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Suzumetune - Otome [Taiko]

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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Saturday, July 20, 2013 at 9:56:56 AM

Artist: Suzumetune
Title: Otome
Source: Cytus
Tags: The Prologue
BPM: 147
Filesize: 4836kb
Play Time: 03:00
Difficulties Available:
  1. Basic (2.2 stars, 262 notes)
  2. Futsuu (4.36 stars, 467 notes)
  3. Kantan (3.63 stars, 367 notes)
  4. Muzukashii (4.81 stars, 692 notes)
  5. Oni (4.94 stars, 840 notes)
Download: Suzumetune - Otome
Information: Scores/Beatmap Listing
---------------
A relaxing map for a relaxing song. I hope you enjoy it!
Oni - 100%
Muzukashii - 100%
Futsuu - 100%
Kantan - 100%
Basic - 100%
Mods:
CoroQuetz
Mithost
Dolphin
HeatKai
Stefan
those
kanpakyin
lolcubes
Coro
Hi MMzz~
All are suggestions unless in red.

[General]
Disable countdown and letterboxing

[Kantan]
00:14:558 (21) - k? since there's a snare hit in the music
01:23:130 (14) - ^

[Futsuu]
00:55:782 (140,141,142) - maybe use dd k? to follow the vocal pitch
02:04:354 (327,328,329) - ^

[Muzukashii]
can't find anything out of place

[Oni]
can't find anything out of place

sorry MMzz, your map is really good from the start, I couldn't find much fault with it.
good luck~
Topic Starter
MMzz

CoroQuetz wrote:

Hi MMzz~
All are suggestions unless in red.

[General]
Disable countdown and letterboxing Omg I always forget to do this. ;_; Fixed.

[Kantan]
00:14:558 (21) - k? since there's a snare hit in the music Added.
01:23:130 (14) - ^ Added.

[Futsuu]
00:55:782 (140,141,142) - maybe use dd k? to follow the vocal pitch I can agree with you on this, but I would like to keep it k k d to be consistent with the muzu and oni, they all have the same notes at that part of the music. :D. Although, instead of d d k k k d, I could make the d d k, d d d. In short, your suggestion inspired me to change it around a little. lol
02:04:354 (327,328,329) - ^ ^

[Muzukashii]
can't find anything out of place

[Oni]
can't find anything out of place

sorry MMzz, your map is really good from the start, I couldn't find much fault with it.
good luck~
Thank you for the mod!
Niko-nyan
star
Mithos
From the Productive Mod Team's Queue

I will color any major things like difficulty faults or unrankable sections. Everything else is pure suggestion to make the map 'feel' better to the player. Obviously, you get to choose which edits to make (if any).

Kantan
Great Kantan difficulty! Nothing to complain about here, just remember possible pitch relevance in lyrics and instruments. Higher notes = kat, lower notes = don. :)

Futsuu
00:11:292 - Odd not to have a kat here.
00:17:823 - Same as above
00:22:721 (48,49,50) - Turn this pattern into kd dk to avoid awkward feeling pauses.
00:29:251 (67,68,69) - Same as above; look out for other instances of this.

Muzukashii
Not very many problems here. To be honest, I only have one thing to bring up.
01:31:088 (343,344,345,346) - The player might get a little flustered when they have to play ddd D like that, because one finger is going to have to play at 1/4 speed despite the break. Might want to turn it into ddk D or ddd K.
02:11:904 (507,508,509,510,511,512) - Same as above ^

