Good job, everything is submitted, and moved to pendings again ^^
Thanks for the awesome mod HeatKai! >w< All fixed except those ones with replies.HeatKai wrote:
you areee myyy graavity~
Taiko mod request :3
[General][KirinOni]
- add 'Move' in the tags. for the artist,i think the current one is fine because
"Move (styled as M.O.V.E or m.o.v.e, and previously as move)"
There are some part that you didn't map by following the guitar or other instruments.SPOILER
- 00:01:579 - you can map here based on guitar. nope :<
- 00:04:716 - same as the first ^ ^
- 00:07:853 - same ^ ^
[Kiri's Muzu]
- 00:00:599 (1) - Add finish here,there's cymbal that can be heard easily
- 00:02:559 (5) - it should be k here since there instrument here is louder then before.
- 00:05:893 (4,5,6,1,1,2,3,4) - would fits better if d k k d d D d k by following guitar
- 00:09:422 - add a circle here,there's guitar strum here.
- 00:13:148 (2) - add finish here,got cymbal there
- 00:19:422 (2) - add finish here,got cymbal there.
- there's a beat here at 00:25:500 - and 00:25:599 - you should but two circles there. and get a triplet before vocal starts.
- 00:31:775 - ^
- 00:38:246 (3) - add finish here,there's cymbal here.
- 00:44:520 (1) - ^
- 00:50:795 (5) - ^
- 00:51:383 (2,3,1,2,3,1,2,3,4) - this pattern would fits for the starting of the kiai and then it goes with triplet with patterned hitsounds.
- 00:57:755 (2) - k here.
- 01:00:304 (4) - If i were you,i would put k here,since there's beat here.
- 01:09:618 (1) - finish here,there's cymbal here
- 01:10:500 (3) - k here
- 01:11:579 (1) - what's the point of lower the volume here? make it normal volume.
- 01:12:363 (x) - add circle here,it feels weird when there's no circle here,even in muzu you put circle here :3
- 01:12:755 (1) - finish here,there's cymbal.
- 01:14:715 (5) - add k here.since there instrument here is louder then before.
- 01:20:990 (5) - ^
- 01:21:579 (x) - add a circle here,i feel like missing something when there's no circle here.
- 01:22:362 (3) - put K here,it's the same beat as next three circles, but the next one is " K D K " why don't you just make this " D K D " to make it looks more interesting :3
I won't mod the hitsounds here too much because muzu were meant to be easier
- 00:00:599 (1) - finish here,there's cymbal.
- 00:03:148 (x) - add circle here, there's guitar strum here.
- 00:35:893 (1) - remove k here,it's not necessary.since the beat here is still the same as d before.
- 00:40:795 (x) - add circle here,there's guitar strum here.
- 00:47:069 (x) - ^
- 00:47:853 (2) - make it K so it will become contrast from the next pattern :3
- 00:51:089 (1,2,1) - as I said in irc
- 00:52:657 (1,1,1) - ^
- 00:54:226 (1,1,2) - ^
- 01:03:638 (1,2,1) - ^
- 01:05:206 (1,1,1) - ^
- 01:06:775 (1,1,2) - ^
- 01:11:579 (2) - what's the point of lower the volume here? make it normal volume.
- 01:22:362 (3) - put K here,it's the same beat as next three circles, but the next one is " K D K " why don't you just make this " D K D " to make it looks more interesting :3
Thanks Lally! >w<Lally wrote:
[Kiri's muzu o3o]Fixed~
- i think you should add some sliders ;A; i think in some parts they fit very well like: 00:11:579 - for having a pattern like: 00:11:579 - to 00:12:363 - slider and after 00:12:755 - hmm, okay fixed~ :3
- 00:03:148 - it feels better without during playing Fixed~
- 00:53:736 - delete this one Fixed~
- 00:54:128 - add Fixed~
- 01:10:991 - delete this one Fixed~
- 01:11:187 - add
[Oni o3o]Fixed~
- 00:03:932 (3,1,1) - i think here is better to have a pattern like : Fixed~
- 00:09:618 - add No change ;w;
- 01:16:089 (3,1,1) - i think is better here :
Thanks a lot DakeNanami! >w<DakeDekaane wrote:
[Kiririn's Muzu]
Remove these inherited sections 01:02:167 and 01:03:344, using kiai just for fountains isn't allowed in Taiko. Fixed~
Use Normal sampleset >-> and maybe 80% for volume. Fixed~
Why are you decreasing the volume here? 01:11:187 - 01:12:755? Fixed~
00:10:206 (3) - K for consistency with later patterns? Fixed~
[BakirinOni]
Basically the same warnings as Muzu, both Taiko looks fine. All Fixed~
00:10:206 (3) - K? Fixed~
00:47:853 (3) - ^ Fixed~
That'd be all from my part, good luck /o/
Byakugan249 wrote:
[BaKiri's Muzu]
00:10:206 (3) - D here. it'll be easier to follow and the drums don't change here as well if you listen carefully to the BGM. True. Fixed~
00:11:187 (1) - do to same thing here for consistency if you follow the suggestion above. same reason as above. No change for this one since I think it would be better for this to have an alternate beat such as the current one "KDK" imo.
