overall, nice song and map. These are only suggestions, since I am no expert. But I hope you find them helpful. Thanks again for your mod.
Good luck, until next time!

Ciao~
Topic Starter
Losertic

Unsfamiliar wrote:

Hiya! From my queue thingo (m4m) :)

Here we go:

Unsfamiliar's Modding
Easy
00:20:570 (1) - Delete NC. → Fixed, and 00:19:293 (1) - add NC.
00:37:804 (1,2) - Un-stack → non fixed.

Normal
No kiai time in this difficulty? You have it in all the other difficulties. → !? It's my mistake. fixed.
00:32:220 (4) - NC. → Fixed.
00:33:017 (1) - Delete NC. → Fixed.
00:37:485 - Add note. → Fixed.
00:12:272 (4) - Apparently people don't like stacking in [Normal] difficulty. Just consider this and make your own judgment. There are also others throughout the song. → Hmmm.. but, too many overlap note. ex) 00:12:272 (4,5) , 00:43:549 (1,2) , 00:48:017 (3,4) 01:00:464 (5,6) .. I trust player get used to this normal difficult.

Hard
00:03:655 - I think a note really needs to be here for the drum. A gap here seems to be unnecessary. → Fixed.
00:04:293 - ^ → Fixed.
00:06:208 - ^ → Fixed.
00:19:932 - This section of 1/2 beat notes doesn't feel quite right. Maybe try match the drums more in this part; looking like this for example: http://osu.ppy.sh/ss/888988 → Fixed.
00:33:655 (1,2) - Should these be that close (overlapped)? They're only 1/2 notes. → Fixed.
00:54:719 (1,2) - ^ → Fixed.
01:03:974 (2,3) - ^ → Fixed.

Insane
00:00:145 (1) - Maybe add a triplet of 1/4 notes here. The last of the three should be at the where (1) is currently. Use a reverse slider perhaps? → Changed start at 00:00:065 end at 00:00:224 reverse slider.
00:56:155 (2) - I don't know if this really fits. A note each at 00:56:155 and 00:56:315 would suffice. → Fixed.
That's all I've got! Overall, nice song and map. These are only suggestions, since I am no expert. But I hope you find them helpful. Thanks again for your mod.
Good luck, until next time!

Ciao~
Thank you! ;)
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:42:112 (2) - Too hard for beginners, please remove
Sorry for the little mod, cuz too many mods before
Topic Starter
Losertic
alvinheriadi's Modding

alvinheriadi wrote:

Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:42:112 (2) - Too hard for beginners, please remove

Sorry for the little mod, cuz too many mods beforeFixed~

Thank you! ;)
[ Zzz ]
Hi~ Losertic

from my queue ( no m4m queue )

[Easy]

01:10:357 (4) - 제거

01:11:634 (2) - 여기 있는 슬라이더의 위치를 01:11:953 (2) - 이곳으로 옴겨주세요...

[Normal]

00:34:932 (1) - 제거

00:47:379 (2) - 이것보다는 이것처럼 리턴슬라이더를 일반 슬라이더로 해주시는게 더 좋을거같아요!!

00:54:081 (2) - 이것도 위처럼 리턴슬라이더 보다는 일반 슬라이더로 해주는게 더 좋을거같다고 생각되요

[Hard]

00:27:910 (1) - 리버스 해주시는게 더 좋을꺼같아요 ( 컨트롤 g )

01:07:804 (1,2,3) - 간격 1.00으로 해주세요 .. 1.50으로 저정도면 조금...

01:14:666 (3) - 슬라이더를 제거 그후 그자리에 서클추가

[Insane]

00:02:698 (5) - 이 서클을 x112 y296 여기로 해주시는것도 좋읅꺼같아요!!

그리고 팁 하나 드리자면 슬라이더에 힛사를 넣을때는 슬라이더의 머리 or 끝을 더블클릭하면 빨강색으로 표시되요 그떄 힛사넣으면 그 빨간부분만 힛사를 넣을수가 있어요 ㅇㅇ~ 는 힛사보니까 모르시는거같아서요 ㅇㅇ... 그럼 Good Luck
Topic Starter
Losertic

[ Zzz ] wrote:

Hi~ Losertic

from my queue ( no m4m queue )

Zzz's Modding
[Easy]

01:10:357 (4) - 제거

01:11:634 (2) - 여기 있는 슬라이더의 위치를 01:11:953 (2) - 이곳으로 옴겨주세요...

[Normal]

00:34:932 (1) - 제거

00:47:379 (2) - 이것보다는 이것처럼 리턴슬라이더를 일반 슬라이더로 해주시는게 더 좋을거같아요!!

00:54:081 (2) - 이것도 위처럼 리턴슬라이더 보다는 일반 슬라이더로 해주는게 더 좋을거같다고 생각되요

[Hard]

00:27:910 (1) - 리버스 해주시는게 더 좋을꺼같아요 ( 컨트롤 g )

01:07:804 (1,2,3) - 간격 1.00으로 해주세요 .. 1.50으로 저정도면 조금...

01:14:666 (3) - 슬라이더를 제거 그후 그자리에 서클추가

[Insane]

00:02:698 (5) - 이 서클을 x112 y296 여기로 해주시는것도 좋읅꺼같아요!! → 체인지후 5번 노트 뉴콤보.

그리고 팁 하나 드리자면 슬라이더에 힛사를 넣을때는 슬라이더의 머리 or 끝을 더블클릭하면 빨강색으로 표시되요 그떄 힛사넣으면 그 빨간부분만 힛사를 넣을수가 있어요 ㅇㅇ~ 는 힛사보니까 모르시는거같아서요 ㅇㅇ... 그럼 Good Luck
사실 그건 알았는데 많은 부분을 수정 안했었네요ㅋ.

여튼

ALL FIXED!

감사합니다! ;)
watashino_old
From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

General

AudioLeadIn: 1996
Consider to make it be 2000?
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem.
00:14:825 - add a note here
00:19:293 (1) - remove nc and add nc at 00:20:570 -
00:25:038 - to 00:27:272 - consider this pattern
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick?
00:44:825 (1,3) - ^
Normal

00:02:059 (4) - spacing
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) -
00:18:655 (3) - close to hp, move it down
00:22:805 (5) - nc
00:58:230 (3) - move right by 1 tick
Hard

00:00:783 (3,4) - try blanket
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 -
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc.
00:49:931 (3,4) - make a blanket.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
Topic Starter
Losertic

watashino wrote:

From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

SPOILER
General

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem. → fixed. 1.0x
00:14:825 - add a note here → Fixed.
00:19:293 (1) - remove nc and add nc at 00:20:570 - → Fixed.
00:25:038 - to 00:27:272 - consider this pattern → Fixed.
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick? → Fixed.
00:44:825 (1,3) - ^ → Fixed.
Normal

00:02:059 (4) - spacing → i don't know. umm.. move note. (417,91 -> 416,92)
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) - → Fixed.
00:18:655 (3) - close to hp, move it down → i think not http://osu.ppy.sh/ss/892115
00:22:805 (5) - nc → Fixed.
00:58:230 (3) - move right by 1 tick → Fixed.
Hard

00:00:783 (3,4) - try blanket → Fixed.
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 - → Fixed.
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing. → Fixed. maybe, it's really~~~~ easy.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc. →hmm..... Fixed.
00:49:931 (3,4) - make a blanket. → Fixed.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
thank you! ;)
watashino_old

Losertic wrote:

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
I have opened .txt file....you can try it.

no kds for this post please~
Topic Starter
Losertic
haha.... i think offset=audioleadin :o .... T.T


fixed.
Natsu
HI~ Losertic

General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines
  2. maybe try to get a better mp3? since this one sound a little bad
  3. offset sound a little off try: 159
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215

Insane
  1. AR 8 don fit this map use 9 plz
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try:
  4. 00:06:607 this circle is overmapped nothing in the music here remove it
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks?
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like:
  8. 00:09:559 finish head
  9. 00:09:879 same as above
  10. 00:12:113 add a circle here actually this place sound so empty
  11. 00:14:187 finish
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better:
  13. 00:30:384 should be a circle here too
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz
  16. 00:38:762 ctrl g better flow for the jump
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like:
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo
  19. 00:56:474 also this long slider dont fit very well the music try maybe :
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better
  22. 01:08:442 (7,1) - this overlap look really bad fix plz
  23. 01:11:873 remove this one nothing in the music here
  24. 01:12:751 add somethink here since sound empty
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804
  26. 01:14:106 (2,3,4,5) - overmap x_x :C
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz

Hard:
  1. 00:01:262 (4,1) - stack they perfect
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz
  3. 00:07:166 (6,7) - same as above
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick)
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe?
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too

Normal:
  1. AR 4 dont fit this map go AR 5
  2. 00:02:698 fix the distance with previous
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song
  4. 00:07:805 fix the distance with next slider
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern?
  6. 00:56:474 fix distance with next circle
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean

Easy:
  1. AR 2 dont fit this map use AR 3
  2. 00:05:251 fix the distance with next slider
  3. 00:09:879 add a circle here is so strong music for just ignore it imo
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better?
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Topic Starter
Losertic

Natsu wrote:

HI~ Losertic

Natsu's Modding
General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines → Fixed.
  2. maybe try to get a better mp3? since this one sound a little bad → okay, i'll change mp3 file.
  3. offset sound a little off try: 159 → Fixed.
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215
→ Fixed, and remove combo 5,6 (color is a anime character color. black,silver,sky...)

Insane
  1. AR 8 don fit this map use 9 plz → YEP
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one → Fixed. it's square! http://osu.ppy.sh/ss/897017
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try: → Fixed.
  4. 00:06:607 this circle is overmapped nothing in the music here remove it → Fixed.
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks? → Fixed. http://osu.ppy.sh/ss/897014 and 00:05:251 (1) - nc.
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing → changed move slider. http://osu.ppy.sh/ss/897022
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like: → Fixed.
  8. 00:09:559 finish head → Fixed.
  9. 00:09:879 same as above → Fixed.
  10. 00:12:113 add a circle here actually this place sound so empty → Fixed.
  11. 00:14:187 finish → Fixed.
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better: → Fixed.
  13. 00:30:384 should be a circle here too → Fixed.
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player → changed (4,5,6) note http://osu.ppy.sh/ss/897042
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz → Fixed.
  16. 00:38:762 ctrl g better flow for the jump → Fixed.
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like: → Fixed.
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo → Fixed.
  19. 00:56:474 also this long slider dont fit very well the music try maybe : → Fixed.
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x → Fixed.
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better → Fixed.
  22. 01:08:442 (7,1) - this overlap look really bad fix plz → Fixed.
  23. 01:11:873 remove this one nothing in the music here → Fixed.
  24. 01:12:751 add somethink here since sound empty → Fixed.
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804 → Fixed.
  26. 01:14:106 (2,3,4,5) - overmap x_x :C → Fixed. changed pattern
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz → Fixed. http://osu.ppy.sh/ss/897065

Hard:
  1. 00:01:262 (4,1) - stack they perfect → Fixed.
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz → Fixed.
  3. 00:07:166 (6,7) - same as above → Fixed.
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick) → Fixed.
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm → Fixed.
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot → Fixed.
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it → Fixed.
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe? → Fixed. http://osu.ppy.sh/ss/897085
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too → Fixed.

Normal:
  1. AR 4 dont fit this map go AR 5 → Fixed.
  2. 00:02:698 fix the distance with previous → Fixed.
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song → Fixed.
  4. 00:07:805 fix the distance with next slider → Fixed.
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern? → Fixed. http://osu.ppy.sh/ss/897093
  6. 00:56:474 fix distance with next circle → Fixed.
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean → Fixed.

Easy:
  1. AR 2 dont fit this map use AR 3 → Fixed.
  2. 00:05:251 fix the distance with next slider → Fixed.
  3. 00:09:879 add a circle here is so strong music for just ignore it imo → add note.
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better? → Fixed.
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this → Fixed.


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Maybe, all fixed?...


