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m.o.e.v - Gravity (TV Size)

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Kirino Kousaka
Here's the Muzu >w<
Kiri's Muzu

SPOILER

Darksonic wrote:

Kirino Kousaka wrote:

I feel like mapping taiko but... ;w;
But..?
I know it's too late, but it will have more gd's... ;w;

EDIT: 555th post rofl
BeatofIke
:3
Topic Starter
Darksonic
Good job, everything is submitted, and moved to pendings again ^^
HeatKai
you areee myyy graavity~
Taiko mod request :3

[General]
  1. add 'Move' in the tags. for the artist,i think the current one is fine because
    "Move (styled as M.O.V.E or m.o.v.e, and previously as move)"
[KirinOni]
There are some part that you didn't map by following the guitar or other instruments.
SPOILER
  1. 00:01:579 - you can map here based on guitar.
  2. 00:04:716 - same as the first ^
  3. 00:07:853 - same ^
  1. 00:00:599 (1) - Add finish here,there's cymbal that can be heard easily
  2. 00:02:559 (5) - it should be k here since there instrument here is louder then before.
  3. 00:05:893 (4,5,6,1,1,2,3,4) - would fits better if d k k d d D d k by following guitar
  4. 00:09:422 - add a circle here,there's guitar strum here.
  5. 00:13:148 (2) - add finish here,got cymbal there
  6. 00:19:422 (2) - add finish here,got cymbal there.
  7. there's a beat here at 00:25:500 - and 00:25:599 - you should but two circles there. and get a triplet before vocal starts.
  8. 00:31:775 - ^
  9. 00:38:246 (3) - add finish here,there's cymbal here.
  10. 00:44:520 (1) - ^
  11. 00:50:795 (5) - ^
  12. 00:51:383 (2,3,1,2,3,1,2,3,4) - this pattern would fits for the starting of the kiai and then it goes with triplet with patterned hitsounds.
  13. 00:57:755 (2) - k here.
  14. 01:00:304 (4) - If i were you,i would put k here,since there's beat here.
  15. 01:09:618 (1) - finish here,there's cymbal here
  16. 01:10:500 (3) - k here
  17. 01:11:579 (1) - what's the point of lower the volume here? make it normal volume.
  18. 01:12:363 (x) - add circle here,it feels weird when there's no circle here,even in muzu you put circle here :3
  19. 01:12:755 (1) - finish here,there's cymbal.
  20. 01:14:715 (5) - add k here.since there instrument here is louder then before.
  21. 01:20:990 (5) - ^
  22. 01:21:579 (x) - add a circle here,i feel like missing something when there's no circle here.
  23. 01:22:362 (3) - put K here,it's the same beat as next three circles, but the next one is " K D K " why don't you just make this " D K D " to make it looks more interesting :3
[Kiri's Muzu]
I won't mod the hitsounds here too much because muzu were meant to be easier :P
  1. 00:00:599 (1) - finish here,there's cymbal.
  2. 00:03:148 (x) - add circle here, there's guitar strum here.
  3. 00:35:893 (1) - remove k here,it's not necessary.since the beat here is still the same as d before.
  4. 00:40:795 (x) - add circle here,there's guitar strum here.
  5. 00:47:069 (x) - ^
  6. 00:47:853 (2) - make it K so it will become contrast from the next pattern :3
  7. 00:51:089 (1,2,1) - as I said in irc
  8. 00:52:657 (1,1,1) - ^
  9. 00:54:226 (1,1,2) - ^
  10. 01:03:638 (1,2,1) - ^
  11. 01:05:206 (1,1,1) - ^
  12. 01:06:775 (1,1,2) - ^
  13. 01:11:579 (2) - what's the point of lower the volume here? make it normal volume.
  14. 01:22:362 (3) - put K here,it's the same beat as next three circles, but the next one is " K D K " why don't you just make this " D K D " to make it looks more interesting :3
Kirino Kousaka

HeatKai wrote:

you areee myyy graavity~
Taiko mod request :3

[General]
  1. add 'Move' in the tags. for the artist,i think the current one is fine because
    "Move (styled as M.O.V.E or m.o.v.e, and previously as move)"
[KirinOni]
There are some part that you didn't map by following the guitar or other instruments.
SPOILER
  1. 00:01:579 - you can map here based on guitar. nope :<
  2. 00:04:716 - same as the first ^ ^
  3. 00:07:853 - same ^ ^
  1. 00:00:599 (1) - Add finish here,there's cymbal that can be heard easily
  2. 00:02:559 (5) - it should be k here since there instrument here is louder then before.
  3. 00:05:893 (4,5,6,1,1,2,3,4) - would fits better if d k k d d D d k by following guitar
  4. 00:09:422 - add a circle here,there's guitar strum here.
  5. 00:13:148 (2) - add finish here,got cymbal there
  6. 00:19:422 (2) - add finish here,got cymbal there.
  7. there's a beat here at 00:25:500 - and 00:25:599 - you should but two circles there. and get a triplet before vocal starts.
  8. 00:31:775 - ^
  9. 00:38:246 (3) - add finish here,there's cymbal here.
  10. 00:44:520 (1) - ^
  11. 00:50:795 (5) - ^
  12. 00:51:383 (2,3,1,2,3,1,2,3,4) - this pattern would fits for the starting of the kiai and then it goes with triplet with patterned hitsounds.
  13. 00:57:755 (2) - k here.
  14. 01:00:304 (4) - If i were you,i would put k here,since there's beat here.
  15. 01:09:618 (1) - finish here,there's cymbal here
  16. 01:10:500 (3) - k here
  17. 01:11:579 (1) - what's the point of lower the volume here? make it normal volume.
  18. 01:12:363 (x) - add circle here,it feels weird when there's no circle here,even in muzu you put circle here :3
  19. 01:12:755 (1) - finish here,there's cymbal.
  20. 01:14:715 (5) - add k here.since there instrument here is louder then before.
  21. 01:20:990 (5) - ^
  22. 01:21:579 (x) - add a circle here,i feel like missing something when there's no circle here.
  23. 01:22:362 (3) - put K here,it's the same beat as next three circles, but the next one is " K D K " why don't you just make this " D K D " to make it looks more interesting :3
[Kiri's Muzu]
I won't mod the hitsounds here too much because muzu were meant to be easier :P
  1. 00:00:599 (1) - finish here,there's cymbal.
  2. 00:03:148 (x) - add circle here, there's guitar strum here.
  3. 00:35:893 (1) - remove k here,it's not necessary.since the beat here is still the same as d before.
  4. 00:40:795 (x) - add circle here,there's guitar strum here.
  5. 00:47:069 (x) - ^
  6. 00:47:853 (2) - make it K so it will become contrast from the next pattern :3
  7. 00:51:089 (1,2,1) - as I said in irc
  8. 00:52:657 (1,1,1) - ^
  9. 00:54:226 (1,1,2) - ^
  10. 01:03:638 (1,2,1) - ^
  11. 01:05:206 (1,1,1) - ^
  12. 01:06:775 (1,1,2) - ^
  13. 01:11:579 (2) - what's the point of lower the volume here? make it normal volume.
  14. 01:22:362 (3) - put K here,it's the same beat as next three circles, but the next one is " K D K " why don't you just make this " D K D " to make it looks more interesting :3
Thanks for the awesome mod HeatKai! >w< All fixed except those ones with replies.

Update:


Topic Starter
Darksonic
Thanks Heat :3

Updated Taiko diffs.
riffy
haaaaai~

[General]
  1. Try to make reverse-arrow more visible? It's quite hard to read them, imo.
  2. I guess you need tag parody. Because..well.. it was some kind of a parody to initialD. I think you understand what I'm trying to say :V
[Hard]
  1. You use a lot of 1/4s and some jumps.It looks awesome but AR7 ruins all the fun from playing this diff! This is the hardest diff, so you can should use AR8!
    Note: if you'll use AR8 don't forget to increase OD/HP by one tick, as well.
  2. 00:01:187 (2,3) - I think you should tro to Ctrl+G them for better rhythm, trust me it fits here much better.
  3. 00:25:304 (5) - nazi - I'd unstack this slider to keep patterns more consistent. If you stack previous notes, it's quite clear that you should stack this one, as well to keep pattern easier understandable.
  4. 00:36:481 (4,5) - nazi - try to Ctrl+G them for better triangle flow. green arrows = flow that you will have after Ctrl+G'ing these two notes
  5. 00:46:089 - since this diff is the hardest, I'd place here a circle to follow backround music. You know, it's okay to mix vocals and music to make thythm a bit more interesting :3
  6. 01:11:579 (1,2,3) - that's the only triplet I've seen in the whole diff, consider replacing it with 1/4 slider to make patterns a bit more playable and balanced.

