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ALTIMA - Burst The Gravity (TV Size) [Osu|Taiko]

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Topic Starter
Kayano
fixed all
Colin Hou
rebubbled, 元宵节快乐
raririn
哎 真是好长时间了呢
加油
Topic Starter
Kayano

Colin Hou wrote:

rebubbled, 元宵节快乐

raririn wrote:

哎 真是好长时间了呢
加油
3Q~
LKs
hi

[general]

为什么有些难度的第二个kiai在红线就结束了 而不是01:29:822 (1) - 结束?

[BL]

00:06:714 (4) - http://puu.sh/28vML 或许这样看着更舒服?
00:09:146 (2,3) - 这个得微调http://puu.sh/28vOO
00:10:160 (4) - 间距
00:13:605 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这真没必要做成这样大折返吧 做个多变形状移动会舒服点 不过这次就这样也行 比如这种01:00:632 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 然后没音效也有点ry
00:21:714 (3,1,2,3) - 3加个finish
00:22:322 (4,5,6,7) - 这种间距最好不用 slider后近距离接远距离其实打着不是很好 下张图再说吧 进N音效之后的clap下法就不吐槽了..
00:35:396 (3) - 这间距什么情况
00:40:768 (5,6,7,8,1) - 横平竖直太无聊了 至少名义上给他点弧度
00:47:660 (1,2,3,4) - 这方块目测是你做完半边然后flip horizontally弄出来的 横间距比竖间距大啊
01:28:200 (9) - 这结尾为啥收在了上面

实话实说目前你的这个对节奏和间距的把握和设计做I有点勉强

[Sky Raker]

00:38:335 (2,3,4,5,6) - 这种placement是我不太能推荐的 http://puu.sh/28whG 从设计的角度看用1/2slider和三连做弧形blanket 00:39:146 (5) - 是基本思路 00:38:943 (4) - 在slider的弧线延长线上 00:39:349 (6) - 的弧度调好正好整体上形成一个大圆 而且4,5,6的间距还相等
类似的东西比较多 不过这肯定不是靠mod就都能搞定的 你可以自己看看哪些你现在不觉得麻烦可以改 不改也不是什么大事以后还有机会
00:51:714 (1,2) - blanket
01:04:889 (3) - 这是不是太远了
01:06:105 (3) - 不要放在这里 http://puu.sh/28wp2 这种情况这么放会比较平衡 01:05:903 (2) - 而且这个也明显低了 要往上点放到延长线上
01:14:416 (1,2,3,4,5,6,7,8) - 这形状实在不好

[Blood Leopard]

00:26:781 (7) - 间距
00:31:038 (8,1,2) - 这平行线间直线距离不一样是为啥

太方正了

[ONI]

fine

[ts8]

>_> lack of systematical and logical rhythm & kd proportion

[muzu]

01:10:058 (280) - move this to 01:10:261 (281) - ? triplet right after 2/1 feels not very easy to catch

[Lime Bell]

00:35:497 (2) - 间距 以及我觉得可以顺时针转25度左右
00:46:443 (4,5,6) - 整张图就这一个stack 我觉得你弄弄就可以消掉他

[Ash Roller]

fine

建议:

1 overlap 想好再用 否则看起来就是乱成一片
2 音效 需要多收集自定义音效 以及掌握默认音效的使用方法 比如N-whistle 无脑用效果并不好
3 间距 针对Insane说的 间距如果你还不能不开DS徒手掌控好 那么就还是要用DS做参考 以免做的太乱
4 hard不要那么横平竖直 多找找自己的风格

(应该都是中国人吧 看得懂吧 有人看不懂的话就找我
Tachibana Kanade
..
好..
好事多磨 :roll:
Mythiax
Go ranked *w*
Topic Starter
Kayano

Tachibana Kanade wrote:

..
好..
好事多磨 :roll:

Zeroarg wrote:

Go ranked *w*
Thank you all. But I maynot repending it soon, just because my study...
I will try to remap this beatmap.
I want to fix two Insane diffs into one. and add Futsuu and Kantan diff for Taiko, 7K EZ NM HD SHD for mania.
so it will be 12 diffs then.
But just wait until middle of June.
Topic Starter
Kayano

OniJAM wrote:

Thank you all. But I maynot repending it soon, just because my study...
I will try to remap this beatmap.
I want to fix two Insane diffs into one. and add Futsuu and Kantan diff for Taiko, 7K EZ NM HD SHD for mania.
so it will be 12 diffs then.
But just wait until middle of June.
Middle of June is coming
Well, I think I have completed all the changes. But no more mania diff will be added. I failed to do that...
Now I'm going to find another BAT to repair bubble because of the retirement of LKs
Aeonian Sonder
LOL Too many clones of this song
Strawberry
Modded by irc, discussed few things about
  1. Timing: offset (+12).
  2. Hitsound: Fixed some weird places/parts.
  3. Pattern embellished.
  4. Useless new combo wiped off.
mingmichael
hey Oni :) here the mods that you requested to me~