Thank you! ;)
ts8zs
From mod 4 mod(Althouth I accept free mod anytimeXD)
[Insane]
00:01:447 (4) - Blanket
00:05:437 (5) - move to 164,320 to show bass's noise
00:12:139 (4,5,6,7) - Change to 4 sliders
00:16:607 (2) - Blanket
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500
00:27:777 (2) - Blanket
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521
00:30:969 (1) - http://osu.ppy.sh/ss/899521
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3
01:15:889 (1) - End at 01:19:479 -
[Hard]
00:27:139 - note
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length
01:04:479 (2,3) - swap
01:08:628 (3) - If you only add slap clap here,plz remove clap:3
01:15:889 (1) - End at 01:19:479 -
[Normal]
AR4 is better for hr+dt
00:13:416 (1) - blanket
00:50:437 (2) - use 3 points plz:3
[Easy]
00:12:777 (3) - Too narrow
00:35:437 (1) - Blanket

As a new mapper you did a good job:3
Good luck
Topic Starter
Losertic

ts8zs wrote:

From mod 4 mod(Althouth I accept free mod anytimeXD)! REALLY? >< THANK YOU! ♥
ts8zs's Modding
[Insane]
00:01:447 (4) - Blanket → Fixed, Like this? http://osu.ppy.sh/ss/899791
00:05:437 (5) - move to 164,320 to show bass's noise → 00:05:437 (5,1) - too long distance. but fixed.
00:12:139 (4,5,6,7) - Change to 4 sliders → Fixed.
00:16:607 (2) - Blanket → Fixed.
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498 → hmm... new pattern,new rythem fixed. http://osu.ppy.sh/ss/899812
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500 → Fixed.
00:27:777 (2) - Blanket → Fixed.
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521 → o.o! changed pattern.
00:30:969 (1) - http://osu.ppy.sh/ss/899521 → Fixed.
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524 → Fixed.
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534 → Fixed.
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538 → If i change this pattern, 00:37:511 (6,1) << too close..... but changed http://osu.ppy.sh/ss/899861
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3 → Fixed.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Hard]
00:27:139 - note → Fixed.
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length → Fixed. new pattern.
01:04:479 (2,3) - swap → hmm.. this pattern is a .. pass. sorry.
01:08:628 (3) - If you only add slap clap here,plz remove clap:3 → Fixed.remove clap, add whistle.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Normal]
AR4 is better for hr+dt → Right....good AR. but, normal not for Mod HR+DT....
00:13:416 (1) - blanket → Fixed.
00:50:437 (2) - use 3 points plz:3 → Fixed.
[Easy]
00:12:777 (3) - Too narrow → Fixed.
00:35:437 (1) - Blanket → Fixed.

As a new mapper you did a good job:3
Good luck
O.o write < example!

Thank you! ;)
RandF
Hi~
Let me mod OK?

[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality!
~Good Luck~
Topic Starter
Losertic

RandomEffect wrote:

Hi~
Let me mod OK? Yep.

RandomEffect
[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality! → Thank you ;)
~Good Luck~

All Fixed.

Thank you! ;)
Mira-san
Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112)

Normal


00:59:692 (1) Move to (176,208). It will definitely look better.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
Topic Starter
Losertic

Mira-san wrote:

Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.
Mira-san's Modding

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112) → Fixed.

Normal


00:59:692 (1) Move to (176,208). It will definitely look better. → Fixed.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
Thank you! ;)
CrazyErrorMan
Mod from me
==Normal==
The only thing I could find is the slider at 00:29:054
I think it could be moved a bit.
That is all I have.
Topic Starter
Losertic

CrazyErrorMan wrote:

Mod from me
==Normal==
The only thing I could find is the slider at 00:29:054 → I think, it's good beat...?( because it's a vocal part.) i don't know.
I think it could be moved a bit.
That is all I have.
Thank you ;) and sorry no kds. :( not fixed.



and

I fixed Beatmap. Because i found various problem.
neonat
Hard

00:07:990 (7) - clap
00:09:267 (4) - finish on the end

Insane

00:08:628 (2) - finish on end of slider
00:09:426 (5) - finish
00:26:501 (5,7) - swap these 2, circle slider slider instead of slider slider circle
00:32:564 (1) - replace with circle placed at 00:32:724
01:10:862 (1) - finish on start of slider
Topic Starter
Losertic

neonat wrote:

neonat's Modding
Hard

00:07:990 (7) - clap
00:09:267 (4) - finish on the end

Insane

00:08:628 (2) - finish on end of slider
00:09:426 (5) - finish
00:26:501 (5,7) - swap these 2, circle slider slider instead of slider slider circle
00:32:564 (1) - replace with circle placed at 00:32:724
01:10:862 (1) - finish on start of slider
ALL FIXED.

Thank you! ;)
Setsurei


some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already

[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188

[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252

[Hard]
00:01:288 (3) - x 276 y 280
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260
00:04:321 (1,2,3,4) - curvy flow
  • 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256
    00:04:640 (2) - x 384 y 204
    00:04:798 (3) - x 372 y 136
    00:04:957 (4) - x 332 y 76
00:17:884 (4) - x 424 y 224, tail point x 304 y 316 < blanket with 00:18:522 (1) -
00:30:650 (6) - x 260 y 252
00:46:447 (3) - tail point x 340 y 304
00:46:926 (4) - x 268 y 256
00:47:564 (1) - x 220 y 176
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:46:926 (4,2) -
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 120
00:49:000 (4) - x 88 y 244
01:14:532 (1) - x 152 y 120
01:15:011 (2,3) - x 188 y 308
01:15:489 (4) - x 328 y 308

[Insane]
00:00:650 (1) - x 164 y 224
00:00:809 (2) - x 220 y 292
00:01:129 (3) - x 368 y 256
00:01:447 (4) - x 232 y 164, red point x 280 y 124
00:01:926 (1) - x 352 y 64
00:02:245 (2) - x 236 y 72
00:02:564 (3) - x 144 y 116
00:02:884 (4) - x 80 y 192
00:03:203 (1) - x 104 y 300
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) -
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) -
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS
00:18:203 (7) - x 447 y 92
00:26:501 (5) - x 260 y 172
00:26:660 (6) - x 176 y 200
00:26:979 (7) - x 236 y 44
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) -
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) -
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) -
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) -
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) -
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS
00:48:362 (3) - x 224 y 319
00:48:522 (4) - x 316 y 264
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS
00:51:235 (5) - x 269 y 222
00:51:554 (6) - x 436 y 212
00:52:352 (7) - x 472 y 88
00:52:511 (8) - x 512 y 168
00:52:671 (1) - x 436 y 212
00:56:181 (4) - x 180 y 160
00:57:777 (1) - ^
00:58:894 (4) - ^
00:59:054 (5) - x 160 y 244
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) -
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) -
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) -
01:00:011 (4) - x 336 y 144
01:13:894 (4) - x 220 y 72
01:14:213 (5) - x 276 y 236
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:13:256 (7,1,2,3,4,6) -
01:14:851 (7) - x 384 y 32
01:15:011 (8) - x 320 y 92

your placement are tidy :D
that's all, good luck for ranked!
omg this is long
Topic Starter
Losertic

Setsurei wrote:



some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already

SPOILER
[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188

[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252 → ALL FIXED!

[Hard]
00:01:288 (3) - x 276 y 280→ Already Fixed.
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260→ Fixed.
00:04:321 (1,2,3,4) - curvy flow
  • 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256 → Fixed.
    00:04:640 (2) - x 384 y 204 → Fixed.
    00:04:798 (3) - x 372 y 136 → Fixed.
    00:04:957 (4) - x 332 y 76 → Fixed.
00:17:884 (4) - x 424 y 224, tail point x 304 y 316 < blanket with 00:18:522 (1) - → Fixed.
00:30:650 (6) - x 260 y 252 → too short (distance.) change slider pattern. http://osu.ppy.sh/ss/908752
00:46:447 (3) - tail point x 340 y 304 → Fixed.
00:46:926 (4) - x 268 y 256 → Fixed.
00:47:564 (1) - x 220 y 176 → Fixed.
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:46:926 (4,2) → Fixed.
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 120 → uh.. wait, like a heart. ♥ http://osu.ppy.sh/ss/908761 like it?
00:49:000 (4) - x 88 y 244 → moved (231,96)
01:14:532 (1) - x 152 y 120 → moved (148,124)
01:15:011 (2,3) - x 188 y 308 → Fixed.
01:15:489 (4) - x 328 y 308 → Fixed.

[Insane]
00:00:650 (1) - x 164 y 224 → Fixed.
00:00:809 (2) - x 220 y 292 → Fixed.
00:01:129 (3) - x 368 y 256 → Fixed.
00:01:447 (4) - x 232 y 164, red point x 280 y 124 → Fixed.
00:01:926 (1) - x 352 y 64 → Fixed.
00:02:245 (2) - x 236 y 72 → Fixed.
00:02:564 (3) - x 144 y 116 → Fixed.
00:02:884 (4) - x 80 y 192 → Fixed.
00:03:203 (1) - x 104 y 300 → Fixed.
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) - →non fixed. because it's mirror 00:04:001 (5) .
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head →non fixed.
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head →non fixed.
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head →non fixed.
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) - → Fixed.
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS → Fixed.
00:18:203 (7) - x 447 y 92 → Fixed.
00:26:501 (5) - x 260 y 172 → Fixed.
00:26:660 (6) - x 176 y 200 → Fixed.
00:26:979 (7) - x 236 y 44 → Fixed.
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) - → Fixed.
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) - → Fixed.
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) - → Fixed.
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) - → Fixed.
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) - → Fixed.
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS → Fixed.
00:48:362 (3) - x 224 y 319 → Fixed.
00:48:522 (4) - x 316 y 264 → Fixed.
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS → Fixed.
00:51:235 (5) - x 269 y 222 → Fixed.
00:51:554 (6) - x 436 y 212 → Fixed.
00:52:352 (7) - x 472 y 88 → Fixed.
00:52:511 (8) - x 512 y 168 → Fixed.
00:52:671 (1) - x 436 y 212 → Fixed.
00:56:181 (4) - x 180 y 160 → Fixed.
00:57:777 (1) - ^ →non fixed. overlap.
00:58:894 (4) - ^ →non fixed.
00:59:054 (5) - x 160 y 244 →non fixed.
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) - →non fixed.
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) - →non fixed.
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) - →non fixed.
01:00:011 (4) - x 336 y 144 →non fixed.
01:13:894 (4) - x 220 y 72 → Fixed.
01:14:213 (5) - x 276 y 236 → Fixed.
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:13:256 (7,1,2,3,4,6) - → Fixed.
01:14:851 (7) - x 384 y 32
01:15:011 (8) - x 320 y 92 → Fixed.

your placement are tidy :D
that's all, good luck for ranked!
omg this is long[/color]

Too many~ and specific modding~

Thank you! ;)
DingGGu
[General]
특별한 일이 없다면 슬라이드 틱을 1로 설정하는게 나아보입니다.
왜 히트사운드가 없나요? 제겐 알맞는 히트사운드가 없지만 찾아서 넣어보세요.
전체적으로 슬라이더 모양이 아쉽습니다. 곡선을 그릴거면 확실하게, 모양을 만들거면 이쁘게 만들어주세요.

[Hard]
00:55:862 (4) - Ctrl + G
00:59:212 (4) - 빨간점을 분기점으로 서로 균형이 맞게 이쁘게 해보세요.


[Insane]
00:14:054 (3) - 의도하신 건가요? 그냥 곡선으로 처리하는게 낫습니다.
00:15:490 (7) - Ctrl + G
00:32:086 (8) - 이런식으로 이쁘게 바꿔주세요.
Topic Starter
Losertic

DingGGu wrote:

DingGGu's Modding
[General]
특별한 일이 없다면 슬라이드 틱을 1로 설정하는게 나아보입니다. → 수정.
왜 히트사운드가 없나요? 제겐 알맞는 히트사운드가 없지만 찾아서 넣어보세요.
전체적으로 슬라이더 모양이 아쉽습니다. 곡선을 그릴거면 확실하게, 모양을 만들거면 이쁘게 만들어주세요. → 사실 제가 첫 맵이라서 히트사운드 쪽은 이해를 잘 못했습니다. 어렵기도 하고요. 조만간 히트사운드 관련 모딩큐나 아니면 맵퍼 한명을 잡아서(..) 강의라도 들어야 겠네요.

[Hard]
00:55:862 (4) - Ctrl + G → 수정.
00:59:212 (4) - 빨간점을 분기점으로 서로 균형이 맞게 이쁘게 해보세요. http://osu.ppy.sh/ss/909651 ... 이렇게요?


[Insane]
00:14:054 (3) - 의도하신 건가요? 그냥 곡선으로 처리하는게 낫습니다. → 수정.
00:15:490 (7) - Ctrl + G → 수정.
00:32:086 (8) - 이런식으로 이쁘게 바꿔주세요. → 수정.
Dosirack
안녕하세요~ 모딩 바로 갈께요!