    Diff is good, but AR7 makes it weird, imo. :<
[Andrea's Normal]
  1. 00:39:814 - i don't really get why do you ignore this beat? You really should place here something to follow music and vocals. What's more, I'm pretty sure that you've missed a New Combo somewhere at (4) because this patterns feels too long :V
[Sekai's Easy Power]
Why can't you just rename it to [Sekai's Easy]? It looks pretty odd because other diffs are named normally o3o/
  1. You really should reduce HP drain by one tick. Current one is too hard, it stresses beginners too much!
  2. 00:46:481 (1,2,3) - nazi - you can move them in the middle of a playfield to make this pattern look cute. o3o/
~~~~~~~~~~~~~~~~~~~~
Good luck!
Kirino Kousaka
Bakabakari... huehuehuehue =w=
/me runs*
Topic Starter
Darksonic
Thanks for modding everyone <3

And for Bakari: I'll try to ask some people if AR8 fits with the map, because I'm not sure since it's a Hard diff and not a bigh bpm, I get your point though.

115 circles 115 sliders lol.
Gloria Guard
Hi ~ Darksonic (:3 」_)=3

From krino-san in-game PM


[General]

Fine


[Seka's Easy Power!]

00:23:932 ~ 00:25:500 why this part not add note?? The sake of consistency in every difficulty, please put a note here.
00:30:402 (1) The slider curve behind the notes and doesn't lead naturally. would be better to change
the slider curve direction
01:06:873 (4) move x:192 y:284 is nice specing
01:16:677 (1) The direction of the flow curve is not very good, i think this slider curve change
01:00:206 (1) This is note bad balance spacing move x:36 y:252
01:22:755 (4) i think this slider beat really awkward.. i want change this beat here


[Andrea's Normal]

00:17:265 (1,2,3) I think this slider curve flow is not very good, i suggest this pattern.
00:20:206 (1,2,3) ^
00:33:540 (3) hmm.. this slider two point move x:372 y:28 here, because a far cry from the slider and note
and the direction is not very good
00:52:755 (1,2) This is beat really awkward. i want change this beat
01:11:971 (1,2) I suggest this pattern remove add long slider here?
I think that it is good to bring the feeling of the lyrics


[Hard]

00:05:500 (1,2,3,4) hmm.. This is beat really awkward, i listened to the sound of this part, and I want to change, So 00:05:304 add note
and 00:05:599 add note please
00:30:206 (4) The slider curve doesn't fit in the flow direction. Please slider to change
the direction of the curve.
00:46:383 add note?



Good luck DS ^^
Kirino Kousaka
Because I want to

[General]
  1. Please fix ArtistUnicode for my diffs, I think something is wrong with them. Thanks. ;w;

[Sekai's Easy Power!]
  1. 00:10:010 (1) - Remove finish on this slider, I think it's noisy to have a finish on this point.
  2. 00:22:559 (5) - Add NC to be consistent
  3. 00:47:657 (1) - Remove finish on this slider, I think it's noisy to have a finish on this point.
  4. 00:50:795 (1,3) - Make them more symmetrical, move (3) 1 grid upwards.
  5. 01:06:481 (3) - Remove finish, I don't think it's needed here.
  6. 01:22:167 (4) - I don't think this kind of beat fit here. I suggest this. If you applied this, add finish for both the whole slider (4) and simply add on (5).

[Andrea's Normal]
  1. AR: 4?
  2. OD: 3?
  3. 01:11:971 (1,2) - I suggest this.

[Hard]
  1. 00:44:128 (5) - Ctrl+G would make a better flow.

That's all. :3 btw nice taiko diffs, I love them~ ♥ oh wait.
Topic Starter
Darksonic
Thanks both for modding!, fixed some stuff.
Larissa
Star for Brunyan >w<
Lally
Hi Bruno o3o double req for modding this map from in-game from Kirino and queue from you o3o

o3o -> comments/suggestions
o3o -> normal things

[General]
  1. i think you should add Sekai to the tags o3o
  2. hmm about the skin,the reverse-arrow is reallyhard to see,why don't you try to use an other one?
[Sekai o3o]
  1. 00:23:932 - 00:25:304 - why so empty here? i think you can try to add something here,or a break ò.ò
[Andrea baka :V]
  1. 00:10:010 (1,2) - cos'è sto spacing ? ò.ò fixa tutto tipo come nel esempio ma pur sempre mantenendo la simmetria,mi sembra strano vedere da te errori di spacing,mi deludi :C
  2. 00:16:285 (1,2,3) - diciamo che come hai sistemato il circle hai rovinato molto il flow di tutta lappattern,piazzalo in questa maniera per fixare o3o e dato che il nostro signorino copy pastafixa anche 00:19:422 (1,2,3) - <3
[Bruno o3o]
  1. i have nothing to say :C pro o3o
[Kiri's muzu o3o]
  1. i think you should add some sliders ;A; i think in some parts they fit very well like: 00:11:579 - for having a pattern like: 00:11:579 - to 00:12:363 - slider and after 00:12:755 -