[Muzukashii]
  • Muzukashii diff isn't allowed use different triplet, like ddk dkd dkk kkd kdk kdd. it must same, like ddd or kkk only. you must change it, for the example like 00:16:253 (66,67,68) -
  1. 00:32:266 (131) - d, because you can hear if 00:32:266 (131) - has a same pitch sound like 00:32:063 (130) - right? :) better use the same note like
  2. 00:32:063 (130) -
  3. 00:33:685 (135) - try this~ http://puu.sh/3jTbO.jpg
  4. 00:40:374 (161,162,163) - k d d. you can hear the pitch sounds there (background sounds). the pitch sounds are getting low from 00:40:374 (161) until 00:40:780 (163) -
  5. 00:41:489 (166) - k, becuase 00:41:489 (166) - has same pitch sound like 00:41:185 (165) - (hear it again carefully). and you use 00:41:185 (165) - k. so it's better use the same note at 00:41:489 (166) - :)
  6. 00:46:861 (188) - try this~ http://puu.sh/3jTj1.jpg
  7. 01:27:199 (351) - try this~ http://puu.sh/3jToI.jpg
[Oni]
  1. 00:14:631 (67) - change this to be d
  2. 00:30:442 (159) - d
  3. 00:59:834 (311) - try this~ http://puu.sh/3jTA1.jpg
  4. 01:15:847 (402,403) - why you use finishes here........ remove the finishes please
goodluck! :)
Topic Starter
Kayano

mingmichael wrote:

hey Oni :) here the mods that you requested to me~

[Muzukashii]
  • Muzukashii diff isn't allowed use different triplet, like ddk dkd dkk kkd kdk kdd. it must same, like ddd or kkk only. you must change it, for the example like 00:16:253 (66,67,68) -
  1. 00:32:266 (131) - d, because you can hear if 00:32:266 (131) - has a same pitch sound like 00:32:063 (130) - right? :) better use the same note like
  2. 00:32:063 (130) -
  3. 00:33:685 (135) - try this~ http://puu.sh/3jTbO.jpg
  4. 00:40:374 (161,162,163) - k d d. you can hear the pitch sounds there (background sounds). the pitch sounds are getting low from 00:40:374 (161) until 00:40:780 (163) -
  5. 00:41:489 (166) - k, becuase 00:41:489 (166) - has same pitch sound like 00:41:185 (165) - (hear it again carefully). and you use 00:41:185 (165) - k. so it's better use the same note at 00:41:489 (166) - :)
  6. 00:46:861 (188) - try this~ http://puu.sh/3jTj1.jpg
  7. 01:27:199 (351) - try this~ http://puu.sh/3jToI.jpg
[Oni]
  1. 00:14:631 (67) - change this to be d
  2. 00:30:442 (159) - d
  3. 00:59:834 (311) - try this~ http://puu.sh/3jTA1.jpg
  4. 01:15:847 (402,403) - why you use finishes here........ remove the finishes please
goodluck! :)
Nearly all fixed, thanks for modding~!
Andrea
~General~
  1. It would be nice to use same kiai and colours on the whole mapset, though it's not necessary if you don't want.
~Ash Roller~
  1. 01:13:617 (2) - This slider could be stacked better with the previous one.
~Lime Bell~
  1. 00:25:780 (2) - Too many slider repeats might be confusing and hard to read for beginners, I suggest you to remake this pattern.
  2. 00:40:374 (4) - Same as above for the same reason.
  3. 00:41:185 (1,2,3,4,5,6,7,1) - This whole pattern seems a bit too hard compared to the rest of the whole difficulty if you ask me.
  4. 01:07:131 (4) - Again, please don't use too many repeats since they only cause confusion to beginners.
  5. 01:10:374 (1) - Same as above, once again.
  6. 01:17:672 (5) - ^
  7. 01:19:293 (3) - ^
  8. 01:23:347 (1) - ^
~Sky Raker~
  1. Increase HP and OD by 1 tick at least, it's way too low for this kind of difficulty right now.
  1. 00:21:726 (5) - This note feels too loud compared to the rest.
~Black Lotus~
  1. 00:59:023 (1,2,3,4) - These notes feels too close each other, make the spacing bigger perhaps? Would play better and also easier to read.
  2. 01:01:455 (9) - Add a new combo here, otherwise it will be too long.
tetsutaro

***中文開首語還沒有寫好,就只放banner算了***

[基本]
:!: <太鼓> 因為黃色連打、旋轉音符不是必須打擊的元素,所以用法與應援團滑條有不同。下面再作詳細的解說。
:!: 使用衝衝時間煙火不當:Offset 71996 的調時區間改至 75238 (比下一區間差1毫秒)

[太鼓梅級] 目測難度:梅級1星
:!: 音符總體以2拍分隔為主實在太稀疏。開首時 (00:15:239 前) 這樣還OK,但是衝衝時間 (01:02:266~ )麻煩再加強。以下附上本家コネクト譜面作參考用:
00:33:077 (20) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:34:699 放音符
00:46:050 (32) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:47:672 放音符
01:00:644 (1) - 旋轉音符提早1/2 ~ 1拍完結,原終結點 01:02:266 放音符

[太鼓竹級] 目測難度:竹級3星
00:33:888 (35) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:34:699 放音符
00:46:050 (56) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:47:672 放音符
01:00:644 (1) - 旋轉音符提早1/2 ~ 1拍完結,原終結點 01:02:266 放音符

[太鼓松級] 目測難度:松級7星
00:00:645 ~ 00:15:239 - 開首開太猛,衝衝時間被比下去了。建議只跟鋼琴音

[太鼓鬼級] 目測難度:鬼級8星

[Ash Roller]
:idea: 除了總體1拍節奏悶得很之外都沒有問題

[Lime Bell]
:idea: 也是悶。A段建議採用完全歌詞取向
00:36:320 (3) - 前移1/2拍; 00:37:131 (4) - 前移至00:36:726開始,延長成2拍長; 00:37:739 (5) - 改成2個單體音符
00:39:361 (3) - 前移1/2拍,延長成1.5拍長或是00:39:969加單體音符
ts8zs
没我事真是太好了……不想重新做了……随便你们改吧……
Topic Starter
Kayano

ts8zs wrote:

没我事真是太好了……不想重新做了……随便你们改吧……
不好意思没和包子你和@Mamosora 说就把你们俩的Oni和我remake的だ部分拼成了Collab Oni...
“だが、すべて、私の私利私欲のために”
电脑被小学生占领了一天今晚改图还有包子放心不会没你事的……
ts8zs

OniJAM wrote:

ts8zs wrote:

没我事真是太好了……不想重新做了……随便你们改吧……
不好意思没和包子你和@Mamosora 说就把你们俩的Oni和我remake的だ部分拼成了Collab Oni...
“だが、すべて、私の私利私欲のために”
电脑被小学生占领了一天今晚改图还有包子放心不会没你事的……
……表示一年上不了线也怨我,没关系,collab也行www
Topic Starter
Kayano

Andrea wrote:

~General~
  1. It would be nice to use same kiai and colours on the whole mapset, though it's not necessary if you don't want.
~Ash Roller~
  1. 01:13:617 (2) - This slider could be stacked better with the previous one.
~Lime Bell~
  1. 00:25:780 (2) - Too many slider repeats might be confusing and hard to read for beginners, I suggest you to remake this pattern.
  2. 00:40:374 (4) - Same as above for the same reason.
  3. 00:41:185 (1,2,3,4,5,6,7,1) - This whole pattern seems a bit too hard compared to the rest of the whole difficulty if you ask me.
  4. 01:07:131 (4) - Again, please don't use too many repeats since they only cause confusion to beginners.
  5. 01:10:374 (1) - Same as above, once again.
  6. 01:17:672 (5) - ^
  7. 01:19:293 (3) - ^
  8. 01:23:347 (1) - ^
~Sky Raker~
  1. Increase HP and OD by 1 tick at least, it's way too low for this kind of difficulty right now.
  1. 00:21:726 (5) - This note feels too loud compared to the rest.
~Black Lotus~
  1. 00:59:023 (1,2,3,4) - These notes feels too close each other, make the spacing bigger perhaps? Would play better and also easier to read.
  2. 01:01:455 (9) - Add a new combo here, otherwise it will be too long.

tetsutaro wrote:


***中文開首語還沒有寫好,就只放banner算了***

[基本]
:!: <太鼓> 因為黃色連打、旋轉音符不是必須打擊的元素,所以用法與應援團滑條有不同。下面再作詳細的解說。
:!: 使用衝衝時間煙火不當:Offset 71996 的調時區間改至 75238 (比下一區間差1毫秒)

[太鼓梅級] 目測難度:梅級1星
:!: 音符總體以2拍分隔為主實在太稀疏。開首時 (00:15:239 前) 這樣還OK,但是衝衝時間 (01:02:266~ )麻煩再加強。以下附上本家コネクト譜面作參考用:
00:33:077 (20) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:34:699 放音符
00:46:050 (32) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:47:672 放音符
01:00:644 (1) - 旋轉音符提早1/2 ~ 1拍完結,原終結點 01:02:266 放音符

[太鼓竹級] 目測難度:竹級3星
00:33:888 (35) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:34:699 放音符
00:46:050 (56) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:47:672 放音符
01:00:644 (1) - 旋轉音符提早1/2 ~ 1拍完結,原終結點 01:02:266 放音符

[太鼓松級] 目測難度:松級7星
00:00:645 ~ 00:15:239 - 開首開太猛,衝衝時間被比下去了。建議只跟鋼琴音

[太鼓鬼級] 目測難度:鬼級8星

[Ash Roller]
:idea: 除了總體1拍節奏悶得很之外都沒有問題

[Lime Bell]
:idea: 也是悶。A段建議採用完全歌詞取向
00:36:320 (3) - 前移1/2拍; 00:37:131 (4) - 前移至00:36:726開始,延長成2拍長; 00:37:739 (5) - 改成2個單體音符
00:39:361 (3) - 前移1/2拍,延長成1.5拍長或是00:39:969加單體音符
All fixed, thanks for modding!
CivelMamosora
嘛... 上傳者是你 給你的.osu檔也是你的財產了w
remap辛苦了 有甚麼需要幫助的可以隨時PM我~
Topic Starter
Kayano

Mamosora wrote:

嘛... 上傳者是你 給你的.osu檔也是你的財產了w
remap辛苦了 有甚麼需要幫助的可以隨時PM我~
不好意思没有提前告知很抱歉……为了凑4O4T必须要把两个Oni合起来- -本来还打算做4个Mania但是精神力不足= =
暂时可能没有什么需要帮助的地方- -有空可以给collab一点建议毕竟经历了很多mod也没有找过你都是我自己改的
Hanabi
Hi~ from my queue

please tell me what did you fix and did not fix.


