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KOTOKO - Ao-iconoclast

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Topic Starter
Verlaren

Zejky wrote:

Hi Verla
done~ my diff
Download
And a mod :) for normal and easy ( because hard You're not done yet )
Sure me, you should Fix, it not unranked but, it can better and .............
[Garenal]

  • You should add AudioLeadIn, I think 1000 ~ 1500 ms
    video 17mb is vrey big, you should sreach a video size small
    review comboburst-0 and comboburst-1, maybe is size
[easy]
00:40:640 (1) - to 00:20:365 - if you can, make it like
a balance
00:42:296 - to 00:48:503 - Your is possible using a slider drag 1/3 instead 1/4 and 1/1

01:19:951 (1,2) - model bad,fix it plz~

[Normal]
  • 00:04:227 (1) - NC
    00:08:778 (2) - make it overlap with 00:06:709 (4) -
    00:13:744 (1,2,3,4,5) - not balance, but, at least, please move 00:17:054 (5) - x396 y204
    00:28:640 (2) - Hiden with normal ..... please fix

    00:31:744 (1) - NC
    00:43:123 (6,7) - at least
    01:03:399 (3) - .......
    01:18:296 (1) - NC
    01:26:571 (3) - please Hiden, overlap with 01:24:916 (1) -
    01:30:296 (3) - do not touch the 01:28:227 (1) -
    01:33:606 (3) - same ^
-----------------------------------------
Done~
Thank you very much~
wmtokok
Hi

From #modreqs :)

General
offset:
Easy:503
Normal:503
Hard:503
Zej's Insane:500 <<<<<Are you forget change? :)

Easy
00:26:985 (1) - up 1 grid because : 00:20:365 (4) - y:16

00:38:571 (3) - use 00:30:296 (2) -

00:50:158 (1) - head have finish is good?

01:13:330 (1) - use ctrl+g and ctrl+h from 01:11:675 (1) -

Normal
00:42:709 (5) - NC

01:04:227 (5) - y:55 01:03:399 (3) - is y:55

01:14:571 (5) - x:419

01:16:227 (2) - x:96

01:20:365 (6) - x:420

Hard
00:18:089 (2) - add none

00:18:503 (3) - add none this two the feeling is good :)

00:29:468 (5,6,1) - not good. see this http://osu.ppy.sh/ss/749366

01:18:296 (4) - why put this on here:O
Zej's Insane
00:48:913 (1) - put this on the(2)

the end,it is not easy pass for me :(

good luck :)
xChippy
Hi from my queue :3

General
No audio Lead-in?
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",1,1 Change it to:
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",0,0
Add Zejky to the tags

Easy
00:03:813 (2) - Why not Control C this one ---> 00:00:503 (1) - and than Rotate it 180 clockwise.
00:35:261 (3) - Why not use the same shape as... 00:33:606 (1) - and than ctrl J + G it and ofcourse the next slider's postions changes too.
01:14:985 (1,2,3) - Make a blanket
01:19:951 (1,2) - Avoid the overlap

Normal
00:17:054 (5) - Stack it with 3
00:42:709 (5) - NC
01:26:571 (3) - Stack it with the end of 1
01:34:020 (4) - Align it with 2
I'm tired so I'm stopping here :/ (Next time read the rules good) ><
Topic Starter
Verlaren

xChippy wrote:

Hi from my queue :3

General
No audio Lead-in?
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",1,1 Change it to:
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",0,0
Add Zejky to the tags

Easy
00:03:813 (2) - Why not Control C this one ---> 00:00:503 (1) - and than Rotate it 180 clockwise.
00:35:261 (3) - Why not use the same shape as... 00:33:606 (1) - and than ctrl J + G it and ofcourse the next slider's postions changes too.
01:14:985 (1,2,3) - Make a blanket
01:19:951 (1,2) - Avoid the overlap

Normal
00:17:054 (5) - Stack it with 3
00:42:709 (5) - NC
01:26:571 (3) - Stack it with the end of 1
01:34:020 (4) - Align it with 2
I'm tired so I'm stopping here :/ (Next time read the rules good) ><okay ><
Thank you for mod~


@wmtokok too
Zejky

wmtokok wrote:

Hi


Zej's Insane
00:48:913 (1) - put this on the(2)

the end,it is not easy pass for me :(

good luck :)
thank you modding. but,it is not necessary XD
Kinomi
HI~from my queue :)

That's all
Hard
AR+1

00:37:744(4,5,6,7) confusing distance,I think
01:16:020 add a note?
01:18:503 ^
01:21:813 ^

Normal

01:25:847(1,3) avoid this overlap
01:29:054(1,3) ^
01:32:882(1,3) ^
01:15:709(1,4) ^ not pretty
00:28:020(1,2) ^ :!: unrankable in any diff(edit: arrowhead is covered by slider)

Easy

01:20:985(1,2) avoid this overlap,not pretty
01:30:503 great ;)

Zej' Insane

fine

sorry for my short mod :?
neonat
Some suggestions!

Insane

00:06:396 - add a note
00:11:051 - ^
add notes at 00:19:431 - 00:19:637 and 00:20:258 - ?
00:50:982 (3) - slider end at 00:51:293
if interested in the background drums, there are notes at 01:01:017 and 01:01:637
01:09:293 - add a note
01:14:879 - same here if interested in the drums
01:15:706 - ^
01:20:879 - ^

Normal

00:16:227 (4) - replace with a slider ending at 00:16:640
00:51:813 (3) - ^
Zejky

neonat wrote:

Some suggestions!