Oni
May I suggest an SV increase? I find fun in maps with faster scroll speeds when they have this kind of feel to them.
00:13:537 (45,46,47,48,49,50) - Something about this pattern feels odd to play, mostly the fact that there is no note between 47 and 48.
00:20:068 (79,80,81,82,83,84) - Same as above.
Other instances of this pattern play fine for some reason. Feel free to ignore this (as it is probably something to do with me being #5000ish in taiko)
00:33:537 (44) - Making this a kat really brings out the ddk kkd pattern directly after it, plus it plays nice.
00:40:273 (16,17,18) - Add some variance here like you did in the first half of this section to keep the pattern from getting repetitive. I suggest dkd.
00:45:170 (39,40,41) - Same as above
00:52:517 (75) - Moving this pattern back two ticks makes a really cool pattern that makes the map more fun.
00:53:945 - Maybe put a kat here to increase difficulty and keep the hands moving?
00:58:843 - This pause feels a little weird to (not) play. Possibly fill it in with a note or do what we did with (75)?
01:00:476 - Same as above
01:07:007 (146) - Making this a kat brings out the finish more and feels a bit better to play.
01:31:088 (261,262,263,264) - [Insert obligatory 1/6 stream complaint here]. Honestly though, it feels out of place.
02:06:088 - Possible don here for consistency?
02:28:231 (13,14,15,16) - [insert another obligatory 1/6 stream complaint here]
02:29:456 (21,22,23,24,25,26,27,28,29,30,31,32,33) - I feel like something more complicated than straight 1/2 notes can fit in here (atleast until the finishes).
Topic Starter
MMzz

Mithost wrote:

From the Productive Mod Team's Queue

I will color any major things like difficulty faults or unrankable sections. Everything else is pure suggestion to make the map 'feel' better to the player. Obviously, you get to choose which edits to make (if any).

Kantan
Great Kantan difficulty! Nothing to complain about here, just remember possible pitch relevance in lyrics and instruments. Higher notes = kat, lower notes = don. :) I don't map to pitch. I map to a vocal's rhythm.

Futsuu
00:11:292 - Odd not to have a kat here. Why?
00:17:823 - Same as above
00:22:721 (48,49,50) - Turn this pattern into kd dk to avoid awkward feeling pauses. There isn't an awkward pause though? The rhythm is still present within the notes, but dumbed down a little within the vocal's rhythm for the sake of the noobies.
00:29:251 (67,68,69) - Same as above; look out for other instances of this.

Muzukashii
Not very many problems here. To be honest, I only have one thing to bring up.
01:31:088 (343,344,345,346) - The player might get a little flustered when they have to play ddd D like that, because one finger is going to have to play at 1/4 speed despite the break. Might want to turn it into ddk D or ddd K. Don't you mean 1/2 speed? Breaking down the pattern neither hand go past 1/2 playing speed in terms of 1/4 patterns.
02:11:904 (507,508,509,510,511,512) - Same as above ^ This doesn't even fit in the same lines you placed for the argument, because 02:11:496 (505,506) - work as an upbeat/quick paced rhythm that help lead into a longer pelt of notes. Opposed to no notes leading a small 1/4 that is sort of present in the music. Sort of because this is only 1/4 because the Oni has the actual 1/6 roll in the music.