Sky Raker
  1. 00:56:185 (2) - ctrl + g

  2. 01:10:374 (1,2,3,4) - it can be boring to player. change like ->
  3. 01:27:401 (5) - make reverse slider ->
  4. 01:28:212 - add circle here

Black Lotus
  1. 00:04:699 (7) - ctrl + g

  2. 00:11:996 (3) - place here ->
  3. 00:29:428 (4) - ctrl + g

  4. 00:30:644 (3,2) - overlap perfectly

  5. 01:10:780 (2,3,4) - doesn't fit as well. ->


GL ;)
Topic Starter
Kayano

[ Sana ] wrote:

Hi~ from my queue
please tell me what did you fix and did not fix.
Sky Raker
  1. 00:56:185 (2) - ctrl + g Nope
  2. 01:10:374 (1,2,3,4) - it can be boring to player. change like -> Nice idea :idea:
  3. 01:27:401 (5) - make reverse slider -> Okay
  4. 01:28:212 - add circle here Okay
Black Lotus
  1. 00:04:699 (7) - ctrl + g Nope
  2. 00:11:996 (3) - place here -> Fixed
  3. 00:29:428 (4) - ctrl + g Changed in my way
  4. 00:30:644 (3,2) - overlap perfectly Fixed
  5. 01:10:780 (2,3,4) - doesn't fit as well. -> Okay
GL ;)
Thanks for modding~ :)
[Seraphin]
From Cat and Frog's modding queue~ \w

This is one of my favorite OPs.

Unrankable
Strong suggestion
Suggestion

[General]
Hitsound volume -5%

[Ash Roller]
00:46:050 (3) - uncurve, leads into (4) better
00:42:807 (3,4) - combine into 1 3-repeat slider?

[Lime Bell]
01:24:563 (2,3) - unstack?

[Sky Raker]
00:07:131 (1,3) - try making these curves a little smoother?
00:19:293 (2,3,4) - doesn't really feel in place
00:20:915 (1,2,3,4,5) - stream, slider, or remove. it sounds weird
00:24:361 (1,2,3) - make into slider
00:56:996 (4) - make like (2)
01:03:280 (5) - remove

[Black Lotus]
ok :D

Sorry about small mod ;w;
The map is practically perfect :)
BAT, come here.
pieguyn
hi, from my queue :D

[General]
kiai - have you considered soft whistle instead of normal whistle? it has a really nice effect imo ~ ofc, it's completely up to you :P

[Ash Roller]
00:08:753 (3) - missing whistle
00:42:807 (3) - add clap on end

[Lime Bell]
fine

[Sky Raker]
00:38:753 (3,4,5) - make it equidistant plz
00:42:807 (1) - add finish to match cymbal
00:44:428 (1) - add finish same idea as before
00:47:672 - maybe continue the same clap pattern as before up till here? ofc it's up to you

[Black Lotus]
00:37:435 (6,7,8) - maybe make curve leading into (1) is better flow
00:38:753 (3,4,5) - maybe curve? same idea as before
00:42:807 (1) - add finish on start to match cymbal
00:44:428 (1) - add finish on start
01:26:388 (6) - maybe x:320 y:292?

solid map :)
good luck :D
Topic Starter
Kayano

[Seraphin] wrote:

From Cat and Frog's modding queue~ \w

This is one of my favorite OPs.

Unrankable
Strong suggestion
Suggestion

[General]
Hitsound volume -5%

[Ash Roller]
00:46:050 (3) - uncurve, leads into (4) better
00:42:807 (3,4) - combine into 1 3-repeat slider?

[Lime Bell]
01:24:563 (2,3) - unstack?

[Sky Raker]
00:07:131 (1,3) - try making these curves a little smoother?
00:19:293 (2,3,4) - doesn't really feel in place
00:20:915 (1,2,3,4,5) - stream, slider, or remove. it sounds weird
00:24:361 (1,2,3) - make into slider
00:56:996 (4) - make like (2)
01:03:280 (5) - remove

[Black Lotus]
ok :D

Sorry about small mod ;w;
The map is practically perfect :)
BAT, come here.
Some fixed

pieguy1372 wrote:

hi, from my queue :D

[General]
kiai - have you considered soft whistle instead of normal whistle? it has a really nice effect imo ~ ofc, it's completely up to you :P

[Ash Roller]
00:08:753 (3) - missing whistle
00:42:807 (3) - add clap on end

[Lime Bell]
fine

[Sky Raker]
00:38:753 (3,4,5) - make it equidistant plz
00:42:807 (1) - add finish to match cymbal
00:44:428 (1) - add finish same idea as before
00:47:672 - maybe continue the same clap pattern as before up till here? ofc it's up to you

[Black Lotus]
00:37:435 (6,7,8) - maybe make curve leading into (1) is better flow
00:38:753 (3,4,5) - maybe curve? same idea as before
00:42:807 (1) - add finish on start to match cymbal
00:44:428 (1) - add finish on start
01:26:388 (6) - maybe x:320 y:292?

solid map :)
good luck :D
Expect 2 "ofc"suggestions, all fixed
thanks for modding
KanaRin
好~
這圖開很久了吧. 一聽上就忍不住空耳了
~高帥富~

[Kantan]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


  1. SV 1.6 太高了吧. 改做1.2吧
  2. 01:23:347 (32,33,34) - Big Kat?
  3. 大致沒問題, 很好

[Fuutsu]


  1. SV 1.6 改做 SV 1.4吧, Oni的話沒問題, Fuutsu和Kantan的確不用這麼高, 新手開個HR可能什麼都看不到了
  2. 00:11:185 (x) - 加個k在這裡吧 鋼琴音做支持 這樣聽上去不錯
  3. < 00:28:212 (24) - 這裡是bass drum, 再該加上finish, 下Big Don會好一點.
  4. 00:47:672 (58,59,60,61,62,63,64,65,66,67) - 這段, 有明顯的重低音鼓. 我建議的下法如下: >
    <*> 即 dk k k k ddk k k kD
  5. 其他沒大問題