[General]

커스텀 힛사 추가하셔서 피니쉬 징 울리는 소리로 바꿔주세요.
클랩도 노래 소리에 가까우면 좋겠지만 안되면 박수 소리라도 해주세요.

[Easy]

00:09:426 (2,3) - 2번 슬라 꼬리하고 3번 노트에 피니쉬 추가
00:12:139 (2) - 이 노트를

이렇게 휘게 하면 더 부드러울거 같은데 어떠세요?

00:20:437 (1) - 여기 뉴콤하면 어떨까요?
00:25:543 (1,2) - 이 두개도 조금 휘게 해서

이런건 어떠신가요?

00:26:181 (2,1) - 이렇게 겹치는거 별로 보기 좋지 않아요.
00:29:692 (2) - 이 슬라이더를 00:29:532 (2) - 여기까지 당겨주세요.
00:31:926 (2) - 틱 하나 줄이시고 00:32:086 (2) - 여기로.

[Normal]

00:03:203 (1) - 슬라이더 꼬리를 좀 더 휘게 해서 다음 슬라이더하고 맞춰 주세요.
00:38:309 - 이부분 박자를 슬라 리버스 하고 스핀을 한칸 오른쪽으로 당긴 형태로.

이렇게 해주세요.

00:17:884 (4) - 꼬리에 클랩
00:18:841 (2) - 클랩
00:19:160 (3) - 꼬리에 클랩
00:32:724 (1) - 이 슬라를 좀 부드럽게 휘어주세요.
00:46:448 (2,1) - 별로 흐름이 좋지 못해요 2번 슬라를 조금 다르게 하시는걸 추천
00:52:032 (5) - 아래쪽으로 휘에 하면 더 부드러울거 같아요. 그리고 이 슬라이더 뉴콤 어떠신가요?
01:02:884 (2) - 이 슬라이더

그냥 이렇게 3각형으로만 찍어도 이런 모양이 나와요.

[Hard]

00:01:288 (3) - 이 슬라이더

이렇게 하는것도 괜찮을것 같은데.

00:20:437 (3,4,5,6) - 모양이 별로 좋지 않은데 다른걸로 바꿔 보시는건 어떠신가요?
00:21:394 (1,2,3,4) - 이런 형태의 슬라이더는 하나를 만들고 복붙하셔서 일정한 각도로 돌리시는게 좋아요.
00:31:607 (4,5) - 좀 어색해 보이는데 4번 슬라이더를 위로 솟게가 아니라 밑으로 솟게 하는건 어떨까요?

이런 식으로여.

00:36:394 (3) - 3번 리버스를 푸시고 00:36:873 - 여기에 노트 하나 추가 해주세요.

대충 이런 식으로여 모양은 맘에 안드시면 다른걸로!

01:03:841 - 여기 박자 추가하시는건?
01:12:617 (6,7) - 하드에서 이런식으로 겹치는 노트는 별로 좋지 않아요.

[Insane]

00:03:362 (2,3,5) - 모양 맞도록 위치 이동해주세요.
00:05:118 (3,4,5) - 이 3개를

이렇게 해주시면 더 자연스러울거 같아요.

00:07:352 (3) - 이 슬라이더 00:07:671 (4) - 슬라이더를 복사하셔서 3번 자리에 붙여넣고 ctrl+h ctrl+j 해주세요.

이렇게요.

00:10:064 (3,4) - 이 두개 머리 부분에 피니위 해주세요.
00:22:990 (2) - 2번 노트를 조금 더 왼쪽편으로 튀어나오게 하시면 좋을꺼 같아요.
00:26:181 - 여기 박자 추가하셔서 연타로 하시는것도 좋을거 같아요.
00:41:022 (9) - 좀 더 왼쪽으로 튀어나오게 해주시면 좋을것 같습니다.
00:42:298 (5,2) - 완전히 겹치게 해주세요.
00:42:777 (3,1) - 거리가 조금 어중간하네요.. 좀 더 거리를 늘려주시면 좋을거 같은데.
00:51:554 (6) - 뭐랄까..이런 모양은 뭔가 무리수같은..
00:53:947 (3,4) - 여기

이런것도 괜찮아 보이는데.

00:57:139 (5) - 머리에 클랩
01:05:756 (1) - 이걸 단타로 바꿔주세요.


끄으으으으으으으응으ㅡ으으으으읏~~~~~~~~~~~!

그럼..굿럭!
Topic Starter
Losertic

Dosirack wrote:

안녕하세요~ 모딩 바로 갈께요!

Dosirack's Modding
[General]

커스텀 힛사 추가하셔서 피니쉬 징 울리는 소리로 바꿔주세요.
클랩도 노래 소리에 가까우면 좋겠지만 안되면 박수 소리라도 해주세요. → 히트사운드 한번 찾아볼게요. 징징징징

[Easy]

00:09:426 (2,3) - 2번 슬라 꼬리하고 3번 노트에 피니쉬 추가 → 수정 완료.
00:12:139 (2) - 이 노트를

이렇게 휘게 하면 더 부드러울거 같은데 어떠세요? → 수정 완료.

00:20:437 (1) - 여기 뉴콤하면 어떨까요? → 수정 완료.
00:25:543 (1,2) - 이 두개도 조금 휘게 해서

이런건 어떠신가요?

00:26:181 (2,1) - 이렇게 겹치는거 별로 보기 좋지 않아요. → 수정 완료.
00:29:692 (2) - 이 슬라이더를 00:29:532 (2) - 여기까지 당겨주세요. → 수정 완료.
00:31:926 (2) - 틱 하나 줄이시고 00:32:086 (2) - 여기로. → 수정 완료.

[Normal]

00:03:203 (1) - 슬라이더 꼬리를 좀 더 휘게 해서 다음 슬라이더하고 맞춰 주세요. → 수정 완료.
00:38:309 - 이부분 박자를 슬라 리버스 하고 스핀을 한칸 오른쪽으로 당긴 형태로.

이렇게 해주세요. → (물론 제 주관적 의견은)약간 어색하달까? 그리고 노말답지않게 조금 어려운 느낌이 있다랄까.. 그렇네요.

00:17:884 (4) - 꼬리에 클랩 → 수정 완료.
00:18:841 (2) - 클랩 → 수정 완료.
00:19:160 (3) - 꼬리에 클랩 → 수정 완료.
00:32:724 (1) - 이 슬라를 좀 부드럽게 휘어주세요. → 수정 완료.
00:46:448 (2,1) - 별로 흐름이 좋지 못해요 2번 슬라를 조금 다르게 하시는걸 추천 → 수정 완료. 콧수염 모양 ㅋ.
00:52:032 (5) - 아래쪽으로 휘에 하면 더 부드러울거 같아요. 그리고 이 슬라이더 뉴콤 어떠신가요? → 수정 완료. NC는 제외... 뉴콤보를 얘만 넣어주기엔 뭔가 이펙트가 약하네요.. 아마도?
01:02:884 (2) - 이 슬라이더

그냥 이렇게 3각형으로만 찍어도 이런 모양이 나와요.


[Hard]

00:01:288 (3) - 이 슬라이더

이렇게 하는것도 괜찮을것 같은데. → 지금이 더 이쁜것 같아요.(?) 제 맵들 중 저렇게 생긴게 몇몇 있어서 그냥 유지할게요.

00:20:437 (3,4,5,6) - 모양이 별로 좋지 않은데 다른걸로 바꿔 보시는건 어떠신가요? → 수정 완료.
00:21:394 (1,2,3,4) - 이런 형태의 슬라이더는 하나를 만들고 복붙하셔서 일정한 각도로 돌리시는게 좋아요. → 수정 완료. 30도설정
00:31:607 (4,5) - 좀 어색해 보이는데 4번 슬라이더를 위로 솟게가 아니라 밑으로 솟게 하는건 어떨까요?

이런 식으로여. → 수정 완료.

00:36:394 (3) - 3번 리버스를 푸시고 00:36:873 - 여기에 노트 하나 추가 해주세요.

대충 이런 식으로여 모양은 맘에 안드시면 다른걸로! → 슬라이더 끝부분에 노트 추가.

01:03:841 - 여기 박자 추가하시는건? → 수정 완료.
01:12:617 (6,7) - 하드에서 이런식으로 겹치는 노트는 별로 좋지 않아요. → 수정 완료. http://osu.ppy.sh/ss/921718

[Insane]

00:03:362 (2,3,5) - 모양 맞도록 위치 이동해주세요. → 수정 완료.
00:05:118 (3,4,5) - 이 3개를

이렇게 해주시면 더 자연스러울거 같아요. → 수정 완료.2번 슬라이더 복붙.

00:07:352 (3) - 이 슬라이더 00:07:671 (4) - 슬라이더를 복사하셔서 3번 자리에 붙여넣고 ctrl+h ctrl+j 해주세요.

이렇게요. → 수정 완료.

00:10:064 (3,4) - 이 두개 머리 부분에 피니위 해주세요. → 수정 완료.
00:22:990 (2) - 2번 노트를 조금 더 왼쪽편으로 튀어나오게 하시면 좋을꺼 같아요. → 수정 완료.
00:26:181 - 여기 박자 추가하셔서 연타로 하시는것도 좋을거 같아요. → 스트림은 그렇게 많이 넣지 않을 생각입니다.
00:41:022 (9) - 좀 더 왼쪽으로 튀어나오게 해주시면 좋을것 같습니다. → 수정 완료.
00:42:298 (5,2) - 완전히 겹치게 해주세요. → 수정 완료. http://osu.ppy.sh/ss/921737 아마 2번이 그 2번이 아니라고 생각합니다.
00:42:777 (3,1) - 거리가 조금 어중간하네요.. 좀 더 거리를 늘려주시면 좋을거 같은데. → 수정 완료. http://osu.ppy.sh/ss/921746
00:51:554 (6) - 뭐랄까..이런 모양은 뭔가 무리수같은.. → 수정 완료. http://osu.ppy.sh/ss/921753 패턴이랑 이것저것 변경.
00:53:947 (3,4) - 여기

이런것도 괜찮아 보이는데. → 지금이 낫네요. :D 이렇게 웃는 느낌도 있고, 인세인 치곤 단조롭긴한데 깔끔해 보여요.

00:57:139 (5) - 머리에 클랩 → 수정 완료.
01:05:756 (1) - 이걸 단타로 바꿔주세요. → 수정 완료.

끄으으으으으으으응으ㅡ으으으으읏~~~~~~~~~~~!

그럼..굿럭!
저도 끝!

감사합니다 ;)
Asphyxia
Hi (: Mod from my modding queue! <3

Please respond to my suggestions, thanks!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General thoughts: Not really.

Easy
This is too hard for an easy diff, try doing something to make it actually an easy diff!
And if I recall correct, the easiest diff has to be under 3 starts (I might be wrong here tho)
Anyway, let's get started here!
00:11:181 (1,2) - Do it like this? http://puu.sh/48XXm.jpg
00:20:437 (1) - Ugly slider, try to make a better shape?
00:28:415 (1,2) - I would put these like this http://puu.sh/48Y1K.jpg
00:30:969 (1,2) - You could do this better, add more curve or something? It doesn't look good now s:
00:38:628 (2) - I would add this note like this https://osu.ppy.sh/ss/944065
00:42:777 (1) - Starting here, please reduce the volume, hurts my ears >:
00:48:522 (3) - Ugly slider ):
00:58:096 (2) - ^ This could be a nice slider but just make it symmetrical

Normal
Try to use 0.9 Distance Snap, I think that 1.0 is too much here.
00:19:160 (3) - try to bring it a bit down
00:44:373 (2,3,4) - I would do it like this https://osu.ppy.sh/ss/944077 and if you do this, fix the spacing with the next objects
00:50:437 (2) - Something like this? http://puu.sh/48YlY.jpg
00:54:586 (2) - This place doesn't fit for this slider, try to rethink this?

Hard
00:03:522 (2) - Do it like this? http://puu.sh/48YrP.jpg
00:05:277 (5) - Either this slider is staright or more curvy, current one is not good.
00:39:586 (3) - This slider could be like 00:38:309 (1,2) -
00:41:501 (1) - Same as easy, my ears hurt, please do something about the hitsounds / volume :P

Insane
+1 OD
00:02:884 (4) - Like this? http://puu.sh/491cE.jpg
00:15:490 (7) - CTRL - G?
00:19:160 (5) - Something like this? http://osu.ppy.sh/ss/944208
00:23:628 (1) - Please copy this slider and paste it 00:23:947 (2,3,4,5) - so it would look better?
00:25:543 (1,2,3,4,5,6,7,1,2,3) - This feels very weird ):
00:42:777 (3) - Same as every diff, ears hurt
Just flow issues, spacing etc

GL with your mapset and read the forum PM if you didn't =P edit: insane modded already, also feel free to poke me to check again if you want!
Topic Starter
Losertic

Asphyxia wrote:

Hi (: Mod from my modding queue! <3

Please respond to my suggestions, thanks!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

SPOILER
General thoughts: Not really.