Insane

00:06:396 - add a note
00:11:051 - ^
add notes at 00:19:431 - 00:19:637 and 00:20:258 - ?
00:50:982 (3) - slider end at 00:51:293
if interested in the background drums, there are notes at 01:01:017 and 01:01:637
01:09:293 - add a note
01:14:879 - same here if interested in the drums
01:15:706 - ^
01:20:879 - ^
you want me to do?
Topic Starter
Verlaren

Zejky wrote:

you want me to do?
Make changes or not - you decide.
Topic Starter
Verlaren
Thank you baldrace and neonat for mod. Updated.
asaink
hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. I felt that comboburst is a little large.
[Easy]
  1. Audio lead-in is different from others difficulty.
    AudioLeadIn: 1004
  2. 00:10:434 (3) - NC
  3. 00:16:227 (2,1,2,3,4) - If you make square placement, make more accurate.
  4. 00:38:571 (3,1) - DS is a little far. 00:38:571 (3) - move this slider's end to (X:336,Y:292).
  5. 01:09:606 (2) - move to (X:156,Y:228).flow is better.
  6. 01:19:951 (1,2) - Here is a little overlap. This is not good in Easy imo.
[Normal]
  1. 00:04:227 (4) - NC
  2. 00:10:434 (3) - NC
  3. 00:17:054 (5) - NC
  4. 00:44:365 (1,2) - This jump is too far in Normal imo.
  5. 00:46:640 (4) - move to (X:240,Y:232).flow is better.
  6. 00:47:261 (1,2) - This stack is not good in Normal imo.Make not perfectly stack?
  7. 00:50:158 (1,2,3,4) - If you make square placement, make more accurate.
  8. 00:58:227 (1) - delete NC, 01:00:089 (4) - NC
  9. 01:03:399 (3) - move to (X:388,Y:56). 01:04:227 (5) - move to (X:196,Y:56).
[Hard]
  1. 00:03:813 (5) - NC
  2. 00:11:054 (2) - move to (X:356,Y:336).flow is better.
  3. 00:11:882 (4) - NC
  4. 00:16:020 (4,5,6) - This is hard to play, because it is a bit difficult to understand how many slider repeat.
  5. 00:20:365 (1,2,3) - Here flow is not good.More smooth curve flow is good imo.
  6. 00:33:606 (1,2,3,4,5,6,7,8) - keep DS constant here.
  7. 00:37:951 (6,7) - stack at 5?
  8. 00:51:813 (3,4) - replace 3 and 4.
  9. 01:06:709 (1,2,3,4) - keep DS constant here
  10. 01:16:227 (4) - stack at 5.
[Zej's Insane]
  1. Offset is different from others difficulty.
  2. Guidelines of Ranking Criteria says that "A maximum of three slider velocities should be used (including 1x).". Keep in mind it.
    I think that the number of slider velocity should be more reduced.
  3. 00:19:120 (1) - delete NC, 00:19:534 (1) - delete NC, 00:19:741 (2) - NC
  4. 00:25:327 (9) - NC
  5. 01:28:327 (1) - hmm...too long?
Good Luck! :)
Topic Starter
Verlaren

asaink wrote:

hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. I felt that comboburst is a little large. - ok, i change them later
[Easy]
  1. Audio lead-in is different from others difficulty.
    AudioLeadIn: 1004
  2. 00:10:434 (3) - NC - I did not break the sequence of NC, so no changes.
  3. 00:16:227 (2,1,2,3,4) - If you make square placement, make more accurate. - I like the current version, and the fact that it will be a square combo, it does not mean that the objects are neatly arranged
  4. 00:38:571 (3,1) - DS is a little far. 00:38:571 (3) - move this slider's end to (X:336,Y:292). - you wrong. This spacing is correct.
  5. 01:09:606 (2) - move to (X:156,Y:228).flow is better. - moved from 164|224 on 128|244
  6. 01:19:951 (1,2) - Here is a little overlap. This is not good in Easy imo. - at the moment I keep it
[Normal]
  1. 00:04:227 (4) - NC - same as in easy
  2. 00:10:434 (3) - NC - ^
  3. 00:17:054 (5) - NC - ^
  4. 00:44:365 (1,2) - This jump is too far in Normal imo. - lol, normal don't have jumps
  5. 00:46:640 (4) - move to (X:240,Y:232).flow is better. - and you again wrong, see ceaurfuly - I have a tringle shape
  6. 00:47:261 (1,2) - This stack is not good in Normal imo.Make not perfectly stack? - nope, all right here.
  7. 00:50:158 (1,2,3,4) - If you make square placement, make more accurate. - this and there square shape, pls see cearfuly
  8. 00:58:227 (1) - delete NC, 01:00:089 (4) - NC - I think about this.
  9. 01:03:399 (3) - move to (X:388,Y:56). 01:04:227 (5) - move to (X:196,Y:56). - ^
[Hard]
  1. 00:03:813 (5) - NC - see easy
  2. 00:11:054 (2) - move to (X:356,Y:336).flow is better. - ohh sorry but you wrong, I have a better flow
  3. 00:11:882 (4) - NC - see easy
  4. 00:16:020 (4,5,6) - This is hard to play, because it is a bit difficult to understand how many slider repeat. - because this change of stream
  5. 00:20:365 (1,2,3) - Here flow is not good.More smooth curve flow is good imo. - both
  6. 00:33:606 (1,2,3,4,5,6,7,8) - keep DS constant here. - nope. I like my variant
  7. 00:37:951 (6,7) - stack at 5? - nope
  8. 00:51:813 (3,4) - replace 3 and 4. - i think about this
  9. 01:06:709 (1,2,3,4) - keep DS constant here - nope, because i like it
  10. 01:16:227 (4) - stack at 5. - nope, sry
Good Luck! :)
no comment = fixed
ty for mod :D
rezoons
Hi :),

Mod from my queue:

Feeling when i played the map:
Easy, Norma and Hard: Very good. Pleasant to play and all these sliders are pretty cool. I love these diff ^^. The only big problem is the 1/4 in Hard. Because Big notes+Small AR+1/4 notes=A lot of big approacch circle displayed at the screen and it's not good looking and kinda confusing sometimes. Take a higher AR and it would be perfect imo.
Zej's Insane: I love it. The jumps and streams and pretty cool to play. The only thing that bothers me is these sliders: 00:56:775 (1,1,1). Usually they are here when there is an acceleration in the song and the acceleration of the sliders are a little bit egarated imo. Well, i'm not sure if they really follow the song well but i would suggest that you do something softer than x0.5, x1, x1.5.

