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KOTOKO - Ao-iconoclast

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Topic Starter
Verlaren
This beatmap was submitted using in-game submission on 22 сентября 2014 г. at 22:38:22

Artist: KOTOKO
Title: Ao-iconoclast
Source: BlazBlue: Calamity Trigger
Tags: BB BBCT opening Ragna the Bloodedge Noel Vermillion Hakumen Rachel Alucard Jin Kisaragi Nu-13 Arc System Works Zejky
BPM: 145
Filesize: 21520kb
Play Time: 01:38
Difficulties Available:
  1. Easy (1,18 stars, 59 notes)
  2. Hard (2,91 stars, 213 notes)
  3. Normal (1,83 stars, 115 notes)
  4. Zej's Insane (4,14 stars, 316 notes)
Download: KOTOKO - Ao-iconoclast
Download: KOTOKO - Ao-iconoclast (no video)
Information: Scores/Beatmap Listing
---------------
02/04/2013 - start mapping.
02/04/2013 - easy is done (hitsounds 100%)
04/04/2013 - normal is done (hitsounds 100%)
13/04/2013 - added Zej's Insane (hitsounds 100%) by Zejky
05/05/2013 - hard is done (hitsounds 100%)
thx CXu for timing check
Shiroyukihime
Hey there! :D
The BPM and offset are 145.00BPM and 512 for the offset.
Don't forget to always go to "Timing (at the top)>Resnap All Notes>Yes" after you change the BPM and/or offset of a song.
Well, have fun and good luck! :D
Topic Starter
Verlaren

Shiroyukihime wrote:

Hey there! :D
The BPM and offset are 145.00BPM and 512 for the offset.
Don't forget to always go to "Timing (at the top)>Resnap All Notes>Yes" after you change the BPM and/or offset of a song.
Well, have fun and good luck! :D
Sorry, you late. I have already checked offset and bpm.
CXu
I was told to post the log so hi.

SPOILER
2012-12-28 03:34 Verlaren: Good day. Proceed directly to the point - if you can find a free minute, could you please help check the timing in one map(If the is not lazy of course xD)?
2012-12-28 03:34 CXu: well, if it's quick then sure
2012-12-28 03:34 CXu: I need to go sleep soon so yeah xD
2012-12-28 03:34 Verlaren: ^^ one sec
2012-12-28 03:34 Verlaren: https://osu.ppy.sh/s/86058
2012-12-28 03:38 CXu: mm
2012-12-28 03:38 CXu: sounds fine to me
2012-12-28 03:38 CXu: maybe offset 503
2012-12-28 03:38 CXu: was there any specific part that sounded off to you?
2012-12-28 03:38 CXu: or did you just want a general check
2012-12-28 03:40 Verlaren: only general check in order to start making a map
2012-12-28 03:41 CXu: Oh okay. Then use offset 503 with your current bpm should be pretty good for mapping
2012-12-28 03:44 CXu: anyhow, I'm going to bed \o
2012-12-28 03:44 Verlaren: Thanks~ And yet - you could not throw our dialogue in beatmap's Thread? Even so, it is mod
2012-12-28 03:44 Verlaren: Good night.2012-12-30 12:05 Verlaren: Yo again. Thanks for general check(no time to say yesterday). And you could not throw our dialogue in beatmap's Thread? Even so, it is mod.
2012-12-30 12:14 CXu: oh
2012-12-30 12:15 CXu: uh sure I guess
2012-12-30 12:16 CXu: except I dont have the log anywhere xD
2012-12-30 12:22 Verlaren: I can throw it to you xd
2012-12-30 12:22 CXu: sure xD
Topic Starter
Verlaren

CXu wrote:

I was told to post the log so hi.

