Fuck AR. Memorizing the rhythm is the best. Kill me now.
On serious note, you can try playing low AR maps.
On serious note, you can try playing low AR maps.
This is precisely what I've been trying to do.TicClick wrote:
If your main goal is to read approach circles, then focus on every single note instead of staring at the center of the playfield/pattern you are about to pass.
I'm still on the search for maps AR>8~ that are actually playable. Don't really know many good ones :sWinshley wrote:
On serious note, you can try playing low AR maps.
Hmm, seems as if it could work, although, how can I practice snapping? :swinber1 wrote:
A possibility could be to just practice snapping to notes instead of relying on curvey movements and high AR.
Well not exactly because it's too slow. On these AR9 maps I get (sorry to sound arrogant here) really good accuracy. It's the random misses that actually just throw me off. I believe I do play to the rhythm and listen to hitsounds carefully. It's more just the aim and reading.Tanzklaue wrote:
if you have serious problems reading AR 9 because it is too slow, then you should rethink your approach to this game entirely.
I am serious. this is a rhythm game, not a "react and smash"-game. if you want that, then play asian whack-a-mole. in the end, it comes down to playing maps with AR 9 and lower. there are tons of good maps with AR 8 in the timerange of 2009-2010, and basically any generic insane nowadays features AR 9. so you shouldn't have a problem finding maps that are good.
play to the rhythm, learn to read approachcircles, don't just randomly mash your way through the map, and use hitsounds. that's all anyone can say to help you.
I agree. It makes the objects harder to see which is kind of equal to higher AR.Purple wrote:
Also, I find it helpful leaving the visual settings to their default.
The funny thing is that the game rewards players who start to develop these type of bad habits through the HR mod. I know some people who struggle with AR9 myself and I find it laughable that they actually NEED HR in order to full combo or do well on a map. Sure, HR makes the circle size and timing window a bit smaller but to for many people it's worth it to make those small sacrifices in order to get the HUGE benefits they gain of the increased AR that makes them comfortable.RaneFire wrote:
*chuckles*
Too many people have this problem because they skip the most important step: reading patterns.
AR10 and compressed DT's whittle this skill down to the point it is not even needed, you follow whatever just appeared on screen and don't have to, or have the time to... think twice.
Play EZ mod for a while, but it's not going to save you completely because it drops the AR far below AR7. You still need to learn AR 7,8,9.
You're just gonna have to play these approach rates... i.e. forgo using HR for a bit.
People who can play all AR's have played all AR's. If you can play low AR's before learning AR10, and have only played AR10 since, you don't lose the ability, you just don't.
People who claim they lost the ability, never actually had it.
*Basic rant which I tell speed players they are digging a very deep grave, the longer you dig this one the further you have to climb back out BECAUSE YOU GET BORED FAST. Going back to the basics is the most boring task ever.
If you wanna read AR9, play AR9. If you wanna read AR8, play AR8. There's no global skill for reading AR except following the music, which isn't reading, it's listening.
It totally makes sense because lower AR -> more circles on the screen -> harder to read. When people learn the game from low ARs, they usually play low BPM maps which don't require much reading, also they play it BAD (not for newbie, but common standards) and progress fast to higher ARs without enough foundation. So every progressing player must go back every now and then to strengthen weak sides.Da Holy One wrote:
i am confused, how did people skip ar 9 and go straight to 10 it seem like going from normal to insane... just you cant
also if ar 10 is faster how can someone not read a slower map that just doesnt even make sense
Imo when you're learning the game it doesn't really count, everything about your gameplay was changing constantly, it slows down drastically once you reach a certain "point" where you have essentially learned how to play the game - then it just becomes about refining such skills and your speed and consistency are supposed to build up from thereenik wrote:
It totally makes sense because lower AR -> more circles on the screen -> harder to read. When people learn the game from low ARs, they usually play low BPM maps which don't require much reading, also they play it BAD (not for newbie, but common standards) and progress fast to higher ARs without enough foundation. So every progressing player must go back every now and then to strengthen weak sides.Da Holy One wrote:
i am confused, how did people skip ar 9 and go straight to 10 it seem like going from normal to insane... just you cant
also if ar 10 is faster how can someone not read a slower map that just doesnt even make sense
You can't play AR12. The highest AR you can actually play is 11.Golfdinger wrote:
Once you take a step down the dark path that is HR, you gotta keep pushing...
all the way to AR12.
Thought we back then in 2013.GoldenWolf wrote:
You can't play AR12. The highest AR you can actually play is 11.Golfdinger wrote:
Once you take a step down the dark path that is HR, you gotta keep pushing...
all the way to AR12.
Unless you storyboard it but that doesn't count.
Well, let me explain it a bit this way.Da Holy One wrote:
i am confused, how did people skip ar 9 and go straight to 10 it seem like going from normal to insane... just you cant
also if ar 10 is faster how can someone not read a slower map that just doesnt even make senses
Hmm. I do see what you mean, but I really don't think the problem (that I'm having anyways) has much to do with misinterpreting the rhythm of patterns and combos (although I can see it being a problem for other players that have a somewhat similar problem with AR9).D33d wrote:
Learn to interpret rhythms in the music and focus more on the ordering of objects. If you can react to AR10, then you can tot up the ordering of numbers and their followpoints on the fly.
One thing that really annoys me is that some people try to discourage patterns which are confusing rhythmically, solely because so many of these so-called "pro players" have locked themselves into a mentality of following basic rhythms. To me, it seems like their interpretation of the game boils down to reacting to each object as it comes, instead of reacting to the rhythms themselves if that makes a modicum of sense. As a result, we get such maps as 'Mowgli's Road,' 'Hot Air Balloon' and 'The Writer' with low ratings, simply because it seems that players hate to be reminded that they suck at interpreting different rhythms and meters.
That's just my take, but this thread has enough in it to indicate that, as Benguin said, players reduce themselves to a whack-a-mole mentality. That isn't what a rhythm game's about.
This.winber1 wrote:
A possibility could be to just practice snapping to notes instead of relying on curvey movements and high AR.
I do exactly that. I do it quite often, too. I enjoy playing AR10, and don't care so much about rank a lot of the time. Everyone once in awhile I will look to challenge someone's score on HD/HR, but usually I just want to play maps the way I want to play them. I happily go in and edit to AR10 on a lot of unranked maps (most usually come with an AR10 version anyways), and even sometimes on approved maps. I do suck at reading and I am okay with that.Zakdawg wrote:
Why spend hours trying to find lower AR maps when you can simply go into edit and change the AR of maps you already like?
And honestly it is laughable that some people find AR9 too slow. This is what you get for jumping the wannabe pro train too fast, but if you like to play high AR then go for it.
Thanks for this, I'll try it out. ^^Zakdawg wrote:
Edit: AR7 for ~180 maps and AR8 for > 200 seems like a good way to practice.
yes yes, simplistiC's maps are best to train to snap, i swear, after BoA - Eien, I became so much better at that.lolcubes wrote:
Or go play simplistiC's masterpiece.
pls no[KOR]ArtRaid wrote:
Count the numbers