Oni
May I suggest an SV increase? I find fun in maps with faster scroll speeds when they have this kind of feel to them. Use hardrock.
00:13:537 (45,46,47,48,49,50) - Something about this pattern feels odd to play, mostly the fact that there is no note between 47 and 48.
00:20:068 (79,80,81,82,83,84) - Same as above.
Other instances of this pattern play fine for some reason. Feel free to ignore this (as it is probably something to do with me being #5000ish in taiko)
00:33:537 (44) - Making this a kat really brings out the ddk kkd pattern directly after it, plus it plays nice. The drums or vocal rhythm doesn't support it.
00:40:273 (16,17,18) - Add some variance here like you did in the first half of this section to keep the pattern from getting repetitive. I suggest dkd.
00:45:170 (39,40,41) - Same as above What is wrong with using some repetition? That is how music works.
00:52:517 (75) - Moving this pattern back two ticks makes a really cool pattern that makes the map more fun. Doesn't match the song's rhythm.
00:53:945 - Maybe put a kat here to increase difficulty and keep the hands moving? ^
00:58:843 - This pause feels a little weird to (not) play. Possibly fill it in with a note or do what we did with (75)? ^
01:00:476 - Same as above
01:07:007 (146) - Making this a kat brings out the finish more and feels a bit better to play. I have been tweeking the kiai for a bit and this is part of what I plan on doing already.
01:31:088 (261,262,263,264) - [Insert obligatory 1/6 stream complaint here]. Honestly though, it feels out of place. Listen to the music?e
02:06:088 - Possible don here for consistency? No. Unlike the part before this with the similar rhythm, this section builds up and climaxes. I wanted to bring that out by slowly adding in the 1/4 opposed to the previous section.
02:28:231 (13,14,15,16) - [insert another obligatory 1/6 stream complaint here]
02:29:456 (21,22,23,24,25,26,27,28,29,30,31,32,33) - I feel like something more complicated than straight 1/2 notes can fit in here (atleast until the finishes). I have been tweeking this section a lot too, I hate how it is right now.
Thanks
Dolphin
Hey MMzz, I am also modding this because M4M and stuffs ;A;
I guess I a also came from the Productive Modding Team! :P

I am glad to see more songs from Cytus on osu! Cytus is a fun game :D

[General]
  • Odd BG Dimensions. Doesn't matter too much though.
    I didn't find anything else technical.
[Oni]
  • 01:04:966 (136) - Change this to kat, you can hear the drum ride.
    02:13:537 (134) - ^
    02:20:068 (169) - ^
    02:30:884 (28) - ^ This one is even more easier to hear than the previous mentioned. lol.
    02:33:945 (41) - ^
[Muzukashii]
  • Couldn't find anything ;A;
[Futsuu]
  • Nothing here either. Very good difficulty though!
[Kantan]
  • This is the best Kantan diff I have ever seen. Nothing to be done here. :I
I only found some minor stuff on Oni. They're all suggestions. I hope I was somewhat helpful.
If this mod was not helpful, you can decline my M4M request. It's up to you.

Good Luck!
Topic Starter
MMzz

Dolphin wrote:

Hey MMzz, I am also modding this because M4M and stuffs ;A;
I guess I a also came from the Productive Modding Team! :P

I am glad to see more songs from Cytus on osu! Cytus is a fun game :D

[General]
  • Odd BG Dimensions. Doesn't matter too much though. I will probably end up trying to resize it to something reasonable, but this is the actual official BG. I woner why the released it in such a weird dimension. ;_;
    I didn't find anything else technical.
[Oni]
  • 01:04:966 (136) - Change this to kat, you can hear the drum ride.
    02:13:537 (134) - ^
    02:20:068 (169) - ^
    02:30:884 (28) - ^ This one is even more easier to hear than the previous mentioned. lol.
    02:33:945 (41) - ^
[Muzukashii]
  • Couldn't find anything ;A;
[Futsuu]
  • Nothing here either. Very good difficulty though!
[Kantan]
  • This is the best Kantan diff I have ever seen. Nothing to be done here. :I
I only found some minor stuff on Oni. They're all suggestions. I hope I was somewhat helpful.
If this mod was not helpful, you can decline my M4M request. It's up to you.