SPOILER
2012-12-28 03:34 Verlaren: Good day. Proceed directly to the point - if you can find a free minute, could you please help check the timing in one map(If the is not lazy of course xD)?
2012-12-28 03:34 CXu: well, if it's quick then sure
2012-12-28 03:34 CXu: I need to go sleep soon so yeah xD
2012-12-28 03:34 Verlaren: ^^ one sec
2012-12-28 03:34 Verlaren: https://osu.ppy.sh/s/86058
2012-12-28 03:38 CXu: mm
2012-12-28 03:38 CXu: sounds fine to me
2012-12-28 03:38 CXu: maybe offset 503
2012-12-28 03:38 CXu: was there any specific part that sounded off to you?
2012-12-28 03:38 CXu: or did you just want a general check
2012-12-28 03:40 Verlaren: only general check in order to start making a map
2012-12-28 03:41 CXu: Oh okay. Then use offset 503 with your current bpm should be pretty good for mapping
2012-12-28 03:44 CXu: anyhow, I'm going to bed \o
2012-12-28 03:44 Verlaren: Thanks~ And yet - you could not throw our dialogue in beatmap's Thread? Even so, it is mod
2012-12-28 03:44 Verlaren: Good night.2012-12-30 12:05 Verlaren: Yo again. Thanks for general check(no time to say yesterday). And you could not throw our dialogue in beatmap's Thread? Even so, it is mod.
2012-12-30 12:14 CXu: oh
2012-12-30 12:15 CXu: uh sure I guess
2012-12-30 12:16 CXu: except I dont have the log anywhere xD
2012-12-30 12:22 Verlaren: I can throw it to you xd
2012-12-30 12:22 CXu: sure xD
Thank you for general timing check~
Topic Starter
Verlaren
Added hitsounds, please redownload beatmap.
Zejky
Hi Verla
done~ my diff
Download
And a mod :) for normal and easy ( because hard You're not done yet )
Sure me, you should Fix, it not unranked but, it can better and .............
[Garenal]

  • You should add AudioLeadIn, I think 1000 ~ 1500 ms
    video 17mb is vrey big, you should sreach a video size small
    review comboburst-0 and comboburst-1, maybe is size
[easy]
00:40:640 (1) - to 00:20:365 - if you can, make it like
a balance
00:42:296 - to 00:48:503 - Your is possible using a slider drag 1/3 instead 1/4 and 1/1

01:19:951 (1,2) - model bad,fix it plz~

[Normal]
  • 00:04:227 (1) - NC
    00:08:778 (2) - make it overlap with 00:06:709 (4) -
    00:13:744 (1,2,3,4,5) - not balance, but, at least, please move 00:17:054 (5) - x396 y204
    00:28:640 (2) - Hiden with normal ..... please fix

    00:31:744 (1) - NC
    00:43:123 (6,7) - at least
    01:03:399 (3) - .......
    01:18:296 (1) - NC
    01:26:571 (3) - please Hiden, overlap with 01:24:916 (1) -
    01:30:296 (3) - do not touch the 01:28:227 (1) -
    01:33:606 (3) - same ^
-----------------------------------------
Done~
Topic Starter
Verlaren

Zejky wrote:

Hi Verla
done~ my diff
Download
And a mod :) for normal and easy ( because hard You're not done yet )
Sure me, you should Fix, it not unranked but, it can better and .............
[Garenal]

  • You should add AudioLeadIn, I think 1000 ~ 1500 ms
    video 17mb is vrey big, you should sreach a video size small
    review comboburst-0 and comboburst-1, maybe is size
[easy]
00:40:640 (1) - to 00:20:365 - if you can, make it like
a balance
00:42:296 - to 00:48:503 - Your is possible using a slider drag 1/3 instead 1/4 and 1/1

01:19:951 (1,2) - model bad,fix it plz~

[Normal]
  • 00:04:227 (1) - NC
    00:08:778 (2) - make it overlap with 00:06:709 (4) -
    00:13:744 (1,2,3,4,5) - not balance, but, at least, please move 00:17:054 (5) - x396 y204
    00:28:640 (2) - Hiden with normal ..... please fix

    00:31:744 (1) - NC
    00:43:123 (6,7) - at least
    01:03:399 (3) - .......
    01:18:296 (1) - NC
    01:26:571 (3) - please Hiden, overlap with 01:24:916 (1) -
    01:30:296 (3) - do not touch the 01:28:227 (1) -
    01:33:606 (3) - same ^
-----------------------------------------
Done~
Thank you very much~
wmtokok
Hi

From #modreqs :)

General
offset:
Easy:503
Normal:503
Hard:503
Zej's Insane:500 <<<<<Are you forget change? :)

Easy
00:26:985 (1) - up 1 grid because : 00:20:365 (4) - y:16

00:38:571 (3) - use 00:30:296 (2) -

00:50:158 (1) - head have finish is good?