Easy
This is too hard for an easy diff, try doing something to make it actually an easy diff!
And if I recall correct, the easiest diff has to be under 3 starts (I might be wrong here tho)
Anyway, let's get started here!
00:11:181 (1,2) - Do it like this? http://puu.sh/48XXm.jpg
00:20:437 (1) - Ugly slider, try to make a better shape?
00:28:415 (1,2) - I would put these like this http://puu.sh/48Y1K.jpg
00:30:969 (1,2) - You could do this better, add more curve or something? It doesn't look good now s:
00:38:628 (2) - I would add this note like this https://osu.ppy.sh/ss/944065
00:42:777 (1) - Starting here, please reduce the volume, hurts my ears >:
00:48:522 (3) - Ugly slider ):
00:58:096 (2) - ^ This could be a nice slider but just make it symmetrical

→ Allright, I'll remake it. but, not now. (I making Guest Diff.)

Normal
Try to use 0.9 Distance Snap, I think that 1.0 is too much here. → Well, i think 'not'.. hmm. it's normal+ ?
00:19:160 (3) - try to bring it a bit down → Fixed.
00:44:373 (2,3,4) - I would do it like this https://osu.ppy.sh/ss/944077 and if you do this, fix the spacing with the next objects → hmm. maybe too monotonous. so i used another pattern '2' slider.
00:50:437 (2) - Something like this? http://puu.sh/48YlY.jpg → '2' slider center→'3'note,'4'note. pass
00:54:586 (2) - This place doesn't fit for this slider, try to rethink this? → changed slider→three note.

Hard
00:03:522 (2) - Do it like this? http://puu.sh/48YrP.jpg → i like that. but '2' slider tail->'3'note i think it's small strange
00:05:277 (5) - Either this slider is staright or more curvy, current one is not good. → I can't think of straight slider shape.
00:39:586 (3) - This slider could be like 00:38:309 (1,2) - → changed '1' , '2' slider.
00:41:501 (1) - Same as easy, my ears hurt, please do something about the hitsounds / volume :P → changed

Insane
+1 OD → Fixed.
00:02:884 (4) - Like this? http://puu.sh/491cE.jpg → Fixed.
00:15:490 (7) - CTRL - G? → it was mirror.
00:19:160 (5) - Something like this? http://osu.ppy.sh/ss/944208 → Changed.
00:23:628 (1) - Please copy this slider and paste it 00:23:947 (2,3,4,5) - so it would look better? → non-copy,paste. but Changed.
00:25:543 (1,2,3,4,5,6,7,1,2,3) - This feels very weird ): → Changed.
00:42:777 (3) - Same as every diff, ears hurt → Fixed.
Just flow issues, spacing etc → ;_; too many?

GL with your mapset and read the forum PM if you didn't =P edit: insane modded already, also feel free to poke me to check again if you want!

Thank you! ;)
Graphite Edge
Hi from Unlimited Queue Works

My NM as requested :3

* Should be fixed
* Suggestion only
* General Comment


[easy]
*Skiped, as requested.


[normal]
*Skiped, nothing to mod here, looks well done to me.


[hard]
*I have to say it is hard without mods and patterns need more spacing maybe, but is playable, anyway i didnt see any unrankable stuff here so keep it as it is till other mods suggest you to change things in this diff.


[insane]
*In general, looks well done, but more diffculty can be added if want, just play with the patterns to make it a bit more tricky, anyways the map looks nice and fun to play. Well now my suggestions/mods:

* Beat Snap Divisor 1/1, maybe its only me but when open the insane diff this is 1/1.

* 00:09:745 (1) - exchange positions with 00:09:904 (2) -

* 00:20:517 -This pattern looks and feel a bit wrong with the rhytm, try something like this:


00:20:517 (2) - Delete
00:20:756 (3) - Delete
00:20:437 - Add a note here
00:20:517 - ^
00:20:437 - NC here
00:20:437 (1) - Move to 124;64
00:20:517 (2) - ^ 92;84
00:20:596 (3) - ^ 68;104
Topic Starter
Losertic

Graph1te Edge wrote:

Hi from Unlimited Queue Works

My NM as requested :3

Graph1te Edge's Modding
* Should be fixed
* Suggestion only
* General Comment


[easy]
*Skiped, as requested.


[normal]
*Skiped, nothing to mod here, looks well done to me.


[hard]
*I have to say it is hard without mods and patterns need more spacing maybe, but is playable, anyway i didnt see any unrankable stuff here so keep it as it is till other mods suggest you to change things in this diff.


[insane]
*In general, looks well done, but more diffculty can be added if want, just play with the patterns to make it a bit more tricky, anyways the map looks nice and fun to play. Well now my suggestions/mods:

* Beat Snap Divisor 1/1, maybe its only me but when open the insane diff this is 1/1. → Fixed.

* 00:09:745 (1) - exchange positions with 00:09:904 (2) - → Fixed.

* 00:20:517 -This pattern looks and feel a bit wrong with the rhytm, try something like this:


00:20:517 (2) - Delete
00:20:756 (3) - Delete
00:20:437 - Add a note here
00:20:517 - ^
00:20:437 - NC here
00:20:437 (1) - Move to 124;64
00:20:517 (2) - ^ 92;84
00:20:596 (3) - ^ 68;104 → changed your pattern. and shape.. like this? http://osu.ppy.sh/ss/947678 changed your shape

Thank you! ;)

changed normal(only hitsound) , hard , insane!


easy.... wait ;_;
Topic Starter
Losertic
update Xinely's Modding!

Xinely's IRC Modding
2013-09-07 23:47 Xinely: hi
2013-09-07 23:48 Losertic: hi~
2013-09-07 23:48 Xinely: may i irc mod here?
2013-09-07 23:48 Xinely: ACTION is editing [http://osu.ppy.sh/b/253447 Misawa Sachika - Unite (TV Size) [Easy]]
2013-09-07 23:48 Xinely: i'm lazy wrote
2013-09-07 23:48 Xinely: *to wrote in forum
2013-09-07 23:48 Losertic: okay
2013-09-07 23:49 Xinely: Easy
2013-09-07 23:49 Xinely: 00:10:862 - add note with finish
2013-09-07 23:49 Xinely: first of all, your easy is undermapped so my suggestion almost about rhythm
2013-09-07 23:50 Losertic: hmm right
2013-09-07 23:50 Xinely: 00:12:777 - add note or 1/1 slider i mean http://puu.sh/4lhYE.jpg
2013-09-07 23:51 Xinely: 00:15:650 (1) - try this (rhythm)[http://puu.sh/4li0o.jpg] , map start from 00:15:330 -
2013-09-07 23:51 Xinely: 00:15:969 - don't forget give finish here
2013-09-07 23:52 Xinely: 00:20:437 (3) - finish in tail (with sampleset normal)
2013-09-07 23:52 Losertic: umm
2013-09-07 23:53 Losertic: 00:12:777 , 00:15:650
2013-09-07 23:53 Losertic: maybe too hard for easy?
2013-09-07 23:53 Losertic: not?
2013-09-07 23:53 Losertic: i don't know..
2013-09-07 23:53 Xinely: no
2013-09-07 23:54 Losertic: okay!
2013-09-07 23:54 Xinely: don't worry, this is so undermapped for easy, beginner i think hahaha
2013-09-07 23:54 Losertic: ah
2013-09-07 23:54 Xinely: 00:21:394 - make rhythm http://puu.sh/4li6O.jpg (don't worry this is still easy for Easy diff)
2013-09-07 23:54 Xinely: 00:25:543 - add note here
2013-09-07 23:55 Xinely: 00:33:203 - add note?
2013-09-07 23:55 Xinely: 00:35:118 - have cymbal here, add note pls
2013-09-07 23:56 Xinely: 00:36:075 - add note because high vocal?
2013-09-07 23:57 Xinely: 00:37:511 (2) - extend this to 00:38:309 - ? and add note 00:38:628 -
2013-09-07 23:57 Xinely: 00:42:777 (1) - add finish in head (time : 00:42:777 - _
2013-09-07 23:57 Xinely: 00:47:884 (1) - add note with finish
2013-09-07 23:58 Xinely: 00:52:671 - add note here, so plain if you skip this
2013-09-07 23:58 Xinely: 00:59:213 (2) - finish in head xD
2013-09-07 23:59 Xinely: 01:02:245 - 1/1 slider (end in 01:02:564 - )
2013-09-07 23:59 Xinely: 01:04:479 - add note
2013-09-07 23:59 Xinely: 01:05:756 - add note with finish (it's so plain to skip high instumen
2013-09-07 23:59 Xinely: 01:10:862 (1) - change clap with finish (head)
2013-09-08 00:00 Losertic: clap + finish?
2013-09-08 00:00 Xinely: 01:10:862 (1,2) - remove both finish in tail
2013-09-08 00:00 Xinely: no, finish only
2013-09-08 00:00 Xinely: okay that's all xD
2013-09-08 00:00 Losertic: thanks!
2013-09-08 00:01 Xinely: done in Easy?
2013-09-08 00:01 Losertic: ah wait...
2013-09-08 00:01 Losertic: 01:12:139 (2) <<
2013-09-08 00:01 Xinely: if yes we will go to normal xD
2013-09-08 00:01 Losertic: add finish tail?
2013-09-08 00:01 Losertic: remove clap (head)
2013-09-08 00:01 Losertic: ??
2013-09-08 00:01 Xinely: yap, remove finish in tail.. not have high instrumen in that time
2013-09-08 00:02 Xinely: nope, remove finish, add clap only
2013-09-08 00:02 Losertic: the tail?
2013-09-08 00:02 Xinely: yap
2013-09-08 00:03 Losertic: maybe.. it's fixed.
2013-09-08 00:04 Xinely: ready for normal?
2013-09-08 00:04 Losertic: gogo
2013-09-08 00:04 Xinely: 00:05:277 (1) - finish in tail, high instrumen here
2013-09-08 00:06 Xinely: 00:06:874 (3,1,2,3) - try this rhythm, more follow instrumen http://puu.sh/4lix2.jpg
2013-09-08 00:06 Xinely: (start from 00:06:873 - )
2013-09-08 00:06 Xinely: 00:10:862 - add note with finish
2013-09-08 00:08 Losertic: umm what is "instrumen"?
2013-09-08 00:08 Xinely: 00:25:543 (1) - clap in tail
2013-09-08 00:08 Xinely: intrumental
2013-09-08 00:08 Xinely: i mean the music
2013-09-08 00:08 Xinely: 00:29:532 (1) - inconsistency spacing (1,10x) make it 1,00x
2013-09-08 00:09 Losertic: ahah.
2013-09-08 00:09 Xinely: 00:32:086 (3) - finish in tail
2013-09-08 00:09 Xinely: 00:32:724 (1) - i know you end in blue tick due drum but it's so hard for normal, end in 00:33:043 - better
2013-09-08 00:10 Xinely: 00:36:395 (2) - finish in tail
2013-09-08 00:10 Xinely: 00:38:309 (1) - remove NC, no need imo
2013-09-08 00:10 Xinely: 00:42:777 (2) - finish in head with sampleset normal
2013-09-08 00:11 Xinely: 00:49:000 (5) - finish
2013-09-08 00:11 Xinely: 00:52:671 (1) - finish in tail
2013-09-08 00:12 Xinely: 00:54:586 (2) - placement 208,280 for better flow?
2013-09-08 00:13 Xinely: 01:04:958 - in this add slider which end in 01:05:437 - , in head and tail add sampleset drum
2013-09-08 00:16 Losertic: only drum?
2013-09-08 00:17 Losertic: not add whistle...finish..clap?
2013-09-08 00:17 Xinely: nope
2013-09-08 00:17 Xinely: drum only is fit
2013-09-08 00:17 Xinely: 01:10:384 (4) - finish in tail
2013-09-08 00:18 Xinely: okay that's all for normal
2013-09-08 00:18 Xinely: now ready for Hard?
2013-09-08 00:19 Losertic: 01:04:958 (3) this part
2013-09-08 00:19 Losertic: uh...
2013-09-08 00:19 Xinely: yap?
2013-09-08 00:19 Xinely: ;3;
2013-09-08 00:19 Losertic: http://osu.ppy.sh/ss/971511
2013-09-08 00:19 Losertic: like this?
2013-09-08 00:19 Xinely: my mods is suggestion
2013-09-08 00:19 Xinely: feel free to reject or anything
2013-09-08 00:19 Losertic: add drum part head and tail
2013-09-08 00:19 Losertic: umm?
2013-09-08 00:20 Losertic: ahah
2013-09-08 00:20 Losertic: ok
2013-09-08 00:20 Xinely: yes but the spacing next object
2013-09-08 00:20 Xinely: should be 1,00
2013-09-08 00:21 Losertic: i'm ready
2013-09-08 00:22 Xinely: 00:03:203 (1) - remove this and add note with finish in 00:03:203 -
2013-09-08 00:22 Xinely: 00:10:702 (4) - in tail add finish with sampleset drum
2013-09-08 00:24 Xinely: 00:13:416 (1) - remove one repeat here and add note in 00:14:373 -
2013-09-08 00:25 Xinely: 00:21:075 (6) - finish with sampleset normal
2013-09-08 00:26 Xinely: 00:32:086 (5) - finish in tail
2013-09-08 00:26 Xinely: 00:42:777 (3) - finish here
2013-09-08 00:27 Xinely: 00:48:522 (3,4) - move to 128,160 (don't worry incosistency spacing, Hard is allowed ~)
2013-09-08 00:27 Xinely: 00:50:915 (4) -hard jump here, decrease jump (example : place in 160,136)
2013-09-08 00:27 Xinely: 00:52:671 (1) - finish in tail
2013-09-08 00:28 Losertic: tail
2013-09-08 00:28 Losertic: 00:52:990
2013-09-08 00:28 Losertic: here?
2013-09-08 00:28 Xinely: 00:59:212 (4) - finish in tail
2013-09-08 00:29 Xinely: 01:05:756 (1) - finish in head
2013-09-08 00:29 Xinely: owait, not tail.. head i mean 00:59:213 -
2013-09-08 00:29 Xinely: sorry
2013-09-08 00:30 Xinely: 01:15:808 (5) - finish
2013-09-08 00:30 Xinely: and that's all
2013-09-08 00:30 Xinely: sorry need skip insane, i can't mod with well and i'm sleepy ;3;
2013-09-08 00:30 Losertic: okay!
2013-09-08 00:30 Losertic: mee too;_;
2013-09-08 00:30 Xinely: okay that's all, i will not post irc log in your thread's map
2013-09-08 00:31 Losertic: not post?
2013-09-08 00:31 Losertic: no kds?
2013-09-08 00:31 Xinely: i'm enough with first kudo :3
2013-09-08 00:31 Xinely: yap just save it
2013-09-08 00:31 Losertic: okay
2013-09-08 00:31 Xinely: i'm enough lol
2013-09-08 00:31 Xinely: oyasumiiiii
2013-09-08 00:31 Losertic: i saved this.
2013-09-08 00:31 Losertic: good night~
2013-09-08 00:31 Xinely: okay okay