You completly deserve a ~star~ :)

Mod:
[Easy]
  1. 00:37:744 (2,3) - I think you can have a better blanket here.
  2. 00:58:434 (1) - You can have a nice blanket if you move it at x=296 y=372.
  3. 01:19:951 (1,2) - This little overlapping isn't really good looking and easily removable.
[Normal]
  1. 00:16:227 (4) - Move it to x=224 y=96 for a perfect parallelogram with 00:13:744 (1,2,3).
  2. 00:17:054 (5) - NC? This combo is a little bit long.
  3. 00:32:778 (6,1) - Why not a blanket here? You did one for 00:33:606 (1,2) and 00:34:434 (2,3).
  4. 00:47:261 (1,2) - This kind of note stacked at the END of the slider is maybe a little bit hard for beginner player. Maybe destack it.
  5. 01:01:744 (1,3) - Try to stack them.
  6. 01:26:571 (3) - Maybe out it at the other extremity of 01:24:916 (1). I think it plays better imo.
[Hard]
  1. AR+1, definitely. (Or, CS+1 but i prefer like this)
  2. 00:12:709 (5) - CTRL+G?
  3. 00:19:847 (4) - ^
  4. 00:36:916 (1,2,3,4,5,6,7) - The placement of 5,6,7 is kinda weird. So, it's kinda hard to read this part.
  5. 01:01:744 (3,5) - Small overlapping.
  6. 01:03:192 (6,7,1) - A little bit too close from the slider. Besides, the spacing between 01:02:571 (5,6) is x0.9 but the one between 01:03:399 (1,2,3) is x0.9. Shouldn't it be the same?
[Zej's Insane]
  1. 00:15:810 (2,3) - CTRL+G?
  2. 00:23:672 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Be consistent in your NC. Here, it's all the 8 notes but at 00:11:879 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) it's all the 9 notes.
  3. 01:14:155 (5) - NC.
  4. 01:16:637 (1,2,3,4) - The placement looks a little bit random.
Well, short map really well mapped so i couldn't find much. Sorry.

Anyway, ~Good luck for rank~ :)
Topic Starter
Verlaren

rezoons wrote:

Hi :),

Mod from my queue:

Feeling when i played the map:
Easy, Norma and Hard: Very good. Pleasant to play and all these sliders are pretty cool. I love these diff ^^. The only big problem is the 1/4 in Hard. Because Big notes+Small AR+1/4 notes=A lot of big approacch circle displayed at the screen and it's not good looking and kinda confusing sometimes. Take a higher AR and it would be perfect imo.
Zej's Insane: I love it. The jumps and streams and pretty cool to play. The only thing that bothers me is these sliders: 00:56:775 (1,1,1). Usually they are here when there is an acceleration in the song and the acceleration of the sliders are a little bit egarated imo. Well, i'm not sure if they really follow the song well but i would suggest that you do something softer than x0.5, x1, x1.5.

You completly deserve a ~star~ :)

Mod:
[Easy]
  1. 00:37:744 (2,3) - I think you can have a better blanket here.
  2. 00:58:434 (1) - You can have a nice blanket if you move it at x=296 y=372.
  3. 01:19:951 (1,2) - This little overlapping isn't really good looking and easily removable.
[Normal]
  1. 00:16:227 (4) - Move it to x=224 y=96 for a perfect parallelogram with 00:13:744 (1,2,3).
  2. 00:17:054 (5) - NC? This combo is a little bit long.
  3. 00:32:778 (6,1) - Why not a blanket here? You did one for 00:33:606 (1,2) and 00:34:434 (2,3).
  4. 00:47:261 (1,2) - This kind of note stacked at the END of the slider is maybe a little bit hard for beginner player. Maybe destack it.
  5. 01:01:744 (1,3) - Try to stack them.
  6. 01:26:571 (3) - Maybe out it at the other extremity of 01:24:916 (1). I think it plays better imo.
[Hard]
  1. AR+1, definitely. (Or, CS+1 but i prefer like this)
  2. 00:12:709 (5) - CTRL+G?
  3. 00:19:847 (4) - ^
  4. 00:36:916 (1,2,3,4,5,6,7) - The placement of 5,6,7 is kinda weird. So, it's kinda hard to read this part.
  5. 01:01:744 (3,5) - Small overlapping.
  6. 01:03:192 (6,7,1) - A little bit too close from the slider. Besides, the spacing between 01:02:571 (5,6) is x0.9 but the one between 01:03:399 (1,2,3) is x0.9. Shouldn't it be the same?
Well, short map really well mapped so i couldn't find much. Sorry.

Anyway, ~Good luck for rank~ :)
ty for mod :) Some all fixed.
Alarido
Hi ^^

I decided mod your map first ♥ Just choose one of the maps at the end (:

Let's go!

[Easy]
* Feels fine, I've no complains here.
♥ Awsome slider ♥

[Normal]
* Fine too, no complains here.

[Hard]
00:37:951 (6,7) - Why not stack these notes under 00:37:744 (5) and move the three notes together to x:392 y:324 ? Because it's more intuitive and positive flow
01:28:020 (8,1) - It's a 3,40x Highlander jump coming from a context of 0,90x spacing... Is possible reduce it a bit?

[Zej's Insane]
01:04:224 (1,2) - Could make these two in a whole slider from 01:04:224 to 01:04:637 ? If you do it, don't forget adjust the Interited section responsible for the slider's speed (;
♥ 01:10:844 (1) - Awesome voice slider ♥ I love them ♥ (it applies to all long sliders like this -- and for their slowed versions like 01:22:844 (4) too)

That's it ♥

Good choice at the song, GO GO RANK !!!!

And the maps - choose one:

  1. https://osu.ppy.sh/s/90499 (my own mapset - Please focus the Standard diffs only)
  2. https://osu.ppy.sh/s/78126 (okamiratsu's map because I own a diff on it -- please mod all diffs).
Topic Starter
Verlaren
thx for mod
Topic Starter
Verlaren
Pls redownload beatmap if you download before 22/06/13

Changes -
  1. resized comboburst
Zejky

asaink wrote:

hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[Zej's Insane]
  1. Offset is different from others difficulty. | I know and I will fix later

    Good Luck! :)

rezoons wrote:

Hi :),

Mod from my queue:

Feeling when i played the map:

Zej's Insane: I love it. The jumps and streams and pretty cool to play. The only thing that bothers me is these sliders: 00:56:775 (1,1,1). Usually they are here when there is an acceleration in the song and the acceleration of the sliders are a little bit egarated imo. Well, i'm not sure if they really follow the song well but i would suggest that you do something softer than x0.5, x1, x1.5. | thank you ^^

You completly deserve a ~star~ :)

[Zej's Insane]
  1. 01:14:155 (5) - NC.
  2. 01:16:637 (1,2,3,4) - The placement looks a little bit random.
Well, short map really well mapped so i couldn't find much. Sorry.

Anyway, ~Good luck for rank~ :)

Alarido wrote:

Hi ^^

I decided mod your map first ♥ Just choose one of the maps at the end (:

Let's go!

