forum

encounter+ - Endless Know

posted
Total Posts
66
Topic Starter
Yumih
This beatmap was submitted using in-game submission on quarta-feira, 9 de outubro de 2013 at 16:25:35

Artist: encounter+
Title: Endless Know
Source: Queen of Darkness: The Second Reproduction
Tags: Visual Novel DakeDekaane Momori Ruka
BPM: 152
Filesize: 6798kb
Play Time: 01:30
Difficulties Available:
  1. Dekaane's Hard (4,81 stars, 135 notes)
  2. Easy (2,73 stars, 78 notes)
  3. Normal (3,68 stars, 87 notes)
  4. Second Reproduction (5 stars, 213 notes)
Download: encounter+ - Endless Know
Information: Scores/Beatmap Listing
---------------
My 4th Beatmap and 2nd rank!
First complete Insane difficult


Hard difficult by DakeDekaane
SB by sherrie__fay

Thank you, Dekaane and sherrie~!


Modders (Total of 18)
Thank you all! Special thanks to the QAT and BAT!

● quantum-rose
● sheela901
● Wolf
● 11t
● Ayu
● ax_pokl
● Raose
● Momochikun
● Quiz-chan
● Tari
● Irreversible
Teara
● Shinchaechae
● Awaken
● Come[Back]Home
● Xinely
● 10crystalmask01
Pokie

Also, my thanks to jericho2442 for ranking it!
Redownload as from 10/08/13 due to changes on creator name!
10crystalmask01
Lovely beatmap! Plus, I really like the background! :)
quantum-rose
Hi~ from queue
[General]
tag "Dekaane" should be added to all diffs

[Easy]
Seems good

[Normal]

AIBat v3.1 wrote:

Normal
00:30:363 (2) - Move node #1 to {x:340 y:284}, move node #2 to {x:256 y:328}, move node #3 to {x:172 y:284}.
00:50:889 (5) - Move node #2 to {x:196 y:272}, move node #3 to {x:276 y:224}.
00:41:218 (2) - consider adding a cricle at the white tick right before this

[Hard]
I believe AR7 will be better
00:31:942 (1) - ummm.....I guess you can draw a better one
01:03:126 (3) - Move node #2 to {x:179 y:311}.
01:24:047 (1) - add a finish at the end?


quite a good mapset , good luck~
sheela
Hi! From my queue~

[Normal]
00:45:363 (2) - Curve?
00:54:442 (4) - Line with 00:54:047 (3)
00:54:837 (5) - Put it straight and line with 00:53:653 (2)
01:00:363 (4) - Remove the circle and but 01:00:758 (5) at his place

Good Luck and star!
Plus, you submitted at my birthday. :D
Topic Starter
Yumih

10crystalmask01 wrote:

Lovely beatmap! Plus, I really like the background! :) Thank you! I'm glad you liked it :D

quantum-rose wrote:

Hi~ from queue Hello!
[General]
tag "Dekaane" should be added to all diffs Done

[Easy]
Seems good Yay! :)

[Normal]

AIBat v3.1 wrote:

Normal
00:30:363 (2) - Move node #1 to {x:340 y:284}, move node #2 to {x:256 y:328}, move node #3 to {x:172 y:284}. Done
00:50:889 (5) - Move node #2 to {x:196 y:272}, move node #3 to {x:276 y:224}. Done
00:41:218 (2) - consider adding a cricle at the white tick right before this Done

quite a good mapset , good luck~ Thank you for mod~!

sheela901 wrote:

Hi! From my queue~ Hi!

[Normal]
00:45:363 (2) - Curve? Done! It improved the flow, I see xD
00:54:442 (4) - Line with 00:54:047 (3) Done(?) I think it looks better now
00:54:837 (5) - Put it straight and line with 00:53:653 (2) Done
01:00:363 (4) - Remove the circle and but 01:00:758 (5) at his place Hmm, I guess it looks good the way it is

Good Luck and star! Thank you for mod and star!!
Plus, you submitted at my birthday. :D Happy late birthday o3o/!
Update when Dekaane check the mod c:
DakeDekaane

quantum-rose wrote:

Hi~ from queue

[Hard]
I believe AR7 will be better /*Oh noes, how did I put AR6 there >-< fixed
00:31:942 (1) - ummm.....I guess you can draw a better one /*I'll be polishing with later mods if they complain, changed a bit
01:03:126 (3) - Move node #2 to {x:179 y:311}. /*Moved very near.
01:24:047 (1) - add a finish at the end? /*There's no high impact in the music to justify it as in 01:22:468 (1), no change here.

quite a good mapset , good luck~
Nice catch with the AR, thanks for modding.
My update :3
http://pastebin.com/raw.php?i=Z7s3Wk6b
Topic Starter
Yumih
Alright!

Updated the mapset!

Edit: 03/08 - Moved to Pending, finished Mapset! Missing SB only
787B

Desculpa, mas eu tive que fazer isso.


Vi seu mapa la no grupo do fb. Já que não tem nenhum mod aqui faz um tempinho, decidi dar uma olhada.
Enfim, se você realmente for fazer o SB, isso aqui ainda deveria ficar em Wip.