01:13:330 (1) - use ctrl+g and ctrl+h from 01:11:675 (1) -

Normal
00:42:709 (5) - NC

01:04:227 (5) - y:55 01:03:399 (3) - is y:55

01:14:571 (5) - x:419

01:16:227 (2) - x:96

01:20:365 (6) - x:420

Hard
00:18:089 (2) - add none

00:18:503 (3) - add none this two the feeling is good :)

00:29:468 (5,6,1) - not good. see this http://osu.ppy.sh/ss/749366

01:18:296 (4) - why put this on here:O
Zej's Insane
00:48:913 (1) - put this on the(2)

the end,it is not easy pass for me :(

good luck :)
xChippy
Hi from my queue :3

General
No audio Lead-in?
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",1,1 Change it to:
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",0,0
Add Zejky to the tags

Easy
00:03:813 (2) - Why not Control C this one ---> 00:00:503 (1) - and than Rotate it 180 clockwise.
00:35:261 (3) - Why not use the same shape as... 00:33:606 (1) - and than ctrl J + G it and ofcourse the next slider's postions changes too.
01:14:985 (1,2,3) - Make a blanket
01:19:951 (1,2) - Avoid the overlap

Normal
00:17:054 (5) - Stack it with 3
00:42:709 (5) - NC
01:26:571 (3) - Stack it with the end of 1
01:34:020 (4) - Align it with 2
I'm tired so I'm stopping here :/ (Next time read the rules good) ><
Topic Starter
Verlaren

xChippy wrote:

Hi from my queue :3

General
No audio Lead-in?
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",1,1 Change it to:
0,0,"blazblue blonde_hair boots clouds long_hair noel_vermillio scenic sky thighhighs tsukikanade.jpg",0,0
Add Zejky to the tags

Easy
00:03:813 (2) - Why not Control C this one ---> 00:00:503 (1) - and than Rotate it 180 clockwise.
00:35:261 (3) - Why not use the same shape as... 00:33:606 (1) - and than ctrl J + G it and ofcourse the next slider's postions changes too.
01:14:985 (1,2,3) - Make a blanket
01:19:951 (1,2) - Avoid the overlap

Normal
00:17:054 (5) - Stack it with 3
00:42:709 (5) - NC
01:26:571 (3) - Stack it with the end of 1
01:34:020 (4) - Align it with 2
I'm tired so I'm stopping here :/ (Next time read the rules good) ><okay ><
Thank you for mod~


@wmtokok too
Zejky

wmtokok wrote:

Hi


Zej's Insane
00:48:913 (1) - put this on the(2)

the end,it is not easy pass for me :(

good luck :)
thank you modding. but,it is not necessary XD
Kinomi
HI~from my queue :)

That's all
Hard
AR+1

00:37:744(4,5,6,7) confusing distance,I think
01:16:020 add a note?
01:18:503 ^
01:21:813 ^

Normal

01:25:847(1,3) avoid this overlap
01:29:054(1,3) ^
01:32:882(1,3) ^
01:15:709(1,4) ^ not pretty
00:28:020(1,2) ^ :!: unrankable in any diff(edit: arrowhead is covered by slider)

Easy

01:20:985(1,2) avoid this overlap,not pretty
01:30:503 great ;)

Zej' Insane

fine

sorry for my short mod :?
neonat
Some suggestions!

Insane

00:06:396 - add a note
00:11:051 - ^
add notes at 00:19:431 - 00:19:637 and 00:20:258 - ?
00:50:982 (3) - slider end at 00:51:293
if interested in the background drums, there are notes at 01:01:017 and 01:01:637
01:09:293 - add a note
01:14:879 - same here if interested in the drums
01:15:706 - ^
01:20:879 - ^

Normal

00:16:227 (4) - replace with a slider ending at 00:16:640
00:51:813 (3) - ^
Zejky

neonat wrote:

Some suggestions!