  2. 00:03:148 - it feels better without during playing
  3. 00:53:736 - delete this one
  4. 00:54:128 - add
  5. 01:10:991 - delete this one
  6. 01:11:187 - add
[Oni o3o]
  1. 00:03:932 (3,1,1) - i think here is better to have a pattern like :
  2. 00:09:618 - add
  3. 01:16:089 (3,1,1) - i think is better here :
Topic Starter
Darksonic
Thanks for modding Lally <3 o3o/
Kirino Kousaka

Lally wrote:

[Kiri's muzu o3o]
  1. i think you should add some sliders ;A; i think in some parts they fit very well like: 00:11:579 - for having a pattern like: 00:11:579 - to 00:12:363 - slider and after 00:12:755 - hmm, okay fixed~ :3
  2. 00:03:148 - it feels better without during playing Fixed~
  3. 00:53:736 - delete this one Fixed~
  4. 00:54:128 - add Fixed~
  5. 01:10:991 - delete this one Fixed~
  6. 01:11:187 - add
Fixed~

[Oni o3o]
  1. 00:03:932 (3,1,1) - i think here is better to have a pattern like : Fixed~
  2. 00:09:618 - add No change ;w;
  3. 01:16:089 (3,1,1) - i think is better here :
Fixed~
Thanks Lally! >w<

Darksonic: My ArtistUnicodes become destroyed when uploaded to puush ._.
DakeDekaane
Hola :v

Bakirino asked me to mod this ;c

Here I go.

[General]
Is this Kirino's mapset or Darksonic's mapset? Darksonic should map at least another diff :v
:!: Change the yellow color for combos, the reverse arrow looks just like a circle glowing and the arrow can barely be seen.

[Bakai's Easy Pawa]
00:23:736 - 00:25:697 - This part feels so empty, put something here, maybe this;

00:37:069 - 00:47:657 - I feel your combos are pretty messed up here, follow the vocals here for comboing :v
01:22:167 (4) - This is too bad to play, sounds pretty off as tehre's no sound in 01:22:755, try this~

01:20:991 (1) - If you do what I said above, put NC here.

[Andrea's Normal]
Not needed but you should use tickrate 2 for consistency with other diffs <:
00:01:383 (3) - Maybe give another shape to this slider? looks quite odd and flow-breaking, maybe put a red anchor in the middle.
00:25:108 (5) - Maybe put a 1/2 beat slider with one repeat here? I felt a bit empty here after you're following that-instrument-whose-name-I-don't-know.
00:28:834 - Why are you ignoring this downbeat :c? I suggest to put a circle in 00:28:442 and then a 1/1 slider in the downbeat, it'll sound and play better imo.
00:52:363 (1,2) - The 1/1 slider should go first imo, are you following vocals here right o3o?
01:07:265 (2) - Maybe move it 1/2 beat earlier?

[Hard]
00:00:598 (1,2) - I feel the slider without the reverse arrow could go first in this part.
00:25:304 (5) - Put circles instead of this slider, feels odd after all those circles following that-instrument-whose-name-I-don't-know.
00:31:971 (2) - This felt weird, make the curve open in the other slide, the flow will be more natural to follow.
00:41:383 (1,3) - These sliders sound quite bad, make them 1/2 beat, if you did that for vocals, they hit in the red tick too.

[Kiririn's Muzu]
:!: Remove these inherited sections 01:02:167 and 01:03:344, using kiai just for fountains isn't allowed in Taiko.
:!: Use Normal sampleset >-> and maybe 80% for volume.
:!: Why are you decreasing the volume here? 01:11:187 - 01:12:755?
00:10:206 (3) - K for consistency with later patterns?

[BakirinOni]
:!: Basically the same warnings as Muzu, both Taiko looks fine.
00:10:206 (3) - K?
00:47:853 (3) - ^

That'd be all from my part, good luck /o/
Kirino Kousaka

DakeDekaane wrote:

[Kiririn's Muzu]
:!: Remove these inherited sections 01:02:167 and 01:03:344, using kiai just for fountains isn't allowed in Taiko. Fixed~
:!: Use Normal sampleset >-> and maybe 80% for volume. Fixed~
:!: Why are you decreasing the volume here? 01:11:187 - 01:12:755? Fixed~
00:10:206 (3) - K for consistency with later patterns? Fixed~

[BakirinOni]
:!: Basically the same warnings as Muzu, both Taiko looks fine. All Fixed~
00:10:206 (3) - K? Fixed~
00:47:853 (3) - ^ Fixed~

That'd be all from my part, good luck /o/
Thanks a lot DakeNanami! >w<

Darksonic: always beware of my ArtistUnicodes XD
Topic Starter
Darksonic
Thanks for modding, no changes on my diff, and updated Taiko diffs.

Btw, I don't need to make another diff since to have 2 taiko diffs is obligatory now, and them don't count as Standard diffs, both are different things.
Shohei Ohtani
Why am I doing so many mod4mods like I have a queue to fill out but then the mod4mod queues just appear and I'm just like whee

Hard:
00:23:638 (1,2,3,4,5) - I know that like anti-jumps are cool but like I feel like this totally calls for jumps for the most effect
00:38:246 - Like there should be claps here matching the snare drum in the music. I see some notes have claps but I don't hear anything and it's never really consistent.
00:58:246 (4) - It'd be cool if this continued the pattern created by (2) and (3), it looks pretty random right now

Normal:
00:13:540 (1) - Normal players probably need more time after a spinner before getting back into the game.
01:03:148 (1) - Maybe make this just a single note on the large white tick? The red tick doesn't seem to fit anywhere in the music.

Easy:
Tick Rate 1. Tick Rate 2 makes the sliders look really cramped
00:24:128 - There could totally be something here like it's the big impact point there should be something. Red tick stuff can be played by Easy players if they can hear it. They hear the song, not the metronome :3
00:38:246 - Same as hard
01:22:167 (4) - The sound of the repeat sounds incredibly out of place. You could probably make this into 2 sliders or something.

Uguu.
bokito
HI~from your modding queue
Maybe my mod can not help you
I'm a noob modder >.<
[Hard]
00:09:226 (2) - left and right's breadth not balance
00:10:991 (1,3) - ctrl+g then 00:11:187 (2,3) - ctrl+g http://osu.ppy.sh/ss/794536 about flow (see next)
00:11:579 (1,2) - ctrl+g then 00:11:579 (1) - ctrl+g then 00:11:971 (2) - ctrl+g http://osu.ppy.sh/ss/794539

[Normal]
00:22:167 (4,5,1) - 1 don't symmetry 4,5
00:30:598 (4) - symmetry whit 00:29:618 (2) - http://osu.ppy.sh/ss/794572
00:31:775 (1) - http://osu.ppy.sh/ss/794580

[Easy]
00:03:736 (1,2,3) - I think this would be more flow http://osu.ppy.sh/ss/794585
00:21:775 - do you like this ? http://osu.ppy.sh/ss/794620 with http://osu.ppy.sh/ss/794622
00:24:324 - add circle?
00:24:716 - ^
00:25:108 - ^

Nice map Good luck :)
Sonnyc
Lucky Star Marathon's preview song ww

Sekai's Easy Power!:

00:09:618 (5) - Well I don't think this was intended as a symmetry, but dragging 1 grid right will make a symmetry, plus better spacing,,
00:38:246 (3,1) - I believe the combo should start from (3), since there is a strong beat, and leading to a new rhythm!
01:12:755 (1) - Deleting Finish will be smoother, also will fit the song better imo
01:22:167 (4) - Just making this a slider without reverse, ending at 01:23:148, will emphasize the strong beats better.

Andrea's Normal:

00:10:010 (1,2) - Consider deleting Finishes at the reverses? Currently sounds a bit noisy,,
00:22:559 (5,1) - You should start combo at (5) to follow the music.
00:23:932 (2) - Add NC here to emphasize Finishes by grouping in the same combo. (If 00:22:559 (5) was intended for symmetry, it'll be better to fix to prevent 00:22:951 (1) being a single combo. Assuming you've fixed this one~)
00:46:873 (1,2) - Well, similar combo suggestion here too. Delete NC at (1), and add at (2). This may emphasize Finish better!
00:51:187 (2,3) - I would also want to leave this part, but since there aren't other patterns like this, I suggest to make 00:51:187 (2) a 1/1 slider. Avoiding the empty space here will make 00:52:363 (1,2) more reasonable pattern.
00:53:540 (3) - 1 Grid down. This may affect 00:55:893 (5), but since it's hard to notice when playing, keeping the distance will be more reasonable imo.

Hard:

00:11:971 (2) - Make this 3 1/4 notes? To fit song,, your choice anyways.
00:25:108 (4,5) - Hmm,, maybe you've forgot Finish here?
00:31:579 (1,2) - I think the combo should start from (2). Jump from 00:31:187 (5,1) may look better in one combo, imo.
00:41:383 (1,3) - Honestly, I can't see the point of this 3/4 slider. I don't think this fits the song well,, 1/2 will be just fine
01:00:795 (1,2) - Start NC from (2). Since 01:00:795 (1) still contains a lyric, separating to a new one doesn't look nice.
01:02:167 (4) - NC? and Set hit sound as 00:49:618 (1,2,3)?
Topic Starter
Darksonic
Thanks everyone for modding, fixed some stuff on my diff, waiting for Guests reply.
YTYuyu
yo Bruno o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[General]
CLEAR~!

[Sekai's Baka Power]
00:14:716 (2,3,4) - how about replacing this for a slider that looks like (1) for consistency and smoothness in the diff since it follows the same phrase?
00:15:500 (4) - if you ignore the suggestion above, then do Ctrl+H for that smoothness in the movement like i said above.
00:29:226 (2) - i suggest that you make the slider look like this. same reason as above.
