thx for mod
asaink wrote:
hi, for M4M.
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...
[Zej's Insane]
- Offset is different from others difficulty. | I know and I will fix later
Good Luck!
rezoons wrote:
Hi ,
Mod from my queue:
Feeling when i played the map:
Zej's Insane: I love it. The jumps and streams and pretty cool to play. The only thing that bothers me is these sliders: 00:56:775 (1,1,1). Usually they are here when there is an acceleration in the song and the acceleration of the sliders are a little bit egarated imo. Well, i'm not sure if they really follow the song well but i would suggest that you do something softer than x0.5, x1, x1.5. | thank you ^^
You completly deserve a ~star~
[Zej's Insane]Well, short map really well mapped so i couldn't find much. Sorry.
- 01:14:155 (5) - NC.
- 01:16:637 (1,2,3,4) - The placement looks a little bit random.
Anyway, ~Good luck for rank~
thank everyone very muchAlarido wrote:
Hi ^^
I decided mod your map first ♥ Just choose one of the maps at the end (:
Let's go![Easy]
* Feels fine, I've no complains here.
♥ Awsome slider ♥
[Zej's Insane]
01:04:224 (1,2) - Could make these two in a whole slider from 01:04:224 to 01:04:637 ? If you do it, don't forget adjust the Interited section responsible for the slider's speed (;
♥ 01:10:844 (1) - Awesome voice slider ♥ I love them ♥ (it applies to all long sliders like this -- and for their slowed versions like 01:22:844 (4) too)
That's it ♥
Good choice at the song, GO GO RANK !!!!
ty for mod, some all fixed.zorefire wrote:
From Queue[Easy][Normal]
- 00:18:709 (3) - x:332?
- 00:26:985 (1) - to high almost is going to touch HP bar move down re-fix all notes after until right.
- 01:22:227 (2) - x:368?
[Hard]
- 00:00:503 (1,2,3) - make symmetry even though note 3 is a repeat slider I think this would be good.
- 00:28:640 (2) - going off screen move it.
- 00:48:296 (2) - no good, confusing even I didn't see that until I replayed it. Make it just like the others.
[Zej's Insane]
- add note I think this would be good for a hard diff 00:03:192
- 00:35:261 (5,6,7) - make these 2 different patterns 2 times is enough I think.
- Ouch this jump is a little too extreme 00:35:672 (3) - move it make some
- 00:39:396 (3) - move?
Thank you~Yumih wrote:
OMG, BlazBlue!! Yay! Because I want to see this ranked some day c:!
Thank you for mod Most of all fixed. No comment = fixed.GrayKaiser82 wrote:
Hi ~ From my queue
[Easy]
00:32:778 (4,1) - Blanket? - nope.
01:02:985 (2) - Add clap
01:19:951 (1,2) - Small overlap
[Normal]
00:36:916 (1) - Ctrl+G? - sry, nope.
01:07:951 (4) - Add clap
01:10:847 (3) - Remove clap and add clap here 01:10:434 (3) -
01:16:640 (4) - Reduce the repeats. - here all fine.
[Hard]
00:57:192 (4) - Add clap
-----------------------------------
That's all i can mod with this perfect map ~ Good luck ^^
Thank you for very helpful mod. Most of all fixed.Heanday wrote:
Hi Verlaren, from My Modding Queue[Easy]
00:37:744 (2,3) - Hmm here, i think you can make it like that http://puu.sh/3pMln.jpg Better flow & more beautiful :3
00:40:227 (1) - Well, here you can clap the first tickrate you did it before, so why not ? :p
01:17:054 (2) - their snaped 1.27, intentional ? i think you can replace it a bit
01:22:227 (2) - same here 1.40, why ? I think you now that you need same DS all time in easy dif.
Beautiful ending :p
I like it, realy, good job on hitsound, finaly glad to see a mapper clap tickrate, and creat cool curve. Well, you won you're star before i started to mod other dif.[Normal]
00:07:123 (1,2,3,4) - Well, here, man, i'm not about about what you did, i give you my suggestion about hitsound here, for me it's more like =>
00:07:123 (1) - Early slider whistle, end slider clap
00:08:778 (2) - this one is okay, clap & clap
00:10:434 (3) - this one, finish early slider and clap end slider
00:12:089 (4) - early sldier whistle, end slider clap !
00:13:744 (1,2,3,4) - all of these circle are finish in my opinion.