General

  • Acho que não deveria ter kiai entre 01:05:100 - até 01:11:416 - (onde começa denovo). Não consigo ouvir como uma parte "tema" da música, mas isso é minha opinião. Fora isso, parece tudo em ordem.

Easy

  1. 00:34:508 (1) - Fica meio difícil de acertar isso principalmente porque o slider começa um tick vermelho, e considerando que o spin começa/termina em um tick branco, isso pode ser meio estranho pra jogadores inexperientes. Também acho que não combina muito com as vozes, seria muito melhor na minha opinião se o slider começasse em 00:34:311 - (e terminasse em 00:35:100 - ).
  1. 00:39:837 (3) - Meio nazi, mas eu preferiria que o NC fosse aqui, fica melhor pra dar ênfase junto às vozes.
  1. 00:44:179 (2,3) - Flow ficou meio forçado, seria melhor se tivesse um blanket aqui.
  1. 00:58:784 (2) Tem que clicar no botão de NC aqui. Ele tá superficial.
  1. 01:20:889 (1) - Poderia ter feito ele um pouco mais "fechado", assim dava pra melhorar o blanket entre 01:22:468 (3) - .
    Exemplo
    Eu também mexi no 01:22:074 (2) - pra melhorar a movimentação dos sliders e pra consertar o spacing.

Normal

  1. 01:16:153 (3,4,5) - Outra passagem forçada. Ficaria legal se você trocasse a posição de (3) por (4) e de (4) por (3), assim ainda dava pra continuar com o blanket de 01:16:942 (5) - e melhorar o flow.

Dekaane's Hard

Sup.
Better end the "first" kiai at 01:11:021 - for consistency with other diffs.
  1. 01:26:811 (1) - Better increase the spacing from previous slider here. This doesn't play good.

Second Reproduction

  1. 00:30:363 (3,4) - Seria uma pena deixar isso aqui sem um blanket. Basicamente você só precisa mover o (4) um pouco mais pra esquerda.
  1. 00:41:218 (4,5,6) - Dava pra fazer uma variação de posições melhor. O "triplet" mais encurvado ficaria legal.
  1. 00:52:468 (4) - Deveria ter um NC aqui. É só checar as outras diffs pra ver inconsistência de combos.
  1. 01:23:850 - Melhor colocar um circle aqui, acho que combina com a "puxada" de ar das vozes. Sem contar que fica meio estranho nada entre 01:23:455 (4,1) - .
É isso.
Boa sorte!
Topic Starter
Yumih

Wolf wrote:


Desculpa, mas eu tive que fazer isso.


Eu ri o3o...

Vi seu mapa la no grupo do fb. Já que não tem nenhum mod aqui faz um tempinho, decidi dar uma olhada.
Enfim, se você realmente for fazer o SB, isso aqui ainda deveria ficar em Wip.

Certo, vou mover para WIP xD! Obrigada mesmo!!! Não imaginei que alguém iria modar :)!!

General

  • Acho que não deveria ter kiai entre 01:05:100 - até 01:11:416 - (onde começa denovo). Não consigo ouvir como uma parte "tema" da música, mas isso é minha opinião. Fora isso, parece tudo em ordem. Tem razão! Eu estava pensando nisso, mas não tinha muita certa... Já que você falou, vou fazer mesmo xD

Easy

  1. 00:34:508 (1) - Fica meio difícil de acertar isso principalmente porque o slider começa um tick vermelho, e considerando que o spin começa/termina em um tick branco, isso pode ser meio estranho pra jogadores inexperientes. Também acho que não combina muito com as vozes, seria muito melhor na minha opinião se o slider começasse em 00:34:311 - (e terminasse em 00:35:100 - ). Okay, feito!
  1. 00:39:837 (3) - Meio nazi, mas eu preferiria que o NC fosse aqui, fica melhor pra dar ênfase junto às vozes. Ha, ha! Okay xD
  1. 00:44:179 (2,3) - Flow ficou meio forçado, seria melhor se tivesse um blanket aqui.Feito!
  1. 00:58:784 (2) Tem que clicar no botão de NC aqui. Ele tá superficial. Epa, esqueci o.o
  1. 01:20:889 (1) - Poderia ter feito ele um pouco mais "fechado", assim dava pra melhorar o blanket entre 01:22:468 (3) - . Okay, feito!
    Exemplo
    Eu também mexi no 01:22:074 (2) - pra melhorar a movimentação dos sliders e pra consertar o spacing.