[Easy]
* Feels fine, I've no complains here.
♥ Awsome slider ♥

[Zej's Insane]
01:04:224 (1,2) - Could make these two in a whole slider from 01:04:224 to 01:04:637 ? If you do it, don't forget adjust the Interited section responsible for the slider's speed (;
♥ 01:10:844 (1) - Awesome voice slider ♥ I love them ♥ (it applies to all long sliders like this -- and for their slowed versions like 01:22:844 (4) too)

That's it ♥

Good choice at the song, GO GO RANK !!!!
thank everyone very much
and sorry for later Verlaren
fix a little in the mod
My update
Topic Starter
Verlaren
ty Zej, Udated.
Yumih
OMG, BlazBlue!! Yay! Because I want to see this ranked some day c:!
zorefire
From Queue
[Easy]
  1. 00:18:709 (3) - x:332?
  2. 00:26:985 (1) - to high almost is going to touch HP bar move down re-fix all notes after until right.
  3. 01:22:227 (2) - x:368?
[Normal]
  1. 00:00:503 (1,2,3) - make symmetry even though note 3 is a repeat slider I think this would be good.
  2. 00:28:640 (2) - going off screen move it.
  3. 00:48:296 (2) - no good, confusing even I didn't see that until I replayed it. Make it just like the others.
[Hard]
  1. add note I think this would be good for a hard diff 00:03:192
  2. 00:35:261 (5,6,7) - make these 2 different patterns 2 times is enough I think.
[Zej's Insane]
  1. Ouch this jump is a little too extreme 00:35:672 (3) - move it make some
  2. 00:39:396 (3) - move?
Topic Starter
Verlaren

zorefire wrote:

From Queue
[Easy]
  1. 00:18:709 (3) - x:332?
  2. 00:26:985 (1) - to high almost is going to touch HP bar move down re-fix all notes after until right.
  3. 01:22:227 (2) - x:368?
[Normal]
  1. 00:00:503 (1,2,3) - make symmetry even though note 3 is a repeat slider I think this would be good.
  2. 00:28:640 (2) - going off screen move it.
  3. 00:48:296 (2) - no good, confusing even I didn't see that until I replayed it. Make it just like the others.
[Hard]
  1. add note I think this would be good for a hard diff 00:03:192
  2. 00:35:261 (5,6,7) - make these 2 different patterns 2 times is enough I think.
[Zej's Insane]
  1. Ouch this jump is a little too extreme 00:35:672 (3) - move it make some
  2. 00:39:396 (3) - move?
ty for mod, some all fixed.

Yumih wrote:

OMG, BlazBlue!! Yay! Because I want to see this ranked some day c:!
Thank you~
Cerulean Veyron
Hi ~ From my queue

[Easy]
00:32:778 (4,1) - Blanket?
01:02:985 (2) - Add clap
01:19:951 (1,2) - Small overlap

[Normal]
00:36:916 (1) - Ctrl+G?
01:07:951 (4) - Add clap
01:10:847 (3) - Remove clap and add clap here 01:10:434 (3) -
01:16:640 (4) - Reduce the repeats.

[Hard]
00:57:192 (4) - Add clap

-----------------------------------
That's all i can mod with this perfect map ~ Good luck ^^
Topic Starter
Verlaren

GrayKaiser82 wrote:

Hi ~ From my queue

[Easy]
00:32:778 (4,1) - Blanket? - nope.
01:02:985 (2) - Add clap
01:19:951 (1,2) - Small overlap

[Normal]
00:36:916 (1) - Ctrl+G? - sry, nope.
01:07:951 (4) - Add clap
01:10:847 (3) - Remove clap and add clap here 01:10:434 (3) -
01:16:640 (4) - Reduce the repeats. - here all fine.

[Hard]
00:57:192 (4) - Add clap

-----------------------------------
That's all i can mod with this perfect map ~ Good luck ^^
Thank you for mod :) Most of all fixed. No comment = fixed.
Heanday
Hi Verlaren, from My Modding Queue

[Easy]

00:37:744 (2,3) - Hmm here, i think you can make it like that http://puu.sh/3pMln.jpg Better flow & more beautiful :3
00:40:227 (1) - Well, here you can clap the first tickrate you did it before, so why not ? :p
01:17:054 (2) - their snaped 1.27, intentional ? i think you can replace it a bit
01:22:227 (2) - same here 1.40, why ? I think you now that you need same DS all time in easy dif.

Beautiful ending :p

I like it, realy, good job on hitsound, finaly glad to see a mapper clap tickrate, and creat cool curve. Well, you won you're star before i started to mod other dif.

[Normal]

00:07:123 (1,2,3,4) - Well, here, man, i'm not about about what you did, i give you my suggestion about hitsound here, for me it's more like =>
00:07:123 (1) - Early slider whistle, end slider clap
00:08:778 (2) - this one is okay, clap & clap
00:10:434 (3) - this one, finish early slider and clap end slider
00:12:089 (4) - early sldier whistle, end slider clap !
00:13:744 (1,2,3,4) - all of these circle are finish in my opinion.
Come on ! We got a problem here :D => 00:17:054 (5,6,7) - their all finish ! [Zej's Insane] Did it. And sonds perfect for me, you must do it too, and you got the same problem on Hard, you used clap like a finish, on this part, only this one => 00:19:951 (7) - Clap ( early sldier, the rest is a finish. Considere it, but, if you decide to clap ( sonds wrong for me ) Zej's Insane need to clap too, but the best way for me, is to use finish here :D

Well, continue this *-*

00:28:640 (2) - Revers clap ( low volume please )
00:39:813 (4) - Missing clap
00:43:123 (6) - Same ! :3
00:44:365 (1) - Wel here, i don't know where you can hear a finish, a whistle maybe, for follow voice ok, but remove this finish please
00:45:606 (3) - Missing clap early slider
00:46:640 (4) - Add finish
No no no Verlaren, you deceive me here :3 00:47:261 (1,2) - Here => Early slider Clap / Revers remove clap ! / End slider remove clap ! / Circle after, add clap !
00:48:916 (3) - End slider need a clap !
00:50:158 (1) - remove clap
00:50:985 (2) - Whistle
00:51:813 (3) - remove clap add finish
00:52:640 (4) - early slider remove clap add whistle !

