Thanks Lally! >w<Lally wrote:
[Kiri's muzu o3o]Fixed~
- i think you should add some sliders ;A; i think in some parts they fit very well like: 00:11:579 - for having a pattern like: 00:11:579 - to 00:12:363 - slider and after 00:12:755 - hmm, okay fixed~ :3
- 00:03:148 - it feels better without during playing Fixed~
- 00:53:736 - delete this one Fixed~
- 00:54:128 - add Fixed~
- 01:10:991 - delete this one Fixed~
- 01:11:187 - add
[Oni o3o]Fixed~
- 00:03:932 (3,1,1) - i think here is better to have a pattern like : Fixed~
- 00:09:618 - add No change ;w;
- 01:16:089 (3,1,1) - i think is better here :
Thanks a lot DakeNanami! >w<DakeDekaane wrote:
[Kiririn's Muzu]
Remove these inherited sections 01:02:167 and 01:03:344, using kiai just for fountains isn't allowed in Taiko. Fixed~
Use Normal sampleset >-> and maybe 80% for volume. Fixed~
Why are you decreasing the volume here? 01:11:187 - 01:12:755? Fixed~
00:10:206 (3) - K for consistency with later patterns? Fixed~
[BakirinOni]
Basically the same warnings as Muzu, both Taiko looks fine. All Fixed~
00:10:206 (3) - K? Fixed~
00:47:853 (3) - ^ Fixed~
That'd be all from my part, good luck /o/
Byakugan249 wrote:
[BaKiri's Muzu]
00:10:206 (3) - D here. it'll be easier to follow and the drums don't change here as well if you listen carefully to the BGM. True. Fixed~
00:11:187 (1) - do to same thing here for consistency if you follow the suggestion above. same reason as above. No change for this one since I think it would be better for this to have an alternate beat such as the current one "KDK" imo.
00:18:638 (1,1,1,1,1) - i'm seeing ddkkD on this one because the k's play nicely with the BGM in this part, also the D is for the finish in the cymbals. Fixed~
00:25:697 (1) - D here because not only it follows the cymbals in the BGM, but it also changes as well in this part of the song. Fixed~
00:42:363 - i think you can add a k for a variation at the previous pattern which is ddd. in this case the pattern will go kkk. Added d instead, same reason as 00:11:187 (1).
[BaKiri's Oni]
00:03:736 (2,3,4,5,1,1) - this part is inconsistent with the 1st 4 notes because this part's guitar is the same as that 1st part as well, so in this case, it's ddd k for consistency with the 1st part of the song. Fixed~
00:05:304 (2,3,4) - i believe that this plays inconsistently with the song because although it follows the vocals, it feels awkward to play as well IMO, so for this one, do d kdk d or d ddk d to follow the instrumental in the BGM. i think doing this plays consistently and easier as well i ntransition during gameplay. Fixed~
00:08:834 (5) - k here. you're following that sound in the BGM in this part of this song. the d doesn't seem to fit with that part IMO. Fixed~
01:03:246 - i suggest adding another k here because the drums are still going. and patterns that are like kkD are rankable, just saying. Yes, but kkD and things similar to this are quite annoying imo, so I avoid having them. No change, I think this is fine :3
01:15:892 (2,3,4,1,2,1) - same as 00:03:736. Fixed~
01:17:460 (2,3,4) - same as 00:05:304. Fixed~
01:20:990 (5) - same as 00:08:834. Fixed~
Thank you once again Nyaku <3Byakugan249 wrote:
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.
[Hard]
00:12:755 (6,7,8,9) - if you're following the drums in this part, then you should delete (7) since no drums are heard at that part of the song. I listened to that part without notes and these 5 notes fits perfectly with the drum, I can heard the drum on (7) as well.
00:31:187 (5,6) - for this one, it should be a circle, a 1/2 slider and another circle to follow the vocals accurately IMO, and if you want, you can add a circle at 00:31:873 - since the drums are there as well, making the transition smoother to follow as well to the next part of the song. Added a circle on 00:31:873 only, since I think there is no need to change these sliders imo.
00:33:540 (4) - you're forgetting a whistle here since it breaks consistency with the other whistles. it's whistles at every 1st downbeat if you don't notice. I'm following a sound in the music with the Whistles, I wasn't trying to make it consistent with others.
00:36:481 (4,5) - this time, it should be at (5), not at (4). (4) breaks consistency and (5) continues the consistency from there. Same as before.
00:38:148 - consider adding a circle here. same reason as 00:31:873. Sure.
00:42:167 (3,4) - i want you to use the same whistle pattern as (1,2) because it plays inconsistently and it breaks the flow when following the vocals. I'm following the guitar here, that's why I made it like that.
Fixed Easy, waiting for Andrea's reply and for Taiko diffs as well, thank you Frost!Frostmourne wrote:
General
Offset is late, try offset 592 (-7) Okay, seems good.
Hard
00:13:540 (2,3,4) - This causes some badly overlapped in play mode (from stack leniency) so I guess you can do something else by moving some notes out of these positions. Is it that bad?, because I don't want to ruin the pattern ;_;. Many people tested it and nobody had any problem here, so I guess it's ok to keep it.
No, m.o.v.e and m.o.e.v are different artists actually, m.o.v.e makes songs for Initial D, m.o.e.v is just a parody, that's the info I have.xformi wrote:
is this the correct Artist name?
- shouldn't it be m.o.v.e ?
Darksonic wrote:
Thanks kpy and thank you all guys <3No, m.o.v.e and m.o.e.v are different artists actually, m.o.v.e makes songs for Initial D, m.o.e.v is just a parody, that's the info I have.xformi wrote:
is this the correct Artist name?
- shouldn't it be m.o.v.e ?
I would like someone to correct me if I'm wrong