Good Luck!
I will keep some of those kats in mind when I tweek the kiai some more. It is true they are there, but there are also kick drums there that are a little more powerful. But there can be room for a few little variations. Thanks!
HeatKai
[General]
  1. Untick the letterbox.
  2. That is a weird size for bg.
  3. If you check AIBat, all diffs got unsnapped circles o_o you should check it but AImod doesn't say it.
[Oni]
  1. 00:04:966 () - add a circle here?
  2. 00:06:598 (11) - add finish here maybe? there's cymbal sound.
  3. 01:06:394 (142,143,144) - this triplet sounds better if starts from 01:06:190 (141) - and 01:06:598 (144) - change this to d and this 01:06:802 (145) - to k
  4. 01:12:925 (177,178,179) - ^
  5. 02:14:762 (139,140,141,142) - ^
  6. 02:21:292 (174,175,176,177) - ^
[Muzukashii]
  1. 00:06:598 (6) - same as oni
  2. wow can't find anything @_@
[Futsuu]
  1. 00:10:884 (15) - I rather see this circle at 00:10:680 () - it sounds really weird, not having it on the main sound.
  2. 00:17:415 (33) - ^
  3. 00:48:843 (121) - I really like to see this as k, ddd sounds really weird @@
  4. 00:55:374 (139) - ^
  5. 01:19:456 (205) - ^
  6. 01:25:986 (223) - ^
  7. 01:31:088 () - add a circle here maybe?
  8. 01:57:415 (309) - I really like to see this as k, ddd sounds really weird @@
  9. 02:03:946 (327) - ^
[Kantan]
  1. 00:21:088 (35) - change this to k sounds better and you can let this as consistent with pattern kkkd before.
  2. 01:29:660 (28) - ^
  3. @____@
too good
Stefan
haelo, m4m timeu

[Kantan]
00:33:741 (26,27,28) - I am really against three 1/2 Circles in a row for a Kantan Diff. I mean it's your decision but I see that Newcomers will find this horrible hard to play because they won't deal with the Speed - well it's 147 but there are some people around.. puh.. - and will have very often at least one 100's here. That's going for the other parts too.
00:54:558 (44) - Remove it. 11 Circles in a row is too much here.
02:03:130 (44) - ^
00:56:394 (49) - k here?
02:04:966 (49) - ^

Looks good so far, just think about it twice if the three 1/2 Circle in a row are really a good idea for a Kantan. because I find it bad.

[Futsuu]
brb
Topic Starter
MMzz
Thank you both for your mods, I took almost everything. <3

@Stefan
[Kantan]
00:33:741 (26,27,28) - I am really against three 1/2 Circles in a row for a Kantan Diff. I mean it's your decision but I see that Newcomers will find this horrible hard to play because they won't deal with the Speed - well it's 147 but there are some people around.. puh.. - and will have very often at least one 100's here. That's going for the other parts too.
00:54:558 (44) - Remove it. 11 Circles in a row is too much here.
02:03:130 (44) - ^
I didn't take these because I'm going to get more people to test and see if you are correct, so I will be keeping these in mind!

@HeatKai
01:06:394 (142,143,144) - this triplet sounds better if starts from 01:06:190 (141) - and 01:06:598 (144) - change this to d and this 01:06:802 (145) - to k
01:12:925 (177,178,179) - ^
02:14:762 (139,140,141,142) - ^
02:21:292 (174,175,176,177) - ^
I didn't take these because I just love how this triplet plays, it is really my favorite part about the map. ;_; Your suggestions plays well too, though. Thank you for all the other wonderful suggestions though.
those
Kantan 00:53:741 (42) - and 02:02:313 (42) - delete these; can provide a call and response rhythm pattern while maintaining low enough difficulty level.
Kantan and Futts HP5. HP4 makes you pass incredibly early.

Edit:
Edit2: dafuq you moved it to works in progress
popner
those: why you bubble a taiko only map?

We should let the map stay on current situation until this is settled. Any BAT please do not do redundant things.
Topic Starter
MMzz

popner wrote:

those: why you bubble a taiko only map?

We should let the map stay on current situation until this is settled. Any BAT please do not do redundant things.
I have to self pop over some 1/6 that got messed up when resnapping all notes, so there is no need to make a big deal about this. :P
those

popner wrote:

those: why you bubble a taiko only map?
What's wrong with me bubbling a taiko only map when I clearly know what I'm doing?
HeatKai
one suggestion in oni. It's good, bubbled!