( Thanks god the rest don't have many mistake, well i agree, this part is confused for hitsound, not that easy )

01:05:054 (1) - early slider finish
01:13:744 (2) - you forgot a clap again :p
01:14:985 (1) - Same early slider need a finish
01:16:227 (2) - add clap
01:16:434 (3) - remove clap add whistle for follow voice.
Ok here 01:16:640 (4) - For me it's => Early slider Finish / First revers Clap / Second revers finish / end slider clap
and then 01:18:296 (5) - early slider finish.

And here => 01:21:606 (1) - It's early slider finish / first tickrate Clap / Revers finish / Last tickrate clap / end slider finish

Realy HARD MAP FOR HITSOUND i need to listen it like 3 x in a row for understand *-* But realy, i'm sure about what i said before, you can trust me.

[Hard]

Ok, let's skip hitsound k ? xD If you understand you're mistake in the normal and easy, i think it's ok, let's concentrate about patern / symetrie ect... :D, it's not like i'm annoyed or something, but mod full hitsound it's a bit boring if you know what i mean n_n

00:26:571 (4) - the rythm is wrong here try this rythm http://puu.sh/3pNVM.jpg
00:39:813 (4) - Same here, try this rythme http://puu.sh/3pNYv.jpg

That's all for this one ! Realy good dif, good job Verlaren :D


Let me skip insane, i checked many time hard for found anymistake, good rythm, good hitsound, good patern, well ! thanks, bye Star as i said ! :D
Topic Starter
Verlaren

Heanday wrote:

Hi Verlaren, from My Modding Queue

[Easy]

00:37:744 (2,3) - Hmm here, i think you can make it like that http://puu.sh/3pMln.jpg Better flow & more beautiful :3
00:40:227 (1) - Well, here you can clap the first tickrate you did it before, so why not ? :p
01:17:054 (2) - their snaped 1.27, intentional ? i think you can replace it a bit
01:22:227 (2) - same here 1.40, why ? I think you now that you need same DS all time in easy dif.

Beautiful ending :p

I like it, realy, good job on hitsound, finaly glad to see a mapper clap tickrate, and creat cool curve. Well, you won you're star before i started to mod other dif.

[Normal]

00:07:123 (1,2,3,4) - Well, here, man, i'm not about about what you did, i give you my suggestion about hitsound here, for me it's more like =>
00:07:123 (1) - Early slider whistle, end slider clap
00:08:778 (2) - this one is okay, clap & clap
00:10:434 (3) - this one, finish early slider and clap end slider
00:12:089 (4) - early sldier whistle, end slider clap !
00:13:744 (1,2,3,4) - all of these circle are finish in my opinion.
Come on ! We got a problem here :D => 00:17:054 (5,6,7) - their all finish ! [Zej's Insane] Did it. And sonds perfect for me, you must do it too, and you got the same problem on Hard, you used clap like a finish, on this part, only this one => 00:19:951 (7) - Clap ( early sldier, the rest is a finish. Considere it, but, if you decide to clap ( sonds wrong for me ) Zej's Insane need to clap too, but the best way for me, is to use finish here :D

Well, continue this *-*

00:28:640 (2) - Revers clap ( low volume please )
00:39:813 (4) - Missing clap
00:43:123 (6) - Same ! :3
00:44:365 (1) - Wel here, i don't know where you can hear a finish, a whistle maybe, for follow voice ok, but remove this finish please
00:45:606 (3) - Missing clap early slider
00:46:640 (4) - Add finish
No no no Verlaren, you deceive me here :3 00:47:261 (1,2) - Here => Early slider Clap / Revers remove clap ! / End slider remove clap ! / Circle after, add clap !
00:48:916 (3) - End slider need a clap !
00:50:158 (1) - remove clap
00:50:985 (2) - Whistle
00:51:813 (3) - remove clap add finish
00:52:640 (4) - early slider remove clap add whistle !

( Thanks god the rest don't have many mistake, well i agree, this part is confused for hitsound, not that easy )

01:05:054 (1) - early slider finish
01:13:744 (2) - you forgot a clap again :p
01:14:985 (1) - Same early slider need a finish
01:16:227 (2) - add clap
01:16:434 (3) - remove clap add whistle for follow voice.
Ok here 01:16:640 (4) - For me it's => Early slider Finish / First revers Clap / Second revers finish / end slider clap
and then 01:18:296 (5) - early slider finish.

And here => 01:21:606 (1) - It's early slider finish / first tickrate Clap / Revers finish / Last tickrate clap / end slider finish

Realy HARD MAP FOR HITSOUND i need to listen it like 3 x in a row for understand *-* But realy, i'm sure about what i said before, you can trust me.

[Hard]

Ok, let's skip hitsound k ? xD If you understand you're mistake in the normal and easy, i think it's ok, let's concentrate about patern / symetrie ect... :D, it's not like i'm annoyed or something, but mod full hitsound it's a bit boring if you know what i mean n_n

00:26:571 (4) - the rythm is wrong here try this rythm http://puu.sh/3pNVM.jpg
00:39:813 (4) - Same here, try this rythme http://puu.sh/3pNYv.jpg

That's all for this one ! Realy good dif, good job Verlaren :D


Let me skip insane, i checked many time hard for found anymistake, good rythm, good hitsound, good patern, well ! thanks, bye Star as i said ! :D
Thank you for very helpful mod. Most of all fixed.
Shohei Ohtani
Aoi-chan!~

Insane:
00:02:568 (3,4,1) - Like the anti-jumps don't seem to fit here, especially after a jump (which is kind of unfitting too owo)
00:05:879 (3,4,5,1) - Why is there such large jumps in a soft part of the map without any music change?
00:08:155 (2,3) - AHH JUMPS OH NO
00:14:982 (4) - Even out the spacing so it makes a triangle between (3) and (5)
00:35:672 (3) - Like the other two jumps were eh fine but this one is just way too big.
00:38:568 (1) - It's probably be better to make this into a 1/2 slider. Otherwise it just breaks flow so much, as players have to stop to wait for each note when the rest of the map has been heavy on consistent movement.
00:40:224 - Why is there a slowdown here? Like I get that it's less staccato than the previous part but like it just feel awkward to slow down like this.
00:43:120 (5) - This note feels really out of place. You're implying a star pattern or something, but then this note that's really close to (4) comes up and trips up players
00:53:465 (3) - It might be better just to have this as a single note instead of a slowed-down slider.
00:56:775 (1,1,1) - This like I can't. Like it's bad like why even. They're literally the same thing, so why is there a differentiation of sliders?
01:03:396 (1,1,1) - ^.
01:10:017 (1,1,1) - ^
01:12:293 (4) - It'd be cool if this has the same spacing as (2) and (3)
01:14:568 (3) - HEY THERE NOTE BUDDY HOW ARE YOU
01:24:913 (1,2,1,2,1,2,1,2,3) - Like this part has such a cool groove to it and 1.0x would bit so much better with this. Right now it feels way too slow.