and, once again.

Thank you! ;)
NavyYa
오스에서 왔습니다 ㅋㅋㅋㅋㅋ

[Easy]

00:11:181 (1) ,00:13:415 (3) - 직선형 슬라이더보다는 좀 둥근 슬라이더가 괜찮을듯..?

00:33:522 (1) - 채팅에서말한 부분인데요..
00:33:203 - 여기로 당기고 00:33:761 - 에서 리버스?
00:34:639 ,00:34:958 슬라나 노트추가

00:38:309 - 슬라이더 추가

00:49:033 - 서클 추가 (다음슬라이더위에)

01:05:756 - 슬라이더 추가


[Normal]

00:44:054 (1) ~00:46:447 (2)
http://puu.sh/4qkPG.jpg <<이렇게..?

00:58:735 (3) - 00:59:213<<여기서 끝나는 그냥슬라로

[Hard]

00:30:650 (6,7,8,1,2,3) - 연타후 점프는 어려운..
연타 3개를 짧은 리버스슬라로

00:40:064 (4,5,6,7,8,9) - 5랑6, 7이랑 8을 겹치게

00:42:298 (5,1) - 슬라로 변경

00:56:181 (5,6,7,1) - http://puu.sh/4ql7m.jpg 점프간격도 맞춰주시고..

01:07:670 (6,7) - 6이랑 7이랑 바꿔주세요 (슬라뒤에 서클)

[Insane]

00:20:277 (3,4,1) - 4를 약간 왼쪽위로

00:32:724 ~00:36:155 -
http://puu.sh/4qlrg.jpg 제가 만들어본..

00:53:309 (2,3) - 서클 두개로

00:59:532 (2,3) - 2가 3, 3이 2 자리로

궁금하신거 있으시면 물어보세요~ :)
Topic Starter
Losertic

[Navy] wrote:

오스에서 왔습니다 ㅋㅋㅋㅋㅋ → :> :)

Navy's Modding
[Easy]

00:11:181 (1) , 00:13:415 (3) - 직선형 슬라이더보다는 좀 둥근 슬라이더가 괜찮을듯..? → 괜찮네요. 근데 이걸 적용시키면 2번 슬라이더가 적용하기 난해해서 일단은 패스..

00:33:522 (1) - 채팅에서말한 부분인데요..
00:33:203 - 여기로 당기고 00:33:761 - 에서 리버스? → 정박부분인 하얀색 선에서 소리가 제대로 들립니다.. ;ㅅ;
00:34:639 ,00:34:958 슬라나 노트추가 → 00:34:958 - 이부분 노트 추가시 뒤에 있는 나머지 노트 2개가 초보자들에게 어려울 것 같아요.

00:38:309 - 슬라이더 추가 → 이지라서 지웠습니다. 이부분은 노말에는 있지요...

00:49:033 - 서클 추가 (다음슬라이더위에) → 00:49:001 이부분이네요. 여튼 추가, 그리고 1번 3번 슬라이더 위치, 모양 변경.

01:05:756 - 슬라이더 추가 → 이부분은 굳이 안넣어도 될것 같아요 뒤에 일정하게 노트를 깔아놨으니깐..


[Normal]

00:44:054 (1) ~00:46:447 (2)
http://puu.sh/4qkPG.jpg <<이렇게..? → 약간 다르게 해봤어요. http://osu.ppy.sh/ss/981978

00:58:735 (3) - 00:59:213 <<여기서 끝나는 그냥슬라로 → 수정 완료.

[Hard]

00:30:650 (6,7,8,1,2,3) - 연타후 점프는 어려운..
연타 3개를 짧은 리버스슬라로 → 수정 완료.

00:40:064 (4,5,6,7,8,9) - 5랑6, 7이랑 8을 겹치게 → 수정은 했는데 노트 박자이런게 이상한것 같아서 그냥 일단 스핀 하나+슬라이더 하나로 나뒀습니다.

00:42:298 (5,1) - 슬라로 변경 → 그것도 좋지만 이렇게 해봤어요. http://osu.ppy.sh/ss/982578

00:56:181 (5,6,7,1) - http://puu.sh/4ql7m.jpg 점프간격도 맞춰주시고.. → 직접 플레이하면 지장 없는 간격입니다.

01:07:670 (6,7) - 6이랑 7이랑 바꿔주세요 (슬라뒤에 서클) → 수정 완료.

[Insane]

00:20:277 (3,4,1) - 4를 약간 왼쪽위로 → 수정 완료.

00:32:724 ~00:36:155 -
http://puu.sh/4qlrg.jpg 제가 만들어본.. → 수정 완료.

00:53:309 (2,3) - 서클 두개로 → 수정 완료.

00:59:532 (2,3) - 2가 3, 3이 2 자리로 → 수정 완료.

궁금하신거 있으시면 물어보세요~ :)

감사합니다! ;)
HelloSCV
M4M

General

  1. 오프셋 642(-8)이 맞아요
  1. 01:02:245 - 키아이 여기서 끝내주세요


Easy

딱히 없네요

Normal

00:28:096 (3) - 피니시는 별로 쓸모없어보이네요
00:32:883 (1) - 여기다 슬라이더 옮기시고 1/1슬라이더로 바꾸시면 박자에 더 맞을꺼 같아요
00:35:438 (1) - 이것도 이쪾으로 옮기시고 2/1 슬라이더나 1/1 + 1리핏 하시는게 나을듯
00:54:586 (2) - 클랩
00:55:224 (1) - 뉴콤보 삭제

Hard

00:00:490 (1) - 여기 노트 추가하시는거 추천 인세인처럼 3연타로 만드셔도 좋고 아니면 노트 하나만 놓으셔도 좋을듯요
00:13:416 (1,2) - 클랩 넣어주세요
01:04:479 (2,3) - 이런식으로 점프 두실꺼면 1/2 슬라이더가 나을꺼 같아요
01:14:532 (1) - 뉴콤 삭제하고 01:15:171 (3) - 여기다 뉴콤

Insane

00:00:490 (1) - 00:00:570 (2) - 여기에 노트 추가하셔서 3연타로 만드시는것도 좋을거 같아요
00:18:522 (1,2,3,4,5) - 여기 점프는 좀 뜬금포 같은게 음이 높아지긴해도 이전까진 점프 안쓰시다가 여기만 점프 이런식으로 넣으시면 플레이에 불편할꺼 같아요, 디스탠스를 좀 줄이시거나 아니면 별패턴같은걸 추천 드려요
00:43:735 (4) - 클랩
00:52:671 (1,2,3,4) - 여기에 이전 처럼 클랩 넣으시는게? 휘슬은 빼시고
01:05:277 (7) - 여기도 클랩

개인적으로 힛사나 뉴콤 같은걸 일관적으로 배치하셧으면 좀 더 좋았을꺼 같아요

모쪼록 행운을 빌어요~
DeletedUser_2010275
M4M :3

안녕하세요 !

[General]
뭔가 오프셋이 약간? 빠른것 같아요

[Easy]
  • 00:18:203 (5) - 다른곳에 배치하심이 어떨까요 ? 처음 볼때는 빨리 쳐아하는 줄 ;w;
    00:24:267 (2,3) - DS ?
    00:52:990 (1,2) - 꽤 많이 휜 것 같다고 생각됩니다. 곡선을 조금 줄이시는건 ..ㅎ
    01:02:884 (2,1,2) - 흰 서클 (1),(2)를 슬라이더 (2) 끝 부분에 스택시키는 건 어떠신가요 ?

    [Normal]
    • Nice :3

      [Hard]
      • 00:43:096 (4,1) - 더 멀리 배치해도 괜찮을것 같습니다
        00:52:032 (2) - NC
        00:52:671 (1) - Ctrl + H 후에 디스턴스 수정하시는게 보기에 좋은 것 같아요
        01:13:734 (2) - 약간 휘게 설정하시는 건 어떨까요 ?

        [Insane]
        • 좋네요 :)

          모딩 늅이라 많은걸 못집어내겠네요 ㅠㅠ..
          암튼 멋진맵이네요 ~
Topic Starter
Losertic
HelloSCV and -Srui-'s Modding

HelloSCV wrote:

M4M

General

  1. 오프셋 642(-8)이 맞아요 → 수정 완료.
  1. 01:02:245 - 키아이 여기서 끝내주세요 → 수정 완료.


Easy

딱히 없네요

Normal

00:28:096 (3) - 피니시는 별로 쓸모없어보이네요 → 수정 완료.
00:32:883 (1) - 여기다 슬라이더 옮기시고 1/1슬라이더로 바꾸시면 박자에 더 맞을꺼 같아요 → 수정 완료.
00:35:438 (1) - 이것도 이쪾으로 옮기시고 2/1 슬라이더나 1/1 + 1리핏 하시는게 나을듯 → 이렇게 http://osu.ppy.sh/ss/982904 슬라이더1,노트1로 수정 할게요
00:54:586 (2) - 클랩 → 수정 완료.
00:55:224 (1) - 뉴콤보 삭제 → 그 대신에 00:56:174 (4) - 이부분을 뉴콤보 제거 할게요.

Hard

00:00:490 (1) - 여기 노트 추가하시는거 추천 인세인처럼 3연타로 만드셔도 좋고 아니면 노트 하나만 놓으셔도 좋을듯요 → 수정 완료.
00:13:416 (1,2) - 클랩 넣어주세요 → 수정 완료.
01:04:479 (2,3) - 이런식으로 점프 두실꺼면 1/2 슬라이더가 나을꺼 같아요 → 이부분 많은 사람들이 지적하네요.. 수정 완료! 1/2슬라이더 보단 노트 위치 둘이 바꿨어요.
01:14:532 (1) - 뉴콤 삭제하고 01:15:171 (3) - 여기다 뉴콤 → 수정 완료.