SPOILER
11:10 MMzz: yo
11:10 those: yo
11:11 those: what happen
11:11 MMzz: you don't mind if Heatkai rebubbles otome
11:11 MMzz: Oh uh
11:11 MMzz: there was 1/6
11:11 MMzz: but it was 1/4 with notes ontop of each other
11:11 MMzz: because I did a resnap all
11:11 MMzz: so I had to pop
11:11 those: then it's fine lol
11:11 MMzz: ok cool
Zweib
:)
。。。
kanpakyin
okay, I finally decide to mod this since there are no more other bubbles I can check ._. A long and detailed mod is coming.

still modding it
[Kantan]
  1. HP -1 for this diff?
  2. hum, here is something from two another experienced taiko mapper which I want to quote it to you. I know you are an experienced mapper, but I still want to quote this to you:

    lepidopodus wrote:

    - Generally too hard for Easy. Currently there are too many 1/2 patterns with don/kat alterations. Make them to minimum first.
    - Also, try use less don/kat alterations even it is 1/1 patterns.
    - I usually recommend to have minimum 1.5-beat-long gap between drum roll/spinner and the next note in Kantan since switching between them is quite hard for beginners.
  3. OnosakiHito wrote:

    A Kantan diff. has mostly monton 1/1 notes with less kat variation, while kiai has just some 1/2 notes. But here you have used allready muzukashii level patterns which a beginner can't deal with. Also there are too many finisher in the Kantan.
    Somehow I found what they said is reasonable, and this kantan is quite diffiuclt for newbie, why not make it more newbie-friendly? If you don't want to simplify this diff, I will suggest an alternative method to you: you can rename this diff as Futsuu, and then make a new Kantan. Also, aabc do agree with this.
    And the following is some pattern and rhythm mod:
  4. 00:10:884 (13) - I would suggest changing this note to kat to fit this (00:13:741 (19,20,21,22) - ) pattern and to reduce the dificulty of this diff. (and it fits the music so don't worry ._.) I know you may want to make some variation here but consider it is a kantan, we should avoid doing that and try to make this diff as a newbie-friendly diff right? :)
  5. 00:17:415 (27) - ^
  6. 00:43:129 (18,19) - A rhythm suggestion here. I think you can move these 2 notes to 00:42:925 - and 00:43:333 - as you are following the vocal at 00:41:496 - to 00:42:517 - . You can remain your current pattern as it fits the pitch pretty well :p
  7. 00:57:415 (49) - I think you can consider a big kat here because of the high pitch. Big kat can fits the music quite well and it can make the pattern more consistent with 01:00:680 (55,56,57,58) - . (and this also can reduce the difficulty, kill three birds with one stone <_<)
  8. 01:08:435 (73,74) - Personally I don't really like putting slider in Kantan diff especially for 1/2 distance, they may not be able to respond this kind of spacing and slidertick.
  9. 01:22:721 (13) - I would suggest using d here to make a strong contrast to previous part. (what I suggest to use at 00:10:884 (13) -)
  10. 01:30:068 (29) - How about to consider a strong kat here? The reason of using big note is to emphasize the strong downbeat there. The reason of using kat is to fit the pitch. Since you used a big don at 01:31:496 (30) - , a big kat there will make a contrast to show the difference and make it more impressive imo.
  11. 01:38:639 (45,46) - Similar to 00:43:129 (18,19) -
  12. 02:14:558 (67) - I personally think that it would be much better if you could place this note at 02:14:353 - because I don't hear there is any drum at 02:14:558 - but 02:14:353 - instead. (You may consider adding a note at 02:14:762 - after doing this if you want to rename this to Futsuu.)
  13. 02:17:211 (74) - Personally I don't really like putting slider in Kantan diff especially for 1/2 distance, they may not be able to respond this kind of spacing and slidertick. (This is fine in Futsuu)
  14. 02:34:965 (20) - Same as 02:14:558 (67) -
  15. 02:37:618 (27) - Same as 02:17:211 (74) -