[Mamo's Muzu']


  1. 同樣的, SV 1.6 改做 SV 1.4吧
  2. 00:21:726 (85) - Big Don
  3. 00:28:212 (109) - 同理, 這裡都是大鼓+ fin, 即是Big Don
  4. 00:28:212 (24) - 這裡是bass drum, 再該加上finish, 下Big Don會好一點.
  5. 因為我發現太多沒下fin的地方了, 最後下不下的決定權交回你手上, 總結來說這跟vocal的譜還是可以的
    不過漏太多fin有點不帶感就是了
  6. 同樣沒大問題
[Taiko Oni]


  1. 00:20:712 (104) - 你這段在跟鼓的話, 就用d吧.
  2. 00:21:422 (110) - Del
  3. 00:21:523 (110,111) - 改做kk
  4. (*) 總合上段 , pattern更改為 ddddk kkd.
  5. < 00:27:705 (143) - 這個不是k啊. 細心一聽這裡是兩個連續的低音 意思是在00:27:807 (x) - 加個d
  6. 00:28:009 (145) - d
  7. 00:28:212 (146) - Big Don
  8. 00:28:313 (147) - del >
  9. <*> 上段, 總結-> dd d D
  10. 00:28:415 (147) - 這裡換做ddk吧
  11. 01:22:739 (449) - k
  12. 01:23:144 (452) - ^
Topic Starter
Kayano

KanaRin wrote:

好~
這圖開很久了吧. 一聽上就忍不住空耳了
~高帥富~

[Kantan]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


  1. SV 1.6 太高了吧. 改做1.2吧
  2. 01:23:347 (32,33,34) - Big Kat?
  3. 大致沒問題, 很好

[Fuutsu]


  1. SV 1.6 改做 SV 1.4吧, Oni的話沒問題, Fuutsu和Kantan的確不用這麼高, 新手開個HR可能什麼都看不到了
  2. 00:11:185 (x) - 加個k在這裡吧 鋼琴音做支持 這樣聽上去不錯
  3. < 00:28:212 (24) - 這裡是bass drum, 再該加上finish, 下Big Don會好一點.
  4. 00:47:672 (58,59,60,61,62,63,64,65,66,67) - 這段, 有明顯的重低音鼓. 我建議的下法如下: >
    <*> 即 dk k k k ddk k k kD
  5. 其他沒大問題

[Mamo's Muzu']


  1. 同樣的, SV 1.6 改做 SV 1.4吧
  2. 00:21:726 (85) - Big Don
  3. 00:28:212 (109) - 同理, 這裡都是大鼓+ fin, 即是Big Don
  4. 00:28:212 (24) - 這裡是bass drum, 再該加上finish, 下Big Don會好一點.
  5. 因為我發現太多沒下fin的地方了, 最後下不下的決定權交回你手上, 總結來說這跟vocal的譜還是可以的
    不過漏太多fin有點不帶感就是了
  6. 同樣沒大問題
[Taiko Oni]


  1. 00:20:712 (104) - 你這段在跟鼓的話, 就用d吧.
  2. 00:21:422 (110) - Del
  3. 00:21:523 (110,111) - 改做kk
  4. (*) 總合上段 , pattern更改為 ddddk kkd.
  5. < 00:27:705 (143) - 這個不是k啊. 細心一聽這裡是兩個連續的低音 意思是在00:27:807 (x) - 加個d
  6. 00:28:009 (145) - d
  7. 00:28:212 (146) - Big Don
  8. 00:28:313 (147) - del >
  9. <*> 上段, 總結-> dd d D
  10. 00:28:415 (147) - 這裡換做ddk吧
  11. 01:22:739 (449) - k
  12. 01:23:144 (452) - ^
Nearly all fixed, thank you very much :)
Topic Starter
Kayano
It is just like the long run, I'm running and running to get to the finishing line..—— My essay
HeatKai
Taiko mod as requested from the Malaysian Taiko Queue