Insane

00:00:490 (1) - 00:00:570 (2) - 여기에 노트 추가하셔서 3연타로 만드시는것도 좋을거 같아요 → 수정 완료.[/list]
00:18:522 (1,2,3,4,5) - 여기 점프는 좀 뜬금포 같은게 음이 높아지긴해도 이전까진 점프 안쓰시다가 여기만 점프 이런식으로 넣으시면 플레이에 불편할꺼 같아요, 디스탠스를 좀 줄이시거나 아니면 별패턴같은걸 추천 드려요 → 수정 완료.
00:43:735 (4) - 클랩 → 수정 완료.[/notice]
00:52:671 (1,2,3,4) - 여기에 이전 처럼 클랩 넣으시는게? 휘슬은 빼시고 → 수정 완료.[/notice]
01:05:277 (7) - 여기도 클랩 → 수정 완료.[/notice][/notice]

개인적으로 힛사나 뉴콤 같은걸 일관적으로 배치하셧으면 좀 더 좋았을꺼 같아요

모쪼록 행운을 빌어요~

-Srui- wrote:

M4M :3

안녕하세요 !


General
뭔가 오프셋이 약간? 빠른것 같아요 → 수정 완료.


Easy
00:18:203 (5) - 다른곳에 배치하심이 어떨까요 ? 처음 볼때는 빨리 쳐아하는 줄 ;w; → 수정 완료...이긴한데 이부분이 아니라 1,2번 노트를 안붙이게 했습니다.
00:24:267 (2,3) - DS ? → 수정 완료.
00:52:990 (1,2) - 꽤 많이 휜 것 같다고 생각됩니다. 곡선을 조금 줄이시는건 ..ㅎ → 일부러 이렇게 했습니다. 음.. 천천히 움직이니까 괜찮을듯하네요
01:02:884 (2,1,2) - 흰 서클 (1),(2)를 슬라이더 (2) 끝 부분에 스택시키는 건 어떠신가요 ? → 수정 완료.



Normal
Nice :3



Hard
00:43:096 (4,1) - 더 멀리 배치해도 괜찮을것 같습니다 → 수정 완료.
00:52:032 (2) - NC → 여기서 NC하면 뭔가 이상할듯 한데.. 일단 전체적으로 뉴콤보들 수정했습니다.
00:52:671 (1) - Ctrl + H 후에 디스턴스 수정하시는게 보기에 좋은 것 같아요 → 수정 완료. 1.2x로 배치 했습니다.
01:13:734 (2) - 약간 휘게 설정하시는 건 어떨까요 ? → 이미 3번 슬라이더가 휘었기에 괜찮을 듯 합니다.



Insane
좋네요 :)


모딩 늅이라 많은걸 못집어내겠네요 ㅠㅠ..
암튼 멋진맵이네요 ~
감사합니다! ;)
Pandiar
hi~ from my Queue :D

[General]
KIAI TIME start 00:42:450 ~?

[Easy]
00:08:620 - remove inherited point. i think it is better
00:12:769 (2) - add clap end point
00:12:769 (2) - add finish start point
00:28:727 (3) - ^
00:31:280 (1) - i feel it not follow the music,like this rhythm?
00:33:195 (1) - add finish middle point
00:34:950 (2) - i feel it needs note
00:51:546 (2) - add finish?

[Normal]
00:42:450 (3) - add finish
00:52:663 (1) - ^ end point
00:57:769 (1) - ^

[Hard]
00:31:120 (2) - remove finish?
00:42:450 (1) - add finish start point
00:52:663 (1) - add finish end point


[Insane]
00:01:120 (5) - i feel not fit, how about this?
00:21:067 (5) - change slider?
00:21:386 (1)~00:22:344 (7) how about this?
00:25:216 (6) - remove finish and add clap
00:25:376 (7) - i think it needs note here
00:28:727 (2) - how about this?
00:37:184 (7) - add clap end point
00:42:450 (1) - add finish
00:47:876 (2) - add finish start point?
00:52:663 (1) - add finish end point
00:58:088 (2) - add finish start point?
01:02:237 - change inherited point setting S:C1→N:C1(volume50%)
01:09:817 - add note? it stack 01:09:896 (3)
01:10:854 (1) - add finish start point

nice song!
good luck!
Topic Starter
Losertic

Pandiar wrote:

hi~ from my Queue :D

Pandiar's Modding
[General]
KIAI TIME start 00:42:450 ~? → i think 00:42:769 better kimi-no(hard voice)

[Easy]
00:08:620 - remove inherited point. i think it is better → Fixed. (not hear slidertick)
00:12:769 (2) - add clap end point → Fixed.
00:12:769 (2) - add finish start point → umm i think. not great sound..?
00:28:727 (3) - ^ → Fixed.
00:31:280 (1) - i feel it not follow the music,like this rhythm? → Fixed.
00:33:195 (1) - add finish middle point → Fixed.
00:34:950 (2) - i feel it needs note → okay. 00:34:950 ~ 00:35:429 - add slider.
00:51:546 (2) - add finish? → Fixed.

[Normal]
00:42:450 (3) - add finish → Fixed.
00:52:663 (1) - ^ end point → Already Fixed.
00:57:769 (1) - ^ → Fixed.

[Hard]
00:31:120 (2) - remove finish? → Fixed.
00:42:450 (1) - add finish start point → Fixed.
00:52:663 (1) - add finish end point → Fixed.


[Insane]
00:01:120 (5) - i feel not fit, how about this? → great. but too easy. so... only note! http://osu.ppy.sh/ss/1015871
00:21:067 (5) - change slider? → i think better now.
00:21:386 (1)~00:22:344 (7) how about this? → Fixed.
00:25:216 (6) - remove finish and add clap → Fixed.
00:25:376 (7) - i think it needs note here → Fixed.
00:28:727 (2) - how about this? → Fixed only rythem.
00:37:184 (7) - add clap end point → Fixed.
00:42:450 (1) - add finish → Fixed.
00:47:876 (2) - add finish start point? → Fixed.
00:52:663 (1) - add finish end point → Fixed.
00:58:088 (2) - add finish start point? → Fixed.
01:02:237 - change inherited point setting S:C1→N:C1(volume50%) → Fixed.
01:09:817 - add note? it stack 01:09:896 (3) → Fixed.
01:10:854 (1) - add finish start point → Fixed.

nice song!
good luck!
Thank you! ;)
Gloria Guard
늦은 모딩 죄송합니다.

[General]

Fine


[Easy]

00:03:195 (1,2) 이 (1)번 슬라이더를 (2)번 슬라이더 머리에 blanket 하시는게 모양이 더이쁠거 같아요
00:06:386 (2,2) f5로 돌려보시면 뒤에 보라색 슬라이더 잔상이 남으면서 앞에 빨간색 슬라이더 부분이 겹치네요, 빨간색 (2)번슬라이더를
위로 조금만 올려주시거나, 다른 방법으로 겹치지 않게 해주세요.
00:17:556 (4,5) 초보자들은 이렇게 겹쳐진 노트는 박자를 제대로 읽지못하고 그냥 비슷한 박자라고 생각하고 치다가 틀리는 경우가 많아요.
노트끼리 스택하는것은 Easy나 Normal 에서는 되도록 자제해주시고, 겹친 두 노트는 서로 떨어트려서 배치해주세요.
00:38:939 (1) 이 스피너 끝은 00:41:493 여기에 끊는게 더 자연스러운것 같네요
00:51:227 (1,2) 위에서 언급했듯이 쉬운 난이도에서 이렇게 겹쳐진 노트는 초보자들이 읽기 어렵습니다, 여기는 노트대신에 슬라이더로
만드시는게 더 쉽게 읽을 수 있을것 같네요.
01:01:120 (2,3,4) 여기도 마찬가지로 슬라이더 1개 노트 1개로 하시거나 아니면 짧은 1/2 슬라이더 반복1번으로 바꿔주세요.
01:05:110 (1,2) 여기도 슬라이더로 바꿔주시는게 더읽기 쉽습니다


[Normal]
뉴콤보가 매우 짧습니다, 뉴콤보를 넣는 부분을 늘려주세요

00:12:768 (4,5) 이지 난이도와 같습니다.
00:14:365 (3,4,5) 흐름이 별로 좋지가 않네요, 이런 흐름은 어떻습니까?
00:38:301 (1) 뉴콤보 제거해주세요, 여기서 뉴콤할만한 이유가 없습니다.


[Hard]
제 개인적인 의견이지만, 하드는 조금 흐름이나 패턴이 복잡하게 되있어서 지저분하게 보이네요.
조금만 패턴이랑 흐름에 신경을 쓰셨다면 좀더 좋은 하드가 되었을것 같네요.


00:35:588 (1) 뉴콤제거해주세요 그리고 00:36:386 여기다가 뉴콤넣어주시구요


[Insane]
인세인은 제작자님이 직접 흐름을 보시면서, 몇가지를 개선하시는게 더좋은 방법이라고 판단하여 모딩을 하지 않았습니다.
몇가지 말씀드리자면, 인세인치고 노트간의 길이가 짧고, 밀도도 높고 ar9라고해도 제법 읽기가 난잡해서 어떤부분은 리매핑이나, 패턴자체를 바꾸셔야 될것같습니다.
Topic Starter
Losertic

Gloria Guard wrote:

늦은 모딩 죄송합니다.

Gloria Guard's Modding
[General]

Fine


[Easy]

00:03:195 (1,2) 이 (1)번 슬라이더를 (2)번 슬라이더 머리에 blanket 하시는게 모양이 더이쁠거 같아요 → 수정 완료.
00:06:386 (2,2) f5로 돌려보시면 뒤에 보라색 슬라이더 잔상이 남으면서 앞에 빨간색 슬라이더 부분이 겹치네요, 빨간색 (2)번슬라이더를
위로 조금만 올려주시거나, 다른 방법으로 겹치지 않게 해주세요. → 수정 완료.
00:17:556 (4,5) 초보자들은 이렇게 겹쳐진 노트는 박자를 제대로 읽지못하고 그냥 비슷한 박자라고 생각하고 치다가 틀리는 경우가 많아요.
노트끼리 스택하는것은 Easy나 Normal 에서는 되도록 자제해주시고, 겹친 두 노트는 서로 떨어트려서 배치해주세요. → 수정 완료.
00:38:939 (1) 이 스피너 끝은 00:41:493 여기에 끊는게 더 자연스러운것 같네요 → 수정 완료.
00:51:227 (1,2) 위에서 언급했듯이 쉬운 난이도에서 이렇게 겹쳐진 노트는 초보자들이 읽기 어렵습니다, 여기는 노트대신에 슬라이더로
만드시는게 더 쉽게 읽을 수 있을것 같네요. → 수정 완료.
01:01:120 (2,3,4) 여기도 마찬가지로 슬라이더 1개 노트 1개로 하시거나 아니면 짧은 1/2 슬라이더 반복1번으로 바꿔주세요.
01:05:110 (1,2) 여기도 슬라이더로 바꿔주시는게 더읽기 쉽습니다 → 수정 완료.


[Normal]
뉴콤보가 매우 짧습니다, 뉴콤보를 넣는 부분을 늘려주세요

00:12:768 (4,5) 이지 난이도와 같습니다. → 수정 완료.
00:14:365 (3,4,5) 흐름이 별로 좋지가 않네요, 이런 흐름은 어떻습니까? → 수정 완료.
00:38:301 (1) 뉴콤보 제거해주세요, 여기서 뉴콤할만한 이유가 없습니다. → 수정 완료.


[Hard]
제 개인적인 의견이지만, 하드는 조금 흐름이나 패턴이 복잡하게 되있어서 지저분하게 보이네요.
조금만 패턴이랑 흐름에 신경을 쓰셨다면 좀더 좋은 하드가 되었을것 같네요.


00:35:588 (1) 뉴콤제거해주세요 그리고 00:36:386 여기다가 뉴콤넣어주시구요 → 수정 완료.


[Insane]
인세인은 제작자님이 직접 흐름을 보시면서, 몇가지를 개선하시는게 더좋은 방법이라고 판단하여 모딩을 하지 않았습니다.
몇가지 말씀드리자면, 인세인치고 노트간의 길이가 짧고, 밀도도 높고 ar9라고해도 제법 읽기가 난잡해서 어떤부분은 리매핑이나, 패턴자체를 바꾸셔야 될것같습니다.
→ 하드,인세인 문제는 역시 제 맵핑 경험 부족이네요. 알겠습니다!