[Futsuu]
  1. 00:11:292 (16) - I would suggest changing this note to kat here because I saw you were following the drum in this whole part so I thought it would be better if you can follow the drum here.
  2. 00:17:823 (35) - ^Same
  3. 00:23:333 - I think you can add a note here (personally prefer don here) so that you can follow the vocal here. (As dk fits the music pretty well here imo)
  4. 00:25:986 (60) - How about changing this to kat to follow the drum sound there?
  5. 00:29:864 - Same as 00:23:333-
  6. 00:36:394 - ^ (I won't list this again.)
  7. 00:39:251 (97) - If you want to try to do some variation here then I would suggest changing this note to kat. This can follow the pitch change from 00:39:047 - to 00:39:251 - instead of following the drum.
  8. 00:42:925 - Same as 00:23:333-
  9. 00:45:782 (116) - Same as 00:39:251 (97) - *(or you can make it to kd to accentuate the difference between the previous dk pattern and this kd pattern.)
  10. 00:53:537 - Personal feeling only. I would say adding a note here would be great. After that, changing this note (00:53:741 (137) - ) to kat.
  11. 01:02:517 (163) - I have a suggestion here. I would say changing this to big kat is better because there is pitch change between (162)- and (163)- a kat can fit the pitch perfectly. But I am thinking if that is too difficult for futsuu <_< well, I leave this to you.
  12. 01:30:068 (240) - How about using a kat here?
  13. 02:28:843 (394) - A big kat here?
  14. 02:31:700 (405,406) - I would suggest changing these two notes to big kat in order to follow the pitch or you can only change (406)- to big kat so that it can be emphasized.

Will finish this mod asap.
OnosakiHito

those wrote:

popner wrote:

those: why you bubble a taiko only map?
What's wrong with me bubbling a taiko only map when I clearly know what I'm doing?
Say that again.


Anyway, kanpakyin quoted me a bit wrong, since this was for another map I modded before.
Here the right one:

SPOILER
14:16 OnosakiHito: Okay, so let's see.
14:21 OnosakiHito: As I said, I had a talk with MMzz about how to consider on a keyboard(not drum) based game the difficulties. Only difference in opinion I can see right now is view of how to map a Kantan.
14:21 OnosakiHito: Current Kantan is to me rather like an easier Futsuu.
14:23 OnosakiHito: I would even say it fits perfect as Futsuu, patterns are Futsuu like and there are different spaces in the difficultie. Sometimes it is hard to avoid having different spacings, but here it is easy to prevent that.
14:23 OnosakiHito: Example: 00:09:251 (9,10,11,12,13,14,15) -
14:23 kanpakyin: so what I suggested in my modpost is to rename the diff to futsuu and then make a new kantan
14:23 OnosakiHito: First there is a different spacing, and then there shows up a (for Kantan) difficult pattern.
14:25 OnosakiHito: Overall the patterns are really nice. But too long and contain too many different alternate of notes.
14:25 OnosakiHito: Yes, I would suggest the same.
14:25 OnosakiHito: Making a new Kantan and renameing this one to Futsuu. But let me see first how the other diffs are mapped.
14:26 OnosakiHito: Sometimes this is a bit tricky, since it can come up that another diff becomes too easy.
14:27 kanpakyin: yea
14:28 OnosakiHito: I would consider the current Futsuu as a demanding one. Sometimes it seems like an easier Muzukashii.
14:28 OnosakiHito: 01:17:007~01:30:068 - For a Futsuu these patterns are too long.
14:30 OnosakiHito: Muzukashii is fine. Could be also an easy Oni. oox would fit well to the difficulie naming.
14:31 OnosakiHito: So yes, I suggest the same. Just another Kantan and everything should be fine.

So yes. Overall nice map-set. Just add another Kantan and everything should be fine.
Loctav
those's bubble has been revoked. Please do not bubble game modes you are officially uncommon with (refer to internal regulations here)
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