Normal

  1. 01:16:153 (3,4,5) - Outra passagem forçada. Ficaria legal se você trocasse a posição de (3) por (4) e de (4) por (3), assim ainda dava pra continuar com o blanket de 01:16:942 (5) - e melhorar o flow. Não sei se entendi direito, mas eu tentei c:

Second Reproduction

  1. 00:30:363 (3,4) - Seria uma pena deixar isso aqui sem um blanket. Basicamente você só precisa mover o (4) um puco mais pra esquerda. Okay! Acho que na hora eu nem vi o.o
  1. 00:41:218 (4,5,6) - Dava pra fazer uma variação de posições melhor. O "triplet" mais encurvado ficaria legal. Uhum, prontinho!
  1. 00:52:468 (4) - Deveria ter um NC aqui. É só checar as outras diffs pra ver inconsistência de combos. Verdade, vou checar tudo direitinho O.O
  1. 01:23:850 - Melhor colocar um circle aqui, acho que combina com a "puxada" de ar das vozes. Sem contar que fica meio estranho nada entre 01:23:455 (4,1) - . Colocado! Ficou muito bom!
É isso.
Boa sorte! Muito obrigada pelo mod e star!
Moved to WIP due to SB (dumb me o3o)
DakeDekaane
Thanks Wolf, fixed the kiai and the last note (also made some volume changes that I think forgot previously orz) <:
http://pastebin.com/raw.php?i=Z7s3Wk6b
Topic Starter
Yumih
Updated Dake's changes~! (Difficult to read, ha, ha!)

I asked sherrie__fay to make the SB but I don't know whether she will accept or not. Let's just wait for now :oops:
11t
Hello! Modding for potential M4M.

[Dekaane's Hard]
00:27:600 (1) - The second hit of this slider doesn't actually match the vocals here; there's a slight delay in the lyrics. Not really an issue though, unless you absolutely need it to be on time.

00:57:995 (1,2) - Maybe space these sliders out a bit more, to emphasize the fact that they don't actually follow one after the other with no delay.

01:06:087 (3,4) - The timing is tricky here. You could try changing the hitcircles to a slider instead, or space it out to make it a jump.

Overall, the flow is nice, and I really like your choice of rhythm in the Kiai sections. I feel like the map could really benefit from a few jumps, though. The hitcircles at 01:06:087 might be a good place to start.

[Normal]
00:41:218 (3) - This slider hits its repeat at a very awkward point in time. As far as I can tell, nothing in the music indicates that anything should be happening on that specific blue tick.

01:06:482 (3) - Space this out a bit more. The music here suggests that a jump would be appropriate. You've been pretty much using a single distance snapping throughout the entire map here, but a few jumps can really make things more exciting for the player. But the rhythm that you've chosen to work with here is nice, and is a unique break from the otherwise monotoneity of dominant white ticks. There are numerous other opportunities to repeat this rhythm, since the song repeats this particular melodic phrase throughout the chorus, such as at 01:17:732.

[Easy]
00:41:218 (2) - Again, same issue as with the slider in Normal. In fact, this is the only time you've ever landed anything on a blue tick in the entire difficulty. There's gotta be a better way to achieve what you want to achieve without using a repeat slider that hits an empty void in the music.

01:08:258 (2,3,4) - Nice shape. Easy difficulties pretty much just seem to be steady marches of white ticks, so really the biggest opportunity you have to get creative is in slider shapes and arrangements. This one's odd, but it looks nice, so good job!

[Second Reproduction]
Drain Rate: To me, DR8 is too unforgiving. By turning autoplay on after a few mistakes it seemed to take an extremely long time to recover, especially near the beginning. Maybe try DR7?

00:50:889 (1,1) - I think you should add another hitcircle in between these two, to match the second cymbal hit.

No other issues that I'm aware of. The Kiai section of this map is exciting to play through, well done!

[General]
Great maps overall! I especially enjoyed the SR and Hard difficulties. Good luck with ranking!
Topic Starter
Yumih

11t wrote:

Hello! Modding for potential M4M. Hi! Thank you for M4M!

[Normal]
00:41:218 (3) - This slider hits its repeat at a very awkward point in time. As far as I can tell, nothing in the music indicates that anything should be happening on that specific blue tick. Well, I wasn't thinking of anything when putting the reverse arrow there, it's just that I wanted the slider to end on 00:42:995 xD I tried doing somehting else, hopefuly it's fixed. I'm just not too sure if it's suitable for a Normal difficult now...

01:06:482 (3) - Space this out a bit more. The music here suggests that a jump would be appropriate. You've been pretty much using a single distance snapping throughout the entire map here, but a few jumps can really make things more exciting for the player. But the rhythm that you've chosen to work with here is nice, and is a unique break from the otherwise monotoneity of dominant white ticks. There are numerous other opportunities to repeat this rhythm, since the song repeats this particular melodic phrase throughout the chorus, such as at 01:17:732. I fixed the spacing and made a small jump for 01:06:482 (3) As for 01:17:732 (1) I don't think the same pattern would be suitable because this part doesn't have the guitar's assist as the other one, making it more difficult to follow. Even so, I added a small jump to this part too

[Easy]
00:41:218 (2) - Again, same issue as with the slider in Normal. In fact, this is the only time you've ever landed anything on a blue tick in the entire difficulty. There's gotta be a better way to achieve what you want to achieve without using a repeat slider that hits an empty void in the music. It took me some time to figure out what to do. In the end I used some symmetry and made a funny slider. Hopefuly, it looks better now.