Come on ! We got a problem here => 00:17:054 (5,6,7) - their all finish ! [Zej's Insane] Did it. And sonds perfect for me, you must do it too, and you got the same problem on Hard, you used clap like a finish, on this part, only this one => 00:19:951 (7) - Clap ( early sldier, the rest is a finish. Considere it, but, if you decide to clap ( sonds wrong for me ) Zej's Insane need to clap too, but the best way for me, is to use finish here
Well, continue this *-*
00:28:640 (2) - Revers clap ( low volume please )
00:39:813 (4) - Missing clap
00:43:123 (6) - Same ! :3
00:44:365 (1) - Wel here, i don't know where you can hear a finish, a whistle maybe, for follow voice ok, but remove this finish please
00:45:606 (3) - Missing clap early slider
00:46:640 (4) - Add finish
No no no Verlaren, you deceive me here :3 00:47:261 (1,2) - Here => Early slider Clap / Revers remove clap ! / End slider remove clap ! / Circle after, add clap !
00:48:916 (3) - End slider need a clap !
00:50:158 (1) - remove clap
00:50:985 (2) - Whistle
00:51:813 (3) - remove clap add finish
00:52:640 (4) - early slider remove clap add whistle !
( Thanks god the rest don't have many mistake, well i agree, this part is confused for hitsound, not that easy )
01:05:054 (1) - early slider finish
01:13:744 (2) - you forgot a clap again :p
01:14:985 (1) - Same early slider need a finish
01:16:227 (2) - add clap
01:16:434 (3) - remove clap add whistle for follow voice.
Ok here 01:16:640 (4) - For me it's => Early slider Finish / First revers Clap / Second revers finish / end slider clap
and then 01:18:296 (5) - early slider finish.
And here => 01:21:606 (1) - It's early slider finish / first tickrate Clap / Revers finish / Last tickrate clap / end slider finish
Realy HARD MAP FOR HITSOUND i need to listen it like 3 x in a row for understand *-* But realy, i'm sure about what i said before, you can trust me.[Hard]
Ok, let's skip hitsound k ? xD If you understand you're mistake in the normal and easy, i think it's ok, let's concentrate about patern / symetrie ect... , it's not like i'm annoyed or something, but mod full hitsound it's a bit boring if you know what i mean n_n
00:26:571 (4) - the rythm is wrong here try this rythm http://puu.sh/3pNVM.jpg
00:39:813 (4) - Same here, try this rythme http://puu.sh/3pNYv.jpg
That's all for this one ! Realy good dif, good job Verlaren
Let me skip insane, i checked many time hard for found anymistake, good rythm, good hitsound, good patern, well ! thanks, bye Star as i said !
thank you CDFACDFA wrote:
Aoi-chan!~
Insane:
00:02:568 (3,4,1) - Like the anti-jumps don't seem to fit here, especially after a jump (which is kind of unfitting too owo) | maybe,it's my style
00:05:879 (3,4,5,1) - Why is there such large jumps in a soft part of the map without any music change? | You try to listen, That is melody up high
00:08:155 (2,3) - AHH JUMPS OH NO | why
00:14:982 (4) - Even out the spacing so it makes a triangle between (3) and (5) | have misunderstanding here
00:35:672 (3) - Like the other two jumps were eh fine but this one is just way too big. | i know, but it is an overall pattern, you can see before
00:38:568 (1) - It's probably be better to make this into a 1/2 slider. Otherwise it just breaks flow so much, as players have to stop to wait for each note when the rest of the map has been heavy on consistent movement. | as you know. it's highlights vocal
00:40:224 - Why is there a slowdown here? Like I get that it's less staccato than the previous part but like it just feel awkward to slow down like this. | it has changed the tone
00:43:120 (5) - This note feels really out of place. You're implying a star pattern or something, but then this note that's really close to (4) comes up and trips up players | I really like the star pattern, but, in my map, I want a more creative way than the 5 star, because I'm really stuck as what model to use a balance
00:53:465 (3) - It might be better just to have this as a single note instead of a slowed-down slider. | a jump to the for up speed
00:56:775 (1,1,1) - This like I can't. Like it's bad like why even. They're literally the same thing, so why is there a differentiation of sliders? | his was the voice, it emphasis, it up, I do not know how to express, you try to listen to music, you will know
01:03:396 (1,1,1) - ^.
01:10:017 (1,1,1) - ^
01:12:293 (4) - It'd be cool if this has the same spacing as (2) and (3) | fix it.................................... really I don't want
01:14:568 (3) - HEY THERE NOTE BUDDY HOW ARE YOU | NC
01:24:913 (1,2,1,2,1,2,1,2,3) - Like this part has such a cool groove to it and 1.0x would bit so much better with this. Right now it feels way too slow.|
thank you for mod.CDFA wrote:
Aoi-chan!~
Hard:
AR -1?