[Kantan]
  1. change your circle size and approach rate to 5. change your hp drain rate and overall difficulty to 4.
  2. 00:20:104 (5,6,7) - this straight 3 big d isn't a good idea. it's not really friendly for new player. it would be better and easier if you change it to d k d.
  3. 00:34:699 (17,18,19,20,21,22,23,24,25,26,27,28) - tbh this part is kinda hard after you mapped 1/1 with gaps and suddenly 1/1 with no gap. makes everything feels difficulty, try to make it easier. maybe: Dk k k ddk k k ddk and so on.
  4. 01:18:482 (25,26,27,28,29) - since the pattern before is d ddd d, it would be better if you make this as k kkk k, to make it sound better when consistent.
  5. 01:21:726 (30,31,32,33,34) - please don't spam finish when there's no loud instrument or music/cymbals.
[Futsuu]
  1. Do the settings same like I say in Kantan.
  2. 00:10:982 (17) - move this to 00:10:780 (17) - to avoid confusion, because the starting you're mapping it based on 1/1 if there's suddenly change to 1/2 looks confusing to play.
  3. 00:21:726 (12) - add finish here there's cymbal.
  4. 00:22:536 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - why don't you make it like this: dkd dkd dkd ddD kdk kdk kdk. sounds better when the second part is a counter from the first part.
  5. 00:35:915 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) - this part feels weird when you mapped it with four circles pattern. try to reconsider and map based on the song more.00:37:536 (41,42,43,44) - this doesn't sound good and 00:43:617 (52,53,54,55) - sounds better with kdkk
  6. 00:47:672 (58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76) - why this part suddenly become so hard and you mapped it using 1/2. try to make it easier. maybe follow vocal.
  7. 01:05:915 (10) - this circle you should bring to 01:06:320 (10) -
  8. 01:07:536 (13) - this circle should bring to 01:07:942 (13) -
  9. 01:09:563 (16) - remove finish from here please.
  10. 01:17:063 () - add a circle here just to make a variation for the ending.
[Mamo's Muzukashii]
Try to reduce some finishes, some of it sounds really random.
  1. 00:00:645 (1,2,3,4,5,6,7) - I would make this as k d k d k d k
  2. 00:06:320 (18,19,20,21,22) - if you really following vocal here, it should be kddkk
  3. 00:09:969 (31,32,33,34,35,36,37,38,39) - try to make this like: ddk k kd d dk, counter pattern always sounds good \o/
  4. 00:40:374 (154,155,156,157,158) - dkkdd sounds better here.
  5. 00:44:428 (172) - add whistlere here, there's not much change of beat here. so just follow the pattern before.
  6. I don't really have problem when kiai because you're following on vocal most of it. but seriously remove some of the random finishes @_@
[Collab Oni]
  1. 00:07:131 (33) - this would be better if it's whistle.
  2. 00:24:057 () - add a circle here. this three * is related, would be better if you do it all rather than just one.
  3. 00:24:158 (126) - add clap*
  4. 00:24:361 (127) - add a circle here*
  5. 00:25:577 (133,134) - because there's a gap before, you should delete this two circles to make it consistent and add a circle at 00:27:604 () -
  6. 00:26:996 (140) - sounds better if clap
  7. 01:15:442 (398) ~ end - starting from here, most of the beat is overmapped and some of the whistles are random, please check again. @____@
Kinomi
Hi~from my queue

General
0.0

Ash Roller
00:54:158 (1,2) - 音效过渡有点不自然,我觉得这两个也要加whistle

Lime Bell
fine

Sky Raker
这diff看起来不干净,压在残影上的物件太多了
00:23:144 (5) - 这边开始的一段为什么一直在上面摆东西,下面都没用到
00:35:509 (2,3,4) - 为什么没clap了

Black Lotus
00:01:455 (5) - 这个滑条和你前面几个note还有后面几个note使用的sv以及间距明显不对,建议减速
00:37:131 (4,5) - 这个节奏感觉有点突兀,其他类似的地方都没有这个节奏- -
00:53:347 (1,2,3,4,5,6,7,8,9) - 这里为什么放连打。
00:55:172 (7,8,9,1,2,3,4,5) - 这梗感觉曲子没这个节奏在这里,莫名
00:23:347 (1,2,3) - 白线的三连感觉不是很好,三连尽量红线起

大概就那么多吧。
good luck
Topic Starter
Kayano
Thanks for you two's modding, I will fix as soon as possible

EDIT: Nearly all fixed (due to bad network, i forgot which i fixed... sorry)
Topic Starter
Kayano

HeatKai wrote:

Taiko mod as requested from the Malaysian Taiko Queue

[Kantan]
  1. change your circle size and approach rate to 5. change your hp drain rate and overall difficulty to 4. well.. fixed, but i see some ranked taiko map use 3 3 0 3, just like http://osu.ppy.sh/s/61820, i just copy that
  2. 00:20:104 (5,6,7) - this straight 3 big d isn't a good idea. it's not really friendly for new player. it would be better and easier if you change it to d k d. fixed
  3. 00:34:699 (17,18,19,20,21,22,23,24,25,26,27,28) - tbh this part is kinda hard after you mapped 1/1 with gaps and suddenly 1/1 with no gap. makes everything feels difficulty, try to make it easier. maybe: Dk k k ddk k k ddk and so on. fixed
  4. 01:18:482 (25,26,27,28,29) - since the pattern before is d ddd d, it would be better if you make this as k kkk k, to make it sound better when consistent. fixed
  5. 01:21:726 (30,31,32,33,34) - please don't spam finish when there's no loud instrument or music/cymbals. fixed
[Futsuu]
  1. Do the settings same like I say in Kantan. fixed
  2. 00:10:982 (17) - move this to 00:10:780 (17) - to avoid confusion, because the starting you're mapping it based on 1/1 if there's suddenly change to 1/2 looks confusing to play. fixed
  3. 00:21:726 (12) - add finish here there's cymbal.
  4. 00:22:536 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - why don't you make it like this: dkd dkd dkd ddD kdk kdk kdk. sounds better when the second part is a counter from the first part. fixed
  5. 00:35:915 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) - this part feels weird when you mapped it with four circles pattern. try to reconsider and map based on the song more.00:37:536 (41,42,43,44) - this doesn't sound good and 00:43:617 (52,53,54,55) - sounds better with kdkk fixed
  6. 00:47:672 (58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76) - why this part suddenly become so hard and you mapped it using 1/2. try to make it easier. maybe follow vocal. remaped this part, but not follow vocal
  7. 01:05:915 (10) - this circle you should bring to 01:06:320 (10) - fixed
  8. 01:07:536 (13) - this circle should bring to 01:07:942 (13) - fixed
  9. 01:09:563 (16) - remove finish from here please. fixed
  10. 01:17:063 () - add a circle here just to make a variation for the ending. not fixed, because i remove all 1/2 part
[Mamo's Muzukashii]
Try to reduce some finishes, some of it sounds really random. fixed
  1. 00:00:645 (1,2,3,4,5,6,7) - I would make this as k d k d k d k fixed
  2. 00:06:320 (18,19,20,21,22) - if you really following vocal here, it should be kddkk fixed
  3. 00:09:969 (31,32,33,34,35,36,37,38,39) - try to make this like: ddk k kd d dk, counter pattern always sounds good \o/ fixed
  4. 00:40:374 (154,155,156,157,158) - dkkdd sounds better here. fixed
  5. 00:44:428 (172) - add whistlere here, there's not much change of beat here. so just follow the pattern before. fixed
  6. I don't really have problem when kiai because you're following on vocal most of it. but seriously remove some of the random finishes @_@
have remove some finishes