00:18:638 (1,1,1,1,1) - i'm seeing ddkkD on this one because the k's play nicely with the BGM in this part, also the D is for the finish in the cymbals. Fixed~
00:25:697 (1) - D here because not only it follows the cymbals in the BGM, but it also changes as well in this part of the song. Fixed~
00:42:363 - i think you can add a k for a variation at the previous pattern which is ddd. in this case the pattern will go kkk. Added d instead, same reason as 00:11:187 (1).
[BaKiri's Oni]
00:03:736 (2,3,4,5,1,1) - this part is inconsistent with the 1st 4 notes because this part's guitar is the same as that 1st part as well, so in this case, it's ddd k for consistency with the 1st part of the song. Fixed~
00:05:304 (2,3,4) - i believe that this plays inconsistently with the song because although it follows the vocals, it feels awkward to play as well IMO, so for this one, do d kdk d or d ddk d to follow the instrumental in the BGM. i think doing this plays consistently and easier as well i ntransition during gameplay. Fixed~
00:08:834 (5) - k here. you're following that sound in the BGM in this part of this song. the d doesn't seem to fit with that part IMO. Fixed~
01:03:246 - i suggest adding another k here because the drums are still going. and patterns that are like kkD are rankable, just saying. Yes, but kkD and things similar to this are quite annoying imo, so I avoid having them. No change, I think this is fine :3
01:15:892 (2,3,4,1,2,1) - same as 00:03:736. Fixed~
01:17:460 (2,3,4) - same as 00:05:304. Fixed~
01:20:990 (5) - same as 00:08:834. Fixed~
Thank you once again Nyaku <3Byakugan249 wrote:
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.
[Hard]
00:12:755 (6,7,8,9) - if you're following the drums in this part, then you should delete (7) since no drums are heard at that part of the song. I listened to that part without notes and these 5 notes fits perfectly with the drum, I can heard the drum on (7) as well.
00:31:187 (5,6) - for this one, it should be a circle, a 1/2 slider and another circle to follow the vocals accurately IMO, and if you want, you can add a circle at 00:31:873 - since the drums are there as well, making the transition smoother to follow as well to the next part of the song. Added a circle on 00:31:873 only, since I think there is no need to change these sliders imo.
00:33:540 (4) - you're forgetting a whistle here since it breaks consistency with the other whistles. it's whistles at every 1st downbeat if you don't notice. I'm following a sound in the music with the Whistles, I wasn't trying to make it consistent with others.
00:36:481 (4,5) - this time, it should be at (5), not at (4). (4) breaks consistency and (5) continues the consistency from there. Same as before.
00:38:148 - consider adding a circle here. same reason as 00:31:873. Sure.
00:42:167 (3,4) - i want you to use the same whistle pattern as (1,2) because it plays inconsistently and it breaks the flow when following the vocals. I'm following the guitar here, that's why I made it like that.
Fixed Easy, waiting for Andrea's reply and for Taiko diffs as well, thank you Frost!Frostmourne wrote:
General
Offset is late, try offset 592 (-7) Okay, seems good.
Hard
00:13:540 (2,3,4) - This causes some badly overlapped in play mode (from stack leniency) so I guess you can do something else by moving some notes out of these positions. Is it that bad?, because I don't want to ruin the pattern ;_;. Many people tested it and nobody had any problem here, so I guess it's ok to keep it.