00:38:246 (3,1) - (3) should be a NC because it follows the guy's voice, whereas (1)'s combo should be removed since the vocals are connected.
00:41:775 (4) - if you follow the suggestion above, then make this a NC. this is where the vocal changes in this part of the song.
00:43:344 (1) - remove the NC here because vocals are connected but that's if you follow the suggestion above.
00:44:912 (5) - same as 00:41:775.
00:46:481 (1) - remove the NC mainly because the combo will be too short for the previous note.

[BakAndrea's Normal]
00:01:383 (3) - i find the transition from (2) feel really awkward to follow since the slider is going in that direction and it doesn't feel that smooth to follow. may i highly suggest that you do this for a beginning since it's a lot easier and it feels smoother as well to follow for the introduction during gameplay.
00:37:461 (1) - replace this for a 1/1 slider and a circle in which the circle becomes a NC because the vocals are still going by 1/1, and the guy starts singing by 2/1 from this part right here.
00:39:814 - you should add a circle here, aligning to (2) since the vocals are still going and it'll keep the flow steady as well during gameplay. having no note here stops the flow in the map so suddenly IMO.

[BaKiri's Muzu]
00:10:206 (3) - D here. it'll be easier to follow and the drums don't change here as well if you listen carefully to the BGM.
00:11:187 (1) - do to same thing here for consistency if you follow the suggestion above. same reason as above.
00:18:638 (1,1,1,1,1) - i'm seeing ddkkD on this one because the k's play nicely with the BGM in this part, also the D is for the finish in the cymbals.
00:25:697 (1) - D here because not only it follows the cymbals in the BGM, but it also changes as well in this part of the song.
00:42:363 - i think you can add a k for a variation at the previous pattern which is ddd. in this case the pattern will go kkk.

[BaKiri's Oni]
00:03:736 (2,3,4,5,1,1) - this part is inconsistent with the 1st 4 notes because this part's guitar is the same as that 1st part as well, so in this case, it's ddd k for consistency with the 1st part of the song.
00:05:304 (2,3,4) - i believe that this plays inconsistently with the song because although it follows the vocals, it feels awkward to play as well IMO, so for this one, do d kdk d or d ddk d to follow the instrumental in the BGM. i think doing this plays consistently and easier as well i ntransition during gameplay.
00:08:834 (5) - k here. you're following that sound in the BGM in this part of this song. the d doesn't seem to fit with that part IMO.
01:03:246 - i suggest adding another k here because the drums are still going. and patterns that are like kkD are rankable, just saying.
01:15:892 (2,3,4,1,2,1) - same as 00:03:736.
01:17:460 (2,3,4) - same as 00:05:304.
01:20:990 (5) - same as 00:08:834.

[Hard]
00:12:755 (6,7,8,9) - if you're following the drums in this part, then you should delete (7) since no drums are heard at that part of the song.
00:31:187 (5,6) - for this one, it should be a circle, a 1/2 slider and another circle to follow the vocals accurately IMO, and if you want, you can add a circle at 00:31:873 - since the drums are there as well, making the transition smoother to follow as well to the next part of the song.
00:33:540 (4) - you're forgetting a whistle here since it breaks consistency with the other whistles. it's whistles at every 1st downbeat if you don't notice.
00:36:481 (4,5) - this time, it should be at (5), not at (4). (4) breaks consistency and (5) continues the consistency from there.
00:38:148 - consider adding a circle here. same reason as 00:31:873.
00:42:167 (3,4) - i want you to use the same whistle pattern as (1,2) because it plays inconsistently and it breaks the flow when following the vocals.

and that's all i got. not bad, but i think that the taiko diffs could use more mods since i don't believe it's ready yet. this is just my personal opinion so yea~. anyways GL and don't give up on this map :D. give me reasons when you reply to my mod.
Kirino Kousaka

Byakugan249 wrote:

[BaKiri's Muzu]
00:10:206 (3) - D here. it'll be easier to follow and the drums don't change here as well if you listen carefully to the BGM. True. Fixed~
00:11:187 (1) - do to same thing here for consistency if you follow the suggestion above. same reason as above. No change for this one since I think it would be better for this to have an alternate beat such as the current one "KDK" imo.
00:18:638 (1,1,1,1,1) - i'm seeing ddkkD on this one because the k's play nicely with the BGM in this part, also the D is for the finish in the cymbals. Fixed~