[Collab Oni]
  1. 00:07:131 (33) - this would be better if it's whistle. fixed
  2. 00:24:057 () - add a circle here. this three * is related, would be better if you do it all rather than just one. fixed
  3. 00:24:158 (126) - add clap* fixed
  4. 00:24:361 (127) - add a circle here* fixed
  5. 00:25:577 (133,134) - because there's a gap before, you should delete this two circles to make it consistent and add a circle at 00:27:604 () - fixed
  6. 00:26:996 (140) - sounds better if clap fixed
  7. 01:15:442 (398) ~ end - starting from here, most of the beat is overmapped and some of the whistles are random, please check again. @____@
i have delete some notes and change some whistles

thanks for modding
Topic Starter
Kayano

baldrace wrote:

Hi~from my queue

General
0.0

Ash Roller
00:54:158 (1,2) - 音效过渡有点不自然,我觉得这两个也要加whistle fixed

Lime Bell
fine

Sky Raker
这diff看起来不干净,压在残影上的物件太多了 > <
00:23:144 (5) - 这边开始的一段为什么一直在上面摆东西,下面都没用到 > <
00:35:509 (2,3,4) - 为什么没clap了 > < 不是有么

Black Lotus
00:01:455 (5) - 这个滑条和你前面几个note还有后面几个note使用的sv以及间距明显不对,建议减速 not fixed, sv是一样的啊 间距也没有大问题
00:37:131 (4,5) - 这个节奏感觉有点突兀,其他类似的地方都没有这个节奏- - 有所改动 把这两个节奏改掉了
00:53:347 (1,2,3,4,5,6,7,8,9) - 这里为什么放连打。> < 缓冲部分放连打我是觉得没有问题
00:55:172 (7,8,9,1,2,3,4,5) - 这梗感觉曲子没这个节奏在这里,莫名 这部分是有点不舒服 不过暂时先不改动 因为暂时我找不到更好的改法,如果有人给个好的建议我会改掉的
00:23:347 (1,2,3) - 白线的三连感觉不是很好,三连尽量红线起 这个地方我觉得还是蛮和节拍的

大概就那么多吧。
good luck
Papysh
Hi, From my Modding queue!

Ash Roller
  1. 00:00:645 (1,2,3) - I would use that pattern, Because it looks better for me
  2. 00:03:888 (1) - I would like to curve that slider a little bit, It looks better for me
  3. 00:23:753 (4) - Move that a bit higher (about 2 grids) and then move that slider 00:24:158 (5) - a bit left (2-3 grids) so it can fit better with 00:21:726 (1,5) - And it looks better
  4. 01:02:266 (1) - please move that slider a bit so it can look better with the 01:00:644 (1) -
Rest Looks Perfect for me




Lime Bell
  1. 00:01:050 (2) - Move that a bit Right Because it looks better for me
  2. 00:07:536 (2) - Same as previous, but move that a bit down
  3. 00:08:753 (4) - Chenge shape of that slider so it can look better, and play better
  4. 00:52:536 (3,4) - Maybe somethink like this
  5. 01:18:482 (1) - Maybe curve taht slider a bit, for better look
Rest looks perfect for me




Sky Raker
  1. 00:16:861 (1,2) - Maybe chose better shape for that sliders, so they can fit better and it will make them look better
  2. 00:08:753 (1,2,1) - Maybe curve them a bit like this
  3. 00:20:915 (1,2,3,4,5) - I dont like that because the circles are touching
Rest looks Good for me




Black Lotus
  1. 00:05:104 (8) - Ctrl + Shift + R -> Selection centre -> 8
  2. 00:13:617 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream here
  3. 00:19:090 (3) - I would chose other shape for it
This dif is really good diff, Everything else look perfect

I Hope, that my sugestions helped
Topic Starter
Kayano

Papysh wrote:

Hi, From my Modding queue!