Hard:
AR -1?
00:03:813 (6) - NC
00:27:813 (2) - Why such a big jump?
00:33:606 (1,2,3,4,5,6,7,8) - Like it might be a bit much for a hard
00:48:296 (3) - Like no
01:28:227 (1,2,3,4,1,2,3,4) - Like the spinner would probably be better because like I barely hear the part you're mapping to. You don't have to end the spinner at the end of the chord, you can have it fade out and end beforehand.

Normal:
Tick Rate 1
01:28:227 (1,2,3,4,5,1,2,3,4,5) - Same as hard.

Easy:
00:40:227 (1) - The first red point is a bit too low
01:31:537 (2) - Same as hard.
Zejky

CDFA wrote:

Aoi-chan!~
Insane:
00:02:568 (3,4,1) - Like the anti-jumps don't seem to fit here, especially after a jump (which is kind of unfitting too owo) | maybe,it's my style
00:05:879 (3,4,5,1) - Why is there such large jumps in a soft part of the map without any music change? | You try to listen, That is melody up high
00:08:155 (2,3) - AHH JUMPS OH NO | why
00:14:982 (4) - Even out the spacing so it makes a triangle between (3) and (5) | have misunderstanding here
00:35:672 (3) - Like the other two jumps were eh fine but this one is just way too big. | i know, but it is an overall pattern, you can see before
00:38:568 (1) - It's probably be better to make this into a 1/2 slider. Otherwise it just breaks flow so much, as players have to stop to wait for each note when the rest of the map has been heavy on consistent movement. | as you know. it's highlights vocal
00:40:224 - Why is there a slowdown here? Like I get that it's less staccato than the previous part but like it just feel awkward to slow down like this. | it has changed the tone
00:43:120 (5) - This note feels really out of place. You're implying a star pattern or something, but then this note that's really close to (4) comes up and trips up players | I really like the star pattern, but, in my map, I want a more creative way than the 5 star, because I'm really stuck as what model to use a balance
00:53:465 (3) - It might be better just to have this as a single note instead of a slowed-down slider. | a jump to the for up speed
00:56:775 (1,1,1) - This like I can't. Like it's bad like why even. They're literally the same thing, so why is there a differentiation of sliders? | his was the voice, it emphasis, it up, I do not know how to express, you try to listen to music, you will know
01:03:396 (1,1,1) - ^.
01:10:017 (1,1,1) - ^
01:12:293 (4) - It'd be cool if this has the same spacing as (2) and (3) | fix it.................................... really I don't want
01:14:568 (3) - HEY THERE NOTE BUDDY HOW ARE YOU | NC
01:24:913 (1,2,1,2,1,2,1,2,3) - Like this part has such a cool groove to it and 1.0x would bit so much better with this. Right now it feels way too slow.| :(
thank you CDFA
i can't changer with your mod, maybe we are other about style :D sorry about it
but,You also made ​​me think of a few new ideas

Update


what I really need in my map now, is hit sound and stream need changer
Topic Starter
Verlaren

CDFA wrote:

Aoi-chan!~

Hard:
AR -1?
00:03:813 (6) - NC - fixed
00:27:813 (2) - Why such a big jump?
00:33:606 (1,2,3,4,5,6,7,8) - Like it might be a bit much for a hard
00:48:296 (3) - Like no
01:28:227 (1,2,3,4,1,2,3,4) - Like the spinner would probably be better because like I barely hear the part you're mapping to. You don't have to end the spinner at the end of the chord, you can have it fade out and end beforehand.

Normal:
Tick Rate 1 - fixed
01:28:227 (1,2,3,4,5,1,2,3,4,5) - Same as hard.

Easy:
00:40:227 (1) - The first red point is a bit too low
01:31:537 (2) - Same as hard.
thank you for mod.

Zejky, thank you too for help. I'll have one more request to you - could you change the offset on 503? I believe that this may quibble.
Updated.
Snaggletooth
Sorry for the delay. Here's your mod! ~

  1. Add Zejky to your tags
[Insane]

  1. Concider AR 9. The whole map seems to be lagging in speed and jumps.
  2. Hitsounds are great! :3

    Object emplacement/Combo-colors
    1. 00:07:120 (1) - I think this slider has some beauty issues. How about a 1/1 slider with a reverse? would look better.
    2. 00:56:775 - 00:58:224: This whole slow-down and speed-up felt awekward and ugly to play. It's also hard to read. I would suggest you create a jumping pattern with 4 1/2 sliders.
    3. 01:03:810 - 01:04:637 ^
    4. 01:10:017 - 01:11:258 ^
    5. 00:06:500 (1) - Remove NC, the beat where a NC acctually makes sense is 00:07:120 (1).

    [Hard]

    On one side, you circles touch each other on 1/2 but you use big jumps and streams on the other. Please increase the
    distance between the 1/2 circles.

    1. CS 4
    2. Concider using a bigger distance-snap

      Object emplacement/Combo-colors
      1. 00:12:709 (5,6) - They seem to play weird imo. I would simply remove them and replace them with circles.
      2. 00:13:744 (1,2,3) - Well, this might be just my personal preference but I suggest this:
        Example



        I had to screw up the timeline abit so we can see the whole pattern.
      3. 00:28:640 (3) - To avoid this huge unnecessary jump I would move this to x:276 y:204
      4. 00:37:744 (5,6,7) - Stacking them will look better.

      [Normal]

      1. Tickrate 1 seems reasonable. Tickrate 2 is too high. The ticking gets annoying and confusing at some point.
        Object emplacement/Combo-colors

        1. 00:13:744 (1,2,3,4) - This rythm is way too slow and stopping. But it dose fit with the beat. I still suggest
          you try this rythm. It goes more with the vocals and fills up the space of not doing anything.
        2. 00:52:227 - This calls for a Hitcircle.
        3. 01:16:640 (4) - Multiple reverse can easyly confuse newbs. Try to avoid it, but I don't think its THAT big of a deal.
        Combo-Colors

        1. 00:04:227 (4) - NC to keep the combos short.
        2. 00:17:054 (5) - NC, music tells you to put a NC here.
        3. 00:31:744 (4) - NC. Here begins another line of lyrics.
        4. 00:42:709 (5) - NC to keep the combos short.
        5. 00:56:778 (3) - NC, music calls for it.
        6. 00:58:227 (1) - This NC makes no sense here. Remove it and put NC instead here 00:58:434 (1) on the Downbeat.
        7. 01:00:089 (3) - NC new songline begins here
        8. 01:03:399 (3) - NC. Signifficant change in music.
        9. 01:11:675 (6) - NC because of the downbeat
        10. 01:18:296 (5) - NC, change in music.
    Nothing really bothered me on Easy. Good work!