00:25:697 (1) - D here because not only it follows the cymbals in the BGM, but it also changes as well in this part of the song. Fixed~
00:42:363 - i think you can add a k for a variation at the previous pattern which is ddd. in this case the pattern will go kkk. Added d instead, same reason as 00:11:187 (1).

[BaKiri's Oni]
00:03:736 (2,3,4,5,1,1) - this part is inconsistent with the 1st 4 notes because this part's guitar is the same as that 1st part as well, so in this case, it's ddd k for consistency with the 1st part of the song. Fixed~
00:05:304 (2,3,4) - i believe that this plays inconsistently with the song because although it follows the vocals, it feels awkward to play as well IMO, so for this one, do d kdk d or d ddk d to follow the instrumental in the BGM. i think doing this plays consistently and easier as well i ntransition during gameplay. Fixed~
00:08:834 (5) - k here. you're following that sound in the BGM in this part of this song. the d doesn't seem to fit with that part IMO. Fixed~
01:03:246 - i suggest adding another k here because the drums are still going. and patterns that are like kkD are rankable, just saying. Yes, but kkD and things similar to this are quite annoying imo, so I avoid having them. No change, I think this is fine :3
01:15:892 (2,3,4,1,2,1) - same as 00:03:736. Fixed~
01:17:460 (2,3,4) - same as 00:05:304. Fixed~
01:20:990 (5) - same as 00:08:834. Fixed~

Thanks for the mod Byaku! :D
Sorry for the late reply :<
Darksonic: Don't forget to check general things. There might be some accidental change =w=
Topic Starter
Darksonic

Byakugan249 wrote:

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[Hard]
00:12:755 (6,7,8,9) - if you're following the drums in this part, then you should delete (7) since no drums are heard at that part of the song. I listened to that part without notes and these 5 notes fits perfectly with the drum, I can heard the drum on (7) as well.
00:31:187 (5,6) - for this one, it should be a circle, a 1/2 slider and another circle to follow the vocals accurately IMO, and if you want, you can add a circle at 00:31:873 - since the drums are there as well, making the transition smoother to follow as well to the next part of the song. Added a circle on 00:31:873 only, since I think there is no need to change these sliders imo.
00:33:540 (4) - you're forgetting a whistle here since it breaks consistency with the other whistles. it's whistles at every 1st downbeat if you don't notice. I'm following a sound in the music with the Whistles, I wasn't trying to make it consistent with others.
00:36:481 (4,5) - this time, it should be at (5), not at (4). (4) breaks consistency and (5) continues the consistency from there. Same as before.
00:38:148 - consider adding a circle here. same reason as 00:31:873. Sure.
00:42:167 (3,4) - i want you to use the same whistle pattern as (1,2) because it plays inconsistently and it breaks the flow when following the vocals. I'm following the guitar here, that's why I made it like that.
Thank you once again Nyaku <3
Frostmourne
hi Darksonic! , from my Modding Queue

General
Offset is late, try offset 592 (-7)

Easy
01:18:246 (3) - clap at head
01:22:167 (4) - This slider sounds weird and unfitting when repeated point doesn't match the music. I think you can just remove this repeat and extend it to 01:23:148 as this screenshot.

Andrea's Normal
00:39:422 (4,5) - quite confusing though I don't have any reason as to why it's confusing (significant bass sound on 00:39:814 (5) - is really needed to be mapped imo). Try removing 00:39:422 (4) - and 00:40:991 (6) - then add a note on 00:39:814 ? . This may be less confusing since it doesn't miss that significant thing.

Hard
00:13:540 (2,3,4) - This causes some badly overlapped in play mode (from stack leniency) so I guess you can do something else by moving some notes out of these positions.

Kiri's Muzu
00:37:853 (1) - k fits better as 00:37:461 (1) - has the same pitch of vocal and you go for k here so I think this d isn't as fitting as k
00:38:246 (1,1,1) - as the above are fixed, I guess these ddd will fit better too, I am applying the same as 00:41:383 (1,2,3) - and 00:44:520 (1,2,3) -

KirinOni
00:36:873 (4,5,1,2,1) - I find kkk d k fitting, that d has lower volume than the rest in this set.

call me back after fixing these :P
Suimya
Bruno, you can fix my diff as you want ....
Topic Starter
Darksonic

Frostmourne wrote:

General