00:03:813 (6) - NC - fixed
00:27:813 (2) - Why such a big jump?
00:33:606 (1,2,3,4,5,6,7,8) - Like it might be a bit much for a hard
00:48:296 (3) - Like no
01:28:227 (1,2,3,4,1,2,3,4) - Like the spinner would probably be better because like I barely hear the part you're mapping to. You don't have to end the spinner at the end of the chord, you can have it fade out and end beforehand.
Normal:
Tick Rate 1 - fixed
01:28:227 (1,2,3,4,5,1,2,3,4,5) - Same as hard.
Easy:
00:40:227 (1) - The first red point is a bit too low
01:31:537 (2) - Same as hard.
thxRainmon wrote:
Sorry for the delay. Here's your mod! ~
[Hard]
On one side, you circles touch each other on 1/2 but you use big jumps and streams on the other. Please increase the
distance between the 1/2 circles. - see cearfulyNothing really bothered me on Easy. Good work!
- CS 4 - nope
- Concider using a bigger distance-snap - ^
Object emplacement/Combo-colors
- 00:12:709 (5,6) - They seem to play weird imo. I would simply remove them and replace them with circles. - listen cearfuly
- 00:13:744 (1,2,3) - Well, this might be just my personal preference but I suggest this:
Example
- nope
I had to screw up the timeline abit so we can see the whole pattern.- 00:28:640 (3) - To avoid this huge unnecessary jump I would move this to x:276 y:204 - nope
- 00:37:744 (5,6,7) - Stacking them will look better - nope.
[Normal]
- Tickrate 1 seems reasonable. Tickrate 2 is too high. The ticking gets annoying and confusing at some point. - lol, I have already TR 1
Object emplacement/Combo-colors
- 00:13:744 (1,2,3,4) - This rythm is way too slow and stopping. But it dose fit with the beat. I still suggest
you try this rythm. It goes more with the vocals and fills up the space of not doing anything. - I make my maps on the party of musical instruments rather than vocal, no changes.- 00:52:227 - This calls for a Hitcircle. - you are mistaken
- 01:16:640 (4) - Multiple reverse can easyly confuse newbs. Try to avoid it, but I don't think its THAT big of a deal. - that is okay, this diff is not easy
Combo-Colors
- 00:04:227 (4) - NC to keep the combos short. - nope
- 00:17:054 (5) - NC, music tells you to put a NC here. - im'fogot fixed
- 00:31:744 (4) - NC. Here begins another line of lyrics. - nope, see my explanation in 00:13:744
- 00:42:709 (5) - NC to keep the combos short. - nope, you are mistaken on this moment
- 00:56:778 (3) - NC, music calls for it. - ^
- 00:58:227 (1) - This NC makes no sense here. Remove it and put NC instead here 00:58:434 (1) on the Downbeat. - fixed
- 01:00:089 (3) - NC new songline begins here - nope, you are mistaken on this moment
- 01:03:399 (3) - NC. Signifficant change in music. - ^
- 01:11:675 (6) - NC because of the downbeat - nope
- 01:18:296 (5) - NC, change in music. - ^
I wish you good luck with this map
ty for mod.gideon5504 wrote:
Easy:
~It's easy n simple enough ^^
Normal:
~Same goes for normal.
Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff. - some fixed
~000:37:951 (6) - Stack it on top of circle 5. - What for? The current version looks more fun
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider. - ^
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders. - some fixed
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg - fixed
That's all from me ^^ Good luck!
[Colours]try this
Combo1 : 135,222,222
Combo2 : 220,101,101
Combo3 : 71,142,228
Combo4 : 239,239,75
[Colours]try this
Combo1 : 135,222,222
Combo2 : 220,101,101
Combo3 : 71,142,228
Combo4 : 239,239,75
Thank You for mod, some all fixedBlanc Kisaragi wrote:
Alright... Let's try quick mod this one. (I'm noob at modding)General1. It is just me or the hitsound's volume is low? Try increase the volume (Suggestion) - I believe that the volume of sound is normal
2. There's an uninherited timing points - please, explain this point in more detail
3. Change the source's name to BlazBlue: Calamity Trigger (With colon) - fixed
4. Add Arc System Works to tags - fixed
5. Can you explain why you added the character's name to tags? - ok, because some players don't remember names of artists and songs, but remember names of the characters, that they like, and so they can search the map by names game charactersEasy00:10:434 how about NC here? - sry, nope
00:18:709 (3) Remove the circle on 00:20:365 then Make like this http://puu.sh/bdEL6/731d6f80a9.jpg - fixed
00:37:744 (2) change the direction of the slider's end to flow with (3) - nopeNormal00:10:020 Add Circle - fixed
00:10:330 how about NC here? - no
00:16:640 Add circle - fixed
00:18:296 Add circle - nope
00:18:709 (2) Remove the slider on 00:19:951 then make like this http://puu.sh/bdEL6/731d6f80a9.jpg - nope
00:36:916 (1,2,3) Blanket?