Ash Roller
  1. 00:00:645 (1,2,3) - I would use that pattern, Because it looks better for me hmm, but i think my pattern flows better and looks well too
  2. 00:03:888 (1) - I would like to curve that slider a little bit, It looks better for me yes fixed, but also change 2
  3. 00:23:753 (4) - Move that a bit higher (about 2 grids) and then move that slider 00:24:158 (5) - a bit left (2-3 grids) so it can fit better with 00:21:726 (1,5) - And it looks better nope, while player play this part, they can't see 1 and 2 when 5 appears
  4. 01:02:266 (1) - please move that slider a bit so it can look better with the 01:00:644 (1) - fixed
Rest Looks Perfect for me




Lime Bell
  1. 00:01:050 (2) - Move that a bit Right Because it looks better for me fixed
  2. 00:07:536 (2) - Same as previous, but move that a bit down nope, this time ka- na- ta- are in the same tune, so keep 1 2 3 in a straight line fits better, also it flows better to beginners
  3. 00:08:753 (4) - Chenge shape of that slider so it can look better, and play better nope
  4. 00:52:536 (3,4) - Maybe somethink like this nope
  5. 01:18:482 (1) - Maybe curve taht slider a bit, for better look not very bad looking, and it will break the link with 01:16:050 (2) -
Rest looks perfect for me




Sky Raker
  1. 00:16:861 (1,2) - Maybe chose better shape for that sliders, so they can fit better and it will make them look better remap some part
  2. 00:08:753 (1,2,1) - Maybe curve them a bit like this it looks nice when you only see 00:08:753 (1,2,3,1) - , but 00:07:942 (3,4) cannot have a good flow with this part
  3. 00:20:915 (1,2,3,4,5) - I dont like that because the circles are touching GREAT! Fixed
Rest looks Good for me




Black Lotus
  1. 00:05:104 (8) - Ctrl + Shift + R -> Selection centre -> 8 fixed
  2. 00:13:617 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream here thanks
  3. 00:19:090 (3) - I would chose other shape for it not a good shape for me
This dif is really good diff, Everything else look perfect

I Hope, that my sugestions helped
Your mod helps a lot~ Thanks very much :)
Papysh
Thanks for applying my mod o3o
Vita-VVA
[ash roller]

spinners could be a bit shorter?(especially the last one) a long spinner is a bit harder for beginners :)(peosonally)

[lime bell]
00:33:888 (4) - divide it into two slider in order to make it more suitable for the rhythm(just suggest)

00:39:361 (3) - it's better to add a note at any place

00:46:253 (4,5) - combine them into one?

01:14:428 (4) - a bit shorter is better


[sky raker]
00:09:969 (1) - the sound is different from others...especially or mistakes? :)

00:47:672 (1) - may use shorter and slower sliders to suit the rhythm ╮(╯▽╰)╭

00:50:915 (1) -
00:51:726 (1) -
won't you think using the same tricks would be better?

01:10:982 (4) - why not adding another note?


[black lotus]
I am not good at streams :( so only suggestion :)
01:00:644 (1) - not a buautiful arrange....


That's all,good luck!
Topic Starter
Kayano

Vita-VVA wrote:

[ash roller]

spinners could be a bit shorter?(especially the last one) a long spinner is a bit harder for beginners :)(peosonally)
nope, the first spinner might be a little longer... but i can't find a more suitable place, the second has the same length as Zeroarg's newly ranked version.
[lime bell]
00:33:888 (4) - divide it into two slider in order to make it more suitable for the rhythm(just suggest) too difficult for beginners

00:39:361 (3) - it's better to add a note at any place I make this part a little easier for players to adjust themselves because before and after this part is difficult than average

00:46:253 (4,5) - combine them into one? no, i think mine suits the music better

01:14:428 (4) - a bit shorter is better it is ok to ends at 01:14:834 - , but i want to keep the same length with 01:11:996 (1,2,3) -


[sky raker]
00:09:969 (1) - the sound is different from others...especially or mistakes? :) no mistakes, i use this sound again in Black Lotus diff

00:47:672 (1) - may use shorter and slower sliders to suit the rhythm ╮(╯▽╰)╭also no speed change in Black Lotus diff, so i decide not to change this part

00:50:915 (1) -
00:51:726 (1) -
won't you think using the same tricks would be better? 我英死早没看懂233 well, now i know what you means though Tieba chats, but i think it my arrangment also suits the music, and using same tricks maybe too difficult for Hard and lacking of link with 00:52:536 (3) -

01:10:982 (4) - why not adding another note? too tight if added


[black lotus]
I am not good at streams :( so only suggestion :)
01:00:644 (1) - not a buautiful arrange.... ....


That's all,good luck!
Sorry, i seems your mod was of no use... so i can't give you kd
Thank you all the same :(
abdomsisn
ash
00:08:753 (3,4,5) - blanket 包好点?
00:10:374 (5) - 节奏不懂。。应该滑条缩短然后加个NOTE在4的位置,或者加个强点的音效
01:24:969 (2) - 包好点?
整体音效感觉不是很搭,NORMAL部分的音效声音调小一点

lime
00:05:509 (3,4) - 开头几个滑条弧度都改缓一点
00:26:388 - 加个NOTE
00:39:361 - ^
01:00:644 (1) - 好评
短的滑条弧度都缓一点应该比较好,当然只是个人建议。。

sky
00:20:104 (1,2,3,4,1,2,3,4,5) - 人性。。
00:41:996 (3,4) - 往下拉3-4格
00:59:631 (5,6) - 这走势略没FLOW感
01:15:644 (2,3,4) - FLOW感不足 改成这样?
01:18:482 (1,2) - 这样?

BLACK LOTUS
00:13:617 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 好!
00:29:428 (4,5,6) - 感觉原地不好
00:31:455 (1,2,3,4,1,2,3,4,1,2,3,4) - 碉堡
01:00:644 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 请务必教我这是怎么摆的
好图!掉血略坑 考虑-1?


感觉很不错,节奏啊排列啊神马的,所以我也没啥好的建议了- -
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