Offset is late, try offset 592 (-7) Okay, seems good.

Hard
00:13:540 (2,3,4) - This causes some badly overlapped in play mode (from stack leniency) so I guess you can do something else by moving some notes out of these positions. Is it that bad?, because I don't want to ruin the pattern ;_;. Many people tested it and nobody had any problem here, so I guess it's ok to keep it.
Fixed Easy, waiting for Andrea's reply and for Taiko diffs as well, thank you Frost!
Andrea
Thank you Frost, it's fixed.

http://puu.sh/3n1bm.osu
Topic Starter
Darksonic
Updated, only taiko diffs remains.
lolcubes
Taiko mod

[Oni]
  1. 00:18:533 (2,3,1,1) - I was disappointed you didn't bring variety according to the melody here. Instead of d k dk try k d kd. It works really nicely here.
  2. 00:37:846 (2) - k for variety and a change in vocal pitch.
  3. 00:42:748 - feels empty without this. Try a d.
  4. 00:45:886 - Same deal.
  5. 00:50:395 (4) - Should definitely be a k. Vocal pitch intro into chorus, pretty important.
  6. 01:02:062 (2,1) - I would consider removing these. I like to leave a small space before the chorus repeats just so it's not as packed.
  7. 01:13:337 - Should add a note here, d. If you do this, change 01:13:141 (3) - into a kat. consistency+playability reasons.
    Dat timestamp.
[Muzu]
  1. This is a futsuu. Lets buff it up.
  2. 00:00:984 (3) - Should definitely be a kat. Consistency reasons (take a look at the kat structure everywhere around here).
  3. 00:06:670 (1) - Should be a kat. It's a more natural pattern (k d k k D) which plays better and sounds better.
  4. 00:11:572 (2) - This is bleh. It messes up the rhythm too. I suggest removal and mapping x k kkk k k ddd instead.
  5. 00:13:925 (1,2,1) - Instead of d d k, try dd dk.
  6. 00:15:493 (1,2,1,1) - Similarly to the above, you can try dd kd k.
  7. 00:17:062 (1,2,1) - Should repeat as the above (dd dk).
  8. 00:18:631 (1,2,1,2) - But here you should bring contrast, something like kk kk d.
  9. Since these sections repeat, just do the same, however for 00:23:337 (1,2,1) - you can try variety like d d kk K.

    Warning ^: the above pattern is moved 1 tick before.
  10. 00:37:846 (1,1) - Instead of d K, make it k D. It fits the music better. Vocal pitch and heaviness and all that.
  11. 00:50:395 (3) - Should be a kat, same reason like in Oni.
  12. 00:53:435 - If you add a don here, you get a nice ddk which would instantly make this muzukashii a lot more fun. If you do this, add a don to 00:53:729 - as well. (do this when the chorus repeats too, at the same spot)
  13. 00:55:297 (1) - Try changing this to a kat and mapping a don at 00:55:493. It flows much better, and there is a beat over there as well.
  14. 00:58:631 - Same thing here, change previous to kat and map a don?
  15. 01:01:768 - Same. Try not to leave such downbeats out, there isn't a real reason, really.
  16. 01:13:141 (3) - Just like 00:00:984 (3). Can probably add a don to 01:13:337 as well.
I am like really sleepy and tired but this should be a really good start on how to fix your muzu so it's not a futsuu.
Sorry ;_;
karterfreak
Looking at map because Cubes is a butt.

[KirinOni]
  1. Add a kat at 00:03:337 . 00:03:533 and 00:03:631. The first kat is to fill in a bit for the other two, which should be there seeing as you can clearly hear it in the drums.
  2. 00:06:082 (1,1,1,1) - Consider changing this to kkddk k to be a little less bland for an Oni. It looks like this
  3. 00:07:258 (4) - You used a don with the exact same part at the beginning, so use a don here too.
  4. 00:09:219 (1,1) - Could do a kdd here, but if you do, you need to add a kat at 00:09:611.
  5. Anything applied above should also be applied to 01:12:748 to the end, as it is a repeat section.
  6. 00:12:258 - Can add a don here for more difficulty without changing your patterns up much.
I'm not a huge fan of the kiai, especially since it feels like more of the same part from the section starting at 00:13:141. Its okay the way it is, but it could be a lot more fun and I think you should look at spicing it up a little bit.

All in all rankable, just a little bit boring is all. Just because it's an easy Oni doesn't mean you can't make it fun.
Topic Starter
Darksonic
Thanks for checking guys!
Frostmourne
Should be fine.
Done.
Topic Starter
Darksonic
Cool, thanks :3
Andrea
LESS TALK MORE HEARTS ♥
Frostmourne
rebubbled for changing an artist.
Topic Starter
Darksonic
Thank you once again Frost :3
kanpakyin
Looking good!
Ranked!
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