    I wish you good luck with this map :)
Topic Starter
Verlaren

Rainmon wrote:

Sorry for the delay. Here's your mod! ~

[Hard]

On one side, you circles touch each other on 1/2 but you use big jumps and streams on the other. Please increase the
distance between the 1/2 circles. - see cearfuly

  1. CS 4 - nope
  2. Concider using a bigger distance-snap - ^

    Object emplacement/Combo-colors
    1. 00:12:709 (5,6) - They seem to play weird imo. I would simply remove them and replace them with circles. - listen cearfuly
    2. 00:13:744 (1,2,3) - Well, this might be just my personal preference but I suggest this:
      Example

      - nope

      I had to screw up the timeline abit so we can see the whole pattern.
    3. 00:28:640 (3) - To avoid this huge unnecessary jump I would move this to x:276 y:204 - nope
    4. 00:37:744 (5,6,7) - Stacking them will look better - nope.

    [Normal]

    1. Tickrate 1 seems reasonable. Tickrate 2 is too high. The ticking gets annoying and confusing at some point. - lol, I have already TR 1
      Object emplacement/Combo-colors

      1. 00:13:744 (1,2,3,4) - This rythm is way too slow and stopping. But it dose fit with the beat. I still suggest
        you try this rythm. It goes more with the vocals and fills up the space of not doing anything. - I make my maps on the party of musical instruments rather than vocal, no changes.
      2. 00:52:227 - This calls for a Hitcircle. - you are mistaken
      3. 01:16:640 (4) - Multiple reverse can easyly confuse newbs. Try to avoid it, but I don't think its THAT big of a deal. - that is okay, this diff is not easy
      Combo-Colors

      1. 00:04:227 (4) - NC to keep the combos short. - nope
      2. 00:17:054 (5) - NC, music tells you to put a NC here. - im'fogot fixed
      3. 00:31:744 (4) - NC. Here begins another line of lyrics. - nope, see my explanation in 00:13:744
      4. 00:42:709 (5) - NC to keep the combos short. - nope, you are mistaken on this moment
      5. 00:56:778 (3) - NC, music calls for it. - ^
      6. 00:58:227 (1) - This NC makes no sense here. Remove it and put NC instead here 00:58:434 (1) on the Downbeat. - fixed
      7. 01:00:089 (3) - NC new songline begins here - nope, you are mistaken on this moment
      8. 01:03:399 (3) - NC. Signifficant change in music. - ^
      9. 01:11:675 (6) - NC because of the downbeat - nope
      10. 01:18:296 (5) - NC, change in music. - ^
Nothing really bothered me on Easy. Good work!


I wish you good luck with this map :)
thx
GIDZ
Easy:
~It's easy n simple enough ^^

Normal:
~Same goes for normal.

Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff.
~000:37:951 (6) - Stack it on top of circle 5.
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider.
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders.
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg

Zej's insane:
~OFFSET NOT SAME AS OTHER DIFFS!!
~AWESOME mapping!

That's all from me ^^ Good luck!
Topic Starter
Verlaren

gideon5504 wrote:

Easy:
~It's easy n simple enough ^^

Normal:
~Same goes for normal.

Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff. - some fixed
~000:37:951 (6) - Stack it on top of circle 5. - What for? The current version looks more fun
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider. - ^
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders. - some fixed
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg - fixed


That's all from me ^^ Good luck!
ty for mod.
happy30
Testplay ~ no kudosu please
Replays

blazblue!!!
my 9 year old sister always beats me with her platinum. she just keeps spamming her drive. sigh :o
The mp3 sounds a bit distorted to me. Can you try to get a better quality mp3?
nice bg btw o.o

Easy
sliders~ you used a good rhythm here.
Spacing was also good, the speed didn't feel too fast or too slow for me. Although, you might want to reduce the AR by 1 or 2.
Some slidershapes didn't really make sense to me. One slider looked like some kind of intestine lol
The hitsounds were good too, but I have a single thing. I don't think the custom clap sounds that good on a soft sampleset. I think you should use the normal-hitnormal as base for that clap. This applies to all diffs.

Normal
Nice diff. The ar felt a bit too fast again though, maybe consider lowering it here too :)
It looks much like easy, but harder.

Hard
This diff felt a bit weird. At the beginning I couldn't really read the kicksliders. It wasn't only hard to define when they end, but also when they start.
during the rest of the map I felt like the flow changes too much. You alter the distance snap too many times imo. The use of slow sliders was good but this distance spacing didn't make too much sense for me which corrupted to flow for me :?

Zej's Insane
uhm.
don't ever try to connect two sliders with eachother by making them 1/4 from each other. this never works. It is also considered as an illegal form of overmapping. I had problems with the flow on this diff too. The slider speeds were too random for me, I didn't quite catch it in the latter half. Also get rid of t he intestine sliders please as they look awful. :(
[Seraphin]
From mod queue ~

[General]
Try to re-consider when to use curved or angled sliders, seems a little inconsistent

[Easy]
00:33:606 (1) - curve to match (3)

[Normal]
01:04:640 (6) - down a little?
00:28:640 (2) - move up + left some to keep on grid

Try making some of the sets of 4 circles into patterns? :x

[Hard]
01:28:020 (8) - really hard jump

[Zej's Insane]
Good

Awesome map :)
Good luck on rank
Rakuen
DEAncientNaga's Mod Queue

[General]
I love this song and the mapping is awesome :3

[Easy]
>.o)b

[Normal]
>.o)b
Maybe add more notes at some part may look better : )

[Hard]
>.o)b

[Zej's Insane]
00:25:948 (1,2,3) - Make it invert
01:28:431 - Spinner? :)