01:08:258 (2,3,4) - Nice shape. Easy difficulties pretty much just seem to be steady marches of white ticks, so really the biggest opportunity you have to get creative is in slider shapes and arrangements. This one's odd, but it looks nice, so good job! Ha, ha! Thank you!

[Second Reproduction]
Drain Rate: To me, DR8 is too unforgiving. By turning autoplay on after a few mistakes it seemed to take an extremely long time to recover, especially near the beginning. Maybe try DR7? You're right. Thanks for the nice suggestion!

00:50:889 (1,1) - I think you should add another hitcircle in between these two, to match the second cymbal hit. Hmm, I think it's good the way it's now. I wanted to give emphasis only to the sound plates here.

No other issues that I'm aware of. The Kiai section of this map is exciting to play through, well done! Thank you!

[General]
Great maps overall! I especially enjoyed the SR and Hard difficulties. Good luck with ranking! Thank you very much for modding! I'll mod yours as soon as I can.
Waiting for Dake's changes before updating.
Ayu
Request from ~splorg~ modding queue.

General

  • The first 20,2% are completely unmapped. Rules say you should start before 20%, so technically you're 0,2% too late. Although that'd be extremely nazi, I suppose you should still cut a piece of the mp3. There's no sound until 8%, so you should cut this out.

Easy

  • 00:21:482 (2) - You should NEVER put a downbeat slider like this in an easy difficulty. The rythm is way too tricky.
    00:24:047 (2) - The red point looks way too sharp to fit well with the music, would be better if curved or straight.
    00:30:363 (2) - Could be a nice blanket around (1), like this: https://osu.ppy.sh/ss/910426
    00:43:587 (1) - The mainly important beats of the music are on the white ticks, so I suggest to remove this circle and use the white ticks instead.
    01:08:258 (2,3,4) - I'm not sure what you tried to do here, but it looks like you tried to coat the sliders around (3). (2) in the other hand does not really do his job.
    01:12:995 (3) - Make a blanket of this.

Normal

  • 00:25:626 (1) - The dent here is unnecessary for the same reason in Easy, the music goes rather smooth.
    00:39:047 (6) - The slider form looks weird, 'pointy' sliders like this don't go well with surved sliders like (3).
    00:50:889 (5) - Slider start is just a little to far away, put it a little closer and fix the blanket.
    01:05:100 (1) - Same goes for this slider.
    01:08:258 (1) - Would look better if coated around (4)'s slider end.

Dekaane's Hard

  • 00:31:942 (1) - The sharp bendings here are placed at the right moment, but the slider itself looks like slider art gone wrong.

    Difficulty is pretty solid, it's easy and nice looking. I'm proud of you, Dekaane. \o/

Second Reproduction

  • The beginning of this difficulty is a total mess. It looks like you didn't know what you were doing, to be quite honest. Hence modding.

    00:21:482 (2,3,4) - Can be placed like this so (1) coats nicely around (4).
    00:24:639 (4) - Slider form looks ugly because of (3)'s form. Something like this would be better.
    00:30:363 (3) - Should be a blanket around (4).
    00:38:258 (5) - This just asks for a new combo.
    00:41:317 (5) - This note is completely unnecessary, remove it.
    00:43:784 - This beat here feels rather important, don't neglect it.
    00:42:995 (3,4,5,6) - Just create stacks here like you did with 00:44:475 (1,2,3,4) - , it looks better, it plays better and it's more consistent.
    00:51:482 (1,1) - Remove these new combo's, they're unnecessary.

Good luck!
DakeDekaane

11t wrote:

Hello! Modding for potential M4M.

[Dekaane's Hard]
00:27:600 (1) - The second hit of this slider doesn't actually match the vocals here; there's a slight delay in the lyrics. Not really an issue though, unless you absolutely need it to be on time. /*I'll left it as this for now, I have another alternative ready in case this is really needed, there's no need to be too strict on vocals imo :p

00:57:995 (1,2) - Maybe space these sliders out a bit more, to emphasize the fact that they don't actually follow one after the other with no delay. /*Why not~

01:06:087 (3,4) - The timing is tricky here. You could try changing the hitcircles to a slider instead, or space it out to make it a jump. /*Well, I can't see why it's tricky :c

Overall, the flow is nice, and I really like your choice of rhythm in the Kiai sections. I feel like the map could really benefit from a few jumps, though. The hitcircles at 01:06:087 might be a good place to start. /*My mapping style for Hard diffs isn't too jumpy, I think the few jumps I put are enough to not break the difficulty spread (Some of them are already big but they fit.).

Ayu wrote:

Request from ~splorg~ modding queue.

Dekaane's Hard

  • 00:31:942 (1) - The sharp bendings here are placed at the right moment, but the slider itself looks like slider art gone wrong. /*Oh well, improved the shape, I think it's a lot better now.

    Difficulty is pretty solid, it's easy and nice looking. I'm proud of you, Dekaane. \o/ /*Thank you >.<
Thanks Ayu and 11t for modding :3
Update: http://pastebin.com/raw.php?i=Z7s3Wk6b
sherrie__fay
Topic Starter
Yumih

Ayu wrote:

Request from ~splorg~ modding queue. Thank you for modding!