00:46:537 (3) Too close with previous slider? - no
01:00:916 (4,5,6) Changed it to slider. - no, i like my variant
01:03:399 (3) Too far with previous slider? - hmm..i think about it
01:14:158 (3,4,5) ^
Also maybe you can map something on the break part...
I won't mod hard and insane diff since I can't mod the harder diffs...
Sorry if my mod don't help you at all...
Good Luck
handsome wrote:
m4m
[insane]
rhythm here isn't very good but it's fine with the beat placements.
tickrate 2, since there's a bunch of slider shenigans here it'll help, imo.
00:10:017 (3,1) - not parallel, unless its intended.
00:13:741 (1,2,3) - spacing is pretty weird here, keep consistent?
00:17:879 (4,5) - space further, almost thought is 1/4.
00:25:327 (9,1) - same here
00:26:982 (1,2) - shape of these two can be improved to ensure a better curve and flow.
00:30:293 (1,2,3) - hmm for patterns like these, you might want to silence the sliderend since the 1/4 is quite unpleasant to hear in the vocals.
00:36:086 (1,2) - spacing here is really ugly, i'd much prefer an angle when the triple is done. in fact, 00:36:189 - has a sound so you could do a 5 note stream too.
00:43:327 (6) - not sure about the rules right now, but i'll leave this here: p/2824438 so you might wanna change it.
00:46:637 (6) - to a lower extent ^
01:14:362 (6,7) - this jump is way too large and unnecessary, imo.
01:19:844 (8) - spacing here is inconsistent.
01:23:879 (1) - just keep the NC's here consistent. it's really erratic and has no playvalue since they are simply scattered around for no good reason. NC every downbeat is fine.
Modem wrote:
Hi~! For M4M request (^ w ^)
Zej's Insane
00:02:362 (2) Remove the whistle hit sound here
00:02:568 (3) Remove the whistle hit sound here as well
00:02:982 (3) Then, add the whistle hit sound here
00:11:258 (2) Shorten this slider from here tpo 00:11:465 then reverse it once
00:19:327 Add a note here
00:19:431 Add a note here too
00:19:637 And add a note here too
01:28:431 Add a spinner from here to 01:34:434
Nice diff ^^
Good Luck~~~! (^ w ^)
FlobuFlobs wrote:
From your queue
[Zej's insane][*]Keep the NC's more clean, its extremly hard to read. example: 01:13:120 (1,2,3,4,5) -
[*]Would also increase the AR to 9,0 or 8,5 (would prefer 9) cuz there are parts like 01:06:707 (1,2,3,1,2,3,1,2,3,1,2,3,4) -
[*]00:00:500 (1,2,1,2,1,2) - i would change this part a bit, 00:01:120 (2,2) - stack them both behin the slider tails cuz it emphasizes the loud notes 00:00:500 (1,1,1,2) - here
[*]00:05:465 (1) - space this one a bit more because it gets louder 2,5x should be fine here
[*]00:05:879 (3,1) - this is hard to read with this low AR, how about 00:05:465 (1,2,3,1,2,1) - increasing the spacing from circle to circle a bit instead of from 1,5x to 2,5 out of nowhere
[*]00:13:741 (1) - this red corner doesnt make any sense, make it like 00:14:155 (2,3) -
[*]00:15:396 (1) - 2,0x here? its a loud beat but it has no emphasize
[*]00:16:224 (4) - this one too^
[*]00:19:534 (1,2,3,4,5) - not sure how good this one is readable
[*]00:55:120 (1) - if you want to follow the lyrics here with the repeat then let it repeat on the blue tick...[/list][/notice]
thank eveyoneRakuen wrote:
DEAncientNaga's Mod Queue
[Zej's Insane]
00:25:948 (1,2,3) - Make it invert
01:28:431 - Spinner?
Shot 1 star, really hope this is ranked!