감사합니다 ;)
eniyan
:) Hi :) from my queue!

[Easy]

  1. 00:08:301 (1,2) - prepare a line. Of course you should do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically.
    SS
    ↓prepare a line





    ↓do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically.


[Normal]

  1. 00:55:216 (1) - remove NC and add NC to 00:55:535 (2)
[Insane]

  1. 00:02:237 (2) - Ctrl+g
  1. 00:02:876 (4) - ^
  1. 01:05:110 (6,7,8) - I suggest that add note at 01:05:189 and 01:05:349.
[Hard]

  1. 00:31:120 (2,3) - I feel that it is too difficult for hard dif.





There is not so the place that I can point out, and I'm sorry.
As for me, most of this beatmap seems to be completed.
so i'm shooting a kudosu!
Topic Starter
Losertic

EnixYuki wrote:

:) Hi :) from my queue!

EnixYuki's Modding
[Easy]

  1. 00:08:301 (1,2) - prepare a line. Of course you should do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically. → Change 00:09:418 (2) slider.(i like 00:07:024 (2,1) slider) http://osu.ppy.sh/ss/1023795
    ↓prepare a line





    ↓do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically.


[Normal]

  1. 00:55:216 (1) - remove NC and add NC to 00:55:535 (2) → change new NC pattern. and fixed NC
[Insane]

  1. 00:02:237 (2) - Ctrl+g → i tried your idea. but, too easy..
  1. 00:02:876 (4) - ^ → same problem.
  1. 01:05:110 (6,7,8) - I suggest that add note at 01:05:189 and 01:05:349. → umm.. i tried. but, bad rythem..
[Hard]

  1. 00:31:120 (2,3) - I feel that it is too difficult for hard dif. → Okay, I missed..






There is not so the place that I can point out, and I'm sorry.
As for me, most of this beatmap seems to be completed.
so i'm shooting a kudosu!


Thank you for kudosu! ;)
Mao

~ From Queue~


[Easy]
00:37:503 (2) - Probably just me but I don't like the look of this slider. 00:36:386 (1) - How about replacing it with a flipped version of this one?
01:06:386 (1,2) - It would be look better imo when these 2 sliders would look the same

[Normal]
Nothing wrong in here :3

[Hard]
00:06:068 (1,2) - Why is (1) so far away from (2)?

[Insane]
00:03:833 (8,1,2) - How about reforming (2) to build a blanket with (8)?
00:04:631 (2,3) - Change spacing between those two.
00:38:301 (1) - Triple stack to the next red tick?
00:47:556 (1) - Change the placement of this cirle to build a blanket with 00:47:876 (2) - or to make it follow the slider path of 00:47:237 (5) -
01:03:673 (6,7) - Weird spacing.
01:04:790 (5,6) - Add a cirle on the blue tick between these

Really good mapset so just found some nitpicks :/ Enjoyed modding it. I hope my mod helps you and good luck :3
Topic Starter
Losertic

MetalJo wrote:


~ From Queue~


MetalJo's Modding
[Easy]
00:37:503 (2) - Probably just me but I don't like the look of this slider. 00:36:386 (1) - How about replacing it with a flipped version of this one? → Change slider axis, and shape. http://osu.ppy.sh/ss/1040656
01:06:386 (1,2) - It would be look better imo when these 2 sliders would look the same → Fixed.

[Normal]
Nothing wrong in here :3 → o.0

[Hard]
00:06:068 (1,2) - Why is (1) so far away from (2)? → change new pattern, and fixed distance. http://osu.ppy.sh/ss/1040623

[Insane]
00:03:833 (8,1,2) - How about reforming (2) to build a blanket with (8)?
00:04:631 (2,3) - Change spacing between those two. → Change another rythem. http://osu.ppy.sh/ss/1040646
00:38:301 (1) - Triple stack to the next red tick? → Fixed.
00:47:556 (1) - Change the placement of this cirle to build a blanket with 00:47:876 (2) - or to make it follow the slider path of 00:47:237 (5) - → Fixed. and add note 00:47:716
01:03:673 (6,7) - Weird spacing. → Fixed.
01:04:790 (5,6) - Add a cirle on the blue tick between these → Fixed.

Really good mapset so just found some nitpicks :/ Enjoyed modding it. I hope my mod helps you and good luck :3
Thank you! ;)
frost-b-spec
thanks m4m~

really 1st map??
like this map :)

[General]
add tag : Wakeshima Kanon

[Hard]
AR+1?
00:25:216 (3) - x284
00:36:865 (2) - x107 y131

[Easy]
00:26:173 (1) - 3rd waypoint,1grid right and last waypoint,1grid up

Insane and Normal - fine.
Topic Starter
Losertic

frost-b-spec wrote:

thanks m4m~

really 1st map??
like this map :) → Thank you! ;) ;) ;)

frost-b-spec's Modding
[General]
add tag : Wakeshima Kanon → Fixed. she's write lyrics.... right?

[Hard]
AR+1? → i think better now! maybe it's AR8... too hard?
00:25:216 (3) - x284 → change perpect stack, fixed.
00:36:865 (2) - x107 y131 → change perpect stack, fixed.

[Easy]
00:26:173 (1) - 3rd waypoint,1grid right and last waypoint,1grid up → Fixed.

Insane and Normal - fine. → x_x b

Thank you! ;)
Asgard
[Hard]
일단 초반 부분이 하드치곤 좀 어려운것같네요

00:05:269 (5) - 왼쪽으로 돌리면 어떨까요? 1번 슬라이더랑 평행이 되도록.. 이렇게요 http://puu.sh/4Wi9p.jpg
00:06:546 (2) - 이것도 마찬가지로 왼쪽으로 좀 더 돌려주면 보기 더 좋을거같아요 25도정도
00:07:344 (4) - 디스탠스 조정해주세요 1.1로
00:08:461 (2) - 이것도 디스탠스 좀 어긋났네요
00:19:950 (2) - 1번 노트랑 스택시켜 주세요 http://puu.sh/4WicW.jpg 이렇게
00:29:524 (4) - 5번 슬라이더 시작부분에 놔도 좋을꺼같아요
00:31:599 (4) - 리버스?
01:09:737 (7) - 너무 동그랗게 만거 같네요
01:15:881 - 시작부터 10퍼로 바로 하지 말고 처음엔 60퍼정도로 시작했다가 갈수록 조금씩 소리를 줄여나가는것도 괜찮을꺼같아요 이런식으로
http://puu.sh/4Wik0.jpg

[insane]
00:01:120 (5,6,7,8,9) - 이렇게 단순한 패턴 쓸꺼면 차라리 별모양을 만들어보세요
00:03:195 (5) - 뉴콤보
00:07:344 (3) - 리버스
00:07:663 (4) - 리버스
00:49:950 (5) - 152 248
00:50:110 (6) - 256 114
00:50:747 (3) - 236 250

[Normal]
딱히 문제될건 안보이네요

[Easy]
마찬가지
Topic Starter
Losertic

Asgard wrote:

Asgard's Modding
[Hard]
일단 초반 부분이 하드치곤 좀 어려운것같네요

00:05:269 (5) - 왼쪽으로 돌리면 어떨까요? 1번 슬라이더랑 평행이 되도록.. 이렇게요 http://puu.sh/4Wi9p.jpg → 수정 완료.
00:06:546 (2) - 이것도 마찬가지로 왼쪽으로 좀 더 돌려주면 보기 더 좋을거같아요 25도정도 → 이거는 음.. 2번 슬라이더가 3번부분을 감싸는 느낌으로 한거라서... 이게 더 나아보여요. [/color]
00:07:344 (4) - 디스탠스 조정해주세요 1.1로 → 수정 완료.
00:08:461 (2) - 이것도 디스탠스 좀 어긋났네요 → 수정 완료.
00:19:950 (2) - 1번 노트랑 스택시켜 주세요 http://puu.sh/4WicW.jpg 이렇게 → 수정 완료.
00:29:524 (4) - 5번 슬라이더 시작부분에 놔도 좋을꺼같아요 → 수정 완료.
00:31:599 (4) - 리버스? → 이부분은 뭐지.. 간격이 0.6x...; 제 실수인가 봅니다.
01:09:737 (7) - 너무 동그랗게 만거 같네요 → 이건 (제 생각엔) 이쁘다고 생각합니다. 하드락걸어도 괜찮고 이런 슬라이더 솔직히 대충 만들었는데 제 느낌엔 이쁘게 나와서 냅뒀던거에요....
01:15:881 - 시작부터 10퍼로 바로 하지 말고 처음엔 60퍼정도로 시작했다가 갈수록 조금씩 소리를 줄여나가는것도 괜찮을꺼같아요 이런식으로
http://puu.sh/4Wik0.jpg → 수정 완료. insane 난이도도 마찬가지로 수정 완료

[insane]
00:01:120 (5,6,7,8,9) - 이렇게 단순한 패턴 쓸꺼면 차라리 별모양을 만들어보세요 → 단타로 툭툭치는것 보다 슬라이더 섞는게 더 자연스러울것 같아서 수정 했습니다. http://osu.ppy.sh/ss/1053048 http://osu.ppy.sh/ss/1053049
00:03:195 (5) - 뉴콤보 → 수정 완료.
00:07:344 (3) - 리버스 → 수정 완료.
00:07:663 (4) - 리버스 → 수정 완료.
00:49:950 (5) - 152 248 → 수정 완료.
00:50:110 (6) - 256 114 → 수정 완료.
00:50:747 (3) - 236 250 → 수정 완료.

[Normal]
딱히 문제될건 안보이네요

[Easy]
마찬가지


감사합니다. ;)

As님이 님이셨군요... 는 리맵핑 하시라 할줄 알았습니다ㅠ

솔직히 Hard,Insane이 좀...
[ Yuki ]_old
Hello~:3

[Easy]
00:09:418 (2) - 꼬리 피니쉬
00:15:322 (1) - 크랩 제거 and 피니쉬?
00:15:642 (2) - 크랩
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여)

[Normal]
00:20:428 (1) - 크랩
00:48:514 (3,4) - 슬라이드가 어떨까요? <제안
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여)

[Hard]
00:15:003 (4,5) - 슬라이드 어떨까요? <제안
00:15:482 (6,7) - ^


good Map!!
Topic Starter
Losertic

[ Yuki ] wrote:

Hello~:3

Yuki's Modding
[Easy]
00:09:418 (2) - 꼬리 피니쉬 → 수정 완료.
00:15:322 (1) - 크랩 제거 and 피니쉬? → clap만 제거하겠습니다.
00:15:642 (2) - 크랩 → 수정 완료.
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여) → 이렇게 강한 처리는 이지,노말에선 너무 어려울것 같아 스피너로 넣었습니다.

[Normal]
00:20:428 (1) - 크랩 → 없는것이 더 낫게 들리네요..
00:48:514 (3,4) - 슬라이드가 어떨까요? <제안 → 수정 완료.
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여) → 이지와 동일합니다.

[Hard]
00:15:003 (4,5) - 슬라이드 어떨까요? <제안 → 이건 제가 처음부터 넣었던 패턴이고 맘에 들고 이쁘기에(??) 일단은 패스...
00:15:482 (6,7) - ^ → 위와 동일합니다.


good Map!!
감사합니다 ;)
Kinomi
Hi~hi~from my queue
reply to m4m req

Hard
00:01:759 (5) - NC
00:04:313 (1,2) - NC 2 and remove NC on 1
00:15:003 (4) - NC
NC is a mess try more regular way,NC every 1 long white tick in hard and insane,2 in easy and normal
00:05:747 (6) - move it a bit down
00:10:694 (4) - repalce it bt stream or repeater
00:26:652 (3) - try 3/4 rhythm
00:27:290 (1) - i prefer a slider here
00:37:503 (4) - a 1/1 slider + 1 note is better
00:56:971 (7) - be care for distance between sliders,current one looks not so good
01:02:237 (1) - rhythm here is complex,don't use a long slider to cover these drums
for example 01:11:812
01:12:131
some parts like these,you miss loud drum or other things this make diff inconsistent

Insane
too many empty notes,make diff looks inconsistent,you can use more slider to solve this problem
00:04:790 (3,4,5) - you can stack 5 on 00:04:312 (1) - 's tail and change 4 and 6's placement,current one looks random
00:10:774 add a note,make a stream to show the drum
00:20:429 (1) -make it a repeater,drum at 00:20:509 is loud
00:26:652 (6) - same as hard
00:27:769 (3) - blanket,decrease its curve
00:37:503 (8) - same as hard
00:52:184 (8,9,10) - i think there is stream here
01:02:237 you can here stream here,but change or no it's call you
01:06:227 add note,i think you should change this pattern,it dosen't fit the music imo,music is consistent here

i think easy and normal's rhythm isn't good
especially beginning and end
they sound strange
here is my rhythm
http://puu.sh/5bjEV.rar
only map the beginning
they are not best but i hope they can help you

also arrangement can be improved

let's all
good luck
Topic Starter
Losertic

Tsukuyomi wrote:

Hi~hi~from my queue
reply to m4m req

Tsukuyomi's Modding
Hard
00:01:759 (5) - NC
00:04:313 (1,2) - NC 2 and remove NC on 1
00:15:003 (4) - NC
NC is a mess try more regular way,NC every 1 long white tick in hard and insane,2 in easy and normal → remake NC of hard diff
00:05:747 (6) - move it a bit down → Fixed.
00:10:694 (4) - repalce it bt stream or repeater → Fixed reverse slider.
00:26:652 (3) - try 3/4 rhythm → i think better now
00:27:290 (1) - i prefer a slider here → Fixed.
00:37:503 (4) - a 1/1 slider + 1 note is better → Fixed.
00:56:971 (7) - be care for distance between sliders,current one looks not so good → Fixed.
01:02:237 (1) - rhythm here is complex,don't use a long slider to cover these drums → Fixed.
for example 01:11:812
01:12:131
some parts like these,you miss loud drum or other things this make diff inconsistent → Fixed.