General

  • The first 20,2% are completely unmapped. Rules say you should start before 20%, so technically you're 0,2% too late. Although that'd be extremely nazi, I suppose you should still cut a piece of the mp3. There's no sound until 8%, so you should cut this out.

    Ranking Criteria wrote:

    You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped.
    I don't think I'm breaking any rules here. The 20% I didn't map is the Intro. I would only be breaking the rule if it was the outro. As for the outro, there's less than 20% unmapped, so I guess it's okay as it is now.

    Ranking Criteria wrote:

    However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine.
    Then there's this part. I do have legitimate reasons to keep the full mp3. The first one is the original video. As you can see, the silence at the beginning of the song is part of it. The second is that I will be having a Story Board at that part. I hope everything I said is correct. If not, please say so >.<

Easy

  • 00:21:482 (2) - You should NEVER put a downbeat slider like this in an easy difficulty. The rythm is way too tricky. Oh, okay! Fixed
    00:24:047 (2) - The red point looks way too sharp to fit well with the music, would be better if curved or straight.Hmm... Okay done.
    00:30:363 (2) - Could be a nice blanket around (1), like this: https://osu.ppy.sh/ss/910426 I thought I already had this as a blanket. Oh wells, I guess I just have to improve it. Hopefuly fixed.
    00:43:587 (1) - The mainly important beats of the music are on the white ticks, so I suggest to remove this circle and use the white ticks instead. Done! I changed things a bit
    01:08:258 (2,3,4) - I'm not sure what you tried to do here, but it looks like you tried to coat the sliders around (3). (2) in the other hand does not really do his job. I don't think this looks bad... The flow looks good and it follows the song nicely, in my opinion. I'll just leave it as it is.
    01:12:995 (3) - Make a blanket of this. Blanket improved

Normal

  • 00:25:626 (1) - The dent here is unnecessary for the same reason in Easy, the music goes rather smooth. Okay, fixed!
    00:39:047 (6) - The slider form looks weird, 'pointy' sliders like this don't go well with surved sliders like (3). Okay fixed!
    00:50:889 (5) - Slider start is just a little to far away, put it a little closer and fix the blanket.Done!
    01:05:100 (1) - Same goes for this slider. Alright! Done!
    01:08:258 (1) - Would look better if coated around (4)'s slider end. I like this way better because I think the flow looks a bit more smoothy this way.

Second Reproduction

  • The beginning of this difficulty is a total mess. It looks like you didn't know what you were doing, to be quite honest. Hence modding.

    Well, while that's true, I suppose I really didn't know what I was doing. This is my first Insane difficult afterall xD. Thanks for the honesty, though. I will try to improve.

    00:21:482 (2,3,4) - Can be placed like this so (1) coats nicely around (4). Why not? Done
    00:24:639 (4) - Slider form looks ugly because of (3)'s form. Something like this would be better. I don't think it's ugly at all. I'll keep it like this
    00:30:363 (3) - Should be a blanket around (4). Done!
    00:38:258 (5) - This just asks for a new combo. Right, done!
    00:41:317 (5) - This note is completely unnecessary, remove it. I'm following the piano here. So I think I'll leave it.
    00:43:784 - This beat here feels rather important, don't neglect it. I was following the piano only, but even so, it plays nicely. Done!
    00:42:995 (3,4,5,6) - Just create stacks here like you did with 00:44:475 (1,2,3,4) - , it looks better, it plays better and it's more consistent. Hmm, I wanted to do something consistent with 00:41:416 (6,7,8) and also have stacks just on 00:44:475 (1,2,3,4) to indicate the "change of pace" here
    00:51:482 (1,1) - Remove these new combo's, they're unnecessary. They may be unnecessary for gameplay, but they are here for the sole purpose of emphasizing the plate sounds. Many maps out there do this kind of things, so I wanted to try it too xD

Good luck! Thank you! And sorry for answering your mod so late!

sherrie__fay wrote:

http://www.mediafire.com/download/dz2cp62jy23dny9
done.
Thank you sherrie!!!!!!! This SB is just awesome!! I really love your work, thank you!

Updated the mapset

SB is complete! Moving to Pending!

08/09/2013 - Please redownload for SB
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

General
EpilepsyWarning: 1

Story board
File missing: sb\cg\cg1.jpg
File missing: sb\cg\cg2.jpg

encounter+ - Endless Know (Kitagami) [Easy].osu
Perfect!

encounter+ - Endless Know (Kitagami) [Normal].osu
Well done.
00:21:482 (2) - It is suggested to use a slider here because red line confused.
00:25:626 (4) - no new combo.