Shot 1 star, really hope this is ranked!
Blanc Kisaragi
Maybe I'll take a look on this map...
FlobuFlobs
From your queue

cant map normals/easy so only hard and insane


  • [Generel]
  1. The object colour doesnt fit for me
    [Colours]
    Combo1 : 135,222,222
    Combo2 : 220,101,101
    Combo3 : 71,142,228
    Combo4 : 239,239,75
    try this

  • [Hard]
  1. These NC's q___________q
  2. 00:02:158 - better let the slider start here, the beat is way more louder than 00:01:744 -
  3. 00:05:054 (2) - ^
  4. 00:06:296 (3) - add slider here to get the drum at 00:06:503 - ?
  5. 00:11:882 (4,5,6) - im not sure how readable this one is. i would change it but i dont know how lol
  6. 00:15:399 (3) - remove this one and use this timeline:
    you are fully ignoring these strong vocals. let the 00:15:192 - behin the slidertail of 00:14:571 (2) - and it emphasized extremly nice
  7. 00:16:020 (4,5,6) - this is unreadable and the "stream" starts at 00:16:227 -
  8. 00:43:123 (7,1) - this is hard to read too, 00:43:430 - remove this one
  9. 00:45:192 - pls dont let this one out, 00:48:503 - they are extremly loud and important 00:49:951 -
  10. 00:50:158 (1,2,3,4) - well 00:50:158 (1,2) - these two are okay but 00:51:813 (3) - this one has lyrics wich are gonna be ignored, would change it
  11. 01:00:709 (1,2,3,4) - space them a tiny bit. like this (just better symmetric lol)
  12. 01:07:951 - how about starting here a stream to 01:08:365 - ? should be a problem with that low bpm and sounds a bit better
  13. 01:28:020 (8,1) - this way too much spacing, it doesnt fit the rest of the map


  • [Zej's insane]
  1. Keep the NC's more clean, its extremly hard to read. example: 01:13:120 (1,2,3,4,5) -
  2. Would also increase the AR to 9,0 or 8,5 (would prefer 9) cuz there are parts like 01:06:707 (1,2,3,1,2,3,1,2,3,1,2,3,4) -
  3. 00:00:500 (1,2,1,2,1,2) - i would change this part a bit, 00:01:120 (2,2) - stack them both behin the slider tails cuz it emphasizes the loud notes 00:00:500 (1,1,1,2) - here
  4. 00:05:465 (1) - space this one a bit more because it gets louder 2,5x should be fine here
  5. 00:05:879 (3,1) - this is hard to read with this low AR, how about 00:05:465 (1,2,3,1,2,1) - increasing the spacing from circle to circle a bit instead of from 1,5x to 2,5 out of nowhere
  6. 00:13:741 (1) - this red corner doesnt make any sense, make it like 00:14:155 (2,3) -
  7. 00:15:396 (1) - 2,0x here? its a loud beat but it has no emphasize
  8. 00:16:224 (4) - this one too^
  9. 00:19:534 (1,2,3,4,5) - not sure how good this one is readable
  10. 00:55:120 (1) - if you want to follow the lyrics here with the repeat then let it repeat on the blue tick...
Topic Starter
Verlaren
[quote="FlobuFlobs"]From your queue

cant map normals/easy so only hard and insane


  • [Generel]
  1. The object colour doesnt fit for me
    [Colours]
    Combo1 : 135,222,222
    Combo2 : 220,101,101
    Combo3 : 71,142,228
    Combo4 : 239,239,75
    try this
    I am satisfied and the current palette, but I'll little think about your offer

  • [Hard]
  1. These NC's q___________q
  2. 00:02:158 - better let the slider start here, the beat is way more louder than 00:01:744 - i like my variant, sry
  3. 00:05:054 (2) - ^ ^
  4. 00:06:296 (3) - add slider here to get the drum at 00:06:503 - ? ^
  5. 00:11:882 (4,5,6) - im not sure how readable this one is. i would change it but i dont know how lol
  6. 00:15:399 (3) - remove this one and use this timeline: not bad, but i hear drums on this timeline, and i think that my variant mabe is better
    you are fully ignoring these strong vocals. let the 00:15:192 - behin the slidertail of 00:14:571 (2) - and it emphasized extremly nice i'm ignore vocal because I guided batches of musical instruments.
  7. 00:16:020 (4,5,6) - this is unreadable and the "stream" starts at 00:16:227 - fixed
  8. 00:43:123 (7,1) - this is hard to read too, 00:43:430 - remove this one nope, i hear drums
  9. 00:45:192 - pls dont let this one out, 00:48:503 - they are extremly loud and important 00:49:951 - but if in the future to me will point to this, then I fix it
  10. 00:50:158 (1,2,3,4) - well 00:50:158 (1,2) - these two are okay but 00:51:813 (3) - this one has lyrics wich are gonna be ignored, would change it hmm, i think about it
  11. 01:00:709 (1,2,3,4) - space them a tiny bit. like this (just better symmetric lol)
  12. 01:07:951 - how about starting here a stream to 01:08:365 - ? should be a problem with that low bpm and sounds a bit better one can, but should not complicate this complexity. For this there is a Insane
  13. 01:28:020 (8,1) - this way too much spacing, it doesnt fit the rest of the map nice idea, fixed

Thank You for mod :D
Blanc Kisaragi
Alright... Let's try quick mod this one. (I'm noob at modding)

General
1. It is just me or the hitsound's volume is low? Try increase the volume (Suggestion)
2. There's an uninherited timing points
3. Change the source's name to BlazBlue: Calamity Trigger (With colon)
4. Add Arc System Works to tags
5. Can you explain why you added the character's name to tags?
Easy
00:10:434 how about NC here?
00:18:709 (3) Remove the circle on 00:20:365 then Make like this http://puu.sh/bdEL6/731d6f80a9.jpg
00:37:744 (2) change the direction of the slider's end to flow with (3)
Normal
00:10:020 Add Circle
00:10:330 how about NC here?
00:16:640 Add circle
00:18:296 Add circle
00:18:709 (2) Remove the slider on 00:19:951 then make like this http://puu.sh/bdEL6/731d6f80a9.jpg
00:36:916 (1,2,3) Blanket?
00:46:537 (3) Too close with previous slider?
01:00:916 (4,5,6) Changed it to slider.
01:03:399 (3) Too far with previous slider?
01:14:158 (3,4,5) ^
Also maybe you can map something on the break part...

I won't mod hard and insane diff since I can't mod the harder diffs...
Sorry if my mod don't help you at all...
Good Luck :)
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