Insane

00:06:396 - add a note
00:11:051 - ^
add notes at 00:19:431 - 00:19:637 and 00:20:258 - ?
00:50:982 (3) - slider end at 00:51:293
if interested in the background drums, there are notes at 01:01:017 and 01:01:637
01:09:293 - add a note
01:14:879 - same here if interested in the drums
01:15:706 - ^
01:20:879 - ^
you want me to do?
Topic Starter
Verlaren

Zejky wrote:

you want me to do?
Make changes or not - you decide.
Topic Starter
Verlaren
Thank you baldrace and neonat for mod. Updated.
asaink
hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. I felt that comboburst is a little large.
[Easy]
  1. Audio lead-in is different from others difficulty.
    AudioLeadIn: 1004
  2. 00:10:434 (3) - NC
  3. 00:16:227 (2,1,2,3,4) - If you make square placement, make more accurate.
  4. 00:38:571 (3,1) - DS is a little far. 00:38:571 (3) - move this slider's end to (X:336,Y:292).
  5. 01:09:606 (2) - move to (X:156,Y:228).flow is better.
  6. 01:19:951 (1,2) - Here is a little overlap. This is not good in Easy imo.
[Normal]
  1. 00:04:227 (4) - NC
  2. 00:10:434 (3) - NC
  3. 00:17:054 (5) - NC
  4. 00:44:365 (1,2) - This jump is too far in Normal imo.
  5. 00:46:640 (4) - move to (X:240,Y:232).flow is better.
  6. 00:47:261 (1,2) - This stack is not good in Normal imo.Make not perfectly stack?
  7. 00:50:158 (1,2,3,4) - If you make square placement, make more accurate.
  8. 00:58:227 (1) - delete NC, 01:00:089 (4) - NC
  9. 01:03:399 (3) - move to (X:388,Y:56). 01:04:227 (5) - move to (X:196,Y:56).
[Hard]
  1. 00:03:813 (5) - NC
  2. 00:11:054 (2) - move to (X:356,Y:336).flow is better.
  3. 00:11:882 (4) - NC
  4. 00:16:020 (4,5,6) - This is hard to play, because it is a bit difficult to understand how many slider repeat.
  5. 00:20:365 (1,2,3) - Here flow is not good.More smooth curve flow is good imo.
  6. 00:33:606 (1,2,3,4,5,6,7,8) - keep DS constant here.
  7. 00:37:951 (6,7) - stack at 5?
  8. 00:51:813 (3,4) - replace 3 and 4.
  9. 01:06:709 (1,2,3,4) - keep DS constant here
  10. 01:16:227 (4) - stack at 5.
[Zej's Insane]
  1. Offset is different from others difficulty.
  2. Guidelines of Ranking Criteria says that "A maximum of three slider velocities should be used (including 1x).". Keep in mind it.
    I think that the number of slider velocity should be more reduced.
  3. 00:19:120 (1) - delete NC, 00:19:534 (1) - delete NC, 00:19:741 (2) - NC
  4. 00:25:327 (9) - NC
  5. 01:28:327 (1) - hmm...too long?
Good Luck! :)
Topic Starter
Verlaren

asaink wrote:

hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. I felt that comboburst is a little large. - ok, i change them later
[Easy]
  1. Audio lead-in is different from others difficulty.
    AudioLeadIn: 1004
  2. 00:10:434 (3) - NC - I did not break the sequence of NC, so no changes.
  3. 00:16:227 (2,1,2,3,4) - If you make square placement, make more accurate. - I like the current version, and the fact that it will be a square combo, it does not mean that the objects are neatly arranged
  4. 00:38:571 (3,1) - DS is a little far. 00:38:571 (3) - move this slider's end to (X:336,Y:292). - you wrong. This spacing is correct.
  5. 01:09:606 (2) - move to (X:156,Y:228).flow is better. - moved from 164|224 on 128|244
  6. 01:19:951 (1,2) - Here is a little overlap. This is not good in Easy imo. - at the moment I keep it
[Normal]
  1. 00:04:227 (4) - NC - same as in easy
  2. 00:10:434 (3) - NC - ^
  3. 00:17:054 (5) - NC - ^
  4. 00:44:365 (1,2) - This jump is too far in Normal imo. - lol, normal don't have jumps
  5. 00:46:640 (4) - move to (X:240,Y:232).flow is better. - and you again wrong, see ceaurfuly - I have a tringle shape
  6. 00:47:261 (1,2) - This stack is not good in Normal imo.Make not perfectly stack? - nope, all right here.
  7. 00:50:158 (1,2,3,4) - If you make square placement, make more accurate. - this and there square shape, pls see cearfuly
  8. 00:58:227 (1) - delete NC, 01:00:089 (4) - NC - I think about this.
  9. 01:03:399 (3) - move to (X:388,Y:56). 01:04:227 (5) - move to (X:196,Y:56). - ^
[Hard]
  1. 00:03:813 (5) - NC - see easy
  2. 00:11:054 (2) - move to (X:356,Y:336).flow is better. - ohh sorry but you wrong, I have a better flow
  3. 00:11:882 (4) - NC - see easy
  4. 00:16:020 (4,5,6) - This is hard to play, because it is a bit difficult to understand how many slider repeat. - because this change of stream
  5. 00:20:365 (1,2,3) - Here flow is not good.More smooth curve flow is good imo. - both
  6. 00:33:606 (1,2,3,4,5,6,7,8) - keep DS constant here. - nope. I like my variant
  7. 00:37:951 (6,7) - stack at 5? - nope
  8. 00:51:813 (3,4) - replace 3 and 4. - i think about this
  9. 01:06:709 (1,2,3,4) - keep DS constant here - nope, because i like it
  10. 01:16:227 (4) - stack at 5. - nope, sry
Good Luck! :)
no comment = fixed
ty for mod :D
rezoons
Hi :),

Mod from my queue:

Feeling when i played the map:
Easy, Norma and Hard: Very good. Pleasant to play and all these sliders are pretty cool. I love these diff ^^. The only big problem is the 1/4 in Hard. Because Big notes+Small AR+1/4 notes=A lot of big approacch circle displayed at the screen and it's not good looking and kinda confusing sometimes. Take a higher AR and it would be perfect imo.
Zej's Insane: I love it. The jumps and streams and pretty cool to play. The only thing that bothers me is these sliders: 00:56:775 (1,1,1). Usually they are here when there is an acceleration in the song and the acceleration of the sliders are a little bit egarated imo. Well, i'm not sure if they really follow the song well but i would suggest that you do something softer than x0.5, x1, x1.5.

You completly deserve a ~star~ :)

Mod:
[Easy]
  1. 00:37:744 (2,3) - I think you can have a better blanket here.
  2. 00:58:434 (1) - You can have a nice blanket if you move it at x=296 y=372.
  3. 01:19:951 (1,2) - This little overlapping isn't really good looking and easily removable.
[Normal]
  1. 00:16:227 (4) - Move it to x=224 y=96 for a perfect parallelogram with 00:13:744 (1,2,3).
  2. 00:17:054 (5) - NC? This combo is a little bit long.
  3. 00:32:778 (6,1) - Why not a blanket here? You did one for 00:33:606 (1,2) and 00:34:434 (2,3).
  4. 00:47:261 (1,2) - This kind of note stacked at the END of the slider is maybe a little bit hard for beginner player. Maybe destack it.
  5. 01:01:744 (1,3) - Try to stack them.
  6. 01:26:571 (3) - Maybe out it at the other extremity of 01:24:916 (1). I think it plays better imo.
[Hard]
  1. AR+1, definitely. (Or, CS+1 but i prefer like this)
  2. 00:12:709 (5) - CTRL+G?
  3. 00:19:847 (4) - ^
  4. 00:36:916 (1,2,3,4,5,6,7) - The placement of 5,6,7 is kinda weird. So, it's kinda hard to read this part.
  5. 01:01:744 (3,5) - Small overlapping.
  6. 01:03:192 (6,7,1) - A little bit too close from the slider. Besides, the spacing between 01:02:571 (5,6) is x0.9 but the one between 01:03:399 (1,2,3) is x0.9. Shouldn't it be the same?
[Zej's Insane]
  1. 00:15:810 (2,3) - CTRL+G?
  2. 00:23:672 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Be consistent in your NC. Here, it's all the 8 notes but at 00:11:879 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) it's all the 9 notes.
  3. 01:14:155 (5) - NC.
  4. 01:16:637 (1,2,3,4) - The placement looks a little bit random.
Well, short map really well mapped so i couldn't find much. Sorry.

Anyway, ~Good luck for rank~ :)
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