Insane
too many empty notes,make diff looks inconsistent,you can use more slider to solve this problem
00:04:790 (3,4,5) - you can stack 5 on 00:04:312 (1) - 's tail and change 4 and 6's placement,current one looks random → Fixed.
00:10:774 add a note,make a stream to show the drum → Fixed.
00:20:429 (1) -make it a repeater,drum at 00:20:509 is loud → Fixed.
00:26:652 (6) - same as hard → i think better now
00:27:769 (3) - blanket,decrease its curve → Fixed.
00:37:503 (8) - same as hard → Fixed.
00:52:184 (8,9,10) - i think there is stream here → i think better now
01:02:237 you can here stream here,but change or no it's call you → ^ because it's follow vocal??
01:06:227 add note,i think you should change this pattern,it dosen't fit the music imo,music is consistent here → Fixed.

i think easy and normal's rhythm isn't good
especially beginning and end
they sound strange
here is my rhythm
http://puu.sh/5bjEV.rar
only map the beginning
they are not best but i hope they can help you

also arrangement can be improved

let's all
good luck
Thank you! ;)

I'll change easy,normal diff. because i'm sleep now-

Easy - non-fixed. because it's too hard. so i made easy pattern. umm

Normal - fixed some little.

ahh

sleep now. :o
kogasa_old_1
Boo! From my modding queue.

Easy
No problems here.

Normal
00:01:918 (3,4,5) - This is a little too fast and hard for normal mode.
00:05:269 (3) - Weird beat. Hard to read. Would be better on the white line. Try these:

It emphasizes the beat you wanted to but is more readable.

(Alternate suggestion)
00:54:259 (4,5,6) - If moved to curve more would flow better.

Hard
00:22:982 (5) - How about moving this to where the start of 00:22:024 (3) was?
00:34:312 (2) - Move to where 00:33:833 (3) is.

Insane
00:04:312 (1) - This combo's pattern was confusing and didn't flow well.

This is really good for your first map! Really nice. :)
Good luck!
Topic Starter
Losertic

kogasa wrote:

Boo! From my modding queue.

kogasa's Modding
Easy
No problems here.

Normal
00:01:918 (3,4,5) - This is a little too fast and hard for normal mode. → Fixed. http://osu.ppy.sh/ss/1091773
00:05:269 (3) - Weird beat. Hard to read. Would be better on the white line. Try these: :D → umm, change rythem. http://osu.ppy.sh/ss/1091787

It emphasizes the beat you wanted to but is more readable.

(Alternate suggestion)
00:54:259 (4,5,6) - If moved to curve more would flow better. → change this. http://osu.ppy.sh/ss/1091789

Hard
00:22:982 (5) - How about moving this to where the start of 00:22:024 (3) was? → Fixed.
00:34:312 (2) - Move to where 00:33:833 (3) is. → moved 00:34:631 (3) - and changed some notes axis. http://osu.ppy.sh/ss/1091799

Insane
00:04:312 (1) - This combo's pattern was confusing and didn't flow well. → hmm, if i fix this mod, change another NC pattern...

This is really good for your first map! Really nice. :)
Good luck!
Wait, i'll check your mod..

Thank you! ;)
ritsu-tanaika
Hey, M4M

EASY

00:00:642 (1) - Add a finish at the beginning, to emphasize the start of the song

00:03:195 (1) - Would suggest stacking this on top of 00:00:642 (1) - to avoid the overlap (caused by low approach rate)

X:124 Y:184

00:10:854 (3) - - I think this note would be better if it was on 00:10:695 instead

00:15:961 (3) - Add a clap at the turn back point, clap should be at regular intervals

00:17:556 (4) - ^ but at the end of this slider instead

00:31:280 (1) - Should extend slider to 00:32:070, Easy difficulty shouldnt really follow complicated vocals, more on regular drum rhythm

00:52:024 (5) - Suggest adding this slider here to avoid the gap, gaps break rhythm and makes the player lose focus sometimes


01:02:876 (2) - Add a clap at beginning

01:05:110 (3) - I think its better if this slider started at 01:05:748 instead, and ending at 01:06:067

NORMAL

00:00:642 (1) - Add finish at the beginning, again, same reason as the first note on Easy

00:22:024 (2) - This note appears to be too high off screen, try to lower it to X:212 Y:48 to make it easier to hit

00:25:535 (1) - Add whistle at beginning, without it its totally silent

00:41:812 (2) - Try this rhythm, it sounds better than the current one, more accurate rhthym


00:44:046 (3,4) - Try not to stack these notes together, because it may be hard to distinguish under the same color

01:11:174 (1,2) - Its not recommended to have so many 1/2 sliders on a Normal difficulty, try separating them through white ticks only, or replace them with individual circles on the white ticks. many alternative ways so you'll have to experiment it yourself

01:12:450 (4,5) - Doesnt really fit the rhythm, try changing to one long slider from 01:12:450 to 01:13:088

HARD

00:10:376 (3) - Suggest adding a Finish to emphasize a note on the red tick

00:13:408 (1) - Spacing error, too far apart from 00:13:089 (4) -

00:26:971 (4) - I think the flow of the map would be better if this was stacked at the head of 00:26:173 (2) - instead of the tail, the tail forces the player to make awkward movements

00:29:684 (5) - Add this note here to avoid confusion in the rhythm, the gap creates the confusion

00:35:269 (4,5) - watch for spacing here

00:41:493 (2,3,4,5) - increase the volume of hitsounds of this square pattern, preferably 80%, and then add claps to 2 and 5

00:52:024 (5,6,7,8) - This pattern doesnt really flow well, consider changing to 2 1/2 sliders instead

01:06:865 (3) - Add a clap here, the note is silent without it

01:11:971 (1) - NC this note to make the two seperate patterns more obvious


Cant mod insane, sorry. but I hope I helped
Topic Starter
Losertic

ritsu-tanaika wrote:

Hey, M4M

ritsu-tanaika's Modding
EASY

00:00:642 (1) - Add a finish at the beginning, to emphasize the start of the song → Fixed.

00:03:195 (1) - Would suggest stacking this on top of 00:00:642 (1) - to avoid the overlap (caused by low approach rate)

X:124 Y:184 → okay, stack '1' slider's tail.

00:10:854 (3) - - I think this note would be better if it was on 00:10:695 instead → add slider 00:10:695 ~ 00:10:854

00:15:961 (3) - Add a clap at the turn back point, clap should be at regular intervals → Fixed hit clap (add some slidertick)

00:17:556 (4) - ^ but at the end of this slider instead → Fixed 00:17:556 - add hitclaps

00:31:280 (1) - Should extend slider to 00:32:070, Easy difficulty shouldnt really follow complicated vocals, more on regular drum rhythm → hmm, well. i think better now. it's slider. and 00:32:397 (2) - this note. follow vocal+drum sound. so.. i think better now!..

00:52:024 (5) - Suggest adding this slider here to avoid the gap, gaps break rhythm and makes the player lose focus sometimes → Fixed.


01:02:876 (2) - Add a clap at beginning → Fixed.

01:05:110 (3) - I think its better if this slider started at 01:05:748 instead, and ending at 01:06:067 → Fixed.

NORMAL

00:00:642 (1) - Add finish at the beginning, again, same reason as the first note on Easy → Fixed.

00:22:024 (2) - This note appears to be too high off screen, try to lower it to X:212 Y:48 to make it easier to hit → i checked this problem. http://osu.ppy.sh/ss/1096798

00:25:535 (1) - Add whistle at beginning, without it its totally silent → hmm, i think... not? i don't have another hitwhistle sound.

00:41:812 (2) - Try this rhythm, it sounds better than the current one, more accurate rhthym → I first tried your rhythm..


00:44:046 (3,4) - Try not to stack these notes together, because it may be hard to distinguish under the same color → it's normal diff. it's alright!

01:11:174 (1,2) - Its not recommended to have so many 1/2 sliders on a Normal difficulty, try separating them through white ticks only, or replace them with individual circles on the white ticks. many alternative ways so you'll have to experiment it yourself → well, okay. http://osu.ppy.sh/ss/1096813

01:12:450 (4,5) - Doesnt really fit the rhythm, try changing to one long slider from 01:12:450 to 01:13:088 → i think better now.

HARD

00:10:376 (3) - Suggest adding a Finish to emphasize a note on the red tick → Fixed.

00:13:408 (1) - Spacing error, too far apart from 00:13:089 (4) - → i think better now. maybe not hard.

00:26:971 (4) - I think the flow of the map would be better if this was stacked at the head of 00:26:173 (2) - instead of the tail, the tail forces the player to make awkward movements → Fixed.

00:29:684 (5) - Add this note here to avoid confusion in the rhythm, the gap creates the confusion → changed. http://osu.ppy.sh/ss/1096834

00:35:269 (4,5) - watch for spacing here → Fixed.

00:41:493 (2,3,4,5) - increase the volume of hitsounds of this square pattern, preferably 80%, and then add claps to 2 and 5 → Fixed.

00:52:024 (5,6,7,8) - This pattern doesnt really flow well, consider changing to 2 1/2 sliders instead → Fixed.

01:06:865 (3) - Add a clap here, the note is silent without it → Fixed.

01:11:971 (1) - NC this note to make the two seperate patterns more obvious → Fixed.


Cant mod insane, sorry. but I hope I helped
Thank you! ;)
TatsumiAlicekawa
Hello~ M4M~

It is the color that fit your background ←Though they are chinese,you know what to do.
[Easy]
Maybe AR+1
00:10:695 - feel uncomfortable.You can change it to a note at 00:10:854
[Normal]
00:06:067 - change to this
[Hard]
00:40:216 - add a clap
[Insane]
00:00:801 - Ctrl+G
00:04:790 - move to x:283 y:225 00:04:950 - move to x:156 y:225 00:05:110 - move to x:156 y:93 00:05:269 - move to x:286 y:94
00:30:163 - move to x:211 y:221

That`s all.I think your map is nice. :D And I will shoot a star.
Topic Starter
Losertic

TatsumiAlicekawa wrote:

Hello~ M4M~ hi!

TatsumiAlicekawa's Modding
It is the color that fit your background ←Though they are chinese,you know what to do. → hmm? i added background image. so... pass?
[Easy]
Maybe AR+1 → umm... okay.
00:10:695 - feel uncomfortable.You can change it to a note at 00:10:854 → Fixed.
[Normal]
00:06:067 - change to this → i think better now
[Hard]
00:40:216 - add a clap → no, wait... 00:41:173 - add clap.
[Insane]
00:00:801 - Ctrl+G → maybe it's too easy?
00:04:790 - move to x:283 y:225 00:04:950 - move to x:156 y:225 00:05:110 - move to x:156 y:93 00:05:269 - move to x:286 y:94 → it's quadrangle o.o non-fixed. because it's too easy...?
00:30:163 - move to x:211 y:221 → i missed. change perfect star

That`s all.I think your map is nice. :D And I will shoot a star.
Thank you! ;)
-Teina-
[Insana]
open
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Topic Starter
Losertic

tellertheworld wrote:

[Insanae]
open
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Fixed your mod.


Thank you! ;)
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