line 96
208,80,28784,2,0,L|400:140,1,195,0|0,0:0|0:0,0:0:0:0:
-->
208,80,28784,2,0,P|300:80|400:140,1,195,0|0,0:0|0:0,0:0:0:0:

line 101
364,264,35100,2,0,L|232:304,1,130
-->
364,264,35100,2,0,P|298:265|232:304,1,130

line 108
444,200,39047,2,0,B|448:132|416:72,1,130,0|2,0:0|0:0,0:0:0:0:
-->
444,200,39047,2,0,B|416:72,1,130,0|2,0:0|0:0,0:0:0:0:

line 138-139
308,188,61942,6,0,L|276:56,1,130,4|8,0:0|0:0,0:0:0:0:
380,80,62732,2,0,L|410:206,1,130,0|8,0:0|0:0,0:0:0:0:
-->
308,188,61942,6,0,P|276:128|276:56,1,130,4|8,0:0|0:0,0:0:0:0:
380,80,62732,2,0,P|409:148|410:206,1,130,0|8,0:0|0:0,0:0:0:0:

line 143
260,64,65692,2,0,L|352:168,1,130
-->
260,64,65692,2,0,P|294:118|352:168,1,130

line 145
296,272,67468,2,0,L|148:284,1,130,0|8,0:0|0:0,0:0:0:0:
-->
296,272,67468,2,0,P|224:268|148:284,1,130,0|8,0:0|0:0,0:0:0:0:

line 160
220,112,77732,6,0,L|328:36,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
-->
220,112,77732,6,0,P|276:88|328:36,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:

encounter+ - Endless Know (Kitagami) [Dekaane's Hard].osu
00:55:626 (1,2,3) - use a spinner here?

encounter+ - Endless Know (Kitagami) [Second Reproduction].osu
00:21:482 (2,3) - use a slider instead?
00:46:153 (1) - ugly
01:03:817 (7) - this blue line object can be hard to read, use slider instead.


Resnap all Notes!
Topic Starter
Yumih

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

General
EpilepsyWarning: 1 Yeah, I forgot.

Story board
File missing: sb\cg\cg1.jpg
File missing: sb\cg\cg2.jpg This is really weird, they aren't missing on the Song Folder, but AiMod says so.

encounter+ - Endless Know (Kitagami) [Easy].osu
Perfect!

encounter+ - Endless Know (Kitagami) [Normal].osu
Well done.
00:21:482 (2) - It is suggested to use a slider here because red line confused. I guess you're right. Done!
00:25:626 (4) - no new combo. Okay

line 96
208,80,28784,2,0,L|400:140,1,195,0|0,0:0|0:0,0:0:0:0:
-->
208,80,28784,2,0,P|300:80|400:140,1,195,0|0,0:0|0:0,0:0:0:0: I don't see the need to use a curved slider. I'll keep the straight slider :D

line 101
364,264,35100,2,0,L|232:304,1,130
-->
364,264,35100,2,0,P|298:265|232:304,1,130 This would break the flow, in my opinion. But I agree with you that this slider would look better with a curve, so I added one.

line 108
444,200,39047,2,0,B|448:132|416:72,1,130,0|2,0:0|0:0,0:0:0:0:
-->
444,200,39047,2,0,B|416:72,1,130,0|2,0:0|0:0,0:0:0:0: I would like to keep the blanket with 00:37:271 (3,6)

line 138-139
308,188,61942,6,0,L|276:56,1,130,4|8,0:0|0:0,0:0:0:0:
380,80,62732,2,0,L|410:206,1,130,0|8,0:0|0:0,0:0:0:0:
-->
308,188,61942,6,0,P|276:128|276:56,1,130,4|8,0:0|0:0,0:0:0:0:
380,80,62732,2,0,P|409:148|410:206,1,130,0|8,0:0|0:0,0:0:0:0: Hmm, the flow here feels better with straight sliders, in my opinion.

line 143
260,64,65692,2,0,L|352:168,1,130
-->
260,64,65692,2,0,P|294:118|352:168,1,130 Same as previous item

line 145
296,272,67468,2,0,L|148:284,1,130,0|8,0:0|0:0,0:0:0:0:
-->
296,272,67468,2,0,P|224:268|148:284,1,130,0|8,0:0|0:0,0:0:0:0: Alright. A light curve on this slider is nice.

line 160
220,112,77732,6,0,L|328:36,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
-->
220,112,77732,6,0,P|276:88|328:36,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0: Okay, but I prefer something with a light curve :)

encounter+ - Endless Know (Kitagami) [Second Reproduction].osu
00:21:482 (2,3) - use a slider instead? I know these double notes are really tricky, but using a slider instead would just make the flow worse, I think... I already tried this before.
00:46:153 (1) - ugly Okay, it might be "prettier" now xD
01:03:817 (7) - this blue line object can be hard to read, use slider instead. Kay


Resnap all Notes!
Why resnap? O.O I don't think they are unsnaped
Thank you for mod!

