Taiko mod as per your request! (and sorry again for the delay)
[General:]
• The sampleset volume is really low, comparing it with the music, especially in these taiko diffs. I highly suggest you to increase the volume (and use a constant volume as well, in the whole of the map) to 90%
• 01:15:238 - 01:15:239 - In all of the diffs. remove these green lines (inherited timing points) because flash kiai sections are unrankable in Taiko diffs. Make sure to delete them in all difficulties as I said
[Kantan:]
•
Slider Velocity: Use SV 1.20 instead of 1.40 (?
• 00:02:266 (3,6) - Use a kat here to emphasize the piano
• 00:09:158
(x) - Add a kat here to follow properly the piano, in addition it will make the map more enjoyable, actually is pretty boring even for new players
• 00:11:185
(x) - (^)
• 00:12:401
(Spin) - Move this Spinner 1/2 forward (and then make it 1/2 bigger) to fit better with the vocals
• 00:16:861 (2,3,4) - Sometimes, you can use some red ticks to make the pattern more enjoyable, because actually the diff. become pretty boring. Of course, you need to do it in a coherent thing to make this pattern easy to read to new players, I'd recommend you to use something like this
• 00:20:104 (6,7,8) - You can do something like I suggest you here in the previous suggestion here too
• 00:37:536 (22) - Use a kat here for consistency (?
• 01:16:050 (21,22,23) - Use kats here, to follow better the piano
• 01:27:401 (38,39,40) - Use a drumroll (slider) instead of these notes, because its cover better the music
- Not bad, but it is extremely boring (I know it is a kantan but still, really boring diff.). A lot of 4/1 spacings when the BPM is not that high, try adding some notes here and there to avoid that, and you can also try adding some notes over some red ticks as I mentioned in my mod.[Fuutsu:]
•
Slider Velocity: Use SV 1.20 instead of 1.40 (?
•
The name of the diff. is wrong spelled, it should be ''Futsuu'' and not ''Fuutsu. Make sure to fix that please• 00:08:753 (13,14) - I'd use kats here, because follow better the piano
• 00:21:726 (12) - Remove the finisher from this note, because there is no cymbals present here. Is ok to add it in a standard diff. but not in a taiko diff.
• 00:10:780 (17) - The 1/1 sounds a bit random to me, I'd move this note 1/2 forward to follow better the vocals in this case
• 01:02:266 (1,2,3,4,5,6,7,8,9) - So much 1/1, you should try deleting some of the notes to make the pattern more ''enjoyable'', really
• 01:13:212 (22) - Move this 1/1 back, to follow better the drums
• 01:15:239 (26,27,28,29,30,31,32,33,34) - Boring pattern again, try some other variety here
• 01:23:753
(x) - Add a note here please
• 01:27:401 (48,49,50) - Use a drumroll instead of these notes
- Not bad, but boring as well to be a futsuu. Looking the BPM, you could try adding some ddd or kkk (in 1/2 of course), or some dk kd (in 1/2 too, as I suggested you in my mod). If you don't do that, the spread between Futsuu and Muzu is really big.[Mamo's Muzukashii:]
• 00:12:807 (43) - Useless notes, is not following anything in the music. Remove it please!
• 00:13:922
(x) - Add a note here and make (48) a don to follow properly the drums and make a coherent pattern according to the diff.
• 00:14:428 (50,51,52,53,54,55) - All these notes are unnecesary and they are not following properly the music, believe me. You can simplify this pattern with a drumroll (slider), in addition will follow much better the drums
• 00:15:239 (55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73) - This pattern sounds pretty weird and is not following the music properly in any way. Those kkk's are random for example, so I suggest you to do something like this
• 00:19:394 (76,77) - For a better flow, move (76) 1/4 forward, and transform (77) in a kat
• 00:21:523 (84,85) - Follow much better the music if you remove (84) and then remove the finisher from (85)
• 00:28:212 (108) - Random finisher, remove it please
• 00:34:293 (130,131) - Actually, this 3-plet is bad placed, if you listen properly the music. To follow properly the drums, you will need to move both notes 1/4 back
• 00:40:678
(x) - Add a kat here to follow properly the drums
• 00:42:401 (162,163,164,165,166,167,168,169,170,171,172) - The constant 1/2 just to follow the vocals is not a good thing in taiko. To make the pattern more fitable with a taiko diff, I recommend you to delete (167), and then try a pattern like d d k d k and then a k d k k d.
• 00:47:063 (182,183) - Move these notes 1/4 forward and transform the previous (181) in a don to follow better the drums
• 00:49:496 (191) - Move this 1/2 back, because it'll follow much better the high pitch in the instrumental
• 00:53:144 (209,210,211,212,213,214) - A simple d k d k d k d k is a boring pattern, and it doesn't represent the music really well. So, I recommend you other variety, doing something like d k d k k d
• 00:54:563 (215) - Definetly, this should be a kat
• 00:59:023 (231,232,233,234) - Random finishers everywhere :/. Remove all of them in these notes please
• 01:08:246
(x) - Add a don here and make (269) a don too.
• 01:14:428 (292,293,294,295,296) - All of these notes in 1/2 sounds a bit weird, because the sound in 1/4 is really high. Use a drumroll instead of these notes for a better flow then (and it'll help you to avoid the constant 1/2 pattern)
• 01:16:455 (301,302,303,304,305) - k d k k d for a better variety
• 01:18:888 (311,312,313,314,315,316,317) - You could try something like I mentioned above here as well
• 01:21:219
(x) - Add a k here and make (320) a kat too
- You focused a lot on vocals to map this and I personally don't like that kind of things in a taiko map, the constant 1/2 bother me and those random big notes too.
Some inconsistencies can be fixed to as well as I mentioned in general in my map. Actually, this needs more work and mods.[Collab Oni:]
Settings:--> Increase the HP Drain Rate by 1 tick, actually the map is not that difficult imo (HP+1)
• 00:01:253 (4,5,6) - I'd use kdk here instead, because follow much better the piano imo
• 00:12:807 (55,56) - I'd remove these notes, I mean the flow becomes weird with them.. Consider that please
• 00:14:226 (65,66,67,68,69,70,71) - I expected more notes in this pattern, because drums represented that. Try adding notes in 00:14:327 and 00:14:530 to follow better the music and re-arrange a bit the objects in this pattern
• 00:17:266 (84) - Use a don here instead..?
• 00:20:104 (101,104) - Add finishers in these objects
• 00:28:212 (146) - Such a random finisher here, it is not following anything. Remove it please
• 00:28:415 (147) - Hmm.. This note is not following the music really well imo. I think is not a crazy thing removing it.
• 00:36:928 (189) - (^)
• 00:38:854
(x) - Add a don here for a better flow and to follow the music in a good way (?
• 00:47:469
(x) - (^)
• 00:49:496 (255) - Move this note 1/2 back to follow the highest pitch in the instrumental
• 00:50:003 (258,259) - Remove these notes, they are not really necessary, especially (258) is just overmapping
• 01:02:266 (324) - Use a big don instead for a better flow
• 01:19:293 - 01:21:320 - Oh.. man.. Re-arrange this pattern please, is really overmapped :/
• 01:23:347 - 01:28:212 - Same here, some of the notes fit well with the music, but most of them not. Listen properly the music (I suggest in 25% playback) and add the notes over blue ticks when they are necessary.
- Not bad, but these overmap issues bother me.. But the rest is generally ok.Actually, all the taiko diffs. can use more mods, they are not totally ready for rank.
I recommend you to find 3 or 4 more taiko mods before to contact me again.
Popping over this, sorry..
Till then, Good Luck!