For Dekaane: I updated all with the general settings (Epilepsy Warning and AudioLeadIn). I added 2000 of AudioLeadIn because the Epilepsy Warning would overlap the SB >.< If you decide to make any changes, I'll update the map again.
Raose


YOU CALLED FOR THE QAT
AND WE HAVE ANSWERED YOUR CALL
IS YOUR BODY READY? we'll be coming at you in a huge wave~

Second Reproduction

00:30:166 (2) - how about moving this higher up and to the left a bit so it doesn't overlap with 00:30:363 (3) ?
00:31:942 (1) - i just want to praise you for making this perfectly symmetrical somehow, i can never do that, you have my respect
00:35:889 (7,1,2,3,4) - because of the direction of the slider from 7, it doesn't flow very well to the stream, consider changing the curve or something
00:37:074 (2,3,4) - just an idea, how about ctrl+G all these sliders individually for a more circular flow? It would be a really nice way to transition from the circular stream pattern 00:36:284 (1,2,3,4) (AR lowered to show all relevant objects)
00:41:218 (4,5,6) - yo nazi here, but to improve flow a bit, try adjusting the slider and circles' positions slightly:
00:49:311 (4) - the vocals here have some interesting rhythms going on, why not reflect that in your sliders by shortening this slider by 1/4 and adding a 1/1 slider after?
00:55:626 (1,2) - same here, a 3/4 slider would represent the vocals well, I think
00:57:995 (1) - why not start the stream here instead? having a 1/4 slider then the stream doesn't play well imo
01:03:521 (6,7) - that's what i mean by those 3/4 sliders matching the vocals :P It'd be great if you could apply this rhythm to other places~
01:04:113 (7,8) - sorta breaks the flow here, the direction of the slider makes me expect 8 to be on the other side of 7 lol. Make 7 a straight slider pointing directly at 8?
01:08:061 (2,3,4,5,6) - the way the vocals are presents a great opportunity for 1/4 rhythms! try this:
01:13:784 - sudden pause is awkward, add a note?
01:16:153 (7,8) - same comment on vocals
01:20:692 (9,1) - consider switching these on timeline, theh strong beat lies on the huge white tick, and it feels better to play that on the head of the slider, rather on tail, also same comment on vocals
01:25:922 (2) - add finish

HI DEKAANE

the subtle speedups here might be confusing
00:38:258 (3) - ctrl + G? to continue the previous slider pattern
really nice solid diff yay \:D/

Normal

01:06:482 (3) - too far from previous object, violates your established distance snap of 0.8x :P
00:31:547 (1) - this spinner... i think it'd sound better to move it to 00:31:942 and end it at original spot, while adding a circle at 00:31:547
not much to say here, nice job. The 3/2 rhythms might be confusing for newbies, but oh well ╮(─▽─)╭

Easy

Why does your distance snap change from 0.9x to 1.0x? D:
01:02:732 (2) - probably be better to move this up while still keeping it in the middle

gooooooodluck! ^___^
DakeDekaane
Thanks for modding Raose~ <3
Changed that pattern a bit. I'll keep my speed changes, I may make the last a bit lower if people keeps pointing it out >->
Here's my update: http://pastebin.com/raw.php?i=Z7s3Wk6b

@ax_pokl: Sorry for late reply, but I really don't feel a spinner there, as I'm following mostly the instrumental before the kiai.
Momochikun


Hai..second check here ~ :roll:

[General]
Seems fine.. maybe Kecco or Irre will check this, btw great SB *-*

[Easy]
Mind to add clap slidertick ? :>
  1. 00:22:468 (2) - Mind to extend this slider to white tick ? so you can add whistle to embalance your rhytm
  2. 00:24:047 (2) - IMO it looks ugly and don't match for the next slider, try to reduce the curved point of this slider ?
  3. 00:27:205 (1) - End point use 224,160 to be linear with (2), i think it will be make a better flow
  4. 00:33:916 - Mind to add a note here ? the vocal is start here and i think it will make beginner easier to understand instead of slider here 00:34:311 (1)
  5. 00:35:495 (2) - Wrong spacing man.. try to fix it as soon as possible >.<
  6. 00:39:837 (1) - Try 1 - 2 grid left ? it match better with (4) and (5) IMO
  7. 00:44:574 (4) - Nazi IMO, it's just a little weird for a straight slider here because the other is curved, try to use curved slider instead ?
  8. 00:50:495 (2) - Replace to 220,240 so it vertical with (1), better flow for me
  9. 01:02:732 (2) - Don't extend spacing please.. 1-2 grid up to fix the spacing
  10. 01:17:732 (1,3) - Flows bad for me.. try make it symmetrical ?
  11. 01:20:889 (1) - Middle point use 128,120 to be perfect blanket with the reverse slider

[Normal]
Is it just me or the beat snap is 1/1 here ? o.O
  1. 00:33:916 - Add note here ? same reason as before
  2. 00:41:218 (3) - Remove reverse instead ? i think it's just too long. you can make other rhytm instead of long reverse slider like that
  3. 00:44:179 (6) - Maybe try 2 grid up to be a perfect 90 degree triangle ? :3
  4. 01:19:311 (3) - Copy paste this slider from (4) and make symmetrical ? this flow ugly IMO
  5. 01:20:889 (1) - Second point 316 116 to be perfect blanket with slider before

[Dekaane Hard]
  1. 00:22:468 (4,5) - Try other pattern ? i don't like this xD
  2. 00:39:245 (5) - Start this reverse slider from here 00:39:047 ?
  3. 00:50:889 (4) - Because you used NC every 1 long white tick, this should be NC'ed too~
  4. 01:05:001 (4) - Add clap here ? it sounds better to emphasizing the music IMO
  5. 01:17:633 (5) - Same suggestion as ^
  6. 01:23:258 (2) - Separate this slider to something like 01:21:679 (2,3) would be better rhytm IMO
  7. 01:26:909 - Start spinner here maybe ? fit the other diff for consistency

[Second Reproduction]
I feel uncomfortable when playing this diff, sometimes you use same spacing but different time line, it will just make player confused. Trying to use further spacing for a 1/4 distance so player can see the different between jump and blank space. This need more work IMO, i'll pointed nazi things that catch my attention.
  1. 00:23:061 (8,3) - Bad overlapping, be sure to fix this better.. >.<
  2. 00:24:047 (3) - Try -25 degrees flip ? IMO it will make it more beautiful
  3. 00:26:218 (2,3) - This spacing really confused me at the first play, if you want to follow the piano sound, it's better to use all note instead of slider. and for the blank space, IMO stack is better than a jump like this.
  4. 00:28:192 (4) - Try 352 120, it linear with (5) and make the pattern better instead of before
  5. 00:28:784 (7) - Use curved slider instead ? IMO bad flow because the other slider is curved and pointing down
  6. 00:30:166 (2) - It's sit on the next slider and it's looks bad, Try other place ? recommend 124,352
  7. 00:30:363 (3) - Fix the blanket, middle point 64,200 to be perfect with before and after slider
  8. 00:35:100 (4) - Flip 15 degrees ? feel better pattern to fit (3)
  9. 00:41:317 (5) - Remove this please.. the music is not asked you for triplet and use triplet here is bad since the music is calming down
  10. 00:42:797 (2) - Try 440 220 ? flow better for me, so it'll not behind the (9) slidertrack
  11. 00:45:758 (7,8,9,10) - Use clap in this note to emphasizing the music better.. it sounds boring without hitsounds right ?
  12. 00:47:337 (4) - Really bad flow.. make it symmetrical with (3) will much better
  13. 00:55:626 (1,2) - Switch the place of this slider on the TIMELINE, so it will much following the vocal, and ofc add finish here 00:55:626
  14. 00:56:416 - Add note here ? feel blank for me
  15. 01:03:521 (6) - 1 grid down to be perfect straight with (5)
  16. 01:04:113 (7) - Move this slider here 01:03:916 and add note here 01:04:508 will be much better rhytm so it'll not confused players
  17. 01:06:087 (4) - Add finish here.. to emphasizing the music ofc
  18. 01:09:837 (8,1) - Swap NC's cuz downbeat, Long white tick will be better for the start of NC though
  19. 01:15:758 (6,7) - Rearrange this pattern ? flow bad @.@
  20. 01:17:534 (3,4) - Add clap hitsound here, since the drum of the music asked you for a triplet, clap here will be fit~
  21. 01:21:087 (1) - Remove NC from here.. since you used 2 long whiteticks for NC rhytm, this will break consistency you have
  22. 01:25:922 (2) - Finish here.. the vocal is loud here and i think finish hitsound will be fit good here
  23. 01:26:811 - I just want to click a single note here before starting the spinner.. mind to add it ? xD

Good Luck ~
Be ready for other member :p
quiz-chan_DELETED


Ohai~ from the QAT's queue

[General]
This is really a high-quality mapset. Well done!

But, an Easy with 3 stars? Kind of high. Also the settings are quite high for an Easy, either lower the settings (HP -1, OD -1) or rename the diff to Easy+ (even if it is not a beautiful name, but you already have a Normal).

[Easy]
High settings, please lower as described above.

00:39:047 - Kind of strange time to slightly accelerate spacing. It may be very subtle, but still, nothing has changed in the song. Indeed, the spacing even changed in the middle of a combo. Not saying it must be fixed, just wondering why it is there.

Cool Easy actually, but really, it is darn hard for its tier!

[Normal]
Actually, I'd also lower HP and OD by -1. These settings are really hard for a Normal.

This is also a marvellous diff, also a little hard, but OK.

[Dekaane's Hard]
00:31:942 (1) - I am not saying I don't like this shape, but really, this seems too abstract and random, maybe try a simpler pattern? (can't think of a more suitable shape, though. meh)
01:26:811 (1) - I don't think that this snare hitsound is necessary here, there's only a deep bass drum. But a snare.... isn't a suitable sound to emphasize this with.

Awesome diff, I fell in love with it!

[Second Reproduction]
00:41:218 (4,5,6) - I find this pattern a little crooked. Moving (5) to x:80 y:216 would match my taste a little more.
00:51:482 (1) - This NC counts as NC spam, the previous NC is enough to emphasize the instrumental hit in the background.

TBH, the diff is objectively well constructed, but I didn't really feel... "the kick" in it, you know. It was nothing really special. At least, for my taste.

Even if the easier diffs aren't really easy, this mapset's got quite some potential to be ranked in the near future. more mainstream japanese stuff, meh

Good luck!

PS: this post is not to be kudosu'd, it isn't kd-worthy
show more
Please